Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2010 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | #ifndef ANDROID_GUI_SURFACETEXTURE_H |
| 18 | #define ANDROID_GUI_SURFACETEXTURE_H |
| 19 | |
| 20 | #include <EGL/egl.h> |
| 21 | #include <EGL/eglext.h> |
| 22 | #include <GLES2/gl2.h> |
Jamie Gennis | fb1b5a2 | 2011-09-28 12:13:31 -0700 | [diff] [blame] | 23 | #include <GLES2/gl2ext.h> |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 24 | |
| 25 | #include <gui/ISurfaceTexture.h> |
Daniel Lam | 6b091c5 | 2012-01-22 15:26:27 -0800 | [diff] [blame] | 26 | #include <gui/BufferQueue.h> |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 27 | |
| 28 | #include <ui/GraphicBuffer.h> |
| 29 | |
Jamie Gennis | fa28c35 | 2011-09-16 17:30:26 -0700 | [diff] [blame] | 30 | #include <utils/String8.h> |
Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 31 | #include <utils/Vector.h> |
Jamie Gennis | fa28c35 | 2011-09-16 17:30:26 -0700 | [diff] [blame] | 32 | #include <utils/threads.h> |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 33 | |
| 34 | #define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture" |
| 35 | |
| 36 | namespace android { |
| 37 | // ---------------------------------------------------------------------------- |
| 38 | |
Daniel Lam | 6b091c5 | 2012-01-22 15:26:27 -0800 | [diff] [blame] | 39 | |
Mathias Agopian | 68c7794 | 2011-05-09 19:08:33 -0700 | [diff] [blame] | 40 | class String8; |
Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 41 | |
Jamie Gennis | fa5b40e | 2012-03-15 14:01:24 -0700 | [diff] [blame] | 42 | class SurfaceTexture : public virtual RefBase, |
| 43 | protected BufferQueue::ConsumerListener { |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 44 | public: |
Jamie Gennis | fa5b40e | 2012-03-15 14:01:24 -0700 | [diff] [blame] | 45 | struct FrameAvailableListener : public virtual RefBase { |
| 46 | // onFrameAvailable() is called each time an additional frame becomes |
| 47 | // available for consumption. This means that frames that are queued |
| 48 | // while in asynchronous mode only trigger the callback if no previous |
| 49 | // frames are pending. Frames queued while in synchronous mode always |
| 50 | // trigger the callback. |
| 51 | // |
| 52 | // This is called without any lock held and can be called concurrently |
| 53 | // by multiple threads. |
| 54 | virtual void onFrameAvailable() = 0; |
| 55 | }; |
Jamie Gennis | c4d4aea | 2011-01-13 14:43:36 -0800 | [diff] [blame] | 56 | |
Jamie Gennis | 86edf4f | 2011-11-14 14:51:01 -0800 | [diff] [blame] | 57 | // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the |
Jamie Gennis | 74bed55 | 2012-03-28 19:05:54 -0700 | [diff] [blame] | 58 | // name of the OpenGL ES texture to which images are to be streamed. |
Jamie Gennis | 86edf4f | 2011-11-14 14:51:01 -0800 | [diff] [blame] | 59 | // allowSynchronousMode specifies whether or not synchronous mode can be |
| 60 | // enabled. texTarget specifies the OpenGL ES texture target to which the |
| 61 | // texture will be bound in updateTexImage. useFenceSync specifies whether |
| 62 | // fences should be used to synchronize access to buffers if that behavior |
Daniel Lam | b267579 | 2012-02-23 14:35:13 -0800 | [diff] [blame] | 63 | // is enabled at compile-time. A custom bufferQueue can be specified |
| 64 | // if behavior for queue/dequeue/connect etc needs to be customized. |
| 65 | // Otherwise a default BufferQueue will be created and used. |
Jamie Gennis | 74bed55 | 2012-03-28 19:05:54 -0700 | [diff] [blame] | 66 | // |
| 67 | // For legacy reasons, the SurfaceTexture is created in a state where it is |
| 68 | // considered attached to an OpenGL ES context for the purposes of the |
| 69 | // attachToContext and detachFromContext methods. However, despite being |
| 70 | // considered "attached" to a context, the specific OpenGL ES context |
| 71 | // doesn't get latched until the first call to updateTexImage. After that |
