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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_SURFACETEXTURE_H
18#define ANDROID_GUI_SURFACETEXTURE_H
19
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070023#include <GLES2/gl2ext.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080024
25#include <gui/ISurfaceTexture.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080026#include <gui/BufferQueue.h>
Jamie Gennis9fea3422012-08-07 18:03:04 -070027#include <gui/ConsumerBase.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080028
29#include <ui/GraphicBuffer.h>
30
Jamie Gennisfa28c352011-09-16 17:30:26 -070031#include <utils/String8.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080032#include <utils/Vector.h>
Jamie Gennisfa28c352011-09-16 17:30:26 -070033#include <utils/threads.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080034
35#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
Igor Murashkina4a31492012-10-29 13:36:11 -070036#define ANDROID_GRAPHICS_FRAMEAVAILABLELISTENER_JNI_ID \
37 "mFrameAvailableListener"
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080038
39namespace android {
40// ----------------------------------------------------------------------------
41
Daniel Lam6b091c52012-01-22 15:26:27 -080042
Mathias Agopian68c77942011-05-09 19:08:33 -070043class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080044
Jamie Gennis9fea3422012-08-07 18:03:04 -070045class SurfaceTexture : public ConsumerBase {
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080046public:
Jamie Gennis9fea3422012-08-07 18:03:04 -070047 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080048
Jamie Gennis86edf4f2011-11-14 14:51:01 -080049 // SurfaceTexture constructs a new SurfaceTexture object. tex indicates the
Jamie Gennis74bed552012-03-28 19:05:54 -070050 // name of the OpenGL ES texture to which images are to be streamed.
Jamie Gennis86edf4f2011-11-14 14:51:01 -080051 // allowSynchronousMode specifies whether or not synchronous mode can be
52 // enabled. texTarget specifies the OpenGL ES texture target to which the
53 // texture will be bound in updateTexImage. useFenceSync specifies whether
54 // fences should be used to synchronize access to buffers if that behavior
Daniel Lamb2675792012-02-23 14:35:13 -080055 // is enabled at compile-time. A custom bufferQueue can be specified
56 // if behavior for queue/dequeue/connect etc needs to be customized.
57 // Otherwise a default BufferQueue will be created and used.
Jamie Gennis74bed552012-03-28 19:05:54 -070058 //
59 // For legacy reasons, the SurfaceTexture is created in a state where it is
60 // considered attached to an OpenGL ES context for the purposes of the
61 // attachToContext and detachFromContext methods. However, despite being
62 // considered "attached" to a context, the specific OpenGL ES context
63 // doesn't get latched until the first call to updateTexImage. After that
64 // point, all calls to updateTexImage must be made with the same OpenGL ES
65 // context current.
66 //
67 // A SurfaceTexture may be detached from one OpenGL ES context and then
68 // attached to a different context using the detachFromContext and
69 // attachToContext methods, respectively. The intention of these methods is
70 // purely to allow a SurfaceTexture to be transferred from one consumer
71 // context to another. If such a transfer is not needed there is no
72 // requirement that either of these methods be called.
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070073 SurfaceTexture(GLuint tex, bool allowSynchronousMode = true,
Daniel Lamb2675792012-02-23 14:35:13 -080074 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
75 const sp<BufferQueue> &bufferQueue = 0);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080076
Andy McFaddenbf974ab2012-12-04 16:51:15 -080077 // updateTexImage acquires the most recently queued buffer, and sets the
78 // image contents of the target texture to it.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080079 //
80 // This call may only be made while the OpenGL ES context to which the
81 // target texture belongs is bound to the calling thread.
Jamie Gennis61e04b92012-09-09 17:48:42 -070082 //
Andy McFaddenbf974ab2012-12-04 16:51:15 -080083 // This calls doGLFenceWait to ensure proper synchronization.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080084 status_t updateTexImage();
85
Jesse Hallef194142012-06-14 14:45:17 -070086 // setReleaseFence stores a fence file descriptor that will signal when the
87 // current buffer is no longer being read. This fence will be returned to
88 // the producer when the current buffer is released by updateTexImage().
89 // Multiple fences can be set for a given buffer; they will be merged into
90 // a single union fence. The SurfaceTexture will close the file descriptor
91 // when finished with it.
