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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Chris Craik710f46d2012-09-17 17:25:49 -070036#include "PathRenderer.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070037#include "Properties.h"
Romain Guya957eea2010-12-08 18:34:42 -080038#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070039
40namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070041namespace uirenderer {
42
43///////////////////////////////////////////////////////////////////////////////
44// Defines
45///////////////////////////////////////////////////////////////////////////////
46
Romain Guy759ea802010-09-16 20:49:46 -070047#define RAD_TO_DEG (180.0f / 3.14159265f)
48#define MIN_ANGLE 0.001f
49
Romain Guyf8773082012-07-12 18:01:00 -070050#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070051
Romain Guy713e1bb2012-10-16 18:44:09 -070052#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
Romain Guyd21b6e12011-11-30 20:21:23 -080053
Romain Guy9d5316e2010-06-24 19:30:36 -070054///////////////////////////////////////////////////////////////////////////////
55// Globals
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy889f8d12010-07-29 14:37:42 -070058/**
59 * Structure mapping Skia xfermodes to OpenGL blending factors.
60 */
61struct Blender {
62 SkXfermode::Mode mode;
63 GLenum src;
64 GLenum dst;
65}; // struct Blender
66
Romain Guy026c5e162010-06-28 17:12:22 -070067// In this array, the index of each Blender equals the value of the first
68// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070070 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
71 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
72 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
73 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
75 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
77 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
78 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
81 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
83 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
84 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070085};
Romain Guye4d01122010-06-16 18:44:05 -070086
Romain Guy87a76572010-09-13 18:11:21 -070087// This array contains the swapped version of each SkXfermode. For instance
88// this array's SrcOver blending mode is actually DstOver. You can refer to
89// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070090static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070091 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
92 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
93 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
94 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
95 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
96 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
97 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
100 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
101 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
103 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
104 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
105 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700106};
107
Romain Guyf6a11b82010-06-23 17:47:49 -0700108///////////////////////////////////////////////////////////////////////////////
109// Constructors/destructor
110///////////////////////////////////////////////////////////////////////////////
111
Romain Guyfb8b7632010-08-23 21:05:08 -0700112OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700113 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700114 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700115 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800116 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700117
Romain Guyac670c02010-07-27 17:39:27 -0700118 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119
Romain Guyae5575b2010-07-29 18:48:04 -0700120 mFirstSnapshot = new Snapshot;
Romain Guy87e2f7572012-09-24 11:37:12 -0700121
122 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700123}
124
Romain Guy85bf02f2010-06-22 13:11:24 -0700125OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700126 // The context has already been destroyed at this point, do not call
127 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700128}
129
Romain Guy87e2f7572012-09-24 11:37:12 -0700130void OpenGLRenderer::initProperties() {
131 char property[PROPERTY_VALUE_MAX];
132 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
133 mScissorOptimizationDisabled = !strcasecmp(property, "true");
134 INIT_LOGD(" Scissor optimization %s",
135 mScissorOptimizationDisabled ? "disabled" : "enabled");
136 } else {
137 INIT_LOGD(" Scissor optimization enabled");
138 }
Romain Guy13631f32012-01-30 17:41:55 -0800139}
140
141///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700142// Setup
143///////////////////////////////////////////////////////////////////////////////
144
Romain Guy49c5fc02012-05-15 11:10:01 -0700145bool OpenGLRenderer::isDeferred() {
146 return false;
147}
148
Romain Guy85bf02f2010-06-22 13:11:24 -0700149void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700150 initViewport(width, height);
151
152 glDisable(GL_DITHER);
153 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
154
155 glEnableVertexAttribArray(Program::kBindingPosition);
156}
157
158void OpenGLRenderer::initViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700159 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700160
161 mWidth = width;
162 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700163
164 mFirstSnapshot->height = height;
165 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700166}
167
Romain Guy7c25aab2012-10-18 15:05:02 -0700168status_t OpenGLRenderer::prepare(bool opaque) {
Chet Haase44b2fe32012-06-06 19:03:58 -0700169 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800170}
171
Romain Guy7c25aab2012-10-18 15:05:02 -0700172status_t OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom,
173 bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800174 mCaches.clearGarbage();
175
Romain Guy8aef54f2010-09-01 15:13:49 -0700176 mSnapshot = new Snapshot(mFirstSnapshot,
177 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800178 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700179 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700180
Romain Guy7d7b5492011-01-24 16:33:45 -0800181 mSnapshot->setClip(left, top, right, bottom);
Romain Guy41308e22012-10-22 20:02:43 -0700182 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700183
Romain Guy11cb6422012-09-21 00:39:43 -0700184 updateLayers();
185
Romain Guydcfc8362013-01-03 13:08:57 -0800186 discardFramebuffer(left, top, right, bottom);
Romain Guy45e4c3d2012-09-11 17:17:07 -0700187
Romain Guyddf74372012-05-22 14:07:07 -0700188 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800189
Romain Guy54c1a642012-09-27 17:55:46 -0700190 // Functors break the tiling extension in pretty spectacular ways
191 // This ensures we don't use tiling when a functor is going to be
192 // invoked during the frame
193 mSuppressTiling = mCaches.hasRegisteredFunctors();
194
Romain Guy2b7028e2012-09-19 17:25:38 -0700195 mTilingSnapshot = mSnapshot;
Romain Guy57b52682012-09-20 17:38:46 -0700196 startTiling(mTilingSnapshot, true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700197
Romain Guy7c450aa2012-09-21 19:15:00 -0700198 debugOverdraw(true, true);
199
Romain Guy7c25aab2012-10-18 15:05:02 -0700200 return clear(left, top, right, bottom, opaque);
201}
202
Romain Guydcfc8362013-01-03 13:08:57 -0800203void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
204 // If we know that we are going to redraw the entire framebuffer,
205 // perform a discard to let the driver know we don't need to preserve
206 // the back buffer for this frame.
207 if (mCaches.extensions.hasDiscardFramebuffer() &&
208 left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
209 const GLenum attachments[] = { getTargetFbo() == 0 ? (const GLenum) GL_COLOR_EXT :
210 (const GLenum) GL_COLOR_ATTACHMENT0 };
211 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
212 }
213}
214
Romain Guy7c25aab2012-10-18 15:05:02 -0700215status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy6b7bd242010-10-06 19:49:23 -0700216 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700217 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700218 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700219 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700220 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700221 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700222
Romain Guy7c25aab2012-10-18 15:05:02 -0700223 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700224 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700225}
226
227void OpenGLRenderer::syncState() {
228 glViewport(0, 0, mWidth, mHeight);
229
230 if (mCaches.blend) {
231 glEnable(GL_BLEND);
232 } else {
233 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700234 }
Romain Guybb9524b2010-06-22 18:56:38 -0700235}
236
Romain Guy57b52682012-09-20 17:38:46 -0700237void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700238 if (!mSuppressTiling) {
239 Rect* clip = mTilingSnapshot->clipRect;
240 if (s->flags & Snapshot::kFlagIsFboLayer) {
241 clip = s->clipRect;
242 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700243
Romain Guy54c1a642012-09-27 17:55:46 -0700244 mCaches.startTiling(clip->left, s->height - clip->bottom,
245 clip->right - clip->left, clip->bottom - clip->top, opaque);
246 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700247}
248
249void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700250 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700251}
252
Romain Guyb025b9c2010-09-16 14:16:48 -0700253void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700254 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700255 endTiling();
256
Romain Guy11cb6422012-09-21 00:39:43 -0700257 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700258#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700259 GLenum status = GL_NO_ERROR;
260 while ((status = glGetError()) != GL_NO_ERROR) {
261 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
262 switch (status) {
263 case GL_INVALID_ENUM:
264 ALOGE(" GL_INVALID_ENUM");
265 break;
266 case GL_INVALID_VALUE:
267 ALOGE(" GL_INVALID_VALUE");
268 break;
269 case GL_INVALID_OPERATION:
270 ALOGE(" GL_INVALID_OPERATION");
271 break;
272 case GL_OUT_OF_MEMORY:
273 ALOGE(" Out of memory!");
274 break;
275 }
Romain Guya07105b2011-01-10 21:14:18 -0800276 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700277#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700278
Romain Guyc15008e2010-11-10 11:59:15 -0800279#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800280 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700281#else
282 if (mCaches.getDebugLevel() & kDebugMemory) {
283 mCaches.dumpMemoryUsage();
284 }
Romain Guyc15008e2010-11-10 11:59:15 -0800285#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700286 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700287}
288
Romain Guy6c319ca2011-01-11 14:29:25 -0800289void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700290 if (mCaches.currentProgram) {
291 if (mCaches.currentProgram->isInUse()) {
292 mCaches.currentProgram->remove();
293 mCaches.currentProgram = NULL;
294 }
295 }
Romain Guy50c0f092010-10-19 11:42:22 -0700296 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800297 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800298 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800299 mCaches.disbaleTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700300 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700301}
302
Romain Guy6c319ca2011-01-11 14:29:25 -0800303void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800304 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
Chet Haase08837c22011-11-28 11:53:21 -0800305 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy35643dd2012-09-18 15:40:58 -0700306 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700307 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700308
Romain Guy3e263fa2011-12-12 16:47:48 -0800309 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
310
Chet Haase80250612012-08-15 13:46:54 -0700311 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700312 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800313 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700314 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700315
Romain Guya1d3c912011-12-13 14:55:06 -0800316 mCaches.activeTexture(0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700317
Romain Guy50c0f092010-10-19 11:42:22 -0700318 mCaches.blend = true;
319 glEnable(GL_BLEND);
320 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
321 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700322}
323
Romain Guy35643dd2012-09-18 15:40:58 -0700324void OpenGLRenderer::resumeAfterLayer() {
325 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
326 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
327 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700328 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700329
330 mCaches.resetScissor();
331 dirtyClip();
332}
333
Romain Guyba6be8a2012-04-23 18:22:09 -0700334void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700335 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700336}
337
338void OpenGLRenderer::attachFunctor(Functor* functor) {
339 mFunctors.add(functor);
340}
341
Romain Guy8f3b8e32012-03-27 16:33:45 -0700342status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
343 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700344 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700345
Romain Guyba6be8a2012-04-23 18:22:09 -0700346 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800347 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700348 SortedVector<Functor*> functors(mFunctors);
349 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700350
Romain Guyba6be8a2012-04-23 18:22:09 -0700351 DrawGlInfo info;
352 info.clipLeft = 0;
353 info.clipTop = 0;
354 info.clipRight = 0;
355 info.clipBottom = 0;
356 info.isLayer = false;
357 info.width = 0;
358 info.height = 0;
359 memset(info.transform, 0, sizeof(float) * 16);
360
361 for (size_t i = 0; i < count; i++) {
362 Functor* f = functors.itemAt(i);
363 result |= (*f)(DrawGlInfo::kModeProcess, &info);
364
Chris Craikc2c95432012-04-25 15:13:52 -0700365 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700366 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
367 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700368 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700369
Chris Craikc2c95432012-04-25 15:13:52 -0700370 if (result & DrawGlInfo::kStatusInvoke) {
371 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700372 }
373 }
Chris Craikd15321b2012-11-28 14:45:04 -0800374 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700375 }
376
377 return result;
378}
379
380status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800381 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700382 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700383
Romain Guy8a4ac612012-07-17 17:32:48 -0700384 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800385 if (mDirtyClip) {
386 setScissorFromClip();
387 }
Romain Guyd643bb52011-03-01 14:55:21 -0800388
Romain Guy80911b82011-03-16 15:30:12 -0700389 Rect clip(*mSnapshot->clipRect);
390 clip.snapToPixelBoundaries();
391
Romain Guyd643bb52011-03-01 14:55:21 -0800392 // Since we don't know what the functor will draw, let's dirty
393 // tne entire clip region
394 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800395 dirtyLayerUnchecked(clip, getRegion());
396 }
Romain Guyd643bb52011-03-01 14:55:21 -0800397
Romain Guy08aa2cb2011-03-17 11:06:57 -0700398 DrawGlInfo info;
399 info.clipLeft = clip.left;
400 info.clipTop = clip.top;
401 info.clipRight = clip.right;
402 info.clipBottom = clip.bottom;
403 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700404 info.width = getSnapshot()->viewport.getWidth();
405 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700406 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700407
Chet Haase48659092012-05-31 15:21:51 -0700408 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800409
Romain Guy8f3b8e32012-03-27 16:33:45 -0700410 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700411 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800412 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700413
Chris Craik65924a32012-04-05 17:52:11 -0700414 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700415 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700416 }
Romain Guycabfcc12011-03-07 18:06:46 -0800417 }
418
Chet Haasedaf98e92011-01-10 14:10:36 -0800419 resume();
Romain Guy65549432012-03-26 16:45:05 -0700420 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800421}
422
Romain Guyf6a11b82010-06-23 17:47:49 -0700423///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700424// Debug
425///////////////////////////////////////////////////////////////////////////////
426
427void OpenGLRenderer::startMark(const char* name) const {
428 mCaches.startMark(0, name);
429}
430
431void OpenGLRenderer::endMark() const {
432 mCaches.endMark();
433}
434
435void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
