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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070031#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guy51769a62010-07-23 00:28:00 -070033#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070034#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070036#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070038#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070039#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070040#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070041#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070042
Romain Guye4d01122010-06-16 18:44:05 -070043namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070045
Romain Guyf6a11b82010-06-23 17:47:49 -070046///////////////////////////////////////////////////////////////////////////////
Romain Guyb025b9c2010-09-16 14:16:48 -070047// Defines
48///////////////////////////////////////////////////////////////////////////////
49
50// Debug
51#define DEBUG_OPENGL 1
52
53///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070054// Renderer
55///////////////////////////////////////////////////////////////////////////////
56
Romain Guyb051e892010-09-28 19:09:36 -070057class DisplayListRenderer;
58
Romain Guy5cbbce52010-06-27 22:59:20 -070059/**
60 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
61 * simplified version of Skia's Canvas API.
62 */
Romain Guy85bf02f2010-06-22 13:11:24 -070063class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070064public:
Romain Guy85bf02f2010-06-22 13:11:24 -070065 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070066 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070067
Romain Guyb051e892010-09-28 19:09:36 -070068 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070069
Romain Guy6b7bd242010-10-06 19:49:23 -070070 virtual void prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070071 virtual void finish();
72
Romain Guy4aa90572010-09-26 18:40:37 -070073 virtual void acquireContext();
74 virtual void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070075
Romain Guybb9524b2010-06-22 18:56:38 -070076 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070077 virtual int save(int flags);
78 virtual void restore();
79 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070080
Romain Guye2d345e2010-09-24 18:39:22 -070081 virtual int saveLayer(float left, float top, float right, float bottom,
82 const SkPaint* p, int flags);
83 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
84 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070085
Romain Guy4aa90572010-09-26 18:40:37 -070086 virtual void translate(float dx, float dy);
87 virtual void rotate(float degrees);
88 virtual void scale(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070089
Romain Guyf6a11b82010-06-23 17:47:49 -070090 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070091 virtual void setMatrix(SkMatrix* matrix);
92 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070093
Romain Guy9d5316e2010-06-24 19:30:36 -070094 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070095 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070096 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070097
Romain Guye2d345e2010-09-24 18:39:22 -070098 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, const SkPaint* paint);
99 virtual void drawBitmap(SkBitmap* bitmap, const SkMatrix* matrix, const SkPaint* paint);
100 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
101 float srcRight, float srcBottom, float dstLeft, float dstTop,
102 float dstRight, float dstBottom, const SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700103 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
104 uint32_t width, uint32_t height, float left, float top, float right, float bottom,
105 const SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700106 virtual void drawColor(int color, SkXfermode::Mode mode);
107 virtual void drawRect(float left, float top, float right, float bottom, const SkPaint* paint);
108 virtual void drawPath(SkPath* path, SkPaint* paint);
109 virtual void drawLines(float* points, int count, const SkPaint* paint);
110 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
111 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700112
Romain Guy4aa90572010-09-26 18:40:37 -0700113 virtual void resetShader();
114 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700115
Romain Guy4aa90572010-09-26 18:40:37 -0700116 virtual void resetColorFilter();
117 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700118
Romain Guy4aa90572010-09-26 18:40:37 -0700119 virtual void resetShadow();
120 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700121
Romain Guye2d345e2010-09-24 18:39:22 -0700122protected:
123 /**
124 * Compose the layer defined in the current snapshot with the layer
125 * defined by the previous snapshot.
126 *
127 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
128 *
129 * @param curent The current snapshot containing the layer to compose
130 * @param previous The previous snapshot to compose the current layer with
131 */
132 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700133
Romain Guy85bf02f2010-06-22 13:11:24 -0700134private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700135 /**
136 * Saves the current state of the renderer as a new snapshot.
137 * The new snapshot is saved in mSnapshot and the previous snapshot
138 * is linked from mSnapshot->previous.
139 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700140 * @param flags The save flags; see SkCanvas for more information
141 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700142 * @return The new save count. This value can be passed to #restoreToCount()
143 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700144 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700145
146 /**
147 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
148 *
Romain Guy2542d192010-08-18 11:47:12 -0700149 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700150 */
Romain Guybb9524b2010-06-22 18:56:38 -0700151 bool restoreSnapshot();
152
Romain Guy5cbbce52010-06-27 22:59:20 -0700153 /**
154 * Sets the clipping rectangle using glScissor. The clip is defined by
155 * the current snapshot's clipRect member.
156 */
Romain Guybb9524b2010-06-22 18:56:38 -0700157 void setScissorFromClip();
158
Romain Guy5cbbce52010-06-27 22:59:20 -0700159 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700160 * Creates a new layer stored in the specified snapshot.
