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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070023#include <GLES2/gl2ext.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080024
25#include <gui/ISurfaceTexture.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080026#include <gui/BufferQueue.h>
Jamie Gennis9fea3422012-08-07 18:03:04 -070027#include <gui/ConsumerBase.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080028
29#include <ui/GraphicBuffer.h>
30
Jamie Gennisfa28c352011-09-16 17:30:26 -070031#include <utils/String8.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080032#include <utils/Vector.h>
Jamie Gennisfa28c352011-09-16 17:30:26 -070033#include <utils/threads.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080034
35#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
Igor Murashkina4a31492012-10-29 13:36:11 -070036#define ANDROID_GRAPHICS_FRAMEAVAILABLELISTENER_JNI_ID \
37 "mFrameAvailableListener"
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080038
39namespace android {
40// ----------------------------------------------------------------------------
41
Daniel Lam6b091c52012-01-22 15:26:27 -080042
Mathias Agopian68c77942011-05-09 19:08:33 -070043class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080044
Jamie Gennis9fea3422012-08-07 18:03:04 -070045class SurfaceTexture : public ConsumerBase {
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080046public:
Jamie Gennis9fea3422012-08-07 18:03:04 -070047 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080048
Jamie Gennis86edf4f2011-11-14 14:51:01 -080049 // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
Jamie Gennis74bed552012-03-28 19:05:54 -070050 // name of the OpenGL ES texture to which images are to be streamed.
Jamie Gennis86edf4f2011-11-14 14:51:01 -080051 // allowSynchronousMode specifies whether or not synchronous mode can be
52 // enabled. texTarget specifies the OpenGL ES texture target to which the
53 // texture will be bound in updateTexImage. useFenceSync specifies whether
54 // fences should be used to synchronize access to buffers if that behavior
Daniel Lamb2675792012-02-23 14:35:13 -080055 // is enabled at compile-time. A custom bufferQueue can be specified
56 // if behavior for queue/dequeue/connect etc needs to be customized.
57 // Otherwise a default BufferQueue will be created and used.
Jamie Gennis74bed552012-03-28 19:05:54 -070058 //
59 // For legacy reasons, the SurfaceTexture is created in a state where it is
60 // considered attached to an OpenGL ES context for the purposes of the
61 // attachToContext and detachFromContext methods. However, despite being
62 // considered "attached" to a context, the specific OpenGL ES context
63 // doesn't get latched until the first call to updateTexImage. After that
64 // point, all calls to updateTexImage must be made with the same OpenGL ES
65 // context current.
66 //
67 // A SurfaceTexture may be detached from one OpenGL ES context and then
68 // attached to a different context using the detachFromContext and
69 // attachToContext methods, respectively. The intention of these methods is
70 // purely to allow a SurfaceTexture to be transferred from one consumer
71 // context to another. If such a transfer is not needed there is no
72 // requirement that either of these methods be called.
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070073 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
Daniel Lamb2675792012-02-23 14:35:13 -080074 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
75 const sp<BufferQueue> &bufferQueue = 0);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080076
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080077 // updateTexImage sets the image contents of the target texture to that of
78 // the most recently queued buffer.
79 //
80 // This call may only be made while the OpenGL ES context to which the
81 // target texture belongs is bound to the calling thread.
Jamie Gennis61e04b92012-09-09 17:48:42 -070082 //
83 // After calling this method the doGLFenceWait method must be called
84 // before issuing OpenGL ES commands that access the texture contents.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080085 status_t updateTexImage();
86
Jesse Hallef194142012-06-14 14:45:17 -070087 // setReleaseFence stores a fence file descriptor that will signal when the
88 // current buffer is no longer being read. This fence will be returned to
89 // the producer when the current buffer is released by updateTexImage().
90 // Multiple fences can be set for a given buffer; they will be merged into
91 // a single union fence. The SurfaceTexture will close the file descriptor
92 // when finished with it.
