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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guy51769a62010-07-23 00:28:00 -070033#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070034#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070036#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Snapshot.h"
Romain Guyce0537b2010-06-29 21:05:21 -070038#include "TextureCache.h"
Romain Guydda570202010-07-06 11:39:32 -070039#include "LayerCache.h"
Romain Guyc0ac1932010-07-19 18:43:02 -070040#include "GradientCache.h"
Romain Guyf7f93552010-07-08 19:17:03 -070041#include "PatchCache.h"
42#include "Vertex.h"
Romain Guy694b5192010-07-21 21:33:20 -070043#include "FontRenderer.h"
Romain Guyac670c02010-07-27 17:39:27 -070044#include "ProgramCache.h"
Romain Guy06f96e22010-07-30 19:18:16 -070045#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070046#include "SkiaColorFilter.h"
Romain Guy7fbcc042010-08-04 15:40:07 -070047#include "PathCache.h"
Romain Guy1e45aae2010-08-13 19:39:53 -070048#include "TextDropShadowCache.h"
Romain Guybb9524b2010-06-22 18:56:38 -070049
Romain Guye4d01122010-06-16 18:44:05 -070050namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070051namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070052
Romain Guyf6a11b82010-06-23 17:47:49 -070053///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070054// Renderer
55///////////////////////////////////////////////////////////////////////////////
56
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy85bf02f2010-06-22 13:11:24 -070063 OpenGLRenderer();
64 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
66 void setViewport(int width, int height);
67 void prepare();
Romain Guy08ae3172010-06-21 19:35:50 -070068
Romain Guybb9524b2010-06-22 18:56:38 -070069 int getSaveCount() const;
70 int save(int flags);
71 void restore();
72 void restoreToCount(int saveCount);
73
Romain Guybd6b79b2010-06-26 00:13:53 -070074 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
75 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
76
Romain Guyf6a11b82010-06-23 17:47:49 -070077 void translate(float dx, float dy);
78 void rotate(float degrees);
79 void scale(float sx, float sy);
80
81 void setMatrix(SkMatrix* matrix);
82 void getMatrix(SkMatrix* matrix);
83 void concatMatrix(SkMatrix* matrix);
84
Romain Guy9d5316e2010-06-24 19:30:36 -070085 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070086 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070087 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070088
Romain Guyc1396e92010-06-30 17:56:19 -070089 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070090 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070091 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070092 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070093 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
94 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070095 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -070096 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy7fbcc042010-08-04 15:40:07 -070097 void drawPath(SkPath* path, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -070098
Romain Guyd27977d2010-07-14 19:18:51 -070099 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -0700100 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700101
Romain Guydb1938e2010-08-02 18:50:22 -0700102 void resetColorFilter();
103 void setupColorFilter(SkiaColorFilter* filter);
104
Romain Guy1e45aae2010-08-13 19:39:53 -0700105 void resetShadow();
106 void setupShadow(float radius, float dx, float dy, int color);
107
Romain Guye8e62a42010-07-23 18:55:21 -0700108 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700109
Romain Guy85bf02f2010-06-22 13:11:24 -0700110private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700111 /**
112 * Saves the current state of the renderer as a new snapshot.
113 * The new snapshot is saved in mSnapshot and the previous snapshot
114 * is linked from mSnapshot->previous.
115 *
116 * @return The new save count. This value can be passed to #restoreToCount()
117 */
Romain Guybb9524b2010-06-22 18:56:38 -0700118 int saveSnapshot();
Romain Guy5cbbce52010-06-27 22:59:20 -0700119
120 /**
121 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
122 *
123 * @return True if the clip should be also reapplied by calling
124 * #setScissorFromClip().
125 */
Romain Guybb9524b2010-06-22 18:56:38 -0700126 bool restoreSnapshot();
127
Romain Guy5cbbce52010-06-27 22:59:20 -0700128 /**
129 * Sets the clipping rectangle using glScissor. The clip is defined by
130 * the current snapshot's clipRect member.
131 */
Romain Guybb9524b2010-06-22 18:56:38 -0700132 void setScissorFromClip();
133
Romain Guy5cbbce52010-06-27 22:59:20 -0700134 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700135 * Compose the layer defined in the current snapshot with the layer
136 * defined by the previous snapshot.
137 *
138 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
139 *
140 * @param curent The current snapshot containing the layer to compose
141 * @param previous The previous snapshot to compose the current layer with
142 */
143 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
144
145 /**
146 * Creates a new layer stored in the specified snapshot.
