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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070023#include <GLES2/gl2ext.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080024
25#include <gui/ISurfaceTexture.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080026#include <gui/BufferQueue.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080027
28#include <ui/GraphicBuffer.h>
29
Jamie Gennisfa28c352011-09-16 17:30:26 -070030#include <utils/String8.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080031#include <utils/Vector.h>
Jamie Gennisfa28c352011-09-16 17:30:26 -070032#include <utils/threads.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080033
34#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
35
36namespace android {
37// ----------------------------------------------------------------------------
38
Daniel Lam6b091c52012-01-22 15:26:27 -080039
Mathias Agopian68c77942011-05-09 19:08:33 -070040class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080041
Daniel Lamb2675792012-02-23 14:35:13 -080042class SurfaceTexture : public virtual RefBase {
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080043public:
Daniel Lamb2675792012-02-23 14:35:13 -080044 // This typedef allows external code to continue referencing
45 // SurfaceTexture::FrameAvailableListener during refactoring
46 typedef BufferQueue::FrameAvailableListener FrameAvailableListener;
47
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080048
Jamie Gennis86edf4f2011-11-14 14:51:01 -080049 // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
50 // name of the OpenGL ES texture to which images are to be streamed. This
51 // texture name cannot be changed once the SurfaceTexture is created.
52 // allowSynchronousMode specifies whether or not synchronous mode can be
53 // enabled. texTarget specifies the OpenGL ES texture target to which the
54 // texture will be bound in updateTexImage. useFenceSync specifies whether
55 // fences should be used to synchronize access to buffers if that behavior
Daniel Lamb2675792012-02-23 14:35:13 -080056 // is enabled at compile-time. A custom bufferQueue can be specified
57 // if behavior for queue/dequeue/connect etc needs to be customized.
58 // Otherwise a default BufferQueue will be created and used.
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070059 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
Daniel Lamb2675792012-02-23 14:35:13 -080060 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
61 const sp<BufferQueue> &bufferQueue = 0);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080062
63 virtual ~SurfaceTexture();
64
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080065 // updateTexImage sets the image contents of the target texture to that of
66 // the most recently queued buffer.
67 //
68 // This call may only be made while the OpenGL ES context to which the
69 // target texture belongs is bound to the calling thread.
70 status_t updateTexImage();
71
Mathias Agopian80727112011-05-02 19:51:12 -070072 // setBufferCountServer set the buffer count. If the client has requested
73 // a buffer count using setBufferCount, the server-buffer count will
74 // take effect once the client sets the count back to zero.
75 status_t setBufferCountServer(int bufferCount);
76
Jamie Gennisf238e282011-01-09 16:33:17 -080077 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
78 // associated with the texture image set by the most recent call to
79 // updateTexImage.
80 //
81 // This transform matrix maps 2D homogeneous texture coordinates of the form
82 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
83 // coordinate that should be used to sample that location from the texture.
84 // Sampling the texture outside of the range of this transform is undefined.
85 //
86 // This transform is necessary to compensate for transforms that the stream
87 // content producer may implicitly apply to the content. By forcing users of
88 // a SurfaceTexture to apply this transform we avoid performing an extra
89 // copy of the data that would be needed to hide the transform from the
90 // user.
91 //
92 // The matrix is stored in column-major order so that it may be passed
93 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
94 // functions.
95 void getTransformMatrix(float mtx[16]);
96
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -080097 // getTimestamp retrieves the timestamp associated with the texture image
98 // set by the most recent call to updateTexImage.
99 //
100 // The timestamp is in nanoseconds, and is monotonically increasing. Its
101 // other semantics (zero point, etc) are source-dependent and should be
102 // documented by the source.
103 int64_t getTimestamp();
104
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800105 // setFrameAvailableListener sets the listener object that will be notified
106 // when a new frame becomes available.
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700107 void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800108
Jamie Gennis1b20cde2011-02-02 15:31:47 -0800109 // getAllocator retrieves the binder object that must be referenced as long
110 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
111 // Holding this binder reference prevents SurfaceFlinger from freeing the
112 // buffers before the client is done with them.
113 sp<IBinder> getAllocator();
114
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700115 // setDefaultBufferSize is used to set the size of buffers returned by
116 // requestBuffers when a with and height of zero is requested.
