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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guy51769a62010-07-23 00:28:00 -070033#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070034#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070036#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070038#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070039#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070040#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070041#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070042
Romain Guye4d01122010-06-16 18:44:05 -070043namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070045
Romain Guyf6a11b82010-06-23 17:47:49 -070046///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070047// Renderer
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy5cbbce52010-06-27 22:59:20 -070050/**
51 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
52 * simplified version of Skia's Canvas API.
53 */
Romain Guy85bf02f2010-06-22 13:11:24 -070054class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070055public:
Romain Guy85bf02f2010-06-22 13:11:24 -070056 OpenGLRenderer();
57 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070058
59 void setViewport(int width, int height);
60 void prepare();
Romain Guyda8532c2010-08-31 11:50:35 -070061 void acquireContext();
62 void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070063
Romain Guybb9524b2010-06-22 18:56:38 -070064 int getSaveCount() const;
65 int save(int flags);
66 void restore();
67 void restoreToCount(int saveCount);
68
Romain Guybd6b79b2010-06-26 00:13:53 -070069 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
70 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
71
Romain Guyf6a11b82010-06-23 17:47:49 -070072 void translate(float dx, float dy);
73 void rotate(float degrees);
74 void scale(float sx, float sy);
75
76 void setMatrix(SkMatrix* matrix);
77 void getMatrix(SkMatrix* matrix);
78 void concatMatrix(SkMatrix* matrix);
79
Romain Guy9d5316e2010-06-24 19:30:36 -070080 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070081 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070082 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070083
Romain Guyc1396e92010-06-30 17:56:19 -070084 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070085 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070086 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070087 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070088 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
89 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070090 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -070091 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy7fbcc042010-08-04 15:40:07 -070092 void drawPath(SkPath* path, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -070093
Romain Guyd27977d2010-07-14 19:18:51 -070094 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -070095 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -070096
Romain Guydb1938e2010-08-02 18:50:22 -070097 void resetColorFilter();
98 void setupColorFilter(SkiaColorFilter* filter);
99
Romain Guy1e45aae2010-08-13 19:39:53 -0700100 void resetShadow();
101 void setupShadow(float radius, float dx, float dy, int color);
102
Romain Guye8e62a42010-07-23 18:55:21 -0700103 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700104
Romain Guy85bf02f2010-06-22 13:11:24 -0700105private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700106 /**
107 * Saves the current state of the renderer as a new snapshot.
108 * The new snapshot is saved in mSnapshot and the previous snapshot
109 * is linked from mSnapshot->previous.
110 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700111 * @param flags The save flags; see SkCanvas for more information
112 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700113 * @return The new save count. This value can be passed to #restoreToCount()
114 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700115 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700116
117 /**
118 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
119 *
Romain Guy2542d192010-08-18 11:47:12 -0700120 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700121 */
Romain Guybb9524b2010-06-22 18:56:38 -0700122 bool restoreSnapshot();
123
Romain Guy5cbbce52010-06-27 22:59:20 -0700124 /**
125 * Sets the clipping rectangle using glScissor. The clip is defined by
126 * the current snapshot's clipRect member.
127 */
Romain Guybb9524b2010-06-22 18:56:38 -0700128 void setScissorFromClip();
129
Romain Guy5cbbce52010-06-27 22:59:20 -0700130 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700131 * Compose the layer defined in the current snapshot with the layer
132 * defined by the previous snapshot.
133 *
134 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
135 *
136 * @param curent The current snapshot containing the layer to compose
137 * @param previous The previous snapshot to compose the current layer with
138 */
139 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
140
141 /**
142 * Creates a new layer stored in the specified snapshot.
143 *
144 * @param snapshot The snapshot associated with the new layer
145 * @param left The left coordinate of the layer
146 * @param top The top coordinate of the layer
147 * @param right The right coordinate of the layer
148 * @param bottom The bottom coordinate of the layer
149 * @param alpha The translucency of the layer
150 * @param mode The blending mode of the layer
151 * @param flags The layer save flags
152 *
153 * @return True if the layer was successfully created, false otherwise
154 */
155 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
156 int alpha, SkXfermode::Mode mode, int flags);
157
158 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700159 * Draws a colored rectangle with the specified color. The specified coordinates
160 * are transformed by the current snapshot's transform matrix.
