blob: 87568058ecaee5482cef034dd069843acc9b94cb [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Chris Craik710f46d2012-09-17 17:25:49 -070036#include "PathRenderer.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070037#include "Properties.h"
Romain Guya957eea2010-12-08 18:34:42 -080038#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070039
40namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070041namespace uirenderer {
42
43///////////////////////////////////////////////////////////////////////////////
44// Defines
45///////////////////////////////////////////////////////////////////////////////
46
Romain Guy759ea802010-09-16 20:49:46 -070047#define RAD_TO_DEG (180.0f / 3.14159265f)
48#define MIN_ANGLE 0.001f
49
Romain Guyf8773082012-07-12 18:01:00 -070050#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070051
Romain Guy713e1bb2012-10-16 18:44:09 -070052#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
Romain Guyd21b6e12011-11-30 20:21:23 -080053
Romain Guy9d5316e2010-06-24 19:30:36 -070054///////////////////////////////////////////////////////////////////////////////
55// Globals
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy889f8d12010-07-29 14:37:42 -070058/**
59 * Structure mapping Skia xfermodes to OpenGL blending factors.
60 */
61struct Blender {
62 SkXfermode::Mode mode;
63 GLenum src;
64 GLenum dst;
65}; // struct Blender
66
Romain Guy026c5e162010-06-28 17:12:22 -070067// In this array, the index of each Blender equals the value of the first
68// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070070 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
71 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
72 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
73 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
75 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
77 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
78 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
81 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
83 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
84 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070085};
Romain Guye4d01122010-06-16 18:44:05 -070086
Romain Guy87a76572010-09-13 18:11:21 -070087// This array contains the swapped version of each SkXfermode. For instance
88// this array's SrcOver blending mode is actually DstOver. You can refer to
89// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070090static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070091 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
92 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
93 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
94 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
95 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
96 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
97 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
100 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
101 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
103 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
104 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
105 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700106};
107
Romain Guyf6a11b82010-06-23 17:47:49 -0700108///////////////////////////////////////////////////////////////////////////////
109// Constructors/destructor
110///////////////////////////////////////////////////////////////////////////////
111
Romain Guyfb8b7632010-08-23 21:05:08 -0700112OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700113 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700114 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700115 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800116 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700117
Romain Guyac670c02010-07-27 17:39:27 -0700118 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119
Romain Guyae5575b2010-07-29 18:48:04 -0700120 mFirstSnapshot = new Snapshot;
Romain Guy87e2f7572012-09-24 11:37:12 -0700121
122 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700123}
124
Romain Guy85bf02f2010-06-22 13:11:24 -0700125OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700126 // The context has already been destroyed at this point, do not call
127 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700128}
129
Romain Guy87e2f7572012-09-24 11:37:12 -0700130void OpenGLRenderer::initProperties() {
131 char property[PROPERTY_VALUE_MAX];
132 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
133 mScissorOptimizationDisabled = !strcasecmp(property, "true");
134 INIT_LOGD(" Scissor optimization %s",
135 mScissorOptimizationDisabled ? "disabled" : "enabled");
136 } else {
137 INIT_LOGD(" Scissor optimization enabled");
138 }
Romain Guy13631f32012-01-30 17:41:55 -0800139}
140
141///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700142// Setup
143///////////////////////////////////////////////////////////////////////////////
144
Romain Guy49c5fc02012-05-15 11:10:01 -0700145bool OpenGLRenderer::isDeferred() {
146 return false;
147}
148
Romain Guy85bf02f2010-06-22 13:11:24 -0700149void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700150 initViewport(width, height);
151
152 glDisable(GL_DITHER);
153 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
154
155 glEnableVertexAttribArray(Program::kBindingPosition);
156}
157
158void OpenGLRenderer::initViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700159 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700160
161 mWidth = width;
162 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700163
164 mFirstSnapshot->height = height;
165 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700166}
167
Romain Guy7c25aab2012-10-18 15:05:02 -0700168status_t OpenGLRenderer::prepare(bool opaque) {
Chet Haase44b2fe32012-06-06 19:03:58 -0700169 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800170}
171
Romain Guy7c25aab2012-10-18 15:05:02 -0700172status_t OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom,
173 bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800174 mCaches.clearGarbage();
175
Romain Guy8aef54f2010-09-01 15:13:49 -0700176 mSnapshot = new Snapshot(mFirstSnapshot,
177 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800178 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700179 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700180
Romain Guy7d7b5492011-01-24 16:33:45 -0800181 mSnapshot->setClip(left, top, right, bottom);
Romain Guy41308e22012-10-22 20:02:43 -0700182 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700183
Romain Guy11cb6422012-09-21 00:39:43 -0700184 updateLayers();
185
Romain Guydcfc8362013-01-03 13:08:57 -0800186 discardFramebuffer(left, top, right, bottom);
Romain Guy45e4c3d2012-09-11 17:17:07 -0700187
Romain Guyddf74372012-05-22 14:07:07 -0700188 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800189
Romain Guy54c1a642012-09-27 17:55:46 -0700190 // Functors break the tiling extension in pretty spectacular ways
191 // This ensures we don't use tiling when a functor is going to be
192 // invoked during the frame
193 mSuppressTiling = mCaches.hasRegisteredFunctors();
194
Romain Guy2b7028e2012-09-19 17:25:38 -0700195 mTilingSnapshot = mSnapshot;
Romain Guy57b52682012-09-20 17:38:46 -0700196 startTiling(mTilingSnapshot, true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700197
Romain Guy7c450aa2012-09-21 19:15:00 -0700198 debugOverdraw(true, true);
199
Romain Guy7c25aab2012-10-18 15:05:02 -0700200 return clear(left, top, right, bottom, opaque);
201}
202
Romain Guydcfc8362013-01-03 13:08:57 -0800203void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
204 // If we know that we are going to redraw the entire framebuffer,
205 // perform a discard to let the driver know we don't need to preserve
206 // the back buffer for this frame.
207 if (mCaches.extensions.hasDiscardFramebuffer() &&
208 left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
209 const GLenum attachments[] = { getTargetFbo() == 0 ? (const GLenum) GL_COLOR_EXT :
210 (const GLenum) GL_COLOR_ATTACHMENT0 };
211 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
212 }
213}
214
Romain Guy7c25aab2012-10-18 15:05:02 -0700215status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy6b7bd242010-10-06 19:49:23 -0700216 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700217 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700218 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700219 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700220 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700221 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700222
Romain Guy7c25aab2012-10-18 15:05:02 -0700223 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700224 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700225}
226
227void OpenGLRenderer::syncState() {
228 glViewport(0, 0, mWidth, mHeight);
229
230 if (mCaches.blend) {
231 glEnable(GL_BLEND);
232 } else {
233 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700234 }
Romain Guybb9524b2010-06-22 18:56:38 -0700235}
236
Romain Guy57b52682012-09-20 17:38:46 -0700237void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700238 if (!mSuppressTiling) {
239 Rect* clip = mTilingSnapshot->clipRect;
240 if (s->flags & Snapshot::kFlagIsFboLayer) {
241 clip = s->clipRect;
242 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700243
Romain Guy54c1a642012-09-27 17:55:46 -0700244 mCaches.startTiling(clip->left, s->height - clip->bottom,
245 clip->right - clip->left, clip->bottom - clip->top, opaque);
246 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700247}
248
249void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700250 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700251}
252
Romain Guyb025b9c2010-09-16 14:16:48 -0700253void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700254 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700255 endTiling();
256
Romain Guy11cb6422012-09-21 00:39:43 -0700257 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700258#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700259 GLenum status = GL_NO_ERROR;
260 while ((status = glGetError()) != GL_NO_ERROR) {
261 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
262 switch (status) {
263 case GL_INVALID_ENUM:
264 ALOGE(" GL_INVALID_ENUM");
265 break;
266 case GL_INVALID_VALUE:
267 ALOGE(" GL_INVALID_VALUE");
268 break;
269 case GL_INVALID_OPERATION:
270 ALOGE(" GL_INVALID_OPERATION");
271 break;
272 case GL_OUT_OF_MEMORY:
273 ALOGE(" Out of memory!");
274 break;
275 }
Romain Guya07105b2011-01-10 21:14:18 -0800276 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700277#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700278
Romain Guyc15008e2010-11-10 11:59:15 -0800279#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800280 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700281#else
282 if (mCaches.getDebugLevel() & kDebugMemory) {
283 mCaches.dumpMemoryUsage();
284 }
Romain Guyc15008e2010-11-10 11:59:15 -0800285#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700286 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700287}
288
Romain Guy6c319ca2011-01-11 14:29:25 -0800289void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700290 if (mCaches.currentProgram) {
291 if (mCaches.currentProgram->isInUse()) {
292 mCaches.currentProgram->remove();
293 mCaches.currentProgram = NULL;
294 }
295 }
Romain Guy50c0f092010-10-19 11:42:22 -0700296 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800297 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800298 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800299 mCaches.disbaleTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700300 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700301}
302
Romain Guy6c319ca2011-01-11 14:29:25 -0800303void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800304 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
Chet Haase08837c22011-11-28 11:53:21 -0800305 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy35643dd2012-09-18 15:40:58 -0700306 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700307 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700308
Romain Guy3e263fa2011-12-12 16:47:48 -0800309 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
310
Chet Haase80250612012-08-15 13:46:54 -0700311 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700312 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800313 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700314 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700315
Romain Guya1d3c912011-12-13 14:55:06 -0800316 mCaches.activeTexture(0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700317
Romain Guy50c0f092010-10-19 11:42:22 -0700318 mCaches.blend = true;
319 glEnable(GL_BLEND);
320 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
321 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700322}
323
Romain Guy35643dd2012-09-18 15:40:58 -0700324void OpenGLRenderer::resumeAfterLayer() {
325 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
326 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
327 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700328 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700329
330 mCaches.resetScissor();
331 dirtyClip();
332}
333
Romain Guyba6be8a2012-04-23 18:22:09 -0700334void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700335 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700336}
337
338void OpenGLRenderer::attachFunctor(Functor* functor) {
339 mFunctors.add(functor);
340}
341
Romain Guy8f3b8e32012-03-27 16:33:45 -0700342status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
343 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700344 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700345
Romain Guyba6be8a2012-04-23 18:22:09 -0700346 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800347 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700348 SortedVector<Functor*> functors(mFunctors);
349 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700350
Romain Guyba6be8a2012-04-23 18:22:09 -0700351 DrawGlInfo info;
352 info.clipLeft = 0;
353 info.clipTop = 0;
354 info.clipRight = 0;
355 info.clipBottom = 0;
356 info.isLayer = false;
357 info.width = 0;
358 info.height = 0;
359 memset(info.transform, 0, sizeof(float) * 16);
360
361 for (size_t i = 0; i < count; i++) {
362 Functor* f = functors.itemAt(i);
363 result |= (*f)(DrawGlInfo::kModeProcess, &info);
364
Chris Craikc2c95432012-04-25 15:13:52 -0700365 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700366 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
367 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700368 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700369
Chris Craikc2c95432012-04-25 15:13:52 -0700370 if (result & DrawGlInfo::kStatusInvoke) {
371 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700372 }
373 }
Chris Craikd15321b2012-11-28 14:45:04 -0800374 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700375 }
376
377 return result;
378}
379
380status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800381 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700382 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700383
Romain Guy8a4ac612012-07-17 17:32:48 -0700384 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800385 if (mDirtyClip) {
386 setScissorFromClip();
387 }
Romain Guyd643bb52011-03-01 14:55:21 -0800388
Romain Guy80911b82011-03-16 15:30:12 -0700389 Rect clip(*mSnapshot->clipRect);
390 clip.snapToPixelBoundaries();
391
Romain Guyd643bb52011-03-01 14:55:21 -0800392 // Since we don't know what the functor will draw, let's dirty
393 // tne entire clip region
394 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800395 dirtyLayerUnchecked(clip, getRegion());
396 }
Romain Guyd643bb52011-03-01 14:55:21 -0800397
Romain Guy08aa2cb2011-03-17 11:06:57 -0700398 DrawGlInfo info;
399 info.clipLeft = clip.left;
400 info.clipTop = clip.top;
401 info.clipRight = clip.right;
402 info.clipBottom = clip.bottom;
403 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700404 info.width = getSnapshot()->viewport.getWidth();
405 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700406 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700407
Chet Haase48659092012-05-31 15:21:51 -0700408 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800409
Romain Guy8f3b8e32012-03-27 16:33:45 -0700410 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700411 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800412 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700413
Chris Craik65924a32012-04-05 17:52:11 -0700414 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700415 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700416 }
Romain Guycabfcc12011-03-07 18:06:46 -0800417 }
418
Chet Haasedaf98e92011-01-10 14:10:36 -0800419 resume();
Romain Guy65549432012-03-26 16:45:05 -0700420 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800421}
422
Romain Guyf6a11b82010-06-23 17:47:49 -0700423///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700424// Debug
425///////////////////////////////////////////////////////////////////////////////
426
427void OpenGLRenderer::startMark(const char* name) const {
428 mCaches.startMark(0, name);
429}
430
431void OpenGLRenderer::endMark() const {
432 mCaches.endMark();
433}
434
435void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
