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Stan Iliev768e3932016-07-08 21:34:52 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "OpenGLPipeline.h"
18
19#include "DeferredLayerUpdater.h"
20#include "EglManager.h"
Greg Danielcd558522016-11-17 13:31:40 -050021#include "Frame.h"
Greg Daniel8cd3edf2017-01-09 14:15:41 -050022#include "GlLayer.h"
John Reck1bcacfd2017-11-03 10:12:19 -070023#include "OpenGLReadback.h"
Matt Sarettde973072016-10-25 11:07:40 -040024#include "ProfileRenderer.h"
Stan Iliev768e3932016-07-08 21:34:52 -040025#include "renderstate/RenderState.h"
Stan Iliev768e3932016-07-08 21:34:52 -040026
Stan Iliev768e3932016-07-08 21:34:52 -040027#include <cutils/properties.h>
28#include <strings.h>
29
30namespace android {
31namespace uirenderer {
32namespace renderthread {
33
34OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
John Reck1bcacfd2017-11-03 10:12:19 -070035 : mEglManager(thread.eglManager()), mRenderThread(thread) {}
Stan Iliev768e3932016-07-08 21:34:52 -040036
37MakeCurrentResult OpenGLPipeline::makeCurrent() {
38 // TODO: Figure out why this workaround is needed, see b/13913604
39 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
40 EGLint error = 0;
41 bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
42
43 Caches::getInstance().textureCache.resetMarkInUse(this);
44 if (!haveNewSurface) {
45 return MakeCurrentResult::AlreadyCurrent;
46 }
47 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
48}
49
50Frame OpenGLPipeline::getFrame() {
51 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
John Reck1bcacfd2017-11-03 10:12:19 -070052 "drawRenderNode called on a context with no surface!");
Stan Iliev768e3932016-07-08 21:34:52 -040053 return mEglManager.beginFrame(mEglSurface);
54}
55
56bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
John Reck1bcacfd2017-11-03 10:12:19 -070057 const FrameBuilder::LightGeometry& lightGeometry,
58 LayerUpdateQueue* layerUpdateQueue, const Rect& contentDrawBounds,
59 bool opaque, bool wideColorGamut,
60 const BakedOpRenderer::LightInfo& lightInfo,
61 const std::vector<sp<RenderNode>>& renderNodes,
62 FrameInfoVisualizer* profiler) {
Stan Iliev768e3932016-07-08 21:34:52 -040063 mEglManager.damageFrame(frame, dirty);
64
65 bool drew = false;
66
Stan Iliev768e3932016-07-08 21:34:52 -040067 auto& caches = Caches::getInstance();
68 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
69
70 frameBuilder.deferLayers(*layerUpdateQueue);
71 layerUpdateQueue->clear();
72
73 frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
74
John Reck1bcacfd2017-11-03 10:12:19 -070075 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
76 lightInfo);
Stan Iliev768e3932016-07-08 21:34:52 -040077 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
Matt Sarettde973072016-10-25 11:07:40 -040078 ProfileRenderer profileRenderer(renderer);
79 profiler->draw(profileRenderer);
Stan Iliev768e3932016-07-08 21:34:52 -040080 drew = renderer.didDraw();
81
82 // post frame cleanup
83 caches.clearGarbage();
84 caches.pathCache.trim();
85 caches.tessellationCache.trim();
86
87#if DEBUG_MEMORY_USAGE
Daichi Hirono116c3762016-11-29 16:09:59 +090088 caches.dumpMemoryUsage();
Stan Iliev768e3932016-07-08 21:34:52 -040089#else
90 if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
91 caches.dumpMemoryUsage();
92 }
93#endif
94
95 return drew;
96}
97
98bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
John Reck1bcacfd2017-11-03 10:12:19 -070099 FrameInfo* currentFrameInfo, bool* requireSwap) {
Stan Iliev768e3932016-07-08 21:34:52 -0400100 GL_CHECKPOINT(LOW);
101
102 // Even if we decided to cancel the frame, from the perspective of jank
103 // metrics the frame was swapped at this point