92 void setReleaseFence(int fenceFd);
93
Jamie Gennis31a353d2012-08-24 17:25:13 -070094 // setDefaultMaxBufferCount sets the default limit on the maximum number
95 // of buffers that will be allocated at one time. The image producer may
96 // override the limit.
97 status_t setDefaultMaxBufferCount(int bufferCount);
Mathias Agopian80727112011-05-02 19:51:12 -070098
Jamie Gennisf238e282011-01-09 16:33:17 -080099 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
100 // associated with the texture image set by the most recent call to
101 // updateTexImage.
102 //
103 // This transform matrix maps 2D homogeneous texture coordinates of the form
104 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
105 // coordinate that should be used to sample that location from the texture.
106 // Sampling the texture outside of the range of this transform is undefined.
107 //
108 // This transform is necessary to compensate for transforms that the stream
109 // content producer may implicitly apply to the content. By forcing users of
110 // a SurfaceTexture to apply this transform we avoid performing an extra
111 // copy of the data that would be needed to hide the transform from the
112 // user.
113 //
114 // The matrix is stored in column-major order so that it may be passed
115 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
116 // functions.
117 void getTransformMatrix(float mtx[16]);
118
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800119 // getTimestamp retrieves the timestamp associated with the texture image
120 // set by the most recent call to updateTexImage.
121 //
122 // The timestamp is in nanoseconds, and is monotonically increasing. Its
123 // other semantics (zero point, etc) are source-dependent and should be
124 // documented by the source.
125 int64_t getTimestamp();
126
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700127 // setDefaultBufferSize is used to set the size of buffers returned by
128 // requestBuffers when a with and height of zero is requested.
129 // A call to setDefaultBufferSize() may trigger requestBuffers() to
130 // be called from the client.
Mathias Agopian194c76c2011-11-10 14:34:26 -0800131 // The width and height parameters must be no greater than the minimum of
132 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
133 // An error due to invalid dimensions might not be reported until
134 // updateTexImage() is called.
135 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700136
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700137 // setFilteringEnabled sets whether the transform matrix should be computed
138 // for use with bilinear filtering.
139 void setFilteringEnabled(bool enabled);
140
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700141 // getCurrentBuffer returns the buffer associated with the current image.
142 sp<GraphicBuffer> getCurrentBuffer() const;
143
144 // getCurrentTextureTarget returns the texture target of the current
145 // texture as returned by updateTexImage().
146 GLenum getCurrentTextureTarget() const;
147
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700148 // getCurrentCrop returns the cropping rectangle of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700149 Rect getCurrentCrop() const;
150
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700151 // getCurrentTransform returns the transform of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700152 uint32_t getCurrentTransform() const;
153
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700154 // getCurrentScalingMode returns the scaling mode of the current buffer.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700155 uint32_t getCurrentScalingMode() const;
156
Jesse Halldc5b4852012-06-29 15:21:18 -0700157 // getCurrentFence returns the fence indicating when the current buffer is
158 // ready to be read from.
159 sp<Fence> getCurrentFence() const;
160
Jamie Gennis61e04b92012-09-09 17:48:42 -0700161 // doGLFenceWait inserts a wait command into the OpenGL ES command stream
162 // to ensure that it is safe for future OpenGL ES commands to access the
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800163 // current texture buffer.
Jamie Gennis61e04b92012-09-09 17:48:42 -0700164 status_t doGLFenceWait() const;
165
Jamie Gennis59769462011-11-19 18:04:43 -0800166 // isSynchronousMode returns whether the SurfaceTexture is currently in
167 // synchronous mode.
168 bool isSynchronousMode() const;
169
Jamie Gennisfa28c352011-09-16 17:30:26 -0700170 // set the name of the SurfaceTexture that will be used to identify it in
171 // log messages.