436 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
437 if (clear) {
438 mCaches.disableScissor();
439 mCaches.stencil.clear();
440 }
441 if (enable) {
442 mCaches.stencil.enableDebugWrite();
443 } else {
444 mCaches.stencil.disable();
445 }
446 }
447}
448
449void OpenGLRenderer::renderOverdraw() {
450 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
451 const Rect* clip = mTilingSnapshot->clipRect;
452
453 mCaches.enableScissor();
454 mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
455 clip->right - clip->left, clip->bottom - clip->top);
456
457 mCaches.stencil.enableDebugTest(2);
458 drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
459 mCaches.stencil.enableDebugTest(3);
460 drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
461 mCaches.stencil.enableDebugTest(4);
462 drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
463 mCaches.stencil.enableDebugTest(4, true);
464 drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
465 mCaches.stencil.disable();
466 }
467}
468
469///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700470// Layers
471///////////////////////////////////////////////////////////////////////////////
472
473bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
474 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
475 OpenGLRenderer* renderer = layer->renderer;
476 Rect& dirty = layer->dirtyRect;
477
Romain Guy7c450aa2012-09-21 19:15:00 -0700478 if (inFrame) {
479 endTiling();
480 debugOverdraw(false, false);
481 }
Romain Guy11cb6422012-09-21 00:39:43 -0700482
483 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
484 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
485 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
486 renderer->finish();
487
488 if (inFrame) {
489 resumeAfterLayer();
490 startTiling(mSnapshot);
491 }
492
493 dirty.setEmpty();
494 layer->deferredUpdateScheduled = false;
495 layer->renderer = NULL;
496 layer->displayList = NULL;
Romain Guy5bb3c732012-11-29 17:52:58 -0800497 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Romain Guy11cb6422012-09-21 00:39:43 -0700498
499 return true;
500 }
501
502 return false;
503}
504
505void OpenGLRenderer::updateLayers() {
506 int count = mLayerUpdates.size();
507 if (count > 0) {
508 startMark("Layer Updates");
509
510 // Note: it is very important to update the layers in reverse order
511 for (int i = count - 1; i >= 0; i--) {
512 Layer* layer = mLayerUpdates.itemAt(i);
513 updateLayer(layer, false);
514 mCaches.resourceCache.decrementRefcount(layer);
515 }
516 mLayerUpdates.clear();
517
518 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
519 endMark();
520 }
521}
522
523void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
524 if (layer) {
525 mLayerUpdates.push_back(layer);
526 mCaches.resourceCache.incrementRefcount(layer);
527 }
528}
529
530void OpenGLRenderer::clearLayerUpdates() {
531 size_t count = mLayerUpdates.size();
532 if (count > 0) {
533 mCaches.resourceCache.lock();
534 for (size_t i = 0; i < count; i++) {
535 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
536 }
537 mCaches.resourceCache.unlock();
538 mLayerUpdates.clear();
539 }
540}
541
542///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700543// State management
544///////////////////////////////////////////////////////////////////////////////
545
Romain Guybb9524b2010-06-22 18:56:38 -0700546int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700547 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700548}
549
550int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700551 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700552}
553
554void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700555 if (mSaveCount > 1) {
556 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700557 }
Romain Guybb9524b2010-06-22 18:56:38 -0700558}
559
560void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700561 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700562
Romain Guy8fb95422010-08-17 18:38:51 -0700563 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700564 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700565 }
Romain Guybb9524b2010-06-22 18:56:38 -0700566}
567
Romain Guy8aef54f2010-09-01 15:13:49 -0700568int OpenGLRenderer::saveSnapshot(int flags) {
569 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700570 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700571}
572
573bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700574 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700575 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700576 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700577
Romain Guybd6b79b2010-06-26 00:13:53 -0700578 sp<Snapshot> current = mSnapshot;
579 sp<Snapshot> previous = mSnapshot->previous;
580
Romain Guyeb993562010-10-05 18:14:38 -0700581 if (restoreOrtho) {
582 Rect& r = previous->viewport;
583 glViewport(r.left, r.top, r.right, r.bottom);
584 mOrthoMatrix.load(current->orthoMatrix);
585 }
586
Romain Guy8b55f372010-08-18 17:10:07 -0700587 mSaveCount--;
588 mSnapshot = previous;
589
Romain Guy2542d192010-08-18 11:47:12 -0700590 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700591 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700592 }
Romain Guy2542d192010-08-18 11:47:12 -0700593
Romain Guy5ec99242010-11-03 16:19:08 -0700594 if (restoreLayer) {
595 composeLayer(current, previous);
596 }
597
Romain Guy2542d192010-08-18 11:47:12 -0700598 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700599}
600
Romain Guyf6a11b82010-06-23 17:47:49 -0700601///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700602// Layers
603///////////////////////////////////////////////////////////////////////////////
604
605int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700606 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700607 const GLuint previousFbo = mSnapshot->fbo;
608 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700609
Romain Guyaf636eb2010-12-09 17:47:21 -0800610 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700611 int alpha = 255;
612 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700613
Romain Guye45362c2010-11-03 19:58:32 -0700614 if (p) {
615 alpha = p->getAlpha();
Chris Craik710f46d2012-09-17 17:25:49 -0700616 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700617 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700618 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700619 }
Romain Guyd55a8612010-06-28 17:42:46 -0700620
Chet Haased48885a2012-08-28 17:43:28 -0700621 createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
Romain Guydbc26d22010-10-11 17:58:29 -0700622 }
Romain Guyd55a8612010-06-28 17:42:46 -0700623
624 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700625}
626
627int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
628 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700629 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700630 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700631 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700632 SkPaint paint;
633 paint.setAlpha(alpha);
634 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700635 }
Romain Guyd55a8612010-06-28 17:42:46 -0700636}
Romain Guybd6b79b2010-06-26 00:13:53 -0700637
Romain Guy1c740bc2010-09-13 18:00:09 -0700638/**
639 * Layers are viewed by Skia are slightly different than layers in image editing
640 * programs (for instance.) When a layer is created, previously created layers
641 * and the frame buffer still receive every drawing command. For instance, if a
642 * layer is created and a shape intersecting the bounds of the layers and the
643 * framebuffer is draw, the shape will be drawn on both (unless the layer was
644 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
645 *
646 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
647 * texture. Unfortunately, this is inefficient as it requires every primitive to
648 * be drawn n + 1 times, where n is the number of active layers. In practice this
649 * means, for every primitive:
650 * - Switch active frame buffer
651 * - Change viewport, clip and projection matrix
652 * - Issue the drawing
653 *
654 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700655 * To avoid this, layers are implemented in a different way here, at least in the
656 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
657 * is set. When this flag is set we can redirect all drawing operations into a
658 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700659 *
660 * This implementation relies on the frame buffer being at least RGBA 8888. When
661 * a layer is created, only a texture is created, not an FBO. The content of the
662 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700663 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700664 * buffer and drawing continues as normal. This technique therefore treats the
665 * frame buffer as a scratch buffer for the layers.
666 *
667 * To compose the layers back onto the frame buffer, each layer texture
668 * (containing the original frame buffer data) is drawn as a simple quad over
669 * the frame buffer. The trick is that the quad is set as the composition
670 * destination in the blending equation, and the frame buffer becomes the source
671 * of the composition.
672 *
673 * Drawing layers with an alpha value requires an extra step before composition.
674 * An empty quad is drawn over the layer's region in the frame buffer. This quad
675 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
676 * quad is used to multiply the colors in the frame buffer. This is achieved by
677 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
678 * GL_ZERO, GL_SRC_ALPHA.
679 *
680 * Because glCopyTexImage2D() can be slow, an alternative implementation might
681 * be use to draw a single clipped layer. The implementation described above
682 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700683 *
684 * (1) The frame buffer is actually not cleared right away. To allow the GPU
685 * to potentially optimize series of calls to glCopyTexImage2D, the frame
686 * buffer is left untouched until the first drawing operation. Only when
687 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700688 */
Chet Haased48885a2012-08-28 17:43:28 -0700689bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
690 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
Romain Guyeb993562010-10-05 18:14:38 -0700691 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700692 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700693
Romain Guyeb993562010-10-05 18:14:38 -0700694 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
695
Romain Guyf607bdc2010-09-10 19:20:06 -0700696 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700697 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700698 Rect bounds(left, top, right, bottom);
Chet Haased48885a2012-08-28 17:43:28 -0700699 Rect untransformedBounds(bounds);
700 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700701
Chet Haased48885a2012-08-28 17:43:28 -0700702 // Layers only make sense if they are in the framebuffer's bounds
703 if (bounds.intersect(*mSnapshot->clipRect)) {
704 // We cannot work with sub-pixels in this case
705 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700706
Chet Haased48885a2012-08-28 17:43:28 -0700707 // When the layer is not an FBO, we may use glCopyTexImage so we
708 // need to make sure the layer does not extend outside the bounds
709 // of the framebuffer
710 if (!bounds.intersect(mSnapshot->previous->viewport)) {
Romain Guyad37cd32011-03-15 11:12:25 -0700711 bounds.setEmpty();
Chet Haased48885a2012-08-28 17:43:28 -0700712 } else if (fboLayer) {
713 clip.set(bounds);
714 mat4 inverse;
715 inverse.loadInverse(*mSnapshot->transform);
716 inverse.mapRect(clip);
717 clip.snapToPixelBoundaries();
718 if (clip.intersect(untransformedBounds)) {
719 clip.translate(-left, -top);
720 bounds.set(untransformedBounds);
721 } else {
722 clip.setEmpty();
723 }
Romain Guyad37cd32011-03-15 11:12:25 -0700724 }
Chet Haased48885a2012-08-28 17:43:28 -0700725 } else {
726 bounds.setEmpty();
Romain Guyeb993562010-10-05 18:14:38 -0700727 }
Romain Guybf434112010-09-16 14:40:17 -0700728
Romain Guy746b7402010-10-26 16:27:31 -0700729 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
Chet Haased48885a2012-08-28 17:43:28 -0700730 bounds.getHeight() > mCaches.maxTextureSize ||
731 (fboLayer && clip.isEmpty())) {
732 mSnapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700733 } else {
Chet Haased48885a2012-08-28 17:43:28 -0700734 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700735 }
736
737 // Bail out if we won't draw in this snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700738 if (mSnapshot->invisible || mSnapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700739 return false;
740 }
Romain Guyf18fd992010-07-08 11:45:51 -0700741
Romain Guya1d3c912011-12-13 14:55:06 -0800742 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700743 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700744 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700745 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700746 }
747
Romain Guy9ace8f52011-07-07 20:50:11 -0700748 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700749 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700750 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
751 bounds.getWidth() / float(layer->getWidth()), 0.0f);
752 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700753 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700754 layer->setDirty(false);
Romain Guydda570202010-07-06 11:39:32 -0700755
Romain Guy8fb95422010-08-17 18:38:51 -0700756 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700757 mSnapshot->flags |= Snapshot::kFlagIsLayer;
758 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700759
Romain Guyeb993562010-10-05 18:14:38 -0700760 if (fboLayer) {
Chet Haased48885a2012-08-28 17:43:28 -0700761 return createFboLayer(layer, bounds, clip, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700762 } else {
763 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700764 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800765 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700766 if (layer->isEmpty()) {
767 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
Chet Haased48885a2012-08-28 17:43:28 -0700768 bounds.left, mSnapshot->height - bounds.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700769 layer->getWidth(), layer->getHeight(), 0);
770 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800771 } else {
772 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
Chet Haased48885a2012-08-28 17:43:28 -0700773 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
Romain Guy514fb182011-01-19 14:38:29 -0800774 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700775
Romain Guy54be1cd2011-06-13 19:04:27 -0700776 // Enqueue the buffer coordinates to clear the corresponding region later
777 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700778 }
Romain Guyeb993562010-10-05 18:14:38 -0700779 }
Romain Guyf86ef572010-07-01 11:05:42 -0700780
Romain Guyd55a8612010-06-28 17:42:46 -0700781 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700782}
783
Chet Haased48885a2012-08-28 17:43:28 -0700784bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700785 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700786
Chet Haased48885a2012-08-28 17:43:28 -0700787 mSnapshot->region = &mSnapshot->layer->region;
788 mSnapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700789
Chet Haased48885a2012-08-28 17:43:28 -0700790 mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
791 mSnapshot->fbo = layer->getFbo();
792 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
793 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
794 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
795 mSnapshot->height = bounds.getHeight();
796 mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
797 mSnapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700798
Romain Guy2b7028e2012-09-19 17:25:38 -0700799 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700800 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700801 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700802 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
803 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700804
805 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700806 if (layer->isEmpty()) {
807 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
808 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700809 }
810
811 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700812 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700813
Romain Guy2b7028e2012-09-19 17:25:38 -0700814 startTiling(mSnapshot);
Romain Guy5b3b3522010-10-27 18:57:51 -0700815
816 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700817 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800818 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700819 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700820 glClear(GL_COLOR_BUFFER_BIT);
821
822 dirtyClip();
823
824 // Change the ortho projection
825 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
826 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
827
828 return true;
829}
830
Romain Guy1c740bc2010-09-13 18:00:09 -0700831/**
832 * Read the documentation of createLayer() before doing anything in this method.
