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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik5e00c7c2016-07-06 16:10:09 -070017#pragma once
John Reck23b797a2014-01-03 18:08:34 -080018
John Reckba6adf62015-02-19 14:36:50 -080019#include "DamageAccumulator.h"
John Reckba6adf62015-02-19 14:36:50 -080020#include "FrameInfo.h"
John Reck4c9e59d2015-05-12 07:17:50 -070021#include "FrameInfoVisualizer.h"
Andres Morales910beb82016-02-02 16:19:40 -080022#include "FrameMetricsReporter.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070023#include "IContextFactory.h"
Stan Iliev768e3932016-07-08 21:34:52 -040024#include "IRenderPipeline.h"
Fedor Kudasov85d6f102019-07-31 15:58:16 +010025#include "JankTracker.h"
Chris Craik0b7e8242015-10-28 16:50:44 -070026#include "LayerUpdateQueue.h"
John Reck0fa0cbc2019-04-05 16:57:46 -070027#include "Lighting.h"
John Reck848f6512018-12-03 13:26:43 -080028#include "ReliableSurface.h"
John Reck0fa0cbc2019-04-05 16:57:46 -070029#include "RenderNode.h"
John Reckba6adf62015-02-19 14:36:50 -080030#include "renderthread/RenderTask.h"
31#include "renderthread/RenderThread.h"
Stan Iliev7203e1f2019-07-25 13:12:02 -040032#include "utils/RingBuffer.h"
John Reckb36bfdd2020-07-23 13:47:49 -070033#include "ColorMode.h"
John Reck998a6d82014-08-28 15:35:53 -070034
John Reck19b6bcf2014-02-14 20:03:38 -080035#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070036#include <SkRect.h>
Leon Scroggins III6c5864c2019-04-03 15:09:25 -040037#include <SkSize.h>
John Reck1bcacfd2017-11-03 10:12:19 -070038#include <cutils/compiler.h>
John Reck1bcacfd2017-11-03 10:12:19 -070039#include <utils/Functor.h>
John Reck4f02bf42014-01-03 18:09:17 -080040
John Reck38f6c032016-03-17 10:23:49 -070041#include <functional>
John Reck0fa0cbc2019-04-05 16:57:46 -070042#include <future>
John Reckba6adf62015-02-19 14:36:50 -080043#include <set>
John Reckb36016c2015-03-11 08:50:53 -070044#include <string>
Stan Iliev7203e1f2019-07-25 13:12:02 -040045#include <utility>
Skuhneea7a7fb2015-08-28 07:10:31 -070046#include <vector>
John Reck23b797a2014-01-03 18:08:34 -080047
48namespace android {
49namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080050
John Reck119907c2014-08-14 09:02:01 -070051class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080052class DeferredLayerUpdater;
Stan Iliev216b1572018-03-26 14:29:50 -040053class ErrorHandler;
John Reck1949e792014-04-08 15:18:56 -070054class Layer;
Chris Craik5e00c7c2016-07-06 16:10:09 -070055class Rect;
John Reck443a7142014-09-04 17:40:05 -070056class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080057
John Reck23b797a2014-01-03 18:08:34 -080058namespace renderthread {
59
Stan Iliev768e3932016-07-08 21:34:52 -040060class Frame;
John Reck1125d1f2014-10-23 11:02:19 -070061
John Reck23b797a2014-01-03 18:08:34 -080062// This per-renderer class manages the bridge between the global EGL context
63// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070064// TODO: Rename to Renderer or some other per-window, top-level manager
John Recke45b1fd2014-04-15 09:50:16 -070065class CanvasContext : public IFrameCallback {
John Reck23b797a2014-01-03 18:08:34 -080066public:
John Reck1bcacfd2017-11-03 10:12:19 -070067 static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
68 IContextFactory* contextFactory);
John Recke45b1fd2014-04-15 09:50:16 -070069 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080070
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040071 /**
72 * Update or create a layer specific for the provided RenderNode. The layer
73 * attached to the node will be specific to the RenderPipeline used by this
74 * context
75 *
76 * @return true if the layer has been created or updated
77 */
Stan Iliev216b1572018-03-26 14:29:50 -040078 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator,
79 ErrorHandler* errorHandler) {
Peiyong Lin1f6aa122018-09-10 16:28:08 -070080 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler);
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040081 }
82
83 /**
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040084 * Pin any mutable images to the GPU cache. A pinned images is guaranteed to
85 * remain in the cache until it has been unpinned. We leverage this feature
86 * to avoid making a CPU copy of the pixels.
