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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Chris Craik710f46d2012-09-17 17:25:49 -070036#include "PathRenderer.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070037#include "Properties.h"
Romain Guya957eea2010-12-08 18:34:42 -080038#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070039
40namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070041namespace uirenderer {
42
43///////////////////////////////////////////////////////////////////////////////
44// Defines
45///////////////////////////////////////////////////////////////////////////////
46
Romain Guy759ea802010-09-16 20:49:46 -070047#define RAD_TO_DEG (180.0f / 3.14159265f)
48#define MIN_ANGLE 0.001f
49
Romain Guyf8773082012-07-12 18:01:00 -070050#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070051
Romain Guy713e1bb2012-10-16 18:44:09 -070052#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
Romain Guyd21b6e12011-11-30 20:21:23 -080053
Romain Guy9d5316e2010-06-24 19:30:36 -070054///////////////////////////////////////////////////////////////////////////////
55// Globals
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy889f8d12010-07-29 14:37:42 -070058/**
59 * Structure mapping Skia xfermodes to OpenGL blending factors.
60 */
61struct Blender {
62 SkXfermode::Mode mode;
63 GLenum src;
64 GLenum dst;
65}; // struct Blender
66
Romain Guy026c5e162010-06-28 17:12:22 -070067// In this array, the index of each Blender equals the value of the first
68// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070070 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
71 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
72 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
73 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
75 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
77 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
78 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
81 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
83 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
84 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070085};
Romain Guye4d01122010-06-16 18:44:05 -070086
Romain Guy87a76572010-09-13 18:11:21 -070087// This array contains the swapped version of each SkXfermode. For instance
88// this array's SrcOver blending mode is actually DstOver. You can refer to
89// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070090static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070091 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
92 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
93 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
94 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
95 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
96 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
97 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
100 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
101 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
103 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
104 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
105 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700106};
107
Romain Guyf6a11b82010-06-23 17:47:49 -0700108///////////////////////////////////////////////////////////////////////////////
109// Constructors/destructor
110///////////////////////////////////////////////////////////////////////////////
111
Romain Guyfb8b7632010-08-23 21:05:08 -0700112OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700113 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700114 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700115 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800116 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700117
Romain Guyac670c02010-07-27 17:39:27 -0700118 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119
Romain Guyae5575b2010-07-29 18:48:04 -0700120 mFirstSnapshot = new Snapshot;
Romain Guy87e2f7572012-09-24 11:37:12 -0700121
122 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700123}
124
Romain Guy85bf02f2010-06-22 13:11:24 -0700125OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700126 // The context has already been destroyed at this point, do not call
127 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700128}
129
Romain Guy87e2f7572012-09-24 11:37:12 -0700130void OpenGLRenderer::initProperties() {
131 char property[PROPERTY_VALUE_MAX];
132 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
133 mScissorOptimizationDisabled = !strcasecmp(property, "true");
134 INIT_LOGD(" Scissor optimization %s",
135 mScissorOptimizationDisabled ? "disabled" : "enabled");
136 } else {
137 INIT_LOGD(" Scissor optimization enabled");
138 }
Romain Guy13631f32012-01-30 17:41:55 -0800139}
140
141///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700142// Setup
143///////////////////////////////////////////////////////////////////////////////
144
Romain Guy49c5fc02012-05-15 11:10:01 -0700145bool OpenGLRenderer::isDeferred() {
146 return false;
147}
148
Romain Guy85bf02f2010-06-22 13:11:24 -0700149void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700150 initViewport(width, height);
151
152 glDisable(GL_DITHER);
153 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
154
155 glEnableVertexAttribArray(Program::kBindingPosition);
156}
157
158void OpenGLRenderer::initViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700159 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700160
161 mWidth = width;
162 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700163
164 mFirstSnapshot->height = height;
165 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700166}
167
Romain Guy7c25aab2012-10-18 15:05:02 -0700168status_t OpenGLRenderer::prepare(bool opaque) {
Chet Haase44b2fe32012-06-06 19:03:58 -0700169 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800170}
171
Romain Guy7c25aab2012-10-18 15:05:02 -0700172status_t OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom,
173 bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800174 mCaches.clearGarbage();
175
Romain Guy8aef54f2010-09-01 15:13:49 -0700176 mSnapshot = new Snapshot(mFirstSnapshot,
177 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800178 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700179 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700180
Romain Guy7d7b5492011-01-24 16:33:45 -0800181 mSnapshot->setClip(left, top, right, bottom);
Romain Guy41308e22012-10-22 20:02:43 -0700182 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700183
Romain Guy11cb6422012-09-21 00:39:43 -0700184 updateLayers();
185
Romain Guydcfc8362013-01-03 13:08:57 -0800186 discardFramebuffer(left, top, right, bottom);
Romain Guy45e4c3d2012-09-11 17:17:07 -0700187
Romain Guyddf74372012-05-22 14:07:07 -0700188 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800189
Romain Guy54c1a642012-09-27 17:55:46 -0700190 // Functors break the tiling extension in pretty spectacular ways
191 // This ensures we don't use tiling when a functor is going to be
192 // invoked during the frame
193 mSuppressTiling = mCaches.hasRegisteredFunctors();
194
Romain Guy2b7028e2012-09-19 17:25:38 -0700195 mTilingSnapshot = mSnapshot;
Romain Guy57b52682012-09-20 17:38:46 -0700196 startTiling(mTilingSnapshot, true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700197
Romain Guy7c450aa2012-09-21 19:15:00 -0700198 debugOverdraw(true, true);
199
Romain Guy7c25aab2012-10-18 15:05:02 -0700200 return clear(left, top, right, bottom, opaque);
201}
202
Romain Guydcfc8362013-01-03 13:08:57 -0800203void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
204 // If we know that we are going to redraw the entire framebuffer,
205 // perform a discard to let the driver know we don't need to preserve
206 // the back buffer for this frame.
207 if (mCaches.extensions.hasDiscardFramebuffer() &&
208 left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
209 const GLenum attachments[] = { getTargetFbo() == 0 ? (const GLenum) GL_COLOR_EXT :
210 (const GLenum) GL_COLOR_ATTACHMENT0 };
211 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
212 }
213}
214
Romain Guy7c25aab2012-10-18 15:05:02 -0700215status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy6b7bd242010-10-06 19:49:23 -0700216 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700217 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700218 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700219 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700220 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700221 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700222
Romain Guy7c25aab2012-10-18 15:05:02 -0700223 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700224 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700225}
226
227void OpenGLRenderer::syncState() {
228 glViewport(0, 0, mWidth, mHeight);
229
230 if (mCaches.blend) {
231 glEnable(GL_BLEND);
232 } else {
233 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700234 }
Romain Guybb9524b2010-06-22 18:56:38 -0700235}
236
Romain Guy57b52682012-09-20 17:38:46 -0700237void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700238 if (!mSuppressTiling) {
239 Rect* clip = mTilingSnapshot->clipRect;
240 if (s->flags & Snapshot::kFlagIsFboLayer) {
241 clip = s->clipRect;
242 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700243
Romain Guy54c1a642012-09-27 17:55:46 -0700244 mCaches.startTiling(clip->left, s->height - clip->bottom,
245 clip->right - clip->left, clip->bottom - clip->top, opaque);
246 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700247}
248
249void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700250 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700251}
252
Romain Guyb025b9c2010-09-16 14:16:48 -0700253void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700254 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700255 endTiling();
256
Romain Guy11cb6422012-09-21 00:39:43 -0700257 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700258#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700259 GLenum status = GL_NO_ERROR;
260 while ((status = glGetError()) != GL_NO_ERROR) {
261 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
262 switch (status) {
263 case GL_INVALID_ENUM:
264 ALOGE(" GL_INVALID_ENUM");
265 break;
266 case GL_INVALID_VALUE:
267 ALOGE(" GL_INVALID_VALUE");
268 break;
269 case GL_INVALID_OPERATION:
270 ALOGE(" GL_INVALID_OPERATION");
271 break;
272 case GL_OUT_OF_MEMORY:
273 ALOGE(" Out of memory!");
274 break;
275 }
Romain Guya07105b2011-01-10 21:14:18 -0800276 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700277#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700278
Romain Guyc15008e2010-11-10 11:59:15 -0800279#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800280 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700281#else
282 if (mCaches.getDebugLevel() & kDebugMemory) {
283 mCaches.dumpMemoryUsage();
284 }
Romain Guyc15008e2010-11-10 11:59:15 -0800285#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700286 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700287}
288
Romain Guy6c319ca2011-01-11 14:29:25 -0800289void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700290 if (mCaches.currentProgram) {
291 if (mCaches.currentProgram->isInUse()) {
292 mCaches.currentProgram->remove();
293 mCaches.currentProgram = NULL;
294 }
295 }
Romain Guy50c0f092010-10-19 11:42:22 -0700296 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800297 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800298 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800299 mCaches.disbaleTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700300 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700301}
302
Romain Guy6c319ca2011-01-11 14:29:25 -0800303void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800304 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
Chet Haase08837c22011-11-28 11:53:21 -0800305 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy35643dd2012-09-18 15:40:58 -0700306 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700307 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700308
Romain Guy3e263fa2011-12-12 16:47:48 -0800309 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
310
Chet Haase80250612012-08-15 13:46:54 -0700311 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700312 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800313 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700314 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700315
Romain Guya1d3c912011-12-13 14:55:06 -0800316 mCaches.activeTexture(0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700317
Romain Guy50c0f092010-10-19 11:42:22 -0700318 mCaches.blend = true;
319 glEnable(GL_BLEND);
320 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
321 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700322}
323
Romain Guy35643dd2012-09-18 15:40:58 -0700324void OpenGLRenderer::resumeAfterLayer() {
325 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
326 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
327 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700328 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700329
330 mCaches.resetScissor();
331 dirtyClip();
332}
333
Romain Guyba6be8a2012-04-23 18:22:09 -0700334void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700335 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700336}
337
338void OpenGLRenderer::attachFunctor(Functor* functor) {
339 mFunctors.add(functor);
340}
341
Romain Guy8f3b8e32012-03-27 16:33:45 -0700342status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
343 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700344 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700345
Romain Guyba6be8a2012-04-23 18:22:09 -0700346 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800347 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700348 SortedVector<Functor*> functors(mFunctors);
349 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700350
Romain Guyba6be8a2012-04-23 18:22:09 -0700351 DrawGlInfo info;
352 info.clipLeft = 0;
353 info.clipTop = 0;
354 info.clipRight = 0;
355 info.clipBottom = 0;
356 info.isLayer = false;
357 info.width = 0;
358 info.height = 0;
359 memset(info.transform, 0, sizeof(float) * 16);
360
361 for (size_t i = 0; i < count; i++) {
362 Functor* f = functors.itemAt(i);
363 result |= (*f)(DrawGlInfo::kModeProcess, &info);
364
Chris Craikc2c95432012-04-25 15:13:52 -0700365 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700366 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
367 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700368 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700369
Chris Craikc2c95432012-04-25 15:13:52 -0700370 if (result & DrawGlInfo::kStatusInvoke) {
371 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700372 }
373 }
Chris Craikd15321b2012-11-28 14:45:04 -0800374 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700375 }
376
377 return result;
378}
379
380status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800381 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700382 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700383
Romain Guy8a4ac612012-07-17 17:32:48 -0700384 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800385 if (mDirtyClip) {
386 setScissorFromClip();
387 }
Romain Guyd643bb52011-03-01 14:55:21 -0800388
Romain Guy80911b82011-03-16 15:30:12 -0700389 Rect clip(*mSnapshot->clipRect);
390 clip.snapToPixelBoundaries();
391
Romain Guyd643bb52011-03-01 14:55:21 -0800392 // Since we don't know what the functor will draw, let's dirty
393 // tne entire clip region
394 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800395 dirtyLayerUnchecked(clip, getRegion());
396 }
Romain Guyd643bb52011-03-01 14:55:21 -0800397
Romain Guy08aa2cb2011-03-17 11:06:57 -0700398 DrawGlInfo info;
399 info.clipLeft = clip.left;
400 info.clipTop = clip.top;
401 info.clipRight = clip.right;
402 info.clipBottom = clip.bottom;
403 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700404 info.width = getSnapshot()->viewport.getWidth();
405 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700406 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700407
Chet Haase48659092012-05-31 15:21:51 -0700408 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800409
Romain Guy8f3b8e32012-03-27 16:33:45 -0700410 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700411 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800412 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700413
Chris Craik65924a32012-04-05 17:52:11 -0700414 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700415 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700416 }
Romain Guycabfcc12011-03-07 18:06:46 -0800417 }
418
Chet Haasedaf98e92011-01-10 14:10:36 -0800419 resume();
Romain Guy65549432012-03-26 16:45:05 -0700420 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800421}
422
Romain Guyf6a11b82010-06-23 17:47:49 -0700423///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700424// Debug
425///////////////////////////////////////////////////////////////////////////////
426
427void OpenGLRenderer::startMark(const char* name) const {
428 mCaches.startMark(0, name);
429}
430
431void OpenGLRenderer::endMark() const {
432 mCaches.endMark();
433}
434
435void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