436 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
437 if (clear) {
438 mCaches.disableScissor();
439 mCaches.stencil.clear();
440 }
441 if (enable) {
442 mCaches.stencil.enableDebugWrite();
443 } else {
444 mCaches.stencil.disable();
445 }
446 }
447}
448
449void OpenGLRenderer::renderOverdraw() {
450 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
451 const Rect* clip = mTilingSnapshot->clipRect;
452
453 mCaches.enableScissor();
454 mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
455 clip->right - clip->left, clip->bottom - clip->top);
456
457 mCaches.stencil.enableDebugTest(2);
458 drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
459 mCaches.stencil.enableDebugTest(3);
460 drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
461 mCaches.stencil.enableDebugTest(4);
462 drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
463 mCaches.stencil.enableDebugTest(4, true);
464 drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
465 mCaches.stencil.disable();
466 }
467}
468
469///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700470// Layers
471///////////////////////////////////////////////////////////////////////////////
472
473bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
474 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
475 OpenGLRenderer* renderer = layer->renderer;
476 Rect& dirty = layer->dirtyRect;
477
Romain Guy7c450aa2012-09-21 19:15:00 -0700478 if (inFrame) {
479 endTiling();
480 debugOverdraw(false, false);
481 }
Romain Guy11cb6422012-09-21 00:39:43 -0700482
483 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
484 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
485 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
486 renderer->finish();
487
488 if (inFrame) {
489 resumeAfterLayer();
490 startTiling(mSnapshot);
491 }
492
493 dirty.setEmpty();
494 layer->deferredUpdateScheduled = false;
495 layer->renderer = NULL;
496 layer->displayList = NULL;
Romain Guy5bb3c732012-11-29 17:52:58 -0800497 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Romain Guy11cb6422012-09-21 00:39:43 -0700498
499 return true;
500 }
501
502 return false;
503}
504
505void OpenGLRenderer::updateLayers() {
506 int count = mLayerUpdates.size();
507 if (count > 0) {
508 startMark("Layer Updates");
509
510 // Note: it is very important to update the layers in reverse order
511 for (int i = count - 1; i >= 0; i--) {
512 Layer* layer = mLayerUpdates.itemAt(i);
513 updateLayer(layer, false);
514 mCaches.resourceCache.decrementRefcount(layer);
515 }
516 mLayerUpdates.clear();
517
518 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
519 endMark();
520 }
521}
522
523void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
524 if (layer) {
525 mLayerUpdates.push_back(layer);
526 mCaches.resourceCache.incrementRefcount(layer);
527 }
528}
529
530void OpenGLRenderer::clearLayerUpdates() {
531 size_t count = mLayerUpdates.size();
532 if (count > 0) {
533 mCaches.resourceCache.lock();
534 for (size_t i = 0; i < count; i++) {
535 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
536 }
537 mCaches.resourceCache.unlock();
538 mLayerUpdates.clear();
539 }
540}
541
542///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700543// State management
544///////////////////////////////////////////////////////////////////////////////
545
Romain Guybb9524b2010-06-22 18:56:38 -0700546int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700547 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700548}
549
550int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700551 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700552}
553
554void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700555 if (mSaveCount > 1) {
556 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700557 }
Romain Guybb9524b2010-06-22 18:56:38 -0700558}
559
560void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700561 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700562
Romain Guy8fb95422010-08-17 18:38:51 -0700563 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700564 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700565 }
Romain Guybb9524b2010-06-22 18:56:38 -0700566}
567
Romain Guy8aef54f2010-09-01 15:13:49 -0700568int OpenGLRenderer::saveSnapshot(int flags) {
569 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700570 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700571}
572
573bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700574 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700575 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700576 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700577
Romain Guybd6b79b2010-06-26 00:13:53 -0700578 sp<Snapshot> current = mSnapshot;
579 sp<Snapshot> previous = mSnapshot->previous;
580
Romain Guyeb993562010-10-05 18:14:38 -0700581 if (restoreOrtho) {
582 Rect& r = previous->viewport;
583 glViewport(r.left, r.top, r.right, r.bottom);
584 mOrthoMatrix.load(current->orthoMatrix);
585 }
586
Romain Guy8b55f372010-08-18 17:10:07 -0700587 mSaveCount--;
588 mSnapshot = previous;
589
Romain Guy2542d192010-08-18 11:47:12 -0700590 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700591 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700592 }
Romain Guy2542d192010-08-18 11:47:12 -0700593
Romain Guy5ec99242010-11-03 16:19:08 -0700594 if (restoreLayer) {
595 composeLayer(current, previous);
596 }
597
Romain Guy2542d192010-08-18 11:47:12 -0700598 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700599}
600
Romain Guyf6a11b82010-06-23 17:47:49 -0700601///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700602// Layers
603///////////////////////////////////////////////////////////////////////////////
604
605int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700606 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700607 const GLuint previousFbo = mSnapshot->fbo;
608 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700609
Romain Guyaf636eb2010-12-09 17:47:21 -0800610 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700611 int alpha = 255;
612 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700613
Romain Guye45362c2010-11-03 19:58:32 -0700614 if (p) {
615 alpha = p->getAlpha();
Chris Craik710f46d2012-09-17 17:25:49 -0700616 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700617 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700618 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700619 }
Romain Guyd55a8612010-06-28 17:42:46 -0700620
Chet Haased48885a2012-08-28 17:43:28 -0700621 createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
Romain Guydbc26d22010-10-11 17:58:29 -0700622 }
Romain Guyd55a8612010-06-28 17:42:46 -0700623
624 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700625}
626
627int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
628 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700629 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700630 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700631 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700632 SkPaint paint;
633 paint.setAlpha(alpha);
634 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700635 }
Romain Guyd55a8612010-06-28 17:42:46 -0700636}
Romain Guybd6b79b2010-06-26 00:13:53 -0700637
Romain Guy1c740bc2010-09-13 18:00:09 -0700638/**
639 * Layers are viewed by Skia are slightly different than layers in image editing
640 * programs (for instance.) When a layer is created, previously created layers
641 * and the frame buffer still receive every drawing command. For instance, if a
642 * layer is created and a shape intersecting the bounds of the layers and the
643 * framebuffer is draw, the shape will be drawn on both (unless the layer was
644 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
645 *
646 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
647 * texture. Unfortunately, this is inefficient as it requires every primitive to
648 * be drawn n + 1 times, where n is the number of active layers. In practice this
649 * means, for every primitive:
650 * - Switch active frame buffer
651 * - Change viewport, clip and projection matrix
652 * - Issue the drawing
653 *
654 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700655 * To avoid this, layers are implemented in a different way here, at least in the
656 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
657 * is set. When this flag is set we can redirect all drawing operations into a
658 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700659 *
660 * This implementation relies on the frame buffer being at least RGBA 8888. When
661 * a layer is created, only a texture is created, not an FBO. The content of the
662 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700663 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700664 * buffer and drawing continues as normal. This technique therefore treats the
665 * frame buffer as a scratch buffer for the layers.
666 *
667 * To compose the layers back onto the frame buffer, each layer texture
668 * (containing the original frame buffer data) is drawn as a simple quad over
669 * the frame buffer. The trick is that the quad is set as the composition
670 * destination in the blending equation, and the frame buffer becomes the source
671 * of the composition.
672 *
673 * Drawing layers with an alpha value requires an extra step before composition.
674 * An empty quad is drawn over the layer's region in the frame buffer. This quad
675 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
676 * quad is used to multiply the colors in the frame buffer. This is achieved by
677 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
678 * GL_ZERO, GL_SRC_ALPHA.
679 *
680 * Because glCopyTexImage2D() can be slow, an alternative implementation might
681 * be use to draw a single clipped layer. The implementation described above
682 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700683 *
684 * (1) The frame buffer is actually not cleared right away. To allow the GPU
685 * to potentially optimize series of calls to glCopyTexImage2D, the frame
686 * buffer is left untouched until the first drawing operation. Only when
687 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700688 */
Chet Haased48885a2012-08-28 17:43:28 -0700689bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
690 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
Romain Guyeb993562010-10-05 18:14:38 -0700691 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700692 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700693
Romain Guyeb993562010-10-05 18:14:38 -0700694 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
695
Romain Guyf607bdc2010-09-10 19:20:06 -0700696 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700697 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700698 Rect bounds(left, top, right, bottom);
Chet Haased48885a2012-08-28 17:43:28 -0700699 Rect untransformedBounds(bounds);
700 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700701
Chet Haased48885a2012-08-28 17:43:28 -0700702 // Layers only make sense if they are in the framebuffer's bounds
703 if (bounds.intersect(*mSnapshot->clipRect)) {
704 // We cannot work with sub-pixels in this case
705 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700706
Chet Haased48885a2012-08-28 17:43:28 -0700707 // When the layer is not an FBO, we may use glCopyTexImage so we
708 // need to make sure the layer does not extend outside the bounds
709 // of the framebuffer
710 if (!bounds.intersect(mSnapshot->previous->viewport)) {
Romain Guyad37cd32011-03-15 11:12:25 -0700711 bounds.setEmpty();
Chet Haased48885a2012-08-28 17:43:28 -0700712 } else if (fboLayer) {
713 clip.set(bounds);
714 mat4 inverse;
715 inverse.loadInverse(*mSnapshot->transform);
716 inverse.mapRect(clip);
717 clip.snapToPixelBoundaries();
718 if (clip.intersect(untransformedBounds)) {
719 clip.translate(-left, -top);
720 bounds.set(untransformedBounds);
721 } else {
722 clip.setEmpty();
723 }
Romain Guyad37cd32011-03-15 11:12:25 -0700724 }
Chet Haased48885a2012-08-28 17:43:28 -0700725 } else {
726 bounds.setEmpty();
Romain Guyeb993562010-10-05 18:14:38 -0700727 }
Romain Guybf434112010-09-16 14:40:17 -0700728
Romain Guy746b7402010-10-26 16:27:31 -0700729 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
Chet Haased48885a2012-08-28 17:43:28 -0700730 bounds.getHeight() > mCaches.maxTextureSize ||
731 (fboLayer && clip.isEmpty())) {
732 mSnapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700733 } else {
Chet Haased48885a2012-08-28 17:43:28 -0700734 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700735 }
736
737 // Bail out if we won't draw in this snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700738 if (mSnapshot->invisible || mSnapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700739 return false;
740 }
Romain Guyf18fd992010-07-08 11:45:51 -0700741
Romain Guya1d3c912011-12-13 14:55:06 -0800742 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700743 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700744 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700745 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700746 }
747
Romain Guy9ace8f52011-07-07 20:50:11 -0700748 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700749 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700750 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
751 bounds.getWidth() / float(layer->getWidth()), 0.0f);
752 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700753 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700754 layer->setDirty(false);
Romain Guydda570202010-07-06 11:39:32 -0700755
Romain Guy8fb95422010-08-17 18:38:51 -0700756 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700757 mSnapshot->flags |= Snapshot::kFlagIsLayer;
758 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700759
Romain Guyeb993562010-10-05 18:14:38 -0700760 if (fboLayer) {
Chet Haased48885a2012-08-28 17:43:28 -0700761 return createFboLayer(layer, bounds, clip, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700762 } else {
763 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700764 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800765 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700766 if (layer->isEmpty()) {
767 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
Chet Haased48885a2012-08-28 17:43:28 -0700768 bounds.left, mSnapshot->height - bounds.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700769 layer->getWidth(), layer->getHeight(), 0);
770 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800771 } else {
772 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
Chet Haased48885a2012-08-28 17:43:28 -0700773 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
Romain Guy514fb182011-01-19 14:38:29 -0800774 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700775
Romain Guy54be1cd2011-06-13 19:04:27 -0700776 // Enqueue the buffer coordinates to clear the corresponding region later
777 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700778 }
Romain Guyeb993562010-10-05 18:14:38 -0700779 }
Romain Guyf86ef572010-07-01 11:05:42 -0700780
Romain Guyd55a8612010-06-28 17:42:46 -0700781 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700782}
783
Chet Haased48885a2012-08-28 17:43:28 -0700784bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700785 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700786
Chet Haased48885a2012-08-28 17:43:28 -0700787 mSnapshot->region = &mSnapshot->layer->region;
788 mSnapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700789
Chet Haased48885a2012-08-28 17:43:28 -0700790 mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
791 mSnapshot->fbo = layer->getFbo();
792 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
793 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
794 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
795 mSnapshot->height = bounds.getHeight();
796 mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
797 mSnapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700798
Romain Guy2b7028e2012-09-19 17:25:38 -0700799 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700800 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700801 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700802 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
803 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700804
805 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700806 if (layer->isEmpty()) {
807 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
808 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700809 }
810
811 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700812 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700813
Romain Guy2b7028e2012-09-19 17:25:38 -0700814 startTiling(mSnapshot);
Romain Guy5b3b3522010-10-27 18:57:51 -0700815
816 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700817 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800818 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700819 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700820 glClear(GL_COLOR_BUFFER_BIT);
821
822 dirtyClip();
823
824 // Change the ortho projection
825 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
826 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
827
828 return true;
829}
830
Romain Guy1c740bc2010-09-13 18:00:09 -0700831/**
832 * Read the documentation of createLayer() before doing anything in this method.