147 *
148 * @param snapshot The snapshot associated with the new layer
149 * @param left The left coordinate of the layer
150 * @param top The top coordinate of the layer
151 * @param right The right coordinate of the layer
152 * @param bottom The bottom coordinate of the layer
153 * @param alpha The translucency of the layer
154 * @param mode The blending mode of the layer
155 * @param flags The layer save flags
156 *
157 * @return True if the layer was successfully created, false otherwise
158 */
159 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
160 int alpha, SkXfermode::Mode mode, int flags);
161
162 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700163 * Draws a colored rectangle with the specified color. The specified coordinates
164 * are transformed by the current snapshot's transform matrix.
165 *
166 * @param left The left coordinate of the rectangle
167 * @param top The top coordinate of the rectangle
168 * @param right The right coordinate of the rectangle
169 * @param bottom The bottom coordinate of the rectangle
170 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700171 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700172 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700173 */
Romain Guy026c5e162010-06-28 17:12:22 -0700174 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700175 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700176
177 /**
178 * Draws a textured rectangle with the specified texture. The specified coordinates
179 * are transformed by the current snapshot's transform matrix.
180 *
181 * @param left The left coordinate of the rectangle
182 * @param top The top coordinate of the rectangle
183 * @param right The right coordinate of the rectangle
184 * @param bottom The bottom coordinate of the rectangle
185 * @param texture The texture name to map onto the rectangle
186 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700187 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700188 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700189 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700190 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700191 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700192
Romain Guy026c5e162010-06-28 17:12:22 -0700193 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700194 * Draws a textured rectangle with the specified texture. The specified coordinates
195 * are transformed by the current snapshot's transform matrix.
196 *
197 * @param left The left coordinate of the rectangle
198 * @param top The top coordinate of the rectangle
199 * @param right The right coordinate of the rectangle
200 * @param bottom The bottom coordinate of the rectangle
201 * @param texture The texture to use
202 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700203 */
Romain Guya9794742010-07-13 11:37:54 -0700204 void drawTextureRect(float left, float top, float right, float bottom,
205 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700206
207 /**
208 * Draws a textured mesh with the specified texture. If the indices are omitted, the
209 * mesh is drawn as a simple quad.
210 *
211 * @param left The left coordinate of the rectangle
212 * @param top The top coordinate of the rectangle
213 * @param right The right coordinate of the rectangle
214 * @param bottom The bottom coordinate of the rectangle
215 * @param texture The texture name to map onto the rectangle
216 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
217 * @param mode The blending mode
218 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700219 * @param vertices The vertices that define the mesh
220 * @param texCoords The texture coordinates of each vertex
221 * @param indices The indices of the vertices, can be NULL
222 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf7f93552010-07-08 19:17:03 -0700223 */
224 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700225 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700226 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
227
228 /**
Romain Guy0a417492010-08-16 20:26:20 -0700229 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700230 *
231 * @param texture The shadow texture
232 * @param x The x coordinate of the shadow
233 * @param y The y coordinate of the shadow
234 * @param mode The blending mode
235 */
Romain Guy0a417492010-08-16 20:26:20 -0700236 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode);
Romain Guy1e45aae2010-08-13 19:39:53 -0700237
238 /**
Romain Guy0a417492010-08-16 20:26:20 -0700239 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700240 *
241 * @param texture The texture to render with
242 * @param textureUnit The texture unit to use, may be modified
243 * @param x The x coordinate of the rectangle to draw
244 * @param y The y coordinate of the rectangle to draw
245 * @param r The red component of the color
246 * @param g The green component of the color
247 * @param b The blue component of the color
248 * @param a The alpha component of the color
249 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700250 * @param transforms True if the matrix passed to the shader should be multiplied
251 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700252 * @param applyFilters Whether or not to take color filters and
253 * shaders into account
254 */
Romain Guy0a417492010-08-16 20:26:20 -0700255 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
256 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
257 bool applyFilters);
258
259 /**
260 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
261 *
262 * @param texture The texture to render with
263 * @param width The width of the texture
264 * @param height The height of the texture
265 * @param textureUnit The texture unit to use, may be modified
266 * @param x The x coordinate of the rectangle to draw
267 * @param y The y coordinate of the rectangle to draw
268 * @param r The red component of the color
269 * @param g The green component of the color
270 * @param b The blue component of the color
271 * @param a The alpha component of the color
272 * @param mode The blending mode
273 * @param transforms True if the matrix passed to the shader should be multiplied
274 * by the model-view matrix
275 * @param applyFilters Whether or not to take color filters and
276 * shaders into account
277 */
278 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
279 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
280 SkXfermode::Mode mode, bool transforms, bool applyFilters);
281
282 /**
283 * Draws text underline and strike-through if needed.
