blob: 20c16cd82f838f601b837500f399fa374ba27449 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080036#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070037
38namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070039namespace uirenderer {
40
41///////////////////////////////////////////////////////////////////////////////
42// Defines
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guy759ea802010-09-16 20:49:46 -070045#define RAD_TO_DEG (180.0f / 3.14159265f)
46#define MIN_ANGLE 0.001f
47
Romain Guyf8773082012-07-12 18:01:00 -070048#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070049
Romain Guyd21b6e12011-11-30 20:21:23 -080050#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51
Romain Guy9d5316e2010-06-24 19:30:36 -070052///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
Romain Guy889f8d12010-07-29 14:37:42 -070056/**
57 * Structure mapping Skia xfermodes to OpenGL blending factors.
58 */
59struct Blender {
60 SkXfermode::Mode mode;
61 GLenum src;
62 GLenum dst;
63}; // struct Blender
64
Romain Guy026c5e162010-06-28 17:12:22 -070065// In this array, the index of each Blender equals the value of the first
66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070068 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
81 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
82 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070083};
Romain Guye4d01122010-06-16 18:44:05 -070084
Romain Guy87a76572010-09-13 18:11:21 -070085// This array contains the swapped version of each SkXfermode. For instance
86// this array's SrcOver blending mode is actually DstOver. You can refer to
87// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070088static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070089 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
90 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
91 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
92 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
93 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
94 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
95 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
96 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
97 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
99 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
100 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
102 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
103 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700104};
105
Romain Guyf6a11b82010-06-23 17:47:49 -0700106///////////////////////////////////////////////////////////////////////////////
107// Constructors/destructor
108///////////////////////////////////////////////////////////////////////////////
109
Romain Guyfb8b7632010-08-23 21:05:08 -0700110OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700111 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700112 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700113 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800114 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700115
Romain Guyac670c02010-07-27 17:39:27 -0700116 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117
Romain Guyae5575b2010-07-29 18:48:04 -0700118 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guy85bf02f2010-06-22 13:11:24 -0700121OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700122 // The context has already been destroyed at this point, do not call
123 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700124}
125
Romain Guyf6a11b82010-06-23 17:47:49 -0700126///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800127// Debug
128///////////////////////////////////////////////////////////////////////////////
129
130void OpenGLRenderer::startMark(const char* name) const {
131 mCaches.startMark(0, name);
132}
133
134void OpenGLRenderer::endMark() const {
135 mCaches.endMark();
136}
137
138///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700139// Setup
140///////////////////////////////////////////////////////////////////////////////
141
Romain Guy530041d2012-01-25 18:56:29 -0800142uint32_t OpenGLRenderer::getStencilSize() {
143 return STENCIL_BUFFER_SIZE;
144}
145
Romain Guy49c5fc02012-05-15 11:10:01 -0700146bool OpenGLRenderer::isDeferred() {
147 return false;
148}
149
Romain Guy85bf02f2010-06-22 13:11:24 -0700150void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700151 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700152
153 mWidth = width;
154 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700155
156 mFirstSnapshot->height = height;
157 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700158
Romain Guy3e263fa2011-12-12 16:47:48 -0800159 glDisable(GL_DITHER);
Romain Guy3e263fa2011-12-12 16:47:48 -0800160 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Romain Guy15bc6432011-12-13 13:11:32 -0800161
Romain Guy3e263fa2011-12-12 16:47:48 -0800162 glEnableVertexAttribArray(Program::kBindingPosition);
Romain Guye4d01122010-06-16 18:44:05 -0700163}
164
Chet Haase44b2fe32012-06-06 19:03:58 -0700165int OpenGLRenderer::prepare(bool opaque) {
166 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800167}
168
Chet Haase44b2fe32012-06-06 19:03:58 -0700169int OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800170 mCaches.clearGarbage();
171
Romain Guy8aef54f2010-09-01 15:13:49 -0700172 mSnapshot = new Snapshot(mFirstSnapshot,
173 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800174 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700175 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700176
Romain Guy7d7b5492011-01-24 16:33:45 -0800177 mSnapshot->setClip(left, top, right, bottom);
Romain Guyddf74372012-05-22 14:07:07 -0700178 mDirtyClip = opaque;
179
180 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800181
Romain Guy6b7bd242010-10-06 19:49:23 -0700182 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700183 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700184 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700185 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700186 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700187 } else {
188 mCaches.resetScissor();
189 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700190
191 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700192}
193
194void OpenGLRenderer::syncState() {
195 glViewport(0, 0, mWidth, mHeight);
196
197 if (mCaches.blend) {
198 glEnable(GL_BLEND);
199 } else {
200 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700201 }
Romain Guybb9524b2010-06-22 18:56:38 -0700202}
203
Romain Guyb025b9c2010-09-16 14:16:48 -0700204void OpenGLRenderer::finish() {
205#if DEBUG_OPENGL
206 GLenum status = GL_NO_ERROR;
207 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000208 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800209 switch (status) {
Romain Guya44a63a2012-04-26 14:05:02 -0700210 case GL_INVALID_ENUM:
211 ALOGE(" GL_INVALID_ENUM");
212 break;
213 case GL_INVALID_VALUE:
214 ALOGE(" GL_INVALID_VALUE");
215 break;
216 case GL_INVALID_OPERATION:
217 ALOGE(" GL_INVALID_OPERATION");
218 break;
Romain Guya07105b2011-01-10 21:14:18 -0800219 case GL_OUT_OF_MEMORY:
Romain Guya44a63a2012-04-26 14:05:02 -0700220 ALOGE(" Out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800221 break;
222 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700223 }
224#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800225#if DEBUG_MEMORY_USAGE
226 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800227#else
228 if (mCaches.getDebugLevel() & kDebugMemory) {
229 mCaches.dumpMemoryUsage();
230 }
Romain Guyc15008e2010-11-10 11:59:15 -0800231#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700232}
233
Romain Guy6c319ca2011-01-11 14:29:25 -0800234void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700235 if (mCaches.currentProgram) {
236 if (mCaches.currentProgram->isInUse()) {
237 mCaches.currentProgram->remove();
238 mCaches.currentProgram = NULL;
239 }
240 }
Romain Guy50c0f092010-10-19 11:42:22 -0700241 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800242 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800243 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800244 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700245}
246
Romain Guy6c319ca2011-01-11 14:29:25 -0800247void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800248 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
249
250 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy3e263fa2011-12-12 16:47:48 -0800251 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
252
Chet Haase80250612012-08-15 13:46:54 -0700253 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700254 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800255 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700256 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700257
Romain Guya1d3c912011-12-13 14:55:06 -0800258 mCaches.activeTexture(0);
Chet Haase08837c22011-11-28 11:53:21 -0800259 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guyf607bdc2010-09-10 19:20:06 -0700260
Romain Guy50c0f092010-10-19 11:42:22 -0700261 mCaches.blend = true;
262 glEnable(GL_BLEND);
263 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
264 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700265}
266
Romain Guyba6be8a2012-04-23 18:22:09 -0700267void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700268 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700269}
270
271void OpenGLRenderer::attachFunctor(Functor* functor) {
272 mFunctors.add(functor);
273}
274
Romain Guy8f3b8e32012-03-27 16:33:45 -0700275status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
276 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700277 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700278
Romain Guyba6be8a2012-04-23 18:22:09 -0700279 if (count > 0) {
280 SortedVector<Functor*> functors(mFunctors);
281 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700282
Romain Guyba6be8a2012-04-23 18:22:09 -0700283 DrawGlInfo info;
284 info.clipLeft = 0;
285 info.clipTop = 0;
286 info.clipRight = 0;
287 info.clipBottom = 0;
288 info.isLayer = false;
289 info.width = 0;
290 info.height = 0;
291 memset(info.transform, 0, sizeof(float) * 16);
292
293 for (size_t i = 0; i < count; i++) {
294 Functor* f = functors.itemAt(i);
295 result |= (*f)(DrawGlInfo::kModeProcess, &info);
296
Chris Craikc2c95432012-04-25 15:13:52 -0700297 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700298 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
299 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700300 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700301
Chris Craikc2c95432012-04-25 15:13:52 -0700302 if (result & DrawGlInfo::kStatusInvoke) {
303 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700304 }
305 }
306 }
307
Romain Guyc189ef52012-04-25 20:02:53 -0700308 mCaches.activeTexture(0);
309
Romain Guy8f3b8e32012-03-27 16:33:45 -0700310 return result;
311}
312
313status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800314 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700315 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700316
Romain Guy8a4ac612012-07-17 17:32:48 -0700317 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800318 if (mDirtyClip) {
319 setScissorFromClip();
320 }
Romain Guyd643bb52011-03-01 14:55:21 -0800321
Romain Guy80911b82011-03-16 15:30:12 -0700322 Rect clip(*mSnapshot->clipRect);
323 clip.snapToPixelBoundaries();
324
Romain Guyd643bb52011-03-01 14:55:21 -0800325 // Since we don't know what the functor will draw, let's dirty
326 // tne entire clip region
327 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800328 dirtyLayerUnchecked(clip, getRegion());
329 }
Romain Guyd643bb52011-03-01 14:55:21 -0800330
Romain Guy08aa2cb2011-03-17 11:06:57 -0700331 DrawGlInfo info;
332 info.clipLeft = clip.left;
333 info.clipTop = clip.top;
334 info.clipRight = clip.right;
335 info.clipBottom = clip.bottom;
336 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700337 info.width = getSnapshot()->viewport.getWidth();
338 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700339 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700340
Chet Haase48659092012-05-31 15:21:51 -0700341 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800342
Romain Guy8f3b8e32012-03-27 16:33:45 -0700343 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700344 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800345 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700346
Chris Craik65924a32012-04-05 17:52:11 -0700347 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700348 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700349 }
Romain Guycabfcc12011-03-07 18:06:46 -0800350 }
351
Chet Haasedaf98e92011-01-10 14:10:36 -0800352 resume();
Romain Guy65549432012-03-26 16:45:05 -0700353 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800354}
355
Romain Guyf6a11b82010-06-23 17:47:49 -0700356///////////////////////////////////////////////////////////////////////////////
357// State management
358///////////////////////////////////////////////////////////////////////////////
359
Romain Guybb9524b2010-06-22 18:56:38 -0700360int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700361 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700362}
363
364int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700365 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700366}
367
368void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700369 if (mSaveCount > 1) {
370 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700371 }
Romain Guybb9524b2010-06-22 18:56:38 -0700372}
373
374void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700375 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700376
Romain Guy8fb95422010-08-17 18:38:51 -0700377 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700378 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700379 }
Romain Guybb9524b2010-06-22 18:56:38 -0700380}
381
Romain Guy8aef54f2010-09-01 15:13:49 -0700382int OpenGLRenderer::saveSnapshot(int flags) {
383 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700384 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700385}
386
387bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700388 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700389 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700390 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700391
Romain Guybd6b79b2010-06-26 00:13:53 -0700392 sp<Snapshot> current = mSnapshot;
393 sp<Snapshot> previous = mSnapshot->previous;
394
Romain Guyeb993562010-10-05 18:14:38 -0700395 if (restoreOrtho) {
396 Rect& r = previous->viewport;
397 glViewport(r.left, r.top, r.right, r.bottom);
398 mOrthoMatrix.load(current->orthoMatrix);
399 }
400
Romain Guy8b55f372010-08-18 17:10:07 -0700401 mSaveCount--;
402 mSnapshot = previous;
403
Romain Guy2542d192010-08-18 11:47:12 -0700404 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700405 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700406 }
Romain Guy2542d192010-08-18 11:47:12 -0700407
Romain Guy5ec99242010-11-03 16:19:08 -0700408 if (restoreLayer) {
409 composeLayer(current, previous);
410 }
411
Romain Guy2542d192010-08-18 11:47:12 -0700412 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700413}
414
Romain Guyf6a11b82010-06-23 17:47:49 -0700415///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700416// Layers
417///////////////////////////////////////////////////////////////////////////////
418
419int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700420 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700421 const GLuint previousFbo = mSnapshot->fbo;
422 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700423
Romain Guyaf636eb2010-12-09 17:47:21 -0800424 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700425 int alpha = 255;
426 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700427
Romain Guye45362c2010-11-03 19:58:32 -0700428 if (p) {
429 alpha = p->getAlpha();
430 if (!mCaches.extensions.hasFramebufferFetch()) {
431 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
432 if (!isMode) {
433 // Assume SRC_OVER
434 mode = SkXfermode::kSrcOver_Mode;
435 }
436 } else {
437 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700438 }
439 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700440 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700441 }
Romain Guyd55a8612010-06-28 17:42:46 -0700442
Chet Haased48885a2012-08-28 17:43:28 -0700443 createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
Romain Guydbc26d22010-10-11 17:58:29 -0700444 }
Romain Guyd55a8612010-06-28 17:42:46 -0700445
446 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700447}
448
449int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
450 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700451 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700452 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700453 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700454 SkPaint paint;
455 paint.setAlpha(alpha);
456 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700457 }
Romain Guyd55a8612010-06-28 17:42:46 -0700458}
Romain Guybd6b79b2010-06-26 00:13:53 -0700459
Romain Guy1c740bc2010-09-13 18:00:09 -0700460/**
461 * Layers are viewed by Skia are slightly different than layers in image editing
462 * programs (for instance.) When a layer is created, previously created layers
463 * and the frame buffer still receive every drawing command. For instance, if a
464 * layer is created and a shape intersecting the bounds of the layers and the
465 * framebuffer is draw, the shape will be drawn on both (unless the layer was
466 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
467 *
468 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
469 * texture. Unfortunately, this is inefficient as it requires every primitive to
470 * be drawn n + 1 times, where n is the number of active layers. In practice this
471 * means, for every primitive:
472 * - Switch active frame buffer
473 * - Change viewport, clip and projection matrix
474 * - Issue the drawing
475 *
476 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700477 * To avoid this, layers are implemented in a different way here, at least in the
478 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
479 * is set. When this flag is set we can redirect all drawing operations into a
480 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700481 *
482 * This implementation relies on the frame buffer being at least RGBA 8888. When
483 * a layer is created, only a texture is created, not an FBO. The content of the
484 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700485 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700486 * buffer and drawing continues as normal. This technique therefore treats the
487 * frame buffer as a scratch buffer for the layers.