833 */
Romain Guy1d83e192010-08-17 11:37:00 -0700834void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
835 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000836 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700837 return;
838 }
839
Romain Guy5b3b3522010-10-27 18:57:51 -0700840 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700841
842 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700843 endTiling();
844
Romain Guye0aa84b2012-04-03 19:30:26 -0700845 // Detach the texture from the FBO
846 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guyeb993562010-10-05 18:14:38 -0700847 // Unbind current FBO and restore previous one
848 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700849 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700850
851 startTiling(previous);
Romain Guyeb993562010-10-05 18:14:38 -0700852 }
853
Romain Guy1d83e192010-08-17 11:37:00 -0700854 Layer* layer = current->layer;
855 const Rect& rect = layer->layer;
856
Romain Guy9ace8f52011-07-07 20:50:11 -0700857 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700858 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700859 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700860 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700861 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700862 }
863
Romain Guy03750a02010-10-18 14:06:08 -0700864 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700865
Romain Guya1d3c912011-12-13 14:55:06 -0800866 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700867
Romain Guy5b3b3522010-10-27 18:57:51 -0700868 // When the layer is stored in an FBO, we can save a bit of fillrate by
869 // drawing only the dirty region
870 if (fboLayer) {
871 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700872 if (layer->getColorFilter()) {
873 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800874 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700875 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700876 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800877 resetColorFilter();
878 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700879 } else if (!rect.isEmpty()) {
880 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
881 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700882 }
Romain Guy8b55f372010-08-18 17:10:07 -0700883
Romain Guyeb993562010-10-05 18:14:38 -0700884 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800885 // Note: No need to use glDiscardFramebufferEXT() since we never
886 // create/compose layers that are not on screen with this
887 // code path
888 // See LayerRenderer::destroyLayer(Layer*)
889
Romain Guyeb993562010-10-05 18:14:38 -0700890 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
891 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700892 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700893 }
894
Romain Guy746b7402010-10-26 16:27:31 -0700895 dirtyClip();
896
Romain Guyeb993562010-10-05 18:14:38 -0700897 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700898 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700899 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700900 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700901 }
902}
903
Romain Guyaa6c24c2011-04-28 18:40:04 -0700904void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700905 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700906
907 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700908 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700909 setupDrawWithTexture();
910 } else {
911 setupDrawWithExternalTexture();
912 }
913 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700914 setupDrawColor(alpha, alpha, alpha, alpha);
915 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700916 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700917 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700918 setupDrawPureColorUniforms();
919 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700920 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
921 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700922 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700923 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700924 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700925 if (mSnapshot->transform->isPureTranslate() &&
926 layer->getWidth() == (uint32_t) rect.getWidth() &&
927 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700928 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
929 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
930
Romain Guyd21b6e12011-11-30 20:21:23 -0800931 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700932 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
933 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800934 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700935 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
936 }
937 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700938 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
939
940 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
941
942 finishDrawTexture();
943}
944
Romain Guy5b3b3522010-10-27 18:57:51 -0700945void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700946 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700947 const Rect& texCoords = layer->texCoords;
948 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
949 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700950
Romain Guy9ace8f52011-07-07 20:50:11 -0700951 float x = rect.left;
952 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700953 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700954 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700955 layer->getHeight() == (uint32_t) rect.getHeight();
956
957 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700958 // When we're swapping, the layer is already in screen coordinates
959 if (!swap) {
960 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
961 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
962 }
963
Romain Guyd21b6e12011-11-30 20:21:23 -0800964 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700965 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800966 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700967 }
968
969 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
970 layer->getTexture(), layer->getAlpha() / 255.0f,
971 layer->getMode(), layer->isBlend(),
972 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
973 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700974
Romain Guyaa6c24c2011-04-28 18:40:04 -0700975 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
976 } else {
977 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
978 drawTextureLayer(layer, rect);
979 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
980 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700981}
982
983void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700984 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700985 layer->setRegionAsRect();
986
Romain Guy40667672011-03-18 14:34:03 -0700987 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700988
Romain Guy5b3b3522010-10-27 18:57:51 -0700989 layer->region.clear();
990 return;
991 }
992
Romain Guy8a3957d2011-09-07 17:55:15 -0700993 // TODO: See LayerRenderer.cpp::generateMesh() for important
994 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800995 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700996 size_t count;
997 const android::Rect* rects = layer->region.getArray(&count);
998
Romain Guy9ace8f52011-07-07 20:50:11 -0700999 const float alpha = layer->getAlpha() / 255.0f;
1000 const float texX = 1.0f / float(layer->getWidth());
1001 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -08001002 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001003
1004 TextureVertex* mesh = mCaches.getRegionMesh();
1005 GLsizei numQuads = 0;
1006
Romain Guy7230a742011-01-10 22:26:16 -08001007 setupDraw();
1008 setupDrawWithTexture();
1009 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -08001010 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07001011 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -08001012 setupDrawProgram();
1013 setupDrawDirtyRegionsDisabled();
1014 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -08001015 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07001016 setupDrawTexture(layer->getTexture());
1017 if (mSnapshot->transform->isPureTranslate()) {
1018 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
1019 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
1020
Romain Guyd21b6e12011-11-30 20:21:23 -08001021 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -07001022 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1023 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001024 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07001025 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1026 }
Romain Guy15bc6432011-12-13 13:11:32 -08001027 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -07001028
1029 for (size_t i = 0; i < count; i++) {
1030 const android::Rect* r = &rects[i];
1031
1032 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001033 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001034 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001035 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001036
1037 // TODO: Reject quads outside of the clip
1038 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1039 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1040 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1041 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1042
1043 numQuads++;
1044
1045 if (numQuads >= REGION_MESH_QUAD_COUNT) {
1046 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
1047 numQuads = 0;
1048 mesh = mCaches.getRegionMesh();
1049 }
1050 }
1051
1052 if (numQuads > 0) {
1053 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
1054 }
1055
Romain Guy7230a742011-01-10 22:26:16 -08001056 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -07001057
1058#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -08001059 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001060#endif
1061
1062 layer->region.clear();
1063 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001064}
1065
Romain Guy3a3133d2011-02-01 22:59:58 -08001066void OpenGLRenderer::drawRegionRects(const Region& region) {
1067#if DEBUG_LAYERS_AS_REGIONS
1068 size_t count;
1069 const android::Rect* rects = region.getArray(&count);
1070
1071 uint32_t colors[] = {
1072 0x7fff0000, 0x7f00ff00,
1073 0x7f0000ff, 0x7fff00ff,
1074 };
1075
1076 int offset = 0;
1077 int32_t top = rects[0].top;
1078
1079 for (size_t i = 0; i < count; i++) {
1080 if (top != rects[i].top) {
1081 offset ^= 0x2;
1082 top = rects[i].top;
1083 }
1084
1085 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
1086 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
1087 SkXfermode::kSrcOver_Mode);
1088 }
1089#endif
1090}
1091
Romain Guy5b3b3522010-10-27 18:57:51 -07001092void OpenGLRenderer::dirtyLayer(const float left, const float top,
1093 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001094 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001095 Rect bounds(left, top, right, bottom);
1096 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001097 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001098 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001099}
1100
1101void OpenGLRenderer::dirtyLayer(const float left, const float top,
1102 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001103 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001104 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001105 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001106 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001107}
1108
1109void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001110 if (bounds.intersect(*mSnapshot->clipRect)) {
1111 bounds.snapToPixelBoundaries();
1112 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1113 if (!dirty.isEmpty()) {
1114 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001115 }
1116 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001117}
1118
Romain Guy54be1cd2011-06-13 19:04:27 -07001119void OpenGLRenderer::clearLayerRegions() {
1120 const size_t count = mLayers.size();
1121 if (count == 0) return;
1122
1123 if (!mSnapshot->isIgnored()) {
1124 // Doing several glScissor/glClear here can negatively impact
1125 // GPUs with a tiler architecture, instead we draw quads with
1126 // the Clear blending mode
1127
1128 // The list contains bounds that have already been clipped
1129 // against their initial clip rect, and the current clip
1130 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001131 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001132
1133 Vertex mesh[count * 6];
1134 Vertex* vertex = mesh;
1135
1136 for (uint32_t i = 0; i < count; i++) {
1137 Rect* bounds = mLayers.itemAt(i);
1138
1139 Vertex::set(vertex++, bounds->left, bounds->bottom);
1140 Vertex::set(vertex++, bounds->left, bounds->top);
1141 Vertex::set(vertex++, bounds->right, bounds->top);
1142 Vertex::set(vertex++, bounds->left, bounds->bottom);
1143 Vertex::set(vertex++, bounds->right, bounds->top);
1144 Vertex::set(vertex++, bounds->right, bounds->bottom);
1145
1146 delete bounds;
1147 }
1148
1149 setupDraw(false);
1150 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1151 setupDrawBlending(true, SkXfermode::kClear_Mode);
1152 setupDrawProgram();
1153 setupDrawPureColorUniforms();
1154 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -08001155 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -07001156
Romain Guy54be1cd2011-06-13 19:04:27 -07001157 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -07001158
1159 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001160 } else {
1161 for (uint32_t i = 0; i < count; i++) {
1162 delete mLayers.itemAt(i);
1163 }
1164 }
1165
1166 mLayers.clear();
1167}
1168
Romain Guybd6b79b2010-06-26 00:13:53 -07001169///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001170// Transforms
1171///////////////////////////////////////////////////////////////////////////////
1172
1173void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001174 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001175}
1176
1177void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001178 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001179}
1180
1181void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001182 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001183}
1184
Romain Guy807daf72011-01-18 11:19:19 -08001185void OpenGLRenderer::skew(float sx, float sy) {
1186 mSnapshot->transform->skew(sx, sy);
1187}
1188
Romain Guyf6a11b82010-06-23 17:47:49 -07001189void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001190 if (matrix) {
1191 mSnapshot->transform->load(*matrix);
1192 } else {
1193 mSnapshot->transform->loadIdentity();
1194 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001195}
1196
1197void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001198 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001199}
1200
1201void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001202 SkMatrix transform;
1203 mSnapshot->transform->copyTo(transform);
1204 transform.preConcat(*matrix);
1205 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001206}
1207
1208///////////////////////////////////////////////////////////////////////////////
1209// Clipping
1210///////////////////////////////////////////////////////////////////////////////
1211
Romain Guybb9524b2010-06-22 18:56:38 -07001212void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001213 Rect clip(*mSnapshot->clipRect);
1214 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001215
Romain Guy8a4ac612012-07-17 17:32:48 -07001216 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1217 clip.getWidth(), clip.getHeight())) {
1218 mDirtyClip = false;
1219 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001220}
1221
1222const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001223 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001224}
1225
Romain Guy8a4ac612012-07-17 17:32:48 -07001226bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1227 if (mSnapshot->isIgnored()) {
1228 return true;
1229 }
1230
1231 Rect r(left, top, right, bottom);
1232 mSnapshot->transform->mapRect(r);
1233 r.snapToPixelBoundaries();
1234
1235 Rect clipRect(*mSnapshot->clipRect);
1236 clipRect.snapToPixelBoundaries();
1237
1238 return !clipRect.intersects(r);
1239}
1240
Romain Guy35643dd2012-09-18 15:40:58 -07001241bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
1242 Rect& transformed, Rect& clip) {
1243 if (mSnapshot->isIgnored()) {
1244 return true;
1245 }
1246
1247 transformed.set(left, top, right, bottom);
1248 mSnapshot->transform->mapRect(transformed);
1249 transformed.snapToPixelBoundaries();
1250
1251 clip.set(*mSnapshot->clipRect);
1252 clip.snapToPixelBoundaries();
1253
1254 return !clip.intersects(transformed);
1255}
1256
Romain Guy672433d2013-01-04 19:05:13 -08001257bool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1258 SkPaint* paint) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001259 if (paint->getStyle() != SkPaint::kFill_Style) {
1260 float outset = paint->getStrokeWidth() * 0.5f;
1261 return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1262 } else {
1263 return quickReject(left, top, right, bottom);
1264 }
1265}
1266
Romain Guyc7d53492010-06-25 13:41:57 -07001267bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Chris Craikbf09ffb2012-10-01 13:50:37 -07001268 if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
Romain Guydbc26d22010-10-11 17:58:29 -07001269 return true;
1270 }
1271
Romain Guy1d83e192010-08-17 11:37:00 -07001272 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001273 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001274 r.snapToPixelBoundaries();
1275
1276 Rect clipRect(*mSnapshot->clipRect);
