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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043
Romain Guye4d01122010-06-16 18:44:05 -070044namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070046
Romain Guyf6a11b82010-06-23 17:47:49 -070047///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070048// Renderer
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy5cbbce52010-06-27 22:59:20 -070051/**
52 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
53 * simplified version of Skia's Canvas API.
54 */
Romain Guy85bf02f2010-06-22 13:11:24 -070055class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070056public:
Romain Guy85bf02f2010-06-22 13:11:24 -070057 OpenGLRenderer();
58 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070059
60 void setViewport(int width, int height);
61 void prepare();
Romain Guyda8532c2010-08-31 11:50:35 -070062 void acquireContext();
63 void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070064
Romain Guybb9524b2010-06-22 18:56:38 -070065 int getSaveCount() const;
66 int save(int flags);
67 void restore();
68 void restoreToCount(int saveCount);
69
Romain Guybd6b79b2010-06-26 00:13:53 -070070 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
71 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
72
Romain Guyf6a11b82010-06-23 17:47:49 -070073 void translate(float dx, float dy);
74 void rotate(float degrees);
75 void scale(float sx, float sy);
76
77 void setMatrix(SkMatrix* matrix);
78 void getMatrix(SkMatrix* matrix);
79 void concatMatrix(SkMatrix* matrix);
80
Romain Guy9d5316e2010-06-24 19:30:36 -070081 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070082 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070083 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070084
Romain Guyc1396e92010-06-30 17:56:19 -070085 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070086 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070087 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070088 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070089 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
90 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070091 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -070092 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy7fbcc042010-08-04 15:40:07 -070093 void drawPath(SkPath* path, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -070094
Romain Guyd27977d2010-07-14 19:18:51 -070095 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -070096 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -070097
Romain Guydb1938e2010-08-02 18:50:22 -070098 void resetColorFilter();
99 void setupColorFilter(SkiaColorFilter* filter);
100
Romain Guy1e45aae2010-08-13 19:39:53 -0700101 void resetShadow();
102 void setupShadow(float radius, float dx, float dy, int color);
103
Romain Guye8e62a42010-07-23 18:55:21 -0700104 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700105
Romain Guy85bf02f2010-06-22 13:11:24 -0700106private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700107 /**
108 * Saves the current state of the renderer as a new snapshot.
109 * The new snapshot is saved in mSnapshot and the previous snapshot
110 * is linked from mSnapshot->previous.
111 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700112 * @param flags The save flags; see SkCanvas for more information
113 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700114 * @return The new save count. This value can be passed to #restoreToCount()
115 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700116 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700117
118 /**
119 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
120 *
Romain Guy2542d192010-08-18 11:47:12 -0700121 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700122 */
Romain Guybb9524b2010-06-22 18:56:38 -0700123 bool restoreSnapshot();
124
Romain Guy5cbbce52010-06-27 22:59:20 -0700125 /**
126 * Sets the clipping rectangle using glScissor. The clip is defined by
127 * the current snapshot's clipRect member.
128 */
Romain Guybb9524b2010-06-22 18:56:38 -0700129 void setScissorFromClip();
130
Romain Guy5cbbce52010-06-27 22:59:20 -0700131 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700132 * Compose the layer defined in the current snapshot with the layer
133 * defined by the previous snapshot.
134 *
135 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
136 *
137 * @param curent The current snapshot containing the layer to compose
138 * @param previous The previous snapshot to compose the current layer with
139 */
140 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
141
142 /**
143 * Creates a new layer stored in the specified snapshot.
144 *
145 * @param snapshot The snapshot associated with the new layer
146 * @param left The left coordinate of the layer
147 * @param top The top coordinate of the layer
148 * @param right The right coordinate of the layer
149 * @param bottom The bottom coordinate of the layer
150 * @param alpha The translucency of the layer
151 * @param mode The blending mode of the layer
152 * @param flags The layer save flags
153 *
154 * @return True if the layer was successfully created, false otherwise
155 */
156 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
157 int alpha, SkXfermode::Mode mode, int flags);
158
159 /**
Romain Guy86942302010-09-12 13:02:16 -0700160 * Clears all the regions corresponding to the current list of layers.
161 * This method MUST be invoked before any drawing operation.
