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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070023#include <GLES2/gl2ext.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080024
25#include <gui/ISurfaceTexture.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080026#include <gui/BufferQueue.h>
Jamie Gennis9fea3422012-08-07 18:03:04 -070027#include <gui/ConsumerBase.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080028
29#include <ui/GraphicBuffer.h>
30
Jamie Gennisfa28c352011-09-16 17:30:26 -070031#include <utils/String8.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080032#include <utils/Vector.h>
Jamie Gennisfa28c352011-09-16 17:30:26 -070033#include <utils/threads.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080034
35#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
36
37namespace android {
38// ----------------------------------------------------------------------------
39
Daniel Lam6b091c52012-01-22 15:26:27 -080040
Mathias Agopian68c77942011-05-09 19:08:33 -070041class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080042
Jamie Gennis9fea3422012-08-07 18:03:04 -070043class SurfaceTexture : public ConsumerBase {
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080044public:
Jamie Gennis9fea3422012-08-07 18:03:04 -070045 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080046
Jamie Gennis86edf4f2011-11-14 14:51:01 -080047 // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
Jamie Gennis74bed552012-03-28 19:05:54 -070048 // name of the OpenGL ES texture to which images are to be streamed.
Jamie Gennis86edf4f2011-11-14 14:51:01 -080049 // allowSynchronousMode specifies whether or not synchronous mode can be
50 // enabled. texTarget specifies the OpenGL ES texture target to which the
51 // texture will be bound in updateTexImage. useFenceSync specifies whether
52 // fences should be used to synchronize access to buffers if that behavior
Daniel Lamb2675792012-02-23 14:35:13 -080053 // is enabled at compile-time. A custom bufferQueue can be specified
54 // if behavior for queue/dequeue/connect etc needs to be customized.
55 // Otherwise a default BufferQueue will be created and used.
Jamie Gennis74bed552012-03-28 19:05:54 -070056 //
57 // For legacy reasons, the SurfaceTexture is created in a state where it is
58 // considered attached to an OpenGL ES context for the purposes of the
59 // attachToContext and detachFromContext methods. However, despite being
60 // considered "attached" to a context, the specific OpenGL ES context
61 // doesn't get latched until the first call to updateTexImage. After that
62 // point, all calls to updateTexImage must be made with the same OpenGL ES
63 // context current.
64 //
65 // A SurfaceTexture may be detached from one OpenGL ES context and then
66 // attached to a different context using the detachFromContext and
67 // attachToContext methods, respectively. The intention of these methods is
68 // purely to allow a SurfaceTexture to be transferred from one consumer
69 // context to another. If such a transfer is not needed there is no
70 // requirement that either of these methods be called.
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070071 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
Daniel Lamb2675792012-02-23 14:35:13 -080072 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
73 const sp<BufferQueue> &bufferQueue = 0);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080074
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080075 // updateTexImage sets the image contents of the target texture to that of
76 // the most recently queued buffer.
77 //
78 // This call may only be made while the OpenGL ES context to which the
79 // target texture belongs is bound to the calling thread.
Jamie Gennis61e04b92012-09-09 17:48:42 -070080 //
81 // After calling this method the doGLFenceWait method must be called
82 // before issuing OpenGL ES commands that access the texture contents.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080083 status_t updateTexImage();
84
Jesse Hallef194142012-06-14 14:45:17 -070085 // setReleaseFence stores a fence file descriptor that will signal when the
86 // current buffer is no longer being read. This fence will be returned to
87 // the producer when the current buffer is released by updateTexImage().
88 // Multiple fences can be set for a given buffer; they will be merged into
89 // a single union fence. The SurfaceTexture will close the file descriptor
90 // when finished with it.
91 void setReleaseFence(int fenceFd);
92
Jamie Gennis31a353d2012-08-24 17:25:13 -070093 // setDefaultMaxBufferCount sets the default limit on the maximum number
94 // of buffers that will be allocated at one time. The image producer may
95 // override the limit.
96 status_t setDefaultMaxBufferCount(int bufferCount);
Mathias Agopian80727112011-05-02 19:51:12 -070097
Jamie Gennisf238e282011-01-09 16:33:17 -080098 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
99 // associated with the texture image set by the most recent call to
100 // updateTexImage.
101 //
102 // This transform matrix maps 2D homogeneous texture coordinates of the form
103 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
104 // coordinate that should be used to sample that location from the texture.
105 // Sampling the texture outside of the range of this transform is undefined.
106 //
107 // This transform is necessary to compensate for transforms that the stream
108 // content producer may implicitly apply to the content. By forcing users of
109 // a SurfaceTexture to apply this transform we avoid performing an extra
110 // copy of the data that would be needed to hide the transform from the
111 // user.
112 //
113 // The matrix is stored in column-major order so that it may be passed
114 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
115 // functions.
