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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik5e00c7c2016-07-06 16:10:09 -070017#pragma once
John Reck23b797a2014-01-03 18:08:34 -080018
John Reckba6adf62015-02-19 14:36:50 -080019#include "DamageAccumulator.h"
John Reckba6adf62015-02-19 14:36:50 -080020#include "FrameInfo.h"
John Reck4c9e59d2015-05-12 07:17:50 -070021#include "FrameInfoVisualizer.h"
Andres Morales910beb82016-02-02 16:19:40 -080022#include "FrameMetricsReporter.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070023#include "IContextFactory.h"
Stan Iliev768e3932016-07-08 21:34:52 -040024#include "IRenderPipeline.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070025#include "LayerUpdateQueue.h"
John Reck0fa0cbc2019-04-05 16:57:46 -070026#include "Lighting.h"
John Reck848f6512018-12-03 13:26:43 -080027#include "ReliableSurface.h"
John Reck0fa0cbc2019-04-05 16:57:46 -070028#include "RenderNode.h"
John Reckba6adf62015-02-19 14:36:50 -080029#include "renderthread/RenderTask.h"
30#include "renderthread/RenderThread.h"
John Reck998a6d82014-08-28 15:35:53 -070031
John Reck23b797a2014-01-03 18:08:34 -080032#include <EGL/egl.h>
John Reck19b6bcf2014-02-14 20:03:38 -080033#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070034#include <SkRect.h>
John Reck1bcacfd2017-11-03 10:12:19 -070035#include <cutils/compiler.h>
John Reckf6481082016-02-02 15:18:23 -080036#include <gui/Surface.h>
John Reck1bcacfd2017-11-03 10:12:19 -070037#include <utils/Functor.h>
John Reck4f02bf42014-01-03 18:09:17 -080038
John Reck38f6c032016-03-17 10:23:49 -070039#include <functional>
John Reck0fa0cbc2019-04-05 16:57:46 -070040#include <future>
John Reckba6adf62015-02-19 14:36:50 -080041#include <set>
John Reckb36016c2015-03-11 08:50:53 -070042#include <string>
Skuhneea7a7fb2015-08-28 07:10:31 -070043#include <vector>
John Reck23b797a2014-01-03 18:08:34 -080044
45namespace android {
46namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080047
John Reck119907c2014-08-14 09:02:01 -070048class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080049class DeferredLayerUpdater;
Stan Iliev216b1572018-03-26 14:29:50 -040050class ErrorHandler;
John Reck1949e792014-04-08 15:18:56 -070051class Layer;
Chris Craik5e00c7c2016-07-06 16:10:09 -070052class Rect;
John Reck443a7142014-09-04 17:40:05 -070053class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080054
John Reck23b797a2014-01-03 18:08:34 -080055namespace renderthread {
56
John Reck3b202512014-06-23 13:13:08 -070057class EglManager;
Stan Iliev768e3932016-07-08 21:34:52 -040058class Frame;
John Reck1125d1f2014-10-23 11:02:19 -070059
John Reck23b797a2014-01-03 18:08:34 -080060// This per-renderer class manages the bridge between the global EGL context
61// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070062// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070063class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080064public:
John Reck1bcacfd2017-11-03 10:12:19 -070065 static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
66 IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070067 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080068
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040069 /**
70 * Update or create a layer specific for the provided RenderNode. The layer
71 * attached to the node will be specific to the RenderPipeline used by this
72 * context
73 *
74 * @return true if the layer has been created or updated
75 */
Stan Iliev216b1572018-03-26 14:29:50 -040076 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator,
77 ErrorHandler* errorHandler) {
Peiyong Lin1f6aa122018-09-10 16:28:08 -070078 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler);
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040079 }
80
81 /**
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040082 * Pin any mutable images to the GPU cache. A pinned images is guaranteed to
83 * remain in the cache until it has been unpinned. We leverage this feature
84 * to avoid making a CPU copy of the pixels.
85 *
Derek Sollenberger189e8742016-11-16 16:00:17 -050086 * @return true if all images have been successfully pinned to the GPU cache
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040087 * and false otherwise (e.g. cache limits have been exceeded).
