blob: cd7963f0be4cc3a4833b3baf08c5d9e3c718d139 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guy759ea802010-09-16 20:49:46 -070043#include "Line.h"
Romain Guybb9524b2010-06-22 18:56:38 -070044
Romain Guye4d01122010-06-16 18:44:05 -070045namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070046namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070047
Romain Guyf6a11b82010-06-23 17:47:49 -070048///////////////////////////////////////////////////////////////////////////////
Romain Guyb025b9c2010-09-16 14:16:48 -070049// Defines
50///////////////////////////////////////////////////////////////////////////////
51
52// Debug
53#define DEBUG_OPENGL 1
54
55///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070056// Renderer
57///////////////////////////////////////////////////////////////////////////////
58
Romain Guy5cbbce52010-06-27 22:59:20 -070059/**
60 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
61 * simplified version of Skia's Canvas API.
62 */
Romain Guy85bf02f2010-06-22 13:11:24 -070063class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070064public:
Romain Guy85bf02f2010-06-22 13:11:24 -070065 OpenGLRenderer();
66 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070067
68 void setViewport(int width, int height);
69 void prepare();
Romain Guyb025b9c2010-09-16 14:16:48 -070070 void finish();
Romain Guyda8532c2010-08-31 11:50:35 -070071 void acquireContext();
72 void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070073
Romain Guybb9524b2010-06-22 18:56:38 -070074 int getSaveCount() const;
75 int save(int flags);
76 void restore();
77 void restoreToCount(int saveCount);
78
Romain Guybd6b79b2010-06-26 00:13:53 -070079 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
80 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
81
Romain Guyf6a11b82010-06-23 17:47:49 -070082 void translate(float dx, float dy);
83 void rotate(float degrees);
84 void scale(float sx, float sy);
85
86 void setMatrix(SkMatrix* matrix);
87 void getMatrix(SkMatrix* matrix);
88 void concatMatrix(SkMatrix* matrix);
89
Romain Guy9d5316e2010-06-24 19:30:36 -070090 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070091 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070092 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070093
Romain Guyc1396e92010-06-30 17:56:19 -070094 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070095 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070096 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070097 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070098 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
99 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -0700100 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -0700101 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy7fbcc042010-08-04 15:40:07 -0700102 void drawPath(SkPath* path, SkPaint* paint);
Romain Guy759ea802010-09-16 20:49:46 -0700103 void drawLines(float* points, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700104
Romain Guyd27977d2010-07-14 19:18:51 -0700105 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -0700106 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700107
Romain Guydb1938e2010-08-02 18:50:22 -0700108 void resetColorFilter();
109 void setupColorFilter(SkiaColorFilter* filter);
110
Romain Guy1e45aae2010-08-13 19:39:53 -0700111 void resetShadow();
112 void setupShadow(float radius, float dx, float dy, int color);
113
Romain Guye8e62a42010-07-23 18:55:21 -0700114 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700115
Romain Guy85bf02f2010-06-22 13:11:24 -0700116private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700117 /**
118 * Saves the current state of the renderer as a new snapshot.
119 * The new snapshot is saved in mSnapshot and the previous snapshot
120 * is linked from mSnapshot->previous.
121 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700122 * @param flags The save flags; see SkCanvas for more information
123 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700124 * @return The new save count. This value can be passed to #restoreToCount()
125 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700126 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700127
128 /**
129 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
130 *
Romain Guy2542d192010-08-18 11:47:12 -0700131 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700132 */
Romain Guybb9524b2010-06-22 18:56:38 -0700133 bool restoreSnapshot();
134
Romain Guy5cbbce52010-06-27 22:59:20 -0700135 /**
136 * Sets the clipping rectangle using glScissor. The clip is defined by
137 * the current snapshot's clipRect member.
138 */
Romain Guybb9524b2010-06-22 18:56:38 -0700139 void setScissorFromClip();
140
Romain Guy5cbbce52010-06-27 22:59:20 -0700141 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700142 * Compose the layer defined in the current snapshot with the layer
143 * defined by the previous snapshot.
144 *
145 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
146 *
147 * @param curent The current snapshot containing the layer to compose
148 * @param previous The previous snapshot to compose the current layer with
149 */
150 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
151
152 /**
153 * Creates a new layer stored in the specified snapshot.
154 *
155 * @param snapshot The snapshot associated with the new layer
156 * @param left The left coordinate of the layer
157 * @param top The top coordinate of the layer
158 * @param right The right coordinate of the layer
159 * @param bottom The bottom coordinate of the layer
160 * @param alpha The translucency of the layer
161 * @param mode The blending mode of the layer
162 * @param flags The layer save flags
163 *
164 * @return True if the layer was successfully created, false otherwise
165 */
166 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
167 int alpha, SkXfermode::Mode mode, int flags);
168
169 /**
Romain Guy86942302010-09-12 13:02:16 -0700170 * Clears all the regions corresponding to the current list of layers.