87 *
Derek Sollenberger189e8742016-11-16 16:00:17 -050088 * @return true if all images have been successfully pinned to the GPU cache
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040089 * and false otherwise (e.g. cache limits have been exceeded).
90 */
91 bool pinImages(std::vector<SkImage*>& mutableImages) {
92 return mRenderPipeline->pinImages(mutableImages);
93 }
John Reck1bcacfd2017-11-03 10:12:19 -070094 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) { return mRenderPipeline->pinImages(images); }
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040095
96 /**
97 * Unpin any image that had be previously pinned to the GPU cache
98 */
99 void unpinImages() { mRenderPipeline->unpinImages(); }
100
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400101 static void invokeFunctor(const RenderThread& thread, Functor* functor);
102
103 static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
104
Derek Sollenberger0df62092016-09-27 16:04:42 -0400105 /*
106 * If Properties::isSkiaEnabled() is true then this will return the Skia
107 * grContext associated with the current RenderPipeline.
108 */
Adlai Hollerab762152020-09-16 10:37:19 -0400109 GrDirectContext* getGrContext() const { return mRenderThread.getGrContext(); }
Derek Sollenberger0df62092016-09-27 16:04:42 -0400110
John Reck1125d1f2014-10-23 11:02:19 -0700111 // Won't take effect until next EGLSurface creation
112 void setSwapBehavior(SwapBehavior swapBehavior);
113
Alec Mouri43fe6fc2019-12-23 07:46:19 -0800114 void setSurface(ANativeWindow* window, bool enableTimeout = true);
Huihong Luo5fdf7b82021-01-15 14:27:06 -0800115 void setSurfaceControl(ASurfaceControl* surfaceControl);
John Reckf8441e62017-10-23 13:10:41 -0700116 bool pauseSurface();
John Reck8afcc762016-04-13 10:24:06 -0700117 void setStopped(bool stopped);
Leon Scroggins III6c5864c2019-04-03 15:09:25 -0400118 bool hasSurface() const { return mNativeSurface.get(); }
John Reck8785ceb2018-10-29 16:45:58 -0700119 void allocateBuffers();
John Reckaa95a882014-11-07 11:02:07 -0800120
John Reck8785ceb2018-10-29 16:45:58 -0700121 void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
122 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
John Reck63a06672014-05-07 13:45:54 -0700123 void setOpaque(bool opaque);
John Reckb36bfdd2020-07-23 13:47:49 -0700124 void setColorMode(ColorMode mode);
John Reck8afcc762016-04-13 10:24:06 -0700125 bool makeCurrent();
John Reck1bcacfd2017-11-03 10:12:19 -0700126 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
John Recke4267ea2014-06-03 15:53:15 -0700127 void draw();
John Reck2de950d2017-01-25 10:58:30 -0800128 void destroy();
John Reck23b797a2014-01-03 18:08:34 -0800129
Chris Craik0b7e8242015-10-28 16:50:44 -0700130 // IFrameCallback, Choreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -0800131 virtual void doFrame() override;
Skuhneea7a7fb2015-08-28 07:10:31 -0700132 void prepareAndDraw(RenderNode* node);
John Recke45b1fd2014-04-15 09:50:16 -0700133
John Reck2de950d2017-01-25 10:58:30 -0800134 void buildLayer(RenderNode* node);
John Reck998a6d82014-08-28 15:35:53 -0700135 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800136
John Reck2de950d2017-01-25 10:58:30 -0800137 void destroyHardwareResources();
John Reckf47a5942014-06-30 16:20:04 -0700138 static void trimMemory(RenderThread& thread, int level);
John Recke1628b72014-05-23 15:11:19 -0700139
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400140 DeferredLayerUpdater* createTextureLayer();
John Reck1949e792014-04-08 15:18:56 -0700141
John Reckf47a5942014-06-30 16:20:04 -0700142 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700143 void notifyFramePending();
144
John Reck4c9e59d2015-05-12 07:17:50 -0700145 FrameInfoVisualizer& profiler() { return mProfiler; }
John Reckfe5e7b72014-05-23 17:42:28 -0700146
John Reckba6adf62015-02-19 14:36:50 -0800147 void dumpFrames(int fd);
148 void resetFrameStats();
149
John Reckdf1742e2017-01-19 15:56:21 -0800150 void setName(const std::string&& name);
John Reckb36016c2015-03-11 08:50:53 -0700151
John Reck2de950d2017-01-25 10:58:30 -0800152 void addRenderNode(RenderNode* node, bool placeFront);
153 void removeRenderNode(RenderNode* node);
Skuhneea7a7fb2015-08-28 07:10:31 -0700154