88 */
89 bool pinImages(std::vector<SkImage*>& mutableImages) {
90 return mRenderPipeline->pinImages(mutableImages);
91 }
John Reck1bcacfd2017-11-03 10:12:19 -070092 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) { return mRenderPipeline->pinImages(images); }
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040093
94 /**
95 * Unpin any image that had be previously pinned to the GPU cache
96 */
97 void unpinImages() { mRenderPipeline->unpinImages(); }
98
Derek Sollenbergerdaf72292016-10-25 12:09:18 -040099 static void invokeFunctor(const RenderThread& thread, Functor* functor);
100
101 static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
102
Derek Sollenberger0df62092016-09-27 16:04:42 -0400103 /*
104 * If Properties::isSkiaEnabled() is true then this will return the Skia
105 * grContext associated with the current RenderPipeline.
106 */
Derek Sollenberger98f75d52016-10-25 10:25:45 -0400107 GrContext* getGrContext() const { return mRenderThread.getGrContext(); }
Derek Sollenberger0df62092016-09-27 16:04:42 -0400108
John Reck1125d1f2014-10-23 11:02:19 -0700109 // Won't take effect until next EGLSurface creation
110 void setSwapBehavior(SwapBehavior swapBehavior);
111
John Reckf8441e62017-10-23 13:10:41 -0700112 void setSurface(sp<Surface>&& surface);
113 bool pauseSurface();
John Reck8afcc762016-04-13 10:24:06 -0700114 void setStopped(bool stopped);
John Reckf6481082016-02-02 15:18:23 -0800115 bool hasSurface() { return mNativeSurface.get(); }
John Reck8785ceb2018-10-29 16:45:58 -0700116 void allocateBuffers();
John Reckaa95a882014-11-07 11:02:07 -0800117
John Reck8785ceb2018-10-29 16:45:58 -0700118 void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
119 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
John Reck63a06672014-05-07 13:45:54 -0700120 void setOpaque(bool opaque);
Romain Guy26a2b972017-04-17 09:39:51 -0700121 void setWideGamut(bool wideGamut);
John Reck8afcc762016-04-13 10:24:06 -0700122 bool makeCurrent();
John Reck1bcacfd2017-11-03 10:12:19 -0700123 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
John Recke4267ea2014-06-03 15:53:15 -0700124 void draw();
John Reck2de950d2017-01-25 10:58:30 -0800125 void destroy();
John Reck23b797a2014-01-03 18:08:34 -0800126
Chris Craik0b7e8242015-10-28 16:50:44 -0700127 // IFrameCallback, Choreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -0800128 virtual void doFrame() override;
Skuhneea7a7fb2015-08-28 07:10:31 -0700129 void prepareAndDraw(RenderNode* node);
John Recke45b1fd2014-04-15 09:50:16 -0700130
John Reck2de950d2017-01-25 10:58:30 -0800131 void buildLayer(RenderNode* node);
John Reck998a6d82014-08-28 15:35:53 -0700132 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800133
John Reck2de950d2017-01-25 10:58:30 -0800134 void destroyHardwareResources();
John Reckf47a5942014-06-30 16:20:04 -0700135 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -0700136
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400137 DeferredLayerUpdater* createTextureLayer();
John Reck1949e792014-04-08 15:18:56 -0700138
John Reckf47a5942014-06-30 16:20:04 -0700139 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700140 void notifyFramePending();
141
John Reck4c9e59d2015-05-12 07:17:50 -0700142 FrameInfoVisualizer& profiler() { return mProfiler; }
John Reckfe5e7b72014-05-23 17:42:28 -0700143
John Reckba6adf62015-02-19 14:36:50 -0800144 void dumpFrames(int fd);
145 void resetFrameStats();
146
John Reckdf1742e2017-01-19 15:56:21 -0800147 void setName(const std::string&& name);
John Reckb36016c2015-03-11 08:50:53 -0700148
John Reck2de950d2017-01-25 10:58:30 -0800149 void addRenderNode(RenderNode* node, bool placeFront);
150 void removeRenderNode(RenderNode* node);
Skuhneea7a7fb2015-08-28 07:10:31 -0700151
John Reck1bcacfd2017-11-03 10:12:19 -0700152 void setContentDrawBounds(const Rect& bounds) { mContentDrawBounds = bounds; }
Skuhneea7a7fb2015-08-28 07:10:31 -0700153
John Reck1bcacfd2017-11-03 10:12:19 -0700154 RenderState& getRenderState() { return mRenderThread.renderState(); }
Chris Craike2e53a72015-10-28 15:55:40 -0700155