284 *
285 * @param text The text to decor
286 * @param bytesCount The number of bytes in the text
287 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
288 * @param x The x coordinate where the text will be drawn
289 * @param y The y coordinate where the text will be drawn
290 * @param paint The paint to draw the text with
291 */
292 void drawTextDecorations(const char* text, int bytesCount, float length,
293 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700294
295 /**
Romain Guyac670c02010-07-27 17:39:27 -0700296 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700297 * back to default is achieved by calling:
298 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700299 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700300 *
301 * @param u1 The left coordinate of the texture
302 * @param v1 The bottom coordinate of the texture
303 * @param u2 The right coordinate of the texture
304 * @param v2 The top coordinate of the texture
305 */
306 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
307
Romain Guy8ba548f2010-06-30 19:21:21 -0700308 /**
309 * Gets the alpha and xfermode out of a paint object. If the paint is null
310 * alpha will be 255 and the xfermode will be SRC_OVER.
311 *
312 * @param paint The paint to extract values from
313 * @param alpha Where to store the resulting alpha
314 * @param mode Where to store the resulting xfermode
315 */
316 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
317
Romain Guyf7f93552010-07-08 19:17:03 -0700318 /**
Romain Guya1db5742010-07-20 13:09:13 -0700319 * Binds the specified texture with the specified wrap modes.
320 */
Romain Guy889f8d12010-07-29 14:37:42 -0700321 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700322
323 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700324 * Enable or disable blending as necessary. This function sets the appropriate
325 * blend function based on the specified xfermode.
326 */
Romain Guya9794742010-07-13 11:37:54 -0700327 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
Romain Guy82ba8142010-07-09 13:25:56 -0700328
Romain Guy260e1022010-07-12 14:41:06 -0700329 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700330 * Use the specified program with the current GL context. If the program is already
331 * in use, it will not be bound again. If it is not in use, the current program is
332 * marked unused and the specified program becomes used and becomes the new
333 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700334 *
Romain Guyd27977d2010-07-14 19:18:51 -0700335 * @param program The program to use
336 *
337 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700338 */
Romain Guy889f8d12010-07-29 14:37:42 -0700339 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700340
Romain Guybb9524b2010-06-22 18:56:38 -0700341 // Dimensions of the drawing surface
342 int mWidth, mHeight;
343
Romain Guy85bf02f2010-06-22 13:11:24 -0700344 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700345 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700346
Romain Guyc7d53492010-06-25 13:41:57 -0700347 // Model-view matrix used to position/size objects
348 mat4 mModelView;
349
Romain Guybb9524b2010-06-22 18:56:38 -0700350 // Number of saved states
351 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700352 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700353 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700354 // Current state
355 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700356
357 // Shaders
Romain Guy889f8d12010-07-29 14:37:42 -0700358 Program* mCurrentProgram;
Romain Guy06f96e22010-07-30 19:18:16 -0700359 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700360
Romain Guydb1938e2010-08-02 18:50:22 -0700361 // Color filters
362 SkiaColorFilter* mColorFilter;
363
Romain Guy026c5e162010-06-28 17:12:22 -0700364 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700365 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700366
Romain Guy82ba8142010-07-09 13:25:56 -0700367 // Last known blend state
368 bool mBlend;
369 GLenum mLastSrcMode;
370 GLenum mLastDstMode;
371
Romain Guy51769a62010-07-23 00:28:00 -0700372 // GL extensions
373 Extensions mExtensions;
374
Romain Guy694b5192010-07-21 21:33:20 -0700375 // Font renderer
376 FontRenderer mFontRenderer;
377
Romain Guy1e45aae2010-08-13 19:39:53 -0700378 // Drop shadow
379 bool mHasShadow;
380 float mShadowRadius;
381 float mShadowDx;
382 float mShadowDy;
383 int mShadowColor;
384
Romain Guy82ba8142010-07-09 13:25:56 -0700385 // Various caches
Romain Guyce0537b2010-06-29 21:05:21 -0700386 TextureCache mTextureCache;
Romain Guydda570202010-07-06 11:39:32 -0700387 LayerCache mLayerCache;
Romain Guyc0ac1932010-07-19 18:43:02 -0700388 GradientCache mGradientCache;
Romain Guyac670c02010-07-27 17:39:27 -0700389 ProgramCache mProgramCache;
Romain Guy7fbcc042010-08-04 15:40:07 -0700390 PathCache mPathCache;
Romain Guyf7f93552010-07-08 19:17:03 -0700391 PatchCache mPatchCache;
Romain Guy1e45aae2010-08-13 19:39:53 -0700392 TextDropShadowCache mDropShadowCache;
Romain Guybb9524b2010-06-22 18:56:38 -0700393}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700394
Romain Guy9d5316e2010-06-24 19:30:36 -0700395}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700396}; // namespace android
397
Romain Guy9d5316e2010-06-24 19:30:36 -0700398#endif // ANDROID_UI_OPENGL_RENDERER_H