104 currentFrameInfo->markSwapBuffers();
105
106 *requireSwap = drew || mEglManager.damageRequiresSwap();
107
108 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
109 return false;
110 }
111
112 return *requireSwap;
113}
114
115bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500116 ATRACE_CALL();
Chris Craik2f1aaf72017-02-14 13:01:42 -0800117 // acquire most recent buffer for drawing
118 layer->updateTexImage();
Stan Iliev768e3932016-07-08 21:34:52 -0400119 layer->apply();
Greg Daniel8cd3edf2017-01-09 14:15:41 -0500120 return OpenGLReadbackImpl::copyLayerInto(mRenderThread,
John Reck1bcacfd2017-11-03 10:12:19 -0700121 static_cast<GlLayer&>(*layer->backingLayer()), bitmap);
Stan Iliev768e3932016-07-08 21:34:52 -0400122}
123
sergeyv3e9999b2017-01-19 15:37:02 -0800124static Layer* createLayer(RenderState& renderState, uint32_t layerWidth, uint32_t layerHeight,
John Reck1bcacfd2017-11-03 10:12:19 -0700125 SkColorFilter* colorFilter, int alpha, SkBlendMode mode, bool blend) {
126 GlLayer* layer =
127 new GlLayer(renderState, layerWidth, layerHeight, colorFilter, alpha, mode, blend);
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400128 Caches::getInstance().textureState().activateTexture(0);
129 layer->generateTexture();
sergeyv3e9999b2017-01-19 15:37:02 -0800130 return layer;
131}
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400132
sergeyv3e9999b2017-01-19 15:37:02 -0800133DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
134 mEglManager.initialize();
135 return new DeferredLayerUpdater(mRenderThread.renderState(), createLayer, Layer::Api::OpenGL);
Stan Iliev768e3932016-07-08 21:34:52 -0400136}
137
138void OpenGLPipeline::onStop() {
139 if (mEglManager.isCurrent(mEglSurface)) {
140 mEglManager.makeCurrent(EGL_NO_SURFACE);
141 }
142}
143
Romain Guy26a2b972017-04-17 09:39:51 -0700144bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior, ColorMode colorMode) {
Stan Iliev768e3932016-07-08 21:34:52 -0400145 if (mEglSurface != EGL_NO_SURFACE) {
146 mEglManager.destroySurface(mEglSurface);
147 mEglSurface = EGL_NO_SURFACE;
148 }
149
150 if (surface) {
Romain Guy26a2b972017-04-17 09:39:51 -0700151 const bool wideColorGamut = colorMode == ColorMode::WideColorGamut;
152 mEglSurface = mEglManager.createSurface(surface, wideColorGamut);
Stan Iliev768e3932016-07-08 21:34:52 -0400153 }
154
155 if (mEglSurface != EGL_NO_SURFACE) {
156 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
157 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
158 return true;
159 }
160
161 return false;
162}
163
164bool OpenGLPipeline::isSurfaceReady() {
165 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
166}
167
168bool OpenGLPipeline::isContextReady() {
169 return CC_LIKELY(mEglManager.hasEglContext());
170}
171
172void OpenGLPipeline::onDestroyHardwareResources() {
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400173 Caches& caches = Caches::getInstance();
174 // Make sure to release all the textures we were owning as there won't
175 // be another draw
176 caches.textureCache.resetMarkInUse(this);
Stan Iliev768e3932016-07-08 21:34:52 -0400177 mRenderThread.renderState().flush(Caches::FlushMode::Layers);
178}
179
180void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
John Reck1bcacfd2017-11-03 10:12:19 -0700181 LayerUpdateQueue* layerUpdateQueue, bool opaque,
182 bool wideColorGamut,
183 const BakedOpRenderer::LightInfo& lightInfo) {
184 static const std::vector<sp<RenderNode>> emptyNodeList;
Stan Iliev768e3932016-07-08 21:34:52 -0400185 auto& caches = Caches::getInstance();
186 FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
187 layerUpdateQueue->clear();
Romain Guy07ae5052017-06-13 18:25:32 -0700188 // TODO: Handle wide color gamut contexts
