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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
23
24#include <gui/ISurfaceTexture.h>
25
26#include <ui/GraphicBuffer.h>
27
28#include <utils/threads.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080029#include <utils/Vector.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080030
31#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
32
33namespace android {
34// ----------------------------------------------------------------------------
35
Jamie Gennis9a78c902011-01-12 18:30:40 -080036class IGraphicBufferAlloc;
Mathias Agopian68c77942011-05-09 19:08:33 -070037class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080038
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080039class SurfaceTexture : public BnSurfaceTexture {
40public:
Jamie Gennis9d4d6c12011-02-27 14:10:20 -080041 enum { MIN_UNDEQUEUED_BUFFERS = 2 };
Mathias Agopian80727112011-05-02 19:51:12 -070042 enum {
43 MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
44 MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
45 };
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080046 enum { NUM_BUFFER_SLOTS = 32 };
Jamie Gennisfe0a87b2011-07-13 19:12:20 -070047 enum { NO_CONNECTED_API = 0 };
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080048
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080049 struct FrameAvailableListener : public virtual RefBase {
Jamie Gennis3d8063b2011-06-26 18:27:47 -070050 // onFrameAvailable() is called from queueBuffer() each time an
51 // additional frame becomes available for consumption. This means that
52 // frames that are queued while in asynchronous mode only trigger the
53 // callback if no previous frames are pending. Frames queued while in
54 // synchronous mode always trigger the callback.
55 //
56 // This is called without any lock held and can be called concurrently
57 // by multiple threads.
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080058 virtual void onFrameAvailable() = 0;
59 };
60
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080061 // tex indicates the name OpenGL texture to which images are to be streamed.
62 // This texture name cannot be changed once the SurfaceTexture is created.
Grace Kloba14a0e582011-06-23 21:21:47 -070063 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080064
65 virtual ~SurfaceTexture();
66
67 // setBufferCount updates the number of available buffer slots. After
68 // calling this all buffer slots are both unallocated and owned by the
69 // SurfaceTexture object (i.e. they are not owned by the client).
70 virtual status_t setBufferCount(int bufferCount);
71
Jamie Gennis7b305ff2011-07-19 12:08:33 -070072 virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080073
74 // dequeueBuffer gets the next buffer slot index for the client to use. If a
75 // buffer slot is available then that slot index is written to the location
76 // pointed to by the buf argument and a status of OK is returned. If no
77 // slot is available then a status of -EBUSY is returned and buf is
78 // unmodified.
Mathias Agopianc04f1532011-04-25 20:22:14 -070079 virtual status_t dequeueBuffer(int *buf, uint32_t w, uint32_t h,
80 uint32_t format, uint32_t usage);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080081
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -080082 // queueBuffer returns a filled buffer to the SurfaceTexture. In addition, a
83 // timestamp must be provided for the buffer. The timestamp is in
84 // nanoseconds, and must be monotonically increasing. Its other semantics
85 // (zero point, etc) are client-dependent and should be documented by the
86 // client.
Mathias Agopian97c602c2011-07-19 15:24:46 -070087 virtual status_t queueBuffer(int buf, int64_t timestamp,
88 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080089 virtual void cancelBuffer(int buf);
90 virtual status_t setCrop(const Rect& reg);
91 virtual status_t setTransform(uint32_t transform);
Mathias Agopian7734ebf2011-07-13 15:24:42 -070092 virtual status_t setScalingMode(int mode);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080093
Mathias Agopianeafabcd2011-04-20 14:20:59 -070094 virtual int query(int what, int* value);
95
Mathias Agopian80727112011-05-02 19:51:12 -070096 // setSynchronousMode set whether dequeueBuffer is synchronous or
97 // asynchronous. In synchronous mode, dequeueBuffer blocks until
98 // a buffer is available, the currently bound buffer can be dequeued and
99 // queued buffers will be retired in order.
100 // The default mode is asynchronous.
101 virtual status_t setSynchronousMode(bool enabled);
102
Jamie Gennisfe0a87b2011-07-13 19:12:20 -0700103 // connect attempts to connect a client API to the SurfaceTexture. This
104 // must be called before any other ISurfaceTexture methods are called except
105 // for getAllocator.
