blob: 8da9f66ffeae527b5289b1cacd94d2dff92dcd06 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080036#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070037
38namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070039namespace uirenderer {
40
41///////////////////////////////////////////////////////////////////////////////
42// Defines
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guy759ea802010-09-16 20:49:46 -070045#define RAD_TO_DEG (180.0f / 3.14159265f)
46#define MIN_ANGLE 0.001f
47
Romain Guyf8773082012-07-12 18:01:00 -070048#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070049
Romain Guyd21b6e12011-11-30 20:21:23 -080050#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51
Romain Guy9d5316e2010-06-24 19:30:36 -070052///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
Romain Guy889f8d12010-07-29 14:37:42 -070056/**
57 * Structure mapping Skia xfermodes to OpenGL blending factors.
58 */
59struct Blender {
60 SkXfermode::Mode mode;
61 GLenum src;
62 GLenum dst;
63}; // struct Blender
64
Romain Guy026c5e162010-06-28 17:12:22 -070065// In this array, the index of each Blender equals the value of the first
66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070068 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
81 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
82 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070083};
Romain Guye4d01122010-06-16 18:44:05 -070084
Romain Guy87a76572010-09-13 18:11:21 -070085// This array contains the swapped version of each SkXfermode. For instance
86// this array's SrcOver blending mode is actually DstOver. You can refer to
87// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070088static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070089 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
90 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
91 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
92 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
93 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
94 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
95 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
96 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
97 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
99 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
100 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
102 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
103 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700104};
105
Romain Guyf6a11b82010-06-23 17:47:49 -0700106///////////////////////////////////////////////////////////////////////////////
107// Constructors/destructor
108///////////////////////////////////////////////////////////////////////////////
109
Romain Guyfb8b7632010-08-23 21:05:08 -0700110OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700111 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700112 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700113 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800114 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700115
Romain Guyac670c02010-07-27 17:39:27 -0700116 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117
Romain Guyae5575b2010-07-29 18:48:04 -0700118 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guy85bf02f2010-06-22 13:11:24 -0700121OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700122 // The context has already been destroyed at this point, do not call
123 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700124}
125
Romain Guyf6a11b82010-06-23 17:47:49 -0700126///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800127// Debug
128///////////////////////////////////////////////////////////////////////////////
129
130void OpenGLRenderer::startMark(const char* name) const {
131 mCaches.startMark(0, name);
132}
133
134void OpenGLRenderer::endMark() const {
135 mCaches.endMark();
136}
137
138///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700139// Setup
140///////////////////////////////////////////////////////////////////////////////
141
Romain Guy530041d2012-01-25 18:56:29 -0800142uint32_t OpenGLRenderer::getStencilSize() {
143 return STENCIL_BUFFER_SIZE;
144}
145
Romain Guy49c5fc02012-05-15 11:10:01 -0700146bool OpenGLRenderer::isDeferred() {
147 return false;
148}
149
Romain Guy85bf02f2010-06-22 13:11:24 -0700150void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700151 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700152
153 mWidth = width;
154 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700155
156 mFirstSnapshot->height = height;
157 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700158
Romain Guy3e263fa2011-12-12 16:47:48 -0800159 glDisable(GL_DITHER);
Romain Guy3e263fa2011-12-12 16:47:48 -0800160 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Romain Guy15bc6432011-12-13 13:11:32 -0800161
Romain Guy3e263fa2011-12-12 16:47:48 -0800162 glEnableVertexAttribArray(Program::kBindingPosition);
Romain Guye4d01122010-06-16 18:44:05 -0700163}
164
Chet Haase44b2fe32012-06-06 19:03:58 -0700165int OpenGLRenderer::prepare(bool opaque) {
166 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800167}
168
Chet Haase44b2fe32012-06-06 19:03:58 -0700169int OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800170 mCaches.clearGarbage();
171
Romain Guy8aef54f2010-09-01 15:13:49 -0700172 mSnapshot = new Snapshot(mFirstSnapshot,
173 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800174 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700175 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700176
Romain Guy7d7b5492011-01-24 16:33:45 -0800177 mSnapshot->setClip(left, top, right, bottom);
Romain Guyddf74372012-05-22 14:07:07 -0700178 mDirtyClip = opaque;
179
180 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800181
Romain Guy6b7bd242010-10-06 19:49:23 -0700182 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700183 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700184 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700185 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700186 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700187 } else {
188 mCaches.resetScissor();
189 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700190
191 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700192}
193
194void OpenGLRenderer::syncState() {
195 glViewport(0, 0, mWidth, mHeight);
196
197 if (mCaches.blend) {
198 glEnable(GL_BLEND);
199 } else {
200 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700201 }
Romain Guybb9524b2010-06-22 18:56:38 -0700202}
203
Romain Guyb025b9c2010-09-16 14:16:48 -0700204void OpenGLRenderer::finish() {
205#if DEBUG_OPENGL
206 GLenum status = GL_NO_ERROR;
207 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000208 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800209 switch (status) {
Romain Guya44a63a2012-04-26 14:05:02 -0700210 case GL_INVALID_ENUM:
211 ALOGE(" GL_INVALID_ENUM");
212 break;
213 case GL_INVALID_VALUE:
214 ALOGE(" GL_INVALID_VALUE");
215 break;
216 case GL_INVALID_OPERATION:
217 ALOGE(" GL_INVALID_OPERATION");
218 break;
Romain Guya07105b2011-01-10 21:14:18 -0800219 case GL_OUT_OF_MEMORY:
Romain Guya44a63a2012-04-26 14:05:02 -0700220 ALOGE(" Out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800221 break;
222 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700223 }
224#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800225#if DEBUG_MEMORY_USAGE
226 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800227#else
228 if (mCaches.getDebugLevel() & kDebugMemory) {
229 mCaches.dumpMemoryUsage();
230 }
Romain Guyc15008e2010-11-10 11:59:15 -0800231#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700232}
233
Romain Guy6c319ca2011-01-11 14:29:25 -0800234void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700235 if (mCaches.currentProgram) {
236 if (mCaches.currentProgram->isInUse()) {
237 mCaches.currentProgram->remove();
238 mCaches.currentProgram = NULL;
239 }
240 }
Romain Guy50c0f092010-10-19 11:42:22 -0700241 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800242 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800243 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800244 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700245}
246
Romain Guy6c319ca2011-01-11 14:29:25 -0800247void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800248 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
249
250 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy3e263fa2011-12-12 16:47:48 -0800251 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
252
Chet Haase80250612012-08-15 13:46:54 -0700253 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700254 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800255 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700256 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700257
Romain Guya1d3c912011-12-13 14:55:06 -0800258 mCaches.activeTexture(0);
Chet Haase08837c22011-11-28 11:53:21 -0800259 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guyf607bdc2010-09-10 19:20:06 -0700260
Romain Guy50c0f092010-10-19 11:42:22 -0700261 mCaches.blend = true;
262 glEnable(GL_BLEND);
263 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
264 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700265}
266
Romain Guyba6be8a2012-04-23 18:22:09 -0700267void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700268 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700269}
270
271void OpenGLRenderer::attachFunctor(Functor* functor) {
272 mFunctors.add(functor);
273}
274
Romain Guy8f3b8e32012-03-27 16:33:45 -0700275status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
276 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700277 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700278
Romain Guyba6be8a2012-04-23 18:22:09 -0700279 if (count > 0) {
280 SortedVector<Functor*> functors(mFunctors);
281 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700282
Romain Guyba6be8a2012-04-23 18:22:09 -0700283 DrawGlInfo info;
284 info.clipLeft = 0;
285 info.clipTop = 0;
286 info.clipRight = 0;
287 info.clipBottom = 0;
288 info.isLayer = false;
289 info.width = 0;
290 info.height = 0;
291 memset(info.transform, 0, sizeof(float) * 16);
292
293 for (size_t i = 0; i < count; i++) {
294 Functor* f = functors.itemAt(i);
295 result |= (*f)(DrawGlInfo::kModeProcess, &info);
296
Chris Craikc2c95432012-04-25 15:13:52 -0700297 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700298 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
299 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700300 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700301
Chris Craikc2c95432012-04-25 15:13:52 -0700302 if (result & DrawGlInfo::kStatusInvoke) {
303 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700304 }
305 }
306 }
307
Romain Guyc189ef52012-04-25 20:02:53 -0700308 mCaches.activeTexture(0);
309
Romain Guy8f3b8e32012-03-27 16:33:45 -0700310 return result;
311}
312
313status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800314 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700315 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700316
Romain Guy8a4ac612012-07-17 17:32:48 -0700317 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800318 if (mDirtyClip) {
319 setScissorFromClip();
320 }
Romain Guyd643bb52011-03-01 14:55:21 -0800321
Romain Guy80911b82011-03-16 15:30:12 -0700322 Rect clip(*mSnapshot->clipRect);
323 clip.snapToPixelBoundaries();
324
Romain Guyd643bb52011-03-01 14:55:21 -0800325 // Since we don't know what the functor will draw, let's dirty
326 // tne entire clip region
327 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800328 dirtyLayerUnchecked(clip, getRegion());
329 }
Romain Guyd643bb52011-03-01 14:55:21 -0800330
Romain Guy08aa2cb2011-03-17 11:06:57 -0700331 DrawGlInfo info;
332 info.clipLeft = clip.left;
333 info.clipTop = clip.top;
334 info.clipRight = clip.right;
335 info.clipBottom = clip.bottom;
336 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700337 info.width = getSnapshot()->viewport.getWidth();
338 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700339 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700340
Chet Haase48659092012-05-31 15:21:51 -0700341 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800342
Romain Guy8f3b8e32012-03-27 16:33:45 -0700343 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700344 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800345 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700346
Chris Craik65924a32012-04-05 17:52:11 -0700347 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700348 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700349 }
Romain Guycabfcc12011-03-07 18:06:46 -0800350 }
351
Chet Haasedaf98e92011-01-10 14:10:36 -0800352 resume();
Romain Guy65549432012-03-26 16:45:05 -0700353 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800354}
355
Romain Guyf6a11b82010-06-23 17:47:49 -0700356///////////////////////////////////////////////////////////////////////////////
357// State management
358///////////////////////////////////////////////////////////////////////////////
359
Romain Guybb9524b2010-06-22 18:56:38 -0700360int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700361 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700362}
363
364int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700365 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700366}
367
368void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700369 if (mSaveCount > 1) {
370 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700371 }
Romain Guybb9524b2010-06-22 18:56:38 -0700372}
373
374void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700375 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700376
Romain Guy8fb95422010-08-17 18:38:51 -0700377 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700378 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700379 }
Romain Guybb9524b2010-06-22 18:56:38 -0700380}
381
Romain Guy8aef54f2010-09-01 15:13:49 -0700382int OpenGLRenderer::saveSnapshot(int flags) {
383 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700384 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700385}
386
387bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700388 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700389 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700390 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700391
Romain Guybd6b79b2010-06-26 00:13:53 -0700392 sp<Snapshot> current = mSnapshot;
393 sp<Snapshot> previous = mSnapshot->previous;
394
Romain Guyeb993562010-10-05 18:14:38 -0700395 if (restoreOrtho) {
396 Rect& r = previous->viewport;
397 glViewport(r.left, r.top, r.right, r.bottom);
398 mOrthoMatrix.load(current->orthoMatrix);
399 }
400
Romain Guy8b55f372010-08-18 17:10:07 -0700401 mSaveCount--;
402 mSnapshot = previous;
403
Romain Guy2542d192010-08-18 11:47:12 -0700404 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700405 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700406 }
Romain Guy2542d192010-08-18 11:47:12 -0700407
Romain Guy5ec99242010-11-03 16:19:08 -0700408 if (restoreLayer) {
409 composeLayer(current, previous);
410 }
411
Romain Guy2542d192010-08-18 11:47:12 -0700412 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700413}
414
Romain Guyf6a11b82010-06-23 17:47:49 -0700415///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700416// Layers
417///////////////////////////////////////////////////////////////////////////////
418
419int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700420 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700421 const GLuint previousFbo = mSnapshot->fbo;
422 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700423
Romain Guyaf636eb2010-12-09 17:47:21 -0800424 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700425 int alpha = 255;
426 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700427
Romain Guye45362c2010-11-03 19:58:32 -0700428 if (p) {
429 alpha = p->getAlpha();
430 if (!mCaches.extensions.hasFramebufferFetch()) {
431 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
432 if (!isMode) {
433 // Assume SRC_OVER
434 mode = SkXfermode::kSrcOver_Mode;
435 }
436 } else {
437 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700438 }
439 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700440 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700441 }
Romain Guyd55a8612010-06-28 17:42:46 -0700442
Chet Haased48885a2012-08-28 17:43:28 -0700443 createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
Romain Guydbc26d22010-10-11 17:58:29 -0700444 }
Romain Guyd55a8612010-06-28 17:42:46 -0700445
446 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700447}
448
449int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
450 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700451 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700452 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700453 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700454 SkPaint paint;
455 paint.setAlpha(alpha);
456 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700457 }
Romain Guyd55a8612010-06-28 17:42:46 -0700458}
Romain Guybd6b79b2010-06-26 00:13:53 -0700459
Romain Guy1c740bc2010-09-13 18:00:09 -0700460/**
461 * Layers are viewed by Skia are slightly different than layers in image editing
462 * programs (for instance.) When a layer is created, previously created layers
463 * and the frame buffer still receive every drawing command. For instance, if a
464 * layer is created and a shape intersecting the bounds of the layers and the
465 * framebuffer is draw, the shape will be drawn on both (unless the layer was
466 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
467 *
468 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
469 * texture. Unfortunately, this is inefficient as it requires every primitive to
470 * be drawn n + 1 times, where n is the number of active layers. In practice this
471 * means, for every primitive:
472 * - Switch active frame buffer
473 * - Change viewport, clip and projection matrix
474 * - Issue the drawing
475 *
476 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700477 * To avoid this, layers are implemented in a different way here, at least in the
478 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
479 * is set. When this flag is set we can redirect all drawing operations into a
480 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700481 *
482 * This implementation relies on the frame buffer being at least RGBA 8888. When
483 * a layer is created, only a texture is created, not an FBO. The content of the
484 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700485 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700486 * buffer and drawing continues as normal. This technique therefore treats the
487 * frame buffer as a scratch buffer for the layers.