| 72 | // point, all calls to updateTexImage must be made with the same OpenGL ES |
| 73 | // context current. |
| 74 | // |
| 75 | // A SurfaceTexture may be detached from one OpenGL ES context and then |
| 76 | // attached to a different context using the detachFromContext and |
| 77 | // attachToContext methods, respectively. The intention of these methods is |
| 78 | // purely to allow a SurfaceTexture to be transferred from one consumer |
| 79 | // context to another. If such a transfer is not needed there is no |
| 80 | // requirement that either of these methods be called. |
Jamie Gennis | fb1b5a2 | 2011-09-28 12:13:31 -0700 | [diff] [blame] | 81 | SurfaceTexture(GLuint tex, bool allowSynchronousMode = true, |
Daniel Lam | b267579 | 2012-02-23 14:35:13 -0800 | [diff] [blame] | 82 | GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true, |
| 83 | const sp<BufferQueue> &bufferQueue = 0); |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 84 | |
| 85 | virtual ~SurfaceTexture(); |
| 86 | |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 87 | // updateTexImage sets the image contents of the target texture to that of |
| 88 | // the most recently queued buffer. |
| 89 | // |
| 90 | // This call may only be made while the OpenGL ES context to which the |
| 91 | // target texture belongs is bound to the calling thread. |
| 92 | status_t updateTexImage(); |
| 93 | |
Mathias Agopian | 8072711 | 2011-05-02 19:51:12 -0700 | [diff] [blame] | 94 | // setBufferCountServer set the buffer count. If the client has requested |
| 95 | // a buffer count using setBufferCount, the server-buffer count will |
| 96 | // take effect once the client sets the count back to zero. |
| 97 | status_t setBufferCountServer(int bufferCount); |
| 98 | |
Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 99 | // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix |
| 100 | // associated with the texture image set by the most recent call to |
| 101 | // updateTexImage. |
| 102 | // |
| 103 | // This transform matrix maps 2D homogeneous texture coordinates of the form |
| 104 | // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture |
| 105 | // coordinate that should be used to sample that location from the texture. |
| 106 | // Sampling the texture outside of the range of this transform is undefined. |
| 107 | // |
| 108 | // This transform is necessary to compensate for transforms that the stream |
| 109 | // content producer may implicitly apply to the content. By forcing users of |
| 110 | // a SurfaceTexture to apply this transform we avoid performing an extra |
| 111 | // copy of the data that would be needed to hide the transform from the |
| 112 | // user. |
| 113 | // |
| 114 | // The matrix is stored in column-major order so that it may be passed |
| 115 | // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv |
| 116 | // functions. |
| 117 | void getTransformMatrix(float mtx[16]); |
| 118 | |
Eino-Ville Talvala | 1d01a12 | 2011-02-18 11:02:42 -0800 | [diff] [blame] | 119 | // getTimestamp retrieves the timestamp associated with the texture image |
| 120 | // set by the most recent call to updateTexImage. |
| 121 | // |
| 122 | // The timestamp is in nanoseconds, and is monotonically increasing. Its |
| 123 | // other semantics (zero point, etc) are source-dependent and should be |
| 124 | // documented by the source. |
| 125 | int64_t getTimestamp(); |
| 126 | |
Jamie Gennis | c4d4aea | 2011-01-13 14:43:36 -0800 | [diff] [blame] | 127 | // setFrameAvailableListener sets the listener object that will be notified |
| 128 | // when a new frame becomes available. |
Pannag Sanketi | 292a31a | 2011-06-24 09:56:27 -0700 | [diff] [blame] | 129 | void setFrameAvailableListener(const sp<FrameAvailableListener>& listener); |
Jamie Gennis | c4d4aea | 2011-01-13 14:43:36 -0800 | [diff] [blame] | 130 | |