106 //
107 // This method will fail if the connect was previously called on the
108 // SurfaceTexture and no corresponding disconnect call was made.
Mathias Agopian5bfc2452011-08-08 19:14:03 -0700109 virtual status_t connect(int api,
110 uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
Jamie Gennisfe0a87b2011-07-13 19:12:20 -0700111
112 // disconnect attempts to disconnect a client API from the SurfaceTexture.
113 // Calling this method will cause any subsequent calls to other
114 // ISurfaceTexture methods to fail except for getAllocator and connect.
115 // Successfully calling connect after this will allow the other methods to
116 // succeed again.
117 //
118 // This method will fail if the the SurfaceTexture is not currently
119 // connected to the specified client API.
120 virtual status_t disconnect(int api);
121
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800122 // updateTexImage sets the image contents of the target texture to that of
123 // the most recently queued buffer.
124 //
125 // This call may only be made while the OpenGL ES context to which the
126 // target texture belongs is bound to the calling thread.
127 status_t updateTexImage();
128
Mathias Agopian80727112011-05-02 19:51:12 -0700129 // setBufferCountServer set the buffer count. If the client has requested
130 // a buffer count using setBufferCount, the server-buffer count will
131 // take effect once the client sets the count back to zero.
132 status_t setBufferCountServer(int bufferCount);
133
Jamie Gennisf238e282011-01-09 16:33:17 -0800134 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
135 // associated with the texture image set by the most recent call to
136 // updateTexImage.
137 //
138 // This transform matrix maps 2D homogeneous texture coordinates of the form
139 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
140 // coordinate that should be used to sample that location from the texture.
141 // Sampling the texture outside of the range of this transform is undefined.
142 //
143 // This transform is necessary to compensate for transforms that the stream
144 // content producer may implicitly apply to the content. By forcing users of
145 // a SurfaceTexture to apply this transform we avoid performing an extra
146 // copy of the data that would be needed to hide the transform from the
147 // user.
148 //
149 // The matrix is stored in column-major order so that it may be passed
150 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
151 // functions.
152 void getTransformMatrix(float mtx[16]);
153
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800154 // getTimestamp retrieves the timestamp associated with the texture image
155 // set by the most recent call to updateTexImage.
156 //
157 // The timestamp is in nanoseconds, and is monotonically increasing. Its
158 // other semantics (zero point, etc) are source-dependent and should be
159 // documented by the source.
160 int64_t getTimestamp();
161
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800162 // setFrameAvailableListener sets the listener object that will be notified
163 // when a new frame becomes available.
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700164 void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800165
Jamie Gennis1b20cde2011-02-02 15:31:47 -0800166 // getAllocator retrieves the binder object that must be referenced as long
167 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
168 // Holding this binder reference prevents SurfaceFlinger from freeing the
169 // buffers before the client is done with them.
170 sp<IBinder> getAllocator();
171
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700172 // setDefaultBufferSize is used to set the size of buffers returned by
173 // requestBuffers when a with and height of zero is requested.
174 // A call to setDefaultBufferSize() may trigger requestBuffers() to
175 // be called from the client.
176 status_t setDefaultBufferSize(uint32_t w, uint32_t h);
177
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700178 // getCurrentBuffer returns the buffer associated with the current image.
179 sp<GraphicBuffer> getCurrentBuffer() const;
180
181 // getCurrentTextureTarget returns the texture target of the current
182 // texture as returned by updateTexImage().
183 GLenum getCurrentTextureTarget() const;
184
185 // getCurrentCrop returns the cropping rectangle of the current buffer
186 Rect getCurrentCrop() const;
187
188 // getCurrentTransform returns the transform of the current buffer
189 uint32_t getCurrentTransform() const;
190
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700191 // getCurrentScalingMode returns the scaling mode of the current buffer
192 uint32_t getCurrentScalingMode() const;
193
Jamie Gennis7b305ff2011-07-19 12:08:33 -0700194 // abandon frees all the buffers and puts the SurfaceTexture into the
195 // 'abandoned' state. Once put in this state the SurfaceTexture can never
196 // leave it. When in the 'abandoned' state, all methods of the
197 // ISurfaceTexture interface will fail with the NO_INIT error.
