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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070031#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guy51769a62010-07-23 00:28:00 -070033#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070034#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070036#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070038#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070039#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070040#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070041#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070042
Romain Guye4d01122010-06-16 18:44:05 -070043namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070045
Romain Guyf6a11b82010-06-23 17:47:49 -070046///////////////////////////////////////////////////////////////////////////////
Romain Guyb025b9c2010-09-16 14:16:48 -070047// Defines
48///////////////////////////////////////////////////////////////////////////////
49
50// Debug
51#define DEBUG_OPENGL 1
52
53///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070054// Renderer
55///////////////////////////////////////////////////////////////////////////////
56
Romain Guyb051e892010-09-28 19:09:36 -070057class DisplayListRenderer;
58
Romain Guy5cbbce52010-06-27 22:59:20 -070059/**
60 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
61 * simplified version of Skia's Canvas API.
62 */
Romain Guy85bf02f2010-06-22 13:11:24 -070063class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070064public:
Romain Guy85bf02f2010-06-22 13:11:24 -070065 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070066 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070067
Romain Guyb051e892010-09-28 19:09:36 -070068 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070069
70 virtual void prepare();
71 virtual void finish();
72
Romain Guy4aa90572010-09-26 18:40:37 -070073 virtual void acquireContext();
74 virtual void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070075
Romain Guybb9524b2010-06-22 18:56:38 -070076 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070077 virtual int save(int flags);
78 virtual void restore();
79 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070080
Romain Guye2d345e2010-09-24 18:39:22 -070081 virtual int saveLayer(float left, float top, float right, float bottom,
82 const SkPaint* p, int flags);
83 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
84 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070085
Romain Guy4aa90572010-09-26 18:40:37 -070086 virtual void translate(float dx, float dy);
87 virtual void rotate(float degrees);
88 virtual void scale(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070089
Romain Guyf6a11b82010-06-23 17:47:49 -070090 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070091 virtual void setMatrix(SkMatrix* matrix);
92 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070093
Romain Guy9d5316e2010-06-24 19:30:36 -070094 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070095 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070096 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070097
Romain Guye2d345e2010-09-24 18:39:22 -070098 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
99 virtual void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
100 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
101 float srcRight, float srcBottom, float dstLeft, float dstTop,
102 float dstRight, float dstBottom, const SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700103 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
104 uint32_t width, uint32_t height, float left, float top, float right, float bottom,
105 const SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700106 virtual void drawColor(int color, SkXfermode::Mode mode);
107 virtual void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
108 virtual void drawPath(SkPath* path, SkPaint* paint);
109 virtual void drawLines(float* points, int count, const SkPaint* paint);
110 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
111 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700112
Romain Guy4aa90572010-09-26 18:40:37 -0700113 virtual void resetShader();
114 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700115
Romain Guy4aa90572010-09-26 18:40:37 -0700116 virtual void resetColorFilter();
117 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700118
Romain Guy4aa90572010-09-26 18:40:37 -0700119 virtual void resetShadow();
120 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700121
Romain Guye2d345e2010-09-24 18:39:22 -0700122protected:
123 /**
124 * Compose the layer defined in the current snapshot with the layer
125 * defined by the previous snapshot.
126 *
127 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
128 *
129 * @param curent The current snapshot containing the layer to compose
130 * @param previous The previous snapshot to compose the current layer with
131 */
132 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700133
Romain Guy85bf02f2010-06-22 13:11:24 -0700134private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700135 /**
136 * Saves the current state of the renderer as a new snapshot.
137 * The new snapshot is saved in mSnapshot and the previous snapshot
138 * is linked from mSnapshot->previous.
139 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700140 * @param flags The save flags; see SkCanvas for more information
141 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700142 * @return The new save count. This value can be passed to #restoreToCount()
143 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700144 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700145
146 /**
147 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
148 *
Romain Guy2542d192010-08-18 11:47:12 -0700149 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700150 */
Romain Guybb9524b2010-06-22 18:56:38 -0700151 bool restoreSnapshot();
152
Romain Guy5cbbce52010-06-27 22:59:20 -0700153 /**
154 * Sets the clipping rectangle using glScissor. The clip is defined by
155 * the current snapshot's clipRect member.
156 */
Romain Guybb9524b2010-06-22 18:56:38 -0700157 void setScissorFromClip();
158
Romain Guy5cbbce52010-06-27 22:59:20 -0700159 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700160 * Creates a new layer stored in the specified snapshot.
161 *
162 * @param snapshot The snapshot associated with the new layer
163 * @param left The left coordinate of the layer
164 * @param top The top coordinate of the layer
165 * @param right The right coordinate of the layer
166 * @param bottom The bottom coordinate of the layer
167 * @param alpha The translucency of the layer
168 * @param mode The blending mode of the layer
169 * @param flags The layer save flags
170 *
171 * @return True if the layer was successfully created, false otherwise
172 */
173 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
174 int alpha, SkXfermode::Mode mode, int flags);
175
176 /**
Romain Guy86942302010-09-12 13:02:16 -0700177 * Clears all the regions corresponding to the current list of layers.