Jamie Gennis | 1b20cde | 2011-02-02 15:31:47 -0800 | [diff] [blame] | 131 | // getAllocator retrieves the binder object that must be referenced as long |
| 132 | // as the GraphicBuffers dequeued from this SurfaceTexture are referenced. |
| 133 | // Holding this binder reference prevents SurfaceFlinger from freeing the |
| 134 | // buffers before the client is done with them. |
| 135 | sp<IBinder> getAllocator(); |
| 136 | |
Mathias Agopian | a5c75c0 | 2011-03-31 19:10:24 -0700 | [diff] [blame] | 137 | // setDefaultBufferSize is used to set the size of buffers returned by |
| 138 | // requestBuffers when a with and height of zero is requested. |
| 139 | // A call to setDefaultBufferSize() may trigger requestBuffers() to |
| 140 | // be called from the client. |
Mathias Agopian | 194c76c | 2011-11-10 14:34:26 -0800 | [diff] [blame] | 141 | // The width and height parameters must be no greater than the minimum of |
| 142 | // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv). |
| 143 | // An error due to invalid dimensions might not be reported until |
| 144 | // updateTexImage() is called. |
| 145 | status_t setDefaultBufferSize(uint32_t width, uint32_t height); |
Mathias Agopian | a5c75c0 | 2011-03-31 19:10:24 -0700 | [diff] [blame] | 146 | |
Mathias Agopian | 7a042bf | 2011-04-11 21:19:55 -0700 | [diff] [blame] | 147 | // getCurrentBuffer returns the buffer associated with the current image. |
| 148 | sp<GraphicBuffer> getCurrentBuffer() const; |
| 149 | |
| 150 | // getCurrentTextureTarget returns the texture target of the current |
| 151 | // texture as returned by updateTexImage(). |
| 152 | GLenum getCurrentTextureTarget() const; |
| 153 | |
Jamie Gennis | efc7ab6 | 2012-04-17 19:36:18 -0700 | [diff] [blame^] | 154 | // getCurrentCrop returns the cropping rectangle of the current buffer. |
Mathias Agopian | 7a042bf | 2011-04-11 21:19:55 -0700 | [diff] [blame] | 155 | Rect getCurrentCrop() const; |
| 156 | |
Jamie Gennis | efc7ab6 | 2012-04-17 19:36:18 -0700 | [diff] [blame^] | 157 | // getCurrentActiveRect returns the active rectangle of the current buffer. |
| 158 | Rect getCurrentActiveRect() const; |
| 159 | |
| 160 | // getCurrentTransform returns the transform of the current buffer. |
Mathias Agopian | 7a042bf | 2011-04-11 21:19:55 -0700 | [diff] [blame] | 161 | uint32_t getCurrentTransform() const; |
| 162 | |
Jamie Gennis | efc7ab6 | 2012-04-17 19:36:18 -0700 | [diff] [blame^] | 163 | // getCurrentScalingMode returns the scaling mode of the current buffer. |
Mathias Agopian | 7734ebf | 2011-07-13 15:24:42 -0700 | [diff] [blame] | 164 | uint32_t getCurrentScalingMode() const; |
| 165 | |
Jamie Gennis | 5976946 | 2011-11-19 18:04:43 -0800 | [diff] [blame] | 166 | // isSynchronousMode returns whether the SurfaceTexture is currently in |
| 167 | // synchronous mode. |
| 168 | bool isSynchronousMode() const; |
| 169 | |
Jamie Gennis | 7b305ff | 2011-07-19 12:08:33 -0700 | [diff] [blame] | 170 | // abandon frees all the buffers and puts the SurfaceTexture into the |
| 171 | // 'abandoned' state. Once put in this state the SurfaceTexture can never |
| 172 | // leave it. When in the 'abandoned' state, all methods of the |
| 173 | // ISurfaceTexture interface will fail with the NO_INIT error. |
| 174 | // |
| 175 | // Note that while calling this method causes all the buffers to be freed |
| 176 | // from the perspective of the the SurfaceTexture, if there are additional |
| 177 | // references on the buffers (e.g. if a buffer is referenced by a client or |
| 178 | // by OpenGL ES as a texture) then those buffer will remain allocated. |
| 179 | void abandon(); |
| 180 | |
Jamie Gennis | fa28c35 | 2011-09-16 17:30:26 -0700 | [diff] [blame] | 181 | // set the name of the SurfaceTexture that will be used to identify it in |
| 182 | // log messages. |
| 183 | void setName(const String8& name); |
| 184 | |
Daniel Lam | b267579 | 2012-02-23 14:35:13 -0800 | [diff] [blame] | 185 | // These functions call the corresponding BufferQueue implementation |
