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Stan Iliev768e3932016-07-08 21:34:52 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "OpenGLPipeline.h"
18
19#include "DeferredLayerUpdater.h"
20#include "EglManager.h"
Greg Danielcd558522016-11-17 13:31:40 -050021#include "Frame.h"
Greg Daniel8cd3edf2017-01-09 14:15:41 -050022#include "GlLayer.h"
Matt Sarettde973072016-10-25 11:07:40 -040023#include "ProfileRenderer.h"
Stan Iliev768e3932016-07-08 21:34:52 -040024#include "renderstate/RenderState.h"
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -050025#include "OpenGLReadback.h"
Stan Iliev768e3932016-07-08 21:34:52 -040026
Stan Iliev768e3932016-07-08 21:34:52 -040027#include <cutils/properties.h>
28#include <strings.h>
29
30namespace android {
31namespace uirenderer {
32namespace renderthread {
33
34OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040035 : mEglManager(thread.eglManager())
36 , mRenderThread(thread) {
Stan Iliev768e3932016-07-08 21:34:52 -040037}
38
39MakeCurrentResult OpenGLPipeline::makeCurrent() {
40 // TODO: Figure out why this workaround is needed, see b/13913604
41 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
42 EGLint error = 0;
43 bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
44
45 Caches::getInstance().textureCache.resetMarkInUse(this);
46 if (!haveNewSurface) {
47 return MakeCurrentResult::AlreadyCurrent;
48 }
49 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
50}
51
52Frame OpenGLPipeline::getFrame() {
53 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
54 "drawRenderNode called on a context with no surface!");
55 return mEglManager.beginFrame(mEglSurface);
56}
57
58bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
59 const FrameBuilder::LightGeometry& lightGeometry,
60 LayerUpdateQueue* layerUpdateQueue,
61 const Rect& contentDrawBounds, bool opaque,
62 const BakedOpRenderer::LightInfo& lightInfo,
63 const std::vector< sp<RenderNode> >& renderNodes,
64 FrameInfoVisualizer* profiler) {
65
66 mEglManager.damageFrame(frame, dirty);
67
68 bool drew = false;
69
70
71 auto& caches = Caches::getInstance();
72 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
73
74 frameBuilder.deferLayers(*layerUpdateQueue);
75 layerUpdateQueue->clear();
76
77 frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
78
79 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
80 opaque, lightInfo);
81 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
Matt Sarettde973072016-10-25 11:07:40 -040082 ProfileRenderer profileRenderer(renderer);
83 profiler->draw(profileRenderer);
Stan Iliev768e3932016-07-08 21:34:52 -040084 drew = renderer.didDraw();
85
86 // post frame cleanup
87 caches.clearGarbage();
88 caches.pathCache.trim();
89 caches.tessellationCache.trim();
90
91#if DEBUG_MEMORY_USAGE
Daichi Hirono116c3762016-11-29 16:09:59 +090092 caches.dumpMemoryUsage();
Stan Iliev768e3932016-07-08 21:34:52 -040093#else
94 if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
95 caches.dumpMemoryUsage();
96 }
97#endif
98
99 return drew;
100}
101
102bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
103 FrameInfo* currentFrameInfo, bool* requireSwap) {
104
105 GL_CHECKPOINT(LOW);
106
107 // Even if we decided to cancel the frame, from the perspective of jank
108 // metrics the frame was swapped at this point
109 currentFrameInfo->markSwapBuffers();
110
111 *requireSwap = drew || mEglManager.damageRequiresSwap();
112
113 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
114 return false;
115 }
116
117 return *requireSwap;
118}
119
120bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500121 ATRACE_CALL();
Chris Craik2f1aaf72017-02-14 13:01:42 -0800122 // acquire most recent buffer for drawing
123 layer->updateTexImage();
Stan Iliev768e3932016-07-08 21:34:52 -0400124 layer->apply();
Greg Daniel8cd3edf2017-01-09 14:15:41 -0500125 return OpenGLReadbackImpl::copyLayerInto(mRenderThread,
126 static_cast<GlLayer&>(*layer->backingLayer()), bitmap);
Stan Iliev768e3932016-07-08 21:34:52 -0400127}
128
sergeyv3e9999b2017-01-19 15:37:02 -0800129static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
130 SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
131 GlLayer* layer = new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha,
132 mode, blend);
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400133 Caches::getInstance().textureState().activateTexture(0);
134 layer->generateTexture();
sergeyv3e9999b2017-01-19 15:37:02 -0800135 return layer;
136}
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400137
sergeyv3e9999b2017-01-19 15:37:02 -0800138DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
139 mEglManager.initialize();
140 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
Stan Iliev768e3932016-07-08 21:34:52 -0400141}
142
143void OpenGLPipeline::onStop() {
144 if (mEglManager.isCurrent(mEglSurface)) {
145 mEglManager.makeCurrent(EGL_NO_SURFACE);
146 }
147}
148
Romain Guy26a2b972017-04-17 09:39:51 -0700149bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, ColorMode colorMode) {
Stan Iliev768e3932016-07-08 21:34:52 -0400150
