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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070023#include <GLES2/gl2ext.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080024
25#include <gui/ISurfaceTexture.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080026#include <gui/BufferQueue.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080027
28#include <ui/GraphicBuffer.h>
29
Jamie Gennisfa28c352011-09-16 17:30:26 -070030#include <utils/String8.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080031#include <utils/Vector.h>
Jamie Gennisfa28c352011-09-16 17:30:26 -070032#include <utils/threads.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080033
34#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
35
36namespace android {
37// ----------------------------------------------------------------------------
38
Daniel Lam6b091c52012-01-22 15:26:27 -080039
Mathias Agopian68c77942011-05-09 19:08:33 -070040class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080041
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070042class SurfaceTexture : public virtual RefBase,
43 protected BufferQueue::ConsumerListener {
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080044public:
Jamie Gennisfa5b40e2012-03-15 14:01:24 -070045 struct FrameAvailableListener : public virtual RefBase {
46 // onFrameAvailable() is called each time an additional frame becomes
47 // available for consumption. This means that frames that are queued
48 // while in asynchronous mode only trigger the callback if no previous
49 // frames are pending. Frames queued while in synchronous mode always
50 // trigger the callback.
51 //
52 // This is called without any lock held and can be called concurrently
53 // by multiple threads.
54 virtual void onFrameAvailable() = 0;
55 };
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080056
Jamie Gennis86edf4f2011-11-14 14:51:01 -080057 // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
Jamie Gennis74bed552012-03-28 19:05:54 -070058 // name of the OpenGL ES texture to which images are to be streamed.
Jamie Gennis86edf4f2011-11-14 14:51:01 -080059 // allowSynchronousMode specifies whether or not synchronous mode can be
60 // enabled. texTarget specifies the OpenGL ES texture target to which the
61 // texture will be bound in updateTexImage. useFenceSync specifies whether
62 // fences should be used to synchronize access to buffers if that behavior
Daniel Lamb2675792012-02-23 14:35:13 -080063 // is enabled at compile-time. A custom bufferQueue can be specified
64 // if behavior for queue/dequeue/connect etc needs to be customized.
65 // Otherwise a default BufferQueue will be created and used.
Jamie Gennis74bed552012-03-28 19:05:54 -070066 //
67 // For legacy reasons, the SurfaceTexture is created in a state where it is
68 // considered attached to an OpenGL ES context for the purposes of the
69 // attachToContext and detachFromContext methods. However, despite being
70 // considered "attached" to a context, the specific OpenGL ES context
71 // doesn't get latched until the first call to updateTexImage. After that
72 // point, all calls to updateTexImage must be made with the same OpenGL ES
73 // context current.
74 //
75 // A SurfaceTexture may be detached from one OpenGL ES context and then
76 // attached to a different context using the detachFromContext and
77 // attachToContext methods, respectively. The intention of these methods is
78 // purely to allow a SurfaceTexture to be transferred from one consumer
79 // context to another. If such a transfer is not needed there is no
80 // requirement that either of these methods be called.
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070081 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
Daniel Lamb2675792012-02-23 14:35:13 -080082 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
83 const sp<BufferQueue> &bufferQueue = 0);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080084
85 virtual ~SurfaceTexture();
86
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080087 // updateTexImage sets the image contents of the target texture to that of
88 // the most recently queued buffer.
89 //
90 // This call may only be made while the OpenGL ES context to which the
91 // target texture belongs is bound to the calling thread.
92 status_t updateTexImage();
93
Jesse Hallef194142012-06-14 14:45:17 -070094 // setReleaseFence stores a fence file descriptor that will signal when the
95 // current buffer is no longer being read. This fence will be returned to
96 // the producer when the current buffer is released by updateTexImage().
97 // Multiple fences can be set for a given buffer; they will be merged into
98 // a single union fence. The SurfaceTexture will close the file descriptor
99 // when finished with it.
100 void setReleaseFence(int fenceFd);
101
Mathias Agopian80727112011-05-02 19:51:12 -0700102 // setBufferCountServer set the buffer count. If the client has requested
103 // a buffer count using setBufferCount, the server-buffer count will
104 // take effect once the client sets the count back to zero.