93 void setReleaseFence(int fenceFd);
94
Jamie Gennis31a353d2012-08-24 17:25:13 -070095 // setDefaultMaxBufferCount sets the default limit on the maximum number
96 // of buffers that will be allocated at one time. The image producer may
97 // override the limit.
98 status_t setDefaultMaxBufferCount(int bufferCount);
Mathias Agopian80727112011-05-02 19:51:12 -070099
Jamie Gennisf238e282011-01-09 16:33:17 -0800100 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
101 // associated with the texture image set by the most recent call to
102 // updateTexImage.
103 //
104 // This transform matrix maps 2D homogeneous texture coordinates of the form
105 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
106 // coordinate that should be used to sample that location from the texture.
107 // Sampling the texture outside of the range of this transform is undefined.
108 //
109 // This transform is necessary to compensate for transforms that the stream
110 // content producer may implicitly apply to the content. By forcing users of
111 // a SurfaceTexture to apply this transform we avoid performing an extra
112 // copy of the data that would be needed to hide the transform from the
113 // user.
114 //
115 // The matrix is stored in column-major order so that it may be passed
116 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
117 // functions.
118 void getTransformMatrix(float mtx[16]);
119
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800120 // getTimestamp retrieves the timestamp associated with the texture image
121 // set by the most recent call to updateTexImage.
122 //
123 // The timestamp is in nanoseconds, and is monotonically increasing. Its
124 // other semantics (zero point, etc) are source-dependent and should be
125 // documented by the source.
126 int64_t getTimestamp();
127
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700128 // setDefaultBufferSize is used to set the size of buffers returned by
129 // requestBuffers when a with and height of zero is requested.
130 // A call to setDefaultBufferSize() may trigger requestBuffers() to
131 // be called from the client.
Mathias Agopian194c76c2011-11-10 14:34:26 -0800132 // The width and height parameters must be no greater than the minimum of
133 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
134 // An error due to invalid dimensions might not be reported until
135 // updateTexImage() is called.
136 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700137
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700138 // setFilteringEnabled sets whether the transform matrix should be computed
139 // for use with bilinear filtering.
140 void setFilteringEnabled(bool enabled);
141
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700142 // getCurrentBuffer returns the buffer associated with the current image.
143 sp<GraphicBuffer> getCurrentBuffer() const;
144
145 // getCurrentTextureTarget returns the texture target of the current
146 // texture as returned by updateTexImage().
147 GLenum getCurrentTextureTarget() const;
148
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700149 // getCurrentCrop returns the cropping rectangle of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700150 Rect getCurrentCrop() const;
151
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700152 // getCurrentTransform returns the transform of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700153 uint32_t getCurrentTransform() const;
154
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700155 // getCurrentScalingMode returns the scaling mode of the current buffer.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700156 uint32_t getCurrentScalingMode() const;
157
Jesse Halldc5b4852012-06-29 15:21:18 -0700158 // getCurrentFence returns the fence indicating when the current buffer is
159 // ready to be read from.
160 sp<Fence> getCurrentFence() const;
161
Jamie Gennis61e04b92012-09-09 17:48:42 -0700162 // doGLFenceWait inserts a wait command into the OpenGL ES command stream
163 // to ensure that it is safe for future OpenGL ES commands to access the
164 // current texture buffer. This must be called each time updateTexImage
165 // is called before issuing OpenGL ES commands that access the texture.
166 status_t doGLFenceWait() const;
167
Jamie Gennis59769462011-11-19 18:04:43 -0800168 // isSynchronousMode returns whether the SurfaceTexture is currently in
169 // synchronous mode.
170 bool isSynchronousMode() const;
171
Jamie Gennisfa28c352011-09-16 17:30:26 -0700172 // set the name of the SurfaceTexture that will be used to identify it in
173 // log messages.