116 void getTransformMatrix(float mtx[16]);
117
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800118 // getTimestamp retrieves the timestamp associated with the texture image
119 // set by the most recent call to updateTexImage.
120 //
121 // The timestamp is in nanoseconds, and is monotonically increasing. Its
122 // other semantics (zero point, etc) are source-dependent and should be
123 // documented by the source.
124 int64_t getTimestamp();
125
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700126 // setDefaultBufferSize is used to set the size of buffers returned by
127 // requestBuffers when a with and height of zero is requested.
128 // A call to setDefaultBufferSize() may trigger requestBuffers() to
129 // be called from the client.
Mathias Agopian194c76c2011-11-10 14:34:26 -0800130 // The width and height parameters must be no greater than the minimum of
131 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
132 // An error due to invalid dimensions might not be reported until
133 // updateTexImage() is called.
134 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700135
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700136 // setFilteringEnabled sets whether the transform matrix should be computed
137 // for use with bilinear filtering.
138 void setFilteringEnabled(bool enabled);
139
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700140 // getCurrentBuffer returns the buffer associated with the current image.
141 sp<GraphicBuffer> getCurrentBuffer() const;
142
143 // getCurrentTextureTarget returns the texture target of the current
144 // texture as returned by updateTexImage().
145 GLenum getCurrentTextureTarget() const;
146
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700147 // getCurrentCrop returns the cropping rectangle of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700148 Rect getCurrentCrop() const;
149
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700150 // getCurrentTransform returns the transform of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700151 uint32_t getCurrentTransform() const;
152
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700153 // getCurrentScalingMode returns the scaling mode of the current buffer.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700154 uint32_t getCurrentScalingMode() const;
155
Jesse Halldc5b4852012-06-29 15:21:18 -0700156 // getCurrentFence returns the fence indicating when the current buffer is
157 // ready to be read from.
158 sp<Fence> getCurrentFence() const;
159
Jamie Gennis61e04b92012-09-09 17:48:42 -0700160 // doGLFenceWait inserts a wait command into the OpenGL ES command stream
161 // to ensure that it is safe for future OpenGL ES commands to access the
162 // current texture buffer. This must be called each time updateTexImage
163 // is called before issuing OpenGL ES commands that access the texture.
164 status_t doGLFenceWait() const;
165
Jamie Gennis59769462011-11-19 18:04:43 -0800166 // isSynchronousMode returns whether the SurfaceTexture is currently in
167 // synchronous mode.
168 bool isSynchronousMode() const;
169
Jamie Gennisfa28c352011-09-16 17:30:26 -0700170 // set the name of the SurfaceTexture that will be used to identify it in
171 // log messages.
172 void setName(const String8& name);
173
Daniel Lamb2675792012-02-23 14:35:13 -0800174 // These functions call the corresponding BufferQueue implementation
175 // so the refactoring can proceed smoothly
176 status_t setDefaultBufferFormat(uint32_t defaultFormat);
177 status_t setConsumerUsageBits(uint32_t usage);
178 status_t setTransformHint(uint32_t hint);
179 virtual status_t setSynchronousMode(bool enabled);
Daniel Lamb2675792012-02-23 14:35:13 -0800180
Jamie Gennis74bed552012-03-28 19:05:54 -0700181 // getBufferQueue returns the BufferQueue object to which this
182 // SurfaceTexture is connected.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700183 sp<BufferQueue> getBufferQueue() const {
184 return mBufferQueue;
185 }
Daniel Lamb2675792012-02-23 14:35:13 -0800186
Jamie Gennis74bed552012-03-28 19:05:54 -0700187 // detachFromContext detaches the SurfaceTexture from the calling thread's
188 // current OpenGL ES context. This context must be the same as the context
189 // that was current for previous calls to updateTexImage.
190 //
191 // Detaching a SurfaceTexture from an OpenGL ES context will result in the
192 // deletion of the OpenGL ES texture object into which the images were being
193 // streamed. After a SurfaceTexture has been detached from the OpenGL ES
194 // context calls to updateTexImage will fail returning INVALID_OPERATION
195 // until the SurfaceTexture is attached to a new OpenGL ES context using the
196 // attachToContext method.
197 status_t detachFromContext();
198
199 // attachToContext attaches a SurfaceTexture that is currently in the
200 // 'detached' state to the current OpenGL ES context. A SurfaceTexture is
201 // in the 'detached' state iff detachFromContext has successfully been
202 // called and no calls to attachToContext have succeeded since the last
203 // detachFromContext call. Calls to attachToContext made on a
204 // SurfaceTexture that is not in the 'detached' state will result in an
205 // INVALID_OPERATION error.
206 //
207 // The tex argument specifies the OpenGL ES texture object name in the
208 // new context into which the image contents will be streamed. A successful
209 // call to attachToContext will result in this texture object being bound to
210 // the texture target and populated with the image contents that were
211 // current at the time of the last call to detachFromContext.