488 *
489 * To compose the layers back onto the frame buffer, each layer texture
490 * (containing the original frame buffer data) is drawn as a simple quad over
491 * the frame buffer. The trick is that the quad is set as the composition
492 * destination in the blending equation, and the frame buffer becomes the source
493 * of the composition.
494 *
495 * Drawing layers with an alpha value requires an extra step before composition.
496 * An empty quad is drawn over the layer's region in the frame buffer. This quad
497 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
498 * quad is used to multiply the colors in the frame buffer. This is achieved by
499 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
500 * GL_ZERO, GL_SRC_ALPHA.
501 *
502 * Because glCopyTexImage2D() can be slow, an alternative implementation might
503 * be use to draw a single clipped layer. The implementation described above
504 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700505 *
506 * (1) The frame buffer is actually not cleared right away. To allow the GPU
507 * to potentially optimize series of calls to glCopyTexImage2D, the frame
508 * buffer is left untouched until the first drawing operation. Only when
509 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700510 */
Chet Haased48885a2012-08-28 17:43:28 -0700511bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
512 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
Romain Guyeb993562010-10-05 18:14:38 -0700513 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700514 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700515
Romain Guyeb993562010-10-05 18:14:38 -0700516 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
517
Romain Guyf607bdc2010-09-10 19:20:06 -0700518 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700519 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700520 Rect bounds(left, top, right, bottom);
Chet Haased48885a2012-08-28 17:43:28 -0700521 Rect untransformedBounds(bounds);
522 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700523
Chet Haased48885a2012-08-28 17:43:28 -0700524 // Layers only make sense if they are in the framebuffer's bounds
525 if (bounds.intersect(*mSnapshot->clipRect)) {
526 // We cannot work with sub-pixels in this case
527 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700528
Chet Haased48885a2012-08-28 17:43:28 -0700529 // When the layer is not an FBO, we may use glCopyTexImage so we
530 // need to make sure the layer does not extend outside the bounds
531 // of the framebuffer
532 if (!bounds.intersect(mSnapshot->previous->viewport)) {
Romain Guyad37cd32011-03-15 11:12:25 -0700533 bounds.setEmpty();
Chet Haased48885a2012-08-28 17:43:28 -0700534 } else if (fboLayer) {
535 clip.set(bounds);
536 mat4 inverse;
537 inverse.loadInverse(*mSnapshot->transform);
538 inverse.mapRect(clip);
539 clip.snapToPixelBoundaries();
540 if (clip.intersect(untransformedBounds)) {
541 clip.translate(-left, -top);
542 bounds.set(untransformedBounds);
543 } else {
544 clip.setEmpty();
545 }
Romain Guyad37cd32011-03-15 11:12:25 -0700546 }
Chet Haased48885a2012-08-28 17:43:28 -0700547 } else {
548 bounds.setEmpty();
Romain Guyeb993562010-10-05 18:14:38 -0700549 }
Romain Guybf434112010-09-16 14:40:17 -0700550
Romain Guy746b7402010-10-26 16:27:31 -0700551 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
Chet Haased48885a2012-08-28 17:43:28 -0700552 bounds.getHeight() > mCaches.maxTextureSize ||
553 (fboLayer && clip.isEmpty())) {
554 mSnapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700555 } else {
Chet Haased48885a2012-08-28 17:43:28 -0700556 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700557 }
558
559 // Bail out if we won't draw in this snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700560 if (mSnapshot->invisible || mSnapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700561 return false;
562 }
Romain Guyf18fd992010-07-08 11:45:51 -0700563
Romain Guya1d3c912011-12-13 14:55:06 -0800564 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700565 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700566 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700567 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700568 }
569
Romain Guy9ace8f52011-07-07 20:50:11 -0700570 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700571 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700572 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
573 bounds.getWidth() / float(layer->getWidth()), 0.0f);
574 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700575 layer->setBlend(true);
Romain Guydda570202010-07-06 11:39:32 -0700576
Romain Guy8fb95422010-08-17 18:38:51 -0700577 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700578 mSnapshot->flags |= Snapshot::kFlagIsLayer;
579 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700580
Romain Guyeb993562010-10-05 18:14:38 -0700581 if (fboLayer) {
Chet Haased48885a2012-08-28 17:43:28 -0700582 return createFboLayer(layer, bounds, clip, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700583 } else {
584 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700585 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800586 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700587 if (layer->isEmpty()) {
588 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
Chet Haased48885a2012-08-28 17:43:28 -0700589 bounds.left, mSnapshot->height - bounds.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700590 layer->getWidth(), layer->getHeight(), 0);
591 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800592 } else {
593 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
Chet Haased48885a2012-08-28 17:43:28 -0700594 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
Romain Guy514fb182011-01-19 14:38:29 -0800595 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700596
Romain Guy54be1cd2011-06-13 19:04:27 -0700597 // Enqueue the buffer coordinates to clear the corresponding region later
598 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700599 }
Romain Guyeb993562010-10-05 18:14:38 -0700600 }
Romain Guyf86ef572010-07-01 11:05:42 -0700601
Romain Guyd55a8612010-06-28 17:42:46 -0700602 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700603}
604
Chet Haased48885a2012-08-28 17:43:28 -0700605bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700606 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700607
Chet Haased48885a2012-08-28 17:43:28 -0700608 mSnapshot->region = &mSnapshot->layer->region;
609 mSnapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700610
Chet Haased48885a2012-08-28 17:43:28 -0700611 mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
612 mSnapshot->fbo = layer->getFbo();
613 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
614 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
615 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
616 mSnapshot->height = bounds.getHeight();
617 mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
618 mSnapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700619
620 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700621 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
622 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700623
624 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700625 if (layer->isEmpty()) {
626 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
627 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700628 }
629
630 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700631 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700632
633#if DEBUG_LAYERS_AS_REGIONS
634 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
635 if (status != GL_FRAMEBUFFER_COMPLETE) {
Steve Block3762c312012-01-06 19:20:56 +0000636 ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
Romain Guy5b3b3522010-10-27 18:57:51 -0700637
638 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700639 layer->deleteTexture();
640 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700641
642 delete layer;
643
644 return false;
645 }
646#endif
647
648 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700649 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800650 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700651 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700652 glClear(GL_COLOR_BUFFER_BIT);
653
654 dirtyClip();
655
656 // Change the ortho projection
657 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
658 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
659
660 return true;
661}
662
Romain Guy1c740bc2010-09-13 18:00:09 -0700663/**
664 * Read the documentation of createLayer() before doing anything in this method.