174 void setName(const String8& name);
175
Daniel Lamb2675792012-02-23 14:35:13 -0800176 // These functions call the corresponding BufferQueue implementation
177 // so the refactoring can proceed smoothly
178 status_t setDefaultBufferFormat(uint32_t defaultFormat);
179 status_t setConsumerUsageBits(uint32_t usage);
180 status_t setTransformHint(uint32_t hint);
181 virtual status_t setSynchronousMode(bool enabled);
Daniel Lamb2675792012-02-23 14:35:13 -0800182
Jamie Gennis74bed552012-03-28 19:05:54 -0700183 // getBufferQueue returns the BufferQueue object to which this
184 // SurfaceTexture is connected.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700185 sp<BufferQueue> getBufferQueue() const {
186 return mBufferQueue;
187 }
Daniel Lamb2675792012-02-23 14:35:13 -0800188
Jamie Gennis74bed552012-03-28 19:05:54 -0700189 // detachFromContext detaches the SurfaceTexture from the calling thread's
190 // current OpenGL ES context. This context must be the same as the context
191 // that was current for previous calls to updateTexImage.
192 //
193 // Detaching a SurfaceTexture from an OpenGL ES context will result in the
194 // deletion of the OpenGL ES texture object into which the images were being
195 // streamed. After a SurfaceTexture has been detached from the OpenGL ES
196 // context calls to updateTexImage will fail returning INVALID_OPERATION
197 // until the SurfaceTexture is attached to a new OpenGL ES context using the
198 // attachToContext method.
199 status_t detachFromContext();
200
201 // attachToContext attaches a SurfaceTexture that is currently in the
202 // 'detached' state to the current OpenGL ES context. A SurfaceTexture is
203 // in the 'detached' state iff detachFromContext has successfully been
204 // called and no calls to attachToContext have succeeded since the last
205 // detachFromContext call. Calls to attachToContext made on a
206 // SurfaceTexture that is not in the 'detached' state will result in an
207 // INVALID_OPERATION error.
208 //
209 // The tex argument specifies the OpenGL ES texture object name in the
210 // new context into which the image contents will be streamed. A successful
211 // call to attachToContext will result in this texture object being bound to
212 // the texture target and populated with the image contents that were
213 // current at the time of the last call to detachFromContext.
214 status_t attachToContext(GLuint tex);
215
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700216protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800217
Jamie Gennis9fea3422012-08-07 18:03:04 -0700218 // abandonLocked overrides the ConsumerBase method to clear
219 // mCurrentTextureBuf in addition to the ConsumerBase behavior.
220 virtual void abandonLocked();
221
222 // dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
223 // specific info in addition to the ConsumerBase behavior.
224 virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
225 size_t size) const;
226
227 // acquireBufferLocked overrides the ConsumerBase method to update the
228 // mEglSlots array in addition to the ConsumerBase behavior.
229 virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
230
231 // releaseBufferLocked overrides the ConsumerBase method to update the
232 // mEglSlots array in addition to the ConsumerBase.
233 virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
Jamie Gennisb2725412012-09-05 20:09:05 -0700234 EGLSyncKHR eglFence);
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700235
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700236 static bool isExternalFormat(uint32_t format);
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700237
238private:
Mathias Agopian2c8207e2012-05-23 17:56:42 -0700239 // this version of updateTexImage() takes a functor used to reject or not
240 // the newly acquired buffer.
241 // this API is TEMPORARY and intended to be used by SurfaceFlinger only,
242 // which is why class Layer is made a friend of SurfaceTexture below.
243 class BufferRejecter {
244 friend class SurfaceTexture;
245 virtual bool reject(const sp<GraphicBuffer>& buf,
246 const BufferQueue::BufferItem& item) = 0;
247 protected:
248 virtual ~BufferRejecter() { }
249 };
250 friend class Layer;
Jamie Gennis3941cb22012-09-17 16:58:17 -0700251 status_t updateTexImage(BufferRejecter* rejecter, bool skipSync);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800252
253 // createImage creates a new EGLImage from a GraphicBuffer.