488 *
489 * To compose the layers back onto the frame buffer, each layer texture
490 * (containing the original frame buffer data) is drawn as a simple quad over
491 * the frame buffer. The trick is that the quad is set as the composition
492 * destination in the blending equation, and the frame buffer becomes the source
493 * of the composition.
494 *
495 * Drawing layers with an alpha value requires an extra step before composition.
496 * An empty quad is drawn over the layer's region in the frame buffer. This quad
497 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
498 * quad is used to multiply the colors in the frame buffer. This is achieved by
499 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
500 * GL_ZERO, GL_SRC_ALPHA.
501 *
502 * Because glCopyTexImage2D() can be slow, an alternative implementation might
503 * be use to draw a single clipped layer. The implementation described above
504 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700505 *
506 * (1) The frame buffer is actually not cleared right away. To allow the GPU
507 * to potentially optimize series of calls to glCopyTexImage2D, the frame
508 * buffer is left untouched until the first drawing operation. Only when
509 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700510 */
Chet Haased48885a2012-08-28 17:43:28 -0700511bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
512 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
Romain Guyeb993562010-10-05 18:14:38 -0700513 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700514 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700515
Romain Guyeb993562010-10-05 18:14:38 -0700516 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
517
Romain Guyf607bdc2010-09-10 19:20:06 -0700518 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700519 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700520 Rect bounds(left, top, right, bottom);
Chet Haased48885a2012-08-28 17:43:28 -0700521 Rect untransformedBounds(bounds);
522 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700523
Chet Haased48885a2012-08-28 17:43:28 -0700524 // Layers only make sense if they are in the framebuffer's bounds
525 if (bounds.intersect(*mSnapshot->clipRect)) {
526 // We cannot work with sub-pixels in this case
527 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700528
Chet Haased48885a2012-08-28 17:43:28 -0700529 // When the layer is not an FBO, we may use glCopyTexImage so we
530 // need to make sure the layer does not extend outside the bounds
531 // of the framebuffer
532 if (!bounds.intersect(mSnapshot->previous->viewport)) {
Romain Guyad37cd32011-03-15 11:12:25 -0700533 bounds.setEmpty();
Chet Haased48885a2012-08-28 17:43:28 -0700534 } else if (fboLayer) {
535 clip.set(bounds);
536 mat4 inverse;
537 inverse.loadInverse(*mSnapshot->transform);
538 inverse.mapRect(clip);
539 clip.snapToPixelBoundaries();
540 if (clip.intersect(untransformedBounds)) {
541 clip.translate(-left, -top);
542 bounds.set(untransformedBounds);
543 } else {
544 clip.setEmpty();
545 }
Romain Guyad37cd32011-03-15 11:12:25 -0700546 }
Chet Haased48885a2012-08-28 17:43:28 -0700547 } else {
548 bounds.setEmpty();
Romain Guyeb993562010-10-05 18:14:38 -0700549 }
Romain Guybf434112010-09-16 14:40:17 -0700550
Romain Guy746b7402010-10-26 16:27:31 -0700551 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
Chet Haased48885a2012-08-28 17:43:28 -0700552 bounds.getHeight() > mCaches.maxTextureSize ||
553 (fboLayer && clip.isEmpty())) {
554 mSnapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700555 } else {
Chet Haased48885a2012-08-28 17:43:28 -0700556 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700557 }
558
559 // Bail out if we won't draw in this snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700560 if (mSnapshot->invisible || mSnapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700561 return false;
562 }
Romain Guyf18fd992010-07-08 11:45:51 -0700563
Romain Guya1d3c912011-12-13 14:55:06 -0800564 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700565 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700566 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700567 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700568 }
569
Romain Guy9ace8f52011-07-07 20:50:11 -0700570 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700571 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700572 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
573 bounds.getWidth() / float(layer->getWidth()), 0.0f);
574 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700575 layer->setBlend(true);
Romain Guydda570202010-07-06 11:39:32 -0700576
Romain Guy8fb95422010-08-17 18:38:51 -0700577 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700578 mSnapshot->flags |= Snapshot::kFlagIsLayer;
579 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700580
Romain Guyeb993562010-10-05 18:14:38 -0700581 if (fboLayer) {
Chet Haased48885a2012-08-28 17:43:28 -0700582 return createFboLayer(layer, bounds, clip, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700583 } else {
584 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700585 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800586 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700587 if (layer->isEmpty()) {
588 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
Chet Haased48885a2012-08-28 17:43:28 -0700589 bounds.left, mSnapshot->height - bounds.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700590 layer->getWidth(), layer->getHeight(), 0);
591 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800592 } else {
593 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
Chet Haased48885a2012-08-28 17:43:28 -0700594 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
Romain Guy514fb182011-01-19 14:38:29 -0800595 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700596
Romain Guy54be1cd2011-06-13 19:04:27 -0700597 // Enqueue the buffer coordinates to clear the corresponding region later
598 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700599 }
Romain Guyeb993562010-10-05 18:14:38 -0700600 }
Romain Guyf86ef572010-07-01 11:05:42 -0700601
Romain Guyd55a8612010-06-28 17:42:46 -0700602 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700603}
604
Chet Haased48885a2012-08-28 17:43:28 -0700605bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700606 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700607
Chet Haased48885a2012-08-28 17:43:28 -0700608 mSnapshot->region = &mSnapshot->layer->region;
609 mSnapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700610
Chet Haased48885a2012-08-28 17:43:28 -0700611 mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
612 mSnapshot->fbo = layer->getFbo();
613 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
614 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
615 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
616 mSnapshot->height = bounds.getHeight();
617 mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
618 mSnapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700619
620 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700621 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
622 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700623
624 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700625 if (layer->isEmpty()) {
626 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
627 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700628 }
629
630 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700631 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700632
633#if DEBUG_LAYERS_AS_REGIONS
634 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
635 if (status != GL_FRAMEBUFFER_COMPLETE) {
Steve Block3762c312012-01-06 19:20:56 +0000636 ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
Romain Guy5b3b3522010-10-27 18:57:51 -0700637
638 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700639 layer->deleteTexture();
640 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700641
642 delete layer;
643
644 return false;
645 }
646#endif
647
648 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700649 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800650 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700651 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700652 glClear(GL_COLOR_BUFFER_BIT);
653
654 dirtyClip();
655
656 // Change the ortho projection
657 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
658 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
659
660 return true;
661}
662
Romain Guy1c740bc2010-09-13 18:00:09 -0700663/**
664 * Read the documentation of createLayer() before doing anything in this method.
