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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080029#include <utils/Vector.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080030
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
Jamie Gennis9a78c902011-01-12 18:30:40 -080036class IGraphicBufferAlloc;
Mathias Agopian68c77942011-05-09 19:08:33 -070037class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080038
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080039class SurfaceTexture : public BnSurfaceTexture {
40public:
Jamie Gennis9d4d6c12011-02-27 14:10:20 -080041 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
Mathias Agopian80727112011-05-02 19:51:12 -070042 enum {
43 MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
44 MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
45 };
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080046 enum { NUM_BUFFER_SLOTS = 32 };
Jamie Gennisfe0a87b2011-07-13 19:12:20 -070047 enum { NO_CONNECTED_API = 0 };
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080048
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080049 struct FrameAvailableListener : public virtual RefBase {
Jamie Gennis3d8063b2011-06-26 18:27:47 -070050 // onFrameAvailable() is called from queueBuffer() each time an
51 // additional frame becomes available for consumption. This means that
52 // frames that are queued while in asynchronous mode only trigger the
53 // callback if no previous frames are pending. Frames queued while in
54 // synchronous mode always trigger the callback.
55 //
56 // This is called without any lock held and can be called concurrently
57 // by multiple threads.
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080058 virtual void onFrameAvailable() = 0;
59 };
60
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080061 // tex indicates the name OpenGL texture to which images are to be streamed.
62 // This texture name cannot be changed once the SurfaceTexture is created.
Grace Kloba14a0e582011-06-23 21:21:47 -070063 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080064
65 virtual ~SurfaceTexture();
66
67 // setBufferCount updates the number of available buffer slots. After
68 // calling this all buffer slots are both unallocated and owned by the
69 // SurfaceTexture object (i.e. they are not owned by the client).
70 virtual status_t setBufferCount(int bufferCount);
71
Mathias Agopianc04f1532011-04-25 20:22:14 -070072 virtual sp<GraphicBuffer> requestBuffer(int buf);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080073
74 // dequeueBuffer gets the next buffer slot index for the client to use. If a
75 // buffer slot is available then that slot index is written to the location
76 // pointed to by the buf argument and a status of OK is returned. If no
77 // slot is available then a status of -EBUSY is returned and buf is
78 // unmodified.
Mathias Agopianc04f1532011-04-25 20:22:14 -070079 virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
80 uint32_t format, uint32_t usage);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080081
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -080082 // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
83 // timestamp must be provided for the buffer. The timestamp is in
84 // nanoseconds, and must be monotonically increasing. Its other semantics
85 // (zero point, etc) are client-dependent and should be documented by the
86 // client.
87 virtual status_t queueBuffer(int buf, int64_t timestamp);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080088 virtual void cancelBuffer(int buf);
89 virtual status_t setCrop(const Rect& reg);
90 virtual status_t setTransform(uint32_t transform);
91
Mathias Agopianeafabcd2011-04-20 14:20:59 -070092 virtual int query(int what, int* value);
93
Mathias Agopian80727112011-05-02 19:51:12 -070094 // setSynchronousMode set whether dequeueBuffer is synchronous or
95 // asynchronous. In synchronous mode, dequeueBuffer blocks until
96 // a buffer is available, the currently bound buffer can be dequeued and
97 // queued buffers will be retired in order.
98 // The default mode is asynchronous.
99 virtual status_t setSynchronousMode(bool enabled);
100
Jamie Gennisfe0a87b2011-07-13 19:12:20 -0700101 // connect attempts to connect a client API to the SurfaceTexture. This
102 // must be called before any other ISurfaceTexture methods are called except
103 // for getAllocator.
104 //
105 // This method will fail if the connect was previously called on the
106 // SurfaceTexture and no corresponding disconnect call was made.
107 virtual status_t connect(int api);
108
109 // disconnect attempts to disconnect a client API from the SurfaceTexture.
110 // Calling this method will cause any subsequent calls to other
111 // ISurfaceTexture methods to fail except for getAllocator and connect.
112 // Successfully calling connect after this will allow the other methods to
113 // succeed again.
114 //
115 // This method will fail if the the SurfaceTexture is not currently
116 // connected to the specified client API.
