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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy9d5316e2010-06-24 19:30:36 -070017#ifndef ANDROID_UI_OPENGL_RENDERER_H
18#define ANDROID_UI_OPENGL_RENDERER_H
19
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070031#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guy51769a62010-07-23 00:28:00 -070033#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070034#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070035#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070036#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070038#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070039#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070040#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070041#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070042
Romain Guye4d01122010-06-16 18:44:05 -070043namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070045
Romain Guyf6a11b82010-06-23 17:47:49 -070046///////////////////////////////////////////////////////////////////////////////
Romain Guyb025b9c2010-09-16 14:16:48 -070047// Defines
48///////////////////////////////////////////////////////////////////////////////
49
50// Debug
51#define DEBUG_OPENGL 1
52
53///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070054// Renderer
55///////////////////////////////////////////////////////////////////////////////
56
Romain Guyb051e892010-09-28 19:09:36 -070057class DisplayListRenderer;
58
Romain Guy5cbbce52010-06-27 22:59:20 -070059/**
60 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
61 * simplified version of Skia's Canvas API.
62 */
Romain Guy85bf02f2010-06-22 13:11:24 -070063class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070064public:
Romain Guy85bf02f2010-06-22 13:11:24 -070065 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070066 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070067
Romain Guyb051e892010-09-28 19:09:36 -070068 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070069
Romain Guy6b7bd242010-10-06 19:49:23 -070070 virtual void prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070071 virtual void finish();
72
Romain Guy4aa90572010-09-26 18:40:37 -070073 virtual void acquireContext();
74 virtual void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070075
Romain Guybb9524b2010-06-22 18:56:38 -070076 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070077 virtual int save(int flags);
78 virtual void restore();
79 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070080
Romain Guye2d345e2010-09-24 18:39:22 -070081 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070082 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070083 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
84 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070085
Romain Guy4aa90572010-09-26 18:40:37 -070086 virtual void translate(float dx, float dy);
87 virtual void rotate(float degrees);
88 virtual void scale(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070089
Romain Guy41030da2010-10-13 13:40:37 -070090 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070091 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070092 virtual void setMatrix(SkMatrix* matrix);
93 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070094
Romain Guy9d5316e2010-06-24 19:30:36 -070095 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070096 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070097 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070098
Chet Haase5c13d892010-10-08 08:37:55 -070099 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
100 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700101 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
102 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700103 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700104 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700105 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700106 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700107 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700108 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700109 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700110 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700111 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
112 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700113
Romain Guy4aa90572010-09-26 18:40:37 -0700114 virtual void resetShader();
115 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700116
Romain Guy4aa90572010-09-26 18:40:37 -0700117 virtual void resetColorFilter();
118 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700119
Romain Guy4aa90572010-09-26 18:40:37 -0700120 virtual void resetShadow();
121 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700122
Romain Guye2d345e2010-09-24 18:39:22 -0700123protected:
124 /**
125 * Compose the layer defined in the current snapshot with the layer
126 * defined by the previous snapshot.
127 *
128 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
129 *
130 * @param curent The current snapshot containing the layer to compose
131 * @param previous The previous snapshot to compose the current layer with
132 */
133 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700134
Romain Guy85bf02f2010-06-22 13:11:24 -0700135private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700136 /**
137 * Saves the current state of the renderer as a new snapshot.
138 * The new snapshot is saved in mSnapshot and the previous snapshot
139 * is linked from mSnapshot->previous.
140 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700141 * @param flags The save flags; see SkCanvas for more information
142 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700143 * @return The new save count. This value can be passed to #restoreToCount()
144 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700145 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700146
147 /**
148 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
149 *
Romain Guy2542d192010-08-18 11:47:12 -0700150 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700151 */
Romain Guybb9524b2010-06-22 18:56:38 -0700152 bool restoreSnapshot();
153
Romain Guy5cbbce52010-06-27 22:59:20 -0700154 /**
155 * Sets the clipping rectangle using glScissor. The clip is defined by
156 * the current snapshot's clipRect member.
157 */
Romain Guybb9524b2010-06-22 18:56:38 -0700158 void setScissorFromClip();
159
Romain Guy5cbbce52010-06-27 22:59:20 -0700160 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700161 * Creates a new layer stored in the specified snapshot.
162 *
163 * @param snapshot The snapshot associated with the new layer
164 * @param left The left coordinate of the layer
165 * @param top The top coordinate of the layer
166 * @param right The right coordinate of the layer
167 * @param bottom The bottom coordinate of the layer
168 * @param alpha The translucency of the layer
169 * @param mode The blending mode of the layer
170 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700171 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700172 *
173 * @return True if the layer was successfully created, false otherwise
174 */
175 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700176 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700177
178 /**
Romain Guy86942302010-09-12 13:02:16 -0700179 * Clears all the regions corresponding to the current list of layers.
180 * This method MUST be invoked before any drawing operation.
181 */
182 void clearLayerRegions();
183
184 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700185 * Draws a colored rectangle with the specified color. The specified coordinates
186 * are transformed by the current snapshot's transform matrix.