665 */
Romain Guy1d83e192010-08-17 11:37:00 -0700666void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
667 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000668 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700669 return;
670 }
671
Romain Guy5b3b3522010-10-27 18:57:51 -0700672 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700673
674 if (fboLayer) {
Romain Guye0aa84b2012-04-03 19:30:26 -0700675 // Detach the texture from the FBO
676 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
677
Romain Guyeb993562010-10-05 18:14:38 -0700678 // Unbind current FBO and restore previous one
679 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
680 }
681
Romain Guy1d83e192010-08-17 11:37:00 -0700682 Layer* layer = current->layer;
683 const Rect& rect = layer->layer;
684
Romain Guy9ace8f52011-07-07 20:50:11 -0700685 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700686 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700687 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700688 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700689 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700690 }
691
Romain Guy03750a02010-10-18 14:06:08 -0700692 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700693
Romain Guya1d3c912011-12-13 14:55:06 -0800694 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700695
Romain Guy5b3b3522010-10-27 18:57:51 -0700696 // When the layer is stored in an FBO, we can save a bit of fillrate by
697 // drawing only the dirty region
698 if (fboLayer) {
699 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700700 if (layer->getColorFilter()) {
701 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800702 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700703 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700704 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800705 resetColorFilter();
706 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700707 } else if (!rect.isEmpty()) {
708 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
709 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700710 }
Romain Guy8b55f372010-08-18 17:10:07 -0700711
Romain Guyeb993562010-10-05 18:14:38 -0700712 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800713 // Note: No need to use glDiscardFramebufferEXT() since we never
714 // create/compose layers that are not on screen with this
715 // code path
716 // See LayerRenderer::destroyLayer(Layer*)
717
Romain Guyeb993562010-10-05 18:14:38 -0700718 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
719 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700720 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700721 }
722
Romain Guy746b7402010-10-26 16:27:31 -0700723 dirtyClip();
724
Romain Guyeb993562010-10-05 18:14:38 -0700725 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700726 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700727 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700728 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700729 delete layer;
730 }
731}
732
Romain Guyaa6c24c2011-04-28 18:40:04 -0700733void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700734 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700735
Romain Guy302a9df2011-08-16 13:55:02 -0700736 mat4& transform = layer->getTransform();
737 if (!transform.isIdentity()) {
738 save(0);
739 mSnapshot->transform->multiply(transform);
740 }
741
Romain Guyaa6c24c2011-04-28 18:40:04 -0700742 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700743 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700744 setupDrawWithTexture();
745 } else {
746 setupDrawWithExternalTexture();
747 }
748 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700749 setupDrawColor(alpha, alpha, alpha, alpha);
750 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700751 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700752 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700753 setupDrawPureColorUniforms();
754 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700755 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
756 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700757 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700758 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700759 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700760 if (mSnapshot->transform->isPureTranslate() &&
761 layer->getWidth() == (uint32_t) rect.getWidth() &&
762 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700763 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
764 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
765
Romain Guyd21b6e12011-11-30 20:21:23 -0800766 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700767 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
768 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800769 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700770 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
771 }
772 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700773 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
774
775 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
776
777 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700778
779 if (!transform.isIdentity()) {
780 restore();
781 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700782}
783
Romain Guy5b3b3522010-10-27 18:57:51 -0700784void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700785 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700786 const Rect& texCoords = layer->texCoords;
787 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
788 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700789
Romain Guy9ace8f52011-07-07 20:50:11 -0700790 float x = rect.left;
791 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700792 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700793 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700794 layer->getHeight() == (uint32_t) rect.getHeight();
795
796 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700797 // When we're swapping, the layer is already in screen coordinates
798 if (!swap) {
799 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
800 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
801 }
802
Romain Guyd21b6e12011-11-30 20:21:23 -0800803 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700804 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800805 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700806 }
807
808 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
809 layer->getTexture(), layer->getAlpha() / 255.0f,
810 layer->getMode(), layer->isBlend(),
811 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
812 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700813
Romain Guyaa6c24c2011-04-28 18:40:04 -0700814 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
815 } else {
816 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
817 drawTextureLayer(layer, rect);
818 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
819 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700820}
821
822void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700823 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700824 layer->setRegionAsRect();
825
Romain Guy40667672011-03-18 14:34:03 -0700826 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700827
Romain Guy5b3b3522010-10-27 18:57:51 -0700828 layer->region.clear();
829 return;
830 }
831
Romain Guy8a3957d2011-09-07 17:55:15 -0700832 // TODO: See LayerRenderer.cpp::generateMesh() for important
833 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800834 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700835 size_t count;
836 const android::Rect* rects = layer->region.getArray(&count);
837
Romain Guy9ace8f52011-07-07 20:50:11 -0700838 const float alpha = layer->getAlpha() / 255.0f;
839 const float texX = 1.0f / float(layer->getWidth());
840 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800841 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700842
843 TextureVertex* mesh = mCaches.getRegionMesh();
844 GLsizei numQuads = 0;
845
Romain Guy7230a742011-01-10 22:26:16 -0800846 setupDraw();
847 setupDrawWithTexture();
848 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800849 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700850 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800851 setupDrawProgram();
852 setupDrawDirtyRegionsDisabled();
853 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800854 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700855 setupDrawTexture(layer->getTexture());
856 if (mSnapshot->transform->isPureTranslate()) {
857 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
858 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
859
Romain Guyd21b6e12011-11-30 20:21:23 -0800860 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700861 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
862 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800863 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700864 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
865 }
Romain Guy15bc6432011-12-13 13:11:32 -0800866 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700867
868 for (size_t i = 0; i < count; i++) {
869 const android::Rect* r = &rects[i];
870
871 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800872 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700873 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800874 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700875
876 // TODO: Reject quads outside of the clip
877 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
878 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
879 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
880 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
881
882 numQuads++;
883
884 if (numQuads >= REGION_MESH_QUAD_COUNT) {
885 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
886 numQuads = 0;
887 mesh = mCaches.getRegionMesh();
888 }
889 }
890
891 if (numQuads > 0) {
892 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
893 }
894
Romain Guy7230a742011-01-10 22:26:16 -0800895 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700896
897#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800898 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700899#endif
900
901 layer->region.clear();
902 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700903}
904
Romain Guy3a3133d2011-02-01 22:59:58 -0800905void OpenGLRenderer::drawRegionRects(const Region& region) {
906#if DEBUG_LAYERS_AS_REGIONS
907 size_t count;
908 const android::Rect* rects = region.getArray(&count);
909
910 uint32_t colors[] = {
911 0x7fff0000, 0x7f00ff00,
912 0x7f0000ff, 0x7fff00ff,
913 };
914
915 int offset = 0;
916 int32_t top = rects[0].top;
917
918 for (size_t i = 0; i < count; i++) {
919 if (top != rects[i].top) {
920 offset ^= 0x2;
921 top = rects[i].top;
922 }
923
924 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
925 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
926 SkXfermode::kSrcOver_Mode);
927 }
928#endif
929}
930
Romain Guy5b3b3522010-10-27 18:57:51 -0700931void OpenGLRenderer::dirtyLayer(const float left, const float top,
932 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -0800933 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700934 Rect bounds(left, top, right, bottom);
935 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800936 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700937 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700938}
939
940void OpenGLRenderer::dirtyLayer(const float left, const float top,
941 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -0800942 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700943 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800944 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800945 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800946}
947
948void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -0800949 if (bounds.intersect(*mSnapshot->clipRect)) {
950 bounds.snapToPixelBoundaries();
951 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
952 if (!dirty.isEmpty()) {
953 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700954 }
955 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700956}
957
Romain Guy54be1cd2011-06-13 19:04:27 -0700958void OpenGLRenderer::clearLayerRegions() {
959 const size_t count = mLayers.size();
960 if (count == 0) return;
961
962 if (!mSnapshot->isIgnored()) {
963 // Doing several glScissor/glClear here can negatively impact
964 // GPUs with a tiler architecture, instead we draw quads with
965 // the Clear blending mode
966
967 // The list contains bounds that have already been clipped
968 // against their initial clip rect, and the current clip
969 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -0700970 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -0700971
972 Vertex mesh[count * 6];
973 Vertex* vertex = mesh;
974
975 for (uint32_t i = 0; i < count; i++) {
976 Rect* bounds = mLayers.itemAt(i);
977
978 Vertex::set(vertex++, bounds->left, bounds->bottom);
979 Vertex::set(vertex++, bounds->left, bounds->top);
980 Vertex::set(vertex++, bounds->right, bounds->top);
981 Vertex::set(vertex++, bounds->left, bounds->bottom);
982 Vertex::set(vertex++, bounds->right, bounds->top);
983 Vertex::set(vertex++, bounds->right, bounds->bottom);
984
985 delete bounds;
986 }
987
988 setupDraw(false);
989 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
990 setupDrawBlending(true, SkXfermode::kClear_Mode);
991 setupDrawProgram();
992 setupDrawPureColorUniforms();
993 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -0800994 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -0700995
Romain Guy54be1cd2011-06-13 19:04:27 -0700996 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -0700997
998 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -0700999 } else {
1000 for (uint32_t i = 0; i < count; i++) {
1001 delete mLayers.itemAt(i);
1002 }
1003 }
1004
1005 mLayers.clear();
1006}
1007
Romain Guybd6b79b2010-06-26 00:13:53 -07001008///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001009// Transforms
1010///////////////////////////////////////////////////////////////////////////////
1011
1012void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001013 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001014}
1015
1016void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001017 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001018}
1019
1020void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001021 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001022}
1023
Romain Guy807daf72011-01-18 11:19:19 -08001024void OpenGLRenderer::skew(float sx, float sy) {
1025 mSnapshot->transform->skew(sx, sy);
1026}
1027
Romain Guyf6a11b82010-06-23 17:47:49 -07001028void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001029 if (matrix) {
1030 mSnapshot->transform->load(*matrix);
1031 } else {
1032 mSnapshot->transform->loadIdentity();
1033 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001034}
1035
1036void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001037 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001038}
1039
1040void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001041 SkMatrix transform;
1042 mSnapshot->transform->copyTo(transform);
1043 transform.preConcat(*matrix);
1044 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001045}
1046
1047///////////////////////////////////////////////////////////////////////////////
1048// Clipping
1049///////////////////////////////////////////////////////////////////////////////
1050
Romain Guybb9524b2010-06-22 18:56:38 -07001051void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001052 Rect clip(*mSnapshot->clipRect);
1053 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001054
Romain Guy8a4ac612012-07-17 17:32:48 -07001055 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1056 clip.getWidth(), clip.getHeight())) {
1057 mDirtyClip = false;
1058 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001059}
1060
1061const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001062 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001063}
1064
Romain Guy8a4ac612012-07-17 17:32:48 -07001065bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1066 if (mSnapshot->isIgnored()) {
1067 return true;
1068 }
1069
1070 Rect r(left, top, right, bottom);
1071 mSnapshot->transform->mapRect(r);
1072 r.snapToPixelBoundaries();
1073
1074 Rect clipRect(*mSnapshot->clipRect);
1075 clipRect.snapToPixelBoundaries();
1076
1077 return !clipRect.intersects(r);
1078}
1079
Romain Guyc7d53492010-06-25 13:41:57 -07001080bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001081 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -07001082 return true;
1083 }
1084
Romain Guy1d83e192010-08-17 11:37:00 -07001085 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001086 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001087 r.snapToPixelBoundaries();
1088
1089 Rect clipRect(*mSnapshot->clipRect);
1090 clipRect.snapToPixelBoundaries();
1091
Romain Guy586cae32012-07-13 15:28:31 -07001092 bool rejected = !clipRect.intersects(r);
1093 if (!isDeferred() && !rejected) {
1094 mCaches.setScissorEnabled(!clipRect.contains(r));
1095 }
1096