833 */
Romain Guy1d83e192010-08-17 11:37:00 -0700834void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
835 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000836 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700837 return;
838 }
839
Romain Guy5b3b3522010-10-27 18:57:51 -0700840 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700841
842 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700843 endTiling();
844
Romain Guye0aa84b2012-04-03 19:30:26 -0700845 // Detach the texture from the FBO
846 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guyeb993562010-10-05 18:14:38 -0700847 // Unbind current FBO and restore previous one
848 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700849 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700850
851 startTiling(previous);
Romain Guyeb993562010-10-05 18:14:38 -0700852 }
853
Romain Guy1d83e192010-08-17 11:37:00 -0700854 Layer* layer = current->layer;
855 const Rect& rect = layer->layer;
856
Romain Guy9ace8f52011-07-07 20:50:11 -0700857 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700858 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700859 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700860 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700861 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700862 }
863
Romain Guy03750a02010-10-18 14:06:08 -0700864 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700865
Romain Guya1d3c912011-12-13 14:55:06 -0800866 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700867
Romain Guy5b3b3522010-10-27 18:57:51 -0700868 // When the layer is stored in an FBO, we can save a bit of fillrate by
869 // drawing only the dirty region
870 if (fboLayer) {
871 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700872 if (layer->getColorFilter()) {
873 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800874 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700875 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700876 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800877 resetColorFilter();
878 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700879 } else if (!rect.isEmpty()) {
880 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
881 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700882 }
Romain Guy8b55f372010-08-18 17:10:07 -0700883
Romain Guyeb993562010-10-05 18:14:38 -0700884 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800885 // Note: No need to use glDiscardFramebufferEXT() since we never
886 // create/compose layers that are not on screen with this
887 // code path
888 // See LayerRenderer::destroyLayer(Layer*)
889
Romain Guyeb993562010-10-05 18:14:38 -0700890 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
891 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700892 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700893 }
894
Romain Guy746b7402010-10-26 16:27:31 -0700895 dirtyClip();
896
Romain Guyeb993562010-10-05 18:14:38 -0700897 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700898 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700899 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700900 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700901 }
902}
903
Romain Guyaa6c24c2011-04-28 18:40:04 -0700904void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700905 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700906
907 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700908 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700909 setupDrawWithTexture();
910 } else {
911 setupDrawWithExternalTexture();
912 }
913 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700914 setupDrawColor(alpha, alpha, alpha, alpha);
915 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700916 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700917 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700918 setupDrawPureColorUniforms();
919 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700920 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
921 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700922 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700923 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700924 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700925 if (mSnapshot->transform->isPureTranslate() &&
926 layer->getWidth() == (uint32_t) rect.getWidth() &&
927 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700928 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
929 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
930
Romain Guyd21b6e12011-11-30 20:21:23 -0800931 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700932 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
933 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800934 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700935 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
936 }
937 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700938 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
939
940 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
941
942 finishDrawTexture();
943}
944
Romain Guy5b3b3522010-10-27 18:57:51 -0700945void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700946 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700947 const Rect& texCoords = layer->texCoords;
948 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
949 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700950
Romain Guy9ace8f52011-07-07 20:50:11 -0700951 float x = rect.left;
952 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700953 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700954 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700955 layer->getHeight() == (uint32_t) rect.getHeight();
956
957 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700958 // When we're swapping, the layer is already in screen coordinates
959 if (!swap) {
960 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
961 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
962 }
963
Romain Guyd21b6e12011-11-30 20:21:23 -0800964 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700965 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800966 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700967 }
968
969 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
970 layer->getTexture(), layer->getAlpha() / 255.0f,
971 layer->getMode(), layer->isBlend(),
972 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
973 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700974
Romain Guyaa6c24c2011-04-28 18:40:04 -0700975 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
976 } else {
977 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
978 drawTextureLayer(layer, rect);
979 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
980 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700981}
982
983void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700984 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700985 layer->setRegionAsRect();
986
Romain Guy40667672011-03-18 14:34:03 -0700987 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700988
Romain Guy5b3b3522010-10-27 18:57:51 -0700989 layer->region.clear();
990 return;
991 }
992
Romain Guy8a3957d2011-09-07 17:55:15 -0700993 // TODO: See LayerRenderer.cpp::generateMesh() for important
994 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800995 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700996 size_t count;
997 const android::Rect* rects = layer->region.getArray(&count);
998
Romain Guy9ace8f52011-07-07 20:50:11 -0700999 const float alpha = layer->getAlpha() / 255.0f;
1000 const float texX = 1.0f / float(layer->getWidth());
1001 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -08001002 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001003
1004 TextureVertex* mesh = mCaches.getRegionMesh();
1005 GLsizei numQuads = 0;
1006
Romain Guy7230a742011-01-10 22:26:16 -08001007 setupDraw();
1008 setupDrawWithTexture();
1009 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -08001010 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07001011 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -08001012 setupDrawProgram();
1013 setupDrawDirtyRegionsDisabled();
1014 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -08001015 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07001016 setupDrawTexture(layer->getTexture());
1017 if (mSnapshot->transform->isPureTranslate()) {
1018 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
1019 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
1020
Romain Guyd21b6e12011-11-30 20:21:23 -08001021 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -07001022 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1023 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001024 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07001025 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1026 }
Romain Guy15bc6432011-12-13 13:11:32 -08001027 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -07001028
1029 for (size_t i = 0; i < count; i++) {
1030 const android::Rect* r = &rects[i];
1031
1032 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001033 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001034 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001035 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001036
1037 // TODO: Reject quads outside of the clip
1038 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1039 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1040 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1041 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1042
1043 numQuads++;
1044
1045 if (numQuads >= REGION_MESH_QUAD_COUNT) {
1046 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
1047 numQuads = 0;
1048 mesh = mCaches.getRegionMesh();
1049 }
1050 }
1051
1052 if (numQuads > 0) {
1053 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
1054 }
1055
Romain Guy7230a742011-01-10 22:26:16 -08001056 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -07001057
1058#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -08001059 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001060#endif
1061
1062 layer->region.clear();
1063 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001064}
1065
Romain Guy3a3133d2011-02-01 22:59:58 -08001066void OpenGLRenderer::drawRegionRects(const Region& region) {
1067#if DEBUG_LAYERS_AS_REGIONS
1068 size_t count;
1069 const android::Rect* rects = region.getArray(&count);
1070
1071 uint32_t colors[] = {
1072 0x7fff0000, 0x7f00ff00,
1073 0x7f0000ff, 0x7fff00ff,
1074 };
1075
1076 int offset = 0;
1077 int32_t top = rects[0].top;
1078
1079 for (size_t i = 0; i < count; i++) {
1080 if (top != rects[i].top) {
1081 offset ^= 0x2;
1082 top = rects[i].top;
1083 }
1084
1085 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
1086 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
1087 SkXfermode::kSrcOver_Mode);
1088 }
1089#endif
1090}
1091
Romain Guy5b3b3522010-10-27 18:57:51 -07001092void OpenGLRenderer::dirtyLayer(const float left, const float top,
1093 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001094 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001095 Rect bounds(left, top, right, bottom);
1096 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001097 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001098 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001099}
1100
1101void OpenGLRenderer::dirtyLayer(const float left, const float top,
1102 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001103 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001104 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001105 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001106 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001107}
1108
1109void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001110 if (bounds.intersect(*mSnapshot->clipRect)) {
1111 bounds.snapToPixelBoundaries();
1112 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1113 if (!dirty.isEmpty()) {
1114 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001115 }
1116 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001117}
1118
Romain Guy54be1cd2011-06-13 19:04:27 -07001119void OpenGLRenderer::clearLayerRegions() {
1120 const size_t count = mLayers.size();
1121 if (count == 0) return;
1122
1123 if (!mSnapshot->isIgnored()) {
1124 // Doing several glScissor/glClear here can negatively impact
1125 // GPUs with a tiler architecture, instead we draw quads with
1126 // the Clear blending mode
1127
1128 // The list contains bounds that have already been clipped
1129 // against their initial clip rect, and the current clip
1130 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001131 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001132
1133 Vertex mesh[count * 6];
1134 Vertex* vertex = mesh;
1135
1136 for (uint32_t i = 0; i < count; i++) {
1137 Rect* bounds = mLayers.itemAt(i);
1138
1139 Vertex::set(vertex++, bounds->left, bounds->bottom);
1140 Vertex::set(vertex++, bounds->left, bounds->top);
1141 Vertex::set(vertex++, bounds->right, bounds->top);
1142 Vertex::set(vertex++, bounds->left, bounds->bottom);
1143 Vertex::set(vertex++, bounds->right, bounds->top);
1144 Vertex::set(vertex++, bounds->right, bounds->bottom);
1145
1146 delete bounds;
1147 }
1148
1149 setupDraw(false);
1150 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1151 setupDrawBlending(true, SkXfermode::kClear_Mode);
1152 setupDrawProgram();
1153 setupDrawPureColorUniforms();
1154 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -08001155 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -07001156
Romain Guy54be1cd2011-06-13 19:04:27 -07001157 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -07001158
1159 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001160 } else {
1161 for (uint32_t i = 0; i < count; i++) {
1162 delete mLayers.itemAt(i);
1163 }
1164 }
1165
1166 mLayers.clear();
1167}
1168
Romain Guybd6b79b2010-06-26 00:13:53 -07001169///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001170// Transforms
1171///////////////////////////////////////////////////////////////////////////////
1172
1173void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001174 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001175}
1176
1177void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001178 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001179}
1180
1181void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001182 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001183}
1184
Romain Guy807daf72011-01-18 11:19:19 -08001185void OpenGLRenderer::skew(float sx, float sy) {
1186 mSnapshot->transform->skew(sx, sy);
1187}
1188
Romain Guyf6a11b82010-06-23 17:47:49 -07001189void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001190 if (matrix) {
1191 mSnapshot->transform->load(*matrix);
1192 } else {
1193 mSnapshot->transform->loadIdentity();
1194 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001195}
1196
1197void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001198 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001199}
1200
1201void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001202 SkMatrix transform;
1203 mSnapshot->transform->copyTo(transform);
1204 transform.preConcat(*matrix);
1205 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001206}
1207
1208///////////////////////////////////////////////////////////////////////////////
1209// Clipping
1210///////////////////////////////////////////////////////////////////////////////
1211
Romain Guybb9524b2010-06-22 18:56:38 -07001212void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001213 Rect clip(*mSnapshot->clipRect);
1214 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001215
Romain Guy8a4ac612012-07-17 17:32:48 -07001216 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1217 clip.getWidth(), clip.getHeight())) {
1218 mDirtyClip = false;
1219 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001220}
1221
1222const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001223 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001224}
1225
Romain Guy8a4ac612012-07-17 17:32:48 -07001226bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1227 if (mSnapshot->isIgnored()) {
1228 return true;
1229 }
1230
1231 Rect r(left, top, right, bottom);
1232 mSnapshot->transform->mapRect(r);
1233 r.snapToPixelBoundaries();
1234
1235 Rect clipRect(*mSnapshot->clipRect);
1236 clipRect.snapToPixelBoundaries();
1237
1238 return !clipRect.intersects(r);
1239}
1240
Romain Guy35643dd2012-09-18 15:40:58 -07001241bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
1242 Rect& transformed, Rect& clip) {
1243 if (mSnapshot->isIgnored()) {
1244 return true;
1245 }
1246
1247 transformed.set(left, top, right, bottom);
1248 mSnapshot->transform->mapRect(transformed);
1249 transformed.snapToPixelBoundaries();
1250
1251 clip.set(*mSnapshot->clipRect);
1252 clip.snapToPixelBoundaries();
1253
1254 return !clip.intersects(transformed);
1255}
1256
Romain Guy672433d2013-01-04 19:05:13 -08001257bool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom,
1258 SkPaint* paint) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001259 if (paint->getStyle() != SkPaint::kFill_Style) {
1260 float outset = paint->getStrokeWidth() * 0.5f;
1261 return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1262 } else {
1263 return quickReject(left, top, right, bottom);
1264 }
1265}
1266
Romain Guyc7d53492010-06-25 13:41:57 -07001267bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Chris Craikbf09ffb2012-10-01 13:50:37 -07001268 if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
