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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070031#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guy51769a62010-07-23 00:28:00 -070033#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070034#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070036#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070038#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070039#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070040#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070041#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070042
Romain Guye4d01122010-06-16 18:44:05 -070043namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070045
Romain Guyf6a11b82010-06-23 17:47:49 -070046///////////////////////////////////////////////////////////////////////////////
Romain Guyb025b9c2010-09-16 14:16:48 -070047// Defines
48///////////////////////////////////////////////////////////////////////////////
49
50// Debug
51#define DEBUG_OPENGL 1
52
Romain Guy5b3b3522010-10-27 18:57:51 -070053// If turned on, layers drawn inside FBOs are optimized with regions
54#define RENDER_LAYERS_AS_REGIONS 0
55#define DEBUG_LAYERS_AS_REGIONS 0
56
Romain Guyb025b9c2010-09-16 14:16:48 -070057///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070058// Renderer
59///////////////////////////////////////////////////////////////////////////////
60
Romain Guyb051e892010-09-28 19:09:36 -070061class DisplayListRenderer;
62
Romain Guy5cbbce52010-06-27 22:59:20 -070063/**
64 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
65 * simplified version of Skia's Canvas API.
66 */
Romain Guy85bf02f2010-06-22 13:11:24 -070067class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070068public:
Romain Guy85bf02f2010-06-22 13:11:24 -070069 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070070 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070071
Romain Guyb051e892010-09-28 19:09:36 -070072 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070073
Romain Guy6b7bd242010-10-06 19:49:23 -070074 virtual void prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070075 virtual void finish();
76
Romain Guy4aa90572010-09-26 18:40:37 -070077 virtual void acquireContext();
78 virtual void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070079
Romain Guybb9524b2010-06-22 18:56:38 -070080 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070081 virtual int save(int flags);
82 virtual void restore();
83 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070084
Romain Guye2d345e2010-09-24 18:39:22 -070085 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070086 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070087 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
88 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070089
Romain Guy4aa90572010-09-26 18:40:37 -070090 virtual void translate(float dx, float dy);
91 virtual void rotate(float degrees);
92 virtual void scale(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070093
Romain Guy41030da2010-10-13 13:40:37 -070094 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070095 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070096 virtual void setMatrix(SkMatrix* matrix);
97 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070098
Romain Guy9d5316e2010-06-24 19:30:36 -070099 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -0700100 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700101 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -0700102
Chet Haase5c13d892010-10-08 08:37:55 -0700103 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
104 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700105 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
106 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700107 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700108 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700109 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700110 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700111 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700112 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700113 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700114 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700115 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
116 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700117
Romain Guy4aa90572010-09-26 18:40:37 -0700118 virtual void resetShader();
119 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700120
Romain Guy4aa90572010-09-26 18:40:37 -0700121 virtual void resetColorFilter();
122 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700123
Romain Guy4aa90572010-09-26 18:40:37 -0700124 virtual void resetShadow();
125 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700126
Romain Guye2d345e2010-09-24 18:39:22 -0700127protected:
128 /**
129 * Compose the layer defined in the current snapshot with the layer
130 * defined by the previous snapshot.
131 *
132 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
133 *
134 * @param curent The current snapshot containing the layer to compose
135 * @param previous The previous snapshot to compose the current layer with
136 */
137 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700138
Romain Guy85bf02f2010-06-22 13:11:24 -0700139private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700140 /**
141 * Saves the current state of the renderer as a new snapshot.
142 * The new snapshot is saved in mSnapshot and the previous snapshot
143 * is linked from mSnapshot->previous.
144 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700145 * @param flags The save flags; see SkCanvas for more information
146 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700147 * @return The new save count. This value can be passed to #restoreToCount()
148 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700149 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700150
151 /**
152 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
153 *
Romain Guy2542d192010-08-18 11:47:12 -0700154 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700155 */
Romain Guybb9524b2010-06-22 18:56:38 -0700156 bool restoreSnapshot();
157
Romain Guy5cbbce52010-06-27 22:59:20 -0700158 /**
159 * Sets the clipping rectangle using glScissor. The clip is defined by
160 * the current snapshot's clipRect member.