1097 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001098}
1099
Romain Guy079ba2c2010-07-16 14:12:24 -07001100bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1101 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001102 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001103 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001104 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001105 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001106}
1107
Chet Haasea23eed82012-04-12 15:19:04 -07001108Rect* OpenGLRenderer::getClipRect() {
1109 return mSnapshot->clipRect;
1110}
1111
Romain Guyf6a11b82010-06-23 17:47:49 -07001112///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001113// Drawing commands
1114///////////////////////////////////////////////////////////////////////////////
1115
Romain Guy54be1cd2011-06-13 19:04:27 -07001116void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001117 // TODO: It would be best if we could do this before quickReject()
1118 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001119 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001120 if (mDirtyClip) {
1121 setScissorFromClip();
1122 }
1123 mDescription.reset();
1124 mSetShaderColor = false;
1125 mColorSet = false;
1126 mColorA = mColorR = mColorG = mColorB = 0.0f;
1127 mTextureUnit = 0;
1128 mTrackDirtyRegions = true;
1129}
1130
1131void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1132 mDescription.hasTexture = true;
1133 mDescription.hasAlpha8Texture = isAlpha8;
1134}
1135
Romain Guyaa6c24c2011-04-28 18:40:04 -07001136void OpenGLRenderer::setupDrawWithExternalTexture() {
1137 mDescription.hasExternalTexture = true;
1138}
1139
Romain Guy15bc6432011-12-13 13:11:32 -08001140void OpenGLRenderer::setupDrawNoTexture() {
1141 mCaches.disbaleTexCoordsVertexArray();
1142}
1143
Chet Haase5b0200b2011-04-13 17:58:08 -07001144void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001145 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001146}
1147
Romain Guyed6fcb02011-03-21 13:11:28 -07001148void OpenGLRenderer::setupDrawPoint(float pointSize) {
1149 mDescription.isPoint = true;
1150 mDescription.pointSize = pointSize;
1151}
1152
Romain Guy70ca14e2010-12-13 18:24:33 -08001153void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001154 setupDrawColor(color, (color >> 24) & 0xFF);
1155}
1156
1157void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1158 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001159 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1160 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001161 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001162 mColorR = a * ((color >> 16) & 0xFF);
1163 mColorG = a * ((color >> 8) & 0xFF);
1164 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001165 mColorSet = true;
1166 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1167}
1168
Romain Guy86568192010-12-14 15:55:39 -08001169void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1170 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001171 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1172 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001173 const float a = mColorA / 255.0f;
1174 mColorR = a * ((color >> 16) & 0xFF);
1175 mColorG = a * ((color >> 8) & 0xFF);
1176 mColorB = a * ((color ) & 0xFF);
1177 mColorSet = true;
1178 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1179}
1180
Romain Guy41210632012-07-16 17:04:24 -07001181void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1182 mCaches.fontRenderer->describe(mDescription, paint);
1183}
1184
Romain Guy70ca14e2010-12-13 18:24:33 -08001185void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1186 mColorA = a;
1187 mColorR = r;
1188 mColorG = g;
1189 mColorB = b;
1190 mColorSet = true;
1191 mSetShaderColor = mDescription.setColor(r, g, b, a);
1192}
1193
1194void OpenGLRenderer::setupDrawShader() {
1195 if (mShader) {
1196 mShader->describe(mDescription, mCaches.extensions);
1197 }
1198}
1199
1200void OpenGLRenderer::setupDrawColorFilter() {
1201 if (mColorFilter) {
1202 mColorFilter->describe(mDescription, mCaches.extensions);
1203 }
1204}
1205
Romain Guyf09ef512011-05-27 11:43:46 -07001206void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1207 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1208 mColorA = 1.0f;
1209 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001210 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001211 }
1212}
1213
Romain Guy70ca14e2010-12-13 18:24:33 -08001214void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001215 // When the blending mode is kClear_Mode, we need to use a modulate color
1216 // argb=1,0,0,0
1217 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001218 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1219 mDescription, swapSrcDst);
1220}
1221
1222void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001223 // When the blending mode is kClear_Mode, we need to use a modulate color
1224 // argb=1,0,0,0
1225 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001226 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1227 mDescription, swapSrcDst);
1228}
1229
1230void OpenGLRenderer::setupDrawProgram() {
1231 useProgram(mCaches.programCache.get(mDescription));
1232}
1233
1234void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1235 mTrackDirtyRegions = false;
1236}
1237
1238void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1239 bool ignoreTransform) {
1240 mModelView.loadTranslate(left, top, 0.0f);
1241 if (!ignoreTransform) {
1242 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1243 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1244 } else {
1245 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1246 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1247 }
1248}
1249
Chet Haase8a5cc922011-04-26 07:28:09 -07001250void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1251 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001252}
1253
Romain Guy70ca14e2010-12-13 18:24:33 -08001254void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1255 bool ignoreTransform, bool ignoreModelView) {
1256 if (!ignoreModelView) {
1257 mModelView.loadTranslate(left, top, 0.0f);
1258 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001259 } else {
1260 mModelView.loadIdentity();
1261 }
Romain Guy86568192010-12-14 15:55:39 -08001262 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1263 if (!ignoreTransform) {
1264 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1265 if (mTrackDirtyRegions && dirty) {
1266 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1267 }
1268 } else {
1269 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1270 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1271 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001272}
1273
Romain Guyed6fcb02011-03-21 13:11:28 -07001274void OpenGLRenderer::setupDrawPointUniforms() {
1275 int slot = mCaches.currentProgram->getUniform("pointSize");
1276 glUniform1f(slot, mDescription.pointSize);
1277}
1278
Romain Guy70ca14e2010-12-13 18:24:33 -08001279void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001280 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001281 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1282 }
1283}
1284
Romain Guy86568192010-12-14 15:55:39 -08001285void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001286 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001287 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001288 }
1289}
1290
Romain Guy70ca14e2010-12-13 18:24:33 -08001291void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1292 if (mShader) {
1293 if (ignoreTransform) {
1294 mModelView.loadInverse(*mSnapshot->transform);
1295 }
1296 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1297 }
1298}
1299
Romain Guy8d0d4782010-12-14 20:13:35 -08001300void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1301 if (mShader) {
1302 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1303 }
1304}
1305
Romain Guy70ca14e2010-12-13 18:24:33 -08001306void OpenGLRenderer::setupDrawColorFilterUniforms() {
1307 if (mColorFilter) {
1308 mColorFilter->setupProgram(mCaches.currentProgram);
1309 }
1310}
1311
Romain Guy41210632012-07-16 17:04:24 -07001312void OpenGLRenderer::setupDrawTextGammaUniforms() {
1313 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1314}
1315
Romain Guy70ca14e2010-12-13 18:24:33 -08001316void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001317 bool force = mCaches.bindMeshBuffer();
1318 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001319 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001320}
1321
1322void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1323 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001324 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001325 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001326}
1327
Romain Guyaa6c24c2011-04-28 18:40:04 -07001328void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1329 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001330 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001331 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001332}
1333
Romain Guy8f0095c2011-05-02 17:24:22 -07001334void OpenGLRenderer::setupDrawTextureTransform() {
1335 mDescription.hasTextureTransform = true;
1336}
1337
1338void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001339 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1340 GL_FALSE, &transform.data[0]);
1341}
1342
Romain Guy70ca14e2010-12-13 18:24:33 -08001343void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001344 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001345 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001346 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001347 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001348 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001349 }
Romain Guyd71dd362011-12-12 19:03:35 -08001350
Romain Guyf3a910b42011-12-12 20:35:21 -08001351 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001352 if (mCaches.currentProgram->texCoords >= 0) {
1353 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1354 }
1355
1356 mCaches.unbindIndicesBuffer();
1357}
1358
1359void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1360 bool force = mCaches.unbindMeshBuffer();
1361 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1362 if (mCaches.currentProgram->texCoords >= 0) {
1363 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001364 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001365}
1366
Chet Haase5b0200b2011-04-13 17:58:08 -07001367void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001368 bool force = mCaches.unbindMeshBuffer();
1369 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1370 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001371 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001372}
1373
1374/**
1375 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001376 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1377 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1378 * attributes (one per vertex) are values from zero to one that tells the fragment
1379 * shader where the fragment is in relation to the line width/length overall; these values are
1380 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1381 * region of the line.
1382 * Note that we only pass down the width values in this setup function. The length coordinates
1383 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001384 */
Chet Haase99585ad2011-05-02 15:00:16 -07001385void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001386 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001387 bool force = mCaches.unbindMeshBuffer();
1388 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1389 vertices, gAAVertexStride);
1390 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001391 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001392
Romain Guy7b631422012-04-04 11:38:54 -07001393 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001394 glEnableVertexAttribArray(widthSlot);
1395 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001396
Romain Guy7b631422012-04-04 11:38:54 -07001397 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001398 glEnableVertexAttribArray(lengthSlot);
1399 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001400
Chet Haase5b0200b2011-04-13 17:58:08 -07001401 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001402 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guy7b631422012-04-04 11:38:54 -07001403}
1404
1405void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1406 glDisableVertexAttribArray(widthSlot);
1407 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001408}
1409
Romain Guy70ca14e2010-12-13 18:24:33 -08001410void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001411}
1412
1413///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001414// Drawing
1415///////////////////////////////////////////////////////////////////////////////
1416
Chet Haase1271e2c2012-04-20 09:54:27 -07001417status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001418 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001419
Romain Guy0fe478e2010-11-08 12:08:41 -08001420 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1421 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001422 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001423 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001424 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001425
Romain Guy65549432012-03-26 16:45:05 -07001426 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001427}
1428
Chet Haaseed30fd82011-04-22 16:18:45 -07001429void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1430 if (displayList) {
1431 displayList->output(*this, level);
1432 }
1433}
1434
Romain Guya168d732011-03-18 16:50:13 -07001435void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1436 int alpha;
1437 SkXfermode::Mode mode;
1438 getAlphaAndMode(paint, &alpha, &mode);
1439
Romain Guya168d732011-03-18 16:50:13 -07001440 float x = left;
1441 float y = top;
1442
Romain Guye3c26852011-07-25 16:36:01 -07001443 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001444 bool ignoreTransform = false;
1445 if (mSnapshot->transform->isPureTranslate()) {
1446 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1447 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1448 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001449 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001450 } else {
1451 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001452 }
1453
1454 setupDraw();
1455 setupDrawWithTexture(true);
Romain Guy5b7a31502011-03-23 17:15:38 -07001456 if (paint) {
1457 setupDrawAlpha8Color(paint->getColor(), alpha);
1458 }
Romain Guya168d732011-03-18 16:50:13 -07001459 setupDrawColorFilter();
1460 setupDrawShader();
1461 setupDrawBlending(true, mode);
1462 setupDrawProgram();
1463 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001464
Romain Guya168d732011-03-18 16:50:13 -07001465 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001466 texture->setWrap(GL_CLAMP_TO_EDGE);
1467 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001468
Romain Guya168d732011-03-18 16:50:13 -07001469 setupDrawPureColorUniforms();
1470 setupDrawColorFilterUniforms();
1471 setupDrawShaderUniforms();
1472 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1473
1474 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1475
1476 finishDrawTexture();
1477}
1478
Chet Haase48659092012-05-31 15:21:51 -07001479status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001480 const float right = left + bitmap->width();
1481 const float bottom = top + bitmap->height();
1482
1483 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001484 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001485 }
1486
Romain Guya1d3c912011-12-13 14:55:06 -08001487 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001488 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001489 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001490 const AutoTexture autoCleanup(texture);
1491
Romain Guy211370f2012-02-01 16:10:55 -08001492 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001493 drawAlphaBitmap(texture, left, top, paint);
1494 } else {
1495 drawTextureRect(left, top, right, bottom, texture, paint);
1496 }
Chet Haase48659092012-05-31 15:21:51 -07001497
1498 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001499}
1500
Chet Haase48659092012-05-31 15:21:51 -07001501status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001502 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1503 const mat4 transform(*matrix);
1504 transform.mapRect(r);
1505
Romain Guy6926c722010-07-12 20:20:03 -07001506 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001507 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001508 }
1509
Romain Guya1d3c912011-12-13 14:55:06 -08001510 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001511 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001512 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001513 const AutoTexture autoCleanup(texture);
1514
Romain Guy5b3b3522010-10-27 18:57:51 -07001515 // This could be done in a cheaper way, all we need is pass the matrix
1516 // to the vertex shader. The save/restore is a bit overkill.