John Reck1bcacfd2017-11-03 10:12:19 -0700189 BakedOpRenderer renderer(caches, mRenderThread.renderState(), opaque, wideColorGamut,
190 lightInfo);
Stan Iliev768e3932016-07-08 21:34:52 -0400191 LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
192 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
193}
194
195TaskManager* OpenGLPipeline::getTaskManager() {
196 return &Caches::getInstance().tasks;
197}
198
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400199static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
200 return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height;
201}
202
203bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
John Reck1bcacfd2017-11-03 10:12:19 -0700204 const DamageAccumulator& damageAccumulator,
205 bool wideColorGamut) {
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400206 RenderState& renderState = mRenderThread.renderState();
207 OffscreenBufferPool& layerPool = renderState.layerPool();
208 bool transformUpdateNeeded = false;
209 if (node->getLayer() == nullptr) {
John Reck1bcacfd2017-11-03 10:12:19 -0700210 node->setLayer(
211 layerPool.get(renderState, node->getWidth(), node->getHeight(), wideColorGamut));
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400212 transformUpdateNeeded = true;
213 } else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
214 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
215 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct
216 if (node->properties().fitsOnLayer()) {
217 node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight()));
218 } else {
219 destroyLayer(node);
220 }
221 transformUpdateNeeded = true;
222 }
223
224 if (transformUpdateNeeded && node->getLayer()) {
225 // update the transform in window of the layer to reset its origin wrt light source position
226 Matrix4 windowTransform;
227 damageAccumulator.computeCurrentTransform(&windowTransform);
228 node->getLayer()->setWindowTransform(windowTransform);
229 }
230
231 return transformUpdateNeeded;
232}
233
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -0400234bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) {
235 TextureCache& cache = Caches::getInstance().textureCache;
236 bool prefetchSucceeded = true;
237 for (auto& bitmapResource : images) {
238 prefetchSucceeded &= cache.prefetchAndMarkInUse(this, bitmapResource.get());
239 }
240 return prefetchSucceeded;
241}
242
243void OpenGLPipeline::unpinImages() {
244 Caches::getInstance().textureCache.resetMarkInUse(this);
245}
246
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400247void OpenGLPipeline::destroyLayer(RenderNode* node) {
248 if (OffscreenBuffer* layer = node->getLayer()) {
249 layer->renderState.layerPool().putOrDelete(layer);
250 node->setLayer(nullptr);
251 }
252}
253
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400254void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
255 if (Caches::hasInstance() && thread.eglManager().hasEglContext()) {
256 ATRACE_NAME("Bitmap#prepareToDraw task");
257 Caches::getInstance().textureCache.prefetch(bitmap);
258 }
259}
260
261void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
262 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
263 if (thread.eglManager().hasEglContext()) {
264 mode = DrawGlInfo::kModeProcess;
265 }
266 thread.renderState().invokeFunctor(functor, mode, nullptr);
267}
268
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400269#define FENCE_TIMEOUT 2000000000
270
271class AutoEglFence {
272public:
John Reck1bcacfd2017-11-03 10:12:19 -0700273 AutoEglFence(EGLDisplay display) : mDisplay(display) {
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400274 fence = eglCreateSyncKHR(mDisplay, EGL_SYNC_FENCE_KHR, NULL);