161 */
Romain Guybb9524b2010-06-22 18:56:38 -0700162 void setScissorFromClip();
163
Romain Guy5cbbce52010-06-27 22:59:20 -0700164 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700165 * Creates a new layer stored in the specified snapshot.
166 *
167 * @param snapshot The snapshot associated with the new layer
168 * @param left The left coordinate of the layer
169 * @param top The top coordinate of the layer
170 * @param right The right coordinate of the layer
171 * @param bottom The bottom coordinate of the layer
172 * @param alpha The translucency of the layer
173 * @param mode The blending mode of the layer
174 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700175 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700176 *
177 * @return True if the layer was successfully created, false otherwise
178 */
179 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700180 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700181
182 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700183 * Creates a new layer stored in the specified snapshot as an FBO.
184 *
185 * @param layer The layer to store as an FBO
186 * @param snapshot The snapshot associated with the new layer
187 * @param bounds The bounds of the layer
188 * @param previousFbo The name of the current framebuffer
189 */
190 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
191 GLuint previousFbo);
192
193 /**
194 * Compose the specified layer as a region.
195 *
196 * @param layer The layer to compose
197 * @param rect The layer's bounds
198 */
199 void composeLayerRegion(Layer* layer, const Rect& rect);
200
201 /**
202 * Compose the specified layer as a simple rectangle.
203 *
204 * @param layer The layer to compose
205 * @param rect The layer's bounds
206 * @param swap If true, the source and destination are swapped
207 */
208 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
209
210 /**
Romain Guy86942302010-09-12 13:02:16 -0700211 * Clears all the regions corresponding to the current list of layers.
212 * This method MUST be invoked before any drawing operation.
213 */
214 void clearLayerRegions();
215
216 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700217 * Draws a colored rectangle with the specified color. The specified coordinates
218 * are transformed by the current snapshot's transform matrix.
219 *
220 * @param left The left coordinate of the rectangle
221 * @param top The top coordinate of the rectangle
222 * @param right The right coordinate of the rectangle
223 * @param bottom The bottom coordinate of the rectangle
224 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700225 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700226 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700227 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700228 */
Romain Guy026c5e162010-06-28 17:12:22 -0700229 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700230 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700231
232 /**
Romain Guyc95c8d62010-09-17 15:31:32 -0700233 * Setups shaders to draw a colored rect.
234 */
235 void setupColorRect(float left, float top, float right, float bottom,
Romain Guy7f78b0c2010-11-04 14:36:26 -0700236 float r, float g, float b, float a, SkXfermode::Mode mode,
237 bool ignoreTransform, bool ignoreMatrix = false);
Romain Guyc95c8d62010-09-17 15:31:32 -0700238
239 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700240 * Draws a textured rectangle with the specified texture. The specified coordinates
241 * are transformed by the current snapshot's transform matrix.
242 *
243 * @param left The left coordinate of the rectangle
244 * @param top The top coordinate of the rectangle
245 * @param right The right coordinate of the rectangle
246 * @param bottom The bottom coordinate of the rectangle
247 * @param texture The texture name to map onto the rectangle
248 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700249 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700250 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700251 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700252 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700253 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700254
Romain Guy026c5e162010-06-28 17:12:22 -0700255 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700256 * Draws a textured rectangle with the specified texture. The specified coordinates
257 * are transformed by the current snapshot's transform matrix.
258 *
259 * @param left The left coordinate of the rectangle
260 * @param top The top coordinate of the rectangle
261 * @param right The right coordinate of the rectangle
262 * @param bottom The bottom coordinate of the rectangle
263 * @param texture The texture to use
264 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700265 */
Romain Guya9794742010-07-13 11:37:54 -0700266 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700267 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700268
269 /**
Romain Guy03750a02010-10-18 14:06:08 -0700270 * Draws a textured mesh with the specified texture. If the indices are omitted,
271 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
272 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700273 *
274 * @param left The left coordinate of the rectangle
275 * @param top The top coordinate of the rectangle
276 * @param right The right coordinate of the rectangle
277 * @param bottom The bottom coordinate of the rectangle
278 * @param texture The texture name to map onto the rectangle
279 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
280 * @param mode The blending mode
281 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700282 * @param vertices The vertices that define the mesh
283 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700284 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700285 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
286 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700287 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700288 * @param ignoreScale True if the model view matrix should not be scaled
289 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700290 */
291 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700292 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700293 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700294 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
295 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700296
297 /**
Romain Guy746b7402010-10-26 16:27:31 -0700298 * Prepares the renderer to draw the specified shadow. The active texture
299 * unit must be 0 and the other units must be unbound.
