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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guy51769a62010-07-23 00:28:00 -070033#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070034#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070036#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070038#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070039#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070040#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070041#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070042
Romain Guye4d01122010-06-16 18:44:05 -070043namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070045
Romain Guyf6a11b82010-06-23 17:47:49 -070046///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070047// Renderer
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy5cbbce52010-06-27 22:59:20 -070050/**
51 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
52 * simplified version of Skia's Canvas API.
53 */
Romain Guy85bf02f2010-06-22 13:11:24 -070054class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070055public:
Romain Guy85bf02f2010-06-22 13:11:24 -070056 OpenGLRenderer();
57 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070058
59 void setViewport(int width, int height);
60 void prepare();
Romain Guy08ae3172010-06-21 19:35:50 -070061
Romain Guybb9524b2010-06-22 18:56:38 -070062 int getSaveCount() const;
63 int save(int flags);
64 void restore();
65 void restoreToCount(int saveCount);
66
Romain Guybd6b79b2010-06-26 00:13:53 -070067 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
68 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
69
Romain Guyf6a11b82010-06-23 17:47:49 -070070 void translate(float dx, float dy);
71 void rotate(float degrees);
72 void scale(float sx, float sy);
73
74 void setMatrix(SkMatrix* matrix);
75 void getMatrix(SkMatrix* matrix);
76 void concatMatrix(SkMatrix* matrix);
77
Romain Guy9d5316e2010-06-24 19:30:36 -070078 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070079 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070080 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070081
Romain Guyc1396e92010-06-30 17:56:19 -070082 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070083 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070084 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070085 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070086 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
87 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070088 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -070089 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy7fbcc042010-08-04 15:40:07 -070090 void drawPath(SkPath* path, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -070091
Romain Guyd27977d2010-07-14 19:18:51 -070092 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -070093 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -070094
Romain Guydb1938e2010-08-02 18:50:22 -070095 void resetColorFilter();
96 void setupColorFilter(SkiaColorFilter* filter);
97
Romain Guy1e45aae2010-08-13 19:39:53 -070098 void resetShadow();
99 void setupShadow(float radius, float dx, float dy, int color);
100
Romain Guye8e62a42010-07-23 18:55:21 -0700101 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700102
Romain Guy85bf02f2010-06-22 13:11:24 -0700103private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700104 /**
105 * Saves the current state of the renderer as a new snapshot.
106 * The new snapshot is saved in mSnapshot and the previous snapshot
107 * is linked from mSnapshot->previous.
108 *
109 * @return The new save count. This value can be passed to #restoreToCount()
110 */
Romain Guybb9524b2010-06-22 18:56:38 -0700111 int saveSnapshot();
Romain Guy5cbbce52010-06-27 22:59:20 -0700112
113 /**
114 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
115 *
Romain Guy2542d192010-08-18 11:47:12 -0700116 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700117 */
Romain Guybb9524b2010-06-22 18:56:38 -0700118 bool restoreSnapshot();
119
Romain Guy5cbbce52010-06-27 22:59:20 -0700120 /**
121 * Sets the clipping rectangle using glScissor. The clip is defined by
122 * the current snapshot's clipRect member.
123 */
Romain Guybb9524b2010-06-22 18:56:38 -0700124 void setScissorFromClip();
125
Romain Guy5cbbce52010-06-27 22:59:20 -0700126 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700127 * Compose the layer defined in the current snapshot with the layer
128 * defined by the previous snapshot.
129 *
130 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
131 *
132 * @param curent The current snapshot containing the layer to compose
133 * @param previous The previous snapshot to compose the current layer with
134 */
135 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
136
137 /**
138 * Creates a new layer stored in the specified snapshot.
139 *
140 * @param snapshot The snapshot associated with the new layer
141 * @param left The left coordinate of the layer
142 * @param top The top coordinate of the layer
143 * @param right The right coordinate of the layer
144 * @param bottom The bottom coordinate of the layer
145 * @param alpha The translucency of the layer
146 * @param mode The blending mode of the layer
147 * @param flags The layer save flags
148 *
149 * @return True if the layer was successfully created, false otherwise
150 */
151 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
152 int alpha, SkXfermode::Mode mode, int flags);
153
154 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700155 * Draws a colored rectangle with the specified color. The specified coordinates
156 * are transformed by the current snapshot's transform matrix.