275 }
276
277 ~AutoEglFence() {
278 if (fence != EGL_NO_SYNC_KHR) {
279 eglDestroySyncKHR(mDisplay, fence);
280 }
281 }
282
283 EGLSyncKHR fence = EGL_NO_SYNC_KHR;
John Reck1bcacfd2017-11-03 10:12:19 -0700284
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400285private:
286 EGLDisplay mDisplay = EGL_NO_DISPLAY;
287};
288
289class AutoEglImage {
290public:
John Reck1bcacfd2017-11-03 10:12:19 -0700291 AutoEglImage(EGLDisplay display, EGLClientBuffer clientBuffer) : mDisplay(display) {
292 EGLint imageAttrs[] = {EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, EGL_NONE};
293 image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_NATIVE_BUFFER_ANDROID, clientBuffer,
294 imageAttrs);
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400295 }
296
297 ~AutoEglImage() {
298 if (image != EGL_NO_IMAGE_KHR) {
299 eglDestroyImageKHR(mDisplay, image);
300 }
301 }
302
303 EGLImageKHR image = EGL_NO_IMAGE_KHR;
John Reck1bcacfd2017-11-03 10:12:19 -0700304
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400305private:
306 EGLDisplay mDisplay = EGL_NO_DISPLAY;
307};
308
309class AutoGlTexture {
310public:
John Reck1bcacfd2017-11-03 10:12:19 -0700311 AutoGlTexture(uirenderer::Caches& caches) : mCaches(caches) {
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400312 glGenTextures(1, &mTexture);
313 caches.textureState().bindTexture(mTexture);
314 }
315
John Reck1bcacfd2017-11-03 10:12:19 -0700316 ~AutoGlTexture() { mCaches.textureState().deleteTexture(mTexture); }
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400317
318private:
319 uirenderer::Caches& mCaches;
320 GLuint mTexture = 0;
321};
322
323static bool uploadBitmapToGraphicBuffer(uirenderer::Caches& caches, SkBitmap& bitmap,
John Reck1bcacfd2017-11-03 10:12:19 -0700324 GraphicBuffer& buffer, GLint format, GLint type) {
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400325 EGLDisplay display = eglGetCurrentDisplay();
John Reck1bcacfd2017-11-03 10:12:19 -0700326 LOG_ALWAYS_FATAL_IF(display == EGL_NO_DISPLAY, "Failed to get EGL_DEFAULT_DISPLAY! err=%s",
327 uirenderer::renderthread::EglManager::eglErrorString());
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400328 // We use an EGLImage to access the content of the GraphicBuffer
329 // The EGL image is later bound to a 2D texture
John Reck1bcacfd2017-11-03 10:12:19 -0700330 EGLClientBuffer clientBuffer = (EGLClientBuffer)buffer.getNativeBuffer();
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400331 AutoEglImage autoImage(display, clientBuffer);
332 if (autoImage.image == EGL_NO_IMAGE_KHR) {
333 ALOGW("Could not create EGL image, err =%s",
John Reck1bcacfd2017-11-03 10:12:19 -0700334 uirenderer::renderthread::EglManager::eglErrorString());
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400335 return false;
336 }
337 AutoGlTexture glTexture(caches);
338 glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, autoImage.image);
339
340 GL_CHECKPOINT(MODERATE);
341
John Reck1bcacfd2017-11-03 10:12:19 -0700342 glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), format, type,
343 bitmap.getPixels());
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400344
345 GL_CHECKPOINT(MODERATE);
346
347 // The fence is used to wait for the texture upload to finish
348 // properly. We cannot rely on glFlush() and glFinish() as
349 // some drivers completely ignore these API calls
350 AutoEglFence autoFence(display);
351 if (autoFence.fence == EGL_NO_SYNC_KHR) {
352 LOG_ALWAYS_FATAL("Could not create sync fence %#x", eglGetError());
353 return false;
354 }
355 // The flag EGL_SYNC_FLUSH_COMMANDS_BIT_KHR will trigger a
356 // pipeline flush (similar to what a glFlush() would do.)