212 status_t attachToContext(GLuint tex);
213
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700214protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800215
Jamie Gennis9fea3422012-08-07 18:03:04 -0700216 // abandonLocked overrides the ConsumerBase method to clear
217 // mCurrentTextureBuf in addition to the ConsumerBase behavior.
218 virtual void abandonLocked();
219
220 // dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
221 // specific info in addition to the ConsumerBase behavior.
222 virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
223 size_t size) const;
224
225 // acquireBufferLocked overrides the ConsumerBase method to update the
226 // mEglSlots array in addition to the ConsumerBase behavior.
227 virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
228
229 // releaseBufferLocked overrides the ConsumerBase method to update the
230 // mEglSlots array in addition to the ConsumerBase.
231 virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
Jamie Gennisb2725412012-09-05 20:09:05 -0700232 EGLSyncKHR eglFence);
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700233
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700234 static bool isExternalFormat(uint32_t format);
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700235
236private:
Mathias Agopian2c8207e2012-05-23 17:56:42 -0700237 // this version of updateTexImage() takes a functor used to reject or not
238 // the newly acquired buffer.
239 // this API is TEMPORARY and intended to be used by SurfaceFlinger only,
240 // which is why class Layer is made a friend of SurfaceTexture below.
241 class BufferRejecter {
242 friend class SurfaceTexture;
243 virtual bool reject(const sp<GraphicBuffer>& buf,
244 const BufferQueue::BufferItem& item) = 0;
245 protected:
246 virtual ~BufferRejecter() { }
247 };
248 friend class Layer;
Jamie Gennis3941cb22012-09-17 16:58:17 -0700249 status_t updateTexImage(BufferRejecter* rejecter, bool skipSync);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800250
251 // createImage creates a new EGLImage from a GraphicBuffer.
252 EGLImageKHR createImage(EGLDisplay dpy,
253 const sp<GraphicBuffer>& graphicBuffer);
254
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700255 // freeBufferLocked frees up the given buffer slot. If the slot has been
256 // initialized this will release the reference to the GraphicBuffer in that
257 // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
258 //
259 // This method must be called with mMutex locked.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700260 virtual void freeBufferLocked(int slotIndex);
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700261
Jamie Gennis736aa952011-06-12 17:03:06 -0700262 // computeCurrentTransformMatrix computes the transform matrix for the
263 // current texture. It uses mCurrentTransform and the current GraphicBuffer
264 // to compute this matrix and stores it in mCurrentTransformMatrix.
265 void computeCurrentTransformMatrix();
266
Jamie Gennis3941cb22012-09-17 16:58:17 -0700267 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
268 // stream to ensure that it is safe for future OpenGL ES commands to
269 // access the current texture buffer. This must be called each time
270 // updateTexImage is called before issuing OpenGL ES commands that access
271 // the texture.
272 status_t doGLFenceWaitLocked() const;
273
Jamie Gennis74bed552012-03-28 19:05:54 -0700274 // syncForReleaseLocked performs the synchronization needed to release the
275 // current slot from an OpenGL ES context. If needed it will set the
276 // current slot's fence to guard against a producer accessing the buffer
277 // before the outstanding accesses have completed.
278 status_t syncForReleaseLocked(EGLDisplay dpy);
279
Eino-Ville Talvala85b21762012-04-13 15:16:31 -0700280 // The default consumer usage flags that SurfaceTexture always sets on its
281 // BufferQueue instance; these will be OR:d with any additional flags passed
282 // from the SurfaceTexture user. In particular, SurfaceTexture will always
283 // consume buffers as hardware textures.
284 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
285
Jamie Gennis9a78c902011-01-12 18:30:40 -0800286 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
287 // possible that this buffer is not associated with any buffer slot, so we
Jamie Gennis29c87022011-07-19 12:11:52 -0700288 // must track it separately in order to support the getCurrentBuffer method.
Jamie Gennis9a78c902011-01-12 18:30:40 -0800289 sp<GraphicBuffer> mCurrentTextureBuf;
290
Jamie Gennisf238e282011-01-09 16:33:17 -0800291 // mCurrentCrop is the crop rectangle that applies to the current texture.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700292 // It gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800293 Rect mCurrentCrop;
294
295 // mCurrentTransform is the transform identifier for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700296 // gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800297 uint32_t mCurrentTransform;
298
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700299 // mCurrentScalingMode is the scaling mode for the current texture. It gets
300 // set to each time updateTexImage is called.
301 uint32_t mCurrentScalingMode;
302
Jesse Halldc5b4852012-06-29 15:21:18 -0700303 // mCurrentFence is the fence received from BufferQueue in updateTexImage.