1517 save(SkCanvas::kMatrix_SaveFlag);
1518 concatMatrix(matrix);
1519 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1520 restore();
Chet Haase48659092012-05-31 15:21:51 -07001521
1522 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001523}
1524
Chet Haase48659092012-05-31 15:21:51 -07001525status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001526 const float right = left + bitmap->width();
1527 const float bottom = top + bitmap->height();
1528
1529 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001530 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001531 }
1532
1533 mCaches.activeTexture(0);
1534 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1535 const AutoTexture autoCleanup(texture);
1536
1537 drawTextureRect(left, top, right, bottom, texture, paint);
Chet Haase48659092012-05-31 15:21:51 -07001538
1539 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001540}
1541
Chet Haase48659092012-05-31 15:21:51 -07001542status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001543 float* vertices, int* colors, SkPaint* paint) {
1544 // TODO: Do a quickReject
1545 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001546 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001547 }
1548
Romain Guya1d3c912011-12-13 14:55:06 -08001549 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001550 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001551 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001552 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001553
Romain Guyd21b6e12011-11-30 20:21:23 -08001554 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1555 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001556
1557 int alpha;
1558 SkXfermode::Mode mode;
1559 getAlphaAndMode(paint, &alpha, &mode);
1560
Romain Guy5a7b4662011-01-20 19:09:30 -08001561 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001562
Romain Guyb18d2d02011-02-10 15:52:54 -08001563 float left = FLT_MAX;
1564 float top = FLT_MAX;
1565 float right = FLT_MIN;
1566 float bottom = FLT_MIN;
1567
Romain Guy211370f2012-02-01 16:10:55 -08001568 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001569
Romain Guya566b7c2011-01-23 16:36:11 -08001570 // TODO: Support the colors array
1571 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001572 TextureVertex* vertex = mesh;
1573 for (int32_t y = 0; y < meshHeight; y++) {
1574 for (int32_t x = 0; x < meshWidth; x++) {
1575 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1576
1577 float u1 = float(x) / meshWidth;
1578 float u2 = float(x + 1) / meshWidth;
1579 float v1 = float(y) / meshHeight;
1580 float v2 = float(y + 1) / meshHeight;
1581
1582 int ax = i + (meshWidth + 1) * 2;
1583 int ay = ax + 1;
1584 int bx = i;
1585 int by = bx + 1;
1586 int cx = i + 2;
1587 int cy = cx + 1;
1588 int dx = i + (meshWidth + 1) * 2 + 2;
1589 int dy = dx + 1;
1590
1591 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1592 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1593 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1594
1595 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1596 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1597 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001598
Romain Guyb18d2d02011-02-10 15:52:54 -08001599 if (hasActiveLayer) {
1600 // TODO: This could be optimized to avoid unnecessary ops
1601 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1602 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1603 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1604 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1605 }
Romain Guy5a7b4662011-01-20 19:09:30 -08001606 }
1607 }
1608
Romain Guyb18d2d02011-02-10 15:52:54 -08001609 if (hasActiveLayer) {
1610 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1611 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001612
Romain Guy5a7b4662011-01-20 19:09:30 -08001613 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1614 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001615 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001616
1617 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001618}
1619
Chet Haase48659092012-05-31 15:21:51 -07001620status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001621 float srcLeft, float srcTop, float srcRight, float srcBottom,
1622 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001623 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001624 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001625 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001626 }
1627
Romain Guya1d3c912011-12-13 14:55:06 -08001628 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001629 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001630 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001631 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001632
Romain Guy8ba548f2010-06-30 19:21:21 -07001633 const float width = texture->width;
1634 const float height = texture->height;
1635
Romain Guy68169722011-08-22 17:33:33 -07001636 const float u1 = fmax(0.0f, srcLeft / width);
1637 const float v1 = fmax(0.0f, srcTop / height);
1638 const float u2 = fmin(1.0f, srcRight / width);
1639 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001640
Romain Guy03750a02010-10-18 14:06:08 -07001641 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001642 resetDrawTextureTexCoords(u1, v1, u2, v2);
1643
Romain Guy03750a02010-10-18 14:06:08 -07001644 int alpha;
1645 SkXfermode::Mode mode;
1646 getAlphaAndMode(paint, &alpha, &mode);
1647
Romain Guyd21b6e12011-11-30 20:21:23 -08001648 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1649
Romain Guy211370f2012-02-01 16:10:55 -08001650 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001651 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1652 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1653
Romain Guyb5014982011-07-28 15:39:12 -07001654 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001655 // Enable linear filtering if the source rectangle is scaled
1656 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001657 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001658 }
Romain Guyb5014982011-07-28 15:39:12 -07001659
Romain Guyd21b6e12011-11-30 20:21:23 -08001660 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001661 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1662 texture->id, alpha / 255.0f, mode, texture->blend,
1663 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1664 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1665 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001666 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001667 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1668 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1669 GL_TRIANGLE_STRIP, gMeshCount);
1670 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001671
1672 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001673
1674 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001675}
1676
Chet Haase48659092012-05-31 15:21:51 -07001677status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001678 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001679 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07001680 int alpha;
1681 SkXfermode::Mode mode;
1682 getAlphaAndModeDirect(paint, &alpha, &mode);
1683
1684 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1685 left, top, right, bottom, alpha, mode);
1686}
1687
1688status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1689 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1690 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07001691 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001692 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001693 }
1694
Romain Guybe6f9dc2012-07-16 12:41:17 -07001695 alpha *= mSnapshot->alpha;
1696
Romain Guya1d3c912011-12-13 14:55:06 -08001697 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001698 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001699 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001700 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001701 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1702 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001703
Romain Guy2728f962010-10-08 18:36:15 -07001704 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001705 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001706
Romain Guy211370f2012-02-01 16:10:55 -08001707 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001708 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07001709 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001710 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001711 const float offsetX = left + mSnapshot->transform->getTranslateX();
1712 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001713 const size_t count = mesh->quads.size();
1714 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001715 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001716 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001717 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1718 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1719 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001720 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001721 dirtyLayer(left + bounds.left, top + bounds.top,
1722 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001723 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001724 }
1725 }
1726
Romain Guy211370f2012-02-01 16:10:55 -08001727 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001728 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1729 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1730
1731 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1732 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1733 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1734 true, !mesh->hasEmptyQuads);
1735 } else {
1736 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1737 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1738 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1739 true, !mesh->hasEmptyQuads);
1740 }
Romain Guy054dc182010-10-15 17:55:25 -07001741 }
Chet Haase48659092012-05-31 15:21:51 -07001742
1743 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001744}
1745
Chet Haase99ecdc42011-05-06 12:06:34 -07001746/**
Chet Haase858aa932011-05-12 09:06:00 -07001747 * This function uses a similar approach to that of AA lines in the drawLines() function.
1748 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1749 * shader to compute the translucency of the color, determined by whether a given pixel is
1750 * within that boundary region and how far into the region it is.
1751 */
1752void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001753 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001754 float inverseScaleX = 1.0f;
1755 float inverseScaleY = 1.0f;
Romain Guy04299382012-07-18 17:15:41 -07001756
Chet Haase858aa932011-05-12 09:06:00 -07001757 // The quad that we use needs to account for scaling.
Romain Guy211370f2012-02-01 16:10:55 -08001758 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase858aa932011-05-12 09:06:00 -07001759 Matrix4 *mat = mSnapshot->transform;
1760 float m00 = mat->data[Matrix4::kScaleX];
1761 float m01 = mat->data[Matrix4::kSkewY];
1762 float m02 = mat->data[2];
1763 float m10 = mat->data[Matrix4::kSkewX];
1764 float m11 = mat->data[Matrix4::kScaleX];
1765 float m12 = mat->data[6];
1766 float scaleX = sqrt(m00 * m00 + m01 * m01);
1767 float scaleY = sqrt(m10 * m10 + m11 * m11);
1768 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1769 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1770 }
1771
Chet Haase858aa932011-05-12 09:06:00 -07001772 float boundarySizeX = .5 * inverseScaleX;
1773 float boundarySizeY = .5 * inverseScaleY;
1774
1775 // Adjust the rect by the AA boundary padding
1776 left -= boundarySizeX;
1777 right += boundarySizeX;
1778 top -= boundarySizeY;
1779 bottom += boundarySizeY;
1780
Chet Haase858aa932011-05-12 09:06:00 -07001781 if (!quickReject(left, top, right, bottom)) {
Romain Guy04299382012-07-18 17:15:41 -07001782 setupDraw();
1783 setupDrawNoTexture();
1784 setupDrawAALine();
1785 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1786 setupDrawColorFilter();
1787 setupDrawShader();
1788 setupDrawBlending(true, mode);
1789 setupDrawProgram();
1790 setupDrawModelViewIdentity(true);
1791 setupDrawColorUniforms();
1792 setupDrawColorFilterUniforms();
1793 setupDrawShaderIdentityUniforms();
1794
1795 AAVertex rects[4];
1796 AAVertex* aaVertices = &rects[0];
1797 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1798 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1799
1800 int widthSlot;
1801 int lengthSlot;
1802
1803 float width = right - left;
1804 float height = bottom - top;
1805
Chris Craika798b952012-08-27 17:03:13 -07001806 float boundaryWidthProportion = .5 - ((width != 0) ? (2 * boundarySizeX) / width : 0);
1807 float boundaryHeightProportion = .5 - ((height != 0) ? (2 * boundarySizeY) / height : 0);
Romain Guy04299382012-07-18 17:15:41 -07001808 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1809 boundaryWidthProportion, widthSlot, lengthSlot);
1810
1811 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
Romain Guy04299382012-07-18 17:15:41 -07001812 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
Romain Guy04299382012-07-18 17:15:41 -07001813
Chet Haase858aa932011-05-12 09:06:00 -07001814 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1815 AAVertex::set(aaVertices++, left, top, 1, 0);
1816 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1817 AAVertex::set(aaVertices++, right, top, 0, 0);
1818 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guy7b631422012-04-04 11:38:54 -07001819
Romain Guy04299382012-07-18 17:15:41 -07001820 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1821
1822 finishDrawAALine(widthSlot, lengthSlot);
1823 }
Chet Haase858aa932011-05-12 09:06:00 -07001824}
1825
1826/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001827 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1828 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1829 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1830 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1831 * of the line. Hairlines are more involved because we need to account for transform scaling
1832 * to end up with a one-pixel-wide line in screen space..
1833 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1834 * in combination with values that we calculate and pass down in this method. The basic approach
1835 * is that the quad we create contains both the core line area plus a bounding area in which
1836 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1837 * proportion of the width and the length of a given segment is represented by the boundary
1838 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1839 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1840 * on the inside). This ends up giving the result we want, with pixels that are completely
1841 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1842 * how far into the boundary region they are, which is determined by shader interpolation.