172 void setName(const String8& name);
173
Daniel Lamb2675792012-02-23 14:35:13 -0800174 // These functions call the corresponding BufferQueue implementation
175 // so the refactoring can proceed smoothly
176 status_t setDefaultBufferFormat(uint32_t defaultFormat);
177 status_t setConsumerUsageBits(uint32_t usage);
178 status_t setTransformHint(uint32_t hint);
179 virtual status_t setSynchronousMode(bool enabled);
Daniel Lamb2675792012-02-23 14:35:13 -0800180
Jamie Gennis74bed552012-03-28 19:05:54 -0700181 // getBufferQueue returns the BufferQueue object to which this
182 // SurfaceTexture is connected.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700183 sp<BufferQueue> getBufferQueue() const {
184 return mBufferQueue;
185 }
Daniel Lamb2675792012-02-23 14:35:13 -0800186
Jamie Gennis74bed552012-03-28 19:05:54 -0700187 // detachFromContext detaches the SurfaceTexture from the calling thread's
188 // current OpenGL ES context. This context must be the same as the context
189 // that was current for previous calls to updateTexImage.
190 //
191 // Detaching a SurfaceTexture from an OpenGL ES context will result in the
192 // deletion of the OpenGL ES texture object into which the images were being
193 // streamed. After a SurfaceTexture has been detached from the OpenGL ES
194 // context calls to updateTexImage will fail returning INVALID_OPERATION
195 // until the SurfaceTexture is attached to a new OpenGL ES context using the
196 // attachToContext method.
197 status_t detachFromContext();
198
199 // attachToContext attaches a SurfaceTexture that is currently in the
200 // 'detached' state to the current OpenGL ES context. A SurfaceTexture is
201 // in the 'detached' state iff detachFromContext has successfully been
202 // called and no calls to attachToContext have succeeded since the last
203 // detachFromContext call. Calls to attachToContext made on a
204 // SurfaceTexture that is not in the 'detached' state will result in an
205 // INVALID_OPERATION error.
206 //
207 // The tex argument specifies the OpenGL ES texture object name in the
208 // new context into which the image contents will be streamed. A successful
209 // call to attachToContext will result in this texture object being bound to
210 // the texture target and populated with the image contents that were
211 // current at the time of the last call to detachFromContext.
212 status_t attachToContext(GLuint tex);
213
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700214protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800215
Jamie Gennis9fea3422012-08-07 18:03:04 -0700216 // abandonLocked overrides the ConsumerBase method to clear
217 // mCurrentTextureBuf in addition to the ConsumerBase behavior.
218 virtual void abandonLocked();
219
220 // dumpLocked overrides the ConsumerBase method to dump SurfaceTexture-
221 // specific info in addition to the ConsumerBase behavior.
222 virtual void dumpLocked(String8& result, const char* prefix, char* buffer,
223 size_t size) const;
224
225 // acquireBufferLocked overrides the ConsumerBase method to update the
226 // mEglSlots array in addition to the ConsumerBase behavior.
227 virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
228
229 // releaseBufferLocked overrides the ConsumerBase method to update the
230 // mEglSlots array in addition to the ConsumerBase.
231 virtual status_t releaseBufferLocked(int buf, EGLDisplay display,
Jamie Gennisb2725412012-09-05 20:09:05 -0700232 EGLSyncKHR eglFence);
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700233
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800234 status_t releaseBufferLocked(int buf, EGLSyncKHR eglFence) {
235 return releaseBufferLocked(buf, mEglDisplay, eglFence);
236 }
237
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700238 static bool isExternalFormat(uint32_t format);
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700239
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800240 // This releases the buffer in the slot referenced by mCurrentTexture,
241 // then updates state to refer to the BufferItem, which must be a
242 // newly-acquired buffer.
243 status_t releaseAndUpdateLocked(const BufferQueue::BufferItem& item);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800244
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800245 // Binds mTexName and the current buffer to mTexTarget. Uses
246 // mCurrentTexture if it's set, mCurrentTextureBuf if not.
247 status_t bindTextureImage();
248
249 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
250 // stream to ensure that it is safe for future OpenGL ES commands to
251 // access the current texture buffer.
252 status_t doGLFenceWaitLocked() const;
253
254 // Gets the current EGLDisplay and EGLContext values, and compares them
255 // to mEglDisplay and mEglContext. If the fields have been previously
256 // set, the values must match; if not, the fields are set to the current
257 // values.