254 EGLImageKHR createImage(EGLDisplay dpy,
255 const sp<GraphicBuffer>& graphicBuffer);
256
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700257 // freeBufferLocked frees up the given buffer slot. If the slot has been
258 // initialized this will release the reference to the GraphicBuffer in that
259 // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
260 //
261 // This method must be called with mMutex locked.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700262 virtual void freeBufferLocked(int slotIndex);
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700263
Mathias Agopiane96e9e12012-09-24 19:26:11 -0700264 // computeCurrentTransformMatrixLocked computes the transform matrix for the
Jamie Gennis736aa952011-06-12 17:03:06 -0700265 // current texture. It uses mCurrentTransform and the current GraphicBuffer
266 // to compute this matrix and stores it in mCurrentTransformMatrix.
Mathias Agopiane96e9e12012-09-24 19:26:11 -0700267 // mCurrentTextureBuf must not be NULL.
268 void computeCurrentTransformMatrixLocked();
Jamie Gennis736aa952011-06-12 17:03:06 -0700269
Jamie Gennis3941cb22012-09-17 16:58:17 -0700270 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
271 // stream to ensure that it is safe for future OpenGL ES commands to
272 // access the current texture buffer. This must be called each time
273 // updateTexImage is called before issuing OpenGL ES commands that access
274 // the texture.
275 status_t doGLFenceWaitLocked() const;
276
Jamie Gennis74bed552012-03-28 19:05:54 -0700277 // syncForReleaseLocked performs the synchronization needed to release the
278 // current slot from an OpenGL ES context. If needed it will set the
279 // current slot's fence to guard against a producer accessing the buffer
280 // before the outstanding accesses have completed.
281 status_t syncForReleaseLocked(EGLDisplay dpy);
282
Eino-Ville Talvala85b21762012-04-13 15:16:31 -0700283 // The default consumer usage flags that SurfaceTexture always sets on its
284 // BufferQueue instance; these will be OR:d with any additional flags passed
285 // from the SurfaceTexture user. In particular, SurfaceTexture will always
286 // consume buffers as hardware textures.
287 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
288
Jamie Gennis9a78c902011-01-12 18:30:40 -0800289 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
290 // possible that this buffer is not associated with any buffer slot, so we
Jamie Gennis29c87022011-07-19 12:11:52 -0700291 // must track it separately in order to support the getCurrentBuffer method.
Jamie Gennis9a78c902011-01-12 18:30:40 -0800292 sp<GraphicBuffer> mCurrentTextureBuf;
293
Jamie Gennisf238e282011-01-09 16:33:17 -0800294 // mCurrentCrop is the crop rectangle that applies to the current texture.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700295 // It gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800296 Rect mCurrentCrop;
297
298 // mCurrentTransform is the transform identifier for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700299 // gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800300 uint32_t mCurrentTransform;
301
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700302 // mCurrentScalingMode is the scaling mode for the current texture. It gets
303 // set to each time updateTexImage is called.
304 uint32_t mCurrentScalingMode;
305
Jesse Halldc5b4852012-06-29 15:21:18 -0700306 // mCurrentFence is the fence received from BufferQueue in updateTexImage.
307 sp<Fence> mCurrentFence;
308
Jamie Gennis736aa952011-06-12 17:03:06 -0700309 // mCurrentTransformMatrix is the transform matrix for the current texture.
310 // It gets computed by computeTransformMatrix each time updateTexImage is
311 // called.
312 float mCurrentTransformMatrix[16];
313
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800314 // mCurrentTimestamp is the timestamp for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700315 // gets set each time updateTexImage is called.
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800316 int64_t mCurrentTimestamp;
317
Daniel Lam016c8cb2012-04-03 15:54:58 -0700318 uint32_t mDefaultWidth, mDefaultHeight;
319
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700320 // mFilteringEnabled indicates whether the transform matrix is computed for
321 // use with bilinear filtering. It defaults to true and is changed by
322 // setFilteringEnabled().
323 bool mFilteringEnabled;
324
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800325 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700326 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis74bed552012-03-28 19:05:54 -0700327 // and can be changed with a call to attachToContext.