665 */
Romain Guy1d83e192010-08-17 11:37:00 -0700666void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
667 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000668 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700669 return;
670 }
671
Romain Guy5b3b3522010-10-27 18:57:51 -0700672 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700673
674 if (fboLayer) {
Romain Guye0aa84b2012-04-03 19:30:26 -0700675 // Detach the texture from the FBO
676 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
677
Romain Guyeb993562010-10-05 18:14:38 -0700678 // Unbind current FBO and restore previous one
679 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
680 }
681
Romain Guy1d83e192010-08-17 11:37:00 -0700682 Layer* layer = current->layer;
683 const Rect& rect = layer->layer;
684
Romain Guy9ace8f52011-07-07 20:50:11 -0700685 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700686 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700687 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700688 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700689 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700690 }
691
Romain Guy03750a02010-10-18 14:06:08 -0700692 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700693
Romain Guya1d3c912011-12-13 14:55:06 -0800694 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700695
Romain Guy5b3b3522010-10-27 18:57:51 -0700696 // When the layer is stored in an FBO, we can save a bit of fillrate by
697 // drawing only the dirty region
698 if (fboLayer) {
699 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700700 if (layer->getColorFilter()) {
701 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800702 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700703 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700704 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800705 resetColorFilter();
706 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700707 } else if (!rect.isEmpty()) {
708 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
709 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700710 }
Romain Guy8b55f372010-08-18 17:10:07 -0700711
Romain Guyeb993562010-10-05 18:14:38 -0700712 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800713 // Note: No need to use glDiscardFramebufferEXT() since we never
714 // create/compose layers that are not on screen with this
715 // code path
716 // See LayerRenderer::destroyLayer(Layer*)
717
Romain Guyeb993562010-10-05 18:14:38 -0700718 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
719 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700720 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700721 }
722
Romain Guy746b7402010-10-26 16:27:31 -0700723 dirtyClip();
724
Romain Guyeb993562010-10-05 18:14:38 -0700725 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700726 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700727 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700728 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700729 delete layer;
730 }
731}
732
Romain Guyaa6c24c2011-04-28 18:40:04 -0700733void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700734 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700735
Romain Guy302a9df2011-08-16 13:55:02 -0700736 mat4& transform = layer->getTransform();
737 if (!transform.isIdentity()) {
738 save(0);
739 mSnapshot->transform->multiply(transform);
740 }
741
Romain Guyaa6c24c2011-04-28 18:40:04 -0700742 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700743 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700744 setupDrawWithTexture();
745 } else {
746 setupDrawWithExternalTexture();
747 }
748 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700749 setupDrawColor(alpha, alpha, alpha, alpha);
750 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700751 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700752 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700753 setupDrawPureColorUniforms();
754 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700755 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
756 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700757 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700758 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700759 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700760 if (mSnapshot->transform->isPureTranslate() &&
761 layer->getWidth() == (uint32_t) rect.getWidth() &&
762 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700763 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
764 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
765
Romain Guyd21b6e12011-11-30 20:21:23 -0800766 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700767 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
768 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800769 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700770 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
771 }
772 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700773 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
774
775 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
776
777 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700778
779 if (!transform.isIdentity()) {
780 restore();
781 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700782}
783
Romain Guy5b3b3522010-10-27 18:57:51 -0700784void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700785 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700786 const Rect& texCoords = layer->texCoords;
787 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
788 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700789
Romain Guy9ace8f52011-07-07 20:50:11 -0700790 float x = rect.left;
791 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700792 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700793 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700794 layer->getHeight() == (uint32_t) rect.getHeight();
795
796 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700797 // When we're swapping, the layer is already in screen coordinates
798 if (!swap) {
799 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
800 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
801 }
802
Romain Guyd21b6e12011-11-30 20:21:23 -0800803 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700804 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800805 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700806 }
807
808 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
809 layer->getTexture(), layer->getAlpha() / 255.0f,
810 layer->getMode(), layer->isBlend(),
811 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
812 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700813
Romain Guyaa6c24c2011-04-28 18:40:04 -0700814 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
815 } else {
816 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
817 drawTextureLayer(layer, rect);
818 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
819 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700820}
821
822void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700823 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700824 layer->setRegionAsRect();
825
Romain Guy40667672011-03-18 14:34:03 -0700826 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700827
Romain Guy5b3b3522010-10-27 18:57:51 -0700828 layer->region.clear();
829 return;
830 }
831
Romain Guy8a3957d2011-09-07 17:55:15 -0700832 // TODO: See LayerRenderer.cpp::generateMesh() for important
833 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800834 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700835 size_t count;
836 const android::Rect* rects = layer->region.getArray(&count);
837
Romain Guy9ace8f52011-07-07 20:50:11 -0700838 const float alpha = layer->getAlpha() / 255.0f;
839 const float texX = 1.0f / float(layer->getWidth());
840 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800841 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700842
843 TextureVertex* mesh = mCaches.getRegionMesh();
844 GLsizei numQuads = 0;
845
Romain Guy7230a742011-01-10 22:26:16 -0800846 setupDraw();
847 setupDrawWithTexture();
848 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800849 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700850 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800851 setupDrawProgram();
852 setupDrawDirtyRegionsDisabled();
853 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800854 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700855 setupDrawTexture(layer->getTexture());
856 if (mSnapshot->transform->isPureTranslate()) {
857 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
858 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
859
Romain Guyd21b6e12011-11-30 20:21:23 -0800860 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700861 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
862 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800863 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700864 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
865 }
Romain Guy15bc6432011-12-13 13:11:32 -0800866 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700867
868 for (size_t i = 0; i < count; i++) {
869 const android::Rect* r = &rects[i];
870
871 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800872 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700873 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800874 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700875
876 // TODO: Reject quads outside of the clip
877 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
878 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
879 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
880 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
881
882 numQuads++;
883
884 if (numQuads >= REGION_MESH_QUAD_COUNT) {
885 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
886 numQuads = 0;
887 mesh = mCaches.getRegionMesh();
888 }
889 }
890
891 if (numQuads > 0) {
892 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
893 }
894
Romain Guy7230a742011-01-10 22:26:16 -0800895 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700896
897#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800898 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700899#endif
900
901 layer->region.clear();
902 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700903}
904
Romain Guy3a3133d2011-02-01 22:59:58 -0800905void OpenGLRenderer::drawRegionRects(const Region& region) {
906#if DEBUG_LAYERS_AS_REGIONS
907 size_t count;
908 const android::Rect* rects = region.getArray(&count);
909
910 uint32_t colors[] = {
911 0x7fff0000, 0x7f00ff00,
912 0x7f0000ff, 0x7fff00ff,
913 };
914
915 int offset = 0;
916 int32_t top = rects[0].top;
917
918 for (size_t i = 0; i < count; i++) {
919 if (top != rects[i].top) {
920 offset ^= 0x2;
921 top = rects[i].top;
922 }
923
924 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
925 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
926 SkXfermode::kSrcOver_Mode);
927 }
928#endif
929}
930
Romain Guy5b3b3522010-10-27 18:57:51 -0700931void OpenGLRenderer::dirtyLayer(const float left, const float top,
932 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -0800933 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700934 Rect bounds(left, top, right, bottom);
935 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800936 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700937 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700938}
939
940void OpenGLRenderer::dirtyLayer(const float left, const float top,
941 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -0800942 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700943 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800944 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800945 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800946}
947
948void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -0800949 if (bounds.intersect(*mSnapshot->clipRect)) {
950 bounds.snapToPixelBoundaries();
951 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
952 if (!dirty.isEmpty()) {
953 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700954 }
955 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700956}
957
Romain Guy54be1cd2011-06-13 19:04:27 -0700958void OpenGLRenderer::clearLayerRegions() {
959 const size_t count = mLayers.size();
960 if (count == 0) return;
961
962 if (!mSnapshot->isIgnored()) {
963 // Doing several glScissor/glClear here can negatively impact
964 // GPUs with a tiler architecture, instead we draw quads with
965 // the Clear blending mode
966
967 // The list contains bounds that have already been clipped
968 // against their initial clip rect, and the current clip
969 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -0700970 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -0700971
972 Vertex mesh[count * 6];
973 Vertex* vertex = mesh;
974
975 for (uint32_t i = 0; i < count; i++) {
976 Rect* bounds = mLayers.itemAt(i);
977
978 Vertex::set(vertex++, bounds->left, bounds->bottom);
979 Vertex::set(vertex++, bounds->left, bounds->top);
980 Vertex::set(vertex++, bounds->right, bounds->top);
981 Vertex::set(vertex++, bounds->left, bounds->bottom);
982 Vertex::set(vertex++, bounds->right, bounds->top);
983 Vertex::set(vertex++, bounds->right, bounds->bottom);
984
985 delete bounds;
986 }
987
988 setupDraw(false);
989 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
990 setupDrawBlending(true, SkXfermode::kClear_Mode);
991 setupDrawProgram();
992 setupDrawPureColorUniforms();
993 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -0800994 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -0700995
Romain Guy54be1cd2011-06-13 19:04:27 -0700996 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -0700997
998 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -0700999 } else {
1000 for (uint32_t i = 0; i < count; i++) {
1001 delete mLayers.itemAt(i);
1002 }
1003 }
1004
1005 mLayers.clear();
1006}
1007
Romain Guybd6b79b2010-06-26 00:13:53 -07001008///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001009// Transforms
1010///////////////////////////////////////////////////////////////////////////////
1011
1012void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001013 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001014}
1015
1016void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001017 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001018}
1019
1020void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001021 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001022}
1023
Romain Guy807daf72011-01-18 11:19:19 -08001024void OpenGLRenderer::skew(float sx, float sy) {
1025 mSnapshot->transform->skew(sx, sy);
1026}
1027
Romain Guyf6a11b82010-06-23 17:47:49 -07001028void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001029 if (matrix) {
1030 mSnapshot->transform->load(*matrix);
1031 } else {
1032 mSnapshot->transform->loadIdentity();
1033 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001034}
1035
1036void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001037 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001038}
1039
1040void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001041 SkMatrix transform;
1042 mSnapshot->transform->copyTo(transform);
1043 transform.preConcat(*matrix);
1044 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001045}
1046
1047///////////////////////////////////////////////////////////////////////////////
1048// Clipping
1049///////////////////////////////////////////////////////////////////////////////
1050
Romain Guybb9524b2010-06-22 18:56:38 -07001051void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001052 Rect clip(*mSnapshot->clipRect);
1053 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001054
Romain Guy8a4ac612012-07-17 17:32:48 -07001055 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1056 clip.getWidth(), clip.getHeight())) {
1057 mDirtyClip = false;
1058 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001059}
1060
1061const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001062 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001063}
1064
Romain Guy8a4ac612012-07-17 17:32:48 -07001065bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1066 if (mSnapshot->isIgnored()) {
1067 return true;
1068 }
1069
1070 Rect r(left, top, right, bottom);
1071 mSnapshot->transform->mapRect(r);
1072 r.snapToPixelBoundaries();
1073
1074 Rect clipRect(*mSnapshot->clipRect);
1075 clipRect.snapToPixelBoundaries();
1076
1077 return !clipRect.intersects(r);
1078}
1079
Romain Guyc7d53492010-06-25 13:41:57 -07001080bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001081 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -07001082 return true;
1083 }
1084
Romain Guy1d83e192010-08-17 11:37:00 -07001085 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001086 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001087 r.snapToPixelBoundaries();
1088
1089 Rect clipRect(*mSnapshot->clipRect);
1090 clipRect.snapToPixelBoundaries();
1091
Romain Guy586cae32012-07-13 15:28:31 -07001092 bool rejected = !clipRect.intersects(r);
1093 if (!isDeferred() && !rejected) {
1094 mCaches.setScissorEnabled(!clipRect.contains(r));
1095 }
1096
1097 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001098}
1099