117 virtual status_t disconnect(int api);
118
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800119 // updateTexImage sets the image contents of the target texture to that of
120 // the most recently queued buffer.
121 //
122 // This call may only be made while the OpenGL ES context to which the
123 // target texture belongs is bound to the calling thread.
124 status_t updateTexImage();
125
Mathias Agopian80727112011-05-02 19:51:12 -0700126 // setBufferCountServer set the buffer count. If the client has requested
127 // a buffer count using setBufferCount, the server-buffer count will
128 // take effect once the client sets the count back to zero.
129 status_t setBufferCountServer(int bufferCount);
130
Jamie Gennisf238e282011-01-09 16:33:17 -0800131 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
132 // associated with the texture image set by the most recent call to
133 // updateTexImage.
134 //
135 // This transform matrix maps 2D homogeneous texture coordinates of the form
136 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
137 // coordinate that should be used to sample that location from the texture.
138 // Sampling the texture outside of the range of this transform is undefined.
139 //
140 // This transform is necessary to compensate for transforms that the stream
141 // content producer may implicitly apply to the content. By forcing users of
142 // a SurfaceTexture to apply this transform we avoid performing an extra
143 // copy of the data that would be needed to hide the transform from the
144 // user.
145 //
146 // The matrix is stored in column-major order so that it may be passed
147 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
148 // functions.
149 void getTransformMatrix(float mtx[16]);
150
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800151 // getTimestamp retrieves the timestamp associated with the texture image
152 // set by the most recent call to updateTexImage.
153 //
154 // The timestamp is in nanoseconds, and is monotonically increasing. Its
155 // other semantics (zero point, etc) are source-dependent and should be
156 // documented by the source.
157 int64_t getTimestamp();
158
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800159 // setFrameAvailableListener sets the listener object that will be notified
160 // when a new frame becomes available.
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700161 void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800162
Jamie Gennis1b20cde2011-02-02 15:31:47 -0800163 // getAllocator retrieves the binder object that must be referenced as long
164 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
165 // Holding this binder reference prevents SurfaceFlinger from freeing the
166 // buffers before the client is done with them.
167 sp<IBinder> getAllocator();
168
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700169 // setDefaultBufferSize is used to set the size of buffers returned by
170 // requestBuffers when a with and height of zero is requested.
171 // A call to setDefaultBufferSize() may trigger requestBuffers() to
172 // be called from the client.
173 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
174
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700175 // getCurrentBuffer returns the buffer associated with the current image.
176 sp<GraphicBuffer> getCurrentBuffer() const;
177
178 // getCurrentTextureTarget returns the texture target of the current
179 // texture as returned by updateTexImage().
180 GLenum getCurrentTextureTarget() const;
181
182 // getCurrentCrop returns the cropping rectangle of the current buffer
183 Rect getCurrentCrop() const;
184
185 // getCurrentTransform returns the transform of the current buffer
186 uint32_t getCurrentTransform() const;
187
Mathias Agopian68c77942011-05-09 19:08:33 -0700188 // dump our state in a String
189 void dump(String8& result) const;
190 void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
191
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700192protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800193
194 // freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
195 // all slots.
196 void freeAllBuffers();
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700197 static bool isExternalFormat(uint32_t format);
198 static GLenum getTextureTarget(uint32_t format);
199
200private:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800201
202 // createImage creates a new EGLImage from a GraphicBuffer.
203 EGLImageKHR createImage(EGLDisplay dpy,
204 const sp<GraphicBuffer>& graphicBuffer);
205
Mathias Agopian80727112011-05-02 19:51:12 -0700206 status_t setBufferCountServerLocked(int bufferCount);
207
Jamie Gennis736aa952011-06-12 17:03:06 -0700208 // computeCurrentTransformMatrix computes the transform matrix for the
209 // current texture. It uses mCurrentTransform and the current GraphicBuffer
210 // to compute this matrix and stores it in mCurrentTransformMatrix.
