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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guydeba7852010-07-07 17:54:48 -070031#include <utils/ResourceTypes.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043
Romain Guye4d01122010-06-16 18:44:05 -070044namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070046
Romain Guyf6a11b82010-06-23 17:47:49 -070047///////////////////////////////////////////////////////////////////////////////
Romain Guyb025b9c2010-09-16 14:16:48 -070048// Defines
49///////////////////////////////////////////////////////////////////////////////
50
51// Debug
52#define DEBUG_OPENGL 1
53
54///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070055// Renderer
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy5cbbce52010-06-27 22:59:20 -070058/**
59 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
60 * simplified version of Skia's Canvas API.
61 */
Romain Guy85bf02f2010-06-22 13:11:24 -070062class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070063public:
Romain Guy85bf02f2010-06-22 13:11:24 -070064 OpenGLRenderer();
65 ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070066
67 void setViewport(int width, int height);
68 void prepare();
Romain Guyb025b9c2010-09-16 14:16:48 -070069 void finish();
Romain Guyda8532c2010-08-31 11:50:35 -070070 void acquireContext();
71 void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070072
Romain Guybb9524b2010-06-22 18:56:38 -070073 int getSaveCount() const;
74 int save(int flags);
75 void restore();
76 void restoreToCount(int saveCount);
77
Romain Guybd6b79b2010-06-26 00:13:53 -070078 int saveLayer(float left, float top, float right, float bottom, const SkPaint* p, int flags);
79 int saveLayerAlpha(float left, float top, float right, float bottom, int alpha, int flags);
80
Romain Guyf6a11b82010-06-23 17:47:49 -070081 void translate(float dx, float dy);
82 void rotate(float degrees);
83 void scale(float sx, float sy);
84
85 void setMatrix(SkMatrix* matrix);
86 void getMatrix(SkMatrix* matrix);
87 void concatMatrix(SkMatrix* matrix);
88
Romain Guy9d5316e2010-06-24 19:30:36 -070089 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070090 bool quickReject(float left, float top, float right, float bottom);
Romain Guy079ba2c2010-07-16 14:12:24 -070091 bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070092
Romain Guyc1396e92010-06-30 17:56:19 -070093 void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
Romain Guyf86ef572010-07-01 11:05:42 -070094 void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
Romain Guy8ba548f2010-06-30 19:21:21 -070095 void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop, float srcRight, float srcBottom,
Romain Guyf86ef572010-07-01 11:05:42 -070096 float dstLeft, float dstTop, float dstRight, float dstBottom, const SkPaint* paint);
Romain Guydeba7852010-07-07 17:54:48 -070097 void drawPatch(SkBitmap* bitmap, Res_png_9patch* patch, float left, float top,
98 float right, float bottom, const SkPaint* paint);
Romain Guy85bf02f2010-06-22 13:11:24 -070099 void drawColor(int color, SkXfermode::Mode mode);
Romain Guybd6b79b2010-06-26 00:13:53 -0700100 void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
Romain Guy7fbcc042010-08-04 15:40:07 -0700101 void drawPath(SkPath* path, SkPaint* paint);
Romain Guy759ea802010-09-16 20:49:46 -0700102 void drawLines(float* points, int count, const SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700103
Romain Guyd27977d2010-07-14 19:18:51 -0700104 void resetShader();
Romain Guy06f96e22010-07-30 19:18:16 -0700105 void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700106
Romain Guydb1938e2010-08-02 18:50:22 -0700107 void resetColorFilter();
108 void setupColorFilter(SkiaColorFilter* filter);
109
Romain Guy1e45aae2010-08-13 19:39:53 -0700110 void resetShadow();
111 void setupShadow(float radius, float dx, float dy, int color);
112
Romain Guye8e62a42010-07-23 18:55:21 -0700113 void drawText(const char* text, int bytesCount, int count, float x, float y, SkPaint* paint);
Romain Guy694b5192010-07-21 21:33:20 -0700114
Romain Guy85bf02f2010-06-22 13:11:24 -0700115private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700116 /**
117 * Saves the current state of the renderer as a new snapshot.
118 * The new snapshot is saved in mSnapshot and the previous snapshot
119 * is linked from mSnapshot->previous.
120 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700121 * @param flags The save flags; see SkCanvas for more information
122 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700123 * @return The new save count. This value can be passed to #restoreToCount()
124 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700125 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700126
127 /**
128 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
129 *
Romain Guy2542d192010-08-18 11:47:12 -0700130 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700131 */
Romain Guybb9524b2010-06-22 18:56:38 -0700132 bool restoreSnapshot();
133
Romain Guy5cbbce52010-06-27 22:59:20 -0700134 /**
135 * Sets the clipping rectangle using glScissor. The clip is defined by
136 * the current snapshot's clipRect member.
137 */
Romain Guybb9524b2010-06-22 18:56:38 -0700138 void setScissorFromClip();
139
Romain Guy5cbbce52010-06-27 22:59:20 -0700140 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700141 * Compose the layer defined in the current snapshot with the layer
142 * defined by the previous snapshot.