178 * This method MUST be invoked before any drawing operation.
179 */
180 void clearLayerRegions();
181
182 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700183 * Draws a colored rectangle with the specified color. The specified coordinates
184 * are transformed by the current snapshot's transform matrix.
185 *
186 * @param left The left coordinate of the rectangle
187 * @param top The top coordinate of the rectangle
188 * @param right The right coordinate of the rectangle
189 * @param bottom The bottom coordinate of the rectangle
190 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700191 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700192 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf607bdc2010-09-10 19:20:06 -0700193 * @paran ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700194 */
Romain Guy026c5e162010-06-28 17:12:22 -0700195 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700196 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700197
198 /**
Romain Guyc95c8d62010-09-17 15:31:32 -0700199 * Setups shaders to draw a colored rect.
200 */
201 void setupColorRect(float left, float top, float right, float bottom,
202 float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform);
203
204 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700205 * Draws a textured rectangle with the specified texture. The specified coordinates
206 * are transformed by the current snapshot's transform matrix.
207 *
208 * @param left The left coordinate of the rectangle
209 * @param top The top coordinate of the rectangle
210 * @param right The right coordinate of the rectangle
211 * @param bottom The bottom coordinate of the rectangle
212 * @param texture The texture name to map onto the rectangle
213 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700214 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700215 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700216 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700217 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700218 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700219
Romain Guy026c5e162010-06-28 17:12:22 -0700220 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700221 * Draws a textured rectangle with the specified texture. The specified coordinates
222 * are transformed by the current snapshot's transform matrix.
223 *
224 * @param left The left coordinate of the rectangle
225 * @param top The top coordinate of the rectangle
226 * @param right The right coordinate of the rectangle
227 * @param bottom The bottom coordinate of the rectangle
228 * @param texture The texture to use
229 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700230 */
Romain Guya9794742010-07-13 11:37:54 -0700231 void drawTextureRect(float left, float top, float right, float bottom,
232 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700233
234 /**
235 * Draws a textured mesh with the specified texture. If the indices are omitted, the
236 * mesh is drawn as a simple quad.
237 *
238 * @param left The left coordinate of the rectangle
239 * @param top The top coordinate of the rectangle
240 * @param right The right coordinate of the rectangle
241 * @param bottom The bottom coordinate of the rectangle
242 * @param texture The texture name to map onto the rectangle
243 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
244 * @param mode The blending mode
245 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700246 * @param vertices The vertices that define the mesh
247 * @param texCoords The texture coordinates of each vertex
248 * @param indices The indices of the vertices, can be NULL
249 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700250 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
251 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf7f93552010-07-08 19:17:03 -0700252 */
253 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700254 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700255 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guyf607bdc2010-09-10 19:20:06 -0700256 bool swapSrcDst = false, bool ignoreTransform = false);
Romain Guyf7f93552010-07-08 19:17:03 -0700257
258 /**
Romain Guy0a417492010-08-16 20:26:20 -0700259 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700260 *
261 * @param texture The shadow texture
262 * @param x The x coordinate of the shadow
263 * @param y The y coordinate of the shadow
264 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700265 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700266 */
Romain Guy2542d192010-08-18 11:47:12 -0700267 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
268 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700269
270 /**
Romain Guy0a417492010-08-16 20:26:20 -0700271 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700272 *
273 * @param texture The texture to render with
274 * @param textureUnit The texture unit to use, may be modified
275 * @param x The x coordinate of the rectangle to draw
276 * @param y The y coordinate of the rectangle to draw
277 * @param r The red component of the color
278 * @param g The green component of the color
279 * @param b The blue component of the color
280 * @param a The alpha component of the color
281 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700282 * @param transforms True if the matrix passed to the shader should be multiplied
283 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700284 * @param applyFilters Whether or not to take color filters and
285 * shaders into account
286 */
Romain Guy0a417492010-08-16 20:26:20 -0700287 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
288 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
289 bool applyFilters);
290
291 /**
292 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
293 *
294 * @param texture The texture to render with
295 * @param width The width of the texture
296 * @param height The height of the texture
297 * @param textureUnit The texture unit to use, may be modified
298 * @param x The x coordinate of the rectangle to draw
299 * @param y The y coordinate of the rectangle to draw
300 * @param r The red component of the color
301 * @param g The green component of the color
302 * @param b The blue component of the color
303 * @param a The alpha component of the color
304 * @param mode The blending mode
305 * @param transforms True if the matrix passed to the shader should be multiplied
306 * by the model-view matrix
307 * @param applyFilters Whether or not to take color filters and
308 * shaders into account
309 */
310 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
311 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
312 SkXfermode::Mode mode, bool transforms, bool applyFilters);
313
314 /**
Romain Guy759ea802010-09-16 20:49:46 -0700315 * Same as above setupTextureAlpha8() but specifies the mesh's vertices
316 * and texCoords pointers.