187 *
188 * @param left The left coordinate of the rectangle
189 * @param top The top coordinate of the rectangle
190 * @param right The right coordinate of the rectangle
191 * @param bottom The bottom coordinate of the rectangle
192 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700193 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700194 * @param ignoreTransform True if the current transform should be ignored
Romain Guyf607bdc2010-09-10 19:20:06 -0700195 * @paran ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700196 */
Romain Guy026c5e162010-06-28 17:12:22 -0700197 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700198 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700199
200 /**
Romain Guyc95c8d62010-09-17 15:31:32 -0700201 * Setups shaders to draw a colored rect.
202 */
203 void setupColorRect(float left, float top, float right, float bottom,
204 float r, float g, float b, float a, SkXfermode::Mode mode, bool ignoreTransform);
205
206 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700207 * Draws a textured rectangle with the specified texture. The specified coordinates
208 * are transformed by the current snapshot's transform matrix.
209 *
210 * @param left The left coordinate of the rectangle
211 * @param top The top coordinate of the rectangle
212 * @param right The right coordinate of the rectangle
213 * @param bottom The bottom coordinate of the rectangle
214 * @param texture The texture name to map onto the rectangle
215 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700216 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700217 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700218 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700219 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700220 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700221
Romain Guy026c5e162010-06-28 17:12:22 -0700222 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700223 * Draws a textured rectangle with the specified texture. The specified coordinates
224 * are transformed by the current snapshot's transform matrix.
225 *
226 * @param left The left coordinate of the rectangle
227 * @param top The top coordinate of the rectangle
228 * @param right The right coordinate of the rectangle
229 * @param bottom The bottom coordinate of the rectangle
230 * @param texture The texture to use
231 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700232 */
Romain Guya9794742010-07-13 11:37:54 -0700233 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700234 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700235
236 /**
Romain Guy03750a02010-10-18 14:06:08 -0700237 * Draws a textured mesh with the specified texture. If the indices are omitted,
238 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
239 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700240 *
241 * @param left The left coordinate of the rectangle
242 * @param top The top coordinate of the rectangle
243 * @param right The right coordinate of the rectangle
244 * @param bottom The bottom coordinate of the rectangle
245 * @param texture The texture name to map onto the rectangle
246 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
247 * @param mode The blending mode
248 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700249 * @param vertices The vertices that define the mesh
250 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700251 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700252 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
253 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700254 * @param vbo The VBO used to draw the mesh
Romain Guyf7f93552010-07-08 19:17:03 -0700255 */
256 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700257 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700258 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy03750a02010-10-18 14:06:08 -0700259 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0);
Romain Guyf7f93552010-07-08 19:17:03 -0700260
261 /**
Romain Guy746b7402010-10-26 16:27:31 -0700262 * Prepares the renderer to draw the specified shadow. The active texture
263 * unit must be 0 and the other units must be unbound.
Romain Guy1e45aae2010-08-13 19:39:53 -0700264 *
265 * @param texture The shadow texture
266 * @param x The x coordinate of the shadow
267 * @param y The y coordinate of the shadow
268 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700269 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700270 */
Romain Guy2542d192010-08-18 11:47:12 -0700271 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
272 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700273
274 /**
Romain Guy0a417492010-08-16 20:26:20 -0700275 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700276 *
277 * @param texture The texture to render with
278 * @param textureUnit The texture unit to use, may be modified
279 * @param x The x coordinate of the rectangle to draw
280 * @param y The y coordinate of the rectangle to draw
281 * @param r The red component of the color
282 * @param g The green component of the color
283 * @param b The blue component of the color
284 * @param a The alpha component of the color
285 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700286 * @param transforms True if the matrix passed to the shader should be multiplied
287 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700288 * @param applyFilters Whether or not to take color filters and
289 * shaders into account
290 */
Romain Guy0a417492010-08-16 20:26:20 -0700291 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
292 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
293 bool applyFilters);
294
295 /**
296 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
297 *
298 * @param texture The texture to render with
299 * @param width The width of the texture
300 * @param height The height of the texture
301 * @param textureUnit The texture unit to use, may be modified
302 * @param x The x coordinate of the rectangle to draw
303 * @param y The y coordinate of the rectangle to draw
304 * @param r The red component of the color
305 * @param g The green component of the color
306 * @param b The blue component of the color
307 * @param a The alpha component of the color
308 * @param mode The blending mode
309 * @param transforms True if the matrix passed to the shader should be multiplied
310 * by the model-view matrix
311 * @param applyFilters Whether or not to take color filters and
312 * shaders into account
313 */
314 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
315 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
316 SkXfermode::Mode mode, bool transforms, bool applyFilters);
317
318 /**
Romain Guy759ea802010-09-16 20:49:46 -0700319 * Same as above setupTextureAlpha8() but specifies the mesh's vertices
Romain Guy03750a02010-10-18 14:06:08 -0700320 * and texCoords pointers. The pointers become offsets when a VBO is bound.