151 if (mEglSurface != EGL_NO_SURFACE) {
152 mEglManager.destroySurface(mEglSurface);
153 mEglSurface = EGL_NO_SURFACE;
154 }
155
156 if (surface) {
Romain Guy26a2b972017-04-17 09:39:51 -0700157 const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
158 mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
Stan Iliev768e3932016-07-08 21:34:52 -0400159 }
160
161 if (mEglSurface != EGL_NO_SURFACE) {
162 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
163 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
164 return true;
165 }
166
167 return false;
168}
169
170bool OpenGLPipeline::isSurfaceReady() {
171 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
172}
173
174bool OpenGLPipeline::isContextReady() {
175 return CC_LIKELY(mEglManager.hasEglContext());
176}
177
178void OpenGLPipeline::onDestroyHardwareResources() {
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400179 Caches& caches = Caches::getInstance();
180 // Make sure to release all the textures we were owning as there won't
181 // be another draw
182 caches.textureCache.resetMarkInUse(this);
Stan Iliev768e3932016-07-08 21:34:52 -0400183 mRenderThread.renderState().flush(Caches::FlushMode::Layers);
184}
185
186void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
187 LayerUpdateQueue* layerUpdateQueue, bool opaque,
188 const BakedOpRenderer::LightInfo& lightInfo) {
189 static const std::vector< sp<RenderNode> > emptyNodeList;
190 auto& caches = Caches::getInstance();
191 FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
192 layerUpdateQueue->clear();
193 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
194 opaque, lightInfo);
195 LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
196 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
197}
198
199TaskManager* OpenGLPipeline::getTaskManager() {
200 return &Caches::getInstance().tasks;
201}
202
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400203static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
204 return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height;
205}
206
207bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
208 const DamageAccumulator& damageAccumulator) {
209 RenderState& renderState = mRenderThread.renderState();
210 OffscreenBufferPool& layerPool = renderState.layerPool();
211 bool transformUpdateNeeded = false;
212 if (node->getLayer() == nullptr) {
213 node->setLayer(layerPool.get(renderState, node->getWidth(), node->getHeight()));
214 transformUpdateNeeded = true;
215 } else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
216 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
217 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct
218 if (node->properties().fitsOnLayer()) {
219 node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight()));
220 } else {
221 destroyLayer(node);
222 }
223 transformUpdateNeeded = true;
224 }
225
226 if (transformUpdateNeeded && node->getLayer()) {
227 // update the transform in window of the layer to reset its origin wrt light source position
228 Matrix4 windowTransform;
229 damageAccumulator.computeCurrentTransform(&windowTransform);
230 node->getLayer()->setWindowTransform(windowTransform);
231 }
232
233 return transformUpdateNeeded;
234}
235
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -0400236bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) {
237 TextureCache& cache = Caches::getInstance().textureCache;
238 bool prefetchSucceeded = true;
239 for (auto& bitmapResource : images) {
240 prefetchSucceeded &= cache.prefetchAndMarkInUse(this, bitmapResource.get());
241 }
242 return prefetchSucceeded;
243}
244
245void OpenGLPipeline::unpinImages() {
246 Caches::getInstance().textureCache.resetMarkInUse(this);
247}
248
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400249void OpenGLPipeline::destroyLayer(RenderNode* node) {
250 if (OffscreenBuffer* layer = node->getLayer()) {
251 layer->renderState.layerPool().putOrDelete(layer);
252 node->setLayer(nullptr);
253 }
254}
255
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400256void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
257 if (Caches::hasInstance() && thread.eglManager().hasEglContext()) {
258 ATRACE_NAME("Bitmap#prepareToDraw task");
259 Caches::getInstance().textureCache.prefetch(bitmap);
260 }
261}
262
263void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
264 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
265 if (thread.eglManager().hasEglContext()) {
266 mode = DrawGlInfo::kModeProcess;
267 }
268 thread.renderState().invokeFunctor(functor, mode, nullptr);
269}
270
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400271#define FENCE_TIMEOUT 2000000000
272
273class AutoEglFence {
274public:
275 AutoEglFence(EGLDisplay display)
276 : mDisplay(display) {
277 fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
278 }
279
280 ~AutoEglFence() {
281 if (fence != EGL_NO_SYNC_KHR) {
282 eglDestroySyncKHR(mDisplay, fence);
283 }
284 }
285
286 EGLSyncKHR fence = EGL_NO_SYNC_KHR;
287private:
288 EGLDisplay mDisplay = EGL_NO_DISPLAY;
289};
290
291class AutoEglImage {
292public:
293 AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer)