162 */
163 void clearLayerRegions();
164
165 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700166 * Draws a colored rectangle with the specified color. The specified coordinates
167 * are transformed by the current snapshot's transform matrix.
168 *
169 * @param left The left coordinate of the rectangle
170 * @param top The top coordinate of the rectangle
171 * @param right The right coordinate of the rectangle
172 * @param bottom The bottom coordinate of the rectangle
173 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700174 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700175 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf607bdc2010-09-10 19:20:06 -0700176 * @paran ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700177 */
Romain Guy026c5e162010-06-28 17:12:22 -0700178 void drawColorRect(float left, float top, float right, float bottom,
Romain Guyf607bdc2010-09-10 19:20:06 -0700179 int color, SkXfermode::Mode mode, bool ignoreTransform = false,
180 bool ignoreBlending = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700181
182 /**
183 * Draws a textured rectangle with the specified texture. The specified coordinates
184 * are transformed by the current snapshot's transform matrix.
185 *
186 * @param left The left coordinate of the rectangle
187 * @param top The top coordinate of the rectangle
188 * @param right The right coordinate of the rectangle
189 * @param bottom The bottom coordinate of the rectangle
190 * @param texture The texture name to map onto the rectangle
191 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700192 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700193 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700194 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700195 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700196 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700197
Romain Guy026c5e162010-06-28 17:12:22 -0700198 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700199 * Draws a textured rectangle with the specified texture. The specified coordinates
200 * are transformed by the current snapshot's transform matrix.
201 *
202 * @param left The left coordinate of the rectangle
203 * @param top The top coordinate of the rectangle
204 * @param right The right coordinate of the rectangle
205 * @param bottom The bottom coordinate of the rectangle
206 * @param texture The texture to use
207 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700208 */
Romain Guya9794742010-07-13 11:37:54 -0700209 void drawTextureRect(float left, float top, float right, float bottom,
210 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700211
212 /**
213 * Draws a textured mesh with the specified texture. If the indices are omitted, the
214 * mesh is drawn as a simple quad.
215 *
216 * @param left The left coordinate of the rectangle
217 * @param top The top coordinate of the rectangle
218 * @param right The right coordinate of the rectangle
219 * @param bottom The bottom coordinate of the rectangle
220 * @param texture The texture name to map onto the rectangle
221 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
222 * @param mode The blending mode
223 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700224 * @param vertices The vertices that define the mesh
225 * @param texCoords The texture coordinates of each vertex
226 * @param indices The indices of the vertices, can be NULL
227 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700228 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
229 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf7f93552010-07-08 19:17:03 -0700230 */
231 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700232 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf607bdc2010-09-10 19:20:06 -0700233 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0,
234 bool swapSrcDst = false, bool ignoreTransform = false);
Romain Guyf7f93552010-07-08 19:17:03 -0700235
236 /**
Romain Guy0a417492010-08-16 20:26:20 -0700237 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700238 *
239 * @param texture The shadow texture
240 * @param x The x coordinate of the shadow
241 * @param y The y coordinate of the shadow
242 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700243 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700244 */
Romain Guy2542d192010-08-18 11:47:12 -0700245 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
246 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700247
248 /**
Romain Guy0a417492010-08-16 20:26:20 -0700249 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700250 *
251 * @param texture The texture to render with
252 * @param textureUnit The texture unit to use, may be modified
253 * @param x The x coordinate of the rectangle to draw
254 * @param y The y coordinate of the rectangle to draw
255 * @param r The red component of the color
256 * @param g The green component of the color
257 * @param b The blue component of the color
258 * @param a The alpha component of the color
259 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700260 * @param transforms True if the matrix passed to the shader should be multiplied
261 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700262 * @param applyFilters Whether or not to take color filters and
263 * shaders into account
264 */
Romain Guy0a417492010-08-16 20:26:20 -0700265 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
266 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
267 bool applyFilters);
268
269 /**
270 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
271 *
272 * @param texture The texture to render with
273 * @param width The width of the texture
274 * @param height The height of the texture
275 * @param textureUnit The texture unit to use, may be modified
276 * @param x The x coordinate of the rectangle to draw
277 * @param y The y coordinate of the rectangle to draw
278 * @param r The red component of the color
279 * @param g The green component of the color
280 * @param b The blue component of the color
281 * @param a The alpha component of the color
282 * @param mode The blending mode
283 * @param transforms True if the matrix passed to the shader should be multiplied
284 * by the model-view matrix
285 * @param applyFilters Whether or not to take color filters and
286 * shaders into account
287 */
288 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
289 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
290 SkXfermode::Mode mode, bool transforms, bool applyFilters);
291
292 /**
293 * Draws text underline and strike-through if needed.
