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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070023#include <GLES2/gl2ext.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080024
25#include <gui/ISurfaceTexture.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080026#include <gui/BufferQueue.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080027
28#include <ui/GraphicBuffer.h>
29
Jamie Gennisfa28c352011-09-16 17:30:26 -070030#include <utils/String8.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080031#include <utils/Vector.h>
Jamie Gennisfa28c352011-09-16 17:30:26 -070032#include <utils/threads.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080033
34#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
35
36namespace android {
37// ----------------------------------------------------------------------------
38
Daniel Lam6b091c52012-01-22 15:26:27 -080039
Mathias Agopian68c77942011-05-09 19:08:33 -070040class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080041
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070042class SurfaceTexture : public virtual RefBase,
43 protected BufferQueue::ConsumerListener {
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080044public:
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070045 struct FrameAvailableListener : public virtual RefBase {
46 // onFrameAvailable() is called each time an additional frame becomes
47 // available for consumption. This means that frames that are queued
48 // while in asynchronous mode only trigger the callback if no previous
49 // frames are pending. Frames queued while in synchronous mode always
50 // trigger the callback.
51 //
52 // This is called without any lock held and can be called concurrently
53 // by multiple threads.
54 virtual void onFrameAvailable() = 0;
55 };
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080056
Jamie Gennis86edf4f2011-11-14 14:51:01 -080057 // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
Jamie Gennis74bed552012-03-28 19:05:54 -070058 // name of the OpenGL ES texture to which images are to be streamed.
Jamie Gennis86edf4f2011-11-14 14:51:01 -080059 // allowSynchronousMode specifies whether or not synchronous mode can be
60 // enabled. texTarget specifies the OpenGL ES texture target to which the
61 // texture will be bound in updateTexImage. useFenceSync specifies whether
62 // fences should be used to synchronize access to buffers if that behavior
Daniel Lamb2675792012-02-23 14:35:13 -080063 // is enabled at compile-time. A custom bufferQueue can be specified
64 // if behavior for queue/dequeue/connect etc needs to be customized.
65 // Otherwise a default BufferQueue will be created and used.
Jamie Gennis74bed552012-03-28 19:05:54 -070066 //
67 // For legacy reasons, the SurfaceTexture is created in a state where it is
68 // considered attached to an OpenGL ES context for the purposes of the
69 // attachToContext and detachFromContext methods. However, despite being
70 // considered "attached" to a context, the specific OpenGL ES context
71 // doesn't get latched until the first call to updateTexImage. After that
72 // point, all calls to updateTexImage must be made with the same OpenGL ES
73 // context current.
74 //
75 // A SurfaceTexture may be detached from one OpenGL ES context and then
76 // attached to a different context using the detachFromContext and
77 // attachToContext methods, respectively. The intention of these methods is
78 // purely to allow a SurfaceTexture to be transferred from one consumer
79 // context to another. If such a transfer is not needed there is no
80 // requirement that either of these methods be called.
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070081 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
Daniel Lamb2675792012-02-23 14:35:13 -080082 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
83 const sp<BufferQueue> &bufferQueue = 0);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080084
85 virtual ~SurfaceTexture();
86
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080087 // updateTexImage sets the image contents of the target texture to that of
88 // the most recently queued buffer.
89 //
90 // This call may only be made while the OpenGL ES context to which the
91 // target texture belongs is bound to the calling thread.
92 status_t updateTexImage();
93
Mathias Agopian80727112011-05-02 19:51:12 -070094 // setBufferCountServer set the buffer count. If the client has requested
95 // a buffer count using setBufferCount, the server-buffer count will
96 // take effect once the client sets the count back to zero.
97 status_t setBufferCountServer(int bufferCount);
98
Jamie Gennisf238e282011-01-09 16:33:17 -080099 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
100 // associated with the texture image set by the most recent call to
101 // updateTexImage.
102 //
103 // This transform matrix maps 2D homogeneous texture coordinates of the form
104 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
105 // coordinate that should be used to sample that location from the texture.
106 // Sampling the texture outside of the range of this transform is undefined.
107 //
108 // This transform is necessary to compensate for transforms that the stream
109 // content producer may implicitly apply to the content. By forcing users of
110 // a SurfaceTexture to apply this transform we avoid performing an extra
111 // copy of the data that would be needed to hide the transform from the
112 // user.
113 //
114 // The matrix is stored in column-major order so that it may be passed
115 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
116 // functions.
117 void getTransformMatrix(float mtx[16]);
118
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800119 // getTimestamp retrieves the timestamp associated with the texture image
120 // set by the most recent call to updateTexImage.