1277 clipRect.snapToPixelBoundaries();
1278
Romain Guy586cae32012-07-13 15:28:31 -07001279 bool rejected = !clipRect.intersects(r);
1280 if (!isDeferred() && !rejected) {
Romain Guy87e2f7572012-09-24 11:37:12 -07001281 mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
Romain Guy586cae32012-07-13 15:28:31 -07001282 }
1283
1284 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001285}
1286
Romain Guy079ba2c2010-07-16 14:12:24 -07001287bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1288 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001289 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001290 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001291 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001292 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001293}
1294
Chet Haasea23eed82012-04-12 15:19:04 -07001295Rect* OpenGLRenderer::getClipRect() {
1296 return mSnapshot->clipRect;
1297}
1298
Romain Guyf6a11b82010-06-23 17:47:49 -07001299///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001300// Drawing commands
1301///////////////////////////////////////////////////////////////////////////////
1302
Romain Guy54be1cd2011-06-13 19:04:27 -07001303void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001304 // TODO: It would be best if we could do this before quickReject()
1305 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001306 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001307 if (mDirtyClip) {
1308 setScissorFromClip();
1309 }
1310 mDescription.reset();
1311 mSetShaderColor = false;
1312 mColorSet = false;
1313 mColorA = mColorR = mColorG = mColorB = 0.0f;
1314 mTextureUnit = 0;
1315 mTrackDirtyRegions = true;
1316}
1317
1318void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1319 mDescription.hasTexture = true;
1320 mDescription.hasAlpha8Texture = isAlpha8;
1321}
1322
Romain Guyaa6c24c2011-04-28 18:40:04 -07001323void OpenGLRenderer::setupDrawWithExternalTexture() {
1324 mDescription.hasExternalTexture = true;
1325}
1326
Romain Guy15bc6432011-12-13 13:11:32 -08001327void OpenGLRenderer::setupDrawNoTexture() {
1328 mCaches.disbaleTexCoordsVertexArray();
1329}
1330
Chris Craik710f46d2012-09-17 17:25:49 -07001331void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001332 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001333}
1334
Chris Craik710f46d2012-09-17 17:25:49 -07001335void OpenGLRenderer::setupDrawVertexShape() {
1336 mDescription.isVertexShape = true;
Chris Craik6ebdc112012-08-31 18:24:33 -07001337}
1338
Romain Guyed6fcb02011-03-21 13:11:28 -07001339void OpenGLRenderer::setupDrawPoint(float pointSize) {
1340 mDescription.isPoint = true;
1341 mDescription.pointSize = pointSize;
1342}
1343
Romain Guy70ca14e2010-12-13 18:24:33 -08001344void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001345 setupDrawColor(color, (color >> 24) & 0xFF);
1346}
1347
1348void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1349 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001350 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1351 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001352 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001353 mColorR = a * ((color >> 16) & 0xFF);
1354 mColorG = a * ((color >> 8) & 0xFF);
1355 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001356 mColorSet = true;
1357 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1358}
1359
Romain Guy86568192010-12-14 15:55:39 -08001360void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1361 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001362 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1363 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001364 const float a = mColorA / 255.0f;
1365 mColorR = a * ((color >> 16) & 0xFF);
1366 mColorG = a * ((color >> 8) & 0xFF);
1367 mColorB = a * ((color ) & 0xFF);
1368 mColorSet = true;
1369 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1370}
1371
Romain Guy41210632012-07-16 17:04:24 -07001372void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1373 mCaches.fontRenderer->describe(mDescription, paint);
1374}
1375
Romain Guy70ca14e2010-12-13 18:24:33 -08001376void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1377 mColorA = a;
1378 mColorR = r;
1379 mColorG = g;
1380 mColorB = b;
1381 mColorSet = true;
1382 mSetShaderColor = mDescription.setColor(r, g, b, a);
1383}
1384
1385void OpenGLRenderer::setupDrawShader() {
1386 if (mShader) {
1387 mShader->describe(mDescription, mCaches.extensions);
1388 }
1389}
1390
1391void OpenGLRenderer::setupDrawColorFilter() {
1392 if (mColorFilter) {
1393 mColorFilter->describe(mDescription, mCaches.extensions);
1394 }
1395}
1396
Romain Guyf09ef512011-05-27 11:43:46 -07001397void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1398 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1399 mColorA = 1.0f;
1400 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001401 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001402 }
1403}
1404
Romain Guy70ca14e2010-12-13 18:24:33 -08001405void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001406 // When the blending mode is kClear_Mode, we need to use a modulate color
1407 // argb=1,0,0,0
1408 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001409 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1410 mDescription, swapSrcDst);
1411}
1412
1413void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001414 // When the blending mode is kClear_Mode, we need to use a modulate color
1415 // argb=1,0,0,0
1416 accountForClear(mode);
Romain Guye83221c2012-09-24 16:01:35 -07001417 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()) ||
1418 (mColorFilter && mColorFilter->blend()), mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001419}
1420
1421void OpenGLRenderer::setupDrawProgram() {
1422 useProgram(mCaches.programCache.get(mDescription));
1423}
1424
1425void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1426 mTrackDirtyRegions = false;
1427}
1428
1429void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1430 bool ignoreTransform) {
1431 mModelView.loadTranslate(left, top, 0.0f);
1432 if (!ignoreTransform) {
1433 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1434 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1435 } else {
1436 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1437 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1438 }
1439}
1440
Chet Haase8a5cc922011-04-26 07:28:09 -07001441void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1442 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001443}
1444
Romain Guy70ca14e2010-12-13 18:24:33 -08001445void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1446 bool ignoreTransform, bool ignoreModelView) {
1447 if (!ignoreModelView) {
1448 mModelView.loadTranslate(left, top, 0.0f);
1449 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001450 } else {
1451 mModelView.loadIdentity();
1452 }
Romain Guy86568192010-12-14 15:55:39 -08001453 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1454 if (!ignoreTransform) {
1455 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1456 if (mTrackDirtyRegions && dirty) {
1457 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1458 }
1459 } else {
1460 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1461 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1462 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001463}
1464
Romain Guyed6fcb02011-03-21 13:11:28 -07001465void OpenGLRenderer::setupDrawPointUniforms() {
1466 int slot = mCaches.currentProgram->getUniform("pointSize");
1467 glUniform1f(slot, mDescription.pointSize);
1468}
1469
Romain Guy70ca14e2010-12-13 18:24:33 -08001470void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001471 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001472 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1473 }
1474}
1475
Romain Guy86568192010-12-14 15:55:39 -08001476void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001477 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001478 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001479 }
1480}
1481
Romain Guy70ca14e2010-12-13 18:24:33 -08001482void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1483 if (mShader) {
1484 if (ignoreTransform) {
1485 mModelView.loadInverse(*mSnapshot->transform);
1486 }
1487 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1488 }
1489}
1490
Romain Guy8d0d4782010-12-14 20:13:35 -08001491void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1492 if (mShader) {
1493 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1494 }
1495}
1496
Romain Guy70ca14e2010-12-13 18:24:33 -08001497void OpenGLRenderer::setupDrawColorFilterUniforms() {
1498 if (mColorFilter) {
1499 mColorFilter->setupProgram(mCaches.currentProgram);
1500 }
1501}
1502
Romain Guy41210632012-07-16 17:04:24 -07001503void OpenGLRenderer::setupDrawTextGammaUniforms() {
1504 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1505}
1506
Romain Guy70ca14e2010-12-13 18:24:33 -08001507void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001508 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001509 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001510 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001511}
1512
1513void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1514 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001515 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001516 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001517}
1518
Romain Guyaa6c24c2011-04-28 18:40:04 -07001519void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1520 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001521 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001522 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001523}
1524
Romain Guy8f0095c2011-05-02 17:24:22 -07001525void OpenGLRenderer::setupDrawTextureTransform() {
1526 mDescription.hasTextureTransform = true;
1527}
1528
1529void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001530 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1531 GL_FALSE, &transform.data[0]);
1532}
1533
Romain Guy70ca14e2010-12-13 18:24:33 -08001534void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001535 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001536 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001537 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001538 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001539 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001540 }
Romain Guyd71dd362011-12-12 19:03:35 -08001541
Chris Craikcb4d6002012-09-25 12:00:29 -07001542 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001543 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001544 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001545 }
1546
1547 mCaches.unbindIndicesBuffer();
1548}
1549
1550void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1551 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001552 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001553 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001554 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001555 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001556}
1557
Chet Haase5b0200b2011-04-13 17:58:08 -07001558void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001559 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001560 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001561 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001562}
1563
1564/**
1565 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001566 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1567 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1568 * attributes (one per vertex) are values from zero to one that tells the fragment
1569 * shader where the fragment is in relation to the line width/length overall; these values are
1570 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1571 * region of the line.
1572 * Note that we only pass down the width values in this setup function. The length coordinates
1573 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001574 */
Chet Haase99585ad2011-05-02 15:00:16 -07001575void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001576 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001577 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001578 mCaches.bindPositionVertexPointer(force, vertices, gAAVertexStride);
Romain Guyf3a910b42011-12-12 20:35:21 -08001579 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001580 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001581
Romain Guy7b631422012-04-04 11:38:54 -07001582 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001583 glEnableVertexAttribArray(widthSlot);
1584 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001585
Romain Guy7b631422012-04-04 11:38:54 -07001586 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001587 glEnableVertexAttribArray(lengthSlot);
1588 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001589
Chet Haase5b0200b2011-04-13 17:58:08 -07001590 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001591 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guy7b631422012-04-04 11:38:54 -07001592}
1593
1594void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1595 glDisableVertexAttribArray(widthSlot);
1596 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001597}
1598
Romain Guy70ca14e2010-12-13 18:24:33 -08001599void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001600}
1601
1602///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001603// Drawing
1604///////////////////////////////////////////////////////////////////////////////
1605
Chet Haase1271e2c2012-04-20 09:54:27 -07001606status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001607 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001608
Romain Guy0fe478e2010-11-08 12:08:41 -08001609 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1610 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001611 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001612 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001613 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001614
Romain Guy65549432012-03-26 16:45:05 -07001615 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001616}
1617
Chet Haaseed30fd82011-04-22 16:18:45 -07001618void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1619 if (displayList) {
1620 displayList->output(*this, level);
1621 }
1622}
1623
Romain Guya168d732011-03-18 16:50:13 -07001624void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1625 int alpha;
1626 SkXfermode::Mode mode;
1627 getAlphaAndMode(paint, &alpha, &mode);
1628
Romain Guya168d732011-03-18 16:50:13 -07001629 float x = left;
1630 float y = top;
1631
Romain Guye3c26852011-07-25 16:36:01 -07001632 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001633 bool ignoreTransform = false;
1634 if (mSnapshot->transform->isPureTranslate()) {
1635 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1636 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1637 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001638 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001639 } else {
1640 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001641 }
1642
1643 setupDraw();
1644 setupDrawWithTexture(true);
Romain Guy5b7a31502011-03-23 17:15:38 -07001645 if (paint) {
1646 setupDrawAlpha8Color(paint->getColor(), alpha);
1647 }
Romain Guya168d732011-03-18 16:50:13 -07001648 setupDrawColorFilter();
1649 setupDrawShader();
1650 setupDrawBlending(true, mode);
1651 setupDrawProgram();
1652 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001653
Romain Guya168d732011-03-18 16:50:13 -07001654 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001655 texture->setWrap(GL_CLAMP_TO_EDGE);
1656 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001657
Romain Guya168d732011-03-18 16:50:13 -07001658 setupDrawPureColorUniforms();
1659 setupDrawColorFilterUniforms();
1660 setupDrawShaderUniforms();
1661 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1662
1663 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1664
1665 finishDrawTexture();
1666}
1667
Chet Haase48659092012-05-31 15:21:51 -07001668status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001669 const float right = left + bitmap->width();
1670 const float bottom = top + bitmap->height();
1671
1672 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001673 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001674 }
1675
Romain Guya1d3c912011-12-13 14:55:06 -08001676 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001677 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001678 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001679 const AutoTexture autoCleanup(texture);
1680
Romain Guy211370f2012-02-01 16:10:55 -08001681 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001682 drawAlphaBitmap(texture, left, top, paint);
1683 } else {
1684 drawTextureRect(left, top, right, bottom, texture, paint);
1685 }
Chet Haase48659092012-05-31 15:21:51 -07001686
1687 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001688}
1689
Chet Haase48659092012-05-31 15:21:51 -07001690status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001691 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1692 const mat4 transform(*matrix);
1693 transform.mapRect(r);
1694
Romain Guy6926c722010-07-12 20:20:03 -07001695 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001696 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001697 }
1698
Romain Guya1d3c912011-12-13 14:55:06 -08001699 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001700 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001701 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001702 const AutoTexture autoCleanup(texture);
1703
Romain Guy5b3b3522010-10-27 18:57:51 -07001704 // This could be done in a cheaper way, all we need is pass the matrix
1705 // to the vertex shader. The save/restore is a bit overkill.