Romain Guy079ba2c2010-07-16 14:12:24 -07001100bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1101 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001102 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001103 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001104 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001105 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001106}
1107
Chet Haasea23eed82012-04-12 15:19:04 -07001108Rect* OpenGLRenderer::getClipRect() {
1109 return mSnapshot->clipRect;
1110}
1111
Romain Guyf6a11b82010-06-23 17:47:49 -07001112///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001113// Drawing commands
1114///////////////////////////////////////////////////////////////////////////////
1115
Romain Guy54be1cd2011-06-13 19:04:27 -07001116void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001117 // TODO: It would be best if we could do this before quickReject()
1118 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001119 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001120 if (mDirtyClip) {
1121 setScissorFromClip();
1122 }
1123 mDescription.reset();
1124 mSetShaderColor = false;
1125 mColorSet = false;
1126 mColorA = mColorR = mColorG = mColorB = 0.0f;
1127 mTextureUnit = 0;
1128 mTrackDirtyRegions = true;
1129}
1130
1131void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1132 mDescription.hasTexture = true;
1133 mDescription.hasAlpha8Texture = isAlpha8;
1134}
1135
Romain Guyaa6c24c2011-04-28 18:40:04 -07001136void OpenGLRenderer::setupDrawWithExternalTexture() {
1137 mDescription.hasExternalTexture = true;
1138}
1139
Romain Guy15bc6432011-12-13 13:11:32 -08001140void OpenGLRenderer::setupDrawNoTexture() {
1141 mCaches.disbaleTexCoordsVertexArray();
1142}
1143
Chet Haase5b0200b2011-04-13 17:58:08 -07001144void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001145 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001146}
1147
Romain Guyed6fcb02011-03-21 13:11:28 -07001148void OpenGLRenderer::setupDrawPoint(float pointSize) {
1149 mDescription.isPoint = true;
1150 mDescription.pointSize = pointSize;
1151}
1152
Romain Guy70ca14e2010-12-13 18:24:33 -08001153void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001154 setupDrawColor(color, (color >> 24) & 0xFF);
1155}
1156
1157void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1158 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001159 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1160 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001161 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001162 mColorR = a * ((color >> 16) & 0xFF);
1163 mColorG = a * ((color >> 8) & 0xFF);
1164 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001165 mColorSet = true;
1166 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1167}
1168
Romain Guy86568192010-12-14 15:55:39 -08001169void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1170 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001171 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1172 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001173 const float a = mColorA / 255.0f;
1174 mColorR = a * ((color >> 16) & 0xFF);
1175 mColorG = a * ((color >> 8) & 0xFF);
1176 mColorB = a * ((color ) & 0xFF);
1177 mColorSet = true;
1178 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1179}
1180
Romain Guy41210632012-07-16 17:04:24 -07001181void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1182 mCaches.fontRenderer->describe(mDescription, paint);
1183}
1184
Romain Guy70ca14e2010-12-13 18:24:33 -08001185void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1186 mColorA = a;
1187 mColorR = r;
1188 mColorG = g;
1189 mColorB = b;
1190 mColorSet = true;
1191 mSetShaderColor = mDescription.setColor(r, g, b, a);
1192}
1193
1194void OpenGLRenderer::setupDrawShader() {
1195 if (mShader) {
1196 mShader->describe(mDescription, mCaches.extensions);
1197 }
1198}
1199
1200void OpenGLRenderer::setupDrawColorFilter() {
1201 if (mColorFilter) {
1202 mColorFilter->describe(mDescription, mCaches.extensions);
1203 }
1204}
1205
Romain Guyf09ef512011-05-27 11:43:46 -07001206void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1207 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1208 mColorA = 1.0f;
1209 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001210 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001211 }
1212}
1213
Romain Guy70ca14e2010-12-13 18:24:33 -08001214void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001215 // When the blending mode is kClear_Mode, we need to use a modulate color
1216 // argb=1,0,0,0
1217 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001218 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1219 mDescription, swapSrcDst);
1220}
1221
1222void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001223 // When the blending mode is kClear_Mode, we need to use a modulate color
1224 // argb=1,0,0,0
1225 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001226 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1227 mDescription, swapSrcDst);
1228}
1229
1230void OpenGLRenderer::setupDrawProgram() {
1231 useProgram(mCaches.programCache.get(mDescription));
1232}
1233
1234void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1235 mTrackDirtyRegions = false;
1236}
1237
1238void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1239 bool ignoreTransform) {
1240 mModelView.loadTranslate(left, top, 0.0f);
1241 if (!ignoreTransform) {
1242 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1243 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1244 } else {
1245 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1246 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1247 }
1248}
1249
Chet Haase8a5cc922011-04-26 07:28:09 -07001250void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1251 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001252}
1253
Romain Guy70ca14e2010-12-13 18:24:33 -08001254void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1255 bool ignoreTransform, bool ignoreModelView) {
1256 if (!ignoreModelView) {
1257 mModelView.loadTranslate(left, top, 0.0f);
1258 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001259 } else {
1260 mModelView.loadIdentity();
1261 }
Romain Guy86568192010-12-14 15:55:39 -08001262 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1263 if (!ignoreTransform) {
1264 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1265 if (mTrackDirtyRegions && dirty) {
1266 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1267 }
1268 } else {
1269 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1270 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1271 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001272}
1273
Romain Guyed6fcb02011-03-21 13:11:28 -07001274void OpenGLRenderer::setupDrawPointUniforms() {
1275 int slot = mCaches.currentProgram->getUniform("pointSize");
1276 glUniform1f(slot, mDescription.pointSize);
1277}
1278
Romain Guy70ca14e2010-12-13 18:24:33 -08001279void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001280 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001281 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1282 }
1283}
1284
Romain Guy86568192010-12-14 15:55:39 -08001285void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001286 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001287 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001288 }
1289}
1290
Romain Guy70ca14e2010-12-13 18:24:33 -08001291void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1292 if (mShader) {
1293 if (ignoreTransform) {
1294 mModelView.loadInverse(*mSnapshot->transform);
1295 }
1296 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1297 }
1298}
1299
Romain Guy8d0d4782010-12-14 20:13:35 -08001300void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1301 if (mShader) {
1302 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1303 }
1304}
1305
Romain Guy70ca14e2010-12-13 18:24:33 -08001306void OpenGLRenderer::setupDrawColorFilterUniforms() {
1307 if (mColorFilter) {
1308 mColorFilter->setupProgram(mCaches.currentProgram);
1309 }
1310}
1311
Romain Guy41210632012-07-16 17:04:24 -07001312void OpenGLRenderer::setupDrawTextGammaUniforms() {
1313 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1314}
1315
Romain Guy70ca14e2010-12-13 18:24:33 -08001316void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001317 bool force = mCaches.bindMeshBuffer();
1318 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001319 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001320}
1321
1322void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1323 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001324 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001325 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001326}
1327
Romain Guyaa6c24c2011-04-28 18:40:04 -07001328void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1329 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001330 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001331 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001332}
1333
Romain Guy8f0095c2011-05-02 17:24:22 -07001334void OpenGLRenderer::setupDrawTextureTransform() {
1335 mDescription.hasTextureTransform = true;
1336}
1337
1338void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001339 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1340 GL_FALSE, &transform.data[0]);
1341}
1342
Romain Guy70ca14e2010-12-13 18:24:33 -08001343void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001344 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001345 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001346 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001347 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001348 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001349 }
Romain Guyd71dd362011-12-12 19:03:35 -08001350
Romain Guyf3a910b42011-12-12 20:35:21 -08001351 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001352 if (mCaches.currentProgram->texCoords >= 0) {
1353 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1354 }
1355
1356 mCaches.unbindIndicesBuffer();
1357}
1358
1359void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1360 bool force = mCaches.unbindMeshBuffer();
1361 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1362 if (mCaches.currentProgram->texCoords >= 0) {
1363 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001364 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001365}
1366
Chet Haase5b0200b2011-04-13 17:58:08 -07001367void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001368 bool force = mCaches.unbindMeshBuffer();
1369 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1370 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001371 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001372}
1373
1374/**
1375 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001376 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1377 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1378 * attributes (one per vertex) are values from zero to one that tells the fragment
1379 * shader where the fragment is in relation to the line width/length overall; these values are
1380 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1381 * region of the line.
1382 * Note that we only pass down the width values in this setup function. The length coordinates
1383 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001384 */
Chet Haase99585ad2011-05-02 15:00:16 -07001385void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001386 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001387 bool force = mCaches.unbindMeshBuffer();
1388 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1389 vertices, gAAVertexStride);
1390 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001391 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001392
Romain Guy7b631422012-04-04 11:38:54 -07001393 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001394 glEnableVertexAttribArray(widthSlot);
1395 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001396
Romain Guy7b631422012-04-04 11:38:54 -07001397 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001398 glEnableVertexAttribArray(lengthSlot);
1399 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001400
Chet Haase5b0200b2011-04-13 17:58:08 -07001401 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001402 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guyd71dd362011-12-12 19:03:35 -08001403
Chet Haase99585ad2011-05-02 15:00:16 -07001404 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001405 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Romain Guy7b631422012-04-04 11:38:54 -07001406 glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
1407}
1408
1409void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1410 glDisableVertexAttribArray(widthSlot);
1411 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001412}
1413
Romain Guy70ca14e2010-12-13 18:24:33 -08001414void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001415}
1416
1417///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001418// Drawing
1419///////////////////////////////////////////////////////////////////////////////
1420
Chet Haase1271e2c2012-04-20 09:54:27 -07001421status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001422 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001423
Romain Guy0fe478e2010-11-08 12:08:41 -08001424 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1425 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001426 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001427 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001428 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001429
Romain Guy65549432012-03-26 16:45:05 -07001430 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001431}
1432
Chet Haaseed30fd82011-04-22 16:18:45 -07001433void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1434 if (displayList) {
1435 displayList->output(*this, level);
1436 }
1437}
1438
Romain Guya168d732011-03-18 16:50:13 -07001439void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1440 int alpha;
1441 SkXfermode::Mode mode;
1442 getAlphaAndMode(paint, &alpha, &mode);
1443
Romain Guya168d732011-03-18 16:50:13 -07001444 float x = left;
1445 float y = top;
1446
Romain Guye3c26852011-07-25 16:36:01 -07001447 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001448 bool ignoreTransform = false;
1449 if (mSnapshot->transform->isPureTranslate()) {
1450 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1451 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1452 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001453 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001454 } else {
1455 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001456 }
1457
1458 setupDraw();
1459 setupDrawWithTexture(true);
Romain Guy5b7a31502011-03-23 17:15:38 -07001460 if (paint) {
1461 setupDrawAlpha8Color(paint->getColor(), alpha);
1462 }
Romain Guya168d732011-03-18 16:50:13 -07001463 setupDrawColorFilter();
1464 setupDrawShader();
1465 setupDrawBlending(true, mode);
1466 setupDrawProgram();
1467 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001468
Romain Guya168d732011-03-18 16:50:13 -07001469 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001470 texture->setWrap(GL_CLAMP_TO_EDGE);
1471 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001472
Romain Guya168d732011-03-18 16:50:13 -07001473 setupDrawPureColorUniforms();
1474 setupDrawColorFilterUniforms();
1475 setupDrawShaderUniforms();
1476 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1477
1478 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1479
1480 finishDrawTexture();
1481}
1482
Chet Haase48659092012-05-31 15:21:51 -07001483status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001484 const float right = left + bitmap->width();
1485 const float bottom = top + bitmap->height();
1486
1487 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001488 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001489 }
1490
Romain Guya1d3c912011-12-13 14:55:06 -08001491 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001492 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001493 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001494 const AutoTexture autoCleanup(texture);
1495
Romain Guy211370f2012-02-01 16:10:55 -08001496 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001497 drawAlphaBitmap(texture, left, top, paint);
1498 } else {
1499 drawTextureRect(left, top, right, bottom, texture, paint);
1500 }
Chet Haase48659092012-05-31 15:21:51 -07001501
1502 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001503}
1504
Chet Haase48659092012-05-31 15:21:51 -07001505status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001506 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1507 const mat4 transform(*matrix);
1508 transform.mapRect(r);
1509
Romain Guy6926c722010-07-12 20:20:03 -07001510 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001511 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001512 }
1513
Romain Guya1d3c912011-12-13 14:55:06 -08001514 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001515 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001516 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001517 const AutoTexture autoCleanup(texture);
1518
Romain Guy5b3b3522010-10-27 18:57:51 -07001519 // This could be done in a cheaper way, all we need is pass the matrix
1520 // to the vertex shader. The save/restore is a bit overkill.