198 //
199 // Note that while calling this method causes all the buffers to be freed
200 // from the perspective of the the SurfaceTexture, if there are additional
201 // references on the buffers (e.g. if a buffer is referenced by a client or
202 // by OpenGL ES as a texture) then those buffer will remain allocated.
203 void abandon();
204
Mathias Agopian68c77942011-05-09 19:08:33 -0700205 // dump our state in a String
206 void dump(String8& result) const;
207 void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
208
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700209protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800210
Mathias Agopian8e19c2e2011-08-10 17:35:09 -0700211 // freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
212 // for the given slot.
213 void freeBufferLocked(int index);
214
215 // freeAllBuffersLocked frees the resources (both GraphicBuffer and
216 // EGLImage) for all slots.
Mathias Agopianef51b992011-08-10 15:28:58 -0700217 void freeAllBuffersLocked();
Mathias Agopian2560d142011-08-10 16:33:23 -0700218
Mathias Agopian8e19c2e2011-08-10 17:35:09 -0700219 // freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
220 // and EGLImage) for all slots except the head of mQueue
221 void freeAllBuffersExceptHeadLocked();
222
Mathias Agopian2560d142011-08-10 16:33:23 -0700223 // drainQueueLocked drains the buffer queue if we're in synchronous mode
Mathias Agopian8e19c2e2011-08-10 17:35:09 -0700224 // returns immediately otherwise. return NO_INIT if SurfaceTexture
225 // became abandoned or disconnected during this call.
226 status_t drainQueueLocked();
227
228 // drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
229 // synchronous mode and free all buffers. In asynchronous mode, all buffers
230 // are freed except the current buffer.
231 status_t drainQueueAndFreeBuffersLocked();
Mathias Agopian2560d142011-08-10 16:33:23 -0700232
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700233 static bool isExternalFormat(uint32_t format);
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700234
235private:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800236
237 // createImage creates a new EGLImage from a GraphicBuffer.
238 EGLImageKHR createImage(EGLDisplay dpy,
239 const sp<GraphicBuffer>& graphicBuffer);
240
Mathias Agopian80727112011-05-02 19:51:12 -0700241 status_t setBufferCountServerLocked(int bufferCount);
242
Jamie Gennis736aa952011-06-12 17:03:06 -0700243 // computeCurrentTransformMatrix computes the transform matrix for the
244 // current texture. It uses mCurrentTransform and the current GraphicBuffer
245 // to compute this matrix and stores it in mCurrentTransformMatrix.
246 void computeCurrentTransformMatrix();
247
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800248 enum { INVALID_BUFFER_SLOT = -1 };
249
250 struct BufferSlot {
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700251
252 BufferSlot()
253 : mEglImage(EGL_NO_IMAGE_KHR),
254 mEglDisplay(EGL_NO_DISPLAY),
255 mBufferState(BufferSlot::FREE),
256 mRequestBufferCalled(false),
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700257 mTransform(0),
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700258 mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700259 mTimestamp(0) {
260 mCrop.makeInvalid();
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700261 }
262
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800263 // mGraphicBuffer points to the buffer allocated for this slot or is NULL
264 // if no buffer has been allocated.
265 sp<GraphicBuffer> mGraphicBuffer;
266
267 // mEglImage is the EGLImage created from mGraphicBuffer.
268 EGLImageKHR mEglImage;
269
270 // mEglDisplay is the EGLDisplay used to create mEglImage.
271 EGLDisplay mEglDisplay;
272
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700273 // BufferState represents the different states in which a buffer slot
274 // can be.
275 enum BufferState {
276 // FREE indicates that the buffer is not currently being used and
277 // will not be used in the future until it gets dequeued and
278 // subseqently queued by the client.
279 FREE = 0,
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700280
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700281 // DEQUEUED indicates that the buffer has been dequeued by the
282 // client, but has not yet been queued or canceled. The buffer is
283 // considered 'owned' by the client, and the server should not use
284 // it for anything.