317 */
318 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
319 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
320 SkXfermode::Mode mode, bool transforms, bool applyFilters,
321 GLvoid* vertices, GLvoid* texCoords);
322
323 /**
Romain Guy0a417492010-08-16 20:26:20 -0700324 * Draws text underline and strike-through if needed.
325 *
326 * @param text The text to decor
327 * @param bytesCount The number of bytes in the text
328 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
329 * @param x The x coordinate where the text will be drawn
330 * @param y The y coordinate where the text will be drawn
331 * @param paint The paint to draw the text with
332 */
333 void drawTextDecorations(const char* text, int bytesCount, float length,
334 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700335
336 /**
Romain Guyac670c02010-07-27 17:39:27 -0700337 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700338 * back to default is achieved by calling:
339 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700340 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700341 *
342 * @param u1 The left coordinate of the texture
343 * @param v1 The bottom coordinate of the texture
344 * @param u2 The right coordinate of the texture
345 * @param v2 The top coordinate of the texture
346 */
347 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
348
Romain Guy8ba548f2010-06-30 19:21:21 -0700349 /**
350 * Gets the alpha and xfermode out of a paint object. If the paint is null
351 * alpha will be 255 and the xfermode will be SRC_OVER.
352 *
353 * @param paint The paint to extract values from
354 * @param alpha Where to store the resulting alpha
355 * @param mode Where to store the resulting xfermode
356 */
357 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
358
Romain Guyf7f93552010-07-08 19:17:03 -0700359 /**
Romain Guya1db5742010-07-20 13:09:13 -0700360 * Binds the specified texture with the specified wrap modes.
361 */
Romain Guy889f8d12010-07-29 14:37:42 -0700362 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700363
364 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700365 * Enable or disable blending as necessary. This function sets the appropriate
366 * blend function based on the specified xfermode.
367 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700368 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
369 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700370
Romain Guyf607bdc2010-09-10 19:20:06 -0700371 /**
372 * Safely retrieves the mode from the specified xfermode. If the specified
373 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
374 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700375 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700376
Romain Guy260e1022010-07-12 14:41:06 -0700377 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700378 * Use the specified program with the current GL context. If the program is already
379 * in use, it will not be bound again. If it is not in use, the current program is
380 * marked unused and the specified program becomes used and becomes the new
381 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700382 *
Romain Guyd27977d2010-07-14 19:18:51 -0700383 * @param program The program to use
384 *
385 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700386 */
Romain Guy889f8d12010-07-29 14:37:42 -0700387 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700388
Romain Guybb9524b2010-06-22 18:56:38 -0700389 // Dimensions of the drawing surface
390 int mWidth, mHeight;
391
Romain Guy85bf02f2010-06-22 13:11:24 -0700392 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700393 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700394
Romain Guyc7d53492010-06-25 13:41:57 -0700395 // Model-view matrix used to position/size objects
396 mat4 mModelView;
397
Romain Guybb9524b2010-06-22 18:56:38 -0700398 // Number of saved states
399 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700400 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700401 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700402 // Current state
403 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700404
405 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700406 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700407
Romain Guydb1938e2010-08-02 18:50:22 -0700408 // Color filters
409 SkiaColorFilter* mColorFilter;
410
Romain Guy026c5e162010-06-28 17:12:22 -0700411 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700412 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700413
Romain Guy51769a62010-07-23 00:28:00 -0700414 // GL extensions
415 Extensions mExtensions;
416
Romain Guy1e45aae2010-08-13 19:39:53 -0700417 // Drop shadow
418 bool mHasShadow;
419 float mShadowRadius;
420 float mShadowDx;
421 float mShadowDy;
422 int mShadowColor;
423
Romain Guy82ba8142010-07-09 13:25:56 -0700424 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700425 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700426
427 // List of rectangles to clear due to calls to saveLayer()
428 Vector<Rect*> mLayers;
429
Romain Guy759ea802010-09-16 20:49:46 -0700430 // Misc
Romain Guyb025b9c2010-09-16 14:16:48 -0700431 GLint mMaxTextureSize;
432
Romain Guyb051e892010-09-28 19:09:36 -0700433 friend class DisplayListRenderer;
434
Romain Guybb9524b2010-06-22 18:56:38 -0700435}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700436
Romain Guy9d5316e2010-06-24 19:30:36 -0700437}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700438}; // namespace android
439
Romain Guy9d5316e2010-06-24 19:30:36 -0700440#endif // ANDROID_UI_OPENGL_RENDERER_H