Andres Morales910beb82016-02-02 16:19:40 -0800156 void addFrameMetricsObserver(FrameMetricsObserver* observer) {
157 if (mFrameMetricsReporter.get() == nullptr) {
158 mFrameMetricsReporter.reset(new FrameMetricsReporter());
Andres Morales06f5bc72015-12-15 15:21:31 -0800159 }
160
Andres Morales910beb82016-02-02 16:19:40 -0800161 mFrameMetricsReporter->addObserver(observer);
Andres Morales06f5bc72015-12-15 15:21:31 -0800162 }
163
Andres Morales910beb82016-02-02 16:19:40 -0800164 void removeFrameMetricsObserver(FrameMetricsObserver* observer) {
165 if (mFrameMetricsReporter.get() != nullptr) {
166 mFrameMetricsReporter->removeObserver(observer);
167 if (!mFrameMetricsReporter->hasObservers()) {
168 mFrameMetricsReporter.reset(nullptr);
Andres Morales06f5bc72015-12-15 15:21:31 -0800169 }
170 }
171 }
172
John Reck38f6c032016-03-17 10:23:49 -0700173 // Used to queue up work that needs to be completed before this frame completes
174 ANDROID_API void enqueueFrameWork(std::function<void()>&& func);
175
John Reck28912a52016-04-18 14:34:18 -0700176 ANDROID_API int64_t getFrameNumber();
177
Chris Craik06e2e9c2016-08-31 17:32:46 -0700178 void waitOnFences();
179
Stan Iliev23c38a92017-03-23 00:12:50 -0400180 IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); }
181
John Reckcc2eee82018-05-17 10:44:00 -0700182 void addFrameCompleteListener(std::function<void(int64_t)>&& func) {
183 mFrameCompleteCallbacks.push_back(std::move(func));
184 }
185
John Reck5cca8f22018-12-10 17:06:22 -0800186 void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback) {
187 mRenderPipeline->setPictureCapturedCallback(callback);
188 }
189
John Reck0fa0cbc2019-04-05 16:57:46 -0700190 void setForceDark(bool enable) { mUseForceDark = enable; }
John Reckbb3a3582018-09-26 11:21:08 -0700191
192 bool useForceDark() {
193 // The force-dark override has the highest priority, followed by the disable setting
194 // for the feature as a whole, followed last by whether or not this context has had
195 // force dark set (typically automatically done via UIMode)
196 if (Properties::forceDarkMode) {
197 return true;
198 }
199 if (!Properties::enableForceDarkSupport) {
200 return false;
201 }
202 return mUseForceDark;
203 }
204
John Reck0fa0cbc2019-04-05 16:57:46 -0700205 // Must be called before setSurface
206 void setRenderAheadDepth(uint32_t renderAhead);
John Reck4d527222019-03-13 16:25:20 -0700207
John Reck23b797a2014-01-03 18:08:34 -0800208private:
Stan Iliev03de0742016-07-07 12:35:54 -0400209 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
John Reck1bcacfd2017-11-03 10:12:19 -0700210 IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline);
Stan Iliev03de0742016-07-07 12:35:54 -0400211
John Recka5dda642014-05-22 15:43:54 -0700212 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700213 // TODO: Replace with something better for layer & other GL object
214 // lifecycle tracking
215 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700216
John Reck2de950d2017-01-25 10:58:30 -0800217 void freePrefetchedLayers();
John Reck998a6d82014-08-28 15:35:53 -0700218
John Reck0def73a2016-07-01 16:19:13 -0700219 bool isSwapChainStuffed();
John Reck0b19a732019-03-07 17:18:25 -0800220 bool surfaceRequiresRedraw();
John Reck4d527222019-03-13 16:25:20 -0700221 void applyRenderAheadSettings();
John Reck0def73a2016-07-01 16:19:13 -0700222
Stan Iliev768e3932016-07-08 21:34:52 -0400223 SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
224
John Reck77c40102015-10-26 15:49:47 -0700225 EGLint mLastFrameWidth = 0;
226 EGLint mLastFrameHeight = 0;
Chris Craikddf22152015-10-14 17:42:47 -0700227
John Reck4f02bf42014-01-03 18:09:17 -0800228 RenderThread& mRenderThread;
John Reck848f6512018-12-03 13:26:43 -0800229 sp<ReliableSurface> mNativeSurface;
John Reck306f3312016-06-10 16:01:55 -0700230 // stopped indicates the CanvasContext will reject actual redraw operations,
231 // and defer repaint until it is un-stopped
John Reck8afcc762016-04-13 10:24:06 -0700232 bool mStopped = false;
Leon Scroggins III4afdd1c2018-05-14 14:59:30 -0400233 // Incremented each time the CanvasContext is stopped. Used to ignore
234 // delayed messages that are triggered after stopping.