John Reck1bcacfd2017-11-03 10:12:19 -0700155 void setContentDrawBounds(const Rect& bounds) { mContentDrawBounds = bounds; }
Skuhneea7a7fb2015-08-28 07:10:31 -0700156
Andres Morales910beb82016-02-02 16:19:40 -0800157 void addFrameMetricsObserver(FrameMetricsObserver* observer) {
158 if (mFrameMetricsReporter.get() == nullptr) {
159 mFrameMetricsReporter.reset(new FrameMetricsReporter());
Andres Morales06f5bc72015-12-15 15:21:31 -0800160 }
161
Andres Morales910beb82016-02-02 16:19:40 -0800162 mFrameMetricsReporter->addObserver(observer);
Andres Morales06f5bc72015-12-15 15:21:31 -0800163 }
164
Andres Morales910beb82016-02-02 16:19:40 -0800165 void removeFrameMetricsObserver(FrameMetricsObserver* observer) {
166 if (mFrameMetricsReporter.get() != nullptr) {
167 mFrameMetricsReporter->removeObserver(observer);
168 if (!mFrameMetricsReporter->hasObservers()) {
169 mFrameMetricsReporter.reset(nullptr);
Andres Morales06f5bc72015-12-15 15:21:31 -0800170 }
171 }
172 }
173
John Reck38f6c032016-03-17 10:23:49 -0700174 // Used to queue up work that needs to be completed before this frame completes
Derek Sollenberger3fedf5a2020-02-21 13:07:28 -0500175 void enqueueFrameWork(std::function<void()>&& func);
John Reck38f6c032016-03-17 10:23:49 -0700176
Derek Sollenberger3fedf5a2020-02-21 13:07:28 -0500177 int64_t getFrameNumber();
John Reck28912a52016-04-18 14:34:18 -0700178
Chris Craik06e2e9c2016-08-31 17:32:46 -0700179 void waitOnFences();
180
Stan Iliev23c38a92017-03-23 00:12:50 -0400181 IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); }
182
John Reckcc2eee82018-05-17 10:44:00 -0700183 void addFrameCompleteListener(std::function<void(int64_t)>&& func) {
184 mFrameCompleteCallbacks.push_back(std::move(func));
185 }
186
John Reck5cca8f22018-12-10 17:06:22 -0800187 void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback) {
188 mRenderPipeline->setPictureCapturedCallback(callback);
189 }
190
John Reck0fa0cbc2019-04-05 16:57:46 -0700191 void setForceDark(bool enable) { mUseForceDark = enable; }
John Reckbb3a3582018-09-26 11:21:08 -0700192
193 bool useForceDark() {
John Reckbb3a3582018-09-26 11:21:08 -0700194 return mUseForceDark;
195 }
196
Leon Scroggins III6c5864c2019-04-03 15:09:25 -0400197 SkISize getNextFrameSize() const;
198
John Reck23b797a2014-01-03 18:08:34 -0800199private:
Stan Iliev03de0742016-07-07 12:35:54 -0400200 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
John Reck1bcacfd2017-11-03 10:12:19 -0700201 IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline);
Stan Iliev03de0742016-07-07 12:35:54 -0400202
John Recka5dda642014-05-22 15:43:54 -0700203 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700204 // TODO: Replace with something better for layer & other GL object
205 // lifecycle tracking
206 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700207
John Reck2de950d2017-01-25 10:58:30 -0800208 void freePrefetchedLayers();
John Reck998a6d82014-08-28 15:35:53 -0700209
John Reck0def73a2016-07-01 16:19:13 -0700210 bool isSwapChainStuffed();
John Reck0b19a732019-03-07 17:18:25 -0800211 bool surfaceRequiresRedraw();
John Reckb36bfdd2020-07-23 13:47:49 -0700212 void setupPipelineSurface();
John Reck0def73a2016-07-01 16:19:13 -0700213
Stan Iliev768e3932016-07-08 21:34:52 -0400214 SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
215
Fedor Kudasov52abc902019-06-26 16:59:16 +0100216 // The same type as Frame.mWidth and Frame.mHeight
217 int32_t mLastFrameWidth = 0;
218 int32_t mLastFrameHeight = 0;
Chris Craikddf22152015-10-14 17:42:47 -0700219
John Reck4f02bf42014-01-03 18:09:17 -0800220 RenderThread& mRenderThread;
Alec Mourif023a322019-11-25 10:02:21 -0800221 std::unique_ptr<ReliableSurface> mNativeSurface;
Huihong Luo5fdf7b82021-01-15 14:27:06 -0800222 // The SurfaceControl reference is passed from ViewRootImpl, can be set to
223 // NULL to remove the reference
224 ASurfaceControl* mSurfaceControl = nullptr;
John Reck306f3312016-06-10 16:01:55 -0700225 // stopped indicates the CanvasContext will reject actual redraw operations,
226 // and defer repaint until it is un-stopped
John Reck8afcc762016-04-13 10:24:06 -0700227 bool mStopped = false;
Leon Scroggins III4afdd1c2018-05-14 14:59:30 -0400228 // Incremented each time the CanvasContext is stopped. Used to ignore
229 // delayed messages that are triggered after stopping.