1843 */
Chet Haase48659092012-05-31 15:21:51 -07001844status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1845 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07001846
1847 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001848 // We use half the stroke width here because we're going to position the quad
1849 // corner vertices half of the width away from the line endpoints
1850 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001851 // A stroke width of 0 has a special meaning in Skia:
1852 // it draws a line 1 px wide regardless of current transform
1853 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07001854
Chet Haase99ecdc42011-05-06 12:06:34 -07001855 float inverseScaleX = 1.0f;
1856 float inverseScaleY = 1.0f;
1857 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07001858
Chet Haase8a5cc922011-04-26 07:28:09 -07001859 int alpha;
1860 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07001861
Chet Haase8a5cc922011-04-26 07:28:09 -07001862 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001863 int verticesCount = count;
1864 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001865 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001866 verticesCount += (count - 4);
1867 }
1868
1869 if (isHairLine || isAA) {
1870 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1871 // the line on the screen should always be one pixel wide regardless of scale. For
1872 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001873 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001874 Matrix4 *mat = mSnapshot->transform;
1875 float m00 = mat->data[Matrix4::kScaleX];
1876 float m01 = mat->data[Matrix4::kSkewY];
1877 float m02 = mat->data[2];
1878 float m10 = mat->data[Matrix4::kSkewX];
1879 float m11 = mat->data[Matrix4::kScaleX];
1880 float m12 = mat->data[6];
Romain Guy7b631422012-04-04 11:38:54 -07001881
Romain Guy211370f2012-02-01 16:10:55 -08001882 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1883 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07001884
Chet Haase99ecdc42011-05-06 12:06:34 -07001885 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1886 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07001887
Chet Haase99ecdc42011-05-06 12:06:34 -07001888 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1889 scaled = true;
1890 }
1891 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001892 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001893
1894 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07001895
1896 mCaches.enableScissor();
1897
Chet Haase8a5cc922011-04-26 07:28:09 -07001898 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001899 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001900 if (isAA) {
1901 setupDrawAALine();
1902 }
1903 setupDrawColor(paint->getColor(), alpha);
1904 setupDrawColorFilter();
1905 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001906 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001907 setupDrawProgram();
1908 setupDrawModelViewIdentity(true);
1909 setupDrawColorUniforms();
1910 setupDrawColorFilterUniforms();
1911 setupDrawShaderIdentityUniforms();
1912
1913 if (isHairLine) {
1914 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001915 halfStrokeWidth = isAA? 1 : .5;
1916 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001917 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001918 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001919 }
Romain Guy7b631422012-04-04 11:38:54 -07001920
1921 int widthSlot;
1922 int lengthSlot;
1923
Chet Haase5b0200b2011-04-13 17:58:08 -07001924 Vertex lines[verticesCount];
1925 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001926
Chet Haase99585ad2011-05-02 15:00:16 -07001927 AAVertex wLines[verticesCount];
1928 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001929
Romain Guy211370f2012-02-01 16:10:55 -08001930 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001931 setupDrawVertices(vertices);
1932 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001933 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1934 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001935 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001936 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1937 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001938 // We will need to calculate the actual width proportion on each segment for
1939 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1940 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07001941 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1942 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001943 }
1944
Chet Haase99ecdc42011-05-06 12:06:34 -07001945 AAVertex* prevAAVertex = NULL;
1946 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001947
Chet Haase99585ad2011-05-02 15:00:16 -07001948 int boundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001949 int boundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07001950
Chet Haase5b0200b2011-04-13 17:58:08 -07001951 for (int i = 0; i < count; i += 4) {
1952 // a = start point, b = end point
1953 vec2 a(points[i], points[i + 1]);
1954 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07001955
Chet Haase99585ad2011-05-02 15:00:16 -07001956 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001957 float boundaryLengthProportion = 0;
1958 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001959
Chet Haase5b0200b2011-04-13 17:58:08 -07001960 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001961 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001962 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001963 if (isAA) {
1964 float wideningFactor;
1965 if (fabs(n.x) >= fabs(n.y)) {
1966 wideningFactor = fabs(1.0f / n.x);
1967 } else {
1968 wideningFactor = fabs(1.0f / n.y);
1969 }
1970 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001971 }
Romain Guy7b631422012-04-04 11:38:54 -07001972
Chet Haase99ecdc42011-05-06 12:06:34 -07001973 if (scaled) {
1974 n.x *= inverseScaleX;
1975 n.y *= inverseScaleY;
1976 }
1977 } else if (scaled) {
1978 // Extend n by .5 pixel on each side, post-transform
1979 vec2 extendedN = n.copyNormalized();
1980 extendedN /= 2;
1981 extendedN.x *= inverseScaleX;
1982 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07001983
Chet Haase99ecdc42011-05-06 12:06:34 -07001984 float extendedNLength = extendedN.length();
1985 // We need to set this value on the shader prior to drawing
1986 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1987 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001988 }
Romain Guy7b631422012-04-04 11:38:54 -07001989
Chet Haase5b0200b2011-04-13 17:58:08 -07001990 float x = n.x;
1991 n.x = -n.y;
1992 n.y = x;
1993
Chet Haase99585ad2011-05-02 15:00:16 -07001994 // aa lines expand the endpoint vertices to encompass the AA boundary
1995 if (isAA) {
1996 vec2 abVector = (b - a);
1997 length = abVector.length();
1998 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07001999
Chet Haase99ecdc42011-05-06 12:06:34 -07002000 if (scaled) {
2001 abVector.x *= inverseScaleX;
2002 abVector.y *= inverseScaleY;
2003 float abLength = abVector.length();
2004 boundaryLengthProportion = abLength / (length + abLength);
2005 } else {
2006 boundaryLengthProportion = .5 / (length + 1);
2007 }
Romain Guy7b631422012-04-04 11:38:54 -07002008
Chet Haase99ecdc42011-05-06 12:06:34 -07002009 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002010 a -= abVector;
2011 b += abVector;
2012 }
2013
Chet Haase5b0200b2011-04-13 17:58:08 -07002014 // Four corners of the rectangle defining a thick line
2015 vec2 p1 = a - n;
2016 vec2 p2 = a + n;
2017 vec2 p3 = b + n;
2018 vec2 p4 = b - n;
2019
Chet Haase99585ad2011-05-02 15:00:16 -07002020
Chet Haase5b0200b2011-04-13 17:58:08 -07002021 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2022 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2023 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2024 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2025
Romain Guy04299382012-07-18 17:15:41 -07002026 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002027 if (!isAA) {
2028 if (prevVertex != NULL) {
2029 // Issue two repeat vertices to create degenerate triangles to bridge
2030 // between the previous line and the new one. This is necessary because
2031 // we are creating a single triangle_strip which will contain
2032 // potentially discontinuous line segments.
2033 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2034 Vertex::set(vertices++, p1.x, p1.y);
2035 generatedVerticesCount += 2;
2036 }
Romain Guy7b631422012-04-04 11:38:54 -07002037
Chet Haase5b0200b2011-04-13 17:58:08 -07002038 Vertex::set(vertices++, p1.x, p1.y);
2039 Vertex::set(vertices++, p2.x, p2.y);
2040 Vertex::set(vertices++, p4.x, p4.y);
2041 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002042
Chet Haase5b0200b2011-04-13 17:58:08 -07002043 prevVertex = vertices - 1;
2044 generatedVerticesCount += 4;
2045 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002046 if (!isHairLine && scaled) {
2047 // Must set width proportions per-segment for scaled non-hairlines to use the
2048 // correct AA boundary dimensions
2049 if (boundaryWidthSlot < 0) {
2050 boundaryWidthSlot =
2051 mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07002052 }
Romain Guy7b631422012-04-04 11:38:54 -07002053
Chet Haase99ecdc42011-05-06 12:06:34 -07002054 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99ecdc42011-05-06 12:06:34 -07002055 }
Romain Guy7b631422012-04-04 11:38:54 -07002056
Chet Haase99585ad2011-05-02 15:00:16 -07002057 if (boundaryLengthSlot < 0) {
2058 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
Chet Haase99585ad2011-05-02 15:00:16 -07002059 }
Romain Guy7b631422012-04-04 11:38:54 -07002060
Chet Haase99ecdc42011-05-06 12:06:34 -07002061 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07002062
Chet Haase5b0200b2011-04-13 17:58:08 -07002063 if (prevAAVertex != NULL) {
2064 // Issue two repeat vertices to create degenerate triangles to bridge
2065 // between the previous line and the new one. This is necessary because
2066 // we are creating a single triangle_strip which will contain
2067 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002068 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2069 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2070 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002071 generatedVerticesCount += 2;
2072 }
Romain Guy7b631422012-04-04 11:38:54 -07002073
Chet Haase99585ad2011-05-02 15:00:16 -07002074 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2075 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2076 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2077 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002078
Chet Haase5b0200b2011-04-13 17:58:08 -07002079 prevAAVertex = aaVertices - 1;
2080 generatedVerticesCount += 4;
2081 }
Romain Guy7b631422012-04-04 11:38:54 -07002082
Chet Haase99585ad2011-05-02 15:00:16 -07002083 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2084 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2085 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002086 }
2087 }
Romain Guy7b631422012-04-04 11:38:54 -07002088
Chet Haase5b0200b2011-04-13 17:58:08 -07002089 if (generatedVerticesCount > 0) {
2090 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2091 }
Romain Guy7b631422012-04-04 11:38:54 -07002092
2093 if (isAA) {
2094 finishDrawAALine(widthSlot, lengthSlot);
2095 }
Chet Haase48659092012-05-31 15:21:51 -07002096
2097 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002098}
2099
Chet Haase48659092012-05-31 15:21:51 -07002100status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2101 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002102
2103 // TODO: The paint's cap style defines whether the points are square or circular
2104 // TODO: Handle AA for round points
2105
Chet Haase5b0200b2011-04-13 17:58:08 -07002106 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002107 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002108 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002109 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002110 if (isHairLine) {
2111 // Now that we know it's hairline, we can set the effective width, to be used later
2112 strokeWidth = 1.0f;
2113 }
2114 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002115 int alpha;
2116 SkXfermode::Mode mode;
2117 getAlphaAndMode(paint, &alpha, &mode);
2118
2119 int verticesCount = count >> 1;
2120 int generatedVerticesCount = 0;
2121
2122 TextureVertex pointsData[verticesCount];
2123 TextureVertex* vertex = &pointsData[0];
2124
Romain Guy04299382012-07-18 17:15:41 -07002125 // TODO: We should optimize this method to not generate vertices for points
2126 // that lie outside of the clip.