436 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
437 if (clear) {
438 mCaches.disableScissor();
439 mCaches.stencil.clear();
440 }
441 if (enable) {
442 mCaches.stencil.enableDebugWrite();
443 } else {
444 mCaches.stencil.disable();
445 }
446 }
447}
448
449void OpenGLRenderer::renderOverdraw() {
450 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
451 const Rect* clip = mTilingSnapshot->clipRect;
452
453 mCaches.enableScissor();
454 mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
455 clip->right - clip->left, clip->bottom - clip->top);
456
457 mCaches.stencil.enableDebugTest(2);
458 drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
459 mCaches.stencil.enableDebugTest(3);
460 drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
461 mCaches.stencil.enableDebugTest(4);
462 drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
463 mCaches.stencil.enableDebugTest(4, true);
464 drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
465 mCaches.stencil.disable();
466 }
467}
468
469///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700470// Layers
471///////////////////////////////////////////////////////////////////////////////
472
473bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
474 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
475 OpenGLRenderer* renderer = layer->renderer;
476 Rect& dirty = layer->dirtyRect;
477
Romain Guy7c450aa2012-09-21 19:15:00 -0700478 if (inFrame) {
479 endTiling();
480 debugOverdraw(false, false);
481 }
Romain Guy11cb6422012-09-21 00:39:43 -0700482
483 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
484 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
485 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
486 renderer->finish();
487
488 if (inFrame) {
489 resumeAfterLayer();
490 startTiling(mSnapshot);
491 }
492
493 dirty.setEmpty();
494 layer->deferredUpdateScheduled = false;
495 layer->renderer = NULL;
496 layer->displayList = NULL;
Romain Guy5bb3c732012-11-29 17:52:58 -0800497 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Romain Guy11cb6422012-09-21 00:39:43 -0700498
499 return true;
500 }
501
502 return false;
503}
504
505void OpenGLRenderer::updateLayers() {
506 int count = mLayerUpdates.size();
507 if (count > 0) {
508 startMark("Layer Updates");
509
510 // Note: it is very important to update the layers in reverse order
511 for (int i = count - 1; i >= 0; i--) {
512 Layer* layer = mLayerUpdates.itemAt(i);
513 updateLayer(layer, false);
514 mCaches.resourceCache.decrementRefcount(layer);
515 }
516 mLayerUpdates.clear();
517
518 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
519 endMark();
520 }
521}
522
523void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
524 if (layer) {
525 mLayerUpdates.push_back(layer);
526 mCaches.resourceCache.incrementRefcount(layer);
527 }
528}
529
530void OpenGLRenderer::clearLayerUpdates() {
531 size_t count = mLayerUpdates.size();
532 if (count > 0) {
533 mCaches.resourceCache.lock();
534 for (size_t i = 0; i < count; i++) {
535 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
536 }
537 mCaches.resourceCache.unlock();
538 mLayerUpdates.clear();
539 }
540}
541
542///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700543// State management
544///////////////////////////////////////////////////////////////////////////////
545
Romain Guybb9524b2010-06-22 18:56:38 -0700546int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700547 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700548}
549
550int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700551 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700552}
553
554void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700555 if (mSaveCount > 1) {
556 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700557 }
Romain Guybb9524b2010-06-22 18:56:38 -0700558}
559
560void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700561 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700562
Romain Guy8fb95422010-08-17 18:38:51 -0700563 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700564 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700565 }
Romain Guybb9524b2010-06-22 18:56:38 -0700566}
567
Romain Guy8aef54f2010-09-01 15:13:49 -0700568int OpenGLRenderer::saveSnapshot(int flags) {
569 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700570 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700571}
572
573bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700574 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700575 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700576 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700577
Romain Guybd6b79b2010-06-26 00:13:53 -0700578 sp<Snapshot> current = mSnapshot;
579 sp<Snapshot> previous = mSnapshot->previous;
580
Romain Guyeb993562010-10-05 18:14:38 -0700581 if (restoreOrtho) {
582 Rect& r = previous->viewport;
583 glViewport(r.left, r.top, r.right, r.bottom);
584 mOrthoMatrix.load(current->orthoMatrix);
585 }
586
Romain Guy8b55f372010-08-18 17:10:07 -0700587 mSaveCount--;
588 mSnapshot = previous;
589
Romain Guy2542d192010-08-18 11:47:12 -0700590 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700591 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700592 }
Romain Guy2542d192010-08-18 11:47:12 -0700593
Romain Guy5ec99242010-11-03 16:19:08 -0700594 if (restoreLayer) {
595 composeLayer(current, previous);
596 }
597
Romain Guy2542d192010-08-18 11:47:12 -0700598 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700599}
600
Romain Guyf6a11b82010-06-23 17:47:49 -0700601///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700602// Layers
603///////////////////////////////////////////////////////////////////////////////
604
605int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700606 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700607 const GLuint previousFbo = mSnapshot->fbo;
608 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700609
Romain Guyaf636eb2010-12-09 17:47:21 -0800610 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700611 int alpha = 255;
612 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700613
Romain Guye45362c2010-11-03 19:58:32 -0700614 if (p) {
615 alpha = p->getAlpha();
Chris Craik710f46d2012-09-17 17:25:49 -0700616 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700617 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700618 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700619 }
Romain Guyd55a8612010-06-28 17:42:46 -0700620
Chet Haased48885a2012-08-28 17:43:28 -0700621 createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
Romain Guydbc26d22010-10-11 17:58:29 -0700622 }
Romain Guyd55a8612010-06-28 17:42:46 -0700623
624 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700625}
626
627int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
628 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700629 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700630 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700631 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700632 SkPaint paint;
633 paint.setAlpha(alpha);
634 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700635 }
Romain Guyd55a8612010-06-28 17:42:46 -0700636}
Romain Guybd6b79b2010-06-26 00:13:53 -0700637
Romain Guy1c740bc2010-09-13 18:00:09 -0700638/**
639 * Layers are viewed by Skia are slightly different than layers in image editing
640 * programs (for instance.) When a layer is created, previously created layers
641 * and the frame buffer still receive every drawing command. For instance, if a
642 * layer is created and a shape intersecting the bounds of the layers and the
643 * framebuffer is draw, the shape will be drawn on both (unless the layer was
644 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
645 *
646 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
647 * texture. Unfortunately, this is inefficient as it requires every primitive to
648 * be drawn n + 1 times, where n is the number of active layers. In practice this
649 * means, for every primitive:
650 * - Switch active frame buffer
651 * - Change viewport, clip and projection matrix
652 * - Issue the drawing
653 *
654 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700655 * To avoid this, layers are implemented in a different way here, at least in the
656 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
657 * is set. When this flag is set we can redirect all drawing operations into a
658 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700659 *
660 * This implementation relies on the frame buffer being at least RGBA 8888. When
661 * a layer is created, only a texture is created, not an FBO. The content of the
662 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700663 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700664 * buffer and drawing continues as normal. This technique therefore treats the
665 * frame buffer as a scratch buffer for the layers.
666 *
667 * To compose the layers back onto the frame buffer, each layer texture
668 * (containing the original frame buffer data) is drawn as a simple quad over
669 * the frame buffer. The trick is that the quad is set as the composition
670 * destination in the blending equation, and the frame buffer becomes the source
671 * of the composition.
672 *
673 * Drawing layers with an alpha value requires an extra step before composition.
674 * An empty quad is drawn over the layer's region in the frame buffer. This quad
675 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
676 * quad is used to multiply the colors in the frame buffer. This is achieved by
677 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
678 * GL_ZERO, GL_SRC_ALPHA.
679 *
680 * Because glCopyTexImage2D() can be slow, an alternative implementation might
681 * be use to draw a single clipped layer. The implementation described above
682 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700683 *
684 * (1) The frame buffer is actually not cleared right away. To allow the GPU
685 * to potentially optimize series of calls to glCopyTexImage2D, the frame
686 * buffer is left untouched until the first drawing operation. Only when
687 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700688 */
Chet Haased48885a2012-08-28 17:43:28 -0700689bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
690 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
Romain Guyeb993562010-10-05 18:14:38 -0700691 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700692 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700693
Romain Guyeb993562010-10-05 18:14:38 -0700694 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
695
Romain Guyf607bdc2010-09-10 19:20:06 -0700696 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700697 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700698 Rect bounds(left, top, right, bottom);
Chet Haased48885a2012-08-28 17:43:28 -0700699 Rect untransformedBounds(bounds);
700 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700701
Chet Haased48885a2012-08-28 17:43:28 -0700702 // Layers only make sense if they are in the framebuffer's bounds
703 if (bounds.intersect(*mSnapshot->clipRect)) {
704 // We cannot work with sub-pixels in this case
705 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700706
Chet Haased48885a2012-08-28 17:43:28 -0700707 // When the layer is not an FBO, we may use glCopyTexImage so we
708 // need to make sure the layer does not extend outside the bounds
709 // of the framebuffer
710 if (!bounds.intersect(mSnapshot->previous->viewport)) {
Romain Guyad37cd32011-03-15 11:12:25 -0700711 bounds.setEmpty();
Chet Haased48885a2012-08-28 17:43:28 -0700712 } else if (fboLayer) {
713 clip.set(bounds);
714 mat4 inverse;
715 inverse.loadInverse(*mSnapshot->transform);
716 inverse.mapRect(clip);
717 clip.snapToPixelBoundaries();
718 if (clip.intersect(untransformedBounds)) {
719 clip.translate(-left, -top);
720 bounds.set(untransformedBounds);
721 } else {
722 clip.setEmpty();
723 }
Romain Guyad37cd32011-03-15 11:12:25 -0700724 }
Chet Haased48885a2012-08-28 17:43:28 -0700725 } else {
726 bounds.setEmpty();
Romain Guyeb993562010-10-05 18:14:38 -0700727 }
Romain Guybf434112010-09-16 14:40:17 -0700728
Romain Guy746b7402010-10-26 16:27:31 -0700729 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
Chet Haased48885a2012-08-28 17:43:28 -0700730 bounds.getHeight() > mCaches.maxTextureSize ||
731 (fboLayer && clip.isEmpty())) {
732 mSnapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700733 } else {
Chet Haased48885a2012-08-28 17:43:28 -0700734 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700735 }
736
737 // Bail out if we won't draw in this snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700738 if (mSnapshot->invisible || mSnapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700739 return false;
740 }
Romain Guyf18fd992010-07-08 11:45:51 -0700741
Romain Guya1d3c912011-12-13 14:55:06 -0800742 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700743 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700744 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700745 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700746 }
747
Romain Guy9ace8f52011-07-07 20:50:11 -0700748 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700749 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700750 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
751 bounds.getWidth() / float(layer->getWidth()), 0.0f);
752 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700753 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700754 layer->setDirty(false);
Romain Guydda570202010-07-06 11:39:32 -0700755
Romain Guy8fb95422010-08-17 18:38:51 -0700756 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700757 mSnapshot->flags |= Snapshot::kFlagIsLayer;
758 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700759
Romain Guyeb993562010-10-05 18:14:38 -0700760 if (fboLayer) {
Chet Haased48885a2012-08-28 17:43:28 -0700761 return createFboLayer(layer, bounds, clip, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700762 } else {
763 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700764 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800765 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700766 if (layer->isEmpty()) {
767 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
Chet Haased48885a2012-08-28 17:43:28 -0700768 bounds.left, mSnapshot->height - bounds.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700769 layer->getWidth(), layer->getHeight(), 0);
770 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800771 } else {
772 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
Chet Haased48885a2012-08-28 17:43:28 -0700773 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
Romain Guy514fb182011-01-19 14:38:29 -0800774 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700775
Romain Guy54be1cd2011-06-13 19:04:27 -0700776 // Enqueue the buffer coordinates to clear the corresponding region later
777 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700778 }
Romain Guyeb993562010-10-05 18:14:38 -0700779 }
Romain Guyf86ef572010-07-01 11:05:42 -0700780
Romain Guyd55a8612010-06-28 17:42:46 -0700781 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700782}
783
Chet Haased48885a2012-08-28 17:43:28 -0700784bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700785 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700786
Chet Haased48885a2012-08-28 17:43:28 -0700787 mSnapshot->region = &mSnapshot->layer->region;
788 mSnapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700789
Chet Haased48885a2012-08-28 17:43:28 -0700790 mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
791 mSnapshot->fbo = layer->getFbo();
792 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
793 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
794 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
795 mSnapshot->height = bounds.getHeight();
796 mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
797 mSnapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700798
Romain Guy2b7028e2012-09-19 17:25:38 -0700799 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700800 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700801 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700802 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
803 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700804
805 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700806 if (layer->isEmpty()) {
807 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
808 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700809 }
810
811 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700812 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700813
Romain Guy2b7028e2012-09-19 17:25:38 -0700814 startTiling(mSnapshot);
Romain Guy5b3b3522010-10-27 18:57:51 -0700815
816 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700817 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800818 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700819 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700820 glClear(GL_COLOR_BUFFER_BIT);
821
822 dirtyClip();
823
824 // Change the ortho projection
825 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
826 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
827
828 return true;
829}
830
Romain Guy1c740bc2010-09-13 18:00:09 -0700831/**
832 * Read the documentation of createLayer() before doing anything in this method.