| 186 | // so the refactoring can proceed smoothly |
| 187 | status_t setDefaultBufferFormat(uint32_t defaultFormat); |
| 188 | status_t setConsumerUsageBits(uint32_t usage); |
| 189 | status_t setTransformHint(uint32_t hint); |
| 190 | virtual status_t setSynchronousMode(bool enabled); |
Daniel Lam | b267579 | 2012-02-23 14:35:13 -0800 | [diff] [blame] | 191 | |
Jamie Gennis | 74bed55 | 2012-03-28 19:05:54 -0700 | [diff] [blame] | 192 | // getBufferQueue returns the BufferQueue object to which this |
| 193 | // SurfaceTexture is connected. |
Daniel Lam | b267579 | 2012-02-23 14:35:13 -0800 | [diff] [blame] | 194 | sp<BufferQueue> getBufferQueue() const; |
| 195 | |
Jamie Gennis | 74bed55 | 2012-03-28 19:05:54 -0700 | [diff] [blame] | 196 | // detachFromContext detaches the SurfaceTexture from the calling thread's |
| 197 | // current OpenGL ES context. This context must be the same as the context |
| 198 | // that was current for previous calls to updateTexImage. |
| 199 | // |
| 200 | // Detaching a SurfaceTexture from an OpenGL ES context will result in the |
| 201 | // deletion of the OpenGL ES texture object into which the images were being |
| 202 | // streamed. After a SurfaceTexture has been detached from the OpenGL ES |
| 203 | // context calls to updateTexImage will fail returning INVALID_OPERATION |
| 204 | // until the SurfaceTexture is attached to a new OpenGL ES context using the |
| 205 | // attachToContext method. |
| 206 | status_t detachFromContext(); |
| 207 | |
| 208 | // attachToContext attaches a SurfaceTexture that is currently in the |
| 209 | // 'detached' state to the current OpenGL ES context. A SurfaceTexture is |
| 210 | // in the 'detached' state iff detachFromContext has successfully been |
| 211 | // called and no calls to attachToContext have succeeded since the last |
| 212 | // detachFromContext call. Calls to attachToContext made on a |
| 213 | // SurfaceTexture that is not in the 'detached' state will result in an |
| 214 | // INVALID_OPERATION error. |
| 215 | // |
| 216 | // The tex argument specifies the OpenGL ES texture object name in the |
| 217 | // new context into which the image contents will be streamed. A successful |
| 218 | // call to attachToContext will result in this texture object being bound to |
| 219 | // the texture target and populated with the image contents that were |
| 220 | // current at the time of the last call to detachFromContext. |
| 221 | status_t attachToContext(GLuint tex); |
| 222 | |
Mathias Agopian | 68c7794 | 2011-05-09 19:08:33 -0700 | [diff] [blame] | 223 | // dump our state in a String |
Daniel Lam | eae59d2 | 2012-01-22 15:26:27 -0800 | [diff] [blame] | 224 | virtual void dump(String8& result) const; |
| 225 | virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const; |
Mathias Agopian | 68c7794 | 2011-05-09 19:08:33 -0700 | [diff] [blame] | 226 | |
Mathias Agopian | 7a042bf | 2011-04-11 21:19:55 -0700 | [diff] [blame] | 227 | protected: |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 228 | |
Jamie Gennis | fa5b40e | 2012-03-15 14:01:24 -0700 | [diff] [blame] | 229 | // Implementation of the BufferQueue::ConsumerListener interface. These |
| 230 | // calls are used to notify the SurfaceTexture of asynchronous events in the |
| 231 | // BufferQueue. |
| 232 | virtual void onFrameAvailable(); |
| 233 | virtual void onBuffersReleased(); |
| 234 | |
Mathias Agopian | 7a042bf | 2011-04-11 21:19:55 -0700 | [diff] [blame] | 235 | static bool isExternalFormat(uint32_t format); |
Mathias Agopian | 7a042bf | 2011-04-11 21:19:55 -0700 | [diff] [blame] | 236 | |
| 237 | private: |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 238 | |
| 239 | // createImage creates a new EGLImage from a GraphicBuffer. |
| 240 | EGLImageKHR createImage(EGLDisplay dpy, |
| 241 | const sp<GraphicBuffer>& graphicBuffer); |
| 242 | |