2127 mCaches.enableScissor();
2128
Romain Guyed6fcb02011-03-21 13:11:28 -07002129 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002130 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002131 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002132 setupDrawColor(paint->getColor(), alpha);
2133 setupDrawColorFilter();
2134 setupDrawShader();
2135 setupDrawBlending(mode);
2136 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002137 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002138 setupDrawColorUniforms();
2139 setupDrawColorFilterUniforms();
2140 setupDrawPointUniforms();
2141 setupDrawShaderIdentityUniforms();
2142 setupDrawMesh(vertex);
2143
2144 for (int i = 0; i < count; i += 2) {
2145 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2146 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002147
Chet Haase8a5cc922011-04-26 07:28:09 -07002148 float left = points[i] - halfWidth;
2149 float right = points[i] + halfWidth;
2150 float top = points[i + 1] - halfWidth;
2151 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002152
Chet Haase8a5cc922011-04-26 07:28:09 -07002153 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002154 }
2155
2156 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002157
2158 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002159}
2160
Chet Haase48659092012-05-31 15:21:51 -07002161status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002162 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002163 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002164
Romain Guyae88e5e2010-10-22 17:49:18 -07002165 Rect& clip(*mSnapshot->clipRect);
2166 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002167
Romain Guy3d58c032010-07-14 16:34:53 -07002168 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002169
2170 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002171}
Romain Guy9d5316e2010-06-24 19:30:36 -07002172
Chet Haase48659092012-05-31 15:21:51 -07002173status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2174 SkPaint* paint) {
2175 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002176 const AutoTexture autoCleanup(texture);
2177
2178 const float x = left + texture->left - texture->offset;
2179 const float y = top + texture->top - texture->offset;
2180
2181 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002182
2183 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002184}
2185
Chet Haase48659092012-05-31 15:21:51 -07002186status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002187 float rx, float ry, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002188 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002189
Romain Guya1d3c912011-12-13 14:55:06 -08002190 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002191 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2192 right - left, bottom - top, rx, ry, paint);
Chet Haase48659092012-05-31 15:21:51 -07002193 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002194}
2195
Chet Haase48659092012-05-31 15:21:51 -07002196status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2197 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002198
Romain Guya1d3c912011-12-13 14:55:06 -08002199 mCaches.activeTexture(0);
Romain Guy01d58e42011-01-19 21:54:02 -08002200 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Chet Haase48659092012-05-31 15:21:51 -07002201 return drawShape(x - radius, y - radius, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002202}
Romain Guy01d58e42011-01-19 21:54:02 -08002203
Chet Haase48659092012-05-31 15:21:51 -07002204status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2205 SkPaint* paint) {
2206 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002207
Romain Guya1d3c912011-12-13 14:55:06 -08002208 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002209 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002210 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002211}
2212
Chet Haase48659092012-05-31 15:21:51 -07002213status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -08002214 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002215 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002216
2217 if (fabs(sweepAngle) >= 360.0f) {
Chet Haase48659092012-05-31 15:21:51 -07002218 return drawOval(left, top, right, bottom, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002219 }
2220
Romain Guya1d3c912011-12-13 14:55:06 -08002221 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002222 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2223 startAngle, sweepAngle, useCenter, paint);
Chet Haase48659092012-05-31 15:21:51 -07002224 return drawShape(left, top, texture, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002225}
2226
Chet Haase48659092012-05-31 15:21:51 -07002227status_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002228 SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002229 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002230
Romain Guya1d3c912011-12-13 14:55:06 -08002231 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002232 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002233 return drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002234}
2235
Chet Haase48659092012-05-31 15:21:51 -07002236status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002237 if (p->getStyle() != SkPaint::kFill_Style) {
Chet Haase48659092012-05-31 15:21:51 -07002238 return drawRectAsShape(left, top, right, bottom, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002239 }
2240
Romain Guy6926c722010-07-12 20:20:03 -07002241 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002242 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002243 }
2244
Romain Guy026c5e162010-06-28 17:12:22 -07002245 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002246 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002247 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2248 if (!isMode) {
2249 // Assume SRC_OVER
2250 mode = SkXfermode::kSrcOver_Mode;
2251 }
2252 } else {
2253 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002254 }
2255
Romain Guy026c5e162010-06-28 17:12:22 -07002256 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002257 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002258 drawAARect(left, top, right, bottom, color, mode);
2259 } else {
2260 drawColorRect(left, top, right, bottom, color, mode);
2261 }
Chet Haase48659092012-05-31 15:21:51 -07002262
2263 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002264}
Romain Guy9d5316e2010-06-24 19:30:36 -07002265
Raph Levien416a8472012-07-19 22:48:17 -07002266void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2267 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2268 float x, float y) {
2269 mCaches.activeTexture(0);
2270
2271 // NOTE: The drop shadow will not perform gamma correction
2272 // if shader-based correction is enabled
2273 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2274 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2275 paint, text, bytesCount, count, mShadowRadius, positions);
2276 const AutoTexture autoCleanup(shadow);
2277
2278 const float sx = x - shadow->left + mShadowDx;
2279 const float sy = y - shadow->top + mShadowDy;
2280
2281 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2282 int shadowColor = mShadowColor;
2283 if (mShader) {
2284 shadowColor = 0xffffffff;
2285 }
2286
2287 setupDraw();
2288 setupDrawWithTexture(true);
2289 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2290 setupDrawColorFilter();
2291 setupDrawShader();
2292 setupDrawBlending(true, mode);
2293 setupDrawProgram();
2294 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2295 setupDrawTexture(shadow->id);
2296 setupDrawPureColorUniforms();
2297 setupDrawColorFilterUniforms();
2298 setupDrawShaderUniforms();
2299 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2300
2301 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2302}
2303
Chet Haase48659092012-05-31 15:21:51 -07002304status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002305 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002306 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002307 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002308 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002309 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002310
Romain Guy671d6cf2012-01-18 12:39:17 -08002311 // NOTE: Skia does not support perspective transform on drawPosText yet
2312 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002313 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002314 }
2315
2316 float x = 0.0f;
2317 float y = 0.0f;
2318 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2319 if (pureTranslate) {
2320 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2321 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2322 }
2323
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002324 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002325 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2326 paint->getTextSize());
2327
2328 int alpha;
2329 SkXfermode::Mode mode;
2330 getAlphaAndMode(paint, &alpha, &mode);
2331
Raph Levien416a8472012-07-19 22:48:17 -07002332 if (CC_UNLIKELY(mHasShadow)) {
2333 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2334 0.0f, 0.0f);
2335 }
2336
Romain Guy671d6cf2012-01-18 12:39:17 -08002337 // Pick the appropriate texture filtering
2338 bool linearFilter = mSnapshot->transform->changesBounds();
2339 if (pureTranslate && !linearFilter) {
2340 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2341 }
2342
2343 mCaches.activeTexture(0);
2344 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002345 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002346 setupDrawDirtyRegionsDisabled();
2347 setupDrawWithTexture(true);
2348 setupDrawAlpha8Color(paint->getColor(), alpha);
2349 setupDrawColorFilter();
2350 setupDrawShader();
2351 setupDrawBlending(true, mode);
2352 setupDrawProgram();
2353 setupDrawModelView(x, y, x, y, pureTranslate, true);
2354 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2355 setupDrawPureColorUniforms();
2356 setupDrawColorFilterUniforms();
2357 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002358 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002359
2360 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2361 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2362
Romain Guy211370f2012-02-01 16:10:55 -08002363 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002364
2365 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2366 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002367 if (hasActiveLayer) {
2368 if (!pureTranslate) {
2369 mSnapshot->transform->mapRect(bounds);
2370 }
2371 dirtyLayerUnchecked(bounds, getRegion());
2372 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002373 }
Chet Haase48659092012-05-31 15:21:51 -07002374
2375 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002376}
2377
Romain Guyc2525952012-07-27 16:41:22 -07002378status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002379 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002380 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002381 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002382 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002383 }
2384
Chet Haasea1cff502012-02-21 13:43:44 -08002385 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002386 switch (paint->getTextAlign()) {
2387 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002388 x -= length / 2.0f;
2389 break;
2390 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002391 x -= length;
2392 break;
2393 default:
2394 break;
2395 }
2396
Romain Guycac5fd32011-12-01 20:08:50 -08002397 SkPaint::FontMetrics metrics;
2398 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002399 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002400 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002401 }
2402
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002403 const float oldX = x;
2404 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002405 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002406 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002407 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2408 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2409 }
2410
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002411#if DEBUG_GLYPHS
Romain Guyc2525952012-07-27 16:41:22 -07002412 ALOGD("OpenGLRenderer drawText() with FontID=%d",
Raph Levien996e57c2012-07-23 15:22:52 -07002413 SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002414#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002415
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002416 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002417 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002418 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002419
Romain Guy86568192010-12-14 15:55:39 -08002420 int alpha;
2421 SkXfermode::Mode mode;
2422 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002423
Romain Guy211370f2012-02-01 16:10:55 -08002424 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002425 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2426 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002427 }
2428
Romain Guy6620c6d2010-12-06 18:07:02 -08002429 // Pick the appropriate texture filtering
2430 bool linearFilter = mSnapshot->transform->changesBounds();
2431 if (pureTranslate && !linearFilter) {
2432 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2433 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002434
Romain Guy16c88082012-06-11 16:03:47 -07002435 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002436 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002437 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002438 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002439 setupDrawDirtyRegionsDisabled();
2440 setupDrawWithTexture(true);
2441 setupDrawAlpha8Color(paint->getColor(), alpha);
2442 setupDrawColorFilter();
2443 setupDrawShader();
2444 setupDrawBlending(true, mode);
2445 setupDrawProgram();
2446 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002447 // See comment above; the font renderer must use texture unit 0
2448 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002449 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2450 setupDrawPureColorUniforms();
2451 setupDrawColorFilterUniforms();
2452 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002453 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002454
Romain Guy6620c6d2010-12-06 18:07:02 -08002455 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002456 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2457
Romain Guy211370f2012-02-01 16:10:55 -08002458 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002459
Raph Levien996e57c2012-07-23 15:22:52 -07002460 bool status;
Raph Levien8b4072d2012-07-30 15:50:00 -07002461 if (paint->getTextAlign() != SkPaint::kLeft_Align) {
2462 SkPaint paintCopy(*paint);
2463 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2464 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Raph Levien996e57c2012-07-23 15:22:52 -07002465 positions, hasActiveLayer ? &bounds : NULL);
2466 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002467 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2468 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002469 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002470
2471 if (status && hasActiveLayer) {
2472 if (!pureTranslate) {
2473 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002474 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002475 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002476 }
Romain Guy694b5192010-07-21 21:33:20 -07002477
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002478 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002479
2480 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002481}
2482
Chet Haase48659092012-05-31 15:21:51 -07002483status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002484 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002485 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2486 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002487 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002488 }
2489
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002490 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002491 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2492 paint->getTextSize());
2493
2494 int alpha;
2495 SkXfermode::Mode mode;
2496 getAlphaAndMode(paint, &alpha, &mode);
2497
2498 mCaches.activeTexture(0);
2499 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002500 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002501 setupDrawDirtyRegionsDisabled();
2502 setupDrawWithTexture(true);
2503 setupDrawAlpha8Color(paint->getColor(), alpha);
2504 setupDrawColorFilter();
2505 setupDrawShader();
2506 setupDrawBlending(true, mode);
2507 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002508 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002509 setupDrawTexture(fontRenderer.getTexture(true));
2510 setupDrawPureColorUniforms();
2511 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002512 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002513 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002514
Romain Guy97771732012-02-28 18:17:02 -08002515 const Rect* clip = &mSnapshot->getLocalClip();
2516 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002517
Romain Guy97771732012-02-28 18:17:02 -08002518 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002519
2520 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2521 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002522 if (hasActiveLayer) {