161 *
162 * @param left The left coordinate of the rectangle
163 * @param top The top coordinate of the rectangle
164 * @param right The right coordinate of the rectangle
165 * @param bottom The bottom coordinate of the rectangle
166 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700167 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700168 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5cbbce52010-06-27 22:59:20 -0700169 */
Romain Guy026c5e162010-06-28 17:12:22 -0700170 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy3d58c032010-07-14 16:34:53 -0700171 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700172
173 /**
174 * Draws a textured rectangle with the specified texture. The specified coordinates
175 * are transformed by the current snapshot's transform matrix.
176 *
177 * @param left The left coordinate of the rectangle
178 * @param top The top coordinate of the rectangle
179 * @param right The right coordinate of the rectangle
180 * @param bottom The bottom coordinate of the rectangle
181 * @param texture The texture name to map onto the rectangle
182 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700183 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700184 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700185 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700186 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700187 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700188
Romain Guy026c5e162010-06-28 17:12:22 -0700189 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700190 * Draws a textured rectangle with the specified texture. The specified coordinates
191 * are transformed by the current snapshot's transform matrix.
192 *
193 * @param left The left coordinate of the rectangle
194 * @param top The top coordinate of the rectangle
195 * @param right The right coordinate of the rectangle
196 * @param bottom The bottom coordinate of the rectangle
197 * @param texture The texture to use
198 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700199 */
Romain Guya9794742010-07-13 11:37:54 -0700200 void drawTextureRect(float left, float top, float right, float bottom,
201 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700202
203 /**
204 * Draws a textured mesh with the specified texture. If the indices are omitted, the
205 * mesh is drawn as a simple quad.
206 *
207 * @param left The left coordinate of the rectangle
208 * @param top The top coordinate of the rectangle
209 * @param right The right coordinate of the rectangle
210 * @param bottom The bottom coordinate of the rectangle
211 * @param texture The texture name to map onto the rectangle
212 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
213 * @param mode The blending mode
214 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700215 * @param vertices The vertices that define the mesh
216 * @param texCoords The texture coordinates of each vertex
217 * @param indices The indices of the vertices, can be NULL
218 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf7f93552010-07-08 19:17:03 -0700219 */
220 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700221 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guyf7f93552010-07-08 19:17:03 -0700222 GLvoid* vertices, GLvoid* texCoords, GLvoid* indices, GLsizei elementsCount = 0);
223
224 /**
Romain Guy0a417492010-08-16 20:26:20 -0700225 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700226 *
227 * @param texture The shadow texture
228 * @param x The x coordinate of the shadow
229 * @param y The y coordinate of the shadow
230 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700231 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700232 */
Romain Guy2542d192010-08-18 11:47:12 -0700233 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
234 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700235
236 /**
Romain Guy0a417492010-08-16 20:26:20 -0700237 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700238 *
239 * @param texture The texture to render with
240 * @param textureUnit The texture unit to use, may be modified
241 * @param x The x coordinate of the rectangle to draw
242 * @param y The y coordinate of the rectangle to draw
243 * @param r The red component of the color
244 * @param g The green component of the color
245 * @param b The blue component of the color
246 * @param a The alpha component of the color
247 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700248 * @param transforms True if the matrix passed to the shader should be multiplied
249 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700250 * @param applyFilters Whether or not to take color filters and
251 * shaders into account
252 */
Romain Guy0a417492010-08-16 20:26:20 -0700253 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
254 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
255 bool applyFilters);
256
257 /**
258 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
259 *
260 * @param texture The texture to render with
261 * @param width The width of the texture
262 * @param height The height of the texture
263 * @param textureUnit The texture unit to use, may be modified
264 * @param x The x coordinate of the rectangle to draw
265 * @param y The y coordinate of the rectangle to draw
266 * @param r The red component of the color
267 * @param g The green component of the color
268 * @param b The blue component of the color
269 * @param a The alpha component of the color
270 * @param mode The blending mode
271 * @param transforms True if the matrix passed to the shader should be multiplied
272 * by the model-view matrix
273 * @param applyFilters Whether or not to take color filters and
274 * shaders into account
275 */
276 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
277 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
278 SkXfermode::Mode mode, bool transforms, bool applyFilters);
279
280 /**
281 * Draws text underline and strike-through if needed.
