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Stan Iliev768e3932016-07-08 21:34:52 -04001/*
2 * Copyright (C) 2016 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include "OpenGLPipeline.h"
18
19#include "DeferredLayerUpdater.h"
20#include "EglManager.h"
Greg Danielcd558522016-11-17 13:31:40 -050021#include "Frame.h"
Greg Daniel8cd3edf2017-01-09 14:15:41 -050022#include "GlLayer.h"
Matt Sarettde973072016-10-25 11:07:40 -040023#include "ProfileRenderer.h"
Stan Iliev768e3932016-07-08 21:34:52 -040024#include "renderstate/RenderState.h"
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -050025#include "OpenGLReadback.h"
Stan Iliev768e3932016-07-08 21:34:52 -040026
27#include <android/native_window.h>
28#include <cutils/properties.h>
29#include <strings.h>
30
31namespace android {
32namespace uirenderer {
33namespace renderthread {
34
35OpenGLPipeline::OpenGLPipeline(RenderThread& thread)
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040036 : mEglManager(thread.eglManager())
37 , mRenderThread(thread) {
Stan Iliev768e3932016-07-08 21:34:52 -040038}
39
40MakeCurrentResult OpenGLPipeline::makeCurrent() {
41 // TODO: Figure out why this workaround is needed, see b/13913604
42 // In the meantime this matches the behavior of GLRenderer, so it is not a regression
43 EGLint error = 0;
44 bool haveNewSurface = mEglManager.makeCurrent(mEglSurface, &error);
45
46 Caches::getInstance().textureCache.resetMarkInUse(this);
47 if (!haveNewSurface) {
48 return MakeCurrentResult::AlreadyCurrent;
49 }
50 return error ? MakeCurrentResult::Failed : MakeCurrentResult::Succeeded;
51}
52
53Frame OpenGLPipeline::getFrame() {
54 LOG_ALWAYS_FATAL_IF(mEglSurface == EGL_NO_SURFACE,
55 "drawRenderNode called on a context with no surface!");
56 return mEglManager.beginFrame(mEglSurface);
57}
58
59bool OpenGLPipeline::draw(const Frame& frame, const SkRect& screenDirty, const SkRect& dirty,
60 const FrameBuilder::LightGeometry& lightGeometry,
61 LayerUpdateQueue* layerUpdateQueue,
62 const Rect& contentDrawBounds, bool opaque,
63 const BakedOpRenderer::LightInfo& lightInfo,
64 const std::vector< sp<RenderNode> >& renderNodes,
65 FrameInfoVisualizer* profiler) {
66
67 mEglManager.damageFrame(frame, dirty);
68
69 bool drew = false;
70
71
72 auto& caches = Caches::getInstance();
73 FrameBuilder frameBuilder(dirty, frame.width(), frame.height(), lightGeometry, caches);
74
75 frameBuilder.deferLayers(*layerUpdateQueue);
76 layerUpdateQueue->clear();
77
78 frameBuilder.deferRenderNodeScene(renderNodes, contentDrawBounds);
79
80 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
81 opaque, lightInfo);
82 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
Matt Sarettde973072016-10-25 11:07:40 -040083 ProfileRenderer profileRenderer(renderer);
84 profiler->draw(profileRenderer);
Stan Iliev768e3932016-07-08 21:34:52 -040085 drew = renderer.didDraw();
86
87 // post frame cleanup
88 caches.clearGarbage();
89 caches.pathCache.trim();
90 caches.tessellationCache.trim();
91
92#if DEBUG_MEMORY_USAGE
Daichi Hirono116c3762016-11-29 16:09:59 +090093 caches.dumpMemoryUsage();
Stan Iliev768e3932016-07-08 21:34:52 -040094#else
95 if (CC_UNLIKELY(Properties::debugLevel & kDebugMemory)) {
96 caches.dumpMemoryUsage();
97 }
98#endif
99
100 return drew;
101}
102