833 */
Romain Guy1d83e192010-08-17 11:37:00 -0700834void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
835 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000836 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700837 return;
838 }
839
Romain Guy8ce00302013-01-15 18:51:42 -0800840 Layer* layer = current->layer;
841 const Rect& rect = layer->layer;
Romain Guy5b3b3522010-10-27 18:57:51 -0700842 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700843
844 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700845 endTiling();
846
Romain Guye0aa84b2012-04-03 19:30:26 -0700847 // Detach the texture from the FBO
848 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800849
850 layer->removeFbo(false);
851
Romain Guyeb993562010-10-05 18:14:38 -0700852 // Unbind current FBO and restore previous one
853 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700854 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700855
856 startTiling(previous);
Romain Guyeb993562010-10-05 18:14:38 -0700857 }
858
Romain Guy9ace8f52011-07-07 20:50:11 -0700859 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700860 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700861 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700862 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700863 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700864 }
865
Romain Guy03750a02010-10-18 14:06:08 -0700866 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700867
Romain Guya1d3c912011-12-13 14:55:06 -0800868 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700869
Romain Guy5b3b3522010-10-27 18:57:51 -0700870 // When the layer is stored in an FBO, we can save a bit of fillrate by
871 // drawing only the dirty region
872 if (fboLayer) {
873 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700874 if (layer->getColorFilter()) {
875 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800876 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700877 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700878 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800879 resetColorFilter();
880 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700881 } else if (!rect.isEmpty()) {
882 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
883 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700884 }
Romain Guy8b55f372010-08-18 17:10:07 -0700885
Romain Guy746b7402010-10-26 16:27:31 -0700886 dirtyClip();
887
Romain Guyeb993562010-10-05 18:14:38 -0700888 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700889 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700890 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700891 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700892 }
893}
894
Romain Guyaa6c24c2011-04-28 18:40:04 -0700895void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700896 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700897
898 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700899 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700900 setupDrawWithTexture();
901 } else {
902 setupDrawWithExternalTexture();
903 }
904 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700905 setupDrawColor(alpha, alpha, alpha, alpha);
906 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700907 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700908 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700909 setupDrawPureColorUniforms();
910 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700911 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
912 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700913 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700914 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700915 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700916 if (mSnapshot->transform->isPureTranslate() &&
917 layer->getWidth() == (uint32_t) rect.getWidth() &&
918 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700919 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
920 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
921
Romain Guyd21b6e12011-11-30 20:21:23 -0800922 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700923 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
924 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800925 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700926 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
927 }
928 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700929 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
930
931 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
932
933 finishDrawTexture();
934}
935
Romain Guy5b3b3522010-10-27 18:57:51 -0700936void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700937 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700938 const Rect& texCoords = layer->texCoords;
939 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
940 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700941
Romain Guy9ace8f52011-07-07 20:50:11 -0700942 float x = rect.left;
943 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700944 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700945 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700946 layer->getHeight() == (uint32_t) rect.getHeight();
947
948 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700949 // When we're swapping, the layer is already in screen coordinates
950 if (!swap) {
951 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
952 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
953 }
954
Romain Guyd21b6e12011-11-30 20:21:23 -0800955 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700956 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800957 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700958 }
959
960 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
961 layer->getTexture(), layer->getAlpha() / 255.0f,
962 layer->getMode(), layer->isBlend(),
963 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
964 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700965
Romain Guyaa6c24c2011-04-28 18:40:04 -0700966 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
967 } else {
968 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
969 drawTextureLayer(layer, rect);
970 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
971 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700972}
973
974void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700975 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700976 layer->setRegionAsRect();
977
Romain Guy40667672011-03-18 14:34:03 -0700978 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700979
Romain Guy5b3b3522010-10-27 18:57:51 -0700980 layer->region.clear();
981 return;
982 }
983
Romain Guy8a3957d2011-09-07 17:55:15 -0700984 // TODO: See LayerRenderer.cpp::generateMesh() for important
985 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800986 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700987 size_t count;
988 const android::Rect* rects = layer->region.getArray(&count);
989
Romain Guy9ace8f52011-07-07 20:50:11 -0700990 const float alpha = layer->getAlpha() / 255.0f;
991 const float texX = 1.0f / float(layer->getWidth());
992 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800993 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700994
Romain Guy8ce00302013-01-15 18:51:42 -0800995 setupDraw();
996
997 // We must get (and therefore bind) the region mesh buffer
998 // after we setup drawing in case we need to mess with the
999 // stencil buffer in setupDraw()
Romain Guy5b3b3522010-10-27 18:57:51 -07001000 TextureVertex* mesh = mCaches.getRegionMesh();
1001 GLsizei numQuads = 0;
1002
Romain Guy7230a742011-01-10 22:26:16 -08001003 setupDrawWithTexture();
1004 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -08001005 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07001006 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -08001007 setupDrawProgram();
1008 setupDrawDirtyRegionsDisabled();
1009 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -08001010 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07001011 setupDrawTexture(layer->getTexture());
1012 if (mSnapshot->transform->isPureTranslate()) {
1013 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
1014 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
1015
Romain Guyd21b6e12011-11-30 20:21:23 -08001016 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -07001017 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1018 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001019 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07001020 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1021 }
Romain Guy15bc6432011-12-13 13:11:32 -08001022 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -07001023
1024 for (size_t i = 0; i < count; i++) {
1025 const android::Rect* r = &rects[i];
1026
1027 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001028 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001029 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001030 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001031
1032 // TODO: Reject quads outside of the clip
1033 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1034 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1035 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1036 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1037
1038 numQuads++;
1039
1040 if (numQuads >= REGION_MESH_QUAD_COUNT) {
1041 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
1042 numQuads = 0;
1043 mesh = mCaches.getRegionMesh();
1044 }
1045 }
1046
1047 if (numQuads > 0) {
1048 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
1049 }
1050
Romain Guy7230a742011-01-10 22:26:16 -08001051 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -07001052
1053#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -08001054 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001055#endif
1056
1057 layer->region.clear();
1058 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001059}
1060
Romain Guy3a3133d2011-02-01 22:59:58 -08001061void OpenGLRenderer::drawRegionRects(const Region& region) {
1062#if DEBUG_LAYERS_AS_REGIONS
1063 size_t count;
1064 const android::Rect* rects = region.getArray(&count);
1065
1066 uint32_t colors[] = {
1067 0x7fff0000, 0x7f00ff00,
1068 0x7f0000ff, 0x7fff00ff,
1069 };
1070
1071 int offset = 0;
1072 int32_t top = rects[0].top;
1073
1074 for (size_t i = 0; i < count; i++) {
1075 if (top != rects[i].top) {
1076 offset ^= 0x2;
1077 top = rects[i].top;
1078 }
1079
1080 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
1081 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
1082 SkXfermode::kSrcOver_Mode);
1083 }
1084#endif
1085}
1086
Romain Guy8ce00302013-01-15 18:51:42 -08001087void OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
1088 SkXfermode::Mode mode, bool dirty) {
1089 int count = 0;
1090 Vector<float> rects;
1091
1092 SkRegion::Iterator it(region);
1093 while (!it.done()) {
1094 const SkIRect& r = it.rect();
1095 rects.push(r.fLeft);
1096 rects.push(r.fTop);
1097 rects.push(r.fRight);
1098 rects.push(r.fBottom);
1099 count++;
1100 it.next();
1101 }
1102
1103 drawColorRects(rects.array(), count, color, mode, true, dirty);
1104}
1105
Romain Guy5b3b3522010-10-27 18:57:51 -07001106void OpenGLRenderer::dirtyLayer(const float left, const float top,
1107 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001108 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001109 Rect bounds(left, top, right, bottom);
1110 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001111 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001112 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001113}
1114
1115void OpenGLRenderer::dirtyLayer(const float left, const float top,
1116 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001117 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001118 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001119 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001120 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001121}
1122
1123void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001124 if (bounds.intersect(*mSnapshot->clipRect)) {
1125 bounds.snapToPixelBoundaries();
1126 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1127 if (!dirty.isEmpty()) {
1128 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001129 }
1130 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001131}
1132
Romain Guy54be1cd2011-06-13 19:04:27 -07001133void OpenGLRenderer::clearLayerRegions() {
1134 const size_t count = mLayers.size();
1135 if (count == 0) return;
1136
1137 if (!mSnapshot->isIgnored()) {
1138 // Doing several glScissor/glClear here can negatively impact
1139 // GPUs with a tiler architecture, instead we draw quads with
1140 // the Clear blending mode
1141
1142 // The list contains bounds that have already been clipped
1143 // against their initial clip rect, and the current clip
1144 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001145 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001146
1147 Vertex mesh[count * 6];
1148 Vertex* vertex = mesh;
1149
1150 for (uint32_t i = 0; i < count; i++) {
1151 Rect* bounds = mLayers.itemAt(i);
1152
1153 Vertex::set(vertex++, bounds->left, bounds->bottom);
1154 Vertex::set(vertex++, bounds->left, bounds->top);
1155 Vertex::set(vertex++, bounds->right, bounds->top);
1156 Vertex::set(vertex++, bounds->left, bounds->bottom);
1157 Vertex::set(vertex++, bounds->right, bounds->top);
1158 Vertex::set(vertex++, bounds->right, bounds->bottom);
1159
1160 delete bounds;
1161 }
1162
1163 setupDraw(false);
1164 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1165 setupDrawBlending(true, SkXfermode::kClear_Mode);
1166 setupDrawProgram();
1167 setupDrawPureColorUniforms();
1168 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -08001169 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -07001170
Romain Guy54be1cd2011-06-13 19:04:27 -07001171 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -07001172
1173 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001174 } else {
1175 for (uint32_t i = 0; i < count; i++) {
1176 delete mLayers.itemAt(i);
1177 }
1178 }
1179
1180 mLayers.clear();
1181}
1182
Romain Guybd6b79b2010-06-26 00:13:53 -07001183///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001184// Transforms
1185///////////////////////////////////////////////////////////////////////////////
1186
1187void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001188 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001189}
1190
1191void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001192 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001193}
1194
1195void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001196 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001197}
1198
Romain Guy807daf72011-01-18 11:19:19 -08001199void OpenGLRenderer::skew(float sx, float sy) {
1200 mSnapshot->transform->skew(sx, sy);
1201}
1202
Romain Guyf6a11b82010-06-23 17:47:49 -07001203void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001204 if (matrix) {
1205 mSnapshot->transform->load(*matrix);
1206 } else {
1207 mSnapshot->transform->loadIdentity();
1208 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001209}
1210
1211void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001212 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001213}
1214
1215void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001216 SkMatrix transform;
1217 mSnapshot->transform->copyTo(transform);
1218 transform.preConcat(*matrix);
1219 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001220}
1221
1222///////////////////////////////////////////////////////////////////////////////
1223// Clipping
1224///////////////////////////////////////////////////////////////////////////////
1225
Romain Guybb9524b2010-06-22 18:56:38 -07001226void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001227 Rect clip(*mSnapshot->clipRect);
1228 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001229
Romain Guy8a4ac612012-07-17 17:32:48 -07001230 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1231 clip.getWidth(), clip.getHeight())) {
1232 mDirtyClip = false;
1233 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001234}
1235
Romain Guy8ce00302013-01-15 18:51:42 -08001236void OpenGLRenderer::ensureStencilBuffer() {
1237 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1238 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1239 // just hope we have one when hasLayer() returns false.
1240 if (hasLayer()) {
1241 attachStencilBufferToLayer(mSnapshot->layer);
1242 }
1243}
1244
1245void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1246 // The layer's FBO is already bound when we reach this stage
1247 if (!layer->getStencilRenderBuffer()) {
1248 // TODO: See Layer::removeFbo(). The stencil renderbuffer should be cached
1249 GLuint buffer;
1250 glGenRenderbuffers(1, &buffer);
Romain Guy2055aba2013-01-18 16:42:51 -08001251
Romain Guy8ce00302013-01-15 18:51:42 -08001252 layer->setStencilRenderBuffer(buffer);
Romain Guy2055aba2013-01-18 16:42:51 -08001253 layer->bindStencilRenderBuffer();
1254 layer->allocateStencilRenderBuffer();
1255
1256 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, buffer);
Romain Guy8ce00302013-01-15 18:51:42 -08001257 }
1258}
1259
1260void OpenGLRenderer::setStencilFromClip() {
1261 if (!mCaches.debugOverdraw) {
1262 if (!mSnapshot->clipRegion->isEmpty()) {
1263 // NOTE: The order here is important, we must set dirtyClip to false
1264 // before any draw call to avoid calling back into this method
1265 mDirtyClip = false;
1266
1267 ensureStencilBuffer();
1268
1269 mCaches.stencil.enableWrite();
1270
1271 // Clear the stencil but first make sure we restrict drawing
1272 // to the region's bounds
1273 bool resetScissor = mCaches.enableScissor();
1274 if (resetScissor) {
1275 // The scissor was not set so we now need to update it
1276 setScissorFromClip();
1277 }
1278 mCaches.stencil.clear();
1279 if (resetScissor) mCaches.disableScissor();
1280
1281 // NOTE: We could use the region contour path to generate a smaller mesh
1282 // Since we are using the stencil we could use the red book path
1283 // drawing technique. It might increase bandwidth usage though.