1521 save(SkCanvas::kMatrix_SaveFlag);
1522 concatMatrix(matrix);
1523 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1524 restore();
Chet Haase48659092012-05-31 15:21:51 -07001525
1526 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001527}
1528
Chet Haase48659092012-05-31 15:21:51 -07001529status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001530 const float right = left + bitmap->width();
1531 const float bottom = top + bitmap->height();
1532
1533 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001534 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001535 }
1536
1537 mCaches.activeTexture(0);
1538 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1539 const AutoTexture autoCleanup(texture);
1540
1541 drawTextureRect(left, top, right, bottom, texture, paint);
Chet Haase48659092012-05-31 15:21:51 -07001542
1543 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001544}
1545
Chet Haase48659092012-05-31 15:21:51 -07001546status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001547 float* vertices, int* colors, SkPaint* paint) {
1548 // TODO: Do a quickReject
1549 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001550 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001551 }
1552
Romain Guya1d3c912011-12-13 14:55:06 -08001553 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001554 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001555 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001556 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001557
Romain Guyd21b6e12011-11-30 20:21:23 -08001558 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1559 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001560
1561 int alpha;
1562 SkXfermode::Mode mode;
1563 getAlphaAndMode(paint, &alpha, &mode);
1564
Romain Guy5a7b4662011-01-20 19:09:30 -08001565 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001566
Romain Guyb18d2d02011-02-10 15:52:54 -08001567 float left = FLT_MAX;
1568 float top = FLT_MAX;
1569 float right = FLT_MIN;
1570 float bottom = FLT_MIN;
1571
Romain Guy211370f2012-02-01 16:10:55 -08001572 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001573
Romain Guya566b7c2011-01-23 16:36:11 -08001574 // TODO: Support the colors array
1575 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001576 TextureVertex* vertex = mesh;
1577 for (int32_t y = 0; y < meshHeight; y++) {
1578 for (int32_t x = 0; x < meshWidth; x++) {
1579 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1580
1581 float u1 = float(x) / meshWidth;
1582 float u2 = float(x + 1) / meshWidth;
1583 float v1 = float(y) / meshHeight;
1584 float v2 = float(y + 1) / meshHeight;
1585
1586 int ax = i + (meshWidth + 1) * 2;
1587 int ay = ax + 1;
1588 int bx = i;
1589 int by = bx + 1;
1590 int cx = i + 2;
1591 int cy = cx + 1;
1592 int dx = i + (meshWidth + 1) * 2 + 2;
1593 int dy = dx + 1;
1594
1595 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1596 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1597 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1598
1599 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1600 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1601 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001602
Romain Guyb18d2d02011-02-10 15:52:54 -08001603 if (hasActiveLayer) {
1604 // TODO: This could be optimized to avoid unnecessary ops
1605 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1606 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1607 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1608 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1609 }
Romain Guy5a7b4662011-01-20 19:09:30 -08001610 }
1611 }
1612
Romain Guyb18d2d02011-02-10 15:52:54 -08001613 if (hasActiveLayer) {
1614 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1615 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001616
Romain Guy5a7b4662011-01-20 19:09:30 -08001617 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1618 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001619 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001620
1621 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001622}
1623
Chet Haase48659092012-05-31 15:21:51 -07001624status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001625 float srcLeft, float srcTop, float srcRight, float srcBottom,
1626 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001627 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001628 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001629 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001630 }
1631
Romain Guya1d3c912011-12-13 14:55:06 -08001632 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001633 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001634 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001635 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001636
Romain Guy8ba548f2010-06-30 19:21:21 -07001637 const float width = texture->width;
1638 const float height = texture->height;
1639
Romain Guy68169722011-08-22 17:33:33 -07001640 const float u1 = fmax(0.0f, srcLeft / width);
1641 const float v1 = fmax(0.0f, srcTop / height);
1642 const float u2 = fmin(1.0f, srcRight / width);
1643 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001644
Romain Guy03750a02010-10-18 14:06:08 -07001645 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001646 resetDrawTextureTexCoords(u1, v1, u2, v2);
1647
Romain Guy03750a02010-10-18 14:06:08 -07001648 int alpha;
1649 SkXfermode::Mode mode;
1650 getAlphaAndMode(paint, &alpha, &mode);
1651
Romain Guyd21b6e12011-11-30 20:21:23 -08001652 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1653
Romain Guy211370f2012-02-01 16:10:55 -08001654 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001655 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1656 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1657
Romain Guyb5014982011-07-28 15:39:12 -07001658 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001659 // Enable linear filtering if the source rectangle is scaled
1660 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001661 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001662 }
Romain Guyb5014982011-07-28 15:39:12 -07001663
Romain Guyd21b6e12011-11-30 20:21:23 -08001664 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001665 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1666 texture->id, alpha / 255.0f, mode, texture->blend,
1667 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1668 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1669 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001670 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001671 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1672 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1673 GL_TRIANGLE_STRIP, gMeshCount);
1674 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001675
1676 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001677
1678 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001679}
1680
Chet Haase48659092012-05-31 15:21:51 -07001681status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001682 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001683 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07001684 int alpha;
1685 SkXfermode::Mode mode;
1686 getAlphaAndModeDirect(paint, &alpha, &mode);
1687
1688 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1689 left, top, right, bottom, alpha, mode);
1690}
1691
1692status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1693 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1694 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07001695 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001696 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001697 }
1698
Romain Guybe6f9dc2012-07-16 12:41:17 -07001699 alpha *= mSnapshot->alpha;
1700
Romain Guya1d3c912011-12-13 14:55:06 -08001701 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001702 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001703 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001704 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001705 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1706 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001707
Romain Guy2728f962010-10-08 18:36:15 -07001708 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001709 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001710
Romain Guy211370f2012-02-01 16:10:55 -08001711 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001712 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07001713 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001714 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001715 const float offsetX = left + mSnapshot->transform->getTranslateX();
1716 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001717 const size_t count = mesh->quads.size();
1718 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001719 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001720 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001721 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1722 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1723 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001724 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001725 dirtyLayer(left + bounds.left, top + bounds.top,
1726 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001727 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001728 }
1729 }
1730
Romain Guy211370f2012-02-01 16:10:55 -08001731 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001732 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1733 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1734
1735 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1736 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1737 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1738 true, !mesh->hasEmptyQuads);
1739 } else {
1740 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1741 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1742 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1743 true, !mesh->hasEmptyQuads);
1744 }
Romain Guy054dc182010-10-15 17:55:25 -07001745 }
Chet Haase48659092012-05-31 15:21:51 -07001746
1747 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001748}
1749
Chet Haase99ecdc42011-05-06 12:06:34 -07001750/**
Chet Haase858aa932011-05-12 09:06:00 -07001751 * This function uses a similar approach to that of AA lines in the drawLines() function.
1752 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1753 * shader to compute the translucency of the color, determined by whether a given pixel is
1754 * within that boundary region and how far into the region it is.
1755 */
1756void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001757 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001758 float inverseScaleX = 1.0f;
1759 float inverseScaleY = 1.0f;
Romain Guy04299382012-07-18 17:15:41 -07001760
Chet Haase858aa932011-05-12 09:06:00 -07001761 // The quad that we use needs to account for scaling.
Romain Guy211370f2012-02-01 16:10:55 -08001762 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase858aa932011-05-12 09:06:00 -07001763 Matrix4 *mat = mSnapshot->transform;
1764 float m00 = mat->data[Matrix4::kScaleX];
1765 float m01 = mat->data[Matrix4::kSkewY];
1766 float m02 = mat->data[2];
1767 float m10 = mat->data[Matrix4::kSkewX];
1768 float m11 = mat->data[Matrix4::kScaleX];
1769 float m12 = mat->data[6];
1770 float scaleX = sqrt(m00 * m00 + m01 * m01);
1771 float scaleY = sqrt(m10 * m10 + m11 * m11);
1772 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1773 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1774 }
1775
Chet Haase858aa932011-05-12 09:06:00 -07001776 float boundarySizeX = .5 * inverseScaleX;
1777 float boundarySizeY = .5 * inverseScaleY;
1778
1779 // Adjust the rect by the AA boundary padding
1780 left -= boundarySizeX;
1781 right += boundarySizeX;
1782 top -= boundarySizeY;
1783 bottom += boundarySizeY;
1784
Chet Haase858aa932011-05-12 09:06:00 -07001785 if (!quickReject(left, top, right, bottom)) {
Romain Guy04299382012-07-18 17:15:41 -07001786 setupDraw();
1787 setupDrawNoTexture();
1788 setupDrawAALine();
1789 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1790 setupDrawColorFilter();
1791 setupDrawShader();
1792 setupDrawBlending(true, mode);
1793 setupDrawProgram();
1794 setupDrawModelViewIdentity(true);
1795 setupDrawColorUniforms();
1796 setupDrawColorFilterUniforms();
1797 setupDrawShaderIdentityUniforms();
1798
1799 AAVertex rects[4];
1800 AAVertex* aaVertices = &rects[0];
1801 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1802 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1803
1804 int widthSlot;
1805 int lengthSlot;
1806
1807 float width = right - left;
1808 float height = bottom - top;
1809
1810 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1811 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1812 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1813 boundaryWidthProportion, widthSlot, lengthSlot);
1814
1815 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1816 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1817 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1818 glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
1819
Chet Haase858aa932011-05-12 09:06:00 -07001820 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1821 AAVertex::set(aaVertices++, left, top, 1, 0);
1822 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1823 AAVertex::set(aaVertices++, right, top, 0, 0);
1824 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guy7b631422012-04-04 11:38:54 -07001825
Romain Guy04299382012-07-18 17:15:41 -07001826 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1827
1828 finishDrawAALine(widthSlot, lengthSlot);
1829 }
Chet Haase858aa932011-05-12 09:06:00 -07001830}
1831
1832/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001833 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1834 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1835 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1836 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1837 * of the line. Hairlines are more involved because we need to account for transform scaling
1838 * to end up with a one-pixel-wide line in screen space..
1839 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1840 * in combination with values that we calculate and pass down in this method. The basic approach
1841 * is that the quad we create contains both the core line area plus a bounding area in which
1842 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1843 * proportion of the width and the length of a given segment is represented by the boundary
1844 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1845 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1846 * on the inside). This ends up giving the result we want, with pixels that are completely
1847 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1848 * how far into the boundary region they are, which is determined by shader interpolation.