294 : mDisplay(display) {
295 EGLint imageAttrs[] = { EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE };
296 image = eglCreateImageKHR(display, EGL_NO_CONTEXT,
297 EGL_NATIVE_BUFFER_ANDROID, clientBuffer, imageAttrs);
298 }
299
300 ~AutoEglImage() {
301 if (image != EGL_NO_IMAGE_KHR) {
302 eglDestroyImageKHR(mDisplay, image);
303 }
304 }
305
306 EGLImageKHR image = EGL_NO_IMAGE_KHR;
307private:
308 EGLDisplay mDisplay = EGL_NO_DISPLAY;
309};
310
311class AutoGlTexture {
312public:
313 AutoGlTexture(uirenderer::Caches& caches)
314 : mCaches(caches) {
315 glGenTextures(1, &mTexture);
316 caches.textureState().bindTexture(mTexture);
317 }
318
319 ~AutoGlTexture() {
320 mCaches.textureState().deleteTexture(mTexture);
321 }
322
323private:
324 uirenderer::Caches& mCaches;
325 GLuint mTexture = 0;
326};
327
328static bool uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap,
329 GraphicBuffer& buffer, GLint format, GLint type) {
330 EGLDisplay display = eglGetCurrentDisplay();
331 LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY,
332 "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
333 uirenderer::renderthread::EglManager::eglErrorString());
334 // We use an EGLImage to access the content of the GraphicBuffer
335 // The EGL image is later bound to a 2D texture
336 EGLClientBuffer clientBuffer = (EGLClientBuffer) buffer.getNativeBuffer();
337 AutoEglImage autoImage(display, clientBuffer);
338 if (autoImage.image == EGL_NO_IMAGE_KHR) {
339 ALOGW("Could not create EGL image, err =%s",
340 uirenderer::renderthread::EglManager::eglErrorString());
341 return false;
342 }
343 AutoGlTexture glTexture(caches);
344 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
345
346 GL_CHECKPOINT(MODERATE);
347
348 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(),
349 format, type, bitmap.getPixels());
350
351 GL_CHECKPOINT(MODERATE);
352
353 // The fence is used to wait for the texture upload to finish
354 // properly. We cannot rely on glFlush() and glFinish() as
355 // some drivers completely ignore these API calls
356 AutoEglFence autoFence(display);
357 if (autoFence.fence == EGL_NO_SYNC_KHR) {
358 LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
359 return false;
360 }
361 // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
362 // pipeline flush (similar to what a glFlush() would do.)
363 EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
364 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
365 if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
366 LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
367 return false;
368 }
369 return true;
370}
371
372// TODO: handle SRGB sanely
373static PixelFormat internalFormatToPixelFormat(GLint internalFormat) {
374 switch (internalFormat) {
375 case GL_LUMINANCE:
376 return PIXEL_FORMAT_RGBA_8888;
377 case GL_SRGB8_ALPHA8:
378 return PIXEL_FORMAT_RGBA_8888;
379 case GL_RGBA:
380 return PIXEL_FORMAT_RGBA_8888;
381 case GL_RGB:
382 return PIXEL_FORMAT_RGB_565;
383 case GL_RGBA16F:
384 return PIXEL_FORMAT_RGBA_FP16;
385 default:
386 LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", internalFormat);
387 return PIXEL_FORMAT_UNKNOWN;
388 }
389}
390
391sk_sp<Bitmap> OpenGLPipeline::allocateHardwareBitmap(RenderThread& renderThread,
392 SkBitmap& skBitmap) {
393 renderThread.eglManager().initialize();
394 uirenderer::Caches& caches = uirenderer::Caches::getInstance();
395
396 const SkImageInfo& info = skBitmap.info();
397 if (info.colorType() == kUnknown_SkColorType || info.colorType() == kAlpha_8_SkColorType) {
398 ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
399 return nullptr;
400 }
401
402 bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
403 bool hasLinearBlending = caches.extensions().hasLinearBlending();
404 GLint format, type, internalFormat;
405 uirenderer::Texture::colorTypeToGlFormatAndType(caches, skBitmap.colorType(),
406 needSRGB && hasLinearBlending, &internalFormat, &format, &type);
407
408 PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat);
409 sp<GraphicBuffer> buffer = new GraphicBuffer(info.width(), info.height(), pixelFormat,
410 GraphicBuffer::USAGE_HW_TEXTURE |
411 GraphicBuffer::USAGE_SW_WRITE_NEVER |
412 GraphicBuffer::USAGE_SW_READ_NEVER,
413 std::string("Bitmap::allocateHardwareBitmap pid [") + std::to_string(getpid()) + "]");
414
415 status_t error = buffer->initCheck();
416 if (error < 0) {
417 ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
418 return nullptr;
419 }
420
421 SkBitmap bitmap;
422 if (CC_UNLIKELY(uirenderer::Texture::hasUnsupportedColorType(skBitmap.info(),
423 hasLinearBlending))) {
424 sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
425 bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
426 } else {
427 bitmap = skBitmap;
428 }
429
430 if (!uploadBitmapToGraphicBuffer(caches, bitmap, *buffer, format, type)) {
431 return nullptr;
432 }
433 return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
434}
435
Stan Iliev768e3932016-07-08 21:34:52 -0400436} /* namespace renderthread */
437} /* namespace uirenderer */
438} /* namespace android */