1284
1285 // The last parameter is important: we are not drawing in the color buffer
1286 // so we don't want to dirty the current layer, if any
1287 drawRegionRects(*mSnapshot->clipRegion, 0xff000000, SkXfermode::kSrc_Mode, false);
1288
1289 mCaches.stencil.enableTest();
1290 } else {
1291 mCaches.stencil.disable();
1292 }
1293 }
1294}
1295
Romain Guy9d5316e2010-06-24 19:30:36 -07001296const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001297 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001298}
1299
Romain Guy8a4ac612012-07-17 17:32:48 -07001300bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1301 if (mSnapshot->isIgnored()) {
1302 return true;
1303 }
1304
1305 Rect r(left, top, right, bottom);
1306 mSnapshot->transform->mapRect(r);
1307 r.snapToPixelBoundaries();
1308
1309 Rect clipRect(*mSnapshot->clipRect);
1310 clipRect.snapToPixelBoundaries();
1311
1312 return !clipRect.intersects(r);
1313}
1314
Romain Guy35643dd2012-09-18 15:40:58 -07001315bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
1316 Rect& transformed, Rect& clip) {
1317 if (mSnapshot->isIgnored()) {
1318 return true;
1319 }
1320
1321 transformed.set(left, top, right, bottom);
1322 mSnapshot->transform->mapRect(transformed);
1323 transformed.snapToPixelBoundaries();
1324
1325 clip.set(*mSnapshot->clipRect);
1326 clip.snapToPixelBoundaries();
1327
1328 return !clip.intersects(transformed);
1329}
1330
Romain Guy672433d2013-01-04 19:05:13 -08001331bool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1332 SkPaint* paint) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001333 if (paint->getStyle() != SkPaint::kFill_Style) {
1334 float outset = paint->getStrokeWidth() * 0.5f;
1335 return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1336 } else {
1337 return quickReject(left, top, right, bottom);
1338 }
1339}
1340
Romain Guyc7d53492010-06-25 13:41:57 -07001341bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Chris Craikbf09ffb2012-10-01 13:50:37 -07001342 if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
Romain Guydbc26d22010-10-11 17:58:29 -07001343 return true;
1344 }
1345
Romain Guy1d83e192010-08-17 11:37:00 -07001346 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001347 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001348 r.snapToPixelBoundaries();
1349
1350 Rect clipRect(*mSnapshot->clipRect);
1351 clipRect.snapToPixelBoundaries();
1352
Romain Guy586cae32012-07-13 15:28:31 -07001353 bool rejected = !clipRect.intersects(r);
1354 if (!isDeferred() && !rejected) {
Romain Guy87e2f7572012-09-24 11:37:12 -07001355 mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
Romain Guy586cae32012-07-13 15:28:31 -07001356 }
1357
1358 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001359}
1360
Romain Guy8ce00302013-01-15 18:51:42 -08001361void OpenGLRenderer::debugClip() {
1362#if DEBUG_CLIP_REGIONS
1363 if (!isDeferred() && !mSnapshot->clipRegion->isEmpty()) {
1364 drawRegionRects(*mSnapshot->clipRegion, 0x7f00ff00, SkXfermode::kSrcOver_Mode);
1365 }
1366#endif
1367}
1368
Romain Guy079ba2c2010-07-16 14:12:24 -07001369bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
Romain Guy8ce00302013-01-15 18:51:42 -08001370 if (CC_LIKELY(mSnapshot->transform->rectToRect())) {
1371 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
1372 if (clipped) {
1373 dirtyClip();
1374 }
1375 return !mSnapshot->clipRect->isEmpty();
1376 }
1377
1378 SkPath path;
1379 path.addRect(left, top, right, bottom);
1380
1381 return clipPath(&path, op);
1382}
1383
1384bool OpenGLRenderer::clipPath(SkPath* path, SkRegion::Op op) {
1385 SkMatrix transform;
1386 mSnapshot->transform->copyTo(transform);
1387
1388 SkPath transformed;
1389 path->transform(transform, &transformed);
1390
1391 SkRegion clip;
1392 if (!mSnapshot->clipRegion->isEmpty()) {
1393 clip.setRegion(*mSnapshot->clipRegion);
1394 } else {
1395 Rect* bounds = mSnapshot->clipRect;
1396 clip.setRect(bounds->left, bounds->top, bounds->right, bounds->bottom);
1397 }
1398
1399 SkRegion region;
1400 region.setPath(transformed, clip);
1401
1402 bool clipped = mSnapshot->clipRegionTransformed(region, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001403 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001404 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001405 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001406 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001407}
1408
Romain Guy735738c2012-12-03 12:34:51 -08001409bool OpenGLRenderer::clipRegion(SkRegion* region, SkRegion::Op op) {
Romain Guy8ce00302013-01-15 18:51:42 -08001410 bool clipped = mSnapshot->clipRegionTransformed(*region, op);
1411 if (clipped) {
1412 dirtyClip();
1413 }
1414 return !mSnapshot->clipRect->isEmpty();
Romain Guy735738c2012-12-03 12:34:51 -08001415}
1416
Chet Haasea23eed82012-04-12 15:19:04 -07001417Rect* OpenGLRenderer::getClipRect() {
1418 return mSnapshot->clipRect;
1419}
1420
Romain Guyf6a11b82010-06-23 17:47:49 -07001421///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001422// Drawing commands
1423///////////////////////////////////////////////////////////////////////////////
1424
Romain Guy54be1cd2011-06-13 19:04:27 -07001425void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001426 // TODO: It would be best if we could do this before quickReject()
1427 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001428 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001429 // Make sure setScissor & setStencil happen at the beginning of
1430 // this method
Romain Guy70ca14e2010-12-13 18:24:33 -08001431 if (mDirtyClip) {
1432 setScissorFromClip();
Romain Guy8ce00302013-01-15 18:51:42 -08001433 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001434 }
1435 mDescription.reset();
1436 mSetShaderColor = false;
1437 mColorSet = false;
1438 mColorA = mColorR = mColorG = mColorB = 0.0f;
1439 mTextureUnit = 0;
1440 mTrackDirtyRegions = true;
1441}
1442
1443void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1444 mDescription.hasTexture = true;
1445 mDescription.hasAlpha8Texture = isAlpha8;
1446}
1447
Romain Guyaa6c24c2011-04-28 18:40:04 -07001448void OpenGLRenderer::setupDrawWithExternalTexture() {
1449 mDescription.hasExternalTexture = true;
1450}
1451
Romain Guy15bc6432011-12-13 13:11:32 -08001452void OpenGLRenderer::setupDrawNoTexture() {
1453 mCaches.disbaleTexCoordsVertexArray();
1454}
1455
Chris Craik710f46d2012-09-17 17:25:49 -07001456void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001457 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001458}
1459
Chris Craik710f46d2012-09-17 17:25:49 -07001460void OpenGLRenderer::setupDrawVertexShape() {
1461 mDescription.isVertexShape = true;
Chris Craik6ebdc112012-08-31 18:24:33 -07001462}
1463
Romain Guyed6fcb02011-03-21 13:11:28 -07001464void OpenGLRenderer::setupDrawPoint(float pointSize) {
1465 mDescription.isPoint = true;
1466 mDescription.pointSize = pointSize;
1467}
1468
Romain Guy8d0d4782010-12-14 20:13:35 -08001469void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1470 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001471 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1472 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1473 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001474 mColorSet = true;
1475 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1476}
1477
Romain Guy86568192010-12-14 15:55:39 -08001478void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1479 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001480 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1481 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1482 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001483 mColorSet = true;
1484 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1485}
1486
Romain Guy41210632012-07-16 17:04:24 -07001487void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1488 mCaches.fontRenderer->describe(mDescription, paint);
1489}
1490
Romain Guy70ca14e2010-12-13 18:24:33 -08001491void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1492 mColorA = a;
1493 mColorR = r;
1494 mColorG = g;
1495 mColorB = b;
1496 mColorSet = true;
1497 mSetShaderColor = mDescription.setColor(r, g, b, a);
1498}
1499
1500void OpenGLRenderer::setupDrawShader() {
1501 if (mShader) {
1502 mShader->describe(mDescription, mCaches.extensions);
1503 }
1504}
1505
1506void OpenGLRenderer::setupDrawColorFilter() {
1507 if (mColorFilter) {
1508 mColorFilter->describe(mDescription, mCaches.extensions);
1509 }
1510}
1511
Romain Guyf09ef512011-05-27 11:43:46 -07001512void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1513 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1514 mColorA = 1.0f;
1515 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001516 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001517 }
1518}
1519
Romain Guy70ca14e2010-12-13 18:24:33 -08001520void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001521 // When the blending mode is kClear_Mode, we need to use a modulate color
1522 // argb=1,0,0,0
1523 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001524 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1525 mDescription, swapSrcDst);
1526}
1527
1528void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001529 // When the blending mode is kClear_Mode, we need to use a modulate color
1530 // argb=1,0,0,0
1531 accountForClear(mode);
Romain Guye83221c2012-09-24 16:01:35 -07001532 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()) ||
1533 (mColorFilter && mColorFilter->blend()), mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001534}
1535
1536void OpenGLRenderer::setupDrawProgram() {
1537 useProgram(mCaches.programCache.get(mDescription));
1538}
1539
1540void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1541 mTrackDirtyRegions = false;
1542}
1543
1544void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1545 bool ignoreTransform) {
1546 mModelView.loadTranslate(left, top, 0.0f);
1547 if (!ignoreTransform) {
1548 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1549 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1550 } else {
1551 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1552 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1553 }
1554}
1555
Chet Haase8a5cc922011-04-26 07:28:09 -07001556void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1557 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001558}
1559
Romain Guy70ca14e2010-12-13 18:24:33 -08001560void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1561 bool ignoreTransform, bool ignoreModelView) {
1562 if (!ignoreModelView) {
1563 mModelView.loadTranslate(left, top, 0.0f);
1564 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001565 } else {
1566 mModelView.loadIdentity();
1567 }
Romain Guy86568192010-12-14 15:55:39 -08001568 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1569 if (!ignoreTransform) {
1570 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1571 if (mTrackDirtyRegions && dirty) {
1572 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1573 }
1574 } else {
1575 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1576 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1577 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001578}
1579
Romain Guyed6fcb02011-03-21 13:11:28 -07001580void OpenGLRenderer::setupDrawPointUniforms() {
1581 int slot = mCaches.currentProgram->getUniform("pointSize");
1582 glUniform1f(slot, mDescription.pointSize);
1583}
1584
Romain Guy70ca14e2010-12-13 18:24:33 -08001585void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001586 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001587 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1588 }
1589}
1590
Romain Guy86568192010-12-14 15:55:39 -08001591void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001592 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001593 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001594 }
1595}
1596
Romain Guy70ca14e2010-12-13 18:24:33 -08001597void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1598 if (mShader) {
1599 if (ignoreTransform) {
1600 mModelView.loadInverse(*mSnapshot->transform);
1601 }
1602 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1603 }
1604}
1605
Romain Guy8d0d4782010-12-14 20:13:35 -08001606void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1607 if (mShader) {
1608 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1609 }
1610}
1611
Romain Guy70ca14e2010-12-13 18:24:33 -08001612void OpenGLRenderer::setupDrawColorFilterUniforms() {
1613 if (mColorFilter) {
1614 mColorFilter->setupProgram(mCaches.currentProgram);
1615 }
1616}
1617
Romain Guy41210632012-07-16 17:04:24 -07001618void OpenGLRenderer::setupDrawTextGammaUniforms() {
1619 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1620}
1621
Romain Guy70ca14e2010-12-13 18:24:33 -08001622void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001623 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001624 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001625 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001626}
1627
1628void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1629 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001630 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001631 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001632}
1633
Romain Guyaa6c24c2011-04-28 18:40:04 -07001634void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1635 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001636 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001637 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001638}
1639
Romain Guy8f0095c2011-05-02 17:24:22 -07001640void OpenGLRenderer::setupDrawTextureTransform() {
1641 mDescription.hasTextureTransform = true;
1642}
1643
1644void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001645 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1646 GL_FALSE, &transform.data[0]);
1647}
1648
Romain Guy70ca14e2010-12-13 18:24:33 -08001649void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001650 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001651 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001652 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001653 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001654 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001655 }
Romain Guyd71dd362011-12-12 19:03:35 -08001656
Chris Craikcb4d6002012-09-25 12:00:29 -07001657 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001658 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001659 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001660 }
1661
1662 mCaches.unbindIndicesBuffer();
1663}
1664
1665void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1666 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001667 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001668 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001669 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001670 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001671}
1672
Chet Haase5b0200b2011-04-13 17:58:08 -07001673void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001674 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001675 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001676 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001677}
1678
1679/**
1680 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001681 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1682 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1683 * attributes (one per vertex) are values from zero to one that tells the fragment
1684 * shader where the fragment is in relation to the line width/length overall; these values are
1685 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1686 * region of the line.
1687 * Note that we only pass down the width values in this setup function. The length coordinates
1688 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001689 */
Chet Haase99585ad2011-05-02 15:00:16 -07001690void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001691 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001692 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001693 mCaches.bindPositionVertexPointer(force, vertices, gAAVertexStride);
Romain Guyf3a910b42011-12-12 20:35:21 -08001694 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001695 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001696
Romain Guy7b631422012-04-04 11:38:54 -07001697 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001698 glEnableVertexAttribArray(widthSlot);
1699 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001700
Romain Guy7b631422012-04-04 11:38:54 -07001701 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001702 glEnableVertexAttribArray(lengthSlot);
1703 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001704
Chet Haase5b0200b2011-04-13 17:58:08 -07001705 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001706 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guy7b631422012-04-04 11:38:54 -07001707}
1708
1709void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1710 glDisableVertexAttribArray(widthSlot);
1711 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001712}
1713
Romain Guy70ca14e2010-12-13 18:24:33 -08001714void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001715}
1716
1717///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001718// Drawing
1719///////////////////////////////////////////////////////////////////////////////
1720
Chet Haase1271e2c2012-04-20 09:54:27 -07001721status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001722 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001723
Romain Guy0fe478e2010-11-08 12:08:41 -08001724 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1725 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001726 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001727 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001728 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001729
Romain Guy65549432012-03-26 16:45:05 -07001730 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001731}
1732
Chet Haaseed30fd82011-04-22 16:18:45 -07001733void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1734 if (displayList) {
1735 displayList->output(*this, level);
1736 }
1737}
1738
Romain Guya168d732011-03-18 16:50:13 -07001739void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1740 int alpha;
1741 SkXfermode::Mode mode;
1742 getAlphaAndMode(paint, &alpha, &mode);
1743
Romain Guy886b2752013-01-04 12:26:18 -08001744 int color = paint != NULL ? paint->getColor() : 0;
1745
Romain Guya168d732011-03-18 16:50:13 -07001746 float x = left;
1747 float y = top;
1748
Romain Guy886b2752013-01-04 12:26:18 -08001749 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1750
Romain Guya168d732011-03-18 16:50:13 -07001751 bool ignoreTransform = false;
1752 if (mSnapshot->transform->isPureTranslate()) {
1753 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1754 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1755 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001756
1757 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001758 } else {
Romain Guy886b2752013-01-04 12:26:18 -08001759 texture->setFilter(FILTER(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001760 }
1761
Romain Guy886b2752013-01-04 12:26:18 -08001762 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1763 paint != NULL, color, alpha, mode, (GLvoid*) NULL,
1764 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001765}
1766
Chet Haase48659092012-05-31 15:21:51 -07001767status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001768 const float right = left + bitmap->width();
1769 const float bottom = top + bitmap->height();
1770
1771 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001772 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001773 }
1774
Romain Guya1d3c912011-12-13 14:55:06 -08001775 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001776 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001777 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001778 const AutoTexture autoCleanup(texture);
1779
Romain Guy211370f2012-02-01 16:10:55 -08001780 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001781 drawAlphaBitmap(texture, left, top, paint);
1782 } else {
1783 drawTextureRect(left, top, right, bottom, texture, paint);
1784 }
Chet Haase48659092012-05-31 15:21:51 -07001785
1786 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001787}
1788
Chet Haase48659092012-05-31 15:21:51 -07001789status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001790 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1791 const mat4 transform(*matrix);
1792 transform.mapRect(r);
1793
Romain Guy6926c722010-07-12 20:20:03 -07001794 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001795 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001796 }
1797
Romain Guya1d3c912011-12-13 14:55:06 -08001798 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001799 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001800 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001801 const AutoTexture autoCleanup(texture);
1802
Romain Guy5b3b3522010-10-27 18:57:51 -07001803 // This could be done in a cheaper way, all we need is pass the matrix
1804 // to the vertex shader. The save/restore is a bit overkill.