Jamie Gennis | fa5b40e | 2012-03-15 14:01:24 -0700 | [diff] [blame] | 243 | // freeBufferLocked frees up the given buffer slot. If the slot has been |
| 244 | // initialized this will release the reference to the GraphicBuffer in that |
| 245 | // slot and destroy the EGLImage in that slot. Otherwise it has no effect. |
| 246 | // |
| 247 | // This method must be called with mMutex locked. |
| 248 | void freeBufferLocked(int slotIndex); |
| 249 | |
Jamie Gennis | 736aa95 | 2011-06-12 17:03:06 -0700 | [diff] [blame] | 250 | // computeCurrentTransformMatrix computes the transform matrix for the |
| 251 | // current texture. It uses mCurrentTransform and the current GraphicBuffer |
| 252 | // to compute this matrix and stores it in mCurrentTransformMatrix. |
| 253 | void computeCurrentTransformMatrix(); |
| 254 | |
Jamie Gennis | 74bed55 | 2012-03-28 19:05:54 -0700 | [diff] [blame] | 255 | // syncForReleaseLocked performs the synchronization needed to release the |
| 256 | // current slot from an OpenGL ES context. If needed it will set the |
| 257 | // current slot's fence to guard against a producer accessing the buffer |
| 258 | // before the outstanding accesses have completed. |
| 259 | status_t syncForReleaseLocked(EGLDisplay dpy); |
| 260 | |
Eino-Ville Talvala | 85b2176 | 2012-04-13 15:16:31 -0700 | [diff] [blame] | 261 | // The default consumer usage flags that SurfaceTexture always sets on its |
| 262 | // BufferQueue instance; these will be OR:d with any additional flags passed |
| 263 | // from the SurfaceTexture user. In particular, SurfaceTexture will always |
| 264 | // consume buffers as hardware textures. |
| 265 | static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE; |
| 266 | |
Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 267 | // mCurrentTextureBuf is the graphic buffer of the current texture. It's |
| 268 | // possible that this buffer is not associated with any buffer slot, so we |
Jamie Gennis | 29c8702 | 2011-07-19 12:11:52 -0700 | [diff] [blame] | 269 | // must track it separately in order to support the getCurrentBuffer method. |
Jamie Gennis | 9a78c90 | 2011-01-12 18:30:40 -0800 | [diff] [blame] | 270 | sp<GraphicBuffer> mCurrentTextureBuf; |
| 271 | |
Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 272 | // mCurrentCrop is the crop rectangle that applies to the current texture. |
Mathias Agopian | 7734ebf | 2011-07-13 15:24:42 -0700 | [diff] [blame] | 273 | // It gets set each time updateTexImage is called. |
Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 274 | Rect mCurrentCrop; |
| 275 | |
Jamie Gennis | efc7ab6 | 2012-04-17 19:36:18 -0700 | [diff] [blame^] | 276 | // mCurrentActiveRect is the active rectangle that applies to the current |
| 277 | // texture. It gets set each time updateTexImage is called. All pixels |
| 278 | // outside the active rectangle are be considered completely transparent for |
| 279 | // the purpose of window composition. |
| 280 | Rect mCurrentActiveRect; |
| 281 | |
Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 282 | // mCurrentTransform is the transform identifier for the current texture. It |
Mathias Agopian | 7734ebf | 2011-07-13 15:24:42 -0700 | [diff] [blame] | 283 | // gets set each time updateTexImage is called. |
Jamie Gennis | f238e28 | 2011-01-09 16:33:17 -0800 | [diff] [blame] | 284 | uint32_t mCurrentTransform; |
| 285 | |
Mathias Agopian | 7734ebf | 2011-07-13 15:24:42 -0700 | [diff] [blame] | 286 | // mCurrentScalingMode is the scaling mode for the current texture. It gets |
| 287 | // set to each time updateTexImage is called. |
| 288 | uint32_t mCurrentScalingMode; |
| 289 | |
Jamie Gennis | 736aa95 | 2011-06-12 17:03:06 -0700 | [diff] [blame] | 290 | // mCurrentTransformMatrix is the transform matrix for the current texture. |
| 291 | // It gets computed by computeTransformMatrix each time updateTexImage is |
| 292 | // called. |
| 293 | float mCurrentTransformMatrix[16]; |