143 *
144 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
145 *
146 * @param curent The current snapshot containing the layer to compose
147 * @param previous The previous snapshot to compose the current layer with
148 */
149 void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
150
151 /**
152 * Creates a new layer stored in the specified snapshot.
153 *
154 * @param snapshot The snapshot associated with the new layer
155 * @param left The left coordinate of the layer
156 * @param top The top coordinate of the layer
157 * @param right The right coordinate of the layer
158 * @param bottom The bottom coordinate of the layer
159 * @param alpha The translucency of the layer
160 * @param mode The blending mode of the layer
161 * @param flags The layer save flags
162 *
163 * @return True if the layer was successfully created, false otherwise
164 */
165 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
166 int alpha, SkXfermode::Mode mode, int flags);
167
168 /**
Romain Guy86942302010-09-12 13:02:16 -0700169 * Clears all the regions corresponding to the current list of layers.
170 * This method MUST be invoked before any drawing operation.
171 */
172 void clearLayerRegions();
173
174 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700175 * Draws a colored rectangle with the specified color. The specified coordinates
176 * are transformed by the current snapshot's transform matrix.
177 *
178 * @param left The left coordinate of the rectangle
179 * @param top The top coordinate of the rectangle
180 * @param right The right coordinate of the rectangle
181 * @param bottom The bottom coordinate of the rectangle
182 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700183 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700184 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf607bdc2010-09-10 19:20:06 -0700185 * @paran ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700186 */
Romain Guy026c5e162010-06-28 17:12:22 -0700187 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700188 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700189
190 /**
Romain Guyc95c8d62010-09-17 15:31:32 -0700191 * Setups shaders to draw a colored rect.
192 */
193 void setupColorRect(float left, float top, float right, float bottom,
194 float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform);
195
196 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700197 * Draws a textured rectangle with the specified texture. The specified coordinates
198 * are transformed by the current snapshot's transform matrix.
199 *
200 * @param left The left coordinate of the rectangle
201 * @param top The top coordinate of the rectangle
202 * @param right The right coordinate of the rectangle
203 * @param bottom The bottom coordinate of the rectangle
204 * @param texture The texture name to map onto the rectangle
205 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700206 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700207 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700208 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700209 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700210 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700211
Romain Guy026c5e162010-06-28 17:12:22 -0700212 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700213 * Draws a textured rectangle with the specified texture. The specified coordinates
214 * are transformed by the current snapshot's transform matrix.
215 *
216 * @param left The left coordinate of the rectangle
217 * @param top The top coordinate of the rectangle
218 * @param right The right coordinate of the rectangle
219 * @param bottom The bottom coordinate of the rectangle
220 * @param texture The texture to use
221 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700222 */
Romain Guya9794742010-07-13 11:37:54 -0700223 void drawTextureRect(float left, float top, float right, float bottom,
224 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700225
226 /**
227 * Draws a textured mesh with the specified texture. If the indices are omitted, the
228 * mesh is drawn as a simple quad.
229 *
230 * @param left The left coordinate of the rectangle
231 * @param top The top coordinate of the rectangle
232 * @param right The right coordinate of the rectangle
233 * @param bottom The bottom coordinate of the rectangle
234 * @param texture The texture name to map onto the rectangle
235 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
236 * @param mode The blending mode
237 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700238 * @param vertices The vertices that define the mesh
239 * @param texCoords The texture coordinates of each vertex
240 * @param indices The indices of the vertices, can be NULL
241 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700242 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
243 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf7f93552010-07-08 19:17:03 -0700244 */
245 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700246 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700247 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guyf607bdc2010-09-10 19:20:06 -0700248 bool swapSrcDst = false, bool ignoreTransform = false);
Romain Guyf7f93552010-07-08 19:17:03 -0700249
250 /**
Romain Guy0a417492010-08-16 20:26:20 -0700251 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700252 *
253 * @param texture The shadow texture
254 * @param x The x coordinate of the shadow
255 * @param y The y coordinate of the shadow
256 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700257 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700258 */
Romain Guy2542d192010-08-18 11:47:12 -0700259 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
260 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700261
262 /**
Romain Guy0a417492010-08-16 20:26:20 -0700263 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700264 *
265 * @param texture The texture to render with
266 * @param textureUnit The texture unit to use, may be modified
267 * @param x The x coordinate of the rectangle to draw
268 * @param y The y coordinate of the rectangle to draw
269 * @param r The red component of the color
270 * @param g The green component of the color
271 * @param b The blue component of the color
272 * @param a The alpha component of the color
273 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700274 * @param transforms True if the matrix passed to the shader should be multiplied
275 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700276 * @param applyFilters Whether or not to take color filters and
277 * shaders into account
278 */
Romain Guy0a417492010-08-16 20:26:20 -0700279 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
280 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
281 bool applyFilters);
282
283 /**
284 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
285 *
286 * @param texture The texture to render with
287 * @param width The width of the texture
288 * @param height The height of the texture
289 * @param textureUnit The texture unit to use, may be modified
290 * @param x The x coordinate of the rectangle to draw
291 * @param y The y coordinate of the rectangle to draw
292 * @param r The red component of the color
293 * @param g The green component of the color
294 * @param b The blue component of the color
295 * @param a The alpha component of the color
296 * @param mode The blending mode
297 * @param transforms True if the matrix passed to the shader should be multiplied
298 * by the model-view matrix
299 * @param applyFilters Whether or not to take color filters and
300 * shaders into account
301 */
302 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
303 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
304 SkXfermode::Mode mode, bool transforms, bool applyFilters);
305
306 /**
Romain Guy759ea802010-09-16 20:49:46 -0700307 * Same as above setupTextureAlpha8() but specifies the mesh's vertices
308 * and texCoords pointers.