117 // A call to setDefaultBufferSize() may trigger requestBuffers() to
118 // be called from the client.
Mathias Agopian194c76c2011-11-10 14:34:26 -0800119 // The width and height parameters must be no greater than the minimum of
120 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
121 // An error due to invalid dimensions might not be reported until
122 // updateTexImage() is called.
123 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700124
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700125 // getCurrentBuffer returns the buffer associated with the current image.
126 sp<GraphicBuffer> getCurrentBuffer() const;
127
128 // getCurrentTextureTarget returns the texture target of the current
129 // texture as returned by updateTexImage().
130 GLenum getCurrentTextureTarget() const;
131
132 // getCurrentCrop returns the cropping rectangle of the current buffer
133 Rect getCurrentCrop() const;
134
135 // getCurrentTransform returns the transform of the current buffer
136 uint32_t getCurrentTransform() const;
137
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700138 // getCurrentScalingMode returns the scaling mode of the current buffer
139 uint32_t getCurrentScalingMode() const;
140
Jamie Gennis59769462011-11-19 18:04:43 -0800141 // isSynchronousMode returns whether the SurfaceTexture is currently in
142 // synchronous mode.
143 bool isSynchronousMode() const;
144
Jamie Gennis7b305ff2011-07-19 12:08:33 -0700145 // abandon frees all the buffers and puts the SurfaceTexture into the
146 // 'abandoned' state. Once put in this state the SurfaceTexture can never
147 // leave it. When in the 'abandoned' state, all methods of the
148 // ISurfaceTexture interface will fail with the NO_INIT error.
149 //
150 // Note that while calling this method causes all the buffers to be freed
151 // from the perspective of the the SurfaceTexture, if there are additional
152 // references on the buffers (e.g. if a buffer is referenced by a client or
153 // by OpenGL ES as a texture) then those buffer will remain allocated.
154 void abandon();
155
Jamie Gennisfa28c352011-09-16 17:30:26 -0700156 // set the name of the SurfaceTexture that will be used to identify it in
157 // log messages.
158 void setName(const String8& name);
159
Daniel Lamb2675792012-02-23 14:35:13 -0800160 // These functions call the corresponding BufferQueue implementation
161 // so the refactoring can proceed smoothly
162 status_t setDefaultBufferFormat(uint32_t defaultFormat);
163 status_t setConsumerUsageBits(uint32_t usage);
164 status_t setTransformHint(uint32_t hint);
165 virtual status_t setSynchronousMode(bool enabled);
166 virtual status_t setBufferCount(int bufferCount);
167 virtual status_t connect(int api,
168 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
169
170 sp<BufferQueue> getBufferQueue() const;
171
Mathias Agopian68c77942011-05-09 19:08:33 -0700172 // dump our state in a String
Daniel Lameae59d22012-01-22 15:26:27 -0800173 virtual void dump(String8& result) const;
174 virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
Mathias Agopian68c77942011-05-09 19:08:33 -0700175
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700176protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800177
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700178 static bool isExternalFormat(uint32_t format);
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700179
180private:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800181
182 // createImage creates a new EGLImage from a GraphicBuffer.
183 EGLImageKHR createImage(EGLDisplay dpy,
184 const sp<GraphicBuffer>& graphicBuffer);
185
Jamie Gennis736aa952011-06-12 17:03:06 -0700186 // computeCurrentTransformMatrix computes the transform matrix for the
187 // current texture. It uses mCurrentTransform and the current GraphicBuffer
188 // to compute this matrix and stores it in mCurrentTransformMatrix.
189 void computeCurrentTransformMatrix();
190
Jamie Gennis9a78c902011-01-12 18:30:40 -0800191 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
192 // possible that this buffer is not associated with any buffer slot, so we
Jamie Gennis29c87022011-07-19 12:11:52 -0700193 // must track it separately in order to support the getCurrentBuffer method.