105 status_t setBufferCountServer(int bufferCount);
106
Jamie Gennisf238e282011-01-09 16:33:17 -0800107 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
108 // associated with the texture image set by the most recent call to
109 // updateTexImage.
110 //
111 // This transform matrix maps 2D homogeneous texture coordinates of the form
112 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
113 // coordinate that should be used to sample that location from the texture.
114 // Sampling the texture outside of the range of this transform is undefined.
115 //
116 // This transform is necessary to compensate for transforms that the stream
117 // content producer may implicitly apply to the content. By forcing users of
118 // a SurfaceTexture to apply this transform we avoid performing an extra
119 // copy of the data that would be needed to hide the transform from the
120 // user.
121 //
122 // The matrix is stored in column-major order so that it may be passed
123 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
124 // functions.
125 void getTransformMatrix(float mtx[16]);
126
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800127 // getTimestamp retrieves the timestamp associated with the texture image
128 // set by the most recent call to updateTexImage.
129 //
130 // The timestamp is in nanoseconds, and is monotonically increasing. Its
131 // other semantics (zero point, etc) are source-dependent and should be
132 // documented by the source.
133 int64_t getTimestamp();
134
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800135 // setFrameAvailableListener sets the listener object that will be notified
136 // when a new frame becomes available.
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700137 void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
Jamie Gennisc4d4aea2011-01-13 14:43:36 -0800138
Jamie Gennis1b20cde2011-02-02 15:31:47 -0800139 // getAllocator retrieves the binder object that must be referenced as long
140 // as the GraphicBuffers dequeued from this SurfaceTexture are referenced.
141 // Holding this binder reference prevents SurfaceFlinger from freeing the
142 // buffers before the client is done with them.
143 sp<IBinder> getAllocator();
144
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700145 // setDefaultBufferSize is used to set the size of buffers returned by
146 // requestBuffers when a with and height of zero is requested.
147 // A call to setDefaultBufferSize() may trigger requestBuffers() to
148 // be called from the client.
Mathias Agopian194c76c2011-11-10 14:34:26 -0800149 // The width and height parameters must be no greater than the minimum of
150 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
151 // An error due to invalid dimensions might not be reported until
152 // updateTexImage() is called.
153 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700154
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700155 // setFilteringEnabled sets whether the transform matrix should be computed
156 // for use with bilinear filtering.
157 void setFilteringEnabled(bool enabled);
158
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700159 // getCurrentBuffer returns the buffer associated with the current image.
160 sp<GraphicBuffer> getCurrentBuffer() const;
161
162 // getCurrentTextureTarget returns the texture target of the current
163 // texture as returned by updateTexImage().
164 GLenum getCurrentTextureTarget() const;
165
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700166 // getCurrentCrop returns the cropping rectangle of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700167 Rect getCurrentCrop() const;
168
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700169 // getCurrentTransform returns the transform of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700170 uint32_t getCurrentTransform() const;
171
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700172 // getCurrentScalingMode returns the scaling mode of the current buffer.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700173 uint32_t getCurrentScalingMode() const;
174
Jesse Halldc5b4852012-06-29 15:21:18 -0700175 // getCurrentFence returns the fence indicating when the current buffer is
176 // ready to be read from.
177 sp<Fence> getCurrentFence() const;
178
Jamie Gennis59769462011-11-19 18:04:43 -0800179 // isSynchronousMode returns whether the SurfaceTexture is currently in
180 // synchronous mode.
181 bool isSynchronousMode() const;
182
Jamie Gennis7b305ff2011-07-19 12:08:33 -0700183 // abandon frees all the buffers and puts the SurfaceTexture into the
184 // 'abandoned' state. Once put in this state the SurfaceTexture can never
185 // leave it. When in the 'abandoned' state, all methods of the
186 // ISurfaceTexture interface will fail with the NO_INIT error.
187 //
188 // Note that while calling this method causes all the buffers to be freed
189 // from the perspective of the the SurfaceTexture, if there are additional
190 // references on the buffers (e.g. if a buffer is referenced by a client or
191 // by OpenGL ES as a texture) then those buffer will remain allocated.
192 void abandon();
193
Jamie Gennisfa28c352011-09-16 17:30:26 -0700194 // set the name of the SurfaceTexture that will be used to identify it in
195 // log messages.
