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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070023#include <GLES2/gl2ext.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080024
25#include <gui/ISurfaceTexture.h>
26
27#include <ui/GraphicBuffer.h>
28
Jamie Gennisfa28c352011-09-16 17:30:26 -070029#include <utils/String8.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080030#include <utils/Vector.h>
Jamie Gennisfa28c352011-09-16 17:30:26 -070031#include <utils/threads.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080032
33#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
34
35namespace android {
36// ----------------------------------------------------------------------------
37
Jamie Gennis9a78c902011-01-12 18:30:40 -080038class IGraphicBufferAlloc;
Mathias Agopian68c77942011-05-09 19:08:33 -070039class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080040
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080041class SurfaceTexture : public BnSurfaceTexture {
42public:
Jamie Gennis9d4d6c12011-02-27 14:10:20 -080043 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
Mathias Agopian80727112011-05-02 19:51:12 -070044 enum {
45 MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
46 MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
47 };
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080048 enum { NUM_BUFFER_SLOTS = 32 };
Jamie Gennisfe0a87b2011-07-13 19:12:20 -070049 enum { NO_CONNECTED_API = 0 };
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080050
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080051 struct FrameAvailableListener : public virtual RefBase {
Jamie Gennis3d8063b2011-06-26 18:27:47 -070052 // onFrameAvailable() is called from queueBuffer() each time an
53 // additional frame becomes available for consumption. This means that
54 // frames that are queued while in asynchronous mode only trigger the
55 // callback if no previous frames are pending. Frames queued while in
56 // synchronous mode always trigger the callback.
57 //
58 // This is called without any lock held and can be called concurrently
59 // by multiple threads.
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080060 virtual void onFrameAvailable() = 0;
61 };
62
Jamie Gennis86edf4f2011-11-14 14:51:01 -080063 // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
64 // name of the OpenGL ES texture to which images are to be streamed. This
65 // texture name cannot be changed once the SurfaceTexture is created.
66 // allowSynchronousMode specifies whether or not synchronous mode can be
67 // enabled. texTarget specifies the OpenGL ES texture target to which the
68 // texture will be bound in updateTexImage. useFenceSync specifies whether
69 // fences should be used to synchronize access to buffers if that behavior
70 // is enabled at compile-time.
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070071 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
Jamie Gennis86edf4f2011-11-14 14:51:01 -080072 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080073
74 virtual ~SurfaceTexture();
75
76 // setBufferCount updates the number of available buffer slots. After
77 // calling this all buffer slots are both unallocated and owned by the
78 // SurfaceTexture object (i.e. they are not owned by the client).
79 virtual status_t setBufferCount(int bufferCount);
80
Jamie Gennis7b305ff2011-07-19 12:08:33 -070081 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080082
83 // dequeueBuffer gets the next buffer slot index for the client to use. If a
84 // buffer slot is available then that slot index is written to the location
85 // pointed to by the buf argument and a status of OK is returned. If no
86 // slot is available then a status of -EBUSY is returned and buf is
87 // unmodified.
Mathias Agopian194c76c2011-11-10 14:34:26 -080088 // The width and height parameters must be no greater than the minimum of
89 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
90 // An error due to invalid dimensions might not be reported until
91 // updateTexImage() is called.
92 virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
Mathias Agopianc04f1532011-04-25 20:22:14 -070093 uint32_t format, uint32_t usage);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080094
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -080095 // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
96 // timestamp must be provided for the buffer. The timestamp is in
97 // nanoseconds, and must be monotonically increasing. Its other semantics
98 // (zero point, etc) are client-dependent and should be documented by the
99 // client.
Mathias Agopian97c602c2011-07-19 15:24:46 -0700100 virtual status_t queueBuffer(int buf, int64_t timestamp,
101 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800102 virtual void cancelBuffer(int buf);
103 virtual status_t setCrop(const Rect& reg);
104 virtual status_t setTransform(uint32_t transform);
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700105 virtual status_t setScalingMode(int mode);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800106
Mathias Agopianeafabcd2011-04-20 14:20:59 -0700107 virtual int query(int what, int* value);
108
Mathias Agopian80727112011-05-02 19:51:12 -0700109 // setSynchronousMode set whether dequeueBuffer is synchronous or
110 // asynchronous. In synchronous mode, dequeueBuffer blocks until
111 // a buffer is available, the currently bound buffer can be dequeued and
112 // queued buffers will be retired in order.
113 // The default mode is asynchronous.