235 int mGenerationID;
John Reck306f3312016-06-10 16:01:55 -0700236 // CanvasContext is dirty if it has received an update that it has not
237 // painted onto its surface.
238 bool mIsDirty = false;
Stan Iliev768e3932016-07-08 21:34:52 -0400239 SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default;
John Reck0fa0cbc2019-04-05 16:57:46 -0700240 uint32_t mRenderAheadDepth = 0;
John Recke486d932015-10-28 09:21:19 -0700241 struct SwapHistory {
242 SkRect damage;
243 nsecs_t vsyncTime;
John Reck0def73a2016-07-01 16:19:13 -0700244 nsecs_t swapCompletedTime;
245 nsecs_t dequeueDuration;
246 nsecs_t queueDuration;
John Recke486d932015-10-28 09:21:19 -0700247 };
248
249 RingBuffer<SwapHistory, 3> mSwapHistory;
John Reck28912a52016-04-18 14:34:18 -0700250 int64_t mFrameNumber = -1;
John Reck4f02bf42014-01-03 18:09:17 -0800251
Chris Craik31635682016-07-19 17:59:12 -0700252 // last vsync for a dropped frame due to stuffed queue
253 nsecs_t mLastDropVsync = 0;
254
John Reck4f02bf42014-01-03 18:09:17 -0800255 bool mOpaque;
Romain Guy26a2b972017-04-17 09:39:51 -0700256 bool mWideColorGamut = false;
John Reckbb3a3582018-09-26 11:21:08 -0700257 bool mUseForceDark = false;
John Reckd9d7f122018-05-03 14:40:56 -0700258 LightInfo mLightInfo;
259 LightGeometry mLightGeometry = {{0, 0, 0}, 0};
Chris Craik98787e62015-11-13 10:55:30 -0800260
John Reckedc524c2015-03-18 15:24:33 -0700261 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700262 DamageAccumulator mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700263 LayerUpdateQueue mLayerUpdateQueue;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800264 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700265
John Reck1bcacfd2017-11-03 10:12:19 -0700266 std::vector<sp<RenderNode>> mRenderNodes;
John Reckfe5e7b72014-05-23 17:42:28 -0700267
John Reckedc524c2015-03-18 15:24:33 -0700268 FrameInfo* mCurrentFrameInfo = nullptr;
John Reckb36016c2015-03-11 08:50:53 -0700269 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700270 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700271 FrameInfoVisualizer mProfiler;
Andres Morales910beb82016-02-02 16:19:40 -0800272 std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter;
John Reck998a6d82014-08-28 15:35:53 -0700273
John Reck51f2d602016-04-06 07:50:47 -0700274 std::set<RenderNode*> mPrefetchedLayers;
Skuhneea7a7fb2015-08-28 07:10:31 -0700275
276 // Stores the bounds of the main content.
Skuhneb8160872015-09-22 09:51:39 -0700277 Rect mContentDrawBounds;
John Reck38f6c032016-03-17 10:23:49 -0700278
John Reck322b8ab2019-03-14 13:15:28 -0700279 std::vector<std::future<void>> mFrameFences;
Stan Iliev768e3932016-07-08 21:34:52 -0400280 std::unique_ptr<IRenderPipeline> mRenderPipeline;
John Reckcc2eee82018-05-17 10:44:00 -0700281
282 std::vector<std::function<void(int64_t)>> mFrameCompleteCallbacks;
John Reck23b797a2014-01-03 18:08:34 -0800283};
284
285} /* namespace renderthread */
286} /* namespace uirenderer */
287} /* namespace android */