196 void setName(const String8& name);
197
Daniel Lamb2675792012-02-23 14:35:13 -0800198 // These functions call the corresponding BufferQueue implementation
199 // so the refactoring can proceed smoothly
200 status_t setDefaultBufferFormat(uint32_t defaultFormat);
201 status_t setConsumerUsageBits(uint32_t usage);
202 status_t setTransformHint(uint32_t hint);
203 virtual status_t setSynchronousMode(bool enabled);
Daniel Lamb2675792012-02-23 14:35:13 -0800204
Jamie Gennis74bed552012-03-28 19:05:54 -0700205 // getBufferQueue returns the BufferQueue object to which this
206 // SurfaceTexture is connected.
Daniel Lamb2675792012-02-23 14:35:13 -0800207 sp<BufferQueue> getBufferQueue() const;
208
Jamie Gennis74bed552012-03-28 19:05:54 -0700209 // detachFromContext detaches the SurfaceTexture from the calling thread's
210 // current OpenGL ES context. This context must be the same as the context
211 // that was current for previous calls to updateTexImage.
212 //
213 // Detaching a SurfaceTexture from an OpenGL ES context will result in the
214 // deletion of the OpenGL ES texture object into which the images were being
215 // streamed. After a SurfaceTexture has been detached from the OpenGL ES
216 // context calls to updateTexImage will fail returning INVALID_OPERATION
217 // until the SurfaceTexture is attached to a new OpenGL ES context using the
218 // attachToContext method.
219 status_t detachFromContext();
220
221 // attachToContext attaches a SurfaceTexture that is currently in the
222 // 'detached' state to the current OpenGL ES context. A SurfaceTexture is
223 // in the 'detached' state iff detachFromContext has successfully been
224 // called and no calls to attachToContext have succeeded since the last
225 // detachFromContext call. Calls to attachToContext made on a
226 // SurfaceTexture that is not in the 'detached' state will result in an
227 // INVALID_OPERATION error.
228 //
229 // The tex argument specifies the OpenGL ES texture object name in the
230 // new context into which the image contents will be streamed. A successful
231 // call to attachToContext will result in this texture object being bound to
232 // the texture target and populated with the image contents that were
233 // current at the time of the last call to detachFromContext.
234 status_t attachToContext(GLuint tex);
235
Mathias Agopian68c77942011-05-09 19:08:33 -0700236 // dump our state in a String
Daniel Lameae59d22012-01-22 15:26:27 -0800237 virtual void dump(String8& result) const;
238 virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
Mathias Agopian68c77942011-05-09 19:08:33 -0700239
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700240protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800241
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700242 // Implementation of the BufferQueue::ConsumerListener interface. These
243 // calls are used to notify the SurfaceTexture of asynchronous events in the
244 // BufferQueue.
245 virtual void onFrameAvailable();
246 virtual void onBuffersReleased();
247
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700248 static bool isExternalFormat(uint32_t format);
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700249
250private:
Mathias Agopian2c8207e2012-05-23 17:56:42 -0700251 // this version of updateTexImage() takes a functor used to reject or not
252 // the newly acquired buffer.
253 // this API is TEMPORARY and intended to be used by SurfaceFlinger only,
254 // which is why class Layer is made a friend of SurfaceTexture below.
255 class BufferRejecter {
256 friend class SurfaceTexture;
257 virtual bool reject(const sp<GraphicBuffer>& buf,
258 const BufferQueue::BufferItem& item) = 0;
259 protected:
260 virtual ~BufferRejecter() { }
261 };
262 friend class Layer;
263 status_t updateTexImage(BufferRejecter* rejecter);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800264
265 // createImage creates a new EGLImage from a GraphicBuffer.
266 EGLImageKHR createImage(EGLDisplay dpy,
267 const sp<GraphicBuffer>& graphicBuffer);
268
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700269 // freeBufferLocked frees up the given buffer slot. If the slot has been
270 // initialized this will release the reference to the GraphicBuffer in that
271 // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
272 //
273 // This method must be called with mMutex locked.