Romain Guydbc26d22010-10-11 17:58:29 -07001269 return true;
1270 }
1271
Romain Guy1d83e192010-08-17 11:37:00 -07001272 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001273 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001274 r.snapToPixelBoundaries();
1275
1276 Rect clipRect(*mSnapshot->clipRect);
1277 clipRect.snapToPixelBoundaries();
1278
Romain Guy586cae32012-07-13 15:28:31 -07001279 bool rejected = !clipRect.intersects(r);
1280 if (!isDeferred() && !rejected) {
Romain Guy87e2f7572012-09-24 11:37:12 -07001281 mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
Romain Guy586cae32012-07-13 15:28:31 -07001282 }
1283
1284 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001285}
1286
Romain Guy079ba2c2010-07-16 14:12:24 -07001287bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1288 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001289 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001290 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001291 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001292 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001293}
1294
Chet Haasea23eed82012-04-12 15:19:04 -07001295Rect* OpenGLRenderer::getClipRect() {
1296 return mSnapshot->clipRect;
1297}
1298
Romain Guyf6a11b82010-06-23 17:47:49 -07001299///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001300// Drawing commands
1301///////////////////////////////////////////////////////////////////////////////
1302
Romain Guy54be1cd2011-06-13 19:04:27 -07001303void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001304 // TODO: It would be best if we could do this before quickReject()
1305 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001306 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001307 if (mDirtyClip) {
1308 setScissorFromClip();
1309 }
1310 mDescription.reset();
1311 mSetShaderColor = false;
1312 mColorSet = false;
1313 mColorA = mColorR = mColorG = mColorB = 0.0f;
1314 mTextureUnit = 0;
1315 mTrackDirtyRegions = true;
1316}
1317
1318void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1319 mDescription.hasTexture = true;
1320 mDescription.hasAlpha8Texture = isAlpha8;
1321}
1322
Romain Guyaa6c24c2011-04-28 18:40:04 -07001323void OpenGLRenderer::setupDrawWithExternalTexture() {
1324 mDescription.hasExternalTexture = true;
1325}
1326
Romain Guy15bc6432011-12-13 13:11:32 -08001327void OpenGLRenderer::setupDrawNoTexture() {
1328 mCaches.disbaleTexCoordsVertexArray();
1329}
1330
Chris Craik710f46d2012-09-17 17:25:49 -07001331void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001332 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001333}
1334
Chris Craik710f46d2012-09-17 17:25:49 -07001335void OpenGLRenderer::setupDrawVertexShape() {
1336 mDescription.isVertexShape = true;
Chris Craik6ebdc112012-08-31 18:24:33 -07001337}
1338
Romain Guyed6fcb02011-03-21 13:11:28 -07001339void OpenGLRenderer::setupDrawPoint(float pointSize) {
1340 mDescription.isPoint = true;
1341 mDescription.pointSize = pointSize;
1342}
1343
Romain Guy8d0d4782010-12-14 20:13:35 -08001344void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1345 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001346 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1347 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1348 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001349 mColorSet = true;
1350 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1351}
1352
Romain Guy86568192010-12-14 15:55:39 -08001353void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1354 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001355 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1356 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1357 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001358 mColorSet = true;
1359 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1360}
1361
Romain Guy41210632012-07-16 17:04:24 -07001362void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1363 mCaches.fontRenderer->describe(mDescription, paint);
1364}
1365
Romain Guy70ca14e2010-12-13 18:24:33 -08001366void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1367 mColorA = a;
1368 mColorR = r;
1369 mColorG = g;
1370 mColorB = b;
1371 mColorSet = true;
1372 mSetShaderColor = mDescription.setColor(r, g, b, a);
1373}
1374
1375void OpenGLRenderer::setupDrawShader() {
1376 if (mShader) {
1377 mShader->describe(mDescription, mCaches.extensions);
1378 }
1379}
1380
1381void OpenGLRenderer::setupDrawColorFilter() {
1382 if (mColorFilter) {
1383 mColorFilter->describe(mDescription, mCaches.extensions);
1384 }
1385}
1386
Romain Guyf09ef512011-05-27 11:43:46 -07001387void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1388 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1389 mColorA = 1.0f;
1390 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001391 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001392 }
1393}
1394
Romain Guy70ca14e2010-12-13 18:24:33 -08001395void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001396 // When the blending mode is kClear_Mode, we need to use a modulate color
1397 // argb=1,0,0,0
1398 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001399 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1400 mDescription, swapSrcDst);
1401}
1402
1403void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001404 // When the blending mode is kClear_Mode, we need to use a modulate color
1405 // argb=1,0,0,0
1406 accountForClear(mode);
Romain Guye83221c2012-09-24 16:01:35 -07001407 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()) ||
1408 (mColorFilter && mColorFilter->blend()), mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001409}
1410
1411void OpenGLRenderer::setupDrawProgram() {
1412 useProgram(mCaches.programCache.get(mDescription));
1413}
1414
1415void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1416 mTrackDirtyRegions = false;
1417}
1418
1419void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1420 bool ignoreTransform) {
1421 mModelView.loadTranslate(left, top, 0.0f);
1422 if (!ignoreTransform) {
1423 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1424 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1425 } else {
1426 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1427 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1428 }
1429}
1430
Chet Haase8a5cc922011-04-26 07:28:09 -07001431void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1432 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001433}
1434
Romain Guy70ca14e2010-12-13 18:24:33 -08001435void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1436 bool ignoreTransform, bool ignoreModelView) {
1437 if (!ignoreModelView) {
1438 mModelView.loadTranslate(left, top, 0.0f);
1439 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001440 } else {
1441 mModelView.loadIdentity();
1442 }
Romain Guy86568192010-12-14 15:55:39 -08001443 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1444 if (!ignoreTransform) {
1445 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1446 if (mTrackDirtyRegions && dirty) {
1447 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1448 }
1449 } else {
1450 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1451 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1452 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001453}
1454
Romain Guyed6fcb02011-03-21 13:11:28 -07001455void OpenGLRenderer::setupDrawPointUniforms() {
1456 int slot = mCaches.currentProgram->getUniform("pointSize");
1457 glUniform1f(slot, mDescription.pointSize);
1458}
1459
Romain Guy70ca14e2010-12-13 18:24:33 -08001460void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001461 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001462 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1463 }
1464}
1465
Romain Guy86568192010-12-14 15:55:39 -08001466void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001467 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001468 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001469 }
1470}
1471
Romain Guy70ca14e2010-12-13 18:24:33 -08001472void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1473 if (mShader) {
1474 if (ignoreTransform) {
1475 mModelView.loadInverse(*mSnapshot->transform);
1476 }
1477 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1478 }
1479}
1480
Romain Guy8d0d4782010-12-14 20:13:35 -08001481void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1482 if (mShader) {
1483 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1484 }
1485}
1486
Romain Guy70ca14e2010-12-13 18:24:33 -08001487void OpenGLRenderer::setupDrawColorFilterUniforms() {
1488 if (mColorFilter) {
1489 mColorFilter->setupProgram(mCaches.currentProgram);
1490 }
1491}
1492
Romain Guy41210632012-07-16 17:04:24 -07001493void OpenGLRenderer::setupDrawTextGammaUniforms() {
1494 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1495}
1496
Romain Guy70ca14e2010-12-13 18:24:33 -08001497void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001498 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001499 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001500 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001501}
1502
1503void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1504 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001505 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001506 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001507}
1508
Romain Guyaa6c24c2011-04-28 18:40:04 -07001509void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1510 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001511 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001512 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001513}
1514
Romain Guy8f0095c2011-05-02 17:24:22 -07001515void OpenGLRenderer::setupDrawTextureTransform() {
1516 mDescription.hasTextureTransform = true;
1517}
1518
1519void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001520 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1521 GL_FALSE, &transform.data[0]);
1522}
1523
Romain Guy70ca14e2010-12-13 18:24:33 -08001524void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001525 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001526 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001527 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001528 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001529 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001530 }
Romain Guyd71dd362011-12-12 19:03:35 -08001531
Chris Craikcb4d6002012-09-25 12:00:29 -07001532 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001533 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001534 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001535 }
1536
1537 mCaches.unbindIndicesBuffer();
1538}
1539
1540void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1541 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001542 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001543 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001544 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001545 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001546}
1547
Chet Haase5b0200b2011-04-13 17:58:08 -07001548void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001549 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001550 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001551 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001552}
1553
1554/**
1555 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001556 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1557 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1558 * attributes (one per vertex) are values from zero to one that tells the fragment
1559 * shader where the fragment is in relation to the line width/length overall; these values are
1560 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1561 * region of the line.
1562 * Note that we only pass down the width values in this setup function. The length coordinates
1563 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001564 */
Chet Haase99585ad2011-05-02 15:00:16 -07001565void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001566 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001567 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001568 mCaches.bindPositionVertexPointer(force, vertices, gAAVertexStride);
Romain Guyf3a910b42011-12-12 20:35:21 -08001569 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001570 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001571
Romain Guy7b631422012-04-04 11:38:54 -07001572 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001573 glEnableVertexAttribArray(widthSlot);
1574 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001575
Romain Guy7b631422012-04-04 11:38:54 -07001576 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001577 glEnableVertexAttribArray(lengthSlot);
1578 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001579
Chet Haase5b0200b2011-04-13 17:58:08 -07001580 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001581 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guy7b631422012-04-04 11:38:54 -07001582}
1583
1584void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1585 glDisableVertexAttribArray(widthSlot);
1586 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001587}
1588
Romain Guy70ca14e2010-12-13 18:24:33 -08001589void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001590}
1591
1592///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001593// Drawing
1594///////////////////////////////////////////////////////////////////////////////
1595
Chet Haase1271e2c2012-04-20 09:54:27 -07001596status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001597 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001598
Romain Guy0fe478e2010-11-08 12:08:41 -08001599 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1600 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001601 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001602 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001603 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001604
Romain Guy65549432012-03-26 16:45:05 -07001605 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001606}
1607
Chet Haaseed30fd82011-04-22 16:18:45 -07001608void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1609 if (displayList) {
1610 displayList->output(*this, level);
1611 }
1612}
1613
Romain Guya168d732011-03-18 16:50:13 -07001614void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1615 int alpha;
1616 SkXfermode::Mode mode;
1617 getAlphaAndMode(paint, &alpha, &mode);
1618
Romain Guy886b2752013-01-04 12:26:18 -08001619 int color = paint != NULL ? paint->getColor() : 0;
1620
Romain Guya168d732011-03-18 16:50:13 -07001621 float x = left;
1622 float y = top;
1623
Romain Guy886b2752013-01-04 12:26:18 -08001624 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1625
Romain Guya168d732011-03-18 16:50:13 -07001626 bool ignoreTransform = false;
1627 if (mSnapshot->transform->isPureTranslate()) {
1628 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1629 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1630 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001631
1632 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001633 } else {
Romain Guy886b2752013-01-04 12:26:18 -08001634 texture->setFilter(FILTER(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001635 }
1636
Romain Guy886b2752013-01-04 12:26:18 -08001637 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
1638 paint != NULL, color, alpha, mode, (GLvoid*) NULL,
1639 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001640}
1641
Chet Haase48659092012-05-31 15:21:51 -07001642status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001643 const float right = left + bitmap->width();
1644 const float bottom = top + bitmap->height();
1645
1646 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001647 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001648 }
1649
Romain Guya1d3c912011-12-13 14:55:06 -08001650 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001651 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001652 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001653 const AutoTexture autoCleanup(texture);
1654
Romain Guy211370f2012-02-01 16:10:55 -08001655 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001656 drawAlphaBitmap(texture, left, top, paint);
1657 } else {
1658 drawTextureRect(left, top, right, bottom, texture, paint);
1659 }
Chet Haase48659092012-05-31 15:21:51 -07001660
1661 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001662}
1663
Chet Haase48659092012-05-31 15:21:51 -07001664status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001665 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1666 const mat4 transform(*matrix);
1667 transform.mapRect(r);
1668
Romain Guy6926c722010-07-12 20:20:03 -07001669 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001670 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001671 }
1672
Romain Guya1d3c912011-12-13 14:55:06 -08001673 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001674 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001675 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001676 const AutoTexture autoCleanup(texture);
1677
Romain Guy5b3b3522010-10-27 18:57:51 -07001678 // This could be done in a cheaper way, all we need is pass the matrix
1679 // to the vertex shader. The save/restore is a bit overkill.