103bool OpenGLPipeline::swapBuffers(const Frame& frame, bool drew, const SkRect& screenDirty,
104 FrameInfo* currentFrameInfo, bool* requireSwap) {
105
106 GL_CHECKPOINT(LOW);
107
108 // Even if we decided to cancel the frame, from the perspective of jank
109 // metrics the frame was swapped at this point
110 currentFrameInfo->markSwapBuffers();
111
112 *requireSwap = drew || mEglManager.damageRequiresSwap();
113
114 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) {
115 return false;
116 }
117
118 return *requireSwap;
119}
120
121bool OpenGLPipeline::copyLayerInto(DeferredLayerUpdater* layer, SkBitmap* bitmap) {
Derek Sollenbergerc4fbada2016-11-07 16:05:41 -0500122 ATRACE_CALL();
Stan Iliev768e3932016-07-08 21:34:52 -0400123 layer->apply();
Greg Daniel8cd3edf2017-01-09 14:15:41 -0500124 return OpenGLReadbackImpl::copyLayerInto(mRenderThread,
125 static_cast<GlLayer&>(*layer->backingLayer()), bitmap);
Stan Iliev768e3932016-07-08 21:34:52 -0400126}
127
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400128DeferredLayerUpdater* OpenGLPipeline::createTextureLayer() {
Stan Iliev768e3932016-07-08 21:34:52 -0400129 mEglManager.initialize();
Greg Daniel8cd3edf2017-01-09 14:15:41 -0500130 GlLayer* layer = new GlLayer(mRenderThread.renderState(), 0, 0);
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400131 Caches::getInstance().textureState().activateTexture(0);
132 layer->generateTexture();
133
134 return new DeferredLayerUpdater(layer);
Stan Iliev768e3932016-07-08 21:34:52 -0400135}
136
137void OpenGLPipeline::onStop() {
138 if (mEglManager.isCurrent(mEglSurface)) {
139 mEglManager.makeCurrent(EGL_NO_SURFACE);
140 }
141}
142
143bool OpenGLPipeline::setSurface(Surface* surface, SwapBehavior swapBehavior) {
144
145 if (mEglSurface != EGL_NO_SURFACE) {
146 mEglManager.destroySurface(mEglSurface);
147 mEglSurface = EGL_NO_SURFACE;
148 }
149
150 if (surface) {
151 mEglSurface = mEglManager.createSurface(surface);
152 }
153
154 if (mEglSurface != EGL_NO_SURFACE) {
155 const bool preserveBuffer = (swapBehavior != SwapBehavior::kSwap_discardBuffer);
156 mBufferPreserved = mEglManager.setPreserveBuffer(mEglSurface, preserveBuffer);
157 return true;
158 }
159
160 return false;
161}
162
163bool OpenGLPipeline::isSurfaceReady() {
164 return CC_UNLIKELY(mEglSurface != EGL_NO_SURFACE);
165}
166
167bool OpenGLPipeline::isContextReady() {
168 return CC_LIKELY(mEglManager.hasEglContext());
169}
170
171void OpenGLPipeline::onDestroyHardwareResources() {
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400172 Caches& caches = Caches::getInstance();
173 // Make sure to release all the textures we were owning as there won't
174 // be another draw
175 caches.textureCache.resetMarkInUse(this);
Stan Iliev768e3932016-07-08 21:34:52 -0400176 mRenderThread.renderState().flush(Caches::FlushMode::Layers);
177}
178
179void OpenGLPipeline::renderLayers(const FrameBuilder::LightGeometry& lightGeometry,
180 LayerUpdateQueue* layerUpdateQueue, bool opaque,
181 const BakedOpRenderer::LightInfo& lightInfo) {
182 static const std::vector< sp<RenderNode> > emptyNodeList;
183 auto& caches = Caches::getInstance();
184 FrameBuilder frameBuilder(*layerUpdateQueue, lightGeometry, caches);
185 layerUpdateQueue->clear();
186 BakedOpRenderer renderer(caches, mRenderThread.renderState(),
187 opaque, lightInfo);