1706 save(SkCanvas::kMatrix_SaveFlag);
1707 concatMatrix(matrix);
1708 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1709 restore();
Chet Haase48659092012-05-31 15:21:51 -07001710
1711 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001712}
1713
Chet Haase48659092012-05-31 15:21:51 -07001714status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001715 const float right = left + bitmap->width();
1716 const float bottom = top + bitmap->height();
1717
1718 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001719 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001720 }
1721
1722 mCaches.activeTexture(0);
1723 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1724 const AutoTexture autoCleanup(texture);
1725
1726 drawTextureRect(left, top, right, bottom, texture, paint);
Chet Haase48659092012-05-31 15:21:51 -07001727
1728 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001729}
1730
Chet Haase48659092012-05-31 15:21:51 -07001731status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001732 float* vertices, int* colors, SkPaint* paint) {
Romain Guy5a7b4662011-01-20 19:09:30 -08001733 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001734 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001735 }
1736
Romain Guya92bb4d2012-10-16 11:08:44 -07001737 // TODO: We should compute the bounding box when recording the display list
Romain Guyb18d2d02011-02-10 15:52:54 -08001738 float left = FLT_MAX;
1739 float top = FLT_MAX;
1740 float right = FLT_MIN;
1741 float bottom = FLT_MIN;
1742
Romain Guya92bb4d2012-10-16 11:08:44 -07001743 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08001744
Romain Guya566b7c2011-01-23 16:36:11 -08001745 // TODO: Support the colors array
1746 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001747 TextureVertex* vertex = mesh;
Romain Guya92bb4d2012-10-16 11:08:44 -07001748
Romain Guy5a7b4662011-01-20 19:09:30 -08001749 for (int32_t y = 0; y < meshHeight; y++) {
1750 for (int32_t x = 0; x < meshWidth; x++) {
1751 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1752
1753 float u1 = float(x) / meshWidth;
1754 float u2 = float(x + 1) / meshWidth;
1755 float v1 = float(y) / meshHeight;
1756 float v2 = float(y + 1) / meshHeight;
1757
1758 int ax = i + (meshWidth + 1) * 2;
1759 int ay = ax + 1;
1760 int bx = i;
1761 int by = bx + 1;
1762 int cx = i + 2;
1763 int cy = cx + 1;
1764 int dx = i + (meshWidth + 1) * 2 + 2;
1765 int dy = dx + 1;
1766
1767 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1768 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1769 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1770
1771 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1772 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1773 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001774
Romain Guya92bb4d2012-10-16 11:08:44 -07001775 // TODO: This could be optimized to avoid unnecessary ops
1776 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1777 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1778 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1779 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08001780 }
1781 }
1782
Romain Guya92bb4d2012-10-16 11:08:44 -07001783 if (quickReject(left, top, right, bottom)) {
1784 return DrawGlInfo::kStatusDone;
1785 }
1786
1787 mCaches.activeTexture(0);
1788 Texture* texture = mCaches.textureCache.get(bitmap);
1789 if (!texture) return DrawGlInfo::kStatusDone;
1790 const AutoTexture autoCleanup(texture);
1791
1792 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1793 texture->setFilter(FILTER(paint), true);
1794
1795 int alpha;
1796 SkXfermode::Mode mode;
1797 getAlphaAndMode(paint, &alpha, &mode);
1798
1799 if (hasLayer()) {
Romain Guyb18d2d02011-02-10 15:52:54 -08001800 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1801 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001802
Romain Guy5a7b4662011-01-20 19:09:30 -08001803 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1804 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001805 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001806
1807 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001808}
1809
Chet Haase48659092012-05-31 15:21:51 -07001810status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001811 float srcLeft, float srcTop, float srcRight, float srcBottom,
1812 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001813 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001814 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001815 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001816 }
1817
Romain Guya1d3c912011-12-13 14:55:06 -08001818 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001819 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001820 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001821 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001822
Romain Guy8ba548f2010-06-30 19:21:21 -07001823 const float width = texture->width;
1824 const float height = texture->height;
1825
Romain Guy68169722011-08-22 17:33:33 -07001826 const float u1 = fmax(0.0f, srcLeft / width);
1827 const float v1 = fmax(0.0f, srcTop / height);
1828 const float u2 = fmin(1.0f, srcRight / width);
1829 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001830
Romain Guy03750a02010-10-18 14:06:08 -07001831 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001832 resetDrawTextureTexCoords(u1, v1, u2, v2);
1833
Romain Guy03750a02010-10-18 14:06:08 -07001834 int alpha;
1835 SkXfermode::Mode mode;
1836 getAlphaAndMode(paint, &alpha, &mode);
1837
Romain Guyd21b6e12011-11-30 20:21:23 -08001838 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1839
Romain Guy211370f2012-02-01 16:10:55 -08001840 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001841 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1842 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1843
Romain Guyb5014982011-07-28 15:39:12 -07001844 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001845 // Enable linear filtering if the source rectangle is scaled
1846 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001847 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001848 }
Romain Guyb5014982011-07-28 15:39:12 -07001849
Romain Guyd21b6e12011-11-30 20:21:23 -08001850 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001851 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1852 texture->id, alpha / 255.0f, mode, texture->blend,
1853 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1854 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1855 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001856 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001857 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1858 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1859 GL_TRIANGLE_STRIP, gMeshCount);
1860 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001861
1862 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001863
1864 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001865}
1866
Chet Haase48659092012-05-31 15:21:51 -07001867status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001868 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001869 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07001870 int alpha;
1871 SkXfermode::Mode mode;
1872 getAlphaAndModeDirect(paint, &alpha, &mode);
1873
1874 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1875 left, top, right, bottom, alpha, mode);
1876}
1877
1878status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1879 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1880 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07001881 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001882 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001883 }
1884
Romain Guybe6f9dc2012-07-16 12:41:17 -07001885 alpha *= mSnapshot->alpha;
1886
Romain Guya1d3c912011-12-13 14:55:06 -08001887 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001888 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001889 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001890 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001891 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1892 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001893
Romain Guy2728f962010-10-08 18:36:15 -07001894 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001895 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001896
Romain Guy211370f2012-02-01 16:10:55 -08001897 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001898 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07001899 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001900 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001901 const float offsetX = left + mSnapshot->transform->getTranslateX();
1902 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001903 const size_t count = mesh->quads.size();
1904 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001905 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001906 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001907 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1908 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1909 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001910 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001911 dirtyLayer(left + bounds.left, top + bounds.top,
1912 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001913 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001914 }
1915 }
1916
Romain Guy211370f2012-02-01 16:10:55 -08001917 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001918 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1919 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1920
1921 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1922 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1923 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1924 true, !mesh->hasEmptyQuads);
1925 } else {
1926 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1927 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1928 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1929 true, !mesh->hasEmptyQuads);
1930 }
Romain Guy054dc182010-10-15 17:55:25 -07001931 }
Chet Haase48659092012-05-31 15:21:51 -07001932
1933 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001934}
1935
Chet Haase99ecdc42011-05-06 12:06:34 -07001936/**
Chris Craikcb4d6002012-09-25 12:00:29 -07001937 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
1938 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
1939 * screen space in all directions. However, instead of using a fragment shader to compute the
1940 * translucency of the color from its position, we simply use a varying parameter to define how far
1941 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
1942 *
1943 * Doesn't yet support joins, caps, or path effects.
Chet Haase858aa932011-05-12 09:06:00 -07001944 */
Chris Craikcb4d6002012-09-25 12:00:29 -07001945void OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
1946 int color = paint->getColor();
1947 SkPaint::Style style = paint->getStyle();
1948 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
1949 bool isAA = paint->isAntiAlias();
1950
Chris Craik710f46d2012-09-17 17:25:49 -07001951 VertexBuffer vertexBuffer;
1952 // TODO: try clipping large paths to viewport
Chris Craikcb4d6002012-09-25 12:00:29 -07001953 PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer);
Romain Guy04299382012-07-18 17:15:41 -07001954
Chris Craikbf09ffb2012-10-01 13:50:37 -07001955 if (!vertexBuffer.getSize()) {
1956 // no vertices to draw
1957 return;
1958 }
1959
Chris Craik710f46d2012-09-17 17:25:49 -07001960 setupDraw();
1961 setupDrawNoTexture();
1962 if (isAA) setupDrawAA();
1963 setupDrawVertexShape();
1964 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1965 setupDrawColorFilter();
1966 setupDrawShader();
1967 setupDrawBlending(isAA, mode);
1968 setupDrawProgram();
Chris Craikcb4d6002012-09-25 12:00:29 -07001969 setupDrawModelViewIdentity();
Chris Craik710f46d2012-09-17 17:25:49 -07001970 setupDrawColorUniforms();
1971 setupDrawColorFilterUniforms();
1972 setupDrawShaderIdentityUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07001973
Chris Craik710f46d2012-09-17 17:25:49 -07001974 void* vertices = vertexBuffer.getBuffer();
1975 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001976 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07001977 mCaches.resetTexCoordsVertexPointer();
1978 mCaches.unbindIndicesBuffer();
Chet Haase858aa932011-05-12 09:06:00 -07001979
Chris Craik710f46d2012-09-17 17:25:49 -07001980 int alphaSlot = -1;
1981 if (isAA) {
1982 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
1983 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik6ebdc112012-08-31 18:24:33 -07001984
Chris Craik710f46d2012-09-17 17:25:49 -07001985 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07001986 glEnableVertexAttribArray(alphaSlot);
1987 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07001988 }
Romain Guy04299382012-07-18 17:15:41 -07001989
Chris Craikcb4d6002012-09-25 12:00:29 -07001990 SkRect bounds = PathRenderer::computePathBounds(path, paint);
Chris Craik710f46d2012-09-17 17:25:49 -07001991 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
Romain Guy04299382012-07-18 17:15:41 -07001992
Chris Craik710f46d2012-09-17 17:25:49 -07001993 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
Romain Guy04299382012-07-18 17:15:41 -07001994
Chris Craik710f46d2012-09-17 17:25:49 -07001995 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07001996 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07001997 }
Chet Haase858aa932011-05-12 09:06:00 -07001998}
1999
2000/**
Chet Haase99ecdc42011-05-06 12:06:34 -07002001 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
2002 * rules for those lines produces some unexpected results, and may vary between hardware devices.
2003 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
2004 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
2005 * of the line. Hairlines are more involved because we need to account for transform scaling
2006 * to end up with a one-pixel-wide line in screen space..
2007 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
2008 * in combination with values that we calculate and pass down in this method. The basic approach
2009 * is that the quad we create contains both the core line area plus a bounding area in which
2010 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
2011 * proportion of the width and the length of a given segment is represented by the boundary
2012 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
2013 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
2014 * on the inside). This ends up giving the result we want, with pixels that are completely
2015 * 'inside' the line area being filled opaquely and the other pixels being filled according to
2016 * how far into the boundary region they are, which is determined by shader interpolation.
