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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guy759ea802010-09-16 20:49:46 -070043#include "Line.h"
Romain Guybb9524b2010-06-22 18:56:38 -070044
Romain Guye4d01122010-06-16 18:44:05 -070045namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070046namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070047
Romain Guyf6a11b82010-06-23 17:47:49 -070048///////////////////////////////////////////////////////////////////////////////
Romain Guyb025b9c2010-09-16 14:16:48 -070049// Defines
50///////////////////////////////////////////////////////////////////////////////
51
52// Debug
53#define DEBUG_OPENGL 1
54
55///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070056// Renderer
57///////////////////////////////////////////////////////////////////////////////
58
Romain Guy5cbbce52010-06-27 22:59:20 -070059/**
60 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
61 * simplified version of Skia's Canvas API.
62 */
Romain Guy85bf02f2010-06-22 13:11:24 -070063class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070064public:
Romain Guy85bf02f2010-06-22 13:11:24 -070065 OpenGLRenderer();
66 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070067
68 void setViewport(int width, int height);
69 void prepare();
Romain Guyb025b9c2010-09-16 14:16:48 -070070 void finish();
Romain Guyda8532c2010-08-31 11:50:35 -070071 void acquireContext();
72 void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070073
Romain Guybb9524b2010-06-22 18:56:38 -070074 int getSaveCount() const;
75 int save(int flags);
76 void restore();
77 void restoreToCount(int saveCount);
78
Romain Guybd6b79b2010-06-26 00:13:53 -070079 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
80 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
81
Romain Guyf6a11b82010-06-23 17:47:49 -070082 void translate(float dx, float dy);
83 void rotate(float degrees);
84 void scale(float sx, float sy);
85
86 void setMatrix(SkMatrix* matrix);
87 void getMatrix(SkMatrix* matrix);
88 void concatMatrix(SkMatrix* matrix);
89
Romain Guy9d5316e2010-06-24 19:30:36 -070090 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070091 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070092 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070093
Romain Guyc1396e92010-06-30 17:56:19 -070094 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070095 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070096 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070097 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070098 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
99 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -0700100 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -0700101 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy7fbcc042010-08-04 15:40:07 -0700102 void drawPath(SkPath* path, SkPaint* paint);
Romain Guy759ea802010-09-16 20:49:46 -0700103 void drawLines(float* points, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700104
Romain Guyd27977d2010-07-14 19:18:51 -0700105 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -0700106 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700107
Romain Guydb1938e2010-08-02 18:50:22 -0700108 void resetColorFilter();
109 void setupColorFilter(SkiaColorFilter* filter);
110
Romain Guy1e45aae2010-08-13 19:39:53 -0700111 void resetShadow();
112 void setupShadow(float radius, float dx, float dy, int color);
113
Romain Guye8e62a42010-07-23 18:55:21 -0700114 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700115
Romain Guy85bf02f2010-06-22 13:11:24 -0700116private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700117 /**
118 * Saves the current state of the renderer as a new snapshot.
119 * The new snapshot is saved in mSnapshot and the previous snapshot
120 * is linked from mSnapshot->previous.
121 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700122 * @param flags The save flags; see SkCanvas for more information
123 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700124 * @return The new save count. This value can be passed to #restoreToCount()
125 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700126 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700127
128 /**
129 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
130 *
Romain Guy2542d192010-08-18 11:47:12 -0700131 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700132 */
Romain Guybb9524b2010-06-22 18:56:38 -0700133 bool restoreSnapshot();
134
Romain Guy5cbbce52010-06-27 22:59:20 -0700135 /**
136 * Sets the clipping rectangle using glScissor. The clip is defined by
137 * the current snapshot's clipRect member.
138 */
Romain Guybb9524b2010-06-22 18:56:38 -0700139 void setScissorFromClip();
140
Romain Guy5cbbce52010-06-27 22:59:20 -0700141 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700142 * Compose the layer defined in the current snapshot with the layer
143 * defined by the previous snapshot.
144 *
145 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
146 *
147 * @param curent The current snapshot containing the layer to compose
148 * @param previous The previous snapshot to compose the current layer with
149 */
150 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
151
152 /**
153 * Creates a new layer stored in the specified snapshot.
154 *
155 * @param snapshot The snapshot associated with the new layer
156 * @param left The left coordinate of the layer
157 * @param top The top coordinate of the layer
158 * @param right The right coordinate of the layer
159 * @param bottom The bottom coordinate of the layer
160 * @param alpha The translucency of the layer
161 * @param mode The blending mode of the layer
162 * @param flags The layer save flags
163 *
164 * @return True if the layer was successfully created, false otherwise
165 */
166 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
167 int alpha, SkXfermode::Mode mode, int flags);
168
169 /**
Romain Guy86942302010-09-12 13:02:16 -0700170 * Clears all the regions corresponding to the current list of layers.