Romain Guy1e45aae2010-08-13 19:39:53 -0700300 *
301 * @param texture The shadow texture
302 * @param x The x coordinate of the shadow
303 * @param y The y coordinate of the shadow
304 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700305 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700306 */
Romain Guy2542d192010-08-18 11:47:12 -0700307 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
308 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700309
310 /**
Romain Guy0a417492010-08-16 20:26:20 -0700311 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700312 *
313 * @param texture The texture to render with
314 * @param textureUnit The texture unit to use, may be modified
315 * @param x The x coordinate of the rectangle to draw
316 * @param y The y coordinate of the rectangle to draw
317 * @param r The red component of the color
318 * @param g The green component of the color
319 * @param b The blue component of the color
320 * @param a The alpha component of the color
321 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700322 * @param transforms True if the matrix passed to the shader should be multiplied
323 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700324 * @param applyFilters Whether or not to take color filters and
325 * shaders into account
326 */
Romain Guy0a417492010-08-16 20:26:20 -0700327 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
328 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
329 bool applyFilters);
330
331 /**
332 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
333 *
334 * @param texture The texture to render with
335 * @param width The width of the texture
336 * @param height The height of the texture
337 * @param textureUnit The texture unit to use, may be modified
338 * @param x The x coordinate of the rectangle to draw
339 * @param y The y coordinate of the rectangle to draw
340 * @param r The red component of the color
341 * @param g The green component of the color
342 * @param b The blue component of the color
343 * @param a The alpha component of the color
344 * @param mode The blending mode
345 * @param transforms True if the matrix passed to the shader should be multiplied
346 * by the model-view matrix
347 * @param applyFilters Whether or not to take color filters and
348 * shaders into account
349 */
350 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
351 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
352 SkXfermode::Mode mode, bool transforms, bool applyFilters);
353
354 /**
Romain Guy759ea802010-09-16 20:49:46 -0700355 * Same as above setupTextureAlpha8() but specifies the mesh's vertices
Romain Guy03750a02010-10-18 14:06:08 -0700356 * and texCoords pointers. The pointers become offsets when a VBO is bound.
Romain Guy759ea802010-09-16 20:49:46 -0700357 */
358 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
359 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
360 SkXfermode::Mode mode, bool transforms, bool applyFilters,
Romain Guy03750a02010-10-18 14:06:08 -0700361 GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
Romain Guy759ea802010-09-16 20:49:46 -0700362
363 /**
Romain Guy0a417492010-08-16 20:26:20 -0700364 * Draws text underline and strike-through if needed.
365 *
366 * @param text The text to decor
367 * @param bytesCount The number of bytes in the text
368 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
369 * @param x The x coordinate where the text will be drawn
370 * @param y The y coordinate where the text will be drawn
371 * @param paint The paint to draw the text with
372 */
373 void drawTextDecorations(const char* text, int bytesCount, float length,
374 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700375
376 /**
Romain Guyac670c02010-07-27 17:39:27 -0700377 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700378 * back to default is achieved by calling:
379 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700380 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700381 *
382 * @param u1 The left coordinate of the texture
383 * @param v1 The bottom coordinate of the texture
384 * @param u2 The right coordinate of the texture
385 * @param v2 The top coordinate of the texture
386 */
387 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
388
Romain Guy8ba548f2010-06-30 19:21:21 -0700389 /**
390 * Gets the alpha and xfermode out of a paint object. If the paint is null
391 * alpha will be 255 and the xfermode will be SRC_OVER.