188 LOG_ALWAYS_FATAL_IF(renderer.didDraw(), "shouldn't draw in buildlayer case");
189 frameBuilder.replayBakedOps<BakedOpDispatcher>(renderer);
190}
191
192TaskManager* OpenGLPipeline::getTaskManager() {
193 return &Caches::getInstance().tasks;
194}
195
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400196static bool layerMatchesWH(OffscreenBuffer* layer, int width, int height) {
197 return layer->viewportWidth == (uint32_t)width && layer->viewportHeight == (uint32_t)height;
198}
199
200bool OpenGLPipeline::createOrUpdateLayer(RenderNode* node,
201 const DamageAccumulator& damageAccumulator) {
202 RenderState& renderState = mRenderThread.renderState();
203 OffscreenBufferPool& layerPool = renderState.layerPool();
204 bool transformUpdateNeeded = false;
205 if (node->getLayer() == nullptr) {
206 node->setLayer(layerPool.get(renderState, node->getWidth(), node->getHeight()));
207 transformUpdateNeeded = true;
208 } else if (!layerMatchesWH(node->getLayer(), node->getWidth(), node->getHeight())) {
209 // TODO: remove now irrelevant, currently enqueued damage (respecting damage ordering)
210 // Or, ideally, maintain damage between frames on node/layer so ordering is always correct
211 if (node->properties().fitsOnLayer()) {
212 node->setLayer(layerPool.resize(node->getLayer(), node->getWidth(), node->getHeight()));
213 } else {
214 destroyLayer(node);
215 }
216 transformUpdateNeeded = true;
217 }
218
219 if (transformUpdateNeeded && node->getLayer()) {
220 // update the transform in window of the layer to reset its origin wrt light source position
221 Matrix4 windowTransform;
222 damageAccumulator.computeCurrentTransform(&windowTransform);
223 node->getLayer()->setWindowTransform(windowTransform);
224 }
225
226 return transformUpdateNeeded;
227}
228
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -0400229bool OpenGLPipeline::pinImages(LsaVector<sk_sp<Bitmap>>& images) {
230 TextureCache& cache = Caches::getInstance().textureCache;
231 bool prefetchSucceeded = true;
232 for (auto& bitmapResource : images) {
233 prefetchSucceeded &= cache.prefetchAndMarkInUse(this, bitmapResource.get());
234 }
235 return prefetchSucceeded;
236}
237
238void OpenGLPipeline::unpinImages() {
239 Caches::getInstance().textureCache.resetMarkInUse(this);
240}
241
Derek Sollenberger6a21ca52016-09-28 13:39:55 -0400242void OpenGLPipeline::destroyLayer(RenderNode* node) {
243 if (OffscreenBuffer* layer = node->getLayer()) {
244 layer->renderState.layerPool().putOrDelete(layer);
245 node->setLayer(nullptr);
246 }
247}
248
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400249void OpenGLPipeline::prepareToDraw(const RenderThread& thread, Bitmap* bitmap) {
250 if (Caches::hasInstance() && thread.eglManager().hasEglContext()) {
251 ATRACE_NAME("Bitmap#prepareToDraw task");
252 Caches::getInstance().textureCache.prefetch(bitmap);
253 }
254}
255
256void OpenGLPipeline::invokeFunctor(const RenderThread& thread, Functor* functor) {
257 DrawGlInfo::Mode mode = DrawGlInfo::kModeProcessNoContext;
258 if (thread.eglManager().hasEglContext()) {
259 mode = DrawGlInfo::kModeProcess;
260 }
261 thread.renderState().invokeFunctor(functor, mode, nullptr);
262}
263
Stan Iliev768e3932016-07-08 21:34:52 -0400264} /* namespace renderthread */
265} /* namespace uirenderer */
266} /* namespace android */