161 *
162 * @param snapshot The snapshot associated with the new layer
163 * @param left The left coordinate of the layer
164 * @param top The top coordinate of the layer
165 * @param right The right coordinate of the layer
166 * @param bottom The bottom coordinate of the layer
167 * @param alpha The translucency of the layer
168 * @param mode The blending mode of the layer
169 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700170 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700171 *
172 * @return True if the layer was successfully created, false otherwise
173 */
174 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700175 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700176
177 /**
Romain Guy86942302010-09-12 13:02:16 -0700178 * Clears all the regions corresponding to the current list of layers.
179 * This method MUST be invoked before any drawing operation.
180 */
181 void clearLayerRegions();
182
183 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700184 * Draws a colored rectangle with the specified color. The specified coordinates
185 * are transformed by the current snapshot's transform matrix.
186 *
187 * @param left The left coordinate of the rectangle
188 * @param top The top coordinate of the rectangle
189 * @param right The right coordinate of the rectangle
190 * @param bottom The bottom coordinate of the rectangle
191 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700192 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700193 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf607bdc2010-09-10 19:20:06 -0700194 * @paran ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700195 */
Romain Guy026c5e162010-06-28 17:12:22 -0700196 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700197 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700198
199 /**
Romain Guyc95c8d62010-09-17 15:31:32 -0700200 * Setups shaders to draw a colored rect.
201 */
202 void setupColorRect(float left, float top, float right, float bottom,
203 float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform);
204
205 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700206 * Draws a textured rectangle with the specified texture. The specified coordinates
207 * are transformed by the current snapshot's transform matrix.
208 *
209 * @param left The left coordinate of the rectangle
210 * @param top The top coordinate of the rectangle
211 * @param right The right coordinate of the rectangle
212 * @param bottom The bottom coordinate of the rectangle
213 * @param texture The texture name to map onto the rectangle
214 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700215 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700216 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700217 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700218 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700219 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700220
Romain Guy026c5e162010-06-28 17:12:22 -0700221 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700222 * Draws a textured rectangle with the specified texture. The specified coordinates
223 * are transformed by the current snapshot's transform matrix.
224 *
225 * @param left The left coordinate of the rectangle
226 * @param top The top coordinate of the rectangle
227 * @param right The right coordinate of the rectangle
228 * @param bottom The bottom coordinate of the rectangle
229 * @param texture The texture to use
230 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700231 */
Romain Guya9794742010-07-13 11:37:54 -0700232 void drawTextureRect(float left, float top, float right, float bottom,
233 const Texture* texture, const SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700234
235 /**
236 * Draws a textured mesh with the specified texture. If the indices are omitted, the
237 * mesh is drawn as a simple quad.
238 *
239 * @param left The left coordinate of the rectangle
240 * @param top The top coordinate of the rectangle
241 * @param right The right coordinate of the rectangle
242 * @param bottom The bottom coordinate of the rectangle
243 * @param texture The texture name to map onto the rectangle
244 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
245 * @param mode The blending mode
246 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700247 * @param vertices The vertices that define the mesh
248 * @param texCoords The texture coordinates of each vertex
249 * @param indices The indices of the vertices, can be NULL
250 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700251 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
252 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf7f93552010-07-08 19:17:03 -0700253 */
254 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700255 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700256 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guyf607bdc2010-09-10 19:20:06 -0700257 bool swapSrcDst = false, bool ignoreTransform = false);
Romain Guyf7f93552010-07-08 19:17:03 -0700258
259 /**
Romain Guy0a417492010-08-16 20:26:20 -0700260 * Prepares the renderer to draw the specified shadow.
Romain Guy1e45aae2010-08-13 19:39:53 -0700261 *
262 * @param texture The shadow texture
263 * @param x The x coordinate of the shadow
264 * @param y The y coordinate of the shadow
265 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700266 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700267 */
Romain Guy2542d192010-08-18 11:47:12 -0700268 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
269 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700270
271 /**
Romain Guy0a417492010-08-16 20:26:20 -0700272 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700273 *
274 * @param texture The texture to render with
275 * @param textureUnit The texture unit to use, may be modified
276 * @param x The x coordinate of the rectangle to draw
277 * @param y The y coordinate of the rectangle to draw
278 * @param r The red component of the color
279 * @param g The green component of the color
280 * @param b The blue component of the color
281 * @param a The alpha component of the color
282 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700283 * @param transforms True if the matrix passed to the shader should be multiplied
284 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700285 * @param applyFilters Whether or not to take color filters and
286 * shaders into account
287 */
Romain Guy0a417492010-08-16 20:26:20 -0700288 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
289 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
290 bool applyFilters);
291
292 /**
293 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
294 *
295 * @param texture The texture to render with
296 * @param width The width of the texture
297 * @param height The height of the texture
298 * @param textureUnit The texture unit to use, may be modified
299 * @param x The x coordinate of the rectangle to draw
300 * @param y The y coordinate of the rectangle to draw
301 * @param r The red component of the color
302 * @param g The green component of the color
303 * @param b The blue component of the color
304 * @param a The alpha component of the color
305 * @param mode The blending mode
306 * @param transforms True if the matrix passed to the shader should be multiplied
307 * by the model-view matrix
308 * @param applyFilters Whether or not to take color filters and
309 * shaders into account
310 */
311 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
312 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
313 SkXfermode::Mode mode, bool transforms, bool applyFilters);
314
315 /**
Romain Guy759ea802010-09-16 20:49:46 -0700316 * Same as above setupTextureAlpha8() but specifies the mesh's vertices
317 * and texCoords pointers.