1805 save(SkCanvas::kMatrix_SaveFlag);
1806 concatMatrix(matrix);
Romain Guy886b2752013-01-04 12:26:18 -08001807 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1808 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
1809 } else {
1810 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1811 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001812 restore();
Chet Haase48659092012-05-31 15:21:51 -07001813
1814 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001815}
1816
Chet Haase48659092012-05-31 15:21:51 -07001817status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001818 const float right = left + bitmap->width();
1819 const float bottom = top + bitmap->height();
1820
1821 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001822 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001823 }
1824
1825 mCaches.activeTexture(0);
1826 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1827 const AutoTexture autoCleanup(texture);
1828
Romain Guy886b2752013-01-04 12:26:18 -08001829 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1830 drawAlphaBitmap(texture, left, top, paint);
1831 } else {
1832 drawTextureRect(left, top, right, bottom, texture, paint);
1833 }
Chet Haase48659092012-05-31 15:21:51 -07001834
1835 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001836}
1837
Chet Haase48659092012-05-31 15:21:51 -07001838status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001839 float* vertices, int* colors, SkPaint* paint) {
Romain Guy5a7b4662011-01-20 19:09:30 -08001840 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001841 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001842 }
1843
Romain Guyb18d2d02011-02-10 15:52:54 -08001844 float left = FLT_MAX;
1845 float top = FLT_MAX;
1846 float right = FLT_MIN;
1847 float bottom = FLT_MIN;
1848
Romain Guya92bb4d2012-10-16 11:08:44 -07001849 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08001850
Romain Guya566b7c2011-01-23 16:36:11 -08001851 // TODO: Support the colors array
1852 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001853 TextureVertex* vertex = mesh;
Romain Guya92bb4d2012-10-16 11:08:44 -07001854
Romain Guy5a7b4662011-01-20 19:09:30 -08001855 for (int32_t y = 0; y < meshHeight; y++) {
1856 for (int32_t x = 0; x < meshWidth; x++) {
1857 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1858
1859 float u1 = float(x) / meshWidth;
1860 float u2 = float(x + 1) / meshWidth;
1861 float v1 = float(y) / meshHeight;
1862 float v2 = float(y + 1) / meshHeight;
1863
1864 int ax = i + (meshWidth + 1) * 2;
1865 int ay = ax + 1;
1866 int bx = i;
1867 int by = bx + 1;
1868 int cx = i + 2;
1869 int cy = cx + 1;
1870 int dx = i + (meshWidth + 1) * 2 + 2;
1871 int dy = dx + 1;
1872
1873 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1874 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1875 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1876
1877 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1878 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1879 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001880
Romain Guya92bb4d2012-10-16 11:08:44 -07001881 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1882 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1883 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1884 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08001885 }
1886 }
1887
Romain Guya92bb4d2012-10-16 11:08:44 -07001888 if (quickReject(left, top, right, bottom)) {
1889 return DrawGlInfo::kStatusDone;
1890 }
1891
1892 mCaches.activeTexture(0);
1893 Texture* texture = mCaches.textureCache.get(bitmap);
1894 if (!texture) return DrawGlInfo::kStatusDone;
1895 const AutoTexture autoCleanup(texture);
1896
1897 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1898 texture->setFilter(FILTER(paint), true);
1899
1900 int alpha;
1901 SkXfermode::Mode mode;
1902 getAlphaAndMode(paint, &alpha, &mode);
1903
1904 if (hasLayer()) {
Romain Guyb18d2d02011-02-10 15:52:54 -08001905 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1906 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001907
Romain Guy5a7b4662011-01-20 19:09:30 -08001908 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1909 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001910 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001911
1912 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001913}
1914
Chet Haase48659092012-05-31 15:21:51 -07001915status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001916 float srcLeft, float srcTop, float srcRight, float srcBottom,
1917 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001918 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001919 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001920 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001921 }
1922
Romain Guya1d3c912011-12-13 14:55:06 -08001923 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001924 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001925 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001926 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001927
Romain Guy8ba548f2010-06-30 19:21:21 -07001928 const float width = texture->width;
1929 const float height = texture->height;
1930
Romain Guy68169722011-08-22 17:33:33 -07001931 const float u1 = fmax(0.0f, srcLeft / width);
1932 const float v1 = fmax(0.0f, srcTop / height);
1933 const float u2 = fmin(1.0f, srcRight / width);
1934 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001935
Romain Guy03750a02010-10-18 14:06:08 -07001936 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001937 resetDrawTextureTexCoords(u1, v1, u2, v2);
1938
Romain Guy03750a02010-10-18 14:06:08 -07001939 int alpha;
1940 SkXfermode::Mode mode;
1941 getAlphaAndMode(paint, &alpha, &mode);
1942
Romain Guyd21b6e12011-11-30 20:21:23 -08001943 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1944
Romain Guy886b2752013-01-04 12:26:18 -08001945 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
1946 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08001947
Romain Guy886b2752013-01-04 12:26:18 -08001948 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
1949 // Apply a scale transform on the canvas only when a shader is in use
1950 // Skia handles the ratio between the dst and src rects as a scale factor
1951 // when a shader is set
1952 bool useScaleTransform = mShader && scaled;
1953 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07001954
Romain Guy886b2752013-01-04 12:26:18 -08001955 if (CC_LIKELY(mSnapshot->transform->isPureTranslate() && !useScaleTransform)) {
1956 float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1957 float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1958
1959 dstRight = x + (dstRight - dstLeft);
1960 dstBottom = y + (dstBottom - dstTop);
1961
1962 dstLeft = x;
1963 dstTop = y;
1964
1965 texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
1966 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08001967 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001968 texture->setFilter(FILTER(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08001969 }
1970
1971 if (CC_UNLIKELY(useScaleTransform)) {
1972 save(SkCanvas::kMatrix_SaveFlag);
1973 translate(dstLeft, dstTop);
1974 scale(scaleX, scaleY);
1975
1976 dstLeft = 0.0f;
1977 dstTop = 0.0f;
1978
1979 dstRight = srcRight - srcLeft;
1980 dstBottom = srcBottom - srcTop;
1981 }
1982
1983 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1984 int color = paint ? paint->getColor() : 0;
1985 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
1986 texture->id, paint != NULL, color, alpha, mode,
1987 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1988 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1989 } else {
1990 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
1991 texture->id, alpha / 255.0f, mode, texture->blend,
1992 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1993 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
1994 }
1995
1996 if (CC_UNLIKELY(useScaleTransform)) {
1997 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08001998 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001999
2000 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002001
2002 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002003}
2004
Chet Haase48659092012-05-31 15:21:51 -07002005status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07002006 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07002007 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07002008 int alpha;
2009 SkXfermode::Mode mode;
2010 getAlphaAndModeDirect(paint, &alpha, &mode);
2011
2012 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
2013 left, top, right, bottom, alpha, mode);
2014}
2015
2016status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
2017 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
2018 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07002019 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002020 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002021 }
2022
Romain Guybe6f9dc2012-07-16 12:41:17 -07002023 alpha *= mSnapshot->alpha;
2024
Romain Guya1d3c912011-12-13 14:55:06 -08002025 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07002026 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002027 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002028 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08002029 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2030 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07002031
Romain Guy2728f962010-10-08 18:36:15 -07002032 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07002033 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07002034
Romain Guy211370f2012-02-01 16:10:55 -08002035 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002036 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002037 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002038 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002039 const float offsetX = left + mSnapshot->transform->getTranslateX();
2040 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002041 const size_t count = mesh->quads.size();
2042 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002043 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002044 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002045 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2046 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2047 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002048 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002049 dirtyLayer(left + bounds.left, top + bounds.top,
2050 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08002051 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002052 }
2053 }
2054
Romain Guy211370f2012-02-01 16:10:55 -08002055 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002056 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2057 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2058
2059 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
2060 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
2061 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
2062 true, !mesh->hasEmptyQuads);
2063 } else {
2064 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
2065 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
2066 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
2067 true, !mesh->hasEmptyQuads);
2068 }
Romain Guy054dc182010-10-15 17:55:25 -07002069 }
Chet Haase48659092012-05-31 15:21:51 -07002070
2071 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002072}
2073
Chet Haase99ecdc42011-05-06 12:06:34 -07002074/**
Chris Craikcb4d6002012-09-25 12:00:29 -07002075 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2076 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2077 * screen space in all directions. However, instead of using a fragment shader to compute the
2078 * translucency of the color from its position, we simply use a varying parameter to define how far
2079 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2080 *
2081 * Doesn't yet support joins, caps, or path effects.
Chet Haase858aa932011-05-12 09:06:00 -07002082 */
Chris Craikcb4d6002012-09-25 12:00:29 -07002083void OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
2084 int color = paint->getColor();
2085 SkPaint::Style style = paint->getStyle();
2086 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
2087 bool isAA = paint->isAntiAlias();
2088
Chris Craik710f46d2012-09-17 17:25:49 -07002089 VertexBuffer vertexBuffer;
2090 // TODO: try clipping large paths to viewport
Chris Craikcb4d6002012-09-25 12:00:29 -07002091 PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer);
Romain Guy04299382012-07-18 17:15:41 -07002092
Chris Craikbf09ffb2012-10-01 13:50:37 -07002093 if (!vertexBuffer.getSize()) {
2094 // no vertices to draw
2095 return;
2096 }
2097
Chris Craik710f46d2012-09-17 17:25:49 -07002098 setupDraw();
2099 setupDrawNoTexture();
2100 if (isAA) setupDrawAA();
2101 setupDrawVertexShape();
2102 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2103 setupDrawColorFilter();
2104 setupDrawShader();
2105 setupDrawBlending(isAA, mode);
2106 setupDrawProgram();
Chris Craikcb4d6002012-09-25 12:00:29 -07002107 setupDrawModelViewIdentity();
Chris Craik710f46d2012-09-17 17:25:49 -07002108 setupDrawColorUniforms();
2109 setupDrawColorFilterUniforms();
2110 setupDrawShaderIdentityUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002111
Chris Craik710f46d2012-09-17 17:25:49 -07002112 void* vertices = vertexBuffer.getBuffer();
2113 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002114 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002115 mCaches.resetTexCoordsVertexPointer();
2116 mCaches.unbindIndicesBuffer();
Chet Haase858aa932011-05-12 09:06:00 -07002117
Chris Craik710f46d2012-09-17 17:25:49 -07002118 int alphaSlot = -1;
2119 if (isAA) {
2120 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2121 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik6ebdc112012-08-31 18:24:33 -07002122
Chris Craik710f46d2012-09-17 17:25:49 -07002123 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002124 glEnableVertexAttribArray(alphaSlot);
2125 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002126 }
Romain Guy04299382012-07-18 17:15:41 -07002127
Chris Craikcb4d6002012-09-25 12:00:29 -07002128 SkRect bounds = PathRenderer::computePathBounds(path, paint);
Chris Craik710f46d2012-09-17 17:25:49 -07002129 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
Romain Guy04299382012-07-18 17:15:41 -07002130
Chris Craik710f46d2012-09-17 17:25:49 -07002131 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
Romain Guy04299382012-07-18 17:15:41 -07002132
Chris Craik710f46d2012-09-17 17:25:49 -07002133 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002134 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002135 }
Chet Haase858aa932011-05-12 09:06:00 -07002136}
2137
2138/**
Chet Haase99ecdc42011-05-06 12:06:34 -07002139 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
2140 * rules for those lines produces some unexpected results, and may vary between hardware devices.
2141 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
2142 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
2143 * of the line. Hairlines are more involved because we need to account for transform scaling
2144 * to end up with a one-pixel-wide line in screen space..
2145 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
2146 * in combination with values that we calculate and pass down in this method. The basic approach
2147 * is that the quad we create contains both the core line area plus a bounding area in which
2148 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
2149 * proportion of the width and the length of a given segment is represented by the boundary
2150 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
2151 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
2152 * on the inside). This ends up giving the result we want, with pixels that are completely
2153 * 'inside' the line area being filled opaquely and the other pixels being filled according to
2154 * how far into the boundary region they are, which is determined by shader interpolation.