1680 save(SkCanvas::kMatrix_SaveFlag);
1681 concatMatrix(matrix);
Romain Guy886b2752013-01-04 12:26:18 -08001682 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1683 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
1684 } else {
1685 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1686 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001687 restore();
Chet Haase48659092012-05-31 15:21:51 -07001688
1689 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001690}
1691
Chet Haase48659092012-05-31 15:21:51 -07001692status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001693 const float right = left + bitmap->width();
1694 const float bottom = top + bitmap->height();
1695
1696 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001697 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001698 }
1699
1700 mCaches.activeTexture(0);
1701 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1702 const AutoTexture autoCleanup(texture);
1703
Romain Guy886b2752013-01-04 12:26:18 -08001704 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1705 drawAlphaBitmap(texture, left, top, paint);
1706 } else {
1707 drawTextureRect(left, top, right, bottom, texture, paint);
1708 }
Chet Haase48659092012-05-31 15:21:51 -07001709
1710 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001711}
1712
Chet Haase48659092012-05-31 15:21:51 -07001713status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001714 float* vertices, int* colors, SkPaint* paint) {
Romain Guy5a7b4662011-01-20 19:09:30 -08001715 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001716 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001717 }
1718
Romain Guya92bb4d2012-10-16 11:08:44 -07001719 // TODO: We should compute the bounding box when recording the display list
Romain Guyb18d2d02011-02-10 15:52:54 -08001720 float left = FLT_MAX;
1721 float top = FLT_MAX;
1722 float right = FLT_MIN;
1723 float bottom = FLT_MIN;
1724
Romain Guya92bb4d2012-10-16 11:08:44 -07001725 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08001726
Romain Guya566b7c2011-01-23 16:36:11 -08001727 // TODO: Support the colors array
1728 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001729 TextureVertex* vertex = mesh;
Romain Guya92bb4d2012-10-16 11:08:44 -07001730
Romain Guy5a7b4662011-01-20 19:09:30 -08001731 for (int32_t y = 0; y < meshHeight; y++) {
1732 for (int32_t x = 0; x < meshWidth; x++) {
1733 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1734
1735 float u1 = float(x) / meshWidth;
1736 float u2 = float(x + 1) / meshWidth;
1737 float v1 = float(y) / meshHeight;
1738 float v2 = float(y + 1) / meshHeight;
1739
1740 int ax = i + (meshWidth + 1) * 2;
1741 int ay = ax + 1;
1742 int bx = i;
1743 int by = bx + 1;
1744 int cx = i + 2;
1745 int cy = cx + 1;
1746 int dx = i + (meshWidth + 1) * 2 + 2;
1747 int dy = dx + 1;
1748
1749 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1750 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1751 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1752
1753 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1754 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1755 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001756
Romain Guya92bb4d2012-10-16 11:08:44 -07001757 // TODO: This could be optimized to avoid unnecessary ops
1758 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1759 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1760 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1761 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08001762 }
1763 }
1764
Romain Guya92bb4d2012-10-16 11:08:44 -07001765 if (quickReject(left, top, right, bottom)) {
1766 return DrawGlInfo::kStatusDone;
1767 }
1768
1769 mCaches.activeTexture(0);
1770 Texture* texture = mCaches.textureCache.get(bitmap);
1771 if (!texture) return DrawGlInfo::kStatusDone;
1772 const AutoTexture autoCleanup(texture);
1773
1774 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1775 texture->setFilter(FILTER(paint), true);
1776
1777 int alpha;
1778 SkXfermode::Mode mode;
1779 getAlphaAndMode(paint, &alpha, &mode);
1780
1781 if (hasLayer()) {
Romain Guyb18d2d02011-02-10 15:52:54 -08001782 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1783 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001784
Romain Guy5a7b4662011-01-20 19:09:30 -08001785 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1786 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001787 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001788
1789 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001790}
1791
Chet Haase48659092012-05-31 15:21:51 -07001792status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001793 float srcLeft, float srcTop, float srcRight, float srcBottom,
1794 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001795 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001796 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001797 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001798 }
1799
Romain Guya1d3c912011-12-13 14:55:06 -08001800 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001801 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001802 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001803 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001804
Romain Guy8ba548f2010-06-30 19:21:21 -07001805 const float width = texture->width;
1806 const float height = texture->height;
1807
Romain Guy68169722011-08-22 17:33:33 -07001808 const float u1 = fmax(0.0f, srcLeft / width);
1809 const float v1 = fmax(0.0f, srcTop / height);
1810 const float u2 = fmin(1.0f, srcRight / width);
1811 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001812
Romain Guy03750a02010-10-18 14:06:08 -07001813 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001814 resetDrawTextureTexCoords(u1, v1, u2, v2);
1815
Romain Guy03750a02010-10-18 14:06:08 -07001816 int alpha;
1817 SkXfermode::Mode mode;
1818 getAlphaAndMode(paint, &alpha, &mode);
1819
Romain Guyd21b6e12011-11-30 20:21:23 -08001820 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1821
Romain Guy886b2752013-01-04 12:26:18 -08001822 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
1823 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08001824
Romain Guy886b2752013-01-04 12:26:18 -08001825 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
1826 // Apply a scale transform on the canvas only when a shader is in use
1827 // Skia handles the ratio between the dst and src rects as a scale factor
1828 // when a shader is set
1829 bool useScaleTransform = mShader && scaled;
1830 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07001831
Romain Guy886b2752013-01-04 12:26:18 -08001832 if (CC_LIKELY(mSnapshot->transform->isPureTranslate() && !useScaleTransform)) {
1833 float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1834 float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1835
1836 dstRight = x + (dstRight - dstLeft);
1837 dstBottom = y + (dstBottom - dstTop);
1838
1839 dstLeft = x;
1840 dstTop = y;
1841
1842 texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
1843 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08001844 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001845 texture->setFilter(FILTER(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08001846 }
1847
1848 if (CC_UNLIKELY(useScaleTransform)) {
1849 save(SkCanvas::kMatrix_SaveFlag);
1850 translate(dstLeft, dstTop);
1851 scale(scaleX, scaleY);
1852
1853 dstLeft = 0.0f;
1854 dstTop = 0.0f;
1855
1856 dstRight = srcRight - srcLeft;
1857 dstBottom = srcBottom - srcTop;
1858 }
1859
1860 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
1861 int color = paint ? paint->getColor() : 0;
1862 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
1863 texture->id, paint != NULL, color, alpha, mode,
1864 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1865 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
1866 } else {
1867 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
1868 texture->id, alpha / 255.0f, mode, texture->blend,
1869 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1870 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
1871 }
1872
1873 if (CC_UNLIKELY(useScaleTransform)) {
1874 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08001875 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001876
1877 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001878
1879 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001880}
1881
Chet Haase48659092012-05-31 15:21:51 -07001882status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001883 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001884 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07001885 int alpha;
1886 SkXfermode::Mode mode;
1887 getAlphaAndModeDirect(paint, &alpha, &mode);
1888
1889 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1890 left, top, right, bottom, alpha, mode);
1891}
1892
1893status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1894 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1895 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07001896 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001897 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001898 }
1899
Romain Guybe6f9dc2012-07-16 12:41:17 -07001900 alpha *= mSnapshot->alpha;
1901
Romain Guya1d3c912011-12-13 14:55:06 -08001902 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001903 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001904 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001905 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001906 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1907 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001908
Romain Guy2728f962010-10-08 18:36:15 -07001909 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001910 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001911
Romain Guy211370f2012-02-01 16:10:55 -08001912 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001913 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07001914 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001915 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001916 const float offsetX = left + mSnapshot->transform->getTranslateX();
1917 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001918 const size_t count = mesh->quads.size();
1919 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001920 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001921 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001922 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1923 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1924 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001925 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001926 dirtyLayer(left + bounds.left, top + bounds.top,
1927 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001928 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001929 }
1930 }
1931
Romain Guy211370f2012-02-01 16:10:55 -08001932 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001933 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1934 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1935
1936 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1937 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1938 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1939 true, !mesh->hasEmptyQuads);
1940 } else {
1941 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1942 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1943 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1944 true, !mesh->hasEmptyQuads);
1945 }
Romain Guy054dc182010-10-15 17:55:25 -07001946 }
Chet Haase48659092012-05-31 15:21:51 -07001947
1948 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001949}
1950
Chet Haase99ecdc42011-05-06 12:06:34 -07001951/**
Chris Craikcb4d6002012-09-25 12:00:29 -07001952 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
1953 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
1954 * screen space in all directions. However, instead of using a fragment shader to compute the
1955 * translucency of the color from its position, we simply use a varying parameter to define how far
1956 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
1957 *
1958 * Doesn't yet support joins, caps, or path effects.
Chet Haase858aa932011-05-12 09:06:00 -07001959 */
Chris Craikcb4d6002012-09-25 12:00:29 -07001960void OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
1961 int color = paint->getColor();
1962 SkPaint::Style style = paint->getStyle();
1963 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
1964 bool isAA = paint->isAntiAlias();
1965
Chris Craik710f46d2012-09-17 17:25:49 -07001966 VertexBuffer vertexBuffer;
1967 // TODO: try clipping large paths to viewport
Chris Craikcb4d6002012-09-25 12:00:29 -07001968 PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer);
Romain Guy04299382012-07-18 17:15:41 -07001969
Chris Craikbf09ffb2012-10-01 13:50:37 -07001970 if (!vertexBuffer.getSize()) {
1971 // no vertices to draw
1972 return;
1973 }
1974
Chris Craik710f46d2012-09-17 17:25:49 -07001975 setupDraw();
1976 setupDrawNoTexture();
1977 if (isAA) setupDrawAA();
1978 setupDrawVertexShape();
1979 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1980 setupDrawColorFilter();
1981 setupDrawShader();
1982 setupDrawBlending(isAA, mode);
1983 setupDrawProgram();
Chris Craikcb4d6002012-09-25 12:00:29 -07001984 setupDrawModelViewIdentity();
Chris Craik710f46d2012-09-17 17:25:49 -07001985 setupDrawColorUniforms();
1986 setupDrawColorFilterUniforms();
1987 setupDrawShaderIdentityUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07001988
Chris Craik710f46d2012-09-17 17:25:49 -07001989 void* vertices = vertexBuffer.getBuffer();
1990 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001991 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07001992 mCaches.resetTexCoordsVertexPointer();
1993 mCaches.unbindIndicesBuffer();
Chet Haase858aa932011-05-12 09:06:00 -07001994
Chris Craik710f46d2012-09-17 17:25:49 -07001995 int alphaSlot = -1;
1996 if (isAA) {
1997 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
1998 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik6ebdc112012-08-31 18:24:33 -07001999
Chris Craik710f46d2012-09-17 17:25:49 -07002000 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002001 glEnableVertexAttribArray(alphaSlot);
2002 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002003 }
Romain Guy04299382012-07-18 17:15:41 -07002004
Chris Craikcb4d6002012-09-25 12:00:29 -07002005 SkRect bounds = PathRenderer::computePathBounds(path, paint);
Chris Craik710f46d2012-09-17 17:25:49 -07002006 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
Romain Guy04299382012-07-18 17:15:41 -07002007
Chris Craik710f46d2012-09-17 17:25:49 -07002008 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
Romain Guy04299382012-07-18 17:15:41 -07002009
Chris Craik710f46d2012-09-17 17:25:49 -07002010 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002011 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002012 }
Chet Haase858aa932011-05-12 09:06:00 -07002013}
2014
2015/**
Chet Haase99ecdc42011-05-06 12:06:34 -07002016 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
2017 * rules for those lines produces some unexpected results, and may vary between hardware devices.
2018 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
2019 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
2020 * of the line. Hairlines are more involved because we need to account for transform scaling
2021 * to end up with a one-pixel-wide line in screen space..
2022 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
2023 * in combination with values that we calculate and pass down in this method. The basic approach
2024 * is that the quad we create contains both the core line area plus a bounding area in which
2025 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
2026 * proportion of the width and the length of a given segment is represented by the boundary
2027 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
2028 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
2029 * on the inside). This ends up giving the result we want, with pixels that are completely
2030 * 'inside' the line area being filled opaquely and the other pixels being filled according to
2031 * how far into the boundary region they are, which is determined by shader interpolation.