392 *
393 * @param paint The paint to extract values from
394 * @param alpha Where to store the resulting alpha
395 * @param mode Where to store the resulting xfermode
396 */
Chet Haase5c13d892010-10-08 08:37:55 -0700397 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700398
Romain Guyf7f93552010-07-08 19:17:03 -0700399 /**
Romain Guy746b7402010-10-26 16:27:31 -0700400 * Binds the specified texture. The texture unit must have been selected
401 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700402 */
Romain Guy746b7402010-10-26 16:27:31 -0700403 inline void bindTexture(GLuint texture) {
404 glBindTexture(GL_TEXTURE_2D, texture);
405 }
406
407 /**
408 * Sets the wrap modes for the specified texture. The wrap modes are modified
409 * only when needed.
410 */
411 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700412
413 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700414 * Enable or disable blending as necessary. This function sets the appropriate
415 * blend function based on the specified xfermode.
416 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700417 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
418 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700419
Romain Guyf607bdc2010-09-10 19:20:06 -0700420 /**
421 * Safely retrieves the mode from the specified xfermode. If the specified
422 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
423 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700424 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700425
Romain Guy260e1022010-07-12 14:41:06 -0700426 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700427 * Use the specified program with the current GL context. If the program is already
428 * in use, it will not be bound again. If it is not in use, the current program is
429 * marked unused and the specified program becomes used and becomes the new
430 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700431 *
Romain Guyd27977d2010-07-14 19:18:51 -0700432 * @param program The program to use
433 *
434 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700435 */
Romain Guy889f8d12010-07-29 14:37:42 -0700436 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700437
Romain Guy746b7402010-10-26 16:27:31 -0700438 /**
439 * Invoked before any drawing operation. This sets required state.
440 */
441 void setupDraw();
442
443 /**
444 * Should be invoked every time the glScissor is modified.
445 */
446 inline void dirtyClip() {
447 mDirtyClip = true;
448 }
449
Romain Guy5b3b3522010-10-27 18:57:51 -0700450 /**
451 * Mark the layer as dirty at the specified coordinates. The coordinates
452 * are transformed with the supplied matrix.
453 */
454 void dirtyLayer(const float left, const float top, const float right, const float bottom,
455 const mat4 transform);
456
457 /**
458 * Mark the layer as dirty at the specified coordinates.
459 */
460 void dirtyLayer(const float left, const float top, const float right, const float bottom);
461
Romain Guybb9524b2010-06-22 18:56:38 -0700462 // Dimensions of the drawing surface
463 int mWidth, mHeight;
464
Romain Guy85bf02f2010-06-22 13:11:24 -0700465 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700466 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700467
Romain Guyc7d53492010-06-25 13:41:57 -0700468 // Model-view matrix used to position/size objects
469 mat4 mModelView;
470
Romain Guybb9524b2010-06-22 18:56:38 -0700471 // Number of saved states
472 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700473 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700474 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700475 // Current state
476 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700477
478 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700479 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700480
Romain Guydb1938e2010-08-02 18:50:22 -0700481 // Color filters
482 SkiaColorFilter* mColorFilter;
483
Romain Guy026c5e162010-06-28 17:12:22 -0700484 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700485 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700486
Romain Guy1e45aae2010-08-13 19:39:53 -0700487 // Drop shadow
488 bool mHasShadow;
489 float mShadowRadius;
490 float mShadowDx;
491 float mShadowDy;
492 int mShadowColor;
493
Romain Guy82ba8142010-07-09 13:25:56 -0700494 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700495 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700496
497 // List of rectangles to clear due to calls to saveLayer()
498 Vector<Rect*> mLayers;
499
Romain Guy99bcdc52010-10-13 15:17:00 -0700500 // Indentity matrix
501 const mat4 mIdentity;
502
Romain Guy746b7402010-10-26 16:27:31 -0700503 // Indicates whether the clip must be restored
504 bool mDirtyClip;
505
Romain Guyb051e892010-09-28 19:09:36 -0700506 friend class DisplayListRenderer;
507
Romain Guybb9524b2010-06-22 18:56:38 -0700508}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700509
Romain Guy9d5316e2010-06-24 19:30:36 -0700510}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700511}; // namespace android
512
Romain Guy5b3b3522010-10-27 18:57:51 -0700513#endif // ANDROID_HWUI_OPENGL_RENDERER_H