2155 */
Chet Haase48659092012-05-31 15:21:51 -07002156status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
2157 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002158
2159 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07002160 // We use half the stroke width here because we're going to position the quad
2161 // corner vertices half of the width away from the line endpoints
2162 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002163 // A stroke width of 0 has a special meaning in Skia:
2164 // it draws a line 1 px wide regardless of current transform
2165 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07002166
Chet Haase99ecdc42011-05-06 12:06:34 -07002167 float inverseScaleX = 1.0f;
2168 float inverseScaleY = 1.0f;
2169 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07002170
Chet Haase8a5cc922011-04-26 07:28:09 -07002171 int alpha;
2172 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07002173
Chet Haase8a5cc922011-04-26 07:28:09 -07002174 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07002175 int verticesCount = count;
2176 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07002177 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07002178 verticesCount += (count - 4);
2179 }
2180
2181 if (isHairLine || isAA) {
2182 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
2183 // the line on the screen should always be one pixel wide regardless of scale. For
2184 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08002185 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07002186 Matrix4 *mat = mSnapshot->transform;
2187 float m00 = mat->data[Matrix4::kScaleX];
2188 float m01 = mat->data[Matrix4::kSkewY];
Chet Haase99ecdc42011-05-06 12:06:34 -07002189 float m10 = mat->data[Matrix4::kSkewX];
Chris Craik9147cd42012-09-06 16:44:51 -07002190 float m11 = mat->data[Matrix4::kScaleY];
Romain Guy7b631422012-04-04 11:38:54 -07002191
Romain Guy211370f2012-02-01 16:10:55 -08002192 float scaleX = sqrtf(m00 * m00 + m01 * m01);
2193 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07002194
Chet Haase99ecdc42011-05-06 12:06:34 -07002195 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
2196 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07002197
Chet Haase99ecdc42011-05-06 12:06:34 -07002198 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
2199 scaled = true;
2200 }
2201 }
Chet Haase5b0200b2011-04-13 17:58:08 -07002202 }
Chet Haase8a5cc922011-04-26 07:28:09 -07002203
2204 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07002205
2206 mCaches.enableScissor();
2207
Chet Haase8a5cc922011-04-26 07:28:09 -07002208 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002209 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002210 if (isAA) {
Chris Craik710f46d2012-09-17 17:25:49 -07002211 setupDrawAA();
Chet Haase8a5cc922011-04-26 07:28:09 -07002212 }
2213 setupDrawColor(paint->getColor(), alpha);
2214 setupDrawColorFilter();
2215 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08002216 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07002217 setupDrawProgram();
Chris Craikb30cb102012-10-05 19:11:37 -07002218 setupDrawModelViewIdentity(true);
Chet Haase8a5cc922011-04-26 07:28:09 -07002219 setupDrawColorUniforms();
2220 setupDrawColorFilterUniforms();
2221 setupDrawShaderIdentityUniforms();
2222
2223 if (isHairLine) {
2224 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07002225 halfStrokeWidth = isAA? 1 : .5;
2226 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002227 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07002228 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07002229 }
Romain Guy7b631422012-04-04 11:38:54 -07002230
2231 int widthSlot;
2232 int lengthSlot;
2233
Chet Haase5b0200b2011-04-13 17:58:08 -07002234 Vertex lines[verticesCount];
2235 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07002236
Chet Haase99585ad2011-05-02 15:00:16 -07002237 AAVertex wLines[verticesCount];
2238 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07002239
Romain Guy211370f2012-02-01 16:10:55 -08002240 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002241 setupDrawVertices(vertices);
2242 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07002243 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
2244 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07002245 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07002246 // AA stroke width (the base stroke width expanded by a half pixel on either side).
2247 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07002248 // We will need to calculate the actual width proportion on each segment for
2249 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
Chris Craik8f5ad762012-09-04 14:35:19 -07002250 float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07002251 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
2252 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07002253 }
2254
Chet Haase99ecdc42011-05-06 12:06:34 -07002255 AAVertex* prevAAVertex = NULL;
2256 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07002257
Chet Haase99585ad2011-05-02 15:00:16 -07002258 int boundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07002259 int boundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07002260
Chet Haase5b0200b2011-04-13 17:58:08 -07002261 for (int i = 0; i < count; i += 4) {
2262 // a = start point, b = end point
2263 vec2 a(points[i], points[i + 1]);
2264 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07002265
Chet Haase99585ad2011-05-02 15:00:16 -07002266 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07002267 float boundaryLengthProportion = 0;
2268 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07002269
Chet Haase5b0200b2011-04-13 17:58:08 -07002270 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07002271 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chris Craik75040f82012-09-07 13:56:43 -07002272 float x = n.x;
2273 n.x = -n.y;
2274 n.y = x;
2275
Chet Haase8a5cc922011-04-26 07:28:09 -07002276 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07002277 if (isAA) {
2278 float wideningFactor;
2279 if (fabs(n.x) >= fabs(n.y)) {
2280 wideningFactor = fabs(1.0f / n.x);
2281 } else {
2282 wideningFactor = fabs(1.0f / n.y);
2283 }
2284 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07002285 }
Romain Guy7b631422012-04-04 11:38:54 -07002286
Chet Haase99ecdc42011-05-06 12:06:34 -07002287 if (scaled) {
2288 n.x *= inverseScaleX;
2289 n.y *= inverseScaleY;
2290 }
2291 } else if (scaled) {
2292 // Extend n by .5 pixel on each side, post-transform
2293 vec2 extendedN = n.copyNormalized();
2294 extendedN /= 2;
2295 extendedN.x *= inverseScaleX;
2296 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07002297
Chet Haase99ecdc42011-05-06 12:06:34 -07002298 float extendedNLength = extendedN.length();
2299 // We need to set this value on the shader prior to drawing
Chris Craik75040f82012-09-07 13:56:43 -07002300 boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002301 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07002302 }
Romain Guy7b631422012-04-04 11:38:54 -07002303
Chet Haase99585ad2011-05-02 15:00:16 -07002304 // aa lines expand the endpoint vertices to encompass the AA boundary
2305 if (isAA) {
2306 vec2 abVector = (b - a);
2307 length = abVector.length();
2308 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07002309
Chet Haase99ecdc42011-05-06 12:06:34 -07002310 if (scaled) {
2311 abVector.x *= inverseScaleX;
2312 abVector.y *= inverseScaleY;
2313 float abLength = abVector.length();
Chris Craik8f5ad762012-09-04 14:35:19 -07002314 boundaryLengthProportion = .5 - abLength / (length + abLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002315 } else {
Chris Craik8f5ad762012-09-04 14:35:19 -07002316 boundaryLengthProportion = .5 - .5 / (length + 1);
Chet Haase99ecdc42011-05-06 12:06:34 -07002317 }
Romain Guy7b631422012-04-04 11:38:54 -07002318
Chet Haase99ecdc42011-05-06 12:06:34 -07002319 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002320 a -= abVector;
2321 b += abVector;
2322 }
2323
Chet Haase5b0200b2011-04-13 17:58:08 -07002324 // Four corners of the rectangle defining a thick line
2325 vec2 p1 = a - n;
2326 vec2 p2 = a + n;
2327 vec2 p3 = b + n;
2328 vec2 p4 = b - n;
2329
Chet Haase99585ad2011-05-02 15:00:16 -07002330
Chet Haase5b0200b2011-04-13 17:58:08 -07002331 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2332 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2333 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2334 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2335
Romain Guy04299382012-07-18 17:15:41 -07002336 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002337 if (!isAA) {
2338 if (prevVertex != NULL) {
2339 // Issue two repeat vertices to create degenerate triangles to bridge
2340 // between the previous line and the new one. This is necessary because
2341 // we are creating a single triangle_strip which will contain
2342 // potentially discontinuous line segments.
2343 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2344 Vertex::set(vertices++, p1.x, p1.y);
2345 generatedVerticesCount += 2;
2346 }
Romain Guy7b631422012-04-04 11:38:54 -07002347
Chet Haase5b0200b2011-04-13 17:58:08 -07002348 Vertex::set(vertices++, p1.x, p1.y);
2349 Vertex::set(vertices++, p2.x, p2.y);
2350 Vertex::set(vertices++, p4.x, p4.y);
2351 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002352
Chet Haase5b0200b2011-04-13 17:58:08 -07002353 prevVertex = vertices - 1;
2354 generatedVerticesCount += 4;
2355 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002356 if (!isHairLine && scaled) {
2357 // Must set width proportions per-segment for scaled non-hairlines to use the
2358 // correct AA boundary dimensions
2359 if (boundaryWidthSlot < 0) {
2360 boundaryWidthSlot =
2361 mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07002362 }
Romain Guy7b631422012-04-04 11:38:54 -07002363
Chet Haase99ecdc42011-05-06 12:06:34 -07002364 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99ecdc42011-05-06 12:06:34 -07002365 }
Romain Guy7b631422012-04-04 11:38:54 -07002366
Chet Haase99585ad2011-05-02 15:00:16 -07002367 if (boundaryLengthSlot < 0) {
2368 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
Chet Haase99585ad2011-05-02 15:00:16 -07002369 }
Romain Guy7b631422012-04-04 11:38:54 -07002370
Chet Haase99ecdc42011-05-06 12:06:34 -07002371 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07002372
Chet Haase5b0200b2011-04-13 17:58:08 -07002373 if (prevAAVertex != NULL) {
2374 // Issue two repeat vertices to create degenerate triangles to bridge
2375 // between the previous line and the new one. This is necessary because
2376 // we are creating a single triangle_strip which will contain
2377 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002378 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2379 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2380 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002381 generatedVerticesCount += 2;
2382 }
Romain Guy7b631422012-04-04 11:38:54 -07002383
Chet Haase99585ad2011-05-02 15:00:16 -07002384 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2385 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2386 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2387 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002388
Chet Haase5b0200b2011-04-13 17:58:08 -07002389 prevAAVertex = aaVertices - 1;
2390 generatedVerticesCount += 4;
2391 }
Romain Guy7b631422012-04-04 11:38:54 -07002392
Chet Haase99585ad2011-05-02 15:00:16 -07002393 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2394 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2395 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002396 }
2397 }
Romain Guy7b631422012-04-04 11:38:54 -07002398
Chet Haase5b0200b2011-04-13 17:58:08 -07002399 if (generatedVerticesCount > 0) {
2400 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2401 }
Romain Guy7b631422012-04-04 11:38:54 -07002402
2403 if (isAA) {
2404 finishDrawAALine(widthSlot, lengthSlot);
2405 }
Chet Haase48659092012-05-31 15:21:51 -07002406
2407 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002408}
2409
Chet Haase48659092012-05-31 15:21:51 -07002410status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2411 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002412
2413 // TODO: The paint's cap style defines whether the points are square or circular
2414 // TODO: Handle AA for round points
2415
Chet Haase5b0200b2011-04-13 17:58:08 -07002416 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002417 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002418 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002419 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002420 if (isHairLine) {
2421 // Now that we know it's hairline, we can set the effective width, to be used later
2422 strokeWidth = 1.0f;
2423 }
2424 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002425 int alpha;
2426 SkXfermode::Mode mode;
2427 getAlphaAndMode(paint, &alpha, &mode);
2428
2429 int verticesCount = count >> 1;
2430 int generatedVerticesCount = 0;
2431
2432 TextureVertex pointsData[verticesCount];
2433 TextureVertex* vertex = &pointsData[0];
2434
Romain Guy04299382012-07-18 17:15:41 -07002435 // TODO: We should optimize this method to not generate vertices for points
2436 // that lie outside of the clip.