2032 */
Chet Haase48659092012-05-31 15:21:51 -07002033status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
2034 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002035
2036 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07002037 // We use half the stroke width here because we're going to position the quad
2038 // corner vertices half of the width away from the line endpoints
2039 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002040 // A stroke width of 0 has a special meaning in Skia:
2041 // it draws a line 1 px wide regardless of current transform
2042 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07002043
Chet Haase99ecdc42011-05-06 12:06:34 -07002044 float inverseScaleX = 1.0f;
2045 float inverseScaleY = 1.0f;
2046 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07002047
Chet Haase8a5cc922011-04-26 07:28:09 -07002048 int alpha;
2049 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07002050
Chet Haase8a5cc922011-04-26 07:28:09 -07002051 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07002052 int verticesCount = count;
2053 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07002054 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07002055 verticesCount += (count - 4);
2056 }
2057
2058 if (isHairLine || isAA) {
2059 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
2060 // the line on the screen should always be one pixel wide regardless of scale. For
2061 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08002062 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07002063 Matrix4 *mat = mSnapshot->transform;
2064 float m00 = mat->data[Matrix4::kScaleX];
2065 float m01 = mat->data[Matrix4::kSkewY];
Chet Haase99ecdc42011-05-06 12:06:34 -07002066 float m10 = mat->data[Matrix4::kSkewX];
Chris Craik9147cd42012-09-06 16:44:51 -07002067 float m11 = mat->data[Matrix4::kScaleY];
Romain Guy7b631422012-04-04 11:38:54 -07002068
Romain Guy211370f2012-02-01 16:10:55 -08002069 float scaleX = sqrtf(m00 * m00 + m01 * m01);
2070 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07002071
Chet Haase99ecdc42011-05-06 12:06:34 -07002072 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
2073 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07002074
Chet Haase99ecdc42011-05-06 12:06:34 -07002075 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
2076 scaled = true;
2077 }
2078 }
Chet Haase5b0200b2011-04-13 17:58:08 -07002079 }
Chet Haase8a5cc922011-04-26 07:28:09 -07002080
2081 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07002082
2083 mCaches.enableScissor();
2084
Chet Haase8a5cc922011-04-26 07:28:09 -07002085 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002086 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002087 if (isAA) {
Chris Craik710f46d2012-09-17 17:25:49 -07002088 setupDrawAA();
Chet Haase8a5cc922011-04-26 07:28:09 -07002089 }
2090 setupDrawColor(paint->getColor(), alpha);
2091 setupDrawColorFilter();
2092 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08002093 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07002094 setupDrawProgram();
Chris Craikb30cb102012-10-05 19:11:37 -07002095 setupDrawModelViewIdentity(true);
Chet Haase8a5cc922011-04-26 07:28:09 -07002096 setupDrawColorUniforms();
2097 setupDrawColorFilterUniforms();
2098 setupDrawShaderIdentityUniforms();
2099
2100 if (isHairLine) {
2101 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07002102 halfStrokeWidth = isAA? 1 : .5;
2103 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002104 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07002105 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07002106 }
Romain Guy7b631422012-04-04 11:38:54 -07002107
2108 int widthSlot;
2109 int lengthSlot;
2110
Chet Haase5b0200b2011-04-13 17:58:08 -07002111 Vertex lines[verticesCount];
2112 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07002113
Chet Haase99585ad2011-05-02 15:00:16 -07002114 AAVertex wLines[verticesCount];
2115 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07002116
Romain Guy211370f2012-02-01 16:10:55 -08002117 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002118 setupDrawVertices(vertices);
2119 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07002120 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
2121 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07002122 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07002123 // AA stroke width (the base stroke width expanded by a half pixel on either side).
2124 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07002125 // We will need to calculate the actual width proportion on each segment for
2126 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
Chris Craik8f5ad762012-09-04 14:35:19 -07002127 float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07002128 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
2129 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07002130 }
2131
Chet Haase99ecdc42011-05-06 12:06:34 -07002132 AAVertex* prevAAVertex = NULL;
2133 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07002134
Chet Haase99585ad2011-05-02 15:00:16 -07002135 int boundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07002136 int boundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07002137
Chet Haase5b0200b2011-04-13 17:58:08 -07002138 for (int i = 0; i < count; i += 4) {
2139 // a = start point, b = end point
2140 vec2 a(points[i], points[i + 1]);
2141 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07002142
Chet Haase99585ad2011-05-02 15:00:16 -07002143 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07002144 float boundaryLengthProportion = 0;
2145 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07002146
Chet Haase5b0200b2011-04-13 17:58:08 -07002147 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07002148 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chris Craik75040f82012-09-07 13:56:43 -07002149 float x = n.x;
2150 n.x = -n.y;
2151 n.y = x;
2152
Chet Haase8a5cc922011-04-26 07:28:09 -07002153 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07002154 if (isAA) {
2155 float wideningFactor;
2156 if (fabs(n.x) >= fabs(n.y)) {
2157 wideningFactor = fabs(1.0f / n.x);
2158 } else {
2159 wideningFactor = fabs(1.0f / n.y);
2160 }
2161 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07002162 }
Romain Guy7b631422012-04-04 11:38:54 -07002163
Chet Haase99ecdc42011-05-06 12:06:34 -07002164 if (scaled) {
2165 n.x *= inverseScaleX;
2166 n.y *= inverseScaleY;
2167 }
2168 } else if (scaled) {
2169 // Extend n by .5 pixel on each side, post-transform
2170 vec2 extendedN = n.copyNormalized();
2171 extendedN /= 2;
2172 extendedN.x *= inverseScaleX;
2173 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07002174
Chet Haase99ecdc42011-05-06 12:06:34 -07002175 float extendedNLength = extendedN.length();
2176 // We need to set this value on the shader prior to drawing
Chris Craik75040f82012-09-07 13:56:43 -07002177 boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002178 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07002179 }
Romain Guy7b631422012-04-04 11:38:54 -07002180
Chet Haase99585ad2011-05-02 15:00:16 -07002181 // aa lines expand the endpoint vertices to encompass the AA boundary
2182 if (isAA) {
2183 vec2 abVector = (b - a);
2184 length = abVector.length();
2185 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07002186
Chet Haase99ecdc42011-05-06 12:06:34 -07002187 if (scaled) {
2188 abVector.x *= inverseScaleX;
2189 abVector.y *= inverseScaleY;
2190 float abLength = abVector.length();
Chris Craik8f5ad762012-09-04 14:35:19 -07002191 boundaryLengthProportion = .5 - abLength / (length + abLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002192 } else {
Chris Craik8f5ad762012-09-04 14:35:19 -07002193 boundaryLengthProportion = .5 - .5 / (length + 1);
Chet Haase99ecdc42011-05-06 12:06:34 -07002194 }
Romain Guy7b631422012-04-04 11:38:54 -07002195
Chet Haase99ecdc42011-05-06 12:06:34 -07002196 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002197 a -= abVector;
2198 b += abVector;
2199 }
2200
Chet Haase5b0200b2011-04-13 17:58:08 -07002201 // Four corners of the rectangle defining a thick line
2202 vec2 p1 = a - n;
2203 vec2 p2 = a + n;
2204 vec2 p3 = b + n;
2205 vec2 p4 = b - n;
2206
Chet Haase99585ad2011-05-02 15:00:16 -07002207
Chet Haase5b0200b2011-04-13 17:58:08 -07002208 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2209 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2210 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2211 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2212
Romain Guy04299382012-07-18 17:15:41 -07002213 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002214 if (!isAA) {
2215 if (prevVertex != NULL) {
2216 // Issue two repeat vertices to create degenerate triangles to bridge
2217 // between the previous line and the new one. This is necessary because
2218 // we are creating a single triangle_strip which will contain
2219 // potentially discontinuous line segments.
2220 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2221 Vertex::set(vertices++, p1.x, p1.y);
2222 generatedVerticesCount += 2;
2223 }
Romain Guy7b631422012-04-04 11:38:54 -07002224
Chet Haase5b0200b2011-04-13 17:58:08 -07002225 Vertex::set(vertices++, p1.x, p1.y);
2226 Vertex::set(vertices++, p2.x, p2.y);
2227 Vertex::set(vertices++, p4.x, p4.y);
2228 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002229
Chet Haase5b0200b2011-04-13 17:58:08 -07002230 prevVertex = vertices - 1;
2231 generatedVerticesCount += 4;
2232 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002233 if (!isHairLine && scaled) {
2234 // Must set width proportions per-segment for scaled non-hairlines to use the
2235 // correct AA boundary dimensions
2236 if (boundaryWidthSlot < 0) {
2237 boundaryWidthSlot =
2238 mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07002239 }
Romain Guy7b631422012-04-04 11:38:54 -07002240
Chet Haase99ecdc42011-05-06 12:06:34 -07002241 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99ecdc42011-05-06 12:06:34 -07002242 }
Romain Guy7b631422012-04-04 11:38:54 -07002243
Chet Haase99585ad2011-05-02 15:00:16 -07002244 if (boundaryLengthSlot < 0) {
2245 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
Chet Haase99585ad2011-05-02 15:00:16 -07002246 }
Romain Guy7b631422012-04-04 11:38:54 -07002247
Chet Haase99ecdc42011-05-06 12:06:34 -07002248 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07002249
Chet Haase5b0200b2011-04-13 17:58:08 -07002250 if (prevAAVertex != NULL) {
2251 // Issue two repeat vertices to create degenerate triangles to bridge
2252 // between the previous line and the new one. This is necessary because
2253 // we are creating a single triangle_strip which will contain
2254 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002255 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2256 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2257 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002258 generatedVerticesCount += 2;
2259 }
Romain Guy7b631422012-04-04 11:38:54 -07002260
Chet Haase99585ad2011-05-02 15:00:16 -07002261 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2262 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2263 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2264 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002265
Chet Haase5b0200b2011-04-13 17:58:08 -07002266 prevAAVertex = aaVertices - 1;
2267 generatedVerticesCount += 4;
2268 }
Romain Guy7b631422012-04-04 11:38:54 -07002269
Chet Haase99585ad2011-05-02 15:00:16 -07002270 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2271 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2272 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002273 }
2274 }
Romain Guy7b631422012-04-04 11:38:54 -07002275
Chet Haase5b0200b2011-04-13 17:58:08 -07002276 if (generatedVerticesCount > 0) {
2277 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2278 }
Romain Guy7b631422012-04-04 11:38:54 -07002279
2280 if (isAA) {
2281 finishDrawAALine(widthSlot, lengthSlot);
2282 }
Chet Haase48659092012-05-31 15:21:51 -07002283
2284 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002285}
2286
Chet Haase48659092012-05-31 15:21:51 -07002287status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2288 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002289
2290 // TODO: The paint's cap style defines whether the points are square or circular
2291 // TODO: Handle AA for round points
2292
Chet Haase5b0200b2011-04-13 17:58:08 -07002293 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002294 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002295 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002296 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002297 if (isHairLine) {
2298 // Now that we know it's hairline, we can set the effective width, to be used later
2299 strokeWidth = 1.0f;
2300 }
2301 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002302 int alpha;
2303 SkXfermode::Mode mode;
2304 getAlphaAndMode(paint, &alpha, &mode);
2305
2306 int verticesCount = count >> 1;
2307 int generatedVerticesCount = 0;
2308
2309 TextureVertex pointsData[verticesCount];
2310 TextureVertex* vertex = &pointsData[0];
2311
Romain Guy04299382012-07-18 17:15:41 -07002312 // TODO: We should optimize this method to not generate vertices for points
2313 // that lie outside of the clip.