282 *
283 * @param text The text to decor
284 * @param bytesCount The number of bytes in the text
285 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
286 * @param x The x coordinate where the text will be drawn
287 * @param y The y coordinate where the text will be drawn
288 * @param paint The paint to draw the text with
289 */
290 void drawTextDecorations(const char* text, int bytesCount, float length,
291 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700292
293 /**
Romain Guyac670c02010-07-27 17:39:27 -0700294 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700295 * back to default is achieved by calling:
296 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700297 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700298 *
299 * @param u1 The left coordinate of the texture
300 * @param v1 The bottom coordinate of the texture
301 * @param u2 The right coordinate of the texture
302 * @param v2 The top coordinate of the texture
303 */
304 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
305
Romain Guy8ba548f2010-06-30 19:21:21 -0700306 /**
307 * Gets the alpha and xfermode out of a paint object. If the paint is null
308 * alpha will be 255 and the xfermode will be SRC_OVER.
309 *
310 * @param paint The paint to extract values from
311 * @param alpha Where to store the resulting alpha
312 * @param mode Where to store the resulting xfermode
313 */
314 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
315
Romain Guyf7f93552010-07-08 19:17:03 -0700316 /**
Romain Guya1db5742010-07-20 13:09:13 -0700317 * Binds the specified texture with the specified wrap modes.
318 */
Romain Guy889f8d12010-07-29 14:37:42 -0700319 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700320
321 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700322 * Enable or disable blending as necessary. This function sets the appropriate
323 * blend function based on the specified xfermode.
324 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700325 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description);
326
327 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700328
Romain Guy260e1022010-07-12 14:41:06 -0700329 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700330 * Use the specified program with the current GL context. If the program is already
331 * in use, it will not be bound again. If it is not in use, the current program is
332 * marked unused and the specified program becomes used and becomes the new
333 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700334 *
Romain Guyd27977d2010-07-14 19:18:51 -0700335 * @param program The program to use
336 *
337 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700338 */
Romain Guy889f8d12010-07-29 14:37:42 -0700339 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700340
Romain Guybb9524b2010-06-22 18:56:38 -0700341 // Dimensions of the drawing surface
342 int mWidth, mHeight;
343
Romain Guy85bf02f2010-06-22 13:11:24 -0700344 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700345 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700346
Romain Guyc7d53492010-06-25 13:41:57 -0700347 // Model-view matrix used to position/size objects
348 mat4 mModelView;
349
Romain Guybb9524b2010-06-22 18:56:38 -0700350 // Number of saved states
351 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700352 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700353 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700354 // Current state
355 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700356
357 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700358 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700359
Romain Guydb1938e2010-08-02 18:50:22 -0700360 // Color filters
361 SkiaColorFilter* mColorFilter;
362
Romain Guy026c5e162010-06-28 17:12:22 -0700363 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700364 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700365
Romain Guy51769a62010-07-23 00:28:00 -0700366 // GL extensions
367 Extensions mExtensions;
368
Romain Guy1e45aae2010-08-13 19:39:53 -0700369 // Drop shadow
370 bool mHasShadow;
371 float mShadowRadius;
372 float mShadowDx;
373 float mShadowDy;
374 int mShadowColor;
375
Romain Guy82ba8142010-07-09 13:25:56 -0700376 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700377 Caches& mCaches;
Romain Guybb9524b2010-06-22 18:56:38 -0700378}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700379
Romain Guy9d5316e2010-06-24 19:30:36 -0700380}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700381}; // namespace android
382
Romain Guy9d5316e2010-06-24 19:30:36 -0700383#endif // ANDROID_UI_OPENGL_RENDERER_H