357 EGLint waitStatus = eglClientWaitSyncKHR(display, autoFence.fence,
John Reck1bcacfd2017-11-03 10:12:19 -0700358 EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, FENCE_TIMEOUT);
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400359 if (waitStatus != EGL_CONDITION_SATISFIED_KHR) {
360 LOG_ALWAYS_FATAL("Failed to wait for the fence %#x", eglGetError());
361 return false;
362 }
363 return true;
364}
365
366// TODO: handle SRGB sanely
367static PixelFormat internalFormatToPixelFormat(GLint internalFormat) {
368 switch (internalFormat) {
John Reck1bcacfd2017-11-03 10:12:19 -0700369 case GL_LUMINANCE:
370 return PIXEL_FORMAT_RGBA_8888;
371 case GL_SRGB8_ALPHA8:
372 return PIXEL_FORMAT_RGBA_8888;
373 case GL_RGBA:
374 return PIXEL_FORMAT_RGBA_8888;
375 case GL_RGB:
376 return PIXEL_FORMAT_RGB_565;
377 case GL_RGBA16F:
378 return PIXEL_FORMAT_RGBA_FP16;
379 default:
380 LOG_ALWAYS_FATAL("Unsupported bitmap colorType: %d", internalFormat);
381 return PIXEL_FORMAT_UNKNOWN;
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400382 }
383}
384
385sk_sp<Bitmap> OpenGLPipeline::allocateHardwareBitmap(RenderThread& renderThread,
John Reck1bcacfd2017-11-03 10:12:19 -0700386 SkBitmap& skBitmap) {
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400387 renderThread.eglManager().initialize();
388 uirenderer::Caches& caches = uirenderer::Caches::getInstance();
389
390 const SkImageInfo& info = skBitmap.info();
391 if (info.colorType() == kUnknown_SkColorType || info.colorType() == kAlpha_8_SkColorType) {
392 ALOGW("unable to create hardware bitmap of colortype: %d", info.colorType());
393 return nullptr;
394 }
395
396 bool needSRGB = uirenderer::transferFunctionCloseToSRGB(skBitmap.info().colorSpace());
397 bool hasLinearBlending = caches.extensions().hasLinearBlending();
398 GLint format, type, internalFormat;
399 uirenderer::Texture::colorTypeToGlFormatAndType(caches, skBitmap.colorType(),
John Reck1bcacfd2017-11-03 10:12:19 -0700400 needSRGB && hasLinearBlending, &internalFormat,
401 &format, &type);
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400402
403 PixelFormat pixelFormat = internalFormatToPixelFormat(internalFormat);
John Reck1bcacfd2017-11-03 10:12:19 -0700404 sp<GraphicBuffer> buffer = new GraphicBuffer(
405 info.width(), info.height(), pixelFormat,
406 GraphicBuffer::USAGE_HW_TEXTURE | GraphicBuffer::USAGE_SW_WRITE_NEVER |
407 GraphicBuffer::USAGE_SW_READ_NEVER,
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400408 std::string("Bitmap::allocateHardwareBitmap pid [") + std::to_string(getpid()) + "]");
409
410 status_t error = buffer->initCheck();
411 if (error < 0) {
412 ALOGW("createGraphicBuffer() failed in GraphicBuffer.create()");
413 return nullptr;
414 }
415
416 SkBitmap bitmap;
John Reck1bcacfd2017-11-03 10:12:19 -0700417 if (CC_UNLIKELY(
418 uirenderer::Texture::hasUnsupportedColorType(skBitmap.info(), hasLinearBlending))) {
Stan Iliev7bc3bc62017-05-24 13:28:36 -0400419 sk_sp<SkColorSpace> sRGB = SkColorSpace::MakeSRGB();
420 bitmap = uirenderer::Texture::uploadToN32(skBitmap, hasLinearBlending, std::move(sRGB));
421 } else {
422 bitmap = skBitmap;
423 }
424
425 if (!uploadBitmapToGraphicBuffer(caches, bitmap, *buffer, format, type)) {
426 return nullptr;
427 }
428 return sk_sp<Bitmap>(new Bitmap(buffer.get(), bitmap.info()));
429}
430
Stan Iliev768e3932016-07-08 21:34:52 -0400431} /* namespace renderthread */
432} /* namespace uirenderer */
433} /* namespace android */