211 void computeCurrentTransformMatrix();
212
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800213 enum { INVALID_BUFFER_SLOT = -1 };
214
215 struct BufferSlot {
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700216
217 BufferSlot()
218 : mEglImage(EGL_NO_IMAGE_KHR),
219 mEglDisplay(EGL_NO_DISPLAY),
220 mBufferState(BufferSlot::FREE),
221 mRequestBufferCalled(false),
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700222 mTransform(0),
223 mTimestamp(0) {
224 mCrop.makeInvalid();
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700225 }
226
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800227 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
228 // if no buffer has been allocated.
229 sp<GraphicBuffer> mGraphicBuffer;
230
231 // mEglImage is the EGLImage created from mGraphicBuffer.
232 EGLImageKHR mEglImage;
233
234 // mEglDisplay is the EGLDisplay used to create mEglImage.
235 EGLDisplay mEglDisplay;
236
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700237 // BufferState represents the different states in which a buffer slot
238 // can be.
239 enum BufferState {
240 // FREE indicates that the buffer is not currently being used and
241 // will not be used in the future until it gets dequeued and
242 // subseqently queued by the client.
243 FREE = 0,
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700244
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700245 // DEQUEUED indicates that the buffer has been dequeued by the
246 // client, but has not yet been queued or canceled. The buffer is
247 // considered 'owned' by the client, and the server should not use
248 // it for anything.
249 //
250 // Note that when in synchronous-mode (mSynchronousMode == true),
251 // the buffer that's currently attached to the texture may be
252 // dequeued by the client. That means that the current buffer can
253 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
254 // however, the current buffer is always in the QUEUED state.
255 DEQUEUED = 1,
256
257 // QUEUED indicates that the buffer has been queued by the client,
258 // and has not since been made available for the client to dequeue.
259 // Attaching the buffer to the texture does NOT transition the
260 // buffer away from the QUEUED state. However, in Synchronous mode
261 // the current buffer may be dequeued by the client under some
262 // circumstances. See the note about the current buffer in the
263 // documentation for DEQUEUED.
264 QUEUED = 2,
265 };
266
267 // mBufferState is the current state of this buffer slot.
268 BufferState mBufferState;
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700269
270 // mRequestBufferCalled is used for validating that the client did
271 // call requestBuffer() when told to do so. Technically this is not
272 // needed but useful for debugging and catching client bugs.
273 bool mRequestBufferCalled;
274
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700275 // mCrop is the current crop rectangle for this buffer slot. This gets
276 // set to mNextCrop each time queueBuffer gets called for this buffer.
277 Rect mCrop;
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700278
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700279 // mTransform is the current transform flags for this buffer slot. This
280 // gets set to mNextTransform each time queueBuffer gets called for this
281 // slot.
282 uint32_t mTransform;
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700283
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700284 // mTimestamp is the current timestamp for this buffer slot. This gets
285 // to set by queueBuffer each time this slot is queued.
286 int64_t mTimestamp;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800287 };
288
289 // mSlots is the array of buffer slots that must be mirrored on the client
290 // side. This allows buffer ownership to be transferred between the client
291 // and server without sending a GraphicBuffer over binder. The entire array
292 // is initialized to NULL at construction time, and buffers are allocated
293 // for a slot when requestBuffer is called with that slot's index.
294 BufferSlot mSlots[NUM_BUFFER_SLOTS];
295
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700296 // mDefaultWidth holds the default width of allocated buffers. It is used
297 // in requestBuffers() if a width and height of zero is specified.
298 uint32_t mDefaultWidth;
299
300 // mDefaultHeight holds the default height of allocated buffers. It is used
301 // in requestBuffers() if a width and height of zero is specified.
302 uint32_t mDefaultHeight;
303
304 // mPixelFormat holds the pixel format of allocated buffers. It is used
305 // in requestBuffers() if a format of zero is specified.
306 uint32_t mPixelFormat;
307
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800308 // mBufferCount is the number of buffer slots that the client and server
Mathias Agopian80727112011-05-02 19:51:12 -0700309 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
310 // by calling setBufferCount or setBufferCountServer
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800311 int mBufferCount;
312
Jamie Gennisae468f42011-06-12 14:11:39 -0700313 // mClientBufferCount is the number of buffer slots requested by the client.