171 * This method MUST be invoked before any drawing operation.
172 */
173 void clearLayerRegions();
174
175 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700176 * Draws a colored rectangle with the specified color. The specified coordinates
177 * are transformed by the current snapshot's transform matrix.
178 *
179 * @param left The left coordinate of the rectangle
180 * @param top The top coordinate of the rectangle
181 * @param right The right coordinate of the rectangle
182 * @param bottom The bottom coordinate of the rectangle
183 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700184 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700185 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf607bdc2010-09-10 19:20:06 -0700186 * @paran ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700187 */
Romain Guy026c5e162010-06-28 17:12:22 -0700188 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700189 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700190
191 /**
Romain Guyc95c8d62010-09-17 15:31:32 -0700192 * Setups shaders to draw a colored rect.
193 */
194 void setupColorRect(float left, float top, float right, float bottom,
195 float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform);
196
197 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700198 * Draws a textured rectangle with the specified texture. The specified coordinates
199 * are transformed by the current snapshot's transform matrix.
200 *
201 * @param left The left coordinate of the rectangle
202 * @param top The top coordinate of the rectangle
203 * @param right The right coordinate of the rectangle
204 * @param bottom The bottom coordinate of the rectangle
205 * @param texture The texture name to map onto the rectangle
206 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700207 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700208 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700209 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700210 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700211 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700212
Romain Guy026c5e162010-06-28 17:12:22 -0700213 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700214 * Draws a textured rectangle with the specified texture. The specified coordinates
215 * are transformed by the current snapshot's transform matrix.
216 *
217 * @param left The left coordinate of the rectangle
218 * @param top The top coordinate of the rectangle
219 * @param right The right coordinate of the rectangle
220 * @param bottom The bottom coordinate of the rectangle
221 * @param texture The texture to use
222 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700223 */
Romain Guya9794742010-07-13 11:37:54 -0700224 void drawTextureRect(float left, float top, float right, float bottom,
225 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700226
227 /**
228 * Draws a textured mesh with the specified texture. If the indices are omitted, the
229 * mesh is drawn as a simple quad.
230 *
231 * @param left The left coordinate of the rectangle
232 * @param top The top coordinate of the rectangle
233 * @param right The right coordinate of the rectangle
234 * @param bottom The bottom coordinate of the rectangle
235 * @param texture The texture name to map onto the rectangle
236 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
237 * @param mode The blending mode
238 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700239 * @param vertices The vertices that define the mesh
240 * @param texCoords The texture coordinates of each vertex
241 * @param indices The indices of the vertices, can be NULL
242 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700243 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
244 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf7f93552010-07-08 19:17:03 -0700245 */
246 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700247 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700248 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guyf607bdc2010-09-10 19:20:06 -0700249 bool swapSrcDst = false, bool ignoreTransform = false);
Romain Guyf7f93552010-07-08 19:17:03 -0700250
251 /**
Romain Guy0a417492010-08-16 20:26:20 -0700252 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700253 *
254 * @param texture The shadow texture
255 * @param x The x coordinate of the shadow
256 * @param y The y coordinate of the shadow
257 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700258 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700259 */
Romain Guy2542d192010-08-18 11:47:12 -0700260 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
261 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700262
263 /**
Romain Guy0a417492010-08-16 20:26:20 -0700264 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700265 *
266 * @param texture The texture to render with
267 * @param textureUnit The texture unit to use, may be modified
268 * @param x The x coordinate of the rectangle to draw
269 * @param y The y coordinate of the rectangle to draw
270 * @param r The red component of the color
271 * @param g The green component of the color
272 * @param b The blue component of the color
273 * @param a The alpha component of the color
274 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700275 * @param transforms True if the matrix passed to the shader should be multiplied
276 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700277 * @param applyFilters Whether or not to take color filters and
278 * shaders into account
279 */
Romain Guy0a417492010-08-16 20:26:20 -0700280 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
281 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
282 bool applyFilters);
283
284 /**
285 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
286 *
287 * @param texture The texture to render with
288 * @param width The width of the texture
289 * @param height The height of the texture
290 * @param textureUnit The texture unit to use, may be modified
291 * @param x The x coordinate of the rectangle to draw
292 * @param y The y coordinate of the rectangle to draw
293 * @param r The red component of the color
294 * @param g The green component of the color
295 * @param b The blue component of the color
296 * @param a The alpha component of the color
297 * @param mode The blending mode
298 * @param transforms True if the matrix passed to the shader should be multiplied
299 * by the model-view matrix
300 * @param applyFilters Whether or not to take color filters and
301 * shaders into account
302 */
303 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
304 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
305 SkXfermode::Mode mode, bool transforms, bool applyFilters);
306
307 /**
Romain Guy759ea802010-09-16 20:49:46 -0700308 * Same as above setupTextureAlpha8() but specifies the mesh's vertices
309 * and texCoords pointers.