2314 mCaches.enableScissor();
2315
Romain Guyed6fcb02011-03-21 13:11:28 -07002316 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002317 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002318 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002319 setupDrawColor(paint->getColor(), alpha);
2320 setupDrawColorFilter();
2321 setupDrawShader();
2322 setupDrawBlending(mode);
2323 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002324 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002325 setupDrawColorUniforms();
2326 setupDrawColorFilterUniforms();
2327 setupDrawPointUniforms();
2328 setupDrawShaderIdentityUniforms();
2329 setupDrawMesh(vertex);
2330
2331 for (int i = 0; i < count; i += 2) {
2332 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2333 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002334
Chet Haase8a5cc922011-04-26 07:28:09 -07002335 float left = points[i] - halfWidth;
2336 float right = points[i] + halfWidth;
2337 float top = points[i + 1] - halfWidth;
2338 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002339
Chet Haase8a5cc922011-04-26 07:28:09 -07002340 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002341 }
2342
2343 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002344
2345 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002346}
2347
Chet Haase48659092012-05-31 15:21:51 -07002348status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002349 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002350 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002351
Romain Guyae88e5e2010-10-22 17:49:18 -07002352 Rect& clip(*mSnapshot->clipRect);
2353 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002354
Romain Guy3d58c032010-07-14 16:34:53 -07002355 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002356
2357 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002358}
Romain Guy9d5316e2010-06-24 19:30:36 -07002359
Chet Haase48659092012-05-31 15:21:51 -07002360status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2361 SkPaint* paint) {
2362 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002363 const AutoTexture autoCleanup(texture);
2364
2365 const float x = left + texture->left - texture->offset;
2366 const float y = top + texture->top - texture->offset;
2367
2368 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002369
2370 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002371}
2372
Chet Haase48659092012-05-31 15:21:51 -07002373status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002374 float rx, float ry, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002375 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002376 return DrawGlInfo::kStatusDone;
2377 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002378
Chris Craikcb4d6002012-09-25 12:00:29 -07002379 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002380 mCaches.activeTexture(0);
2381 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2382 right - left, bottom - top, rx, ry, p);
2383 return drawShape(left, top, texture, p);
2384 }
2385
2386 SkPath path;
2387 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002388 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2389 float outset = p->getStrokeWidth() / 2;
2390 rect.outset(outset, outset);
2391 rx += outset;
2392 ry += outset;
2393 }
Chris Craik710f46d2012-09-17 17:25:49 -07002394 path.addRoundRect(rect, rx, ry);
Chris Craikcb4d6002012-09-25 12:00:29 -07002395 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002396
2397 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002398}
2399
Chris Craik710f46d2012-09-17 17:25:49 -07002400status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002401 if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2402 x + radius, y + radius, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002403 return DrawGlInfo::kStatusDone;
2404 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002405 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002406 mCaches.activeTexture(0);
2407 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2408 return drawShape(x - radius, y - radius, texture, p);
2409 }
2410
2411 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002412 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2413 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2414 } else {
2415 path.addCircle(x, y, radius);
2416 }
2417 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002418
2419 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002420}
Romain Guy01d58e42011-01-19 21:54:02 -08002421
Chet Haase48659092012-05-31 15:21:51 -07002422status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002423 SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002424 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002425 return DrawGlInfo::kStatusDone;
2426 }
Romain Guy01d58e42011-01-19 21:54:02 -08002427
Chris Craikcb4d6002012-09-25 12:00:29 -07002428 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002429 mCaches.activeTexture(0);
2430 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2431 return drawShape(left, top, texture, p);
2432 }
2433
2434 SkPath path;
2435 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002436 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2437 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2438 }
Chris Craik710f46d2012-09-17 17:25:49 -07002439 path.addOval(rect);
Chris Craikcb4d6002012-09-25 12:00:29 -07002440 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002441
2442 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002443}
2444
Chet Haase48659092012-05-31 15:21:51 -07002445status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craik780c1282012-10-04 14:10:49 -07002446 float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2447 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2448 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002449 }
2450
Chris Craik780c1282012-10-04 14:10:49 -07002451 if (fabs(sweepAngle) >= 360.0f) {
2452 return drawOval(left, top, right, bottom, p);
2453 }
2454
2455 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik7fae5212012-11-01 11:27:03 -07002456 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002457 mCaches.activeTexture(0);
2458 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2459 startAngle, sweepAngle, useCenter, p);
2460 return drawShape(left, top, texture, p);
2461 }
2462
2463 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2464 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2465 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2466 }
2467
2468 SkPath path;
2469 if (useCenter) {
2470 path.moveTo(rect.centerX(), rect.centerY());
2471 }
2472 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2473 if (useCenter) {
2474 path.close();
2475 }
2476 drawConvexPath(path, p);
2477
2478 return DrawGlInfo::kStatusDrew;
Romain Guy8b2f5262011-01-23 16:15:02 -08002479}
2480
Romain Guycf8675e2012-10-02 12:32:25 -07002481// See SkPaintDefaults.h
2482#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2483
Chet Haase48659092012-05-31 15:21:51 -07002484status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002485 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chet Haase48659092012-05-31 15:21:51 -07002486 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002487 }
2488
Chris Craik710f46d2012-09-17 17:25:49 -07002489 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002490 // only fill style is supported by drawConvexPath, since others have to handle joins
2491 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2492 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2493 mCaches.activeTexture(0);
2494 const PathTexture* texture =
2495 mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2496 return drawShape(left, top, texture, p);
2497 }
2498
2499 SkPath path;
2500 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2501 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2502 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2503 }
2504 path.addRect(rect);
2505 drawConvexPath(path, p);
2506
2507 return DrawGlInfo::kStatusDrew;
Romain Guy026c5e162010-06-28 17:12:22 -07002508 }
2509
Romain Guy181d0a62011-06-09 18:52:38 -07002510 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002511 SkPath path;
2512 path.addRect(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002513 drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002514 } else {
Chris Craik710f46d2012-09-17 17:25:49 -07002515 drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
Chet Haase858aa932011-05-12 09:06:00 -07002516 }
Chet Haase48659092012-05-31 15:21:51 -07002517
2518 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002519}
Romain Guy9d5316e2010-06-24 19:30:36 -07002520
Raph Levien416a8472012-07-19 22:48:17 -07002521void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2522 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2523 float x, float y) {
2524 mCaches.activeTexture(0);
2525
2526 // NOTE: The drop shadow will not perform gamma correction
2527 // if shader-based correction is enabled
2528 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2529 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2530 paint, text, bytesCount, count, mShadowRadius, positions);
2531 const AutoTexture autoCleanup(shadow);
2532
2533 const float sx = x - shadow->left + mShadowDx;
2534 const float sy = y - shadow->top + mShadowDy;
2535
2536 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2537 int shadowColor = mShadowColor;
2538 if (mShader) {
2539 shadowColor = 0xffffffff;
2540 }
2541
2542 setupDraw();
2543 setupDrawWithTexture(true);
2544 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2545 setupDrawColorFilter();
2546 setupDrawShader();
2547 setupDrawBlending(true, mode);
2548 setupDrawProgram();
2549 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2550 setupDrawTexture(shadow->id);
2551 setupDrawPureColorUniforms();
2552 setupDrawColorFilterUniforms();
2553 setupDrawShaderUniforms();
2554 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2555
2556 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2557}
2558
Chet Haase48659092012-05-31 15:21:51 -07002559status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002560 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002561 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002562 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002563 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002564 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002565
Romain Guy671d6cf2012-01-18 12:39:17 -08002566 // NOTE: Skia does not support perspective transform on drawPosText yet
2567 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002568 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002569 }
2570
2571 float x = 0.0f;
2572 float y = 0.0f;
2573 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2574 if (pureTranslate) {
2575 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2576 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2577 }
2578
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002579 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002580 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2581 paint->getTextSize());
2582
2583 int alpha;
2584 SkXfermode::Mode mode;
2585 getAlphaAndMode(paint, &alpha, &mode);
2586
Raph Levien416a8472012-07-19 22:48:17 -07002587 if (CC_UNLIKELY(mHasShadow)) {
2588 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2589 0.0f, 0.0f);
2590 }
2591
Romain Guy671d6cf2012-01-18 12:39:17 -08002592 // Pick the appropriate texture filtering
2593 bool linearFilter = mSnapshot->transform->changesBounds();
2594 if (pureTranslate && !linearFilter) {
2595 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2596 }
2597
2598 mCaches.activeTexture(0);
2599 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002600 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002601 setupDrawDirtyRegionsDisabled();
2602 setupDrawWithTexture(true);
2603 setupDrawAlpha8Color(paint->getColor(), alpha);
2604 setupDrawColorFilter();
2605 setupDrawShader();
2606 setupDrawBlending(true, mode);
2607 setupDrawProgram();
2608 setupDrawModelView(x, y, x, y, pureTranslate, true);
2609 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2610 setupDrawPureColorUniforms();
2611 setupDrawColorFilterUniforms();
2612 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002613 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002614
2615 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2616 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2617
Romain Guy211370f2012-02-01 16:10:55 -08002618 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002619
2620 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2621 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002622 if (hasActiveLayer) {
2623 if (!pureTranslate) {
2624 mSnapshot->transform->mapRect(bounds);
2625 }
2626 dirtyLayerUnchecked(bounds, getRegion());
2627 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002628 }
Chet Haase48659092012-05-31 15:21:51 -07002629
2630 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002631}
2632
Romain Guyc2525952012-07-27 16:41:22 -07002633status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002634 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002635 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002636 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002637 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002638 }
2639
Chet Haasea1cff502012-02-21 13:43:44 -08002640 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002641 switch (paint->getTextAlign()) {
2642 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002643 x -= length / 2.0f;
2644 break;
2645 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002646 x -= length;
2647 break;
2648 default:
2649 break;
2650 }
2651
Romain Guycac5fd32011-12-01 20:08:50 -08002652 SkPaint::FontMetrics metrics;
2653 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002654 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002655 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002656 }
2657
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002658 const float oldX = x;
2659 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002660 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002661 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002662 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2663 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2664 }
2665
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002666#if DEBUG_GLYPHS
Romain Guyc2525952012-07-27 16:41:22 -07002667 ALOGD("OpenGLRenderer drawText() with FontID=%d",
Raph Levien996e57c2012-07-23 15:22:52 -07002668 SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002669#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002670
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002671 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002672 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002673 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002674
Romain Guy86568192010-12-14 15:55:39 -08002675 int alpha;
2676 SkXfermode::Mode mode;
2677 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002678
Romain Guy211370f2012-02-01 16:10:55 -08002679 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002680 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2681 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002682 }
2683
Romain Guy6620c6d2010-12-06 18:07:02 -08002684 // Pick the appropriate texture filtering
2685 bool linearFilter = mSnapshot->transform->changesBounds();
2686 if (pureTranslate && !linearFilter) {
2687 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2688 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002689
Romain Guy16c88082012-06-11 16:03:47 -07002690 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002691 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002692 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002693 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002694 setupDrawDirtyRegionsDisabled();
2695 setupDrawWithTexture(true);
2696 setupDrawAlpha8Color(paint->getColor(), alpha);
2697 setupDrawColorFilter();
2698 setupDrawShader();
2699 setupDrawBlending(true, mode);
2700 setupDrawProgram();
2701 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002702 // See comment above; the font renderer must use texture unit 0
2703 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002704 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2705 setupDrawPureColorUniforms();
2706 setupDrawColorFilterUniforms();
2707 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002708 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002709
Romain Guya3dc55f2012-09-28 13:55:44 -07002710 const Rect* clip = pureTranslate ? mSnapshot->clipRect :
2711 (mSnapshot->hasPerspectiveTransform() ? NULL : &mSnapshot->getLocalClip());
Romain Guy5b3b3522010-10-27 18:57:51 -07002712 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2713
Romain Guy211370f2012-02-01 16:10:55 -08002714 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002715
Raph Levien996e57c2012-07-23 15:22:52 -07002716 bool status;
Romain Guya3dc55f2012-09-28 13:55:44 -07002717 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002718 SkPaint paintCopy(*paint);
2719 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2720 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Romain Guya3dc55f2012-09-28 13:55:44 -07002721 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002722 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002723 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guya3dc55f2012-09-28 13:55:44 -07002724 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002725 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002726
2727 if (status && hasActiveLayer) {
2728 if (!pureTranslate) {
2729 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002730 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002731 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002732 }
Romain Guy694b5192010-07-21 21:33:20 -07002733
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002734 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002735
2736 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002737}
2738
Chet Haase48659092012-05-31 15:21:51 -07002739status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002740 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002741 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2742 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002743 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002744 }
2745
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002746 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002747 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2748 paint->getTextSize());
2749
2750 int alpha;
2751 SkXfermode::Mode mode;
2752 getAlphaAndMode(paint, &alpha, &mode);
2753
2754 mCaches.activeTexture(0);
2755 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002756 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002757 setupDrawDirtyRegionsDisabled();
2758 setupDrawWithTexture(true);
2759 setupDrawAlpha8Color(paint->getColor(), alpha);
2760 setupDrawColorFilter();
2761 setupDrawShader();
2762 setupDrawBlending(true, mode);
2763 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002764 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002765 setupDrawTexture(fontRenderer.getTexture(true));
2766 setupDrawPureColorUniforms();
2767 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002768 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002769 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002770
Romain Guy97771732012-02-28 18:17:02 -08002771 const Rect* clip = &mSnapshot->getLocalClip();
2772 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002773
Romain Guy97771732012-02-28 18:17:02 -08002774 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002775
2776 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2777 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002778 if (hasActiveLayer) {
2779 mSnapshot->transform->mapRect(bounds);
2780 dirtyLayerUnchecked(bounds, getRegion());
2781 }
Romain Guy97771732012-02-28 18:17:02 -08002782 }
Chet Haase48659092012-05-31 15:21:51 -07002783
2784 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002785}
2786
Chet Haase48659092012-05-31 15:21:51 -07002787status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2788 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002789