157 *
158 * @param left The left coordinate of the rectangle
159 * @param top The top coordinate of the rectangle
160 * @param right The right coordinate of the rectangle
161 * @param bottom The bottom coordinate of the rectangle
162 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700163 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700164 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700165 */
Romain Guy026c5e162010-06-28 17:12:22 -0700166 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700167 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700168
169 /**
170 * Draws a textured rectangle with the specified texture. The specified coordinates
171 * are transformed by the current snapshot's transform matrix.
172 *
173 * @param left The left coordinate of the rectangle
174 * @param top The top coordinate of the rectangle
175 * @param right The right coordinate of the rectangle
176 * @param bottom The bottom coordinate of the rectangle
177 * @param texture The texture name to map onto the rectangle
178 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700179 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700180 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700181 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700182 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700183 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700184
Romain Guy026c5e162010-06-28 17:12:22 -0700185 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700186 * Draws a textured rectangle with the specified texture. The specified coordinates
187 * are transformed by the current snapshot's transform matrix.
188 *
189 * @param left The left coordinate of the rectangle
190 * @param top The top coordinate of the rectangle
191 * @param right The right coordinate of the rectangle
192 * @param bottom The bottom coordinate of the rectangle
193 * @param texture The texture to use
194 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700195 */
Romain Guya9794742010-07-13 11:37:54 -0700196 void drawTextureRect(float left, float top, float right, float bottom,
197 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700198
199 /**
200 * Draws a textured mesh with the specified texture. If the indices are omitted, the
201 * mesh is drawn as a simple quad.
202 *
203 * @param left The left coordinate of the rectangle
204 * @param top The top coordinate of the rectangle
205 * @param right The right coordinate of the rectangle
206 * @param bottom The bottom coordinate of the rectangle
207 * @param texture The texture name to map onto the rectangle
208 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
209 * @param mode The blending mode
210 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700211 * @param vertices The vertices that define the mesh
212 * @param texCoords The texture coordinates of each vertex
213 * @param indices The indices of the vertices, can be NULL
214 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf7f93552010-07-08 19:17:03 -0700215 */
216 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700217 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700218 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
219
220 /**
Romain Guy0a417492010-08-16 20:26:20 -0700221 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700222 *
223 * @param texture The shadow texture
224 * @param x The x coordinate of the shadow
225 * @param y The y coordinate of the shadow
226 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700227 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700228 */
Romain Guy2542d192010-08-18 11:47:12 -0700229 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
230 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700231
232 /**
Romain Guy0a417492010-08-16 20:26:20 -0700233 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700234 *
235 * @param texture The texture to render with
236 * @param textureUnit The texture unit to use, may be modified
237 * @param x The x coordinate of the rectangle to draw
238 * @param y The y coordinate of the rectangle to draw
239 * @param r The red component of the color
240 * @param g The green component of the color
241 * @param b The blue component of the color
242 * @param a The alpha component of the color
243 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700244 * @param transforms True if the matrix passed to the shader should be multiplied
245 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700246 * @param applyFilters Whether or not to take color filters and
247 * shaders into account
248 */
Romain Guy0a417492010-08-16 20:26:20 -0700249 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
250 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
251 bool applyFilters);
252
253 /**
254 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
255 *
256 * @param texture The texture to render with
257 * @param width The width of the texture
258 * @param height The height of the texture
259 * @param textureUnit The texture unit to use, may be modified
260 * @param x The x coordinate of the rectangle to draw
261 * @param y The y coordinate of the rectangle to draw
262 * @param r The red component of the color
263 * @param g The green component of the color
264 * @param b The blue component of the color
265 * @param a The alpha component of the color
266 * @param mode The blending mode
267 * @param transforms True if the matrix passed to the shader should be multiplied
268 * by the model-view matrix
269 * @param applyFilters Whether or not to take color filters and
270 * shaders into account
271 */
272 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
273 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
274 SkXfermode::Mode mode, bool transforms, bool applyFilters);
275
276 /**
277 * Draws text underline and strike-through if needed.