274 void freeBufferLocked(int slotIndex);
275
Jamie Gennis736aa952011-06-12 17:03:06 -0700276 // computeCurrentTransformMatrix computes the transform matrix for the
277 // current texture. It uses mCurrentTransform and the current GraphicBuffer
278 // to compute this matrix and stores it in mCurrentTransformMatrix.
279 void computeCurrentTransformMatrix();
280
Jamie Gennis74bed552012-03-28 19:05:54 -0700281 // syncForReleaseLocked performs the synchronization needed to release the
282 // current slot from an OpenGL ES context. If needed it will set the
283 // current slot's fence to guard against a producer accessing the buffer
284 // before the outstanding accesses have completed.
285 status_t syncForReleaseLocked(EGLDisplay dpy);
286
Eino-Ville Talvala85b21762012-04-13 15:16:31 -0700287 // The default consumer usage flags that SurfaceTexture always sets on its
288 // BufferQueue instance; these will be OR:d with any additional flags passed
289 // from the SurfaceTexture user. In particular, SurfaceTexture will always
290 // consume buffers as hardware textures.
291 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
292
Jamie Gennis9a78c902011-01-12 18:30:40 -0800293 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
294 // possible that this buffer is not associated with any buffer slot, so we
Jamie Gennis29c87022011-07-19 12:11:52 -0700295 // must track it separately in order to support the getCurrentBuffer method.
Jamie Gennis9a78c902011-01-12 18:30:40 -0800296 sp<GraphicBuffer> mCurrentTextureBuf;
297
Jamie Gennisf238e282011-01-09 16:33:17 -0800298 // mCurrentCrop is the crop rectangle that applies to the current texture.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700299 // It gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800300 Rect mCurrentCrop;
301
302 // mCurrentTransform is the transform identifier for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700303 // gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800304 uint32_t mCurrentTransform;
305
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700306 // mCurrentScalingMode is the scaling mode for the current texture. It gets
307 // set to each time updateTexImage is called.
308 uint32_t mCurrentScalingMode;
309
Jesse Halldc5b4852012-06-29 15:21:18 -0700310 // mCurrentFence is the fence received from BufferQueue in updateTexImage.
311 sp<Fence> mCurrentFence;
312
Jamie Gennis736aa952011-06-12 17:03:06 -0700313 // mCurrentTransformMatrix is the transform matrix for the current texture.
314 // It gets computed by computeTransformMatrix each time updateTexImage is
315 // called.
316 float mCurrentTransformMatrix[16];
317
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800318 // mCurrentTimestamp is the timestamp for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700319 // gets set each time updateTexImage is called.
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800320 int64_t mCurrentTimestamp;
321
Daniel Lam016c8cb2012-04-03 15:54:58 -0700322 uint32_t mDefaultWidth, mDefaultHeight;
323
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700324 // mFilteringEnabled indicates whether the transform matrix is computed for
325 // use with bilinear filtering. It defaults to true and is changed by
326 // setFilteringEnabled().
327 bool mFilteringEnabled;
328
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800329 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700330 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis74bed552012-03-28 19:05:54 -0700331 // and can be changed with a call to attachToContext.
332 GLuint mTexName;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800333
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800334 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
335 // extension should be used to prevent buffers from being dequeued before
336 // it's safe for them to be written. It gets set at construction time and
337 // never changes.
338 const bool mUseFenceSync;
339
Jamie Gennisfb1b5a22011-09-28 12:13:31 -0700340 // mTexTarget is the GL texture target with which the GL texture object is
341 // associated. It is set in the constructor and never changed. It is
342 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
343 // Browser. In that case it is set to GL_TEXTURE_2D to allow
344 // glCopyTexSubImage to read from the texture. This is a hack to work
345 // around a GL driver limitation on the number of FBO attachments, which the
346 // browser's tile cache exceeds.
347 const GLenum mTexTarget;
Sunita Nadampallia9297482011-11-09 18:23:41 -0600348
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700349 // EGLSlot contains the information and object references that
350 // SurfaceTexture maintains about a BufferQueue buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800351 struct EGLSlot {
352 EGLSlot()
353 : mEglImage(EGL_NO_IMAGE_KHR),
Daniel Lameae59d22012-01-22 15:26:27 -0800354 mFence(EGL_NO_SYNC_KHR) {
355 }
356
357 sp<GraphicBuffer> mGraphicBuffer;
358
359 // mEglImage is the EGLImage created from mGraphicBuffer.