114 virtual status_t setSynchronousMode(bool enabled);
115
Jamie Gennisfe0a87b2011-07-13 19:12:20 -0700116 // connect attempts to connect a client API to the SurfaceTexture. This
117 // must be called before any other ISurfaceTexture methods are called except
118 // for getAllocator.
119 //
120 // This method will fail if the connect was previously called on the
121 // SurfaceTexture and no corresponding disconnect call was made.
Mathias Agopian5bfc2452011-08-08 19:14:03 -0700122 virtual status_t connect(int api,
123 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
Jamie Gennisfe0a87b2011-07-13 19:12:20 -0700124
125 // disconnect attempts to disconnect a client API from the SurfaceTexture.
126 // Calling this method will cause any subsequent calls to other
127 // ISurfaceTexture methods to fail except for getAllocator and connect.
128 // Successfully calling connect after this will allow the other methods to
129 // succeed again.
130 //
131 // This method will fail if the the SurfaceTexture is not currently
132 // connected to the specified client API.
133 virtual status_t disconnect(int api);
134
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800135 // updateTexImage sets the image contents of the target texture to that of
136 // the most recently queued buffer.
137 //
138 // This call may only be made while the OpenGL ES context to which the
139 // target texture belongs is bound to the calling thread.
140 status_t updateTexImage();
141
Mathias Agopian80727112011-05-02 19:51:12 -0700142 // setBufferCountServer set the buffer count. If the client has requested
143 // a buffer count using setBufferCount, the server-buffer count will
144 // take effect once the client sets the count back to zero.
145 status_t setBufferCountServer(int bufferCount);
146
Jamie Gennisf238e282011-01-09 16:33:17 -0800147 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
148 // associated with the texture image set by the most recent call to
149 // updateTexImage.
150 //
151 // This transform matrix maps 2D homogeneous texture coordinates of the form
152 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
153 // coordinate that should be used to sample that location from the texture.
154 // Sampling the texture outside of the range of this transform is undefined.
155 //
156 // This transform is necessary to compensate for transforms that the stream
157 // content producer may implicitly apply to the content. By forcing users of
158 // a SurfaceTexture to apply this transform we avoid performing an extra
159 // copy of the data that would be needed to hide the transform from the
160 // user.
161 //
162 // The matrix is stored in column-major order so that it may be passed
163 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
164 // functions.
165 void getTransformMatrix(float mtx[16]);
166
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800167 // getTimestamp retrieves the timestamp associated with the texture image
168 // set by the most recent call to updateTexImage.
169 //
170 // The timestamp is in nanoseconds, and is monotonically increasing. Its
171 // other semantics (zero point, etc) are source-dependent and should be
172 // documented by the source.
173 int64_t getTimestamp();
174
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800175 // setFrameAvailableListener sets the listener object that will be notified
176 // when a new frame becomes available.
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700177 void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800178
Jamie Gennis1b20cde2011-02-02 15:31:47 -0800179 // getAllocator retrieves the binder object that must be referenced as long
180 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
181 // Holding this binder reference prevents SurfaceFlinger from freeing the
182 // buffers before the client is done with them.
183 sp<IBinder> getAllocator();
184
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700185 // setDefaultBufferSize is used to set the size of buffers returned by
186 // requestBuffers when a with and height of zero is requested.
187 // A call to setDefaultBufferSize() may trigger requestBuffers() to
188 // be called from the client.
Mathias Agopian194c76c2011-11-10 14:34:26 -0800189 // The width and height parameters must be no greater than the minimum of
190 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
191 // An error due to invalid dimensions might not be reported until
192 // updateTexImage() is called.
193 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700194
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700195 // getCurrentBuffer returns the buffer associated with the current image.
196 sp<GraphicBuffer> getCurrentBuffer() const;
197
198 // getCurrentTextureTarget returns the texture target of the current
199 // texture as returned by updateTexImage().
200 GLenum getCurrentTextureTarget() const;
201
202 // getCurrentCrop returns the cropping rectangle of the current buffer
203 Rect getCurrentCrop() const;
204
205 // getCurrentTransform returns the transform of the current buffer
206 uint32_t getCurrentTransform() const;
207
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700208 // getCurrentScalingMode returns the scaling mode of the current buffer
209 uint32_t getCurrentScalingMode() const;
210
Jamie Gennis59769462011-11-19 18:04:43 -0800211 // isSynchronousMode returns whether the SurfaceTexture is currently in
212 // synchronous mode.
213 bool isSynchronousMode() const;
214
Jamie Gennis7b305ff2011-07-19 12:08:33 -0700215 // abandon frees all the buffers and puts the SurfaceTexture into the
216 // 'abandoned' state. Once put in this state the SurfaceTexture can never
217 // leave it. When in the 'abandoned' state, all methods of the
218 // ISurfaceTexture interface will fail with the NO_INIT error.