318 */
319 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
320 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
321 SkXfermode::Mode mode, bool transforms, bool applyFilters,
322 GLvoid* vertices, GLvoid* texCoords);
323
324 /**
Romain Guy0a417492010-08-16 20:26:20 -0700325 * Draws text underline and strike-through if needed.
326 *
327 * @param text The text to decor
328 * @param bytesCount The number of bytes in the text
329 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
330 * @param x The x coordinate where the text will be drawn
331 * @param y The y coordinate where the text will be drawn
332 * @param paint The paint to draw the text with
333 */
334 void drawTextDecorations(const char* text, int bytesCount, float length,
335 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700336
337 /**
Romain Guyac670c02010-07-27 17:39:27 -0700338 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700339 * back to default is achieved by calling:
340 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700341 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700342 *
343 * @param u1 The left coordinate of the texture
344 * @param v1 The bottom coordinate of the texture
345 * @param u2 The right coordinate of the texture
346 * @param v2 The top coordinate of the texture
347 */
348 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
349
Romain Guy8ba548f2010-06-30 19:21:21 -0700350 /**
351 * Gets the alpha and xfermode out of a paint object. If the paint is null
352 * alpha will be 255 and the xfermode will be SRC_OVER.
353 *
354 * @param paint The paint to extract values from
355 * @param alpha Where to store the resulting alpha
356 * @param mode Where to store the resulting xfermode
357 */
358 inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
359
Romain Guyf7f93552010-07-08 19:17:03 -0700360 /**
Romain Guya1db5742010-07-20 13:09:13 -0700361 * Binds the specified texture with the specified wrap modes.
362 */
Romain Guy889f8d12010-07-29 14:37:42 -0700363 inline void bindTexture(GLuint texture, GLenum wrapS, GLenum wrapT, GLuint textureUnit = 0);
Romain Guya1db5742010-07-20 13:09:13 -0700364
365 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700366 * Enable or disable blending as necessary. This function sets the appropriate
367 * blend function based on the specified xfermode.
368 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700369 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
370 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700371
Romain Guyf607bdc2010-09-10 19:20:06 -0700372 /**
373 * Safely retrieves the mode from the specified xfermode. If the specified
374 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
375 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700376 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700377
Romain Guy260e1022010-07-12 14:41:06 -0700378 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700379 * Use the specified program with the current GL context. If the program is already
380 * in use, it will not be bound again. If it is not in use, the current program is
381 * marked unused and the specified program becomes used and becomes the new
382 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700383 *
Romain Guyd27977d2010-07-14 19:18:51 -0700384 * @param program The program to use
385 *
386 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700387 */
Romain Guy889f8d12010-07-29 14:37:42 -0700388 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700389
Romain Guybb9524b2010-06-22 18:56:38 -0700390 // Dimensions of the drawing surface
391 int mWidth, mHeight;
392
Romain Guy85bf02f2010-06-22 13:11:24 -0700393 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700394 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700395
Romain Guyc7d53492010-06-25 13:41:57 -0700396 // Model-view matrix used to position/size objects
397 mat4 mModelView;
398
Romain Guybb9524b2010-06-22 18:56:38 -0700399 // Number of saved states
400 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700401 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700402 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700403 // Current state
404 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700405
406 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700407 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700408
Romain Guydb1938e2010-08-02 18:50:22 -0700409 // Color filters
410 SkiaColorFilter* mColorFilter;
411
Romain Guy026c5e162010-06-28 17:12:22 -0700412 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700413 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700414
Romain Guy51769a62010-07-23 00:28:00 -0700415 // GL extensions
416 Extensions mExtensions;
417
Romain Guy1e45aae2010-08-13 19:39:53 -0700418 // Drop shadow
419 bool mHasShadow;
420 float mShadowRadius;
421 float mShadowDx;
422 float mShadowDy;
423 int mShadowColor;
424
Romain Guy82ba8142010-07-09 13:25:56 -0700425 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700426 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700427
428 // List of rectangles to clear due to calls to saveLayer()
429 Vector<Rect*> mLayers;
430
Romain Guy759ea802010-09-16 20:49:46 -0700431 // Misc
Romain Guyb025b9c2010-09-16 14:16:48 -0700432 GLint mMaxTextureSize;
433
Romain Guyb051e892010-09-28 19:09:36 -0700434 friend class DisplayListRenderer;
435
Romain Guybb9524b2010-06-22 18:56:38 -0700436}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700437
Romain Guy9d5316e2010-06-24 19:30:36 -0700438}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700439}; // namespace android
440
Romain Guy9d5316e2010-06-24 19:30:36 -0700441#endif // ANDROID_UI_OPENGL_RENDERER_H