309 */
310 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
311 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
312 SkXfermode::Mode mode, bool transforms, bool applyFilters,
313 GLvoid* vertices, GLvoid* texCoords);
314
315 /**
Romain Guy0a417492010-08-16 20:26:20 -0700316 * Draws text underline and strike-through if needed.
317 *
318 * @param text The text to decor
319 * @param bytesCount The number of bytes in the text
320 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
321 * @param x The x coordinate where the text will be drawn
322 * @param y The y coordinate where the text will be drawn
323 * @param paint The paint to draw the text with
324 */
325 void drawTextDecorations(const char* text, int bytesCount, float length,
326 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700327
328 /**
Romain Guyac670c02010-07-27 17:39:27 -0700329 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700330 * back to default is achieved by calling:
331 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700332 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700333 *
334 * @param u1 The left coordinate of the texture
335 * @param v1 The bottom coordinate of the texture
336 * @param u2 The right coordinate of the texture
337 * @param v2 The top coordinate of the texture
338 */
339 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
340
Romain Guy8ba548f2010-06-30 19:21:21 -0700341 /**
342 * Gets the alpha and xfermode out of a paint object. If the paint is null
343 * alpha will be 255 and the xfermode will be SRC_OVER.
344 *
345 * @param paint The paint to extract values from
346 * @param alpha Where to store the resulting alpha
347 * @param mode Where to store the resulting xfermode
348 */
349 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
350
Romain Guyf7f93552010-07-08 19:17:03 -0700351 /**
Romain Guya1db5742010-07-20 13:09:13 -0700352 * Binds the specified texture with the specified wrap modes.
353 */
Romain Guy889f8d12010-07-29 14:37:42 -0700354 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700355
356 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700357 * Enable or disable blending as necessary. This function sets the appropriate
358 * blend function based on the specified xfermode.
359 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700360 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
361 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700362
Romain Guyf607bdc2010-09-10 19:20:06 -0700363 /**
364 * Safely retrieves the mode from the specified xfermode. If the specified
365 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
366 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700367 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700368
Romain Guy260e1022010-07-12 14:41:06 -0700369 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700370 * Use the specified program with the current GL context. If the program is already
371 * in use, it will not be bound again. If it is not in use, the current program is
372 * marked unused and the specified program becomes used and becomes the new
373 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700374 *
Romain Guyd27977d2010-07-14 19:18:51 -0700375 * @param program The program to use
376 *
377 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700378 */
Romain Guy889f8d12010-07-29 14:37:42 -0700379 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700380
Romain Guybb9524b2010-06-22 18:56:38 -0700381 // Dimensions of the drawing surface
382 int mWidth, mHeight;
383
Romain Guy85bf02f2010-06-22 13:11:24 -0700384 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700385 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700386
Romain Guyc7d53492010-06-25 13:41:57 -0700387 // Model-view matrix used to position/size objects
388 mat4 mModelView;
389
Romain Guybb9524b2010-06-22 18:56:38 -0700390 // Number of saved states
391 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700392 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700393 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700394 // Current state
395 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700396
397 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700398 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700399
Romain Guydb1938e2010-08-02 18:50:22 -0700400 // Color filters
401 SkiaColorFilter* mColorFilter;
402
Romain Guy026c5e162010-06-28 17:12:22 -0700403 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700404 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700405
Romain Guy51769a62010-07-23 00:28:00 -0700406 // GL extensions
407 Extensions mExtensions;
408
Romain Guy1e45aae2010-08-13 19:39:53 -0700409 // Drop shadow
410 bool mHasShadow;
411 float mShadowRadius;
412 float mShadowDx;
413 float mShadowDy;
414 int mShadowColor;
415
Romain Guy82ba8142010-07-09 13:25:56 -0700416 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700417 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700418
419 // List of rectangles to clear due to calls to saveLayer()
420 Vector<Rect*> mLayers;
421
Romain Guy759ea802010-09-16 20:49:46 -0700422 // Misc
Romain Guyb025b9c2010-09-16 14:16:48 -0700423 GLint mMaxTextureSize;
424
Romain Guybb9524b2010-06-22 18:56:38 -0700425}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700426
Romain Guy9d5316e2010-06-24 19:30:36 -0700427}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700428}; // namespace android
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Romain Guy9d5316e2010-06-24 19:30:36 -0700430#endif // ANDROID_UI_OPENGL_RENDERER_H