219 //
220 // Note that while calling this method causes all the buffers to be freed
221 // from the perspective of the the SurfaceTexture, if there are additional
222 // references on the buffers (e.g. if a buffer is referenced by a client or
223 // by OpenGL ES as a texture) then those buffer will remain allocated.
224 void abandon();
225
Jamie Gennisfa28c352011-09-16 17:30:26 -0700226 // set the name of the SurfaceTexture that will be used to identify it in
227 // log messages.
228 void setName(const String8& name);
229
Mathias Agopian68c77942011-05-09 19:08:33 -0700230 // dump our state in a String
231 void dump(String8& result) const;
232 void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
233
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700234protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800235
Mathias Agopian8e19c2e2011-08-10 17:35:09 -0700236 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
237 // for the given slot.
238 void freeBufferLocked(int index);
239
240 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
241 // EGLImage) for all slots.
Mathias Agopianef51b992011-08-10 15:28:58 -0700242 void freeAllBuffersLocked();
Mathias Agopian2560d142011-08-10 16:33:23 -0700243
Mathias Agopian8e19c2e2011-08-10 17:35:09 -0700244 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
245 // and EGLImage) for all slots except the head of mQueue
246 void freeAllBuffersExceptHeadLocked();
247
Mathias Agopian2560d142011-08-10 16:33:23 -0700248 // drainQueueLocked drains the buffer queue if we're in synchronous mode
Mathias Agopian8e19c2e2011-08-10 17:35:09 -0700249 // returns immediately otherwise. return NO_INIT if SurfaceTexture
250 // became abandoned or disconnected during this call.
251 status_t drainQueueLocked();
252
253 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
254 // synchronous mode and free all buffers. In asynchronous mode, all buffers
255 // are freed except the current buffer.
256 status_t drainQueueAndFreeBuffersLocked();
Mathias Agopian2560d142011-08-10 16:33:23 -0700257
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700258 static bool isExternalFormat(uint32_t format);
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700259
260private:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800261
262 // createImage creates a new EGLImage from a GraphicBuffer.
263 EGLImageKHR createImage(EGLDisplay dpy,
264 const sp<GraphicBuffer>& graphicBuffer);
265
Mathias Agopian80727112011-05-02 19:51:12 -0700266 status_t setBufferCountServerLocked(int bufferCount);
267
Jamie Gennis736aa952011-06-12 17:03:06 -0700268 // computeCurrentTransformMatrix computes the transform matrix for the
269 // current texture. It uses mCurrentTransform and the current GraphicBuffer
270 // to compute this matrix and stores it in mCurrentTransformMatrix.
271 void computeCurrentTransformMatrix();
272
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800273 enum { INVALID_BUFFER_SLOT = -1 };
274
275 struct BufferSlot {
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700276
277 BufferSlot()
278 : mEglImage(EGL_NO_IMAGE_KHR),
279 mEglDisplay(EGL_NO_DISPLAY),
280 mBufferState(BufferSlot::FREE),
281 mRequestBufferCalled(false),
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700282 mTransform(0),
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700283 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
Sunita Nadampallia9297482011-11-09 18:23:41 -0600284 mTimestamp(0),
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800285 mFrameNumber(0),
286 mFence(EGL_NO_SYNC_KHR) {
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700287 mCrop.makeInvalid();
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700288 }
289
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800290 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
291 // if no buffer has been allocated.
292 sp<GraphicBuffer> mGraphicBuffer;
293
294 // mEglImage is the EGLImage created from mGraphicBuffer.
295 EGLImageKHR mEglImage;
296
297 // mEglDisplay is the EGLDisplay used to create mEglImage.
298 EGLDisplay mEglDisplay;
299
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700300 // BufferState represents the different states in which a buffer slot
301 // can be.
302 enum BufferState {
303 // FREE indicates that the buffer is not currently being used and
304 // will not be used in the future until it gets dequeued and
Mathias Agopian29b57622011-08-17 15:42:04 -0700305 // subsequently queued by the client.
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700306 FREE = 0,
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700307
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700308 // DEQUEUED indicates that the buffer has been dequeued by the
309 // client, but has not yet been queued or canceled. The buffer is
310 // considered 'owned' by the client, and the server should not use
311 // it for anything.
312 //
313 // Note that when in synchronous-mode (mSynchronousMode == true),
314 // the buffer that's currently attached to the texture may be
315 // dequeued by the client. That means that the current buffer can
316 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
317 // however, the current buffer is always in the QUEUED state.