Romain Guy759ea802010-09-16 20:49:46 -0700321 */
322 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
323 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
324 SkXfermode::Mode mode, bool transforms, bool applyFilters,
Romain Guy03750a02010-10-18 14:06:08 -0700325 GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
Romain Guy759ea802010-09-16 20:49:46 -0700326
327 /**
Romain Guy0a417492010-08-16 20:26:20 -0700328 * Draws text underline and strike-through if needed.
329 *
330 * @param text The text to decor
331 * @param bytesCount The number of bytes in the text
332 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
333 * @param x The x coordinate where the text will be drawn
334 * @param y The y coordinate where the text will be drawn
335 * @param paint The paint to draw the text with
336 */
337 void drawTextDecorations(const char* text, int bytesCount, float length,
338 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700339
340 /**
Romain Guyac670c02010-07-27 17:39:27 -0700341 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700342 * back to default is achieved by calling:
343 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700344 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700345 *
346 * @param u1 The left coordinate of the texture
347 * @param v1 The bottom coordinate of the texture
348 * @param u2 The right coordinate of the texture
349 * @param v2 The top coordinate of the texture
350 */
351 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
352
Romain Guy8ba548f2010-06-30 19:21:21 -0700353 /**
354 * Gets the alpha and xfermode out of a paint object. If the paint is null
355 * alpha will be 255 and the xfermode will be SRC_OVER.
356 *
357 * @param paint The paint to extract values from
358 * @param alpha Where to store the resulting alpha
359 * @param mode Where to store the resulting xfermode
360 */
Chet Haase5c13d892010-10-08 08:37:55 -0700361 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700362
Romain Guyf7f93552010-07-08 19:17:03 -0700363 /**
Romain Guy746b7402010-10-26 16:27:31 -0700364 * Binds the specified texture. The texture unit must have been selected
365 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700366 */
Romain Guy746b7402010-10-26 16:27:31 -0700367 inline void bindTexture(GLuint texture) {
368 glBindTexture(GL_TEXTURE_2D, texture);
369 }
370
371 /**
372 * Sets the wrap modes for the specified texture. The wrap modes are modified
373 * only when needed.
374 */
375 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700376
377 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700378 * Enable or disable blending as necessary. This function sets the appropriate
379 * blend function based on the specified xfermode.
380 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700381 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
382 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700383
Romain Guyf607bdc2010-09-10 19:20:06 -0700384 /**
385 * Safely retrieves the mode from the specified xfermode. If the specified
386 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
387 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700388 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700389
Romain Guy260e1022010-07-12 14:41:06 -0700390 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700391 * Use the specified program with the current GL context. If the program is already
392 * in use, it will not be bound again. If it is not in use, the current program is
393 * marked unused and the specified program becomes used and becomes the new
394 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700395 *
Romain Guyd27977d2010-07-14 19:18:51 -0700396 * @param program The program to use
397 *
398 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700399 */
Romain Guy889f8d12010-07-29 14:37:42 -0700400 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700401
Romain Guy746b7402010-10-26 16:27:31 -0700402 /**
403 * Invoked before any drawing operation. This sets required state.
404 */
405 void setupDraw();
406
407 /**
408 * Should be invoked every time the glScissor is modified.
409 */
410 inline void dirtyClip() {
411 mDirtyClip = true;
412 }
413
Romain Guybb9524b2010-06-22 18:56:38 -0700414 // Dimensions of the drawing surface
415 int mWidth, mHeight;
416
Romain Guy85bf02f2010-06-22 13:11:24 -0700417 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700418 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700419
Romain Guyc7d53492010-06-25 13:41:57 -0700420 // Model-view matrix used to position/size objects
421 mat4 mModelView;
422
Romain Guybb9524b2010-06-22 18:56:38 -0700423 // Number of saved states
424 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700425 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700426 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700427 // Current state
428 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700429
430 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700431 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700432
Romain Guydb1938e2010-08-02 18:50:22 -0700433 // Color filters
434 SkiaColorFilter* mColorFilter;
435
Romain Guy026c5e162010-06-28 17:12:22 -0700436 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700437 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700438
Romain Guy1e45aae2010-08-13 19:39:53 -0700439 // Drop shadow
440 bool mHasShadow;
441 float mShadowRadius;
442 float mShadowDx;
443 float mShadowDy;
444 int mShadowColor;
445
Romain Guy82ba8142010-07-09 13:25:56 -0700446 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700447 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700448
449 // List of rectangles to clear due to calls to saveLayer()
450 Vector<Rect*> mLayers;
451
Romain Guy99bcdc52010-10-13 15:17:00 -0700452 // Indentity matrix
453 const mat4 mIdentity;
454
Romain Guy746b7402010-10-26 16:27:31 -0700455 // Indicates whether the clip must be restored
456 bool mDirtyClip;
457
Romain Guyb051e892010-09-28 19:09:36 -0700458 friend class DisplayListRenderer;
459
Romain Guybb9524b2010-06-22 18:56:38 -0700460}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700461
Romain Guy9d5316e2010-06-24 19:30:36 -0700462}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700463}; // namespace android
464
Romain Guy9d5316e2010-06-24 19:30:36 -0700465#endif // ANDROID_UI_OPENGL_RENDERER_H