258 status_t checkAndUpdateEglStateLocked();
259
260private:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800261 // createImage creates a new EGLImage from a GraphicBuffer.
262 EGLImageKHR createImage(EGLDisplay dpy,
263 const sp<GraphicBuffer>& graphicBuffer);
264
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700265 // freeBufferLocked frees up the given buffer slot. If the slot has been
266 // initialized this will release the reference to the GraphicBuffer in that
267 // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
268 //
269 // This method must be called with mMutex locked.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700270 virtual void freeBufferLocked(int slotIndex);
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700271
Mathias Agopiane96e9e12012-09-24 19:26:11 -0700272 // computeCurrentTransformMatrixLocked computes the transform matrix for the
Jamie Gennis736aa952011-06-12 17:03:06 -0700273 // current texture. It uses mCurrentTransform and the current GraphicBuffer
274 // to compute this matrix and stores it in mCurrentTransformMatrix.
Mathias Agopiane96e9e12012-09-24 19:26:11 -0700275 // mCurrentTextureBuf must not be NULL.
276 void computeCurrentTransformMatrixLocked();
Jamie Gennis736aa952011-06-12 17:03:06 -0700277
Jamie Gennis74bed552012-03-28 19:05:54 -0700278 // syncForReleaseLocked performs the synchronization needed to release the
279 // current slot from an OpenGL ES context. If needed it will set the
280 // current slot's fence to guard against a producer accessing the buffer
281 // before the outstanding accesses have completed.
282 status_t syncForReleaseLocked(EGLDisplay dpy);
283
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800284 // Normally, when we bind a buffer to a texture target, we bind a buffer
285 // that is referenced by an entry in mEglSlots. In some situations we
286 // have a buffer in mCurrentTextureBuf, but no corresponding entry for
287 // it in our slot array. bindUnslottedBuffer handles that situation by
288 // binding the buffer without touching the EglSlots.
289 status_t bindUnslottedBufferLocked(EGLDisplay dpy);
290
Eino-Ville Talvala85b21762012-04-13 15:16:31 -0700291 // The default consumer usage flags that SurfaceTexture always sets on its
292 // BufferQueue instance; these will be OR:d with any additional flags passed
293 // from the SurfaceTexture user. In particular, SurfaceTexture will always
294 // consume buffers as hardware textures.
295 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
296
Jamie Gennis9a78c902011-01-12 18:30:40 -0800297 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
298 // possible that this buffer is not associated with any buffer slot, so we
Jamie Gennis29c87022011-07-19 12:11:52 -0700299 // must track it separately in order to support the getCurrentBuffer method.
Jamie Gennis9a78c902011-01-12 18:30:40 -0800300 sp<GraphicBuffer> mCurrentTextureBuf;
301
Jamie Gennisf238e282011-01-09 16:33:17 -0800302 // mCurrentCrop is the crop rectangle that applies to the current texture.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700303 // It gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800304 Rect mCurrentCrop;
305
306 // mCurrentTransform is the transform identifier for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700307 // gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800308 uint32_t mCurrentTransform;
309
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700310 // mCurrentScalingMode is the scaling mode for the current texture. It gets
311 // set to each time updateTexImage is called.
312 uint32_t mCurrentScalingMode;
313
Jesse Halldc5b4852012-06-29 15:21:18 -0700314 // mCurrentFence is the fence received from BufferQueue in updateTexImage.
315 sp<Fence> mCurrentFence;
316
Jamie Gennis736aa952011-06-12 17:03:06 -0700317 // mCurrentTransformMatrix is the transform matrix for the current texture.
318 // It gets computed by computeTransformMatrix each time updateTexImage is
319 // called.
320 float mCurrentTransformMatrix[16];
321
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800322 // mCurrentTimestamp is the timestamp for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700323 // gets set each time updateTexImage is called.
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800324 int64_t mCurrentTimestamp;
325
Daniel Lam016c8cb2012-04-03 15:54:58 -0700326 uint32_t mDefaultWidth, mDefaultHeight;
327
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700328 // mFilteringEnabled indicates whether the transform matrix is computed for
329 // use with bilinear filtering. It defaults to true and is changed by
330 // setFilteringEnabled().