121 //
122 // The timestamp is in nanoseconds, and is monotonically increasing. Its
123 // other semantics (zero point, etc) are source-dependent and should be
124 // documented by the source.
125 int64_t getTimestamp();
126
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800127 // setFrameAvailableListener sets the listener object that will be notified
128 // when a new frame becomes available.
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700129 void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800130
Jamie Gennis1b20cde2011-02-02 15:31:47 -0800131 // getAllocator retrieves the binder object that must be referenced as long
132 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
133 // Holding this binder reference prevents SurfaceFlinger from freeing the
134 // buffers before the client is done with them.
135 sp<IBinder> getAllocator();
136
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700137 // setDefaultBufferSize is used to set the size of buffers returned by
138 // requestBuffers when a with and height of zero is requested.
139 // A call to setDefaultBufferSize() may trigger requestBuffers() to
140 // be called from the client.
Mathias Agopian194c76c2011-11-10 14:34:26 -0800141 // The width and height parameters must be no greater than the minimum of
142 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
143 // An error due to invalid dimensions might not be reported until
144 // updateTexImage() is called.
145 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700146
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700147 // getCurrentBuffer returns the buffer associated with the current image.
148 sp<GraphicBuffer> getCurrentBuffer() const;
149
150 // getCurrentTextureTarget returns the texture target of the current
151 // texture as returned by updateTexImage().
152 GLenum getCurrentTextureTarget() const;
153
154 // getCurrentCrop returns the cropping rectangle of the current buffer
155 Rect getCurrentCrop() const;
156
157 // getCurrentTransform returns the transform of the current buffer
158 uint32_t getCurrentTransform() const;
159
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700160 // getCurrentScalingMode returns the scaling mode of the current buffer
161 uint32_t getCurrentScalingMode() const;
162
Jamie Gennis59769462011-11-19 18:04:43 -0800163 // isSynchronousMode returns whether the SurfaceTexture is currently in
164 // synchronous mode.
165 bool isSynchronousMode() const;
166
Jamie Gennis7b305ff2011-07-19 12:08:33 -0700167 // abandon frees all the buffers and puts the SurfaceTexture into the
168 // 'abandoned' state. Once put in this state the SurfaceTexture can never
169 // leave it. When in the 'abandoned' state, all methods of the
170 // ISurfaceTexture interface will fail with the NO_INIT error.
171 //
172 // Note that while calling this method causes all the buffers to be freed
173 // from the perspective of the the SurfaceTexture, if there are additional
174 // references on the buffers (e.g. if a buffer is referenced by a client or
175 // by OpenGL ES as a texture) then those buffer will remain allocated.
176 void abandon();
177
Jamie Gennisfa28c352011-09-16 17:30:26 -0700178 // set the name of the SurfaceTexture that will be used to identify it in
179 // log messages.
180 void setName(const String8& name);
181
Daniel Lamb2675792012-02-23 14:35:13 -0800182 // These functions call the corresponding BufferQueue implementation
183 // so the refactoring can proceed smoothly
184 status_t setDefaultBufferFormat(uint32_t defaultFormat);
185 status_t setConsumerUsageBits(uint32_t usage);
186 status_t setTransformHint(uint32_t hint);
187 virtual status_t setSynchronousMode(bool enabled);
Daniel Lamb2675792012-02-23 14:35:13 -0800188
Jamie Gennis74bed552012-03-28 19:05:54 -0700189 // getBufferQueue returns the BufferQueue object to which this
190 // SurfaceTexture is connected.
Daniel Lamb2675792012-02-23 14:35:13 -0800191 sp<BufferQueue> getBufferQueue() const;
192
Jamie Gennis74bed552012-03-28 19:05:54 -0700193 // detachFromContext detaches the SurfaceTexture from the calling thread's
194 // current OpenGL ES context. This context must be the same as the context
195 // that was current for previous calls to updateTexImage.
196 //
197 // Detaching a SurfaceTexture from an OpenGL ES context will result in the
198 // deletion of the OpenGL ES texture object into which the images were being
199 // streamed. After a SurfaceTexture has been detached from the OpenGL ES
200 // context calls to updateTexImage will fail returning INVALID_OPERATION
201 // until the SurfaceTexture is attached to a new OpenGL ES context using the
202 // attachToContext method.
203 status_t detachFromContext();
204
205 // attachToContext attaches a SurfaceTexture that is currently in the
206 // 'detached' state to the current OpenGL ES context. A SurfaceTexture is
207 // in the 'detached' state iff detachFromContext has successfully been
208 // called and no calls to attachToContext have succeeded since the last
209 // detachFromContext call. Calls to attachToContext made on a
210 // SurfaceTexture that is not in the 'detached' state will result in an
211 // INVALID_OPERATION error.