230 int mGenerationID;
John Reck306f3312016-06-10 16:01:55 -0700231 // CanvasContext is dirty if it has received an update that it has not
232 // painted onto its surface.
233 bool mIsDirty = false;
Stan Iliev768e3932016-07-08 21:34:52 -0400234 SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default;
John Recke486d932015-10-28 09:21:19 -0700235 struct SwapHistory {
236 SkRect damage;
237 nsecs_t vsyncTime;
John Reck0def73a2016-07-01 16:19:13 -0700238 nsecs_t swapCompletedTime;
239 nsecs_t dequeueDuration;
240 nsecs_t queueDuration;
John Recke486d932015-10-28 09:21:19 -0700241 };
242
John Reckca718a02019-10-21 10:14:58 -0700243 // Need at least 4 because we do quad buffer. Add a 5th for good measure.
244 RingBuffer<SwapHistory, 5> mSwapHistory;
John Reck28912a52016-04-18 14:34:18 -0700245 int64_t mFrameNumber = -1;
John Reck41459192019-10-31 15:04:58 -0700246 int64_t mDamageId = 0;
John Reck4f02bf42014-01-03 18:09:17 -0800247
Chris Craik31635682016-07-19 17:59:12 -0700248 // last vsync for a dropped frame due to stuffed queue
249 nsecs_t mLastDropVsync = 0;
250
John Reck4f02bf42014-01-03 18:09:17 -0800251 bool mOpaque;
John Reckbb3a3582018-09-26 11:21:08 -0700252 bool mUseForceDark = false;
John Reckd9d7f122018-05-03 14:40:56 -0700253 LightInfo mLightInfo;
254 LightGeometry mLightGeometry = {{0, 0, 0}, 0};
Chris Craik98787e62015-11-13 10:55:30 -0800255
John Reckedc524c2015-03-18 15:24:33 -0700256 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700257 DamageAccumulator mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700258 LayerUpdateQueue mLayerUpdateQueue;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800259 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700260
John Reck1bcacfd2017-11-03 10:12:19 -0700261 std::vector<sp<RenderNode>> mRenderNodes;
John Reckfe5e7b72014-05-23 17:42:28 -0700262
John Reckedc524c2015-03-18 15:24:33 -0700263 FrameInfo* mCurrentFrameInfo = nullptr;
Stan Iliev7203e1f2019-07-25 13:12:02 -0400264 RingBuffer<std::pair<FrameInfo*, int64_t>, 4> mLast4FrameInfos;
John Reckb36016c2015-03-11 08:50:53 -0700265 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700266 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700267 FrameInfoVisualizer mProfiler;
Andres Morales910beb82016-02-02 16:19:40 -0800268 std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter;
John Reck998a6d82014-08-28 15:35:53 -0700269
John Reck51f2d602016-04-06 07:50:47 -0700270 std::set<RenderNode*> mPrefetchedLayers;
Skuhneea7a7fb2015-08-28 07:10:31 -0700271
272 // Stores the bounds of the main content.
Skuhneb8160872015-09-22 09:51:39 -0700273 Rect mContentDrawBounds;
John Reck38f6c032016-03-17 10:23:49 -0700274
John Reck322b8ab2019-03-14 13:15:28 -0700275 std::vector<std::future<void>> mFrameFences;
Stan Iliev768e3932016-07-08 21:34:52 -0400276 std::unique_ptr<IRenderPipeline> mRenderPipeline;
John Reckcc2eee82018-05-17 10:44:00 -0700277
278 std::vector<std::function<void(int64_t)>> mFrameCompleteCallbacks;
John Reck23b797a2014-01-03 18:08:34 -0800279};
280
281} /* namespace renderthread */
282} /* namespace uirenderer */
283} /* namespace android */