Jamie Gennis9a78c902011-01-12 18:30:40 -0800194 sp<GraphicBuffer> mCurrentTextureBuf;
195
Jamie Gennisf238e282011-01-09 16:33:17 -0800196 // mCurrentCrop is the crop rectangle that applies to the current texture.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700197 // It gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800198 Rect mCurrentCrop;
199
200 // mCurrentTransform is the transform identifier for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700201 // gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800202 uint32_t mCurrentTransform;
203
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700204 // mCurrentScalingMode is the scaling mode for the current texture. It gets
205 // set to each time updateTexImage is called.
206 uint32_t mCurrentScalingMode;
207
Jamie Gennis736aa952011-06-12 17:03:06 -0700208 // mCurrentTransformMatrix is the transform matrix for the current texture.
209 // It gets computed by computeTransformMatrix each time updateTexImage is
210 // called.
211 float mCurrentTransformMatrix[16];
212
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800213 // mCurrentTimestamp is the timestamp for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700214 // gets set each time updateTexImage is called.
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800215 int64_t mCurrentTimestamp;
216
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800217 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700218 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800219 // changed with a call to setTexName.
220 const GLuint mTexName;
221
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800222 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
223 // extension should be used to prevent buffers from being dequeued before
224 // it's safe for them to be written. It gets set at construction time and
225 // never changes.
226 const bool mUseFenceSync;
227
Jamie Gennisfb1b5a22011-09-28 12:13:31 -0700228 // mTexTarget is the GL texture target with which the GL texture object is
229 // associated. It is set in the constructor and never changed. It is
230 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
231 // Browser. In that case it is set to GL_TEXTURE_2D to allow
232 // glCopyTexSubImage to read from the texture. This is a hack to work
233 // around a GL driver limitation on the number of FBO attachments, which the
234 // browser's tile cache exceeds.
235 const GLenum mTexTarget;
Sunita Nadampallia9297482011-11-09 18:23:41 -0600236
Daniel Lameae59d22012-01-22 15:26:27 -0800237 // SurfaceTexture maintains EGL information about GraphicBuffers that corresponds
238 // directly with BufferQueue's buffers
239 struct EGLSlot {
240 EGLSlot()
241 : mEglImage(EGL_NO_IMAGE_KHR),
242 mEglDisplay(EGL_NO_DISPLAY),
243 mFence(EGL_NO_SYNC_KHR) {
244 }
245
246 sp<GraphicBuffer> mGraphicBuffer;
247
248 // mEglImage is the EGLImage created from mGraphicBuffer.
249 EGLImageKHR mEglImage;
250
251 // mEglDisplay is the EGLDisplay used to create mEglImage.
252 EGLDisplay mEglDisplay;
253
254 // mFence is the EGL sync object that must signal before the buffer
255 // associated with this buffer slot may be dequeued. It is initialized
256 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
257 // on a compile-time option) set to a new sync object in updateTexImage.
258 EGLSyncKHR mFence;
259 };
260
Daniel Lamb2675792012-02-23 14:35:13 -0800261 EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
Daniel Lameae59d22012-01-22 15:26:27 -0800262
263 // mAbandoned indicates that the BufferQueue will no longer be used to
264 // consume images buffers pushed to it using the ISurfaceTexture interface.
265 // It is initialized to false, and set to true in the abandon method. A
266 // BufferQueue that has been abandoned will return the NO_INIT error from
267 // all ISurfaceTexture methods capable of returning an error.
268 bool mAbandoned;
269
270 // mName is a string used to identify the SurfaceTexture in log messages.
271 // It can be set by the setName method.
272 String8 mName;
273
274 // mMutex is the mutex used to prevent concurrent access to the member
275 // variables of SurfaceTexture objects. It must be locked whenever the
276 // member variables are accessed.
277 mutable Mutex mMutex;
278
279 // mCurrentTexture is the buffer slot index of the buffer that is currently
280 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
281 // indicating that no buffer slot is currently bound to the texture. Note,
282 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
283 // that no buffer is bound to the texture. A call to setBufferCount will
284 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
285 int mCurrentTexture;
286
Daniel Lamb2675792012-02-23 14:35:13 -0800287 // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
288 // if none is supplied
289 sp<BufferQueue> mBufferQueue;
290
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800291};
292
293// ----------------------------------------------------------------------------
294}; // namespace android
295
296#endif // ANDROID_GUI_SURFACETEXTURE_H