285 //
286 // Note that when in synchronous-mode (mSynchronousMode == true),
287 // the buffer that's currently attached to the texture may be
288 // dequeued by the client. That means that the current buffer can
289 // be in either the DEQUEUED or QUEUED state. In asynchronous mode,
290 // however, the current buffer is always in the QUEUED state.
291 DEQUEUED = 1,
292
293 // QUEUED indicates that the buffer has been queued by the client,
294 // and has not since been made available for the client to dequeue.
295 // Attaching the buffer to the texture does NOT transition the
296 // buffer away from the QUEUED state. However, in Synchronous mode
297 // the current buffer may be dequeued by the client under some
298 // circumstances. See the note about the current buffer in the
299 // documentation for DEQUEUED.
300 QUEUED = 2,
301 };
302
303 // mBufferState is the current state of this buffer slot.
304 BufferState mBufferState;
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700305
306 // mRequestBufferCalled is used for validating that the client did
307 // call requestBuffer() when told to do so. Technically this is not
308 // needed but useful for debugging and catching client bugs.
309 bool mRequestBufferCalled;
310
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700311 // mCrop is the current crop rectangle for this buffer slot. This gets
312 // set to mNextCrop each time queueBuffer gets called for this buffer.
313 Rect mCrop;
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700314
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700315 // mTransform is the current transform flags for this buffer slot. This
316 // gets set to mNextTransform each time queueBuffer gets called for this
317 // slot.
318 uint32_t mTransform;
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700319
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700320 // mScalingMode is the current scaling mode for this buffer slot. This
321 // gets set to mNextScalingMode each time queueBuffer gets called for
322 // this slot.
323 uint32_t mScalingMode;
324
Jamie Gennis8cd5ba42011-05-19 13:33:00 -0700325 // mTimestamp is the current timestamp for this buffer slot. This gets
326 // to set by queueBuffer each time this slot is queued.
327 int64_t mTimestamp;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800328 };
329
330 // mSlots is the array of buffer slots that must be mirrored on the client
331 // side. This allows buffer ownership to be transferred between the client
332 // and server without sending a GraphicBuffer over binder. The entire array
333 // is initialized to NULL at construction time, and buffers are allocated
334 // for a slot when requestBuffer is called with that slot's index.
335 BufferSlot mSlots[NUM_BUFFER_SLOTS];
336
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700337 // mDefaultWidth holds the default width of allocated buffers. It is used
338 // in requestBuffers() if a width and height of zero is specified.
339 uint32_t mDefaultWidth;
340
341 // mDefaultHeight holds the default height of allocated buffers. It is used
342 // in requestBuffers() if a width and height of zero is specified.
343 uint32_t mDefaultHeight;
344
345 // mPixelFormat holds the pixel format of allocated buffers. It is used
346 // in requestBuffers() if a format of zero is specified.
347 uint32_t mPixelFormat;
348
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800349 // mBufferCount is the number of buffer slots that the client and server
Mathias Agopian80727112011-05-02 19:51:12 -0700350 // must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
351 // by calling setBufferCount or setBufferCountServer
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800352 int mBufferCount;
353
Jamie Gennisae468f42011-06-12 14:11:39 -0700354 // mClientBufferCount is the number of buffer slots requested by the client.
355 // The default is zero, which means the client doesn't care how many buffers
356 // there is.
Mathias Agopian80727112011-05-02 19:51:12 -0700357 int mClientBufferCount;
358
359 // mServerBufferCount buffer count requested by the server-side
360 int mServerBufferCount;
361
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800362 // mCurrentTexture is the buffer slot index of the buffer that is currently
Jamie Gennis67eedd72011-01-09 13:25:39 -0800363 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
364 // indicating that no buffer slot is currently bound to the texture. Note,
365 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
366 // that no buffer is bound to the texture. A call to setBufferCount will
367 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800368 int mCurrentTexture;
369
Jamie Gennis9a78c902011-01-12 18:30:40 -0800370 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
371 // possible that this buffer is not associated with any buffer slot, so we
Jamie Gennis29c87022011-07-19 12:11:52 -0700372 // must track it separately in order to support the getCurrentBuffer method.