331 bool mFilteringEnabled;
332
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800333 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700334 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis74bed552012-03-28 19:05:54 -0700335 // and can be changed with a call to attachToContext.
336 GLuint mTexName;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800337
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800338 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
339 // extension should be used to prevent buffers from being dequeued before
340 // it's safe for them to be written. It gets set at construction time and
341 // never changes.
342 const bool mUseFenceSync;
343
Jamie Gennisfb1b5a22011-09-28 12:13:31 -0700344 // mTexTarget is the GL texture target with which the GL texture object is
345 // associated. It is set in the constructor and never changed. It is
346 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
347 // Browser. In that case it is set to GL_TEXTURE_2D to allow
348 // glCopyTexSubImage to read from the texture. This is a hack to work
349 // around a GL driver limitation on the number of FBO attachments, which the
350 // browser's tile cache exceeds.
351 const GLenum mTexTarget;
Sunita Nadampallia9297482011-11-09 18:23:41 -0600352
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700353 // EGLSlot contains the information and object references that
354 // SurfaceTexture maintains about a BufferQueue buffer slot.
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800355 struct EglSlot {
356 EglSlot()
Daniel Lameae59d22012-01-22 15:26:27 -0800357 : mEglImage(EGL_NO_IMAGE_KHR),
Jamie Gennis9fea3422012-08-07 18:03:04 -0700358 mEglFence(EGL_NO_SYNC_KHR) {
Daniel Lameae59d22012-01-22 15:26:27 -0800359 }
360
Daniel Lameae59d22012-01-22 15:26:27 -0800361 // mEglImage is the EGLImage created from mGraphicBuffer.
362 EGLImageKHR mEglImage;
363
Daniel Lameae59d22012-01-22 15:26:27 -0800364 // mFence is the EGL sync object that must signal before the buffer
365 // associated with this buffer slot may be dequeued. It is initialized
366 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
367 // on a compile-time option) set to a new sync object in updateTexImage.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700368 EGLSyncKHR mEglFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800369 };
370
Jamie Gennisce561372012-03-19 18:33:05 -0700371 // mEglDisplay is the EGLDisplay with which this SurfaceTexture is currently
372 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the
Jamie Gennis74bed552012-03-28 19:05:54 -0700373 // current display when updateTexImage is called for the first time and when
374 // attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700375 EGLDisplay mEglDisplay;
376
377 // mEglContext is the OpenGL ES context with which this SurfaceTexture is
378 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set
379 // to the current GL context when updateTexImage is called for the first
Jamie Gennis74bed552012-03-28 19:05:54 -0700380 // time and when attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700381 EGLContext mEglContext;
382
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700383 // mEGLSlots stores the buffers that have been allocated by the BufferQueue
384 // for each buffer slot. It is initialized to null pointers, and gets
385 // filled in with the result of BufferQueue::acquire when the
386 // client dequeues a buffer from a
387 // slot that has not yet been used. The buffer allocated to a slot will also
388 // be replaced if the requested buffer usage or geometry differs from that
389 // of the buffer allocated to a slot.
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800390 EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
Daniel Lameae59d22012-01-22 15:26:27 -0800391
392 // mCurrentTexture is the buffer slot index of the buffer that is currently
393 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
394 // indicating that no buffer slot is currently bound to the texture. Note,
395 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
396 // that no buffer is bound to the texture. A call to setBufferCount will
397 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
398 int mCurrentTexture;
399
Jamie Gennis9fea3422012-08-07 18:03:04 -0700400 // mAttached indicates whether the ConsumerBase is currently attached to
Jamie Gennis74bed552012-03-28 19:05:54 -0700401 // an OpenGL ES context. For legacy reasons, this is initialized to true,
Jamie Gennis9fea3422012-08-07 18:03:04 -0700402 // indicating that the ConsumerBase is considered to be attached to
Jamie Gennis74bed552012-03-28 19:05:54 -0700403 // whatever context is current at the time of the first updateTexImage call.
404 // It is set to false by detachFromContext, and then set to true again by
405 // attachToContext.
406 bool mAttached;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800407};
408
409// ----------------------------------------------------------------------------
410}; // namespace android
411
412#endif // ANDROID_GUI_SURFACETEXTURE_H