212 //
213 // The tex argument specifies the OpenGL ES texture object name in the
214 // new context into which the image contents will be streamed. A successful
215 // call to attachToContext will result in this texture object being bound to
216 // the texture target and populated with the image contents that were
217 // current at the time of the last call to detachFromContext.
218 status_t attachToContext(GLuint tex);
219
Mathias Agopian68c77942011-05-09 19:08:33 -0700220 // dump our state in a String
Daniel Lameae59d22012-01-22 15:26:27 -0800221 virtual void dump(String8& result) const;
222 virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
Mathias Agopian68c77942011-05-09 19:08:33 -0700223
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700224protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800225
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700226 // Implementation of the BufferQueue::ConsumerListener interface. These
227 // calls are used to notify the SurfaceTexture of asynchronous events in the
228 // BufferQueue.
229 virtual void onFrameAvailable();
230 virtual void onBuffersReleased();
231
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700232 static bool isExternalFormat(uint32_t format);
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700233
234private:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800235
236 // createImage creates a new EGLImage from a GraphicBuffer.
237 EGLImageKHR createImage(EGLDisplay dpy,
238 const sp<GraphicBuffer>& graphicBuffer);
239
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700240 // freeBufferLocked frees up the given buffer slot. If the slot has been
241 // initialized this will release the reference to the GraphicBuffer in that
242 // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
243 //
244 // This method must be called with mMutex locked.
245 void freeBufferLocked(int slotIndex);
246
Jamie Gennis736aa952011-06-12 17:03:06 -0700247 // computeCurrentTransformMatrix computes the transform matrix for the
248 // current texture. It uses mCurrentTransform and the current GraphicBuffer
249 // to compute this matrix and stores it in mCurrentTransformMatrix.
250 void computeCurrentTransformMatrix();
251
Jamie Gennis74bed552012-03-28 19:05:54 -0700252 // syncForReleaseLocked performs the synchronization needed to release the
253 // current slot from an OpenGL ES context. If needed it will set the
254 // current slot's fence to guard against a producer accessing the buffer
255 // before the outstanding accesses have completed.
256 status_t syncForReleaseLocked(EGLDisplay dpy);
257
Eino-Ville Talvala85b21762012-04-13 15:16:31 -0700258 // The default consumer usage flags that SurfaceTexture always sets on its
259 // BufferQueue instance; these will be OR:d with any additional flags passed
260 // from the SurfaceTexture user. In particular, SurfaceTexture will always
261 // consume buffers as hardware textures.
262 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
263
Jamie Gennis9a78c902011-01-12 18:30:40 -0800264 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
265 // possible that this buffer is not associated with any buffer slot, so we
Jamie Gennis29c87022011-07-19 12:11:52 -0700266 // must track it separately in order to support the getCurrentBuffer method.
Jamie Gennis9a78c902011-01-12 18:30:40 -0800267 sp<GraphicBuffer> mCurrentTextureBuf;
268
Jamie Gennisf238e282011-01-09 16:33:17 -0800269 // mCurrentCrop is the crop rectangle that applies to the current texture.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700270 // It gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800271 Rect mCurrentCrop;
272
273 // mCurrentTransform is the transform identifier for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700274 // gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800275 uint32_t mCurrentTransform;
276
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700277 // mCurrentScalingMode is the scaling mode for the current texture. It gets
278 // set to each time updateTexImage is called.
279 uint32_t mCurrentScalingMode;
280
Jamie Gennis736aa952011-06-12 17:03:06 -0700281 // mCurrentTransformMatrix is the transform matrix for the current texture.
282 // It gets computed by computeTransformMatrix each time updateTexImage is
283 // called.
284 float mCurrentTransformMatrix[16];
285
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800286 // mCurrentTimestamp is the timestamp for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700287 // gets set each time updateTexImage is called.
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800288 int64_t mCurrentTimestamp;
289
Daniel Lam016c8cb2012-04-03 15:54:58 -0700290 uint32_t mDefaultWidth, mDefaultHeight;
291
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800292 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700293 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis74bed552012-03-28 19:05:54 -0700294 // and can be changed with a call to attachToContext.
295 GLuint mTexName;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800296
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800297 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
298 // extension should be used to prevent buffers from being dequeued before
299 // it's safe for them to be written. It gets set at construction time and
300 // never changes.