2017 */
Chet Haase48659092012-05-31 15:21:51 -07002018status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
2019 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002020
2021 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07002022 // We use half the stroke width here because we're going to position the quad
2023 // corner vertices half of the width away from the line endpoints
2024 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002025 // A stroke width of 0 has a special meaning in Skia:
2026 // it draws a line 1 px wide regardless of current transform
2027 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07002028
Chet Haase99ecdc42011-05-06 12:06:34 -07002029 float inverseScaleX = 1.0f;
2030 float inverseScaleY = 1.0f;
2031 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07002032
Chet Haase8a5cc922011-04-26 07:28:09 -07002033 int alpha;
2034 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07002035
Chet Haase8a5cc922011-04-26 07:28:09 -07002036 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07002037 int verticesCount = count;
2038 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07002039 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07002040 verticesCount += (count - 4);
2041 }
2042
2043 if (isHairLine || isAA) {
2044 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
2045 // the line on the screen should always be one pixel wide regardless of scale. For
2046 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08002047 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07002048 Matrix4 *mat = mSnapshot->transform;
2049 float m00 = mat->data[Matrix4::kScaleX];
2050 float m01 = mat->data[Matrix4::kSkewY];
Chet Haase99ecdc42011-05-06 12:06:34 -07002051 float m10 = mat->data[Matrix4::kSkewX];
Chris Craik9147cd42012-09-06 16:44:51 -07002052 float m11 = mat->data[Matrix4::kScaleY];
Romain Guy7b631422012-04-04 11:38:54 -07002053
Romain Guy211370f2012-02-01 16:10:55 -08002054 float scaleX = sqrtf(m00 * m00 + m01 * m01);
2055 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07002056
Chet Haase99ecdc42011-05-06 12:06:34 -07002057 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
2058 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07002059
Chet Haase99ecdc42011-05-06 12:06:34 -07002060 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
2061 scaled = true;
2062 }
2063 }
Chet Haase5b0200b2011-04-13 17:58:08 -07002064 }
Chet Haase8a5cc922011-04-26 07:28:09 -07002065
2066 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07002067
2068 mCaches.enableScissor();
2069
Chet Haase8a5cc922011-04-26 07:28:09 -07002070 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002071 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002072 if (isAA) {
Chris Craik710f46d2012-09-17 17:25:49 -07002073 setupDrawAA();
Chet Haase8a5cc922011-04-26 07:28:09 -07002074 }
2075 setupDrawColor(paint->getColor(), alpha);
2076 setupDrawColorFilter();
2077 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08002078 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07002079 setupDrawProgram();
Chris Craikb30cb102012-10-05 19:11:37 -07002080 setupDrawModelViewIdentity(true);
Chet Haase8a5cc922011-04-26 07:28:09 -07002081 setupDrawColorUniforms();
2082 setupDrawColorFilterUniforms();
2083 setupDrawShaderIdentityUniforms();
2084
2085 if (isHairLine) {
2086 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07002087 halfStrokeWidth = isAA? 1 : .5;
2088 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002089 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07002090 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07002091 }
Romain Guy7b631422012-04-04 11:38:54 -07002092
2093 int widthSlot;
2094 int lengthSlot;
2095
Chet Haase5b0200b2011-04-13 17:58:08 -07002096 Vertex lines[verticesCount];
2097 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07002098
Chet Haase99585ad2011-05-02 15:00:16 -07002099 AAVertex wLines[verticesCount];
2100 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07002101
Romain Guy211370f2012-02-01 16:10:55 -08002102 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002103 setupDrawVertices(vertices);
2104 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07002105 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
2106 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07002107 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07002108 // AA stroke width (the base stroke width expanded by a half pixel on either side).
2109 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07002110 // We will need to calculate the actual width proportion on each segment for
2111 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
Chris Craik8f5ad762012-09-04 14:35:19 -07002112 float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07002113 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
2114 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07002115 }
2116
Chet Haase99ecdc42011-05-06 12:06:34 -07002117 AAVertex* prevAAVertex = NULL;
2118 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07002119
Chet Haase99585ad2011-05-02 15:00:16 -07002120 int boundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07002121 int boundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07002122
Chet Haase5b0200b2011-04-13 17:58:08 -07002123 for (int i = 0; i < count; i += 4) {
2124 // a = start point, b = end point
2125 vec2 a(points[i], points[i + 1]);
2126 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07002127
Chet Haase99585ad2011-05-02 15:00:16 -07002128 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07002129 float boundaryLengthProportion = 0;
2130 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07002131
Chet Haase5b0200b2011-04-13 17:58:08 -07002132 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07002133 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chris Craik75040f82012-09-07 13:56:43 -07002134 float x = n.x;
2135 n.x = -n.y;
2136 n.y = x;
2137
Chet Haase8a5cc922011-04-26 07:28:09 -07002138 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07002139 if (isAA) {
2140 float wideningFactor;
2141 if (fabs(n.x) >= fabs(n.y)) {
2142 wideningFactor = fabs(1.0f / n.x);
2143 } else {
2144 wideningFactor = fabs(1.0f / n.y);
2145 }
2146 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07002147 }
Romain Guy7b631422012-04-04 11:38:54 -07002148
Chet Haase99ecdc42011-05-06 12:06:34 -07002149 if (scaled) {
2150 n.x *= inverseScaleX;
2151 n.y *= inverseScaleY;
2152 }
2153 } else if (scaled) {
2154 // Extend n by .5 pixel on each side, post-transform
2155 vec2 extendedN = n.copyNormalized();
2156 extendedN /= 2;
2157 extendedN.x *= inverseScaleX;
2158 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07002159
Chet Haase99ecdc42011-05-06 12:06:34 -07002160 float extendedNLength = extendedN.length();
2161 // We need to set this value on the shader prior to drawing
Chris Craik75040f82012-09-07 13:56:43 -07002162 boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002163 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07002164 }
Romain Guy7b631422012-04-04 11:38:54 -07002165
Chet Haase99585ad2011-05-02 15:00:16 -07002166 // aa lines expand the endpoint vertices to encompass the AA boundary
2167 if (isAA) {
2168 vec2 abVector = (b - a);
2169 length = abVector.length();
2170 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07002171
Chet Haase99ecdc42011-05-06 12:06:34 -07002172 if (scaled) {
2173 abVector.x *= inverseScaleX;
2174 abVector.y *= inverseScaleY;
2175 float abLength = abVector.length();
Chris Craik8f5ad762012-09-04 14:35:19 -07002176 boundaryLengthProportion = .5 - abLength / (length + abLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002177 } else {
Chris Craik8f5ad762012-09-04 14:35:19 -07002178 boundaryLengthProportion = .5 - .5 / (length + 1);
Chet Haase99ecdc42011-05-06 12:06:34 -07002179 }
Romain Guy7b631422012-04-04 11:38:54 -07002180
Chet Haase99ecdc42011-05-06 12:06:34 -07002181 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002182 a -= abVector;
2183 b += abVector;
2184 }
2185
Chet Haase5b0200b2011-04-13 17:58:08 -07002186 // Four corners of the rectangle defining a thick line
2187 vec2 p1 = a - n;
2188 vec2 p2 = a + n;
2189 vec2 p3 = b + n;
2190 vec2 p4 = b - n;
2191
Chet Haase99585ad2011-05-02 15:00:16 -07002192
Chet Haase5b0200b2011-04-13 17:58:08 -07002193 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2194 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2195 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2196 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2197
Romain Guy04299382012-07-18 17:15:41 -07002198 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002199 if (!isAA) {
2200 if (prevVertex != NULL) {
2201 // Issue two repeat vertices to create degenerate triangles to bridge
2202 // between the previous line and the new one. This is necessary because
2203 // we are creating a single triangle_strip which will contain
2204 // potentially discontinuous line segments.
2205 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2206 Vertex::set(vertices++, p1.x, p1.y);
2207 generatedVerticesCount += 2;
2208 }
Romain Guy7b631422012-04-04 11:38:54 -07002209
Chet Haase5b0200b2011-04-13 17:58:08 -07002210 Vertex::set(vertices++, p1.x, p1.y);
2211 Vertex::set(vertices++, p2.x, p2.y);
2212 Vertex::set(vertices++, p4.x, p4.y);
2213 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002214
Chet Haase5b0200b2011-04-13 17:58:08 -07002215 prevVertex = vertices - 1;
2216 generatedVerticesCount += 4;
2217 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002218 if (!isHairLine && scaled) {
2219 // Must set width proportions per-segment for scaled non-hairlines to use the
2220 // correct AA boundary dimensions
2221 if (boundaryWidthSlot < 0) {
2222 boundaryWidthSlot =
2223 mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07002224 }
Romain Guy7b631422012-04-04 11:38:54 -07002225
Chet Haase99ecdc42011-05-06 12:06:34 -07002226 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99ecdc42011-05-06 12:06:34 -07002227 }
Romain Guy7b631422012-04-04 11:38:54 -07002228
Chet Haase99585ad2011-05-02 15:00:16 -07002229 if (boundaryLengthSlot < 0) {
2230 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
Chet Haase99585ad2011-05-02 15:00:16 -07002231 }
Romain Guy7b631422012-04-04 11:38:54 -07002232
Chet Haase99ecdc42011-05-06 12:06:34 -07002233 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07002234
Chet Haase5b0200b2011-04-13 17:58:08 -07002235 if (prevAAVertex != NULL) {
2236 // Issue two repeat vertices to create degenerate triangles to bridge
2237 // between the previous line and the new one. This is necessary because
2238 // we are creating a single triangle_strip which will contain
2239 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002240 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2241 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2242 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002243 generatedVerticesCount += 2;
2244 }
Romain Guy7b631422012-04-04 11:38:54 -07002245
Chet Haase99585ad2011-05-02 15:00:16 -07002246 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2247 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2248 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2249 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002250
Chet Haase5b0200b2011-04-13 17:58:08 -07002251 prevAAVertex = aaVertices - 1;
2252 generatedVerticesCount += 4;
2253 }
Romain Guy7b631422012-04-04 11:38:54 -07002254
Chet Haase99585ad2011-05-02 15:00:16 -07002255 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2256 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2257 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002258 }
2259 }
Romain Guy7b631422012-04-04 11:38:54 -07002260
Chet Haase5b0200b2011-04-13 17:58:08 -07002261 if (generatedVerticesCount > 0) {
2262 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2263 }
Romain Guy7b631422012-04-04 11:38:54 -07002264
2265 if (isAA) {
2266 finishDrawAALine(widthSlot, lengthSlot);
2267 }
Chet Haase48659092012-05-31 15:21:51 -07002268
2269 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002270}
2271
Chet Haase48659092012-05-31 15:21:51 -07002272status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2273 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002274
2275 // TODO: The paint's cap style defines whether the points are square or circular
2276 // TODO: Handle AA for round points
2277
Chet Haase5b0200b2011-04-13 17:58:08 -07002278 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002279 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002280 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002281 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002282 if (isHairLine) {
2283 // Now that we know it's hairline, we can set the effective width, to be used later
2284 strokeWidth = 1.0f;
2285 }
2286 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002287 int alpha;
2288 SkXfermode::Mode mode;
2289 getAlphaAndMode(paint, &alpha, &mode);
2290
2291 int verticesCount = count >> 1;
2292 int generatedVerticesCount = 0;
2293
2294 TextureVertex pointsData[verticesCount];
2295 TextureVertex* vertex = &pointsData[0];
2296
Romain Guy04299382012-07-18 17:15:41 -07002297 // TODO: We should optimize this method to not generate vertices for points
2298 // that lie outside of the clip.