310 */
311 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
312 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
313 SkXfermode::Mode mode, bool transforms, bool applyFilters,
314 GLvoid* vertices, GLvoid* texCoords);
315
316 /**
Romain Guy0a417492010-08-16 20:26:20 -0700317 * Draws text underline and strike-through if needed.
318 *
319 * @param text The text to decor
320 * @param bytesCount The number of bytes in the text
321 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
322 * @param x The x coordinate where the text will be drawn
323 * @param y The y coordinate where the text will be drawn
324 * @param paint The paint to draw the text with
325 */
326 void drawTextDecorations(const char* text, int bytesCount, float length,
327 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700328
329 /**
Romain Guyac670c02010-07-27 17:39:27 -0700330 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700331 * back to default is achieved by calling:
332 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700333 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700334 *
335 * @param u1 The left coordinate of the texture
336 * @param v1 The bottom coordinate of the texture
337 * @param u2 The right coordinate of the texture
338 * @param v2 The top coordinate of the texture
339 */
340 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
341
Romain Guy8ba548f2010-06-30 19:21:21 -0700342 /**
343 * Gets the alpha and xfermode out of a paint object. If the paint is null
344 * alpha will be 255 and the xfermode will be SRC_OVER.
345 *
346 * @param paint The paint to extract values from
347 * @param alpha Where to store the resulting alpha
348 * @param mode Where to store the resulting xfermode
349 */
350 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
351
Romain Guyf7f93552010-07-08 19:17:03 -0700352 /**
Romain Guya1db5742010-07-20 13:09:13 -0700353 * Binds the specified texture with the specified wrap modes.
354 */
Romain Guy889f8d12010-07-29 14:37:42 -0700355 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700356
357 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700358 * Enable or disable blending as necessary. This function sets the appropriate
359 * blend function based on the specified xfermode.
360 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700361 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
362 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700363
Romain Guyf607bdc2010-09-10 19:20:06 -0700364 /**
365 * Safely retrieves the mode from the specified xfermode. If the specified
366 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
367 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700368 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700369
Romain Guy260e1022010-07-12 14:41:06 -0700370 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700371 * Use the specified program with the current GL context. If the program is already
372 * in use, it will not be bound again. If it is not in use, the current program is
373 * marked unused and the specified program becomes used and becomes the new
374 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700375 *
Romain Guyd27977d2010-07-14 19:18:51 -0700376 * @param program The program to use
377 *
378 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700379 */
Romain Guy889f8d12010-07-29 14:37:42 -0700380 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700381
Romain Guybb9524b2010-06-22 18:56:38 -0700382 // Dimensions of the drawing surface
383 int mWidth, mHeight;
384
Romain Guy85bf02f2010-06-22 13:11:24 -0700385 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700386 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700387
Romain Guyc7d53492010-06-25 13:41:57 -0700388 // Model-view matrix used to position/size objects
389 mat4 mModelView;
390
Romain Guybb9524b2010-06-22 18:56:38 -0700391 // Number of saved states
392 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700393 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700394 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700395 // Current state
396 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700397
398 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700399 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700400
Romain Guydb1938e2010-08-02 18:50:22 -0700401 // Color filters
402 SkiaColorFilter* mColorFilter;
403
Romain Guy026c5e162010-06-28 17:12:22 -0700404 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700405 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700406
Romain Guy51769a62010-07-23 00:28:00 -0700407 // GL extensions
408 Extensions mExtensions;
409
Romain Guy1e45aae2010-08-13 19:39:53 -0700410 // Drop shadow
411 bool mHasShadow;
412 float mShadowRadius;
413 float mShadowDx;
414 float mShadowDy;
415 int mShadowColor;
416
Romain Guy82ba8142010-07-09 13:25:56 -0700417 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700418 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700419
420 // List of rectangles to clear due to calls to saveLayer()
421 Vector<Rect*> mLayers;
422
Romain Guy759ea802010-09-16 20:49:46 -0700423 // Single object used to draw lines
424 Line mLine;
425
426 // Misc
Romain Guyb025b9c2010-09-16 14:16:48 -0700427 GLint mMaxTextureSize;
428
Romain Guybb9524b2010-06-22 18:56:38 -0700429}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700430
Romain Guy9d5316e2010-06-24 19:30:36 -0700431}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700432}; // namespace android
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Romain Guy9d5316e2010-06-24 19:30:36 -0700434#endif // ANDROID_UI_OPENGL_RENDERER_H