328 GLuint mTexName;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800329
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800330 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
331 // extension should be used to prevent buffers from being dequeued before
332 // it's safe for them to be written. It gets set at construction time and
333 // never changes.
334 const bool mUseFenceSync;
335
Jamie Gennisfb1b5a22011-09-28 12:13:31 -0700336 // mTexTarget is the GL texture target with which the GL texture object is
337 // associated. It is set in the constructor and never changed. It is
338 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
339 // Browser. In that case it is set to GL_TEXTURE_2D to allow
340 // glCopyTexSubImage to read from the texture. This is a hack to work
341 // around a GL driver limitation on the number of FBO attachments, which the
342 // browser's tile cache exceeds.
343 const GLenum mTexTarget;
Sunita Nadampallia9297482011-11-09 18:23:41 -0600344
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700345 // EGLSlot contains the information and object references that
346 // SurfaceTexture maintains about a BufferQueue buffer slot.
Daniel Lameae59d22012-01-22 15:26:27 -0800347 struct EGLSlot {
348 EGLSlot()
349 : mEglImage(EGL_NO_IMAGE_KHR),
Jamie Gennis9fea3422012-08-07 18:03:04 -0700350 mEglFence(EGL_NO_SYNC_KHR) {
Daniel Lameae59d22012-01-22 15:26:27 -0800351 }
352
Daniel Lameae59d22012-01-22 15:26:27 -0800353 // mEglImage is the EGLImage created from mGraphicBuffer.
354 EGLImageKHR mEglImage;
355
Daniel Lameae59d22012-01-22 15:26:27 -0800356 // mFence is the EGL sync object that must signal before the buffer
357 // associated with this buffer slot may be dequeued. It is initialized
358 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
359 // on a compile-time option) set to a new sync object in updateTexImage.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700360 EGLSyncKHR mEglFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800361 };
362
Jamie Gennisce561372012-03-19 18:33:05 -0700363 // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
364 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the
Jamie Gennis74bed552012-03-28 19:05:54 -0700365 // current display when updateTexImage is called for the first time and when
366 // attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700367 EGLDisplay mEglDisplay;
368
369 // mEglContext is the OpenGL ES context with which this SurfaceTexture is
370 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set
371 // to the current GL context when updateTexImage is called for the first
Jamie Gennis74bed552012-03-28 19:05:54 -0700372 // time and when attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700373 EGLContext mEglContext;
374
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700375 // mEGLSlots stores the buffers that have been allocated by the BufferQueue
376 // for each buffer slot. It is initialized to null pointers, and gets
377 // filled in with the result of BufferQueue::acquire when the
378 // client dequeues a buffer from a
379 // slot that has not yet been used. The buffer allocated to a slot will also
380 // be replaced if the requested buffer usage or geometry differs from that
381 // of the buffer allocated to a slot.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700382 EGLSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
Daniel Lameae59d22012-01-22 15:26:27 -0800383
384 // mCurrentTexture is the buffer slot index of the buffer that is currently
385 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
386 // indicating that no buffer slot is currently bound to the texture. Note,
387 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
388 // that no buffer is bound to the texture. A call to setBufferCount will
389 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
390 int mCurrentTexture;
391
Jamie Gennis9fea3422012-08-07 18:03:04 -0700392 // mAttached indicates whether the ConsumerBase is currently attached to
Jamie Gennis74bed552012-03-28 19:05:54 -0700393 // an OpenGL ES context. For legacy reasons, this is initialized to true,
Jamie Gennis9fea3422012-08-07 18:03:04 -0700394 // indicating that the ConsumerBase is considered to be attached to
Jamie Gennis74bed552012-03-28 19:05:54 -0700395 // whatever context is current at the time of the first updateTexImage call.
396 // It is set to false by detachFromContext, and then set to true again by
397 // attachToContext.
398 bool mAttached;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800399};
400
401// ----------------------------------------------------------------------------
402}; // namespace android
403
404#endif // ANDROID_GUI_SURFACETEXTURE_H