Romain Guya1d3c912011-12-13 14:55:06 -08002790 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002791
Romain Guy33f6beb2012-02-16 19:24:51 -08002792 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002793 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002794 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002795 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002796
Romain Guy8b55f372010-08-18 17:10:07 -07002797 const float x = texture->left - texture->offset;
2798 const float y = texture->top - texture->offset;
2799
Romain Guy01d58e42011-01-19 21:54:02 -08002800 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002801
2802 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002803}
2804
Chet Haase48659092012-05-31 15:21:51 -07002805status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guy35643dd2012-09-18 15:40:58 -07002806 if (!layer) {
2807 return DrawGlInfo::kStatusDone;
2808 }
2809
Romain Guyb2e2f242012-10-17 18:18:35 -07002810 mat4* transform = NULL;
2811 if (layer->isTextureLayer()) {
2812 transform = &layer->getTransform();
2813 if (!transform->isIdentity()) {
2814 save(0);
2815 mSnapshot->transform->multiply(*transform);
2816 }
2817 }
2818
Romain Guy35643dd2012-09-18 15:40:58 -07002819 Rect transformed;
2820 Rect clip;
2821 const bool rejected = quickRejectNoScissor(x, y,
2822 x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
2823
2824 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002825 if (transform && !transform->isIdentity()) {
2826 restore();
2827 }
Chet Haase48659092012-05-31 15:21:51 -07002828 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002829 }
2830
Romain Guy5bb3c732012-11-29 17:52:58 -08002831 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002832
Romain Guy87e2f7572012-09-24 11:37:12 -07002833 mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
Romain Guya1d3c912011-12-13 14:55:06 -08002834 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002835
Romain Guy211370f2012-02-01 16:10:55 -08002836 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guye529ece2012-09-26 11:23:17 -07002837 SkiaColorFilter* oldFilter = mColorFilter;
2838 mColorFilter = layer->getColorFilter();
2839
Romain Guyc88e3572011-01-22 00:32:12 -08002840 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002841 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002842 } else if (layer->mesh) {
Chet Haased15ebf22012-09-05 11:40:29 -07002843 const float a = layer->getAlpha() / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002844 setupDraw();
2845 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002846 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002847 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002848 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002849 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002850 setupDrawPureColorUniforms();
2851 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002852 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002853 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002854 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2855 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002856
Romain Guyd21b6e12011-11-30 20:21:23 -08002857 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002858 setupDrawModelViewTranslate(tx, ty,
2859 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002860 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002861 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002862 setupDrawModelViewTranslate(x, y,
2863 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2864 }
Romain Guyc88e3572011-01-22 00:32:12 -08002865 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002866
Romain Guyc88e3572011-01-22 00:32:12 -08002867 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2868 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002869
Romain Guyc88e3572011-01-22 00:32:12 -08002870 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002871
2872#if DEBUG_LAYERS_AS_REGIONS
2873 drawRegionRects(layer->region);
2874#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002875 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002876
Romain Guye529ece2012-09-26 11:23:17 -07002877 mColorFilter = oldFilter;
2878
Romain Guy5bb3c732012-11-29 17:52:58 -08002879 if (layer->debugDrawUpdate) {
2880 layer->debugDrawUpdate = false;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002881 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2882 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2883 }
Romain Guyf219da52011-01-16 12:54:25 -08002884 }
Chet Haase48659092012-05-31 15:21:51 -07002885
Romain Guyb2e2f242012-10-17 18:18:35 -07002886 if (transform && !transform->isIdentity()) {
2887 restore();
2888 }
2889
Chet Haase48659092012-05-31 15:21:51 -07002890 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002891}
2892
Romain Guy6926c722010-07-12 20:20:03 -07002893///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002894// Shaders
2895///////////////////////////////////////////////////////////////////////////////
2896
2897void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002898 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002899}
2900
Romain Guy06f96e22010-07-30 19:18:16 -07002901void OpenGLRenderer::setupShader(SkiaShader* shader) {
2902 mShader = shader;
2903 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002904 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002905 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002906}
2907
Romain Guyd27977d2010-07-14 19:18:51 -07002908///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002909// Color filters
2910///////////////////////////////////////////////////////////////////////////////
2911
2912void OpenGLRenderer::resetColorFilter() {
2913 mColorFilter = NULL;
2914}
2915
2916void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2917 mColorFilter = filter;
2918}
2919
2920///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002921// Drop shadow
2922///////////////////////////////////////////////////////////////////////////////
2923
2924void OpenGLRenderer::resetShadow() {
2925 mHasShadow = false;
2926}
2927
2928void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2929 mHasShadow = true;
2930 mShadowRadius = radius;
2931 mShadowDx = dx;
2932 mShadowDy = dy;
2933 mShadowColor = color;
2934}
2935
2936///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002937// Draw filters
2938///////////////////////////////////////////////////////////////////////////////
2939
2940void OpenGLRenderer::resetPaintFilter() {
2941 mHasDrawFilter = false;
2942}
2943
2944void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2945 mHasDrawFilter = true;
2946 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2947 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2948}
2949
2950SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002951 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002952
2953 uint32_t flags = paint->getFlags();
2954
2955 mFilteredPaint = *paint;
2956 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2957
2958 return &mFilteredPaint;
2959}
2960
2961///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002962// Drawing implementation
2963///////////////////////////////////////////////////////////////////////////////
2964
Romain Guy01d58e42011-01-19 21:54:02 -08002965void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2966 float x, float y, SkPaint* paint) {
2967 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2968 return;
2969 }
2970
2971 int alpha;
2972 SkXfermode::Mode mode;
2973 getAlphaAndMode(paint, &alpha, &mode);
2974
2975 setupDraw();
2976 setupDrawWithTexture(true);
2977 setupDrawAlpha8Color(paint->getColor(), alpha);
2978 setupDrawColorFilter();
2979 setupDrawShader();
2980 setupDrawBlending(true, mode);
2981 setupDrawProgram();
2982 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2983 setupDrawTexture(texture->id);
2984 setupDrawPureColorUniforms();
2985 setupDrawColorFilterUniforms();
2986 setupDrawShaderUniforms();
2987 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2988
2989 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2990
2991 finishDrawTexture();
2992}
2993
Romain Guyf607bdc2010-09-10 19:20:06 -07002994// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002995#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2996#define kStdUnderline_Offset (1.0f / 9.0f)
2997#define kStdUnderline_Thickness (1.0f / 18.0f)
2998
2999void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
3000 float x, float y, SkPaint* paint) {
3001 // Handle underline and strike-through
3002 uint32_t flags = paint->getFlags();
3003 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003004 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003005 float underlineWidth = length;
3006 // If length is > 0.0f, we already measured the text for the text alignment
3007 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07003008 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07003009 }
3010
Romain Guy211370f2012-02-01 16:10:55 -08003011 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003012 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003013 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003014
Raph Levien8b4072d2012-07-30 15:50:00 -07003015 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003016 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003017
Romain Guyf6834472011-01-23 13:32:12 -08003018 int linesCount = 0;
3019 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3020 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3021
3022 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003023 float points[pointsCount];
3024 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003025
3026 if (flags & SkPaint::kUnderlineText_Flag) {
3027 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003028 points[currentPoint++] = left;
3029 points[currentPoint++] = top;
3030 points[currentPoint++] = left + underlineWidth;
3031 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003032 }
3033
3034 if (flags & SkPaint::kStrikeThruText_Flag) {
3035 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003036 points[currentPoint++] = left;
3037 points[currentPoint++] = top;
3038 points[currentPoint++] = left + underlineWidth;
3039 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003040 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003041
Romain Guy726aeba2011-06-01 14:52:00 -07003042 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003043
Romain Guy726aeba2011-06-01 14:52:00 -07003044 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003045 }
3046 }
3047}
3048
Romain Guy672433d2013-01-04 19:05:13 -08003049status_t OpenGLRenderer::drawRects(const float* rects, int count, SkPaint* paint) {
3050 if (mSnapshot->isIgnored()) {
3051 return DrawGlInfo::kStatusDone;
3052 }
3053
3054 float left = FLT_MAX;
3055 float top = FLT_MAX;
3056 float right = FLT_MIN;
3057 float bottom = FLT_MIN;
3058
3059 int vertexCount = 0;
3060 Vertex mesh[count * 6];
3061 Vertex* vertex = mesh;
3062
3063 for (int i = 0; i < count; i++) {
3064 int index = i * 4;
3065 float l = rects[index + 0];
3066 float t = rects[index + 1];
3067 float r = rects[index + 2];
3068 float b = rects[index + 3];
3069
3070 if (!quickRejectNoScissor(left, top, right, bottom)) {
3071 Vertex::set(vertex++, l, b);
3072 Vertex::set(vertex++, l, t);
3073 Vertex::set(vertex++, r, t);
3074 Vertex::set(vertex++, l, b);
3075 Vertex::set(vertex++, r, t);
3076 Vertex::set(vertex++, r, b);
3077
3078 vertexCount += 6;
3079
3080 left = fminf(left, l);
3081 top = fminf(top, t);
3082 right = fmaxf(right, r);
3083 bottom = fmaxf(bottom, b);
3084 }
3085 }
3086
3087 if (count == 0) return DrawGlInfo::kStatusDone;
3088
3089 int color = paint->getColor();
3090 // If a shader is set, preserve only the alpha
3091 if (mShader) {
3092 color |= 0x00ffffff;
3093 }
3094 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3095
3096 setupDraw();
3097 setupDrawNoTexture();
3098 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
3099 setupDrawShader();
3100 setupDrawColorFilter();
3101 setupDrawBlending(mode);
3102 setupDrawProgram();
3103 setupDrawDirtyRegionsDisabled();
3104 setupDrawModelView(0.0f, 0.0f, 1.0f, 1.0f);
3105 setupDrawColorUniforms();
3106 setupDrawShaderUniforms();
3107 setupDrawColorFilterUniforms();
3108 setupDrawVertices((GLvoid*) &mesh[0].position[0]);
3109
3110 if (hasLayer()) {
3111 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
3112 }
3113
3114 glDrawArrays(GL_TRIANGLES, 0, vertexCount);
3115
3116 return DrawGlInfo::kStatusDrew;
3117}
3118
Romain Guy026c5e162010-06-28 17:12:22 -07003119void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07003120 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07003121 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07003122 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003123 color |= 0x00ffffff;
3124 }
3125
Romain Guy70ca14e2010-12-13 18:24:33 -08003126 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003127 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07003128 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003129 setupDrawShader();
3130 setupDrawColorFilter();
3131 setupDrawBlending(mode);
3132 setupDrawProgram();
3133 setupDrawModelView(left, top, right, bottom, ignoreTransform);
3134 setupDrawColorUniforms();
3135 setupDrawShaderUniforms(ignoreTransform);
3136 setupDrawColorFilterUniforms();
3137 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003138
Romain Guyc95c8d62010-09-17 15:31:32 -07003139 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3140}
3141
Romain Guy82ba8142010-07-09 13:25:56 -07003142void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07003143 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07003144 int alpha;
3145 SkXfermode::Mode mode;
3146 getAlphaAndMode(paint, &alpha, &mode);
3147
Romain Guyd21b6e12011-11-30 20:21:23 -08003148 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003149
Romain Guy211370f2012-02-01 16:10:55 -08003150 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08003151 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
3152 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
3153
Romain Guyd21b6e12011-11-30 20:21:23 -08003154 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003155 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
3156 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
3157 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
3158 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003159 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003160 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
3161 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
3162 GL_TRIANGLE_STRIP, gMeshCount);
3163 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003164}
3165
Romain Guybd6b79b2010-06-26 00:13:53 -07003166void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003167 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3168 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07003169 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07003170}
3171
3172void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003173 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003174 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07003175 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003176
Romain Guy746b7402010-10-26 16:27:31 -07003177 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003178 setupDrawWithTexture();
3179 setupDrawColor(alpha, alpha, alpha, alpha);
3180 setupDrawColorFilter();
3181 setupDrawBlending(blend, mode, swapSrcDst);
3182 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003183 if (!dirty) setupDrawDirtyRegionsDisabled();
Romain Guy5b3b3522010-10-27 18:57:51 -07003184 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003185 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07003186 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08003187 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07003188 }
Romain Guy886b2752013-01-04 12:26:18 -08003189 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003190 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003191 setupDrawColorFilterUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003192 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003193
Romain Guy6820ac82010-09-15 18:11:50 -07003194 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08003195
3196 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07003197}
3198
Romain Guy886b2752013-01-04 12:26:18 -08003199void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3200 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3201 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
3202 bool ignoreTransform, bool dirty) {
3203
3204 setupDraw();
3205 setupDrawWithTexture(true);
3206 if (hasColor) {
3207 setupDrawAlpha8Color(color, alpha);
3208 }
3209 setupDrawColorFilter();
3210 setupDrawShader();
3211 setupDrawBlending(true, mode);
3212 setupDrawProgram();
3213 if (!dirty) setupDrawDirtyRegionsDisabled();
3214 setupDrawModelView(left, top, right, bottom, ignoreTransform);
3215 setupDrawTexture(texture);
3216 setupDrawPureColorUniforms();
3217 setupDrawColorFilterUniforms();
3218 setupDrawShaderUniforms();
3219 setupDrawMesh(vertices, texCoords);
3220
3221 glDrawArrays(drawMode, 0, elementsCount);
3222
3223 finishDrawTexture();
3224}
3225
Romain Guya5aed0d2010-09-09 14:42:43 -07003226void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003227 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07003228 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003229
Romain Guy82ba8142010-07-09 13:25:56 -07003230 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003231 // These blend modes are not supported by OpenGL directly and have
3232 // to be implemented using shaders. Since the shader will perform
3233 // the blending, turn blending off here
3234 // If the blend mode cannot be implemented using shaders, fall
3235 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003236 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy211370f2012-02-01 16:10:55 -08003237 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003238 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003239 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003240
Romain Guy82bc7a72012-01-03 14:13:39 -08003241 if (mCaches.blend) {
3242 glDisable(GL_BLEND);
3243 mCaches.blend = false;
3244 }
3245
3246 return;
3247 } else {
3248 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003249 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003250 }
3251
3252 if (!mCaches.blend) {
3253 glEnable(GL_BLEND);
3254 }
3255
3256 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3257 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3258
3259 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3260 glBlendFunc(sourceMode, destMode);
3261 mCaches.lastSrcMode = sourceMode;
3262 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003263 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003264 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003265 glDisable(GL_BLEND);
3266 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003267 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003268}
3269
Romain Guy889f8d12010-07-29 14:37:42 -07003270bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003271 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003272 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003273 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003274 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003275 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003276 }
Romain Guy6926c722010-07-12 20:20:03 -07003277 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003278}
3279
Romain Guy026c5e162010-06-28 17:12:22 -07003280void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003281 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003282 TextureVertex::setUV(v++, u1, v1);
3283 TextureVertex::setUV(v++, u2, v1);
3284 TextureVertex::setUV(v++, u1, v2);
3285 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003286}
3287
Chet Haase5c13d892010-10-08 08:37:55 -07003288void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003289 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07003290 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003291}
3292
Romain Guy9d5316e2010-06-24 19:30:36 -07003293}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003294}; // namespace android