| 294 | |
Eino-Ville Talvala | 1d01a12 | 2011-02-18 11:02:42 -0800 | [diff] [blame] | 295 | // mCurrentTimestamp is the timestamp for the current texture. It |
Mathias Agopian | 7734ebf | 2011-07-13 15:24:42 -0700 | [diff] [blame] | 296 | // gets set each time updateTexImage is called. |
Eino-Ville Talvala | 1d01a12 | 2011-02-18 11:02:42 -0800 | [diff] [blame] | 297 | int64_t mCurrentTimestamp; |
| 298 | |
Daniel Lam | 016c8cb | 2012-04-03 15:54:58 -0700 | [diff] [blame] | 299 | uint32_t mDefaultWidth, mDefaultHeight; |
| 300 | |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 301 | // mTexName is the name of the OpenGL texture to which streamed images will |
Pannag Sanketi | 292a31a | 2011-06-24 09:56:27 -0700 | [diff] [blame] | 302 | // be bound when updateTexImage is called. It is set at construction time |
Jamie Gennis | 74bed55 | 2012-03-28 19:05:54 -0700 | [diff] [blame] | 303 | // and can be changed with a call to attachToContext. |
| 304 | GLuint mTexName; |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 305 | |
Jamie Gennis | 86edf4f | 2011-11-14 14:51:01 -0800 | [diff] [blame] | 306 | // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync |
| 307 | // extension should be used to prevent buffers from being dequeued before |
| 308 | // it's safe for them to be written. It gets set at construction time and |
| 309 | // never changes. |
| 310 | const bool mUseFenceSync; |
| 311 | |
Jamie Gennis | fb1b5a2 | 2011-09-28 12:13:31 -0700 | [diff] [blame] | 312 | // mTexTarget is the GL texture target with which the GL texture object is |
| 313 | // associated. It is set in the constructor and never changed. It is |
| 314 | // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android |
| 315 | // Browser. In that case it is set to GL_TEXTURE_2D to allow |
| 316 | // glCopyTexSubImage to read from the texture. This is a hack to work |
| 317 | // around a GL driver limitation on the number of FBO attachments, which the |
| 318 | // browser's tile cache exceeds. |
| 319 | const GLenum mTexTarget; |
Sunita Nadampalli | a929748 | 2011-11-09 18:23:41 -0600 | [diff] [blame] | 320 | |
Jamie Gennis | fa5b40e | 2012-03-15 14:01:24 -0700 | [diff] [blame] | 321 | // EGLSlot contains the information and object references that |
| 322 | // SurfaceTexture maintains about a BufferQueue buffer slot. |
Daniel Lam | eae59d2 | 2012-01-22 15:26:27 -0800 | [diff] [blame] | 323 | struct EGLSlot { |
| 324 | EGLSlot() |
| 325 | : mEglImage(EGL_NO_IMAGE_KHR), |
Daniel Lam | eae59d2 | 2012-01-22 15:26:27 -0800 | [diff] [blame] | 326 | mFence(EGL_NO_SYNC_KHR) { |
| 327 | } |
| 328 | |
| 329 | sp<GraphicBuffer> mGraphicBuffer; |
| 330 | |
| 331 | // mEglImage is the EGLImage created from mGraphicBuffer. |
| 332 | EGLImageKHR mEglImage; |
| 333 | |
Daniel Lam | eae59d2 | 2012-01-22 15:26:27 -0800 | [diff] [blame] | 334 | // mFence is the EGL sync object that must signal before the buffer |
| 335 | // associated with this buffer slot may be dequeued. It is initialized |
| 336 | // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based |
| 337 | // on a compile-time option) set to a new sync object in updateTexImage. |
| 338 | EGLSyncKHR mFence; |
| 339 | }; |
| 340 | |
Jamie Gennis | ce56137 | 2012-03-19 18:33:05 -0700 | [diff] [blame] | 341 | // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently |
| 342 | // associated. It is intialized to EGL_NO_DISPLAY and gets set to the |
Jamie Gennis | 74bed55 | 2012-03-28 19:05:54 -0700 | [diff] [blame] | 343 | // current display when updateTexImage is called for the first time and when |
| 344 | // attachToContext is called. |
Jamie Gennis | ce56137 | 2012-03-19 18:33:05 -0700 | [diff] [blame] | 345 | EGLDisplay mEglDisplay; |
| 346 | |
| 347 | // mEglContext is the OpenGL ES context with which this SurfaceTexture is |
| 348 | // currently associated. It is initialized to EGL_NO_CONTEXT and gets set |