171 * This method MUST be invoked before any drawing operation.
172 */
173 void clearLayerRegions();
174
175 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700176 * Draws a colored rectangle with the specified color. The specified coordinates
177 * are transformed by the current snapshot's transform matrix.
178 *
179 * @param left The left coordinate of the rectangle
180 * @param top The top coordinate of the rectangle
181 * @param right The right coordinate of the rectangle
182 * @param bottom The bottom coordinate of the rectangle
183 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700184 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700185 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf607bdc2010-09-10 19:20:06 -0700186 * @paran ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700187 */
Romain Guy026c5e162010-06-28 17:12:22 -0700188 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700189 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700190
191 /**
192 * Draws a textured rectangle with the specified texture. The specified coordinates
193 * are transformed by the current snapshot's transform matrix.
194 *
195 * @param left The left coordinate of the rectangle
196 * @param top The top coordinate of the rectangle
197 * @param right The right coordinate of the rectangle
198 * @param bottom The bottom coordinate of the rectangle
199 * @param texture The texture name to map onto the rectangle
200 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700201 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700202 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700203 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700204 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700205 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700206
Romain Guy026c5e162010-06-28 17:12:22 -0700207 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700208 * Draws a textured rectangle with the specified texture. The specified coordinates
209 * are transformed by the current snapshot's transform matrix.
210 *
211 * @param left The left coordinate of the rectangle
212 * @param top The top coordinate of the rectangle
213 * @param right The right coordinate of the rectangle
214 * @param bottom The bottom coordinate of the rectangle
215 * @param texture The texture to use
216 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700217 */
Romain Guya9794742010-07-13 11:37:54 -0700218 void drawTextureRect(float left, float top, float right, float bottom,
219 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700220
221 /**
222 * Draws a textured mesh with the specified texture. If the indices are omitted, the
223 * mesh is drawn as a simple quad.
224 *
225 * @param left The left coordinate of the rectangle
226 * @param top The top coordinate of the rectangle
227 * @param right The right coordinate of the rectangle
228 * @param bottom The bottom coordinate of the rectangle
229 * @param texture The texture name to map onto the rectangle
230 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
231 * @param mode The blending mode
232 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700233 * @param vertices The vertices that define the mesh
234 * @param texCoords The texture coordinates of each vertex
235 * @param indices The indices of the vertices, can be NULL
236 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700237 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
238 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf7f93552010-07-08 19:17:03 -0700239 */
240 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700241 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700242 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guyf607bdc2010-09-10 19:20:06 -0700243 bool swapSrcDst = false, bool ignoreTransform = false);
Romain Guyf7f93552010-07-08 19:17:03 -0700244
245 /**
Romain Guy0a417492010-08-16 20:26:20 -0700246 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700247 *
248 * @param texture The shadow texture
249 * @param x The x coordinate of the shadow
250 * @param y The y coordinate of the shadow
251 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700252 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700253 */
Romain Guy2542d192010-08-18 11:47:12 -0700254 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
255 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700256
257 /**
Romain Guy0a417492010-08-16 20:26:20 -0700258 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700259 *
260 * @param texture The texture to render with
261 * @param textureUnit The texture unit to use, may be modified
262 * @param x The x coordinate of the rectangle to draw
263 * @param y The y coordinate of the rectangle to draw
264 * @param r The red component of the color
265 * @param g The green component of the color
266 * @param b The blue component of the color
267 * @param a The alpha component of the color
268 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700269 * @param transforms True if the matrix passed to the shader should be multiplied
270 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700271 * @param applyFilters Whether or not to take color filters and
272 * shaders into account
273 */
Romain Guy0a417492010-08-16 20:26:20 -0700274 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
275 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
276 bool applyFilters);
277
278 /**
279 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
280 *
281 * @param texture The texture to render with
282 * @param width The width of the texture
283 * @param height The height of the texture
284 * @param textureUnit The texture unit to use, may be modified
285 * @param x The x coordinate of the rectangle to draw
286 * @param y The y coordinate of the rectangle to draw
287 * @param r The red component of the color
288 * @param g The green component of the color
289 * @param b The blue component of the color
290 * @param a The alpha component of the color
291 * @param mode The blending mode
292 * @param transforms True if the matrix passed to the shader should be multiplied
293 * by the model-view matrix
294 * @param applyFilters Whether or not to take color filters and
295 * shaders into account
296 */
297 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
298 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
299 SkXfermode::Mode mode, bool transforms, bool applyFilters);
300
301 /**
Romain Guy759ea802010-09-16 20:49:46 -0700302 * Same as above setupTextureAlpha8() but specifies the mesh's vertices
303 * and texCoords pointers.