304 sp<Fence> mCurrentFence;
305
Jamie Gennis736aa952011-06-12 17:03:06 -0700306 // mCurrentTransformMatrix is the transform matrix for the current texture.
307 // It gets computed by computeTransformMatrix each time updateTexImage is
308 // called.
309 float mCurrentTransformMatrix[16];
310
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800311 // mCurrentTimestamp is the timestamp for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700312 // gets set each time updateTexImage is called.
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800313 int64_t mCurrentTimestamp;
314
Daniel Lam016c8cb2012-04-03 15:54:58 -0700315 uint32_t mDefaultWidth, mDefaultHeight;
316
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700317 // mFilteringEnabled indicates whether the transform matrix is computed for
318 // use with bilinear filtering. It defaults to true and is changed by
319 // setFilteringEnabled().
320 bool mFilteringEnabled;
321
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800322 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700323 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis74bed552012-03-28 19:05:54 -0700324 // and can be changed with a call to attachToContext.
325 GLuint mTexName;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800326
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800327 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
328 // extension should be used to prevent buffers from being dequeued before
329 // it's safe for them to be written. It gets set at construction time and
330 // never changes.
331 const bool mUseFenceSync;
332
Jamie Gennisfb1b5a22011-09-28 12:13:31 -0700333 // mTexTarget is the GL texture target with which the GL texture object is
334 // associated. It is set in the constructor and never changed. It is
335 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
336 // Browser. In that case it is set to GL_TEXTURE_2D to allow
337 // glCopyTexSubImage to read from the texture. This is a hack to work
338 // around a GL driver limitation on the number of FBO attachments, which the
339 // browser's tile cache exceeds.
340 const GLenum mTexTarget;
Sunita Nadampallia9297482011-11-09 18:23:41 -0600341
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700342 // EGLSlot contains the information and object references that
343 // SurfaceTexture maintains about a BufferQueue buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800344 struct EGLSlot {
345 EGLSlot()
346 : mEglImage(EGL_NO_IMAGE_KHR),
Jamie Gennis9fea3422012-08-07 18:03:04 -0700347 mEglFence(EGL_NO_SYNC_KHR) {
Daniel Lameae59d22012-01-22 15:26:27 -0800348 }
349
Daniel Lameae59d22012-01-22 15:26:27 -0800350 // mEglImage is the EGLImage created from mGraphicBuffer.
351 EGLImageKHR mEglImage;
352
Daniel Lameae59d22012-01-22 15:26:27 -0800353 // mFence is the EGL sync object that must signal before the buffer
354 // associated with this buffer slot may be dequeued. It is initialized
355 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
356 // on a compile-time option) set to a new sync object in updateTexImage.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700357 EGLSyncKHR mEglFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800358 };
359
Jamie Gennisce561372012-03-19 18:33:05 -0700360 // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
361 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the
Jamie Gennis74bed552012-03-28 19:05:54 -0700362 // current display when updateTexImage is called for the first time and when
363 // attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700364 EGLDisplay mEglDisplay;
365
366 // mEglContext is the OpenGL ES context with which this SurfaceTexture is
367 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set
368 // to the current GL context when updateTexImage is called for the first
Jamie Gennis74bed552012-03-28 19:05:54 -0700369 // time and when attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700370 EGLContext mEglContext;
371
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700372 // mEGLSlots stores the buffers that have been allocated by the BufferQueue
373 // for each buffer slot. It is initialized to null pointers, and gets
374 // filled in with the result of BufferQueue::acquire when the
375 // client dequeues a buffer from a
376 // slot that has not yet been used. The buffer allocated to a slot will also
377 // be replaced if the requested buffer usage or geometry differs from that
378 // of the buffer allocated to a slot.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700379 EGLSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
Daniel Lameae59d22012-01-22 15:26:27 -0800380
381 // mCurrentTexture is the buffer slot index of the buffer that is currently
382 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
383 // indicating that no buffer slot is currently bound to the texture. Note,
384 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
385 // that no buffer is bound to the texture. A call to setBufferCount will
386 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
387 int mCurrentTexture;
388
Jamie Gennis9fea3422012-08-07 18:03:04 -0700389 // mAttached indicates whether the ConsumerBase is currently attached to
Jamie Gennis74bed552012-03-28 19:05:54 -0700390 // an OpenGL ES context. For legacy reasons, this is initialized to true,
Jamie Gennis9fea3422012-08-07 18:03:04 -0700391 // indicating that the ConsumerBase is considered to be attached to
Jamie Gennis74bed552012-03-28 19:05:54 -0700392 // whatever context is current at the time of the first updateTexImage call.
393 // It is set to false by detachFromContext, and then set to true again by
394 // attachToContext.
395 bool mAttached;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800396};
397
398// ----------------------------------------------------------------------------
399}; // namespace android
400
401#endif // ANDROID_GUI_SURFACETEXTURE_H