1849 */
Chet Haase48659092012-05-31 15:21:51 -07001850status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1851 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07001852
1853 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001854 // We use half the stroke width here because we're going to position the quad
1855 // corner vertices half of the width away from the line endpoints
1856 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001857 // A stroke width of 0 has a special meaning in Skia:
1858 // it draws a line 1 px wide regardless of current transform
1859 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07001860
Chet Haase99ecdc42011-05-06 12:06:34 -07001861 float inverseScaleX = 1.0f;
1862 float inverseScaleY = 1.0f;
1863 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07001864
Chet Haase8a5cc922011-04-26 07:28:09 -07001865 int alpha;
1866 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07001867
Chet Haase8a5cc922011-04-26 07:28:09 -07001868 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001869 int verticesCount = count;
1870 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001871 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001872 verticesCount += (count - 4);
1873 }
1874
1875 if (isHairLine || isAA) {
1876 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1877 // the line on the screen should always be one pixel wide regardless of scale. For
1878 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001879 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001880 Matrix4 *mat = mSnapshot->transform;
1881 float m00 = mat->data[Matrix4::kScaleX];
1882 float m01 = mat->data[Matrix4::kSkewY];
1883 float m02 = mat->data[2];
1884 float m10 = mat->data[Matrix4::kSkewX];
1885 float m11 = mat->data[Matrix4::kScaleX];
1886 float m12 = mat->data[6];
Romain Guy7b631422012-04-04 11:38:54 -07001887
Romain Guy211370f2012-02-01 16:10:55 -08001888 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1889 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07001890
Chet Haase99ecdc42011-05-06 12:06:34 -07001891 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1892 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07001893
Chet Haase99ecdc42011-05-06 12:06:34 -07001894 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1895 scaled = true;
1896 }
1897 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001898 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001899
1900 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07001901
1902 mCaches.enableScissor();
1903
Chet Haase8a5cc922011-04-26 07:28:09 -07001904 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001905 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001906 if (isAA) {
1907 setupDrawAALine();
1908 }
1909 setupDrawColor(paint->getColor(), alpha);
1910 setupDrawColorFilter();
1911 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001912 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001913 setupDrawProgram();
1914 setupDrawModelViewIdentity(true);
1915 setupDrawColorUniforms();
1916 setupDrawColorFilterUniforms();
1917 setupDrawShaderIdentityUniforms();
1918
1919 if (isHairLine) {
1920 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001921 halfStrokeWidth = isAA? 1 : .5;
1922 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001923 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001924 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001925 }
Romain Guy7b631422012-04-04 11:38:54 -07001926
1927 int widthSlot;
1928 int lengthSlot;
1929
Chet Haase5b0200b2011-04-13 17:58:08 -07001930 Vertex lines[verticesCount];
1931 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001932
Chet Haase99585ad2011-05-02 15:00:16 -07001933 AAVertex wLines[verticesCount];
1934 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001935
Romain Guy211370f2012-02-01 16:10:55 -08001936 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001937 setupDrawVertices(vertices);
1938 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001939 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1940 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001941 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001942 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1943 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001944 // We will need to calculate the actual width proportion on each segment for
1945 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1946 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07001947 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1948 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001949 }
1950
Chet Haase99ecdc42011-05-06 12:06:34 -07001951 AAVertex* prevAAVertex = NULL;
1952 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001953
Chet Haase99585ad2011-05-02 15:00:16 -07001954 int boundaryLengthSlot = -1;
1955 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001956 int boundaryWidthSlot = -1;
1957 int inverseBoundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07001958
Chet Haase5b0200b2011-04-13 17:58:08 -07001959 for (int i = 0; i < count; i += 4) {
1960 // a = start point, b = end point
1961 vec2 a(points[i], points[i + 1]);
1962 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07001963
Chet Haase99585ad2011-05-02 15:00:16 -07001964 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001965 float boundaryLengthProportion = 0;
1966 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001967
Chet Haase5b0200b2011-04-13 17:58:08 -07001968 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001969 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001970 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001971 if (isAA) {
1972 float wideningFactor;
1973 if (fabs(n.x) >= fabs(n.y)) {
1974 wideningFactor = fabs(1.0f / n.x);
1975 } else {
1976 wideningFactor = fabs(1.0f / n.y);
1977 }
1978 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001979 }
Romain Guy7b631422012-04-04 11:38:54 -07001980
Chet Haase99ecdc42011-05-06 12:06:34 -07001981 if (scaled) {
1982 n.x *= inverseScaleX;
1983 n.y *= inverseScaleY;
1984 }
1985 } else if (scaled) {
1986 // Extend n by .5 pixel on each side, post-transform
1987 vec2 extendedN = n.copyNormalized();
1988 extendedN /= 2;
1989 extendedN.x *= inverseScaleX;
1990 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07001991
Chet Haase99ecdc42011-05-06 12:06:34 -07001992 float extendedNLength = extendedN.length();
1993 // We need to set this value on the shader prior to drawing
1994 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1995 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001996 }
Romain Guy7b631422012-04-04 11:38:54 -07001997
Chet Haase5b0200b2011-04-13 17:58:08 -07001998 float x = n.x;
1999 n.x = -n.y;
2000 n.y = x;
2001
Chet Haase99585ad2011-05-02 15:00:16 -07002002 // aa lines expand the endpoint vertices to encompass the AA boundary
2003 if (isAA) {
2004 vec2 abVector = (b - a);
2005 length = abVector.length();
2006 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07002007
Chet Haase99ecdc42011-05-06 12:06:34 -07002008 if (scaled) {
2009 abVector.x *= inverseScaleX;
2010 abVector.y *= inverseScaleY;
2011 float abLength = abVector.length();
2012 boundaryLengthProportion = abLength / (length + abLength);
2013 } else {
2014 boundaryLengthProportion = .5 / (length + 1);
2015 }
Romain Guy7b631422012-04-04 11:38:54 -07002016
Chet Haase99ecdc42011-05-06 12:06:34 -07002017 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002018 a -= abVector;
2019 b += abVector;
2020 }
2021
Chet Haase5b0200b2011-04-13 17:58:08 -07002022 // Four corners of the rectangle defining a thick line
2023 vec2 p1 = a - n;
2024 vec2 p2 = a + n;
2025 vec2 p3 = b + n;
2026 vec2 p4 = b - n;
2027
Chet Haase99585ad2011-05-02 15:00:16 -07002028
Chet Haase5b0200b2011-04-13 17:58:08 -07002029 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2030 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2031 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2032 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2033
Romain Guy04299382012-07-18 17:15:41 -07002034 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002035 if (!isAA) {
2036 if (prevVertex != NULL) {
2037 // Issue two repeat vertices to create degenerate triangles to bridge
2038 // between the previous line and the new one. This is necessary because
2039 // we are creating a single triangle_strip which will contain
2040 // potentially discontinuous line segments.
2041 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2042 Vertex::set(vertices++, p1.x, p1.y);
2043 generatedVerticesCount += 2;
2044 }
Romain Guy7b631422012-04-04 11:38:54 -07002045
Chet Haase5b0200b2011-04-13 17:58:08 -07002046 Vertex::set(vertices++, p1.x, p1.y);
2047 Vertex::set(vertices++, p2.x, p2.y);
2048 Vertex::set(vertices++, p4.x, p4.y);
2049 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002050
Chet Haase5b0200b2011-04-13 17:58:08 -07002051 prevVertex = vertices - 1;
2052 generatedVerticesCount += 4;
2053 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002054 if (!isHairLine && scaled) {
2055 // Must set width proportions per-segment for scaled non-hairlines to use the
2056 // correct AA boundary dimensions
2057 if (boundaryWidthSlot < 0) {
2058 boundaryWidthSlot =
2059 mCaches.currentProgram->getUniform("boundaryWidth");
2060 inverseBoundaryWidthSlot =
2061 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
2062 }
Romain Guy7b631422012-04-04 11:38:54 -07002063
Chet Haase99ecdc42011-05-06 12:06:34 -07002064 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
2065 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
2066 }
Romain Guy7b631422012-04-04 11:38:54 -07002067
Chet Haase99585ad2011-05-02 15:00:16 -07002068 if (boundaryLengthSlot < 0) {
2069 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
2070 inverseBoundaryLengthSlot =
2071 mCaches.currentProgram->getUniform("inverseBoundaryLength");
2072 }
Romain Guy7b631422012-04-04 11:38:54 -07002073
Chet Haase99ecdc42011-05-06 12:06:34 -07002074 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
2075 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07002076
Chet Haase5b0200b2011-04-13 17:58:08 -07002077 if (prevAAVertex != NULL) {
2078 // Issue two repeat vertices to create degenerate triangles to bridge
2079 // between the previous line and the new one. This is necessary because
2080 // we are creating a single triangle_strip which will contain
2081 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002082 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2083 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2084 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002085 generatedVerticesCount += 2;
2086 }
Romain Guy7b631422012-04-04 11:38:54 -07002087
Chet Haase99585ad2011-05-02 15:00:16 -07002088 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2089 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2090 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2091 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002092
Chet Haase5b0200b2011-04-13 17:58:08 -07002093 prevAAVertex = aaVertices - 1;
2094 generatedVerticesCount += 4;
2095 }
Romain Guy7b631422012-04-04 11:38:54 -07002096
Chet Haase99585ad2011-05-02 15:00:16 -07002097 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2098 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2099 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002100 }
2101 }
Romain Guy7b631422012-04-04 11:38:54 -07002102
Chet Haase5b0200b2011-04-13 17:58:08 -07002103 if (generatedVerticesCount > 0) {
2104 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2105 }
Romain Guy7b631422012-04-04 11:38:54 -07002106
2107 if (isAA) {
2108 finishDrawAALine(widthSlot, lengthSlot);
2109 }
Chet Haase48659092012-05-31 15:21:51 -07002110
2111 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002112}
2113
Chet Haase48659092012-05-31 15:21:51 -07002114status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2115 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002116
2117 // TODO: The paint's cap style defines whether the points are square or circular
2118 // TODO: Handle AA for round points
2119
Chet Haase5b0200b2011-04-13 17:58:08 -07002120 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002121 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002122 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002123 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002124 if (isHairLine) {
2125 // Now that we know it's hairline, we can set the effective width, to be used later
2126 strokeWidth = 1.0f;
2127 }
2128 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002129 int alpha;
2130 SkXfermode::Mode mode;
2131 getAlphaAndMode(paint, &alpha, &mode);
2132
2133 int verticesCount = count >> 1;
2134 int generatedVerticesCount = 0;
2135
2136 TextureVertex pointsData[verticesCount];
2137 TextureVertex* vertex = &pointsData[0];
2138
Romain Guy04299382012-07-18 17:15:41 -07002139 // TODO: We should optimize this method to not generate vertices for points
2140 // that lie outside of the clip.