301 const bool mUseFenceSync;
302
Jamie Gennisfb1b5a22011-09-28 12:13:31 -0700303 // mTexTarget is the GL texture target with which the GL texture object is
304 // associated. It is set in the constructor and never changed. It is
305 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
306 // Browser. In that case it is set to GL_TEXTURE_2D to allow
307 // glCopyTexSubImage to read from the texture. This is a hack to work
308 // around a GL driver limitation on the number of FBO attachments, which the
309 // browser's tile cache exceeds.
310 const GLenum mTexTarget;
Sunita Nadampallia9297482011-11-09 18:23:41 -0600311
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700312 // EGLSlot contains the information and object references that
313 // SurfaceTexture maintains about a BufferQueue buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800314 struct EGLSlot {
315 EGLSlot()
316 : mEglImage(EGL_NO_IMAGE_KHR),
Daniel Lameae59d22012-01-22 15:26:27 -0800317 mFence(EGL_NO_SYNC_KHR) {
318 }
319
320 sp<GraphicBuffer> mGraphicBuffer;
321
322 // mEglImage is the EGLImage created from mGraphicBuffer.
323 EGLImageKHR mEglImage;
324
Daniel Lameae59d22012-01-22 15:26:27 -0800325 // mFence is the EGL sync object that must signal before the buffer
326 // associated with this buffer slot may be dequeued. It is initialized
327 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
328 // on a compile-time option) set to a new sync object in updateTexImage.
329 EGLSyncKHR mFence;
330 };
331
Jamie Gennisce561372012-03-19 18:33:05 -0700332 // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
333 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the
Jamie Gennis74bed552012-03-28 19:05:54 -0700334 // current display when updateTexImage is called for the first time and when
335 // attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700336 EGLDisplay mEglDisplay;
337
338 // mEglContext is the OpenGL ES context with which this SurfaceTexture is
339 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set
340 // to the current GL context when updateTexImage is called for the first
Jamie Gennis74bed552012-03-28 19:05:54 -0700341 // time and when attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700342 EGLContext mEglContext;
343
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700344 // mEGLSlots stores the buffers that have been allocated by the BufferQueue
345 // for each buffer slot. It is initialized to null pointers, and gets
346 // filled in with the result of BufferQueue::acquire when the
347 // client dequeues a buffer from a
348 // slot that has not yet been used. The buffer allocated to a slot will also
349 // be replaced if the requested buffer usage or geometry differs from that
350 // of the buffer allocated to a slot.
Daniel Lamb2675792012-02-23 14:35:13 -0800351 EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
Daniel Lameae59d22012-01-22 15:26:27 -0800352
353 // mAbandoned indicates that the BufferQueue will no longer be used to
354 // consume images buffers pushed to it using the ISurfaceTexture interface.
355 // It is initialized to false, and set to true in the abandon method. A
356 // BufferQueue that has been abandoned will return the NO_INIT error from
357 // all ISurfaceTexture methods capable of returning an error.
358 bool mAbandoned;
359
360 // mName is a string used to identify the SurfaceTexture in log messages.
361 // It can be set by the setName method.
362 String8 mName;
363
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700364 // mFrameAvailableListener is the listener object that will be called when a
365 // new frame becomes available. If it is not NULL it will be called from
366 // queueBuffer.
367 sp<FrameAvailableListener> mFrameAvailableListener;
Daniel Lameae59d22012-01-22 15:26:27 -0800368
369 // mCurrentTexture is the buffer slot index of the buffer that is currently
370 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
371 // indicating that no buffer slot is currently bound to the texture. Note,
372 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
373 // that no buffer is bound to the texture. A call to setBufferCount will
374 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
375 int mCurrentTexture;
376
Daniel Lamb2675792012-02-23 14:35:13 -0800377 // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
378 // if none is supplied
379 sp<BufferQueue> mBufferQueue;
380
Jamie Gennis74bed552012-03-28 19:05:54 -0700381 // mAttached indicates whether the SurfaceTexture is currently attached to
382 // an OpenGL ES context. For legacy reasons, this is initialized to true,
383 // indicating that the SurfaceTexture is considered to be attached to
384 // whatever context is current at the time of the first updateTexImage call.
385 // It is set to false by detachFromContext, and then set to true again by
386 // attachToContext.
387 bool mAttached;
388
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700389 // mMutex is the mutex used to prevent concurrent access to the member
390 // variables of SurfaceTexture objects. It must be locked whenever the
391 // member variables are accessed.
392 mutable Mutex mMutex;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800393};
394
395// ----------------------------------------------------------------------------
396}; // namespace android
397
398#endif // ANDROID_GUI_SURFACETEXTURE_H