278 *
279 * @param text The text to decor
280 * @param bytesCount The number of bytes in the text
281 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
282 * @param x The x coordinate where the text will be drawn
283 * @param y The y coordinate where the text will be drawn
284 * @param paint The paint to draw the text with
285 */
286 void drawTextDecorations(const char* text, int bytesCount, float length,
287 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700288
289 /**
Romain Guyac670c02010-07-27 17:39:27 -0700290 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700291 * back to default is achieved by calling:
292 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700293 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700294 *
295 * @param u1 The left coordinate of the texture
296 * @param v1 The bottom coordinate of the texture
297 * @param u2 The right coordinate of the texture
298 * @param v2 The top coordinate of the texture
299 */
300 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
301
Romain Guy8ba548f2010-06-30 19:21:21 -0700302 /**
303 * Gets the alpha and xfermode out of a paint object. If the paint is null
304 * alpha will be 255 and the xfermode will be SRC_OVER.
305 *
306 * @param paint The paint to extract values from
307 * @param alpha Where to store the resulting alpha
308 * @param mode Where to store the resulting xfermode
309 */
310 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
311
Romain Guyf7f93552010-07-08 19:17:03 -0700312 /**
Romain Guya1db5742010-07-20 13:09:13 -0700313 * Binds the specified texture with the specified wrap modes.
314 */
Romain Guy889f8d12010-07-29 14:37:42 -0700315 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700316
317 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700318 * Enable or disable blending as necessary. This function sets the appropriate
319 * blend function based on the specified xfermode.
320 */
Romain Guya9794742010-07-13 11:37:54 -0700321 inline void chooseBlending(bool blend, SkXfermode::Mode mode, bool isPremultiplied = true);
Romain Guy82ba8142010-07-09 13:25:56 -0700322
Romain Guy260e1022010-07-12 14:41:06 -0700323 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700324 * Use the specified program with the current GL context. If the program is already
325 * in use, it will not be bound again. If it is not in use, the current program is
326 * marked unused and the specified program becomes used and becomes the new
327 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700328 *
Romain Guyd27977d2010-07-14 19:18:51 -0700329 * @param program The program to use
330 *
331 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700332 */
Romain Guy889f8d12010-07-29 14:37:42 -0700333 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700334
Romain Guybb9524b2010-06-22 18:56:38 -0700335 // Dimensions of the drawing surface
336 int mWidth, mHeight;
337
Romain Guy85bf02f2010-06-22 13:11:24 -0700338 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700339 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700340
Romain Guyc7d53492010-06-25 13:41:57 -0700341 // Model-view matrix used to position/size objects
342 mat4 mModelView;
343
Romain Guybb9524b2010-06-22 18:56:38 -0700344 // Number of saved states
345 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700346 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700347 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700348 // Current state
349 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700350
351 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700352 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700353
Romain Guydb1938e2010-08-02 18:50:22 -0700354 // Color filters
355 SkiaColorFilter* mColorFilter;
356
Romain Guy026c5e162010-06-28 17:12:22 -0700357 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700358 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700359
Romain Guy51769a62010-07-23 00:28:00 -0700360 // GL extensions
361 Extensions mExtensions;
362
Romain Guy1e45aae2010-08-13 19:39:53 -0700363 // Drop shadow
364 bool mHasShadow;
365 float mShadowRadius;
366 float mShadowDx;
367 float mShadowDy;
368 int mShadowColor;
369
Romain Guy82ba8142010-07-09 13:25:56 -0700370 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700371 Caches& mCaches;
Romain Guybb9524b2010-06-22 18:56:38 -0700372}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700373
Romain Guy9d5316e2010-06-24 19:30:36 -0700374}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700375}; // namespace android
376
Romain Guy9d5316e2010-06-24 19:30:36 -0700377#endif // ANDROID_UI_OPENGL_RENDERER_H