318 DEQUEUED = 1,
319
320 // QUEUED indicates that the buffer has been queued by the client,
321 // and has not since been made available for the client to dequeue.
322 // Attaching the buffer to the texture does NOT transition the
323 // buffer away from the QUEUED state. However, in Synchronous mode
324 // the current buffer may be dequeued by the client under some
325 // circumstances. See the note about the current buffer in the
326 // documentation for DEQUEUED.
327 QUEUED = 2,
328 };
329
330 // mBufferState is the current state of this buffer slot.
331 BufferState mBufferState;
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700332
333 // mRequestBufferCalled is used for validating that the client did
334 // call requestBuffer() when told to do so. Technically this is not
335 // needed but useful for debugging and catching client bugs.
336 bool mRequestBufferCalled;
337
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700338 // mCrop is the current crop rectangle for this buffer slot. This gets
339 // set to mNextCrop each time queueBuffer gets called for this buffer.
340 Rect mCrop;
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700341
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700342 // mTransform is the current transform flags for this buffer slot. This
343 // gets set to mNextTransform each time queueBuffer gets called for this
344 // slot.
345 uint32_t mTransform;
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700346
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700347 // mScalingMode is the current scaling mode for this buffer slot. This
348 // gets set to mNextScalingMode each time queueBuffer gets called for
349 // this slot.
350 uint32_t mScalingMode;
351
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700352 // mTimestamp is the current timestamp for this buffer slot. This gets
353 // to set by queueBuffer each time this slot is queued.
354 int64_t mTimestamp;
Sunita Nadampallia9297482011-11-09 18:23:41 -0600355
356 // mFrameNumber is the number of the queued frame for this slot.
357 uint64_t mFrameNumber;
358
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800359 // mFence is the EGL sync object that must signal before the buffer
360 // associated with this buffer slot may be dequeued. It is initialized
361 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
362 // on a compile-time option) set to a new sync object in updateTexImage.
363 EGLSyncKHR mFence;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800364 };
365
366 // mSlots is the array of buffer slots that must be mirrored on the client
367 // side. This allows buffer ownership to be transferred between the client
368 // and server without sending a GraphicBuffer over binder. The entire array
369 // is initialized to NULL at construction time, and buffers are allocated
370 // for a slot when requestBuffer is called with that slot's index.
371 BufferSlot mSlots[NUM_BUFFER_SLOTS];
372
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700373 // mDefaultWidth holds the default width of allocated buffers. It is used
374 // in requestBuffers() if a width and height of zero is specified.
375 uint32_t mDefaultWidth;
376
377 // mDefaultHeight holds the default height of allocated buffers. It is used
378 // in requestBuffers() if a width and height of zero is specified.
379 uint32_t mDefaultHeight;
380
381 // mPixelFormat holds the pixel format of allocated buffers. It is used
382 // in requestBuffers() if a format of zero is specified.
383 uint32_t mPixelFormat;
384
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800385 // mBufferCount is the number of buffer slots that the client and server
Mathias Agopian80727112011-05-02 19:51:12 -0700386 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
387 // by calling setBufferCount or setBufferCountServer
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800388 int mBufferCount;
389
Jamie Gennisae468f42011-06-12 14:11:39 -0700390 // mClientBufferCount is the number of buffer slots requested by the client.
391 // The default is zero, which means the client doesn't care how many buffers
392 // there is.
Mathias Agopian80727112011-05-02 19:51:12 -0700393 int mClientBufferCount;
394
395 // mServerBufferCount buffer count requested by the server-side
396 int mServerBufferCount;
397
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800398 // mCurrentTexture is the buffer slot index of the buffer that is currently
Jamie Gennis67eedd72011-01-09 13:25:39 -0800399 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
400 // indicating that no buffer slot is currently bound to the texture. Note,
401 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
402 // that no buffer is bound to the texture. A call to setBufferCount will
403 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800404 int mCurrentTexture;
405
Jamie Gennis9a78c902011-01-12 18:30:40 -0800406 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
407 // possible that this buffer is not associated with any buffer slot, so we
Jamie Gennis29c87022011-07-19 12:11:52 -0700408 // must track it separately in order to support the getCurrentBuffer method.
Jamie Gennis9a78c902011-01-12 18:30:40 -0800409 sp<GraphicBuffer> mCurrentTextureBuf;
410
Jamie Gennisf238e282011-01-09 16:33:17 -0800411 // mCurrentCrop is the crop rectangle that applies to the current texture.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700412 // It gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800413 Rect mCurrentCrop;
414
415 // mCurrentTransform is the transform identifier for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700416 // gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800417 uint32_t mCurrentTransform;
418
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700419 // mCurrentScalingMode is the scaling mode for the current texture. It gets
420 // set to each time updateTexImage is called.