360 EGLImageKHR mEglImage;
361
Daniel Lameae59d22012-01-22 15:26:27 -0800362 // mFence is the EGL sync object that must signal before the buffer
363 // associated with this buffer slot may be dequeued. It is initialized
364 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
365 // on a compile-time option) set to a new sync object in updateTexImage.
366 EGLSyncKHR mFence;
Jesse Hallef194142012-06-14 14:45:17 -0700367
368 // mReleaseFence is a fence which will signal when the buffer
369 // associated with this buffer slot is no longer being used by the
370 // consumer and can be overwritten. The buffer can be dequeued before
371 // the fence signals; the producer is responsible for delaying writes
372 // until it signals.
373 sp<Fence> mReleaseFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800374 };
375
Jamie Gennisce561372012-03-19 18:33:05 -0700376 // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
377 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the
Jamie Gennis74bed552012-03-28 19:05:54 -0700378 // current display when updateTexImage is called for the first time and when
379 // attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700380 EGLDisplay mEglDisplay;
381
382 // mEglContext is the OpenGL ES context with which this SurfaceTexture is
383 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set
384 // to the current GL context when updateTexImage is called for the first
Jamie Gennis74bed552012-03-28 19:05:54 -0700385 // time and when attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700386 EGLContext mEglContext;
387
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700388 // mEGLSlots stores the buffers that have been allocated by the BufferQueue
389 // for each buffer slot. It is initialized to null pointers, and gets
390 // filled in with the result of BufferQueue::acquire when the
391 // client dequeues a buffer from a
392 // slot that has not yet been used. The buffer allocated to a slot will also
393 // be replaced if the requested buffer usage or geometry differs from that
394 // of the buffer allocated to a slot.
Daniel Lamb2675792012-02-23 14:35:13 -0800395 EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS];
Daniel Lameae59d22012-01-22 15:26:27 -0800396
397 // mAbandoned indicates that the BufferQueue will no longer be used to
398 // consume images buffers pushed to it using the ISurfaceTexture interface.
399 // It is initialized to false, and set to true in the abandon method. A
400 // BufferQueue that has been abandoned will return the NO_INIT error from
401 // all ISurfaceTexture methods capable of returning an error.
402 bool mAbandoned;
403
404 // mName is a string used to identify the SurfaceTexture in log messages.
405 // It can be set by the setName method.
406 String8 mName;
407
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700408 // mFrameAvailableListener is the listener object that will be called when a
409 // new frame becomes available. If it is not NULL it will be called from
410 // queueBuffer.
411 sp<FrameAvailableListener> mFrameAvailableListener;
Daniel Lameae59d22012-01-22 15:26:27 -0800412
413 // mCurrentTexture is the buffer slot index of the buffer that is currently
414 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
415 // indicating that no buffer slot is currently bound to the texture. Note,
416 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
417 // that no buffer is bound to the texture. A call to setBufferCount will
418 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
419 int mCurrentTexture;
420
Daniel Lamb2675792012-02-23 14:35:13 -0800421 // The SurfaceTexture has-a BufferQueue and is responsible for creating this object
422 // if none is supplied
423 sp<BufferQueue> mBufferQueue;
424
Jamie Gennis74bed552012-03-28 19:05:54 -0700425 // mAttached indicates whether the SurfaceTexture is currently attached to
426 // an OpenGL ES context. For legacy reasons, this is initialized to true,
427 // indicating that the SurfaceTexture is considered to be attached to
428 // whatever context is current at the time of the first updateTexImage call.
429 // It is set to false by detachFromContext, and then set to true again by
430 // attachToContext.
431 bool mAttached;
432
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700433 // mMutex is the mutex used to prevent concurrent access to the member
434 // variables of SurfaceTexture objects. It must be locked whenever the
435 // member variables are accessed.
436 mutable Mutex mMutex;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800437};
438
439// ----------------------------------------------------------------------------
440}; // namespace android
441
442#endif // ANDROID_GUI_SURFACETEXTURE_H