2141 mCaches.enableScissor();
2142
Romain Guyed6fcb02011-03-21 13:11:28 -07002143 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002144 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002145 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002146 setupDrawColor(paint->getColor(), alpha);
2147 setupDrawColorFilter();
2148 setupDrawShader();
2149 setupDrawBlending(mode);
2150 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002151 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002152 setupDrawColorUniforms();
2153 setupDrawColorFilterUniforms();
2154 setupDrawPointUniforms();
2155 setupDrawShaderIdentityUniforms();
2156 setupDrawMesh(vertex);
2157
2158 for (int i = 0; i < count; i += 2) {
2159 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2160 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002161
Chet Haase8a5cc922011-04-26 07:28:09 -07002162 float left = points[i] - halfWidth;
2163 float right = points[i] + halfWidth;
2164 float top = points[i + 1] - halfWidth;
2165 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002166
Chet Haase8a5cc922011-04-26 07:28:09 -07002167 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002168 }
2169
2170 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002171
2172 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002173}
2174
Chet Haase48659092012-05-31 15:21:51 -07002175status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002176 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002177 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002178
Romain Guyae88e5e2010-10-22 17:49:18 -07002179 Rect& clip(*mSnapshot->clipRect);
2180 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002181
Romain Guy3d58c032010-07-14 16:34:53 -07002182 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002183
2184 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002185}
Romain Guy9d5316e2010-06-24 19:30:36 -07002186
Chet Haase48659092012-05-31 15:21:51 -07002187status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2188 SkPaint* paint) {
2189 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002190 const AutoTexture autoCleanup(texture);
2191
2192 const float x = left + texture->left - texture->offset;
2193 const float y = top + texture->top - texture->offset;
2194
2195 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002196
2197 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002198}
2199
Chet Haase48659092012-05-31 15:21:51 -07002200status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002201 float rx, float ry, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002202 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002203
Romain Guya1d3c912011-12-13 14:55:06 -08002204 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002205 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2206 right - left, bottom - top, rx, ry, paint);
Chet Haase48659092012-05-31 15:21:51 -07002207 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002208}
2209
Chet Haase48659092012-05-31 15:21:51 -07002210status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2211 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002212
Romain Guya1d3c912011-12-13 14:55:06 -08002213 mCaches.activeTexture(0);
Romain Guy01d58e42011-01-19 21:54:02 -08002214 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Chet Haase48659092012-05-31 15:21:51 -07002215 return drawShape(x - radius, y - radius, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002216}
Romain Guy01d58e42011-01-19 21:54:02 -08002217
Chet Haase48659092012-05-31 15:21:51 -07002218status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2219 SkPaint* paint) {
2220 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002221
Romain Guya1d3c912011-12-13 14:55:06 -08002222 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002223 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002224 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002225}
2226
Chet Haase48659092012-05-31 15:21:51 -07002227status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -08002228 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002229 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002230
2231 if (fabs(sweepAngle) >= 360.0f) {
Chet Haase48659092012-05-31 15:21:51 -07002232 return drawOval(left, top, right, bottom, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002233 }
2234
Romain Guya1d3c912011-12-13 14:55:06 -08002235 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002236 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2237 startAngle, sweepAngle, useCenter, paint);
Chet Haase48659092012-05-31 15:21:51 -07002238 return drawShape(left, top, texture, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002239}
2240
Chet Haase48659092012-05-31 15:21:51 -07002241status_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002242 SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002243 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002244
Romain Guya1d3c912011-12-13 14:55:06 -08002245 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002246 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002247 return drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002248}
2249
Chet Haase48659092012-05-31 15:21:51 -07002250status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002251 if (p->getStyle() != SkPaint::kFill_Style) {
Chet Haase48659092012-05-31 15:21:51 -07002252 return drawRectAsShape(left, top, right, bottom, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002253 }
2254
Romain Guy6926c722010-07-12 20:20:03 -07002255 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002256 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002257 }
2258
Romain Guy026c5e162010-06-28 17:12:22 -07002259 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002260 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002261 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2262 if (!isMode) {
2263 // Assume SRC_OVER
2264 mode = SkXfermode::kSrcOver_Mode;
2265 }
2266 } else {
2267 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002268 }
2269
Romain Guy026c5e162010-06-28 17:12:22 -07002270 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002271 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002272 drawAARect(left, top, right, bottom, color, mode);
2273 } else {
2274 drawColorRect(left, top, right, bottom, color, mode);
2275 }
Chet Haase48659092012-05-31 15:21:51 -07002276
2277 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002278}
Romain Guy9d5316e2010-06-24 19:30:36 -07002279
Raph Levien416a8472012-07-19 22:48:17 -07002280void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2281 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2282 float x, float y) {
2283 mCaches.activeTexture(0);
2284
2285 // NOTE: The drop shadow will not perform gamma correction
2286 // if shader-based correction is enabled
2287 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2288 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2289 paint, text, bytesCount, count, mShadowRadius, positions);
2290 const AutoTexture autoCleanup(shadow);
2291
2292 const float sx = x - shadow->left + mShadowDx;
2293 const float sy = y - shadow->top + mShadowDy;
2294
2295 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2296 int shadowColor = mShadowColor;
2297 if (mShader) {
2298 shadowColor = 0xffffffff;
2299 }
2300
2301 setupDraw();
2302 setupDrawWithTexture(true);
2303 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2304 setupDrawColorFilter();
2305 setupDrawShader();
2306 setupDrawBlending(true, mode);
2307 setupDrawProgram();
2308 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2309 setupDrawTexture(shadow->id);
2310 setupDrawPureColorUniforms();
2311 setupDrawColorFilterUniforms();
2312 setupDrawShaderUniforms();
2313 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2314
2315 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2316}
2317
Chet Haase48659092012-05-31 15:21:51 -07002318status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002319 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002320 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002321 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002322 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002323 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002324
Romain Guy671d6cf2012-01-18 12:39:17 -08002325 // NOTE: Skia does not support perspective transform on drawPosText yet
2326 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002327 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002328 }
2329
2330 float x = 0.0f;
2331 float y = 0.0f;
2332 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2333 if (pureTranslate) {
2334 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2335 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2336 }
2337
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002338 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002339 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2340 paint->getTextSize());
2341
2342 int alpha;
2343 SkXfermode::Mode mode;
2344 getAlphaAndMode(paint, &alpha, &mode);
2345
Raph Levien416a8472012-07-19 22:48:17 -07002346 if (CC_UNLIKELY(mHasShadow)) {
2347 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2348 0.0f, 0.0f);
2349 }
2350
Romain Guy671d6cf2012-01-18 12:39:17 -08002351 // Pick the appropriate texture filtering
2352 bool linearFilter = mSnapshot->transform->changesBounds();
2353 if (pureTranslate && !linearFilter) {
2354 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2355 }
2356
2357 mCaches.activeTexture(0);
2358 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002359 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002360 setupDrawDirtyRegionsDisabled();
2361 setupDrawWithTexture(true);
2362 setupDrawAlpha8Color(paint->getColor(), alpha);
2363 setupDrawColorFilter();
2364 setupDrawShader();
2365 setupDrawBlending(true, mode);
2366 setupDrawProgram();
2367 setupDrawModelView(x, y, x, y, pureTranslate, true);
2368 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2369 setupDrawPureColorUniforms();
2370 setupDrawColorFilterUniforms();
2371 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002372 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002373
2374 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2375 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2376
Romain Guy211370f2012-02-01 16:10:55 -08002377 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002378
2379 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2380 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002381 if (hasActiveLayer) {
2382 if (!pureTranslate) {
2383 mSnapshot->transform->mapRect(bounds);
2384 }
2385 dirtyLayerUnchecked(bounds, getRegion());
2386 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002387 }
Chet Haase48659092012-05-31 15:21:51 -07002388
2389 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002390}
2391
Romain Guyc2525952012-07-27 16:41:22 -07002392status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002393 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002394 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002395 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002396 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002397 }
2398
Chet Haasea1cff502012-02-21 13:43:44 -08002399 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002400 switch (paint->getTextAlign()) {
2401 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002402 x -= length / 2.0f;
2403 break;
2404 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002405 x -= length;
2406 break;
2407 default:
2408 break;
2409 }
2410
Romain Guycac5fd32011-12-01 20:08:50 -08002411 SkPaint::FontMetrics metrics;
2412 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002413 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002414 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002415 }
2416
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002417 const float oldX = x;
2418 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002419 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002420 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002421 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2422 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2423 }
2424
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002425#if DEBUG_GLYPHS
Romain Guyc2525952012-07-27 16:41:22 -07002426 ALOGD("OpenGLRenderer drawText() with FontID=%d",
Raph Levien996e57c2012-07-23 15:22:52 -07002427 SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002428#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002429
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002430 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002431 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002432 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002433
Romain Guy86568192010-12-14 15:55:39 -08002434 int alpha;
2435 SkXfermode::Mode mode;
2436 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002437
Romain Guy211370f2012-02-01 16:10:55 -08002438 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002439 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2440 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002441 }
2442
Romain Guy6620c6d2010-12-06 18:07:02 -08002443 // Pick the appropriate texture filtering
2444 bool linearFilter = mSnapshot->transform->changesBounds();
2445 if (pureTranslate && !linearFilter) {
2446 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2447 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002448
Romain Guy16c88082012-06-11 16:03:47 -07002449 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002450 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002451 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002452 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002453 setupDrawDirtyRegionsDisabled();
2454 setupDrawWithTexture(true);
2455 setupDrawAlpha8Color(paint->getColor(), alpha);
2456 setupDrawColorFilter();
2457 setupDrawShader();
2458 setupDrawBlending(true, mode);
2459 setupDrawProgram();
2460 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002461 // See comment above; the font renderer must use texture unit 0
2462 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002463 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2464 setupDrawPureColorUniforms();
2465 setupDrawColorFilterUniforms();
2466 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002467 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002468
Romain Guy6620c6d2010-12-06 18:07:02 -08002469 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002470 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2471
Romain Guy211370f2012-02-01 16:10:55 -08002472 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002473
Raph Levien996e57c2012-07-23 15:22:52 -07002474 bool status;
Raph Levien8b4072d2012-07-30 15:50:00 -07002475 if (paint->getTextAlign() != SkPaint::kLeft_Align) {
2476 SkPaint paintCopy(*paint);
2477 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2478 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Raph Levien996e57c2012-07-23 15:22:52 -07002479 positions, hasActiveLayer ? &bounds : NULL);
2480 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002481 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2482 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002483 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002484
2485 if (status && hasActiveLayer) {
2486 if (!pureTranslate) {
2487 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002488 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002489 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002490 }
Romain Guy694b5192010-07-21 21:33:20 -07002491
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002492 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002493
2494 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002495}
2496
Chet Haase48659092012-05-31 15:21:51 -07002497status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002498 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002499 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2500 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002501 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002502 }
2503
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002504 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002505 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2506 paint->getTextSize());
2507
2508 int alpha;
2509 SkXfermode::Mode mode;
2510 getAlphaAndMode(paint, &alpha, &mode);
2511
2512 mCaches.activeTexture(0);
2513 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002514 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002515 setupDrawDirtyRegionsDisabled();
2516 setupDrawWithTexture(true);
2517 setupDrawAlpha8Color(paint->getColor(), alpha);
2518 setupDrawColorFilter();
2519 setupDrawShader();
2520 setupDrawBlending(true, mode);
2521 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002522 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002523 setupDrawTexture(fontRenderer.getTexture(true));
2524 setupDrawPureColorUniforms();
2525 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002526 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002527 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002528
Romain Guy97771732012-02-28 18:17:02 -08002529 const Rect* clip = &mSnapshot->getLocalClip();
2530 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002531
Romain Guy97771732012-02-28 18:17:02 -08002532 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002533
2534 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2535 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002536 if (hasActiveLayer) {