421 uint32_t mCurrentScalingMode;
422
Jamie Gennis736aa952011-06-12 17:03:06 -0700423 // mCurrentTransformMatrix is the transform matrix for the current texture.
424 // It gets computed by computeTransformMatrix each time updateTexImage is
425 // called.
426 float mCurrentTransformMatrix[16];
427
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800428 // mCurrentTimestamp is the timestamp for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700429 // gets set each time updateTexImage is called.
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800430 int64_t mCurrentTimestamp;
431
Jamie Gennisf238e282011-01-09 16:33:17 -0800432 // mNextCrop is the crop rectangle that will be used for the next buffer
433 // that gets queued. It is set by calling setCrop.
434 Rect mNextCrop;
435
436 // mNextTransform is the transform identifier that will be used for the next
437 // buffer that gets queued. It is set by calling setTransform.
438 uint32_t mNextTransform;
439
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700440 // mNextScalingMode is the scaling mode that will be used for the next
441 // buffers that get queued. It is set by calling setScalingMode.
442 int mNextScalingMode;
443
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800444 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700445 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800446 // changed with a call to setTexName.
447 const GLuint mTexName;
448
Jamie Gennis9a78c902011-01-12 18:30:40 -0800449 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
450 // allocate new GraphicBuffer objects.
451 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
452
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800453 // mFrameAvailableListener is the listener object that will be called when a
454 // new frame becomes available. If it is not NULL it will be called from
455 // queueBuffer.
456 sp<FrameAvailableListener> mFrameAvailableListener;
457
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700458 // mSynchronousMode whether we're in synchronous mode or not
459 bool mSynchronousMode;
460
Grace Kloba14a0e582011-06-23 21:21:47 -0700461 // mAllowSynchronousMode whether we allow synchronous mode or not
462 const bool mAllowSynchronousMode;
463
Jamie Gennisfe0a87b2011-07-13 19:12:20 -0700464 // mConnectedApi indicates the API that is currently connected to this
465 // SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated
466 // by the connect and disconnect methods.
467 int mConnectedApi;
468
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700469 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
470 mutable Condition mDequeueCondition;
471
472 // mQueue is a FIFO of queued buffers used in synchronous mode
473 typedef Vector<int> Fifo;
474 Fifo mQueue;
475
Jamie Gennis7b305ff2011-07-19 12:08:33 -0700476 // mAbandoned indicates that the SurfaceTexture will no longer be used to
477 // consume images buffers pushed to it using the ISurfaceTexture interface.
478 // It is initialized to false, and set to true in the abandon method. A
479 // SurfaceTexture that has been abandoned will return the NO_INIT error from
480 // all ISurfaceTexture methods capable of returning an error.
481 bool mAbandoned;
482
Jamie Gennisfa28c352011-09-16 17:30:26 -0700483 // mName is a string used to identify the SurfaceTexture in log messages.
484 // It is set by the setName method.
485 String8 mName;
486
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800487 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
488 // extension should be used to prevent buffers from being dequeued before
489 // it's safe for them to be written. It gets set at construction time and
490 // never changes.
491 const bool mUseFenceSync;
492
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800493 // mMutex is the mutex used to prevent concurrent access to the member
494 // variables of SurfaceTexture objects. It must be locked whenever the
495 // member variables are accessed.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700496 mutable Mutex mMutex;
Jamie Gennis736aa952011-06-12 17:03:06 -0700497
Jamie Gennisfb1b5a22011-09-28 12:13:31 -0700498 // mTexTarget is the GL texture target with which the GL texture object is
499 // associated. It is set in the constructor and never changed. It is
500 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
501 // Browser. In that case it is set to GL_TEXTURE_2D to allow
502 // glCopyTexSubImage to read from the texture. This is a hack to work
503 // around a GL driver limitation on the number of FBO attachments, which the
504 // browser's tile cache exceeds.
505 const GLenum mTexTarget;
Sunita Nadampallia9297482011-11-09 18:23:41 -0600506
507 // mFrameCounter is the free running counter, incremented for every buffer queued
508 // with the surface Texture.
509 uint64_t mFrameCounter;
510
511
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800512};
513
514// ----------------------------------------------------------------------------
515}; // namespace android
516
517#endif // ANDROID_GUI_SURFACETEXTURE_H