304 */
305 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
306 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
307 SkXfermode::Mode mode, bool transforms, bool applyFilters,
308 GLvoid* vertices, GLvoid* texCoords);
309
310 /**
Romain Guy0a417492010-08-16 20:26:20 -0700311 * Draws text underline and strike-through if needed.
312 *
313 * @param text The text to decor
314 * @param bytesCount The number of bytes in the text
315 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
316 * @param x The x coordinate where the text will be drawn
317 * @param y The y coordinate where the text will be drawn
318 * @param paint The paint to draw the text with
319 */
320 void drawTextDecorations(const char* text, int bytesCount, float length,
321 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700322
323 /**
Romain Guyac670c02010-07-27 17:39:27 -0700324 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700325 * back to default is achieved by calling:
326 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700327 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700328 *
329 * @param u1 The left coordinate of the texture
330 * @param v1 The bottom coordinate of the texture
331 * @param u2 The right coordinate of the texture
332 * @param v2 The top coordinate of the texture
333 */
334 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
335
Romain Guy8ba548f2010-06-30 19:21:21 -0700336 /**
337 * Gets the alpha and xfermode out of a paint object. If the paint is null
338 * alpha will be 255 and the xfermode will be SRC_OVER.
339 *
340 * @param paint The paint to extract values from
341 * @param alpha Where to store the resulting alpha
342 * @param mode Where to store the resulting xfermode
343 */
344 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
345
Romain Guyf7f93552010-07-08 19:17:03 -0700346 /**
Romain Guya1db5742010-07-20 13:09:13 -0700347 * Binds the specified texture with the specified wrap modes.
348 */
Romain Guy889f8d12010-07-29 14:37:42 -0700349 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700350
351 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700352 * Enable or disable blending as necessary. This function sets the appropriate
353 * blend function based on the specified xfermode.
354 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700355 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
356 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700357
Romain Guyf607bdc2010-09-10 19:20:06 -0700358 /**
359 * Safely retrieves the mode from the specified xfermode. If the specified
360 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
361 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700362 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700363
Romain Guy260e1022010-07-12 14:41:06 -0700364 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700365 * Use the specified program with the current GL context. If the program is already
366 * in use, it will not be bound again. If it is not in use, the current program is
367 * marked unused and the specified program becomes used and becomes the new
368 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700369 *
Romain Guyd27977d2010-07-14 19:18:51 -0700370 * @param program The program to use
371 *
372 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700373 */
Romain Guy889f8d12010-07-29 14:37:42 -0700374 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700375
Romain Guybb9524b2010-06-22 18:56:38 -0700376 // Dimensions of the drawing surface
377 int mWidth, mHeight;
378
Romain Guy85bf02f2010-06-22 13:11:24 -0700379 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700380 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700381
Romain Guyc7d53492010-06-25 13:41:57 -0700382 // Model-view matrix used to position/size objects
383 mat4 mModelView;
384
Romain Guybb9524b2010-06-22 18:56:38 -0700385 // Number of saved states
386 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700387 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700388 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700389 // Current state
390 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700391
392 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700393 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700394
Romain Guydb1938e2010-08-02 18:50:22 -0700395 // Color filters
396 SkiaColorFilter* mColorFilter;
397
Romain Guy026c5e162010-06-28 17:12:22 -0700398 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700399 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700400
Romain Guy51769a62010-07-23 00:28:00 -0700401 // GL extensions
402 Extensions mExtensions;
403
Romain Guy1e45aae2010-08-13 19:39:53 -0700404 // Drop shadow
405 bool mHasShadow;
406 float mShadowRadius;
407 float mShadowDx;
408 float mShadowDy;
409 int mShadowColor;
410
Romain Guy82ba8142010-07-09 13:25:56 -0700411 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700412 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700413
414 // List of rectangles to clear due to calls to saveLayer()
415 Vector<Rect*> mLayers;
416
Romain Guy759ea802010-09-16 20:49:46 -0700417 // Single object used to draw lines
418 Line mLine;
419
420 // Misc
Romain Guyb025b9c2010-09-16 14:16:48 -0700421 GLint mMaxTextureSize;
422
Romain Guybb9524b2010-06-22 18:56:38 -0700423}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700424
Romain Guy9d5316e2010-06-24 19:30:36 -0700425}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700426}; // namespace android
427
Romain Guy9d5316e2010-06-24 19:30:36 -0700428#endif // ANDROID_UI_OPENGL_RENDERER_H