| 349 | // to the current GL context when updateTexImage is called for the first |
Jamie Gennis | 74bed55 | 2012-03-28 19:05:54 -0700 | [diff] [blame] | 350 | // time and when attachToContext is called. |
Jamie Gennis | ce56137 | 2012-03-19 18:33:05 -0700 | [diff] [blame] | 351 | EGLContext mEglContext; |
| 352 | |
Jamie Gennis | fa5b40e | 2012-03-15 14:01:24 -0700 | [diff] [blame] | 353 | // mEGLSlots stores the buffers that have been allocated by the BufferQueue |
| 354 | // for each buffer slot. It is initialized to null pointers, and gets |
| 355 | // filled in with the result of BufferQueue::acquire when the |
| 356 | // client dequeues a buffer from a |
| 357 | // slot that has not yet been used. The buffer allocated to a slot will also |
| 358 | // be replaced if the requested buffer usage or geometry differs from that |
| 359 | // of the buffer allocated to a slot. |
Daniel Lam | b267579 | 2012-02-23 14:35:13 -0800 | [diff] [blame] | 360 | EGLSlot mEGLSlots[BufferQueue::NUM_BUFFER_SLOTS]; |
Daniel Lam | eae59d2 | 2012-01-22 15:26:27 -0800 | [diff] [blame] | 361 | |
| 362 | // mAbandoned indicates that the BufferQueue will no longer be used to |
| 363 | // consume images buffers pushed to it using the ISurfaceTexture interface. |
| 364 | // It is initialized to false, and set to true in the abandon method. A |
| 365 | // BufferQueue that has been abandoned will return the NO_INIT error from |
| 366 | // all ISurfaceTexture methods capable of returning an error. |
| 367 | bool mAbandoned; |
| 368 | |
| 369 | // mName is a string used to identify the SurfaceTexture in log messages. |
| 370 | // It can be set by the setName method. |
| 371 | String8 mName; |
| 372 | |
Jamie Gennis | fa5b40e | 2012-03-15 14:01:24 -0700 | [diff] [blame] | 373 | // mFrameAvailableListener is the listener object that will be called when a |
| 374 | // new frame becomes available. If it is not NULL it will be called from |
| 375 | // queueBuffer. |
| 376 | sp<FrameAvailableListener> mFrameAvailableListener; |
Daniel Lam | eae59d2 | 2012-01-22 15:26:27 -0800 | [diff] [blame] | 377 | |
| 378 | // mCurrentTexture is the buffer slot index of the buffer that is currently |
| 379 | // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT, |
| 380 | // indicating that no buffer slot is currently bound to the texture. Note, |
| 381 | // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean |
| 382 | // that no buffer is bound to the texture. A call to setBufferCount will |
| 383 | // reset mCurrentTexture to INVALID_BUFFER_SLOT. |
| 384 | int mCurrentTexture; |
| 385 | |
Daniel Lam | b267579 | 2012-02-23 14:35:13 -0800 | [diff] [blame] | 386 | // The SurfaceTexture has-a BufferQueue and is responsible for creating this object |
| 387 | // if none is supplied |
| 388 | sp<BufferQueue> mBufferQueue; |
| 389 | |
Jamie Gennis | 74bed55 | 2012-03-28 19:05:54 -0700 | [diff] [blame] | 390 | // mAttached indicates whether the SurfaceTexture is currently attached to |
| 391 | // an OpenGL ES context. For legacy reasons, this is initialized to true, |
| 392 | // indicating that the SurfaceTexture is considered to be attached to |
| 393 | // whatever context is current at the time of the first updateTexImage call. |
| 394 | // It is set to false by detachFromContext, and then set to true again by |
| 395 | // attachToContext. |
| 396 | bool mAttached; |
| 397 | |
Jamie Gennis | fa5b40e | 2012-03-15 14:01:24 -0700 | [diff] [blame] | 398 | // mMutex is the mutex used to prevent concurrent access to the member |
| 399 | // variables of SurfaceTexture objects. It must be locked whenever the |
| 400 | // member variables are accessed. |
| 401 | mutable Mutex mMutex; |
Jamie Gennis | 8ba32fa | 2010-12-20 11:27:26 -0800 | [diff] [blame] | 402 | }; |
| 403 | |
| 404 | // ---------------------------------------------------------------------------- |
| 405 | }; // namespace android |
| 406 | |
| 407 | #endif // ANDROID_GUI_SURFACETEXTURE_H |