314 // The default is zero, which means the client doesn't care how many buffers
315 // there is.
Mathias Agopian80727112011-05-02 19:51:12 -0700316 int mClientBufferCount;
317
318 // mServerBufferCount buffer count requested by the server-side
319 int mServerBufferCount;
320
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800321 // mCurrentTexture is the buffer slot index of the buffer that is currently
Jamie Gennis67eedd72011-01-09 13:25:39 -0800322 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
323 // indicating that no buffer slot is currently bound to the texture. Note,
324 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
325 // that no buffer is bound to the texture. A call to setBufferCount will
326 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800327 int mCurrentTexture;
328
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700329 // mCurrentTextureTarget is the GLES texture target to be used with the
330 // current texture.
331 GLenum mCurrentTextureTarget;
332
Jamie Gennis9a78c902011-01-12 18:30:40 -0800333 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
334 // possible that this buffer is not associated with any buffer slot, so we
335 // must track it separately in order to properly use
336 // IGraphicBufferAlloc::freeAllGraphicBuffersExcept.
337 sp<GraphicBuffer> mCurrentTextureBuf;
338
Jamie Gennisf238e282011-01-09 16:33:17 -0800339 // mCurrentCrop is the crop rectangle that applies to the current texture.
340 // It gets set to mLastQueuedCrop each time updateTexImage is called.
341 Rect mCurrentCrop;
342
343 // mCurrentTransform is the transform identifier for the current texture. It
344 // gets set to mLastQueuedTransform each time updateTexImage is called.
345 uint32_t mCurrentTransform;
346
Jamie Gennis736aa952011-06-12 17:03:06 -0700347 // mCurrentTransformMatrix is the transform matrix for the current texture.
348 // It gets computed by computeTransformMatrix each time updateTexImage is
349 // called.
350 float mCurrentTransformMatrix[16];
351
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800352 // mCurrentTimestamp is the timestamp for the current texture. It
353 // gets set to mLastQueuedTimestamp each time updateTexImage is called.
354 int64_t mCurrentTimestamp;
355
Jamie Gennisf238e282011-01-09 16:33:17 -0800356 // mNextCrop is the crop rectangle that will be used for the next buffer
357 // that gets queued. It is set by calling setCrop.
358 Rect mNextCrop;
359
360 // mNextTransform is the transform identifier that will be used for the next
361 // buffer that gets queued. It is set by calling setTransform.
362 uint32_t mNextTransform;
363
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800364 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700365 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800366 // changed with a call to setTexName.
367 const GLuint mTexName;
368
Jamie Gennis9a78c902011-01-12 18:30:40 -0800369 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
370 // allocate new GraphicBuffer objects.
371 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
372
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800373 // mFrameAvailableListener is the listener object that will be called when a
374 // new frame becomes available. If it is not NULL it will be called from
375 // queueBuffer.
376 sp<FrameAvailableListener> mFrameAvailableListener;
377
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700378 // mSynchronousMode whether we're in synchronous mode or not
379 bool mSynchronousMode;
380
Grace Kloba14a0e582011-06-23 21:21:47 -0700381 // mAllowSynchronousMode whether we allow synchronous mode or not
382 const bool mAllowSynchronousMode;
383
Jamie Gennisfe0a87b2011-07-13 19:12:20 -0700384 // mConnectedApi indicates the API that is currently connected to this
385 // SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated
386 // by the connect and disconnect methods.
387 int mConnectedApi;
388
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700389 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
390 mutable Condition mDequeueCondition;
391
392 // mQueue is a FIFO of queued buffers used in synchronous mode
393 typedef Vector<int> Fifo;
394 Fifo mQueue;
395
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800396 // mMutex is the mutex used to prevent concurrent access to the member
397 // variables of SurfaceTexture objects. It must be locked whenever the
398 // member variables are accessed.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700399 mutable Mutex mMutex;
Jamie Gennis736aa952011-06-12 17:03:06 -0700400
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800401};
402
403// ----------------------------------------------------------------------------
404}; // namespace android
405
406#endif // ANDROID_GUI_SURFACETEXTURE_H