2523 mSnapshot->transform->mapRect(bounds);
2524 dirtyLayerUnchecked(bounds, getRegion());
2525 }
Romain Guy97771732012-02-28 18:17:02 -08002526 }
Chet Haase48659092012-05-31 15:21:51 -07002527
2528 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002529}
2530
Chet Haase48659092012-05-31 15:21:51 -07002531status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2532 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002533
Romain Guya1d3c912011-12-13 14:55:06 -08002534 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002535
Romain Guy33f6beb2012-02-16 19:24:51 -08002536 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002537 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002538 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002539 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002540
Romain Guy8b55f372010-08-18 17:10:07 -07002541 const float x = texture->left - texture->offset;
2542 const float y = texture->top - texture->offset;
2543
Romain Guy01d58e42011-01-19 21:54:02 -08002544 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002545
2546 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002547}
2548
Chet Haase48659092012-05-31 15:21:51 -07002549status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guyada830f2011-01-13 12:13:20 -08002550 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Chet Haase48659092012-05-31 15:21:51 -07002551 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002552 }
2553
Romain Guy4ff0cf42012-08-06 14:51:10 -07002554 bool debugLayerUpdate = false;
2555
Romain Guy2bf68f02012-03-02 13:37:47 -08002556 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
2557 OpenGLRenderer* renderer = layer->renderer;
2558 Rect& dirty = layer->dirtyRect;
2559
2560 interrupt();
2561 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
2562 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
Chet Haase1271e2c2012-04-20 09:54:27 -07002563 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
Romain Guy2bf68f02012-03-02 13:37:47 -08002564 renderer->finish();
2565 resume();
2566
2567 dirty.setEmpty();
2568 layer->deferredUpdateScheduled = false;
2569 layer->renderer = NULL;
2570 layer->displayList = NULL;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002571
2572 debugLayerUpdate = mCaches.debugLayersUpdates;
Romain Guy2bf68f02012-03-02 13:37:47 -08002573 }
2574
Romain Guya1d3c912011-12-13 14:55:06 -08002575 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002576
2577 int alpha;
2578 SkXfermode::Mode mode;
2579 getAlphaAndMode(paint, &alpha, &mode);
2580
Romain Guy9ace8f52011-07-07 20:50:11 -07002581 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002582
Romain Guy211370f2012-02-01 16:10:55 -08002583 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002584 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002585 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002586 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002587 const float a = alpha / 255.0f;
Romain Guyf219da52011-01-16 12:54:25 -08002588
Romain Guyc88e3572011-01-22 00:32:12 -08002589 setupDraw();
2590 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002591 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002592 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002593 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002594 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002595 setupDrawPureColorUniforms();
2596 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002597 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002598 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002599 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2600 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002601
Romain Guyd21b6e12011-11-30 20:21:23 -08002602 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002603 setupDrawModelViewTranslate(tx, ty,
2604 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002605 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002606 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002607 setupDrawModelViewTranslate(x, y,
2608 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2609 }
Romain Guyc88e3572011-01-22 00:32:12 -08002610 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002611
Romain Guyc88e3572011-01-22 00:32:12 -08002612 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2613 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002614
Romain Guyc88e3572011-01-22 00:32:12 -08002615 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002616
2617#if DEBUG_LAYERS_AS_REGIONS
2618 drawRegionRects(layer->region);
2619#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002620 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002621
2622 if (debugLayerUpdate) {
2623 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2624 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2625 }
Romain Guyf219da52011-01-16 12:54:25 -08002626 }
Chet Haase48659092012-05-31 15:21:51 -07002627
2628 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002629}
2630
Romain Guy6926c722010-07-12 20:20:03 -07002631///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002632// Shaders
2633///////////////////////////////////////////////////////////////////////////////
2634
2635void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002636 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002637}
2638
Romain Guy06f96e22010-07-30 19:18:16 -07002639void OpenGLRenderer::setupShader(SkiaShader* shader) {
2640 mShader = shader;
2641 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002642 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002643 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002644}
2645
Romain Guyd27977d2010-07-14 19:18:51 -07002646///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002647// Color filters
2648///////////////////////////////////////////////////////////////////////////////
2649
2650void OpenGLRenderer::resetColorFilter() {
2651 mColorFilter = NULL;
2652}
2653
2654void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2655 mColorFilter = filter;
2656}
2657
2658///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002659// Drop shadow
2660///////////////////////////////////////////////////////////////////////////////
2661
2662void OpenGLRenderer::resetShadow() {
2663 mHasShadow = false;
2664}
2665
2666void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2667 mHasShadow = true;
2668 mShadowRadius = radius;
2669 mShadowDx = dx;
2670 mShadowDy = dy;
2671 mShadowColor = color;
2672}
2673
2674///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002675// Draw filters
2676///////////////////////////////////////////////////////////////////////////////
2677
2678void OpenGLRenderer::resetPaintFilter() {
2679 mHasDrawFilter = false;
2680}
2681
2682void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2683 mHasDrawFilter = true;
2684 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2685 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2686}
2687
2688SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002689 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002690
2691 uint32_t flags = paint->getFlags();
2692
2693 mFilteredPaint = *paint;
2694 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2695
2696 return &mFilteredPaint;
2697}
2698
2699///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002700// Drawing implementation
2701///////////////////////////////////////////////////////////////////////////////
2702
Romain Guy01d58e42011-01-19 21:54:02 -08002703void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2704 float x, float y, SkPaint* paint) {
2705 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2706 return;
2707 }
2708
2709 int alpha;
2710 SkXfermode::Mode mode;
2711 getAlphaAndMode(paint, &alpha, &mode);
2712
2713 setupDraw();
2714 setupDrawWithTexture(true);
2715 setupDrawAlpha8Color(paint->getColor(), alpha);
2716 setupDrawColorFilter();
2717 setupDrawShader();
2718 setupDrawBlending(true, mode);
2719 setupDrawProgram();
2720 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2721 setupDrawTexture(texture->id);
2722 setupDrawPureColorUniforms();
2723 setupDrawColorFilterUniforms();
2724 setupDrawShaderUniforms();
2725 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2726
2727 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2728
2729 finishDrawTexture();
2730}
2731
Romain Guyf607bdc2010-09-10 19:20:06 -07002732// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002733#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2734#define kStdUnderline_Offset (1.0f / 9.0f)
2735#define kStdUnderline_Thickness (1.0f / 18.0f)
2736
2737void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2738 float x, float y, SkPaint* paint) {
2739 // Handle underline and strike-through
2740 uint32_t flags = paint->getFlags();
2741 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002742 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002743 float underlineWidth = length;
2744 // If length is > 0.0f, we already measured the text for the text alignment
2745 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002746 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002747 }
2748
Romain Guy211370f2012-02-01 16:10:55 -08002749 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002750 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002751 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002752
Raph Levien8b4072d2012-07-30 15:50:00 -07002753 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07002754 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002755
Romain Guyf6834472011-01-23 13:32:12 -08002756 int linesCount = 0;
2757 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2758 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2759
2760 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002761 float points[pointsCount];
2762 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002763
2764 if (flags & SkPaint::kUnderlineText_Flag) {
2765 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002766 points[currentPoint++] = left;
2767 points[currentPoint++] = top;
2768 points[currentPoint++] = left + underlineWidth;
2769 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002770 }
2771
2772 if (flags & SkPaint::kStrikeThruText_Flag) {
2773 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002774 points[currentPoint++] = left;
2775 points[currentPoint++] = top;
2776 points[currentPoint++] = left + underlineWidth;
2777 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002778 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002779
Romain Guy726aeba2011-06-01 14:52:00 -07002780 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002781
Romain Guy726aeba2011-06-01 14:52:00 -07002782 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002783 }
2784 }
2785}
2786
Romain Guy026c5e162010-06-28 17:12:22 -07002787void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002788 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002789 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002790 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002791 color |= 0x00ffffff;
2792 }
2793
Romain Guy70ca14e2010-12-13 18:24:33 -08002794 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002795 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07002796 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08002797 setupDrawShader();
2798 setupDrawColorFilter();
2799 setupDrawBlending(mode);
2800 setupDrawProgram();
2801 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2802 setupDrawColorUniforms();
2803 setupDrawShaderUniforms(ignoreTransform);
2804 setupDrawColorFilterUniforms();
2805 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002806
Romain Guyc95c8d62010-09-17 15:31:32 -07002807 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2808}
2809
Romain Guy82ba8142010-07-09 13:25:56 -07002810void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002811 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002812 int alpha;
2813 SkXfermode::Mode mode;
2814 getAlphaAndMode(paint, &alpha, &mode);
2815
Romain Guyd21b6e12011-11-30 20:21:23 -08002816 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002817
Romain Guy211370f2012-02-01 16:10:55 -08002818 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002819 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2820 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2821
Romain Guyd21b6e12011-11-30 20:21:23 -08002822 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002823 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2824 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2825 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2826 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002827 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002828 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2829 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2830 GL_TRIANGLE_STRIP, gMeshCount);
2831 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002832}
2833
Romain Guybd6b79b2010-06-26 00:13:53 -07002834void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002835 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2836 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002837 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002838}
2839
2840void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002841 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002842 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002843 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002844
Romain Guy746b7402010-10-26 16:27:31 -07002845 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002846 setupDrawWithTexture();
2847 setupDrawColor(alpha, alpha, alpha, alpha);
2848 setupDrawColorFilter();
2849 setupDrawBlending(blend, mode, swapSrcDst);
2850 setupDrawProgram();
2851 if (!dirty) {
2852 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002853 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002854 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002855 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002856 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002857 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002858 }
Romain Guy86568192010-12-14 15:55:39 -08002859 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002860 setupDrawColorFilterUniforms();
2861 setupDrawTexture(texture);
2862 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002863
Romain Guy6820ac82010-09-15 18:11:50 -07002864 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002865
2866 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002867}
2868
Romain Guya5aed0d2010-09-09 14:42:43 -07002869void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002870 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002871 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07002872
Romain Guy82ba8142010-07-09 13:25:56 -07002873 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002874 // These blend modes are not supported by OpenGL directly and have
2875 // to be implemented using shaders. Since the shader will perform
2876 // the blending, turn blending off here
2877 // If the blend mode cannot be implemented using shaders, fall
2878 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07002879 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy211370f2012-02-01 16:10:55 -08002880 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002881 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002882 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002883
Romain Guy82bc7a72012-01-03 14:13:39 -08002884 if (mCaches.blend) {
2885 glDisable(GL_BLEND);
2886 mCaches.blend = false;
2887 }
2888
2889 return;
2890 } else {
2891 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002892 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002893 }
2894
2895 if (!mCaches.blend) {
2896 glEnable(GL_BLEND);
2897 }
2898
2899 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2900 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2901
2902 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2903 glBlendFunc(sourceMode, destMode);
2904 mCaches.lastSrcMode = sourceMode;
2905 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002906 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002907 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002908 glDisable(GL_BLEND);
2909 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002910 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002911}
2912
Romain Guy889f8d12010-07-29 14:37:42 -07002913bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002914 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002915 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002916 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002917 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002918 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002919 }
Romain Guy6926c722010-07-12 20:20:03 -07002920 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002921}
2922
Romain Guy026c5e162010-06-28 17:12:22 -07002923void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002924 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002925 TextureVertex::setUV(v++, u1, v1);
2926 TextureVertex::setUV(v++, u2, v1);
2927 TextureVertex::setUV(v++, u1, v2);
2928 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002929}
2930
Chet Haase5c13d892010-10-08 08:37:55 -07002931void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07002932 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07002933 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07002934}
2935
Romain Guy9d5316e2010-06-24 19:30:36 -07002936}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002937}; // namespace android