Jamie Gennis9a78c902011-01-12 18:30:40 -0800373 sp<GraphicBuffer> mCurrentTextureBuf;
374
Jamie Gennisf238e282011-01-09 16:33:17 -0800375 // mCurrentCrop is the crop rectangle that applies to the current texture.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700376 // It gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800377 Rect mCurrentCrop;
378
379 // mCurrentTransform is the transform identifier for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700380 // gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800381 uint32_t mCurrentTransform;
382
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700383 // mCurrentScalingMode is the scaling mode for the current texture. It gets
384 // set to each time updateTexImage is called.
385 uint32_t mCurrentScalingMode;
386
Jamie Gennis736aa952011-06-12 17:03:06 -0700387 // mCurrentTransformMatrix is the transform matrix for the current texture.
388 // It gets computed by computeTransformMatrix each time updateTexImage is
389 // called.
390 float mCurrentTransformMatrix[16];
391
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800392 // mCurrentTimestamp is the timestamp for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700393 // gets set each time updateTexImage is called.
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800394 int64_t mCurrentTimestamp;
395
Jamie Gennisf238e282011-01-09 16:33:17 -0800396 // mNextCrop is the crop rectangle that will be used for the next buffer
397 // that gets queued. It is set by calling setCrop.
398 Rect mNextCrop;
399
400 // mNextTransform is the transform identifier that will be used for the next
401 // buffer that gets queued. It is set by calling setTransform.
402 uint32_t mNextTransform;
403
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700404 // mNextScalingMode is the scaling mode that will be used for the next
405 // buffers that get queued. It is set by calling setScalingMode.
406 int mNextScalingMode;
407
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800408 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700409 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800410 // changed with a call to setTexName.
411 const GLuint mTexName;
412
Jamie Gennis9a78c902011-01-12 18:30:40 -0800413 // mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
414 // allocate new GraphicBuffer objects.
415 sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
416
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800417 // mFrameAvailableListener is the listener object that will be called when a
418 // new frame becomes available. If it is not NULL it will be called from
419 // queueBuffer.
420 sp<FrameAvailableListener> mFrameAvailableListener;
421
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700422 // mSynchronousMode whether we're in synchronous mode or not
423 bool mSynchronousMode;
424
Grace Kloba14a0e582011-06-23 21:21:47 -0700425 // mAllowSynchronousMode whether we allow synchronous mode or not
426 const bool mAllowSynchronousMode;
427
Jamie Gennisfe0a87b2011-07-13 19:12:20 -0700428 // mConnectedApi indicates the API that is currently connected to this
429 // SurfaceTexture. It defaults to NO_CONNECTED_API (= 0), and gets updated
430 // by the connect and disconnect methods.
431 int mConnectedApi;
432
Mathias Agopianb3e518c2011-04-21 18:52:51 -0700433 // mDequeueCondition condition used for dequeueBuffer in synchronous mode
434 mutable Condition mDequeueCondition;
435
436 // mQueue is a FIFO of queued buffers used in synchronous mode
437 typedef Vector<int> Fifo;
438 Fifo mQueue;
439
Jamie Gennis7b305ff2011-07-19 12:08:33 -0700440 // mAbandoned indicates that the SurfaceTexture will no longer be used to
441 // consume images buffers pushed to it using the ISurfaceTexture interface.
442 // It is initialized to false, and set to true in the abandon method. A
443 // SurfaceTexture that has been abandoned will return the NO_INIT error from
444 // all ISurfaceTexture methods capable of returning an error.
445 bool mAbandoned;
446
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800447 // mMutex is the mutex used to prevent concurrent access to the member
448 // variables of SurfaceTexture objects. It must be locked whenever the
449 // member variables are accessed.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700450 mutable Mutex mMutex;
Jamie Gennis736aa952011-06-12 17:03:06 -0700451
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800452};
453
454// ----------------------------------------------------------------------------
455}; // namespace android
456
457#endif // ANDROID_GUI_SURFACETEXTURE_H