2437 mCaches.enableScissor();
2438
Romain Guyed6fcb02011-03-21 13:11:28 -07002439 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002440 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002441 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002442 setupDrawColor(paint->getColor(), alpha);
2443 setupDrawColorFilter();
2444 setupDrawShader();
2445 setupDrawBlending(mode);
2446 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002447 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002448 setupDrawColorUniforms();
2449 setupDrawColorFilterUniforms();
2450 setupDrawPointUniforms();
2451 setupDrawShaderIdentityUniforms();
2452 setupDrawMesh(vertex);
2453
2454 for (int i = 0; i < count; i += 2) {
2455 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2456 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002457
Chet Haase8a5cc922011-04-26 07:28:09 -07002458 float left = points[i] - halfWidth;
2459 float right = points[i] + halfWidth;
2460 float top = points[i + 1] - halfWidth;
2461 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002462
Chet Haase8a5cc922011-04-26 07:28:09 -07002463 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002464 }
2465
2466 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002467
2468 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002469}
2470
Chet Haase48659092012-05-31 15:21:51 -07002471status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002472 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002473 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002474
Romain Guyae88e5e2010-10-22 17:49:18 -07002475 Rect& clip(*mSnapshot->clipRect);
2476 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002477
Romain Guy3d58c032010-07-14 16:34:53 -07002478 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002479
2480 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002481}
Romain Guy9d5316e2010-06-24 19:30:36 -07002482
Chet Haase48659092012-05-31 15:21:51 -07002483status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2484 SkPaint* paint) {
2485 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002486 const AutoTexture autoCleanup(texture);
2487
2488 const float x = left + texture->left - texture->offset;
2489 const float y = top + texture->top - texture->offset;
2490
2491 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002492
2493 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002494}
2495
Chet Haase48659092012-05-31 15:21:51 -07002496status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002497 float rx, float ry, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002498 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002499 return DrawGlInfo::kStatusDone;
2500 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002501
Chris Craikcb4d6002012-09-25 12:00:29 -07002502 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002503 mCaches.activeTexture(0);
2504 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2505 right - left, bottom - top, rx, ry, p);
2506 return drawShape(left, top, texture, p);
2507 }
2508
2509 SkPath path;
2510 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002511 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2512 float outset = p->getStrokeWidth() / 2;
2513 rect.outset(outset, outset);
2514 rx += outset;
2515 ry += outset;
2516 }
Chris Craik710f46d2012-09-17 17:25:49 -07002517 path.addRoundRect(rect, rx, ry);
Chris Craikcb4d6002012-09-25 12:00:29 -07002518 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002519
2520 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002521}
2522
Chris Craik710f46d2012-09-17 17:25:49 -07002523status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002524 if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2525 x + radius, y + radius, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002526 return DrawGlInfo::kStatusDone;
2527 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002528 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002529 mCaches.activeTexture(0);
2530 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2531 return drawShape(x - radius, y - radius, texture, p);
2532 }
2533
2534 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002535 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2536 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2537 } else {
2538 path.addCircle(x, y, radius);
2539 }
2540 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002541
2542 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002543}
Romain Guy01d58e42011-01-19 21:54:02 -08002544
Chet Haase48659092012-05-31 15:21:51 -07002545status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002546 SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002547 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002548 return DrawGlInfo::kStatusDone;
2549 }
Romain Guy01d58e42011-01-19 21:54:02 -08002550
Chris Craikcb4d6002012-09-25 12:00:29 -07002551 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002552 mCaches.activeTexture(0);
2553 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2554 return drawShape(left, top, texture, p);
2555 }
2556
2557 SkPath path;
2558 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002559 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2560 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2561 }
Chris Craik710f46d2012-09-17 17:25:49 -07002562 path.addOval(rect);
Chris Craikcb4d6002012-09-25 12:00:29 -07002563 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002564
2565 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002566}
2567
Chet Haase48659092012-05-31 15:21:51 -07002568status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craik780c1282012-10-04 14:10:49 -07002569 float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2570 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2571 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002572 }
2573
Chris Craik780c1282012-10-04 14:10:49 -07002574 if (fabs(sweepAngle) >= 360.0f) {
2575 return drawOval(left, top, right, bottom, p);
2576 }
2577
2578 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Romain Guye3a9b242013-01-08 11:15:30 -08002579 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 ||
2580 p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002581 mCaches.activeTexture(0);
2582 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2583 startAngle, sweepAngle, useCenter, p);
2584 return drawShape(left, top, texture, p);
2585 }
2586
2587 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2588 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2589 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2590 }
2591
2592 SkPath path;
2593 if (useCenter) {
2594 path.moveTo(rect.centerX(), rect.centerY());
2595 }
2596 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2597 if (useCenter) {
2598 path.close();
2599 }
2600 drawConvexPath(path, p);
2601
2602 return DrawGlInfo::kStatusDrew;
Romain Guy8b2f5262011-01-23 16:15:02 -08002603}
2604
Romain Guycf8675e2012-10-02 12:32:25 -07002605// See SkPaintDefaults.h
2606#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2607
Chet Haase48659092012-05-31 15:21:51 -07002608status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002609 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chet Haase48659092012-05-31 15:21:51 -07002610 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002611 }
2612
Chris Craik710f46d2012-09-17 17:25:49 -07002613 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002614 // only fill style is supported by drawConvexPath, since others have to handle joins
2615 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2616 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2617 mCaches.activeTexture(0);
2618 const PathTexture* texture =
2619 mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2620 return drawShape(left, top, texture, p);
2621 }
2622
2623 SkPath path;
2624 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2625 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2626 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2627 }
2628 path.addRect(rect);
2629 drawConvexPath(path, p);
2630
2631 return DrawGlInfo::kStatusDrew;
Romain Guy026c5e162010-06-28 17:12:22 -07002632 }
2633
Romain Guy181d0a62011-06-09 18:52:38 -07002634 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002635 SkPath path;
2636 path.addRect(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002637 drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002638 } else {
Chris Craik710f46d2012-09-17 17:25:49 -07002639 drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
Chet Haase858aa932011-05-12 09:06:00 -07002640 }
Chet Haase48659092012-05-31 15:21:51 -07002641
2642 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002643}
Romain Guy9d5316e2010-06-24 19:30:36 -07002644
Raph Levien416a8472012-07-19 22:48:17 -07002645void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2646 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2647 float x, float y) {
2648 mCaches.activeTexture(0);
2649
2650 // NOTE: The drop shadow will not perform gamma correction
2651 // if shader-based correction is enabled
2652 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2653 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2654 paint, text, bytesCount, count, mShadowRadius, positions);
2655 const AutoTexture autoCleanup(shadow);
2656
2657 const float sx = x - shadow->left + mShadowDx;
2658 const float sy = y - shadow->top + mShadowDy;
2659
2660 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2661 int shadowColor = mShadowColor;
2662 if (mShader) {
2663 shadowColor = 0xffffffff;
2664 }
2665
2666 setupDraw();
2667 setupDrawWithTexture(true);
2668 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2669 setupDrawColorFilter();
2670 setupDrawShader();
2671 setupDrawBlending(true, mode);
2672 setupDrawProgram();
2673 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2674 setupDrawTexture(shadow->id);
2675 setupDrawPureColorUniforms();
2676 setupDrawColorFilterUniforms();
2677 setupDrawShaderUniforms();
2678 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2679
2680 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2681}
2682
Chet Haase48659092012-05-31 15:21:51 -07002683status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002684 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002685 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002686 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002687 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002688 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002689
Romain Guy671d6cf2012-01-18 12:39:17 -08002690 // NOTE: Skia does not support perspective transform on drawPosText yet
2691 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002692 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002693 }
2694
2695 float x = 0.0f;
2696 float y = 0.0f;
2697 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2698 if (pureTranslate) {
2699 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2700 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2701 }
2702
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002703 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guye3a9b242013-01-08 11:15:30 -08002704 fontRenderer.setFont(paint, *mSnapshot->transform);
Romain Guy671d6cf2012-01-18 12:39:17 -08002705
2706 int alpha;
2707 SkXfermode::Mode mode;
2708 getAlphaAndMode(paint, &alpha, &mode);
2709
Raph Levien416a8472012-07-19 22:48:17 -07002710 if (CC_UNLIKELY(mHasShadow)) {
Romain Guye3a9b242013-01-08 11:15:30 -08002711 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2712 alpha, mode, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002713 }
2714
Romain Guy671d6cf2012-01-18 12:39:17 -08002715 // Pick the appropriate texture filtering
2716 bool linearFilter = mSnapshot->transform->changesBounds();
2717 if (pureTranslate && !linearFilter) {
2718 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2719 }
2720
2721 mCaches.activeTexture(0);
2722 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002723 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002724 setupDrawDirtyRegionsDisabled();
2725 setupDrawWithTexture(true);
2726 setupDrawAlpha8Color(paint->getColor(), alpha);
2727 setupDrawColorFilter();
2728 setupDrawShader();
2729 setupDrawBlending(true, mode);
2730 setupDrawProgram();
2731 setupDrawModelView(x, y, x, y, pureTranslate, true);
2732 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2733 setupDrawPureColorUniforms();
2734 setupDrawColorFilterUniforms();
2735 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002736 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002737
2738 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2739 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2740
Romain Guy211370f2012-02-01 16:10:55 -08002741 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002742
2743 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2744 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002745 if (hasActiveLayer) {
2746 if (!pureTranslate) {
2747 mSnapshot->transform->mapRect(bounds);
2748 }
2749 dirtyLayerUnchecked(bounds, getRegion());
2750 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002751 }
Chet Haase48659092012-05-31 15:21:51 -07002752
2753 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002754}
2755
Romain Guyc2525952012-07-27 16:41:22 -07002756status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002757 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002758 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002759 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002760 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002761 }
2762
Chet Haasea1cff502012-02-21 13:43:44 -08002763 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002764 switch (paint->getTextAlign()) {
2765 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002766 x -= length / 2.0f;
2767 break;
2768 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002769 x -= length;
2770 break;
2771 default:
2772 break;
2773 }
2774
Romain Guycac5fd32011-12-01 20:08:50 -08002775 SkPaint::FontMetrics metrics;
2776 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002777 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002778 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002779 }
2780
Romain Guye3a9b242013-01-08 11:15:30 -08002781#if DEBUG_GLYPHS
2782 ALOGD("OpenGLRenderer drawText() with FontID=%d",
2783 SkTypeface::UniqueID(paint->getTypeface()));
2784#endif
2785
2786 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2787 fontRenderer.setFont(paint, *mSnapshot->transform);
2788
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002789 const float oldX = x;
2790 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002791 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002792 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002793 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2794 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2795 }
2796
Romain Guy86568192010-12-14 15:55:39 -08002797 int alpha;
2798 SkXfermode::Mode mode;
2799 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002800
Romain Guy211370f2012-02-01 16:10:55 -08002801 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002802 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2803 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002804 }
2805
Romain Guy6620c6d2010-12-06 18:07:02 -08002806 // Pick the appropriate texture filtering
2807 bool linearFilter = mSnapshot->transform->changesBounds();
2808 if (pureTranslate && !linearFilter) {
2809 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2810 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002811
Romain Guy16c88082012-06-11 16:03:47 -07002812 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002813 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002814 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002815 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002816 setupDrawDirtyRegionsDisabled();
2817 setupDrawWithTexture(true);
2818 setupDrawAlpha8Color(paint->getColor(), alpha);
2819 setupDrawColorFilter();
2820 setupDrawShader();
2821 setupDrawBlending(true, mode);
2822 setupDrawProgram();
2823 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002824 // See comment above; the font renderer must use texture unit 0
2825 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002826 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2827 setupDrawPureColorUniforms();
2828 setupDrawColorFilterUniforms();
2829 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002830 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002831
Romain Guya3dc55f2012-09-28 13:55:44 -07002832 const Rect* clip = pureTranslate ? mSnapshot->clipRect :
2833 (mSnapshot->hasPerspectiveTransform() ? NULL : &mSnapshot->getLocalClip());
Romain Guy5b3b3522010-10-27 18:57:51 -07002834 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2835
Romain Guy211370f2012-02-01 16:10:55 -08002836 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002837
Raph Levien996e57c2012-07-23 15:22:52 -07002838 bool status;
Romain Guya3dc55f2012-09-28 13:55:44 -07002839 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002840 SkPaint paintCopy(*paint);
2841 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2842 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Romain Guya3dc55f2012-09-28 13:55:44 -07002843 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002844 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002845 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guya3dc55f2012-09-28 13:55:44 -07002846 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002847 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002848
2849 if (status && hasActiveLayer) {
2850 if (!pureTranslate) {
2851 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002852 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002853 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002854 }
Romain Guy694b5192010-07-21 21:33:20 -07002855
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002856 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002857
2858 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002859}
2860
Chet Haase48659092012-05-31 15:21:51 -07002861status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002862 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002863 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2864 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002865 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002866 }
2867
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002868 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guye3a9b242013-01-08 11:15:30 -08002869 fontRenderer.setFont(paint, *mSnapshot->transform);
Romain Guy03d58522012-02-24 17:54:07 -08002870
2871 int alpha;
2872 SkXfermode::Mode mode;
2873 getAlphaAndMode(paint, &alpha, &mode);
2874
2875 mCaches.activeTexture(0);
2876 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002877 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002878 setupDrawDirtyRegionsDisabled();
2879 setupDrawWithTexture(true);
2880 setupDrawAlpha8Color(paint->getColor(), alpha);
2881 setupDrawColorFilter();
2882 setupDrawShader();
2883 setupDrawBlending(true, mode);
2884 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002885 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002886 setupDrawTexture(fontRenderer.getTexture(true));
2887 setupDrawPureColorUniforms();
2888 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002889 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002890 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002891
Romain Guy97771732012-02-28 18:17:02 -08002892 const Rect* clip = &mSnapshot->getLocalClip();
2893 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002894
Romain Guy97771732012-02-28 18:17:02 -08002895 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002896
2897 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2898 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002899 if (hasActiveLayer) {
2900 mSnapshot->transform->mapRect(bounds);
2901 dirtyLayerUnchecked(bounds, getRegion());
2902 }
Romain Guy97771732012-02-28 18:17:02 -08002903 }
Chet Haase48659092012-05-31 15:21:51 -07002904
2905 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002906}
2907
Chet Haase48659092012-05-31 15:21:51 -07002908status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2909 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002910
Romain Guya1d3c912011-12-13 14:55:06 -08002911 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002912
Romain Guyfb8b7632010-08-23 21:05:08 -07002913 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002914 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002915 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002916