2299 mCaches.enableScissor();
2300
Romain Guyed6fcb02011-03-21 13:11:28 -07002301 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002302 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002303 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002304 setupDrawColor(paint->getColor(), alpha);
2305 setupDrawColorFilter();
2306 setupDrawShader();
2307 setupDrawBlending(mode);
2308 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002309 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002310 setupDrawColorUniforms();
2311 setupDrawColorFilterUniforms();
2312 setupDrawPointUniforms();
2313 setupDrawShaderIdentityUniforms();
2314 setupDrawMesh(vertex);
2315
2316 for (int i = 0; i < count; i += 2) {
2317 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2318 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002319
Chet Haase8a5cc922011-04-26 07:28:09 -07002320 float left = points[i] - halfWidth;
2321 float right = points[i] + halfWidth;
2322 float top = points[i + 1] - halfWidth;
2323 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002324
Chet Haase8a5cc922011-04-26 07:28:09 -07002325 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002326 }
2327
2328 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002329
2330 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002331}
2332
Chet Haase48659092012-05-31 15:21:51 -07002333status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002334 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002335 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002336
Romain Guyae88e5e2010-10-22 17:49:18 -07002337 Rect& clip(*mSnapshot->clipRect);
2338 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002339
Romain Guy3d58c032010-07-14 16:34:53 -07002340 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002341
2342 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002343}
Romain Guy9d5316e2010-06-24 19:30:36 -07002344
Chet Haase48659092012-05-31 15:21:51 -07002345status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2346 SkPaint* paint) {
2347 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002348 const AutoTexture autoCleanup(texture);
2349
2350 const float x = left + texture->left - texture->offset;
2351 const float y = top + texture->top - texture->offset;
2352
2353 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002354
2355 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002356}
2357
Chet Haase48659092012-05-31 15:21:51 -07002358status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002359 float rx, float ry, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002360 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002361 return DrawGlInfo::kStatusDone;
2362 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002363
Chris Craikcb4d6002012-09-25 12:00:29 -07002364 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002365 mCaches.activeTexture(0);
2366 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2367 right - left, bottom - top, rx, ry, p);
2368 return drawShape(left, top, texture, p);
2369 }
2370
2371 SkPath path;
2372 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002373 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2374 float outset = p->getStrokeWidth() / 2;
2375 rect.outset(outset, outset);
2376 rx += outset;
2377 ry += outset;
2378 }
Chris Craik710f46d2012-09-17 17:25:49 -07002379 path.addRoundRect(rect, rx, ry);
Chris Craikcb4d6002012-09-25 12:00:29 -07002380 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002381
2382 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002383}
2384
Chris Craik710f46d2012-09-17 17:25:49 -07002385status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002386 if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2387 x + radius, y + radius, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002388 return DrawGlInfo::kStatusDone;
2389 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002390 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002391 mCaches.activeTexture(0);
2392 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2393 return drawShape(x - radius, y - radius, texture, p);
2394 }
2395
2396 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002397 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2398 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2399 } else {
2400 path.addCircle(x, y, radius);
2401 }
2402 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002403
2404 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002405}
Romain Guy01d58e42011-01-19 21:54:02 -08002406
Chet Haase48659092012-05-31 15:21:51 -07002407status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002408 SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002409 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002410 return DrawGlInfo::kStatusDone;
2411 }
Romain Guy01d58e42011-01-19 21:54:02 -08002412
Chris Craikcb4d6002012-09-25 12:00:29 -07002413 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002414 mCaches.activeTexture(0);
2415 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2416 return drawShape(left, top, texture, p);
2417 }
2418
2419 SkPath path;
2420 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002421 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2422 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2423 }
Chris Craik710f46d2012-09-17 17:25:49 -07002424 path.addOval(rect);
Chris Craikcb4d6002012-09-25 12:00:29 -07002425 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002426
2427 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002428}
2429
Chet Haase48659092012-05-31 15:21:51 -07002430status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craik780c1282012-10-04 14:10:49 -07002431 float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2432 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2433 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002434 }
2435
Chris Craik780c1282012-10-04 14:10:49 -07002436 if (fabs(sweepAngle) >= 360.0f) {
2437 return drawOval(left, top, right, bottom, p);
2438 }
2439
2440 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik7fae5212012-11-01 11:27:03 -07002441 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002442 mCaches.activeTexture(0);
2443 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2444 startAngle, sweepAngle, useCenter, p);
2445 return drawShape(left, top, texture, p);
2446 }
2447
2448 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2449 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2450 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2451 }
2452
2453 SkPath path;
2454 if (useCenter) {
2455 path.moveTo(rect.centerX(), rect.centerY());
2456 }
2457 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2458 if (useCenter) {
2459 path.close();
2460 }
2461 drawConvexPath(path, p);
2462
2463 return DrawGlInfo::kStatusDrew;
Romain Guy8b2f5262011-01-23 16:15:02 -08002464}
2465
Romain Guycf8675e2012-10-02 12:32:25 -07002466// See SkPaintDefaults.h
2467#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2468
Chet Haase48659092012-05-31 15:21:51 -07002469status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002470 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chet Haase48659092012-05-31 15:21:51 -07002471 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002472 }
2473
Chris Craik710f46d2012-09-17 17:25:49 -07002474 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002475 // only fill style is supported by drawConvexPath, since others have to handle joins
2476 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2477 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2478 mCaches.activeTexture(0);
2479 const PathTexture* texture =
2480 mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2481 return drawShape(left, top, texture, p);
2482 }
2483
2484 SkPath path;
2485 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2486 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2487 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2488 }
2489 path.addRect(rect);
2490 drawConvexPath(path, p);
2491
2492 return DrawGlInfo::kStatusDrew;
Romain Guy026c5e162010-06-28 17:12:22 -07002493 }
2494
Romain Guy181d0a62011-06-09 18:52:38 -07002495 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002496 SkPath path;
2497 path.addRect(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002498 drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002499 } else {
Chris Craik710f46d2012-09-17 17:25:49 -07002500 drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
Chet Haase858aa932011-05-12 09:06:00 -07002501 }
Chet Haase48659092012-05-31 15:21:51 -07002502
2503 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002504}
Romain Guy9d5316e2010-06-24 19:30:36 -07002505
Raph Levien416a8472012-07-19 22:48:17 -07002506void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2507 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2508 float x, float y) {
2509 mCaches.activeTexture(0);
2510
2511 // NOTE: The drop shadow will not perform gamma correction
2512 // if shader-based correction is enabled
2513 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2514 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2515 paint, text, bytesCount, count, mShadowRadius, positions);
2516 const AutoTexture autoCleanup(shadow);
2517
2518 const float sx = x - shadow->left + mShadowDx;
2519 const float sy = y - shadow->top + mShadowDy;
2520
2521 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2522 int shadowColor = mShadowColor;
2523 if (mShader) {
2524 shadowColor = 0xffffffff;
2525 }
2526
2527 setupDraw();
2528 setupDrawWithTexture(true);
2529 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2530 setupDrawColorFilter();
2531 setupDrawShader();
2532 setupDrawBlending(true, mode);
2533 setupDrawProgram();
2534 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2535 setupDrawTexture(shadow->id);
2536 setupDrawPureColorUniforms();
2537 setupDrawColorFilterUniforms();
2538 setupDrawShaderUniforms();
2539 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2540
2541 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2542}
2543
Chet Haase48659092012-05-31 15:21:51 -07002544status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002545 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002546 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002547 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002548 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002549 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002550
Romain Guy671d6cf2012-01-18 12:39:17 -08002551 // NOTE: Skia does not support perspective transform on drawPosText yet
2552 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002553 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002554 }
2555
2556 float x = 0.0f;
2557 float y = 0.0f;
2558 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2559 if (pureTranslate) {
2560 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2561 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2562 }
2563
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002564 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002565 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2566 paint->getTextSize());
2567
2568 int alpha;
2569 SkXfermode::Mode mode;
2570 getAlphaAndMode(paint, &alpha, &mode);
2571
Raph Levien416a8472012-07-19 22:48:17 -07002572 if (CC_UNLIKELY(mHasShadow)) {
2573 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2574 0.0f, 0.0f);
2575 }
2576
Romain Guy671d6cf2012-01-18 12:39:17 -08002577 // Pick the appropriate texture filtering
2578 bool linearFilter = mSnapshot->transform->changesBounds();
2579 if (pureTranslate && !linearFilter) {
2580 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2581 }
2582
2583 mCaches.activeTexture(0);
2584 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002585 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002586 setupDrawDirtyRegionsDisabled();
2587 setupDrawWithTexture(true);
2588 setupDrawAlpha8Color(paint->getColor(), alpha);
2589 setupDrawColorFilter();
2590 setupDrawShader();
2591 setupDrawBlending(true, mode);
2592 setupDrawProgram();
2593 setupDrawModelView(x, y, x, y, pureTranslate, true);
2594 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2595 setupDrawPureColorUniforms();
2596 setupDrawColorFilterUniforms();
2597 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002598 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002599
2600 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2601 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2602
Romain Guy211370f2012-02-01 16:10:55 -08002603 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002604
2605 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2606 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002607 if (hasActiveLayer) {
2608 if (!pureTranslate) {
2609 mSnapshot->transform->mapRect(bounds);
2610 }
2611 dirtyLayerUnchecked(bounds, getRegion());
2612 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002613 }
Chet Haase48659092012-05-31 15:21:51 -07002614
2615 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002616}
2617
Romain Guyc2525952012-07-27 16:41:22 -07002618status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002619 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002620 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002621 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002622 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002623 }
2624
Chet Haasea1cff502012-02-21 13:43:44 -08002625 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002626 switch (paint->getTextAlign()) {
2627 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002628 x -= length / 2.0f;
2629 break;
2630 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002631 x -= length;
2632 break;
2633 default:
2634 break;
2635 }
2636
Romain Guycac5fd32011-12-01 20:08:50 -08002637 SkPaint::FontMetrics metrics;
2638 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002639 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002640 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002641 }
2642
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002643 const float oldX = x;
2644 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002645 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002646 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002647 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2648 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2649 }
2650
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002651#if DEBUG_GLYPHS
Romain Guyc2525952012-07-27 16:41:22 -07002652 ALOGD("OpenGLRenderer drawText() with FontID=%d",
Raph Levien996e57c2012-07-23 15:22:52 -07002653 SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002654#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002655
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002656 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002657 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002658 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002659
Romain Guy86568192010-12-14 15:55:39 -08002660 int alpha;
2661 SkXfermode::Mode mode;
2662 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002663
Romain Guy211370f2012-02-01 16:10:55 -08002664 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002665 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2666 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002667 }
2668
Romain Guy6620c6d2010-12-06 18:07:02 -08002669 // Pick the appropriate texture filtering
2670 bool linearFilter = mSnapshot->transform->changesBounds();
2671 if (pureTranslate && !linearFilter) {
2672 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2673 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002674
Romain Guy16c88082012-06-11 16:03:47 -07002675 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002676 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002677 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002678 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002679 setupDrawDirtyRegionsDisabled();
2680 setupDrawWithTexture(true);
2681 setupDrawAlpha8Color(paint->getColor(), alpha);
2682 setupDrawColorFilter();
2683 setupDrawShader();
2684 setupDrawBlending(true, mode);
2685 setupDrawProgram();
2686 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002687 // See comment above; the font renderer must use texture unit 0
2688 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002689 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2690 setupDrawPureColorUniforms();
2691 setupDrawColorFilterUniforms();
2692 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002693 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002694
Romain Guya3dc55f2012-09-28 13:55:44 -07002695 const Rect* clip = pureTranslate ? mSnapshot->clipRect :
2696 (mSnapshot->hasPerspectiveTransform() ? NULL : &mSnapshot->getLocalClip());
Romain Guy5b3b3522010-10-27 18:57:51 -07002697 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2698
Romain Guy211370f2012-02-01 16:10:55 -08002699 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002700
Raph Levien996e57c2012-07-23 15:22:52 -07002701 bool status;
Romain Guya3dc55f2012-09-28 13:55:44 -07002702 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002703 SkPaint paintCopy(*paint);
2704 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2705 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Romain Guya3dc55f2012-09-28 13:55:44 -07002706 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002707 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002708 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guya3dc55f2012-09-28 13:55:44 -07002709 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002710 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002711
2712 if (status && hasActiveLayer) {
2713 if (!pureTranslate) {
2714 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002715 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002716 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002717 }
Romain Guy694b5192010-07-21 21:33:20 -07002718
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002719 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002720
2721 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002722}
2723
Chet Haase48659092012-05-31 15:21:51 -07002724status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002725 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002726 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2727 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002728 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002729 }
2730
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002731 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002732 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2733 paint->getTextSize());
2734
2735 int alpha;
2736 SkXfermode::Mode mode;
2737 getAlphaAndMode(paint, &alpha, &mode);
2738
2739 mCaches.activeTexture(0);
2740 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002741 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002742 setupDrawDirtyRegionsDisabled();
2743 setupDrawWithTexture(true);
2744 setupDrawAlpha8Color(paint->getColor(), alpha);
2745 setupDrawColorFilter();
2746 setupDrawShader();
2747 setupDrawBlending(true, mode);
2748 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002749 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002750 setupDrawTexture(fontRenderer.getTexture(true));
2751 setupDrawPureColorUniforms();
2752 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002753 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002754 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002755
Romain Guy97771732012-02-28 18:17:02 -08002756 const Rect* clip = &mSnapshot->getLocalClip();
2757 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002758
Romain Guy97771732012-02-28 18:17:02 -08002759 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002760
2761 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2762 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002763 if (hasActiveLayer) {