2537 mSnapshot->transform->mapRect(bounds);
2538 dirtyLayerUnchecked(bounds, getRegion());
2539 }
Romain Guy97771732012-02-28 18:17:02 -08002540 }
Chet Haase48659092012-05-31 15:21:51 -07002541
2542 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002543}
2544
Chet Haase48659092012-05-31 15:21:51 -07002545status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2546 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002547
Romain Guya1d3c912011-12-13 14:55:06 -08002548 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002549
Romain Guy33f6beb2012-02-16 19:24:51 -08002550 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002551 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002552 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002553 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002554
Romain Guy8b55f372010-08-18 17:10:07 -07002555 const float x = texture->left - texture->offset;
2556 const float y = texture->top - texture->offset;
2557
Romain Guy01d58e42011-01-19 21:54:02 -08002558 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002559
2560 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002561}
2562
Chet Haase48659092012-05-31 15:21:51 -07002563status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guyada830f2011-01-13 12:13:20 -08002564 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Chet Haase48659092012-05-31 15:21:51 -07002565 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002566 }
2567
Romain Guy4ff0cf42012-08-06 14:51:10 -07002568 bool debugLayerUpdate = false;
2569
Romain Guy2bf68f02012-03-02 13:37:47 -08002570 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
2571 OpenGLRenderer* renderer = layer->renderer;
2572 Rect& dirty = layer->dirtyRect;
2573
2574 interrupt();
2575 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
2576 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
Chet Haase1271e2c2012-04-20 09:54:27 -07002577 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
Romain Guy2bf68f02012-03-02 13:37:47 -08002578 renderer->finish();
2579 resume();
2580
2581 dirty.setEmpty();
2582 layer->deferredUpdateScheduled = false;
2583 layer->renderer = NULL;
2584 layer->displayList = NULL;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002585
2586 debugLayerUpdate = mCaches.debugLayersUpdates;
Romain Guy2bf68f02012-03-02 13:37:47 -08002587 }
2588
Romain Guya1d3c912011-12-13 14:55:06 -08002589 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002590
2591 int alpha;
2592 SkXfermode::Mode mode;
2593 getAlphaAndMode(paint, &alpha, &mode);
2594
Romain Guy9ace8f52011-07-07 20:50:11 -07002595 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002596
Romain Guy211370f2012-02-01 16:10:55 -08002597 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002598 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002599 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002600 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002601 const float a = alpha / 255.0f;
Romain Guyf219da52011-01-16 12:54:25 -08002602
Romain Guyc88e3572011-01-22 00:32:12 -08002603 setupDraw();
2604 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002605 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002606 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002607 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002608 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002609 setupDrawPureColorUniforms();
2610 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002611 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002612 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002613 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2614 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002615
Romain Guyd21b6e12011-11-30 20:21:23 -08002616 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002617 setupDrawModelViewTranslate(tx, ty,
2618 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002619 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002620 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002621 setupDrawModelViewTranslate(x, y,
2622 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2623 }
Romain Guyc88e3572011-01-22 00:32:12 -08002624 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002625
Romain Guyc88e3572011-01-22 00:32:12 -08002626 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2627 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002628
Romain Guyc88e3572011-01-22 00:32:12 -08002629 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002630
2631#if DEBUG_LAYERS_AS_REGIONS
2632 drawRegionRects(layer->region);
2633#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002634 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002635
2636 if (debugLayerUpdate) {
2637 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2638 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2639 }
Romain Guyf219da52011-01-16 12:54:25 -08002640 }
Chet Haase48659092012-05-31 15:21:51 -07002641
2642 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002643}
2644
Romain Guy6926c722010-07-12 20:20:03 -07002645///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002646// Shaders
2647///////////////////////////////////////////////////////////////////////////////
2648
2649void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002650 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002651}
2652
Romain Guy06f96e22010-07-30 19:18:16 -07002653void OpenGLRenderer::setupShader(SkiaShader* shader) {
2654 mShader = shader;
2655 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002656 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002657 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002658}
2659
Romain Guyd27977d2010-07-14 19:18:51 -07002660///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002661// Color filters
2662///////////////////////////////////////////////////////////////////////////////
2663
2664void OpenGLRenderer::resetColorFilter() {
2665 mColorFilter = NULL;
2666}
2667
2668void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2669 mColorFilter = filter;
2670}
2671
2672///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002673// Drop shadow
2674///////////////////////////////////////////////////////////////////////////////
2675
2676void OpenGLRenderer::resetShadow() {
2677 mHasShadow = false;
2678}
2679
2680void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2681 mHasShadow = true;
2682 mShadowRadius = radius;
2683 mShadowDx = dx;
2684 mShadowDy = dy;
2685 mShadowColor = color;
2686}
2687
2688///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002689// Draw filters
2690///////////////////////////////////////////////////////////////////////////////
2691
2692void OpenGLRenderer::resetPaintFilter() {
2693 mHasDrawFilter = false;
2694}
2695
2696void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2697 mHasDrawFilter = true;
2698 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2699 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2700}
2701
2702SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002703 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002704
2705 uint32_t flags = paint->getFlags();
2706
2707 mFilteredPaint = *paint;
2708 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2709
2710 return &mFilteredPaint;
2711}
2712
2713///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002714// Drawing implementation
2715///////////////////////////////////////////////////////////////////////////////
2716
Romain Guy01d58e42011-01-19 21:54:02 -08002717void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2718 float x, float y, SkPaint* paint) {
2719 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2720 return;
2721 }
2722
2723 int alpha;
2724 SkXfermode::Mode mode;
2725 getAlphaAndMode(paint, &alpha, &mode);
2726
2727 setupDraw();
2728 setupDrawWithTexture(true);
2729 setupDrawAlpha8Color(paint->getColor(), alpha);
2730 setupDrawColorFilter();
2731 setupDrawShader();
2732 setupDrawBlending(true, mode);
2733 setupDrawProgram();
2734 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2735 setupDrawTexture(texture->id);
2736 setupDrawPureColorUniforms();
2737 setupDrawColorFilterUniforms();
2738 setupDrawShaderUniforms();
2739 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2740
2741 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2742
2743 finishDrawTexture();
2744}
2745
Romain Guyf607bdc2010-09-10 19:20:06 -07002746// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002747#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2748#define kStdUnderline_Offset (1.0f / 9.0f)
2749#define kStdUnderline_Thickness (1.0f / 18.0f)
2750
2751void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2752 float x, float y, SkPaint* paint) {
2753 // Handle underline and strike-through
2754 uint32_t flags = paint->getFlags();
2755 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002756 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002757 float underlineWidth = length;
2758 // If length is > 0.0f, we already measured the text for the text alignment
2759 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002760 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002761 }
2762
Romain Guy211370f2012-02-01 16:10:55 -08002763 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002764 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002765 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002766
Raph Levien8b4072d2012-07-30 15:50:00 -07002767 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07002768 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002769
Romain Guyf6834472011-01-23 13:32:12 -08002770 int linesCount = 0;
2771 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2772 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2773
2774 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002775 float points[pointsCount];
2776 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002777
2778 if (flags & SkPaint::kUnderlineText_Flag) {
2779 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002780 points[currentPoint++] = left;
2781 points[currentPoint++] = top;
2782 points[currentPoint++] = left + underlineWidth;
2783 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002784 }
2785
2786 if (flags & SkPaint::kStrikeThruText_Flag) {
2787 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002788 points[currentPoint++] = left;
2789 points[currentPoint++] = top;
2790 points[currentPoint++] = left + underlineWidth;
2791 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002792 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002793
Romain Guy726aeba2011-06-01 14:52:00 -07002794 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002795
Romain Guy726aeba2011-06-01 14:52:00 -07002796 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002797 }
2798 }
2799}
2800
Romain Guy026c5e162010-06-28 17:12:22 -07002801void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002802 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002803 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002804 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002805 color |= 0x00ffffff;
2806 }
2807
Romain Guy70ca14e2010-12-13 18:24:33 -08002808 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002809 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07002810 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08002811 setupDrawShader();
2812 setupDrawColorFilter();
2813 setupDrawBlending(mode);
2814 setupDrawProgram();
2815 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2816 setupDrawColorUniforms();
2817 setupDrawShaderUniforms(ignoreTransform);
2818 setupDrawColorFilterUniforms();
2819 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002820
Romain Guyc95c8d62010-09-17 15:31:32 -07002821 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2822}
2823
Romain Guy82ba8142010-07-09 13:25:56 -07002824void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002825 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002826 int alpha;
2827 SkXfermode::Mode mode;
2828 getAlphaAndMode(paint, &alpha, &mode);
2829
Romain Guyd21b6e12011-11-30 20:21:23 -08002830 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002831
Romain Guy211370f2012-02-01 16:10:55 -08002832 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002833 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2834 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2835
Romain Guyd21b6e12011-11-30 20:21:23 -08002836 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002837 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2838 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2839 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2840 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002841 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002842 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2843 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2844 GL_TRIANGLE_STRIP, gMeshCount);
2845 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002846}
2847
Romain Guybd6b79b2010-06-26 00:13:53 -07002848void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002849 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2850 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002851 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002852}
2853
2854void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002855 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002856 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002857 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002858
Romain Guy746b7402010-10-26 16:27:31 -07002859 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002860 setupDrawWithTexture();
2861 setupDrawColor(alpha, alpha, alpha, alpha);
2862 setupDrawColorFilter();
2863 setupDrawBlending(blend, mode, swapSrcDst);
2864 setupDrawProgram();
2865 if (!dirty) {
2866 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002867 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002868 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002869 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002870 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002871 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002872 }
Romain Guy86568192010-12-14 15:55:39 -08002873 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002874 setupDrawColorFilterUniforms();
2875 setupDrawTexture(texture);
2876 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002877
Romain Guy6820ac82010-09-15 18:11:50 -07002878 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002879
2880 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002881}
2882
Romain Guya5aed0d2010-09-09 14:42:43 -07002883void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002884 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002885 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07002886
Romain Guy82ba8142010-07-09 13:25:56 -07002887 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002888 // These blend modes are not supported by OpenGL directly and have
2889 // to be implemented using shaders. Since the shader will perform
2890 // the blending, turn blending off here
2891 // If the blend mode cannot be implemented using shaders, fall
2892 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07002893 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy211370f2012-02-01 16:10:55 -08002894 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002895 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002896 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002897
Romain Guy82bc7a72012-01-03 14:13:39 -08002898 if (mCaches.blend) {
2899 glDisable(GL_BLEND);
2900 mCaches.blend = false;
2901 }
2902
2903 return;
2904 } else {
2905 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002906 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002907 }
2908
2909 if (!mCaches.blend) {
2910 glEnable(GL_BLEND);
2911 }
2912
2913 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2914 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2915
2916 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2917 glBlendFunc(sourceMode, destMode);
2918 mCaches.lastSrcMode = sourceMode;
2919 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002920 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002921 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002922 glDisable(GL_BLEND);
2923 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002924 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002925}
2926
Romain Guy889f8d12010-07-29 14:37:42 -07002927bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002928 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002929 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002930 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002931 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002932 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002933 }
Romain Guy6926c722010-07-12 20:20:03 -07002934 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002935}
2936
Romain Guy026c5e162010-06-28 17:12:22 -07002937void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002938 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002939 TextureVertex::setUV(v++, u1, v1);
2940 TextureVertex::setUV(v++, u2, v1);
2941 TextureVertex::setUV(v++, u1, v2);
2942 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002943}
2944
Chet Haase5c13d892010-10-08 08:37:55 -07002945void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07002946 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07002947 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07002948}
2949
Romain Guy9d5316e2010-06-24 19:30:36 -07002950}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002951}; // namespace android