294 *
295 * @param text The text to decor
296 * @param bytesCount The number of bytes in the text
297 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
298 * @param x The x coordinate where the text will be drawn
299 * @param y The y coordinate where the text will be drawn
300 * @param paint The paint to draw the text with
301 */
302 void drawTextDecorations(const char* text, int bytesCount, float length,
303 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700304
305 /**
Romain Guyac670c02010-07-27 17:39:27 -0700306 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700307 * back to default is achieved by calling:
308 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700309 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700310 *
311 * @param u1 The left coordinate of the texture
312 * @param v1 The bottom coordinate of the texture
313 * @param u2 The right coordinate of the texture
314 * @param v2 The top coordinate of the texture
315 */
316 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
317
Romain Guy8ba548f2010-06-30 19:21:21 -0700318 /**
319 * Gets the alpha and xfermode out of a paint object. If the paint is null
320 * alpha will be 255 and the xfermode will be SRC_OVER.
321 *
322 * @param paint The paint to extract values from
323 * @param alpha Where to store the resulting alpha
324 * @param mode Where to store the resulting xfermode
325 */
326 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
327
Romain Guyf7f93552010-07-08 19:17:03 -0700328 /**
Romain Guya1db5742010-07-20 13:09:13 -0700329 * Binds the specified texture with the specified wrap modes.
330 */
Romain Guy889f8d12010-07-29 14:37:42 -0700331 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700332
333 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700334 * Enable or disable blending as necessary. This function sets the appropriate
335 * blend function based on the specified xfermode.
336 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700337 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
338 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700339
Romain Guyf607bdc2010-09-10 19:20:06 -0700340 /**
341 * Safely retrieves the mode from the specified xfermode. If the specified
342 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
343 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700344 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700345
Romain Guy260e1022010-07-12 14:41:06 -0700346 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700347 * Use the specified program with the current GL context. If the program is already
348 * in use, it will not be bound again. If it is not in use, the current program is
349 * marked unused and the specified program becomes used and becomes the new
350 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700351 *
Romain Guyd27977d2010-07-14 19:18:51 -0700352 * @param program The program to use
353 *
354 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700355 */
Romain Guy889f8d12010-07-29 14:37:42 -0700356 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700357
Romain Guybb9524b2010-06-22 18:56:38 -0700358 // Dimensions of the drawing surface
359 int mWidth, mHeight;
360
Romain Guy85bf02f2010-06-22 13:11:24 -0700361 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700362 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700363
Romain Guyc7d53492010-06-25 13:41:57 -0700364 // Model-view matrix used to position/size objects
365 mat4 mModelView;
366
Romain Guybb9524b2010-06-22 18:56:38 -0700367 // Number of saved states
368 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700369 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700370 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700371 // Current state
372 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700373
374 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700375 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700376
Romain Guydb1938e2010-08-02 18:50:22 -0700377 // Color filters
378 SkiaColorFilter* mColorFilter;
379
Romain Guy026c5e162010-06-28 17:12:22 -0700380 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700381 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700382
Romain Guy51769a62010-07-23 00:28:00 -0700383 // GL extensions
384 Extensions mExtensions;
385
Romain Guy1e45aae2010-08-13 19:39:53 -0700386 // Drop shadow
387 bool mHasShadow;
388 float mShadowRadius;
389 float mShadowDx;
390 float mShadowDy;
391 int mShadowColor;
392
Romain Guy82ba8142010-07-09 13:25:56 -0700393 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700394 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700395
396 // List of rectangles to clear due to calls to saveLayer()
397 Vector<Rect*> mLayers;
398
Romain Guybb9524b2010-06-22 18:56:38 -0700399}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700400
Romain Guy9d5316e2010-06-24 19:30:36 -0700401}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700402}; // namespace android
403
Romain Guy9d5316e2010-06-24 19:30:36 -0700404#endif // ANDROID_UI_OPENGL_RENDERER_H