2764 mSnapshot->transform->mapRect(bounds);
2765 dirtyLayerUnchecked(bounds, getRegion());
2766 }
Romain Guy97771732012-02-28 18:17:02 -08002767 }
Chet Haase48659092012-05-31 15:21:51 -07002768
2769 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002770}
2771
Chet Haase48659092012-05-31 15:21:51 -07002772status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2773 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002774
Romain Guya1d3c912011-12-13 14:55:06 -08002775 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002776
Romain Guy33f6beb2012-02-16 19:24:51 -08002777 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002778 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002779 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002780 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002781
Romain Guy8b55f372010-08-18 17:10:07 -07002782 const float x = texture->left - texture->offset;
2783 const float y = texture->top - texture->offset;
2784
Romain Guy01d58e42011-01-19 21:54:02 -08002785 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002786
2787 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002788}
2789
Chet Haase48659092012-05-31 15:21:51 -07002790status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guy35643dd2012-09-18 15:40:58 -07002791 if (!layer) {
2792 return DrawGlInfo::kStatusDone;
2793 }
2794
Romain Guyb2e2f242012-10-17 18:18:35 -07002795 mat4* transform = NULL;
2796 if (layer->isTextureLayer()) {
2797 transform = &layer->getTransform();
2798 if (!transform->isIdentity()) {
2799 save(0);
2800 mSnapshot->transform->multiply(*transform);
2801 }
2802 }
2803
Romain Guy35643dd2012-09-18 15:40:58 -07002804 Rect transformed;
2805 Rect clip;
2806 const bool rejected = quickRejectNoScissor(x, y,
2807 x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
2808
2809 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002810 if (transform && !transform->isIdentity()) {
2811 restore();
2812 }
Chet Haase48659092012-05-31 15:21:51 -07002813 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002814 }
2815
Romain Guy5bb3c732012-11-29 17:52:58 -08002816 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002817
Romain Guy87e2f7572012-09-24 11:37:12 -07002818 mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
Romain Guya1d3c912011-12-13 14:55:06 -08002819 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002820
Romain Guy211370f2012-02-01 16:10:55 -08002821 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guye529ece2012-09-26 11:23:17 -07002822 SkiaColorFilter* oldFilter = mColorFilter;
2823 mColorFilter = layer->getColorFilter();
2824
Romain Guyc88e3572011-01-22 00:32:12 -08002825 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002826 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002827 } else if (layer->mesh) {
Chet Haased15ebf22012-09-05 11:40:29 -07002828 const float a = layer->getAlpha() / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002829 setupDraw();
2830 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002831 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002832 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002833 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002834 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002835 setupDrawPureColorUniforms();
2836 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002837 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002838 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002839 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2840 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002841
Romain Guyd21b6e12011-11-30 20:21:23 -08002842 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002843 setupDrawModelViewTranslate(tx, ty,
2844 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002845 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002846 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002847 setupDrawModelViewTranslate(x, y,
2848 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2849 }
Romain Guyc88e3572011-01-22 00:32:12 -08002850 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002851
Romain Guyc88e3572011-01-22 00:32:12 -08002852 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2853 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002854
Romain Guyc88e3572011-01-22 00:32:12 -08002855 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002856
2857#if DEBUG_LAYERS_AS_REGIONS
2858 drawRegionRects(layer->region);
2859#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002860 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002861
Romain Guye529ece2012-09-26 11:23:17 -07002862 mColorFilter = oldFilter;
2863
Romain Guy5bb3c732012-11-29 17:52:58 -08002864 if (layer->debugDrawUpdate) {
2865 layer->debugDrawUpdate = false;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002866 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2867 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2868 }
Romain Guyf219da52011-01-16 12:54:25 -08002869 }
Chet Haase48659092012-05-31 15:21:51 -07002870
Romain Guyb2e2f242012-10-17 18:18:35 -07002871 if (transform && !transform->isIdentity()) {
2872 restore();
2873 }
2874
Chet Haase48659092012-05-31 15:21:51 -07002875 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002876}
2877
Romain Guy6926c722010-07-12 20:20:03 -07002878///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002879// Shaders
2880///////////////////////////////////////////////////////////////////////////////
2881
2882void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002883 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002884}
2885
Romain Guy06f96e22010-07-30 19:18:16 -07002886void OpenGLRenderer::setupShader(SkiaShader* shader) {
2887 mShader = shader;
2888 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002889 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002890 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002891}
2892
Romain Guyd27977d2010-07-14 19:18:51 -07002893///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002894// Color filters
2895///////////////////////////////////////////////////////////////////////////////
2896
2897void OpenGLRenderer::resetColorFilter() {
2898 mColorFilter = NULL;
2899}
2900
2901void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2902 mColorFilter = filter;
2903}
2904
2905///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002906// Drop shadow
2907///////////////////////////////////////////////////////////////////////////////
2908
2909void OpenGLRenderer::resetShadow() {
2910 mHasShadow = false;
2911}
2912
2913void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2914 mHasShadow = true;
2915 mShadowRadius = radius;
2916 mShadowDx = dx;
2917 mShadowDy = dy;
2918 mShadowColor = color;
2919}
2920
2921///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002922// Draw filters
2923///////////////////////////////////////////////////////////////////////////////
2924
2925void OpenGLRenderer::resetPaintFilter() {
2926 mHasDrawFilter = false;
2927}
2928
2929void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2930 mHasDrawFilter = true;
2931 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2932 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2933}
2934
2935SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002936 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002937
2938 uint32_t flags = paint->getFlags();
2939
2940 mFilteredPaint = *paint;
2941 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2942
2943 return &mFilteredPaint;
2944}
2945
2946///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002947// Drawing implementation
2948///////////////////////////////////////////////////////////////////////////////
2949
Romain Guy01d58e42011-01-19 21:54:02 -08002950void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2951 float x, float y, SkPaint* paint) {
2952 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2953 return;
2954 }
2955
2956 int alpha;
2957 SkXfermode::Mode mode;
2958 getAlphaAndMode(paint, &alpha, &mode);
2959
2960 setupDraw();
2961 setupDrawWithTexture(true);
2962 setupDrawAlpha8Color(paint->getColor(), alpha);
2963 setupDrawColorFilter();
2964 setupDrawShader();
2965 setupDrawBlending(true, mode);
2966 setupDrawProgram();
2967 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2968 setupDrawTexture(texture->id);
2969 setupDrawPureColorUniforms();
2970 setupDrawColorFilterUniforms();
2971 setupDrawShaderUniforms();
2972 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2973
2974 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2975
2976 finishDrawTexture();
2977}
2978
Romain Guyf607bdc2010-09-10 19:20:06 -07002979// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002980#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2981#define kStdUnderline_Offset (1.0f / 9.0f)
2982#define kStdUnderline_Thickness (1.0f / 18.0f)
2983
2984void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2985 float x, float y, SkPaint* paint) {
2986 // Handle underline and strike-through
2987 uint32_t flags = paint->getFlags();
2988 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002989 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002990 float underlineWidth = length;
2991 // If length is > 0.0f, we already measured the text for the text alignment
2992 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002993 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002994 }
2995
Romain Guy211370f2012-02-01 16:10:55 -08002996 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002997 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002998 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002999
Raph Levien8b4072d2012-07-30 15:50:00 -07003000 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003001 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003002
Romain Guyf6834472011-01-23 13:32:12 -08003003 int linesCount = 0;
3004 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3005 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3006
3007 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003008 float points[pointsCount];
3009 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003010
3011 if (flags & SkPaint::kUnderlineText_Flag) {
3012 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003013 points[currentPoint++] = left;
3014 points[currentPoint++] = top;
3015 points[currentPoint++] = left + underlineWidth;
3016 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003017 }
3018
3019 if (flags & SkPaint::kStrikeThruText_Flag) {
3020 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003021 points[currentPoint++] = left;
3022 points[currentPoint++] = top;
3023 points[currentPoint++] = left + underlineWidth;
3024 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003025 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003026
Romain Guy726aeba2011-06-01 14:52:00 -07003027 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003028
Romain Guy726aeba2011-06-01 14:52:00 -07003029 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003030 }
3031 }
3032}
3033
Romain Guy672433d2013-01-04 19:05:13 -08003034status_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3035 if (mSnapshot->isIgnored()) {
3036 return DrawGlInfo::kStatusDone;
3037 }
3038
3039 float left = FLT_MAX;
3040 float top = FLT_MAX;
3041 float right = FLT_MIN;
3042 float bottom = FLT_MIN;
3043
3044 int vertexCount = 0;
3045 Vertex mesh[count * 6];
3046 Vertex* vertex = mesh;
3047
3048 for (int i = 0; i < count; i++) {
3049 int index = i * 4;
3050 float l = rects[index + 0];
3051 float t = rects[index + 1];
3052 float r = rects[index + 2];
3053 float b = rects[index + 3];
3054
3055 if (!quickRejectNoScissor(left, top, right, bottom)) {
3056 Vertex::set(vertex++, l, b);
3057 Vertex::set(vertex++, l, t);
3058 Vertex::set(vertex++, r, t);
3059 Vertex::set(vertex++, l, b);
3060 Vertex::set(vertex++, r, t);
3061 Vertex::set(vertex++, r, b);
3062
3063 vertexCount += 6;
3064
3065 left = fminf(left, l);
3066 top = fminf(top, t);
3067 right = fmaxf(right, r);
3068 bottom = fmaxf(bottom, b);
3069 }
3070 }
3071
3072 if (count == 0) return DrawGlInfo::kStatusDone;
3073
3074 int color = paint->getColor();
3075 // If a shader is set, preserve only the alpha
3076 if (mShader) {
3077 color |= 0x00ffffff;
3078 }
3079 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3080
3081 setupDraw();
3082 setupDrawNoTexture();
3083 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3084 setupDrawShader();
3085 setupDrawColorFilter();
3086 setupDrawBlending(mode);
3087 setupDrawProgram();
3088 setupDrawDirtyRegionsDisabled();
3089 setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f);
3090 setupDrawColorUniforms();
3091 setupDrawShaderUniforms();
3092 setupDrawColorFilterUniforms();
3093 setupDrawVertices((GLvoid*) &mesh[0].position[0]);
3094
3095 if (hasLayer()) {
3096 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
3097 }
3098
3099 glDrawArrays(GL_TRIANGLES, 0, vertexCount);
3100
3101 return DrawGlInfo::kStatusDrew;
3102}
3103
Romain Guy026c5e162010-06-28 17:12:22 -07003104void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07003105 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07003106 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07003107 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003108 color |= 0x00ffffff;
3109 }
3110
Romain Guy70ca14e2010-12-13 18:24:33 -08003111 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003112 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07003113 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003114 setupDrawShader();
3115 setupDrawColorFilter();
3116 setupDrawBlending(mode);
3117 setupDrawProgram();
3118 setupDrawModelView(left, top, right, bottom, ignoreTransform);
3119 setupDrawColorUniforms();
3120 setupDrawShaderUniforms(ignoreTransform);
3121 setupDrawColorFilterUniforms();
3122 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003123
Romain Guyc95c8d62010-09-17 15:31:32 -07003124 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3125}
3126
Romain Guy82ba8142010-07-09 13:25:56 -07003127void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07003128 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07003129 int alpha;
3130 SkXfermode::Mode mode;
3131 getAlphaAndMode(paint, &alpha, &mode);
3132
Romain Guyd21b6e12011-11-30 20:21:23 -08003133 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003134
Romain Guy211370f2012-02-01 16:10:55 -08003135 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08003136 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
3137 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
3138
Romain Guyd21b6e12011-11-30 20:21:23 -08003139 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003140 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
3141 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
3142 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
3143 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003144 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003145 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
3146 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
3147 GL_TRIANGLE_STRIP, gMeshCount);
3148 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003149}
3150
Romain Guybd6b79b2010-06-26 00:13:53 -07003151void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003152 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3153 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07003154 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07003155}
3156
3157void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003158 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003159 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07003160 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003161
Romain Guy746b7402010-10-26 16:27:31 -07003162 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003163 setupDrawWithTexture();
3164 setupDrawColor(alpha, alpha, alpha, alpha);
3165 setupDrawColorFilter();
3166 setupDrawBlending(blend, mode, swapSrcDst);
3167 setupDrawProgram();
3168 if (!dirty) {
3169 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07003170 }
Romain Guy5b3b3522010-10-27 18:57:51 -07003171 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003172 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07003173 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08003174 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07003175 }
Romain Guy86568192010-12-14 15:55:39 -08003176 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003177 setupDrawColorFilterUniforms();
3178 setupDrawTexture(texture);
3179 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003180
Romain Guy6820ac82010-09-15 18:11:50 -07003181 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08003182
3183 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07003184}
3185
Romain Guya5aed0d2010-09-09 14:42:43 -07003186void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003187 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07003188 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003189
Romain Guy82ba8142010-07-09 13:25:56 -07003190 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003191 // These blend modes are not supported by OpenGL directly and have
3192 // to be implemented using shaders. Since the shader will perform
3193 // the blending, turn blending off here
3194 // If the blend mode cannot be implemented using shaders, fall
3195 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003196 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy211370f2012-02-01 16:10:55 -08003197 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003198 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003199 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003200
Romain Guy82bc7a72012-01-03 14:13:39 -08003201 if (mCaches.blend) {
3202 glDisable(GL_BLEND);
3203 mCaches.blend = false;
3204 }
3205
3206 return;
3207 } else {
3208 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003209 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003210 }
3211
3212 if (!mCaches.blend) {
3213 glEnable(GL_BLEND);
3214 }
3215
3216 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3217 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3218
3219 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3220 glBlendFunc(sourceMode, destMode);
3221 mCaches.lastSrcMode = sourceMode;
3222 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003223 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003224 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003225 glDisable(GL_BLEND);
3226 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003227 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003228}
3229
Romain Guy889f8d12010-07-29 14:37:42 -07003230bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003231 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003232 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003233 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003234 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003235 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003236 }
Romain Guy6926c722010-07-12 20:20:03 -07003237 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003238}
3239
Romain Guy026c5e162010-06-28 17:12:22 -07003240void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003241 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003242 TextureVertex::setUV(v++, u1, v1);
3243 TextureVertex::setUV(v++, u2, v1);
3244 TextureVertex::setUV(v++, u1, v2);
3245 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003246}
3247
Chet Haase5c13d892010-10-08 08:37:55 -07003248void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003249 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07003250 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003251}
3252
Romain Guy9d5316e2010-06-24 19:30:36 -07003253}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003254}; // namespace android