Romain Guy8b55f372010-08-18 17:10:07 -07002917 const float x = texture->left - texture->offset;
2918 const float y = texture->top - texture->offset;
2919
Romain Guy01d58e42011-01-19 21:54:02 -08002920 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002921
2922 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002923}
2924
Chet Haase48659092012-05-31 15:21:51 -07002925status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guy35643dd2012-09-18 15:40:58 -07002926 if (!layer) {
2927 return DrawGlInfo::kStatusDone;
2928 }
2929
Romain Guyb2e2f242012-10-17 18:18:35 -07002930 mat4* transform = NULL;
2931 if (layer->isTextureLayer()) {
2932 transform = &layer->getTransform();
2933 if (!transform->isIdentity()) {
2934 save(0);
2935 mSnapshot->transform->multiply(*transform);
2936 }
2937 }
2938
Romain Guy35643dd2012-09-18 15:40:58 -07002939 Rect transformed;
2940 Rect clip;
2941 const bool rejected = quickRejectNoScissor(x, y,
2942 x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
2943
2944 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002945 if (transform && !transform->isIdentity()) {
2946 restore();
2947 }
Chet Haase48659092012-05-31 15:21:51 -07002948 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002949 }
2950
Romain Guy5bb3c732012-11-29 17:52:58 -08002951 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002952
Romain Guy87e2f7572012-09-24 11:37:12 -07002953 mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
Romain Guya1d3c912011-12-13 14:55:06 -08002954 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002955
Romain Guy211370f2012-02-01 16:10:55 -08002956 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guye529ece2012-09-26 11:23:17 -07002957 SkiaColorFilter* oldFilter = mColorFilter;
2958 mColorFilter = layer->getColorFilter();
2959
Romain Guyc88e3572011-01-22 00:32:12 -08002960 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002961 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002962 } else if (layer->mesh) {
Chet Haased15ebf22012-09-05 11:40:29 -07002963 const float a = layer->getAlpha() / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002964 setupDraw();
2965 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002966 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002967 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002968 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002969 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002970 setupDrawPureColorUniforms();
2971 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002972 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002973 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002974 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2975 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002976
Romain Guyd21b6e12011-11-30 20:21:23 -08002977 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002978 setupDrawModelViewTranslate(tx, ty,
2979 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002980 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002981 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002982 setupDrawModelViewTranslate(x, y,
2983 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2984 }
Romain Guyc88e3572011-01-22 00:32:12 -08002985 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002986
Romain Guyc88e3572011-01-22 00:32:12 -08002987 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2988 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002989
Romain Guyc88e3572011-01-22 00:32:12 -08002990 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002991
2992#if DEBUG_LAYERS_AS_REGIONS
2993 drawRegionRects(layer->region);
2994#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002995 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002996
Romain Guye529ece2012-09-26 11:23:17 -07002997 mColorFilter = oldFilter;
2998
Romain Guy5bb3c732012-11-29 17:52:58 -08002999 if (layer->debugDrawUpdate) {
3000 layer->debugDrawUpdate = false;
Romain Guy4ff0cf42012-08-06 14:51:10 -07003001 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
3002 0x7f00ff00, SkXfermode::kSrcOver_Mode);
3003 }
Romain Guyf219da52011-01-16 12:54:25 -08003004 }
Chet Haase48659092012-05-31 15:21:51 -07003005
Romain Guyb2e2f242012-10-17 18:18:35 -07003006 if (transform && !transform->isIdentity()) {
3007 restore();
3008 }
3009
Chet Haase48659092012-05-31 15:21:51 -07003010 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003011}
3012
Romain Guy6926c722010-07-12 20:20:03 -07003013///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07003014// Shaders
3015///////////////////////////////////////////////////////////////////////////////
3016
3017void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07003018 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07003019}
3020
Romain Guy06f96e22010-07-30 19:18:16 -07003021void OpenGLRenderer::setupShader(SkiaShader* shader) {
3022 mShader = shader;
3023 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003024 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07003025 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003026}
3027
Romain Guyd27977d2010-07-14 19:18:51 -07003028///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07003029// Color filters
3030///////////////////////////////////////////////////////////////////////////////
3031
3032void OpenGLRenderer::resetColorFilter() {
3033 mColorFilter = NULL;
3034}
3035
3036void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
3037 mColorFilter = filter;
3038}
3039
3040///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07003041// Drop shadow
3042///////////////////////////////////////////////////////////////////////////////
3043
3044void OpenGLRenderer::resetShadow() {
3045 mHasShadow = false;
3046}
3047
3048void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
3049 mHasShadow = true;
3050 mShadowRadius = radius;
3051 mShadowDx = dx;
3052 mShadowDy = dy;
3053 mShadowColor = color;
3054}
3055
3056///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003057// Draw filters
3058///////////////////////////////////////////////////////////////////////////////
3059
3060void OpenGLRenderer::resetPaintFilter() {
3061 mHasDrawFilter = false;
3062}
3063
3064void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
3065 mHasDrawFilter = true;
3066 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3067 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
3068}
3069
3070SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08003071 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08003072
3073 uint32_t flags = paint->getFlags();
3074
3075 mFilteredPaint = *paint;
3076 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
3077
3078 return &mFilteredPaint;
3079}
3080
3081///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003082// Drawing implementation
3083///////////////////////////////////////////////////////////////////////////////
3084
Romain Guy01d58e42011-01-19 21:54:02 -08003085void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
3086 float x, float y, SkPaint* paint) {
3087 if (quickReject(x, y, x + texture->width, y + texture->height)) {
3088 return;
3089 }
3090
3091 int alpha;
3092 SkXfermode::Mode mode;
3093 getAlphaAndMode(paint, &alpha, &mode);
3094
3095 setupDraw();
3096 setupDrawWithTexture(true);
3097 setupDrawAlpha8Color(paint->getColor(), alpha);
3098 setupDrawColorFilter();
3099 setupDrawShader();
3100 setupDrawBlending(true, mode);
3101 setupDrawProgram();
3102 setupDrawModelView(x, y, x + texture->width, y + texture->height);
3103 setupDrawTexture(texture->id);
3104 setupDrawPureColorUniforms();
3105 setupDrawColorFilterUniforms();
3106 setupDrawShaderUniforms();
3107 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3108
3109 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3110
3111 finishDrawTexture();
3112}
3113
Romain Guyf607bdc2010-09-10 19:20:06 -07003114// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003115#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3116#define kStdUnderline_Offset (1.0f / 9.0f)
3117#define kStdUnderline_Thickness (1.0f / 18.0f)
3118
3119void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
3120 float x, float y, SkPaint* paint) {
3121 // Handle underline and strike-through
3122 uint32_t flags = paint->getFlags();
3123 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003124 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003125 float underlineWidth = length;
3126 // If length is > 0.0f, we already measured the text for the text alignment
3127 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07003128 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07003129 }
3130
Romain Guy211370f2012-02-01 16:10:55 -08003131 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003132 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003133 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003134
Raph Levien8b4072d2012-07-30 15:50:00 -07003135 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003136 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003137
Romain Guyf6834472011-01-23 13:32:12 -08003138 int linesCount = 0;
3139 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3140 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3141
3142 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003143 float points[pointsCount];
3144 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003145
3146 if (flags & SkPaint::kUnderlineText_Flag) {
3147 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003148 points[currentPoint++] = left;
3149 points[currentPoint++] = top;
3150 points[currentPoint++] = left + underlineWidth;
3151 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003152 }
3153
3154 if (flags & SkPaint::kStrikeThruText_Flag) {
3155 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003156 points[currentPoint++] = left;
3157 points[currentPoint++] = top;
3158 points[currentPoint++] = left + underlineWidth;
3159 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003160 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003161
Romain Guy726aeba2011-06-01 14:52:00 -07003162 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003163
Romain Guy726aeba2011-06-01 14:52:00 -07003164 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003165 }
3166 }
3167}
3168
Romain Guy672433d2013-01-04 19:05:13 -08003169status_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3170 if (mSnapshot->isIgnored()) {
3171 return DrawGlInfo::kStatusDone;
3172 }
3173
Romain Guy735738c2012-12-03 12:34:51 -08003174 int color = paint->getColor();
3175 // If a shader is set, preserve only the alpha
3176 if (mShader) {
3177 color |= 0x00ffffff;
3178 }
3179 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3180
3181 return drawColorRects(rects, count, color, mode);
3182}
3183
3184status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
Romain Guy8ce00302013-01-15 18:51:42 -08003185 SkXfermode::Mode mode, bool ignoreTransform, bool dirty) {
Romain Guy735738c2012-12-03 12:34:51 -08003186
Romain Guy672433d2013-01-04 19:05:13 -08003187 float left = FLT_MAX;
3188 float top = FLT_MAX;
3189 float right = FLT_MIN;
3190 float bottom = FLT_MIN;
3191
3192 int vertexCount = 0;
3193 Vertex mesh[count * 6];
3194 Vertex* vertex = mesh;
3195
3196 for (int i = 0; i < count; i++) {
3197 int index = i * 4;
3198 float l = rects[index + 0];
3199 float t = rects[index + 1];
3200 float r = rects[index + 2];
3201 float b = rects[index + 3];
3202
Romain Guy8ce00302013-01-15 18:51:42 -08003203 if (ignoreTransform || !quickRejectNoScissor(left, top, right, bottom)) {
Romain Guy672433d2013-01-04 19:05:13 -08003204 Vertex::set(vertex++, l, b);
3205 Vertex::set(vertex++, l, t);
3206 Vertex::set(vertex++, r, t);
3207 Vertex::set(vertex++, l, b);
3208 Vertex::set(vertex++, r, t);
3209 Vertex::set(vertex++, r, b);
3210
3211 vertexCount += 6;
3212
3213 left = fminf(left, l);
3214 top = fminf(top, t);
3215 right = fmaxf(right, r);
3216 bottom = fmaxf(bottom, b);
3217 }
3218 }
3219
3220 if (count == 0) return DrawGlInfo::kStatusDone;
3221
Romain Guy672433d2013-01-04 19:05:13 -08003222 setupDraw();
3223 setupDrawNoTexture();
3224 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3225 setupDrawShader();
3226 setupDrawColorFilter();
3227 setupDrawBlending(mode);
3228 setupDrawProgram();
3229 setupDrawDirtyRegionsDisabled();
Romain Guy735738c2012-12-03 12:34:51 -08003230 setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f, ignoreTransform, true);
Romain Guy672433d2013-01-04 19:05:13 -08003231 setupDrawColorUniforms();
3232 setupDrawShaderUniforms();
3233 setupDrawColorFilterUniforms();
3234 setupDrawVertices((GLvoid*) &mesh[0].position[0]);
3235
Romain Guy8ce00302013-01-15 18:51:42 -08003236 if (dirty && hasLayer()) {
Romain Guy672433d2013-01-04 19:05:13 -08003237 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
3238 }
3239
3240 glDrawArrays(GL_TRIANGLES, 0, vertexCount);
3241
3242 return DrawGlInfo::kStatusDrew;
3243}
3244
Romain Guy026c5e162010-06-28 17:12:22 -07003245void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07003246 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07003247 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07003248 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003249 color |= 0x00ffffff;
3250 }
3251
Romain Guy70ca14e2010-12-13 18:24:33 -08003252 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003253 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07003254 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003255 setupDrawShader();
3256 setupDrawColorFilter();
3257 setupDrawBlending(mode);
3258 setupDrawProgram();
3259 setupDrawModelView(left, top, right, bottom, ignoreTransform);
3260 setupDrawColorUniforms();
3261 setupDrawShaderUniforms(ignoreTransform);
3262 setupDrawColorFilterUniforms();
3263 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003264
Romain Guyc95c8d62010-09-17 15:31:32 -07003265 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3266}
3267
Romain Guy82ba8142010-07-09 13:25:56 -07003268void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07003269 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07003270 int alpha;
3271 SkXfermode::Mode mode;
3272 getAlphaAndMode(paint, &alpha, &mode);
3273
Romain Guyd21b6e12011-11-30 20:21:23 -08003274 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003275
Romain Guy211370f2012-02-01 16:10:55 -08003276 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08003277 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
3278 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
3279
Romain Guyd21b6e12011-11-30 20:21:23 -08003280 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003281 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
3282 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
3283 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
3284 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003285 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003286 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
3287 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
3288 GL_TRIANGLE_STRIP, gMeshCount);
3289 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003290}
3291
Romain Guybd6b79b2010-06-26 00:13:53 -07003292void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003293 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3294 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07003295 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07003296}
3297
3298void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003299 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003300 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07003301 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003302
Romain Guy746b7402010-10-26 16:27:31 -07003303 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003304 setupDrawWithTexture();
3305 setupDrawColor(alpha, alpha, alpha, alpha);
3306 setupDrawColorFilter();
3307 setupDrawBlending(blend, mode, swapSrcDst);
3308 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003309 if (!dirty) setupDrawDirtyRegionsDisabled();
Romain Guy5b3b3522010-10-27 18:57:51 -07003310 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003311 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07003312 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08003313 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07003314 }
Romain Guy886b2752013-01-04 12:26:18 -08003315 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003316 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003317 setupDrawColorFilterUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003318 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003319
Romain Guy6820ac82010-09-15 18:11:50 -07003320 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08003321
3322 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07003323}
3324
Romain Guy886b2752013-01-04 12:26:18 -08003325void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3326 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3327 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3328 bool ignoreTransform, bool dirty) {
3329
3330 setupDraw();
3331 setupDrawWithTexture(true);
3332 if (hasColor) {
3333 setupDrawAlpha8Color(color, alpha);
3334 }
3335 setupDrawColorFilter();
3336 setupDrawShader();
3337 setupDrawBlending(true, mode);
3338 setupDrawProgram();
3339 if (!dirty) setupDrawDirtyRegionsDisabled();
3340 setupDrawModelView(left, top, right, bottom, ignoreTransform);
3341 setupDrawTexture(texture);
3342 setupDrawPureColorUniforms();
3343 setupDrawColorFilterUniforms();
3344 setupDrawShaderUniforms();
3345 setupDrawMesh(vertices, texCoords);
3346
3347 glDrawArrays(drawMode, 0, elementsCount);
3348
3349 finishDrawTexture();
3350}
3351
Romain Guya5aed0d2010-09-09 14:42:43 -07003352void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003353 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07003354 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003355
Romain Guy82ba8142010-07-09 13:25:56 -07003356 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003357 // These blend modes are not supported by OpenGL directly and have
3358 // to be implemented using shaders. Since the shader will perform
3359 // the blending, turn blending off here
3360 // If the blend mode cannot be implemented using shaders, fall
3361 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003362 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy211370f2012-02-01 16:10:55 -08003363 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003364 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003365 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003366
Romain Guy82bc7a72012-01-03 14:13:39 -08003367 if (mCaches.blend) {
3368 glDisable(GL_BLEND);
3369 mCaches.blend = false;
3370 }
3371
3372 return;
3373 } else {
3374 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003375 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003376 }
3377
3378 if (!mCaches.blend) {
3379 glEnable(GL_BLEND);
3380 }
3381
3382 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3383 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3384
3385 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3386 glBlendFunc(sourceMode, destMode);
3387 mCaches.lastSrcMode = sourceMode;
3388 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003389 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003390 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003391 glDisable(GL_BLEND);
3392 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003393 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003394}
3395
Romain Guy889f8d12010-07-29 14:37:42 -07003396bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003397 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003398 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003399 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003400 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003401 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003402 }
Romain Guy6926c722010-07-12 20:20:03 -07003403 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003404}
3405
Romain Guy026c5e162010-06-28 17:12:22 -07003406void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003407 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003408 TextureVertex::setUV(v++, u1, v1);
3409 TextureVertex::setUV(v++, u2, v1);
3410 TextureVertex::setUV(v++, u1, v2);
3411 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003412}
3413
Chet Haase5c13d892010-10-08 08:37:55 -07003414void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003415 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07003416 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003417}
3418
Romain Guy9d5316e2010-06-24 19:30:36 -07003419}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003420}; // namespace android