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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guyc15008e2010-11-10 11:59:15 -080034#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070035#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070036#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070038#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070039#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070040#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070041#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070042#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070043#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070044
Romain Guye4d01122010-06-16 18:44:05 -070045namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070046namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070047
Romain Guyf6a11b82010-06-23 17:47:49 -070048///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070049// Renderer
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy0fe478e2010-11-08 12:08:41 -080052class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070053
Romain Guy5cbbce52010-06-27 22:59:20 -070054/**
55 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
56 * simplified version of Skia's Canvas API.
57 */
Romain Guy85bf02f2010-06-22 13:11:24 -070058class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070059public:
Romain Guy85bf02f2010-06-22 13:11:24 -070060 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070061 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070062
Romain Guyb051e892010-09-28 19:09:36 -070063 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070064
Romain Guy7d7b5492011-01-24 16:33:45 -080065 void prepare(bool opaque);
66 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070067 virtual void finish();
68
Romain Guy6c319ca2011-01-11 14:29:25 -080069 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080070 virtual void interrupt();
71 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080072
Chet Haasedaf98e92011-01-10 14:10:36 -080073 virtual bool callDrawGLFunction(Functor *functor);
Romain Guy4aa90572010-09-26 18:40:37 -070074 virtual void acquireContext();
75 virtual void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070076
Romain Guybb9524b2010-06-22 18:56:38 -070077 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070078 virtual int save(int flags);
79 virtual void restore();
80 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070081
Romain Guye2d345e2010-09-24 18:39:22 -070082 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070083 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070084 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
85 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070086
Romain Guy4aa90572010-09-26 18:40:37 -070087 virtual void translate(float dx, float dy);
88 virtual void rotate(float degrees);
89 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080090 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070091
Romain Guy41030da2010-10-13 13:40:37 -070092 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070093 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070094 virtual void setMatrix(SkMatrix* matrix);
95 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070096
Romain Guy9d5316e2010-06-24 19:30:36 -070097 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070098 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070099 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -0700100
Chet Haasedaf98e92011-01-10 14:10:36 -0800101 virtual bool drawDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800102 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700103 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
104 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700105 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
106 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700107 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800108 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
109 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700110 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700111 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700112 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700113 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700114 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800115 virtual void drawRoundRect(float left, float top, float right, float bottom,
116 float rx, float ry, SkPaint* paint);
117 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800118 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800119 virtual void drawArc(float left, float top, float right, float bottom,
120 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700121 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700122 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700123 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
124 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700125
Romain Guy4aa90572010-09-26 18:40:37 -0700126 virtual void resetShader();
127 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700128
Romain Guy4aa90572010-09-26 18:40:37 -0700129 virtual void resetColorFilter();
130 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700131
Romain Guy4aa90572010-09-26 18:40:37 -0700132 virtual void resetShadow();
133 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700134
Romain Guye2d345e2010-09-24 18:39:22 -0700135protected:
136 /**
137 * Compose the layer defined in the current snapshot with the layer
138 * defined by the previous snapshot.
139 *
140 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
141 *
142 * @param curent The current snapshot containing the layer to compose
143 * @param previous The previous snapshot to compose the current layer with
144 */
145 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700146
Romain Guyada830f2011-01-13 12:13:20 -0800147 /**
Romain Guyf219da52011-01-16 12:54:25 -0800148 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800149 */
Romain Guyf219da52011-01-16 12:54:25 -0800150 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800151
152 /**
Romain Guyf219da52011-01-16 12:54:25 -0800153 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800154 */
Romain Guyf219da52011-01-16 12:54:25 -0800155 sp<Snapshot> getSnapshot() {
156 return mSnapshot;
157 }
Romain Guyada830f2011-01-13 12:13:20 -0800158
Romain Guy42f3a4b2011-01-19 13:42:26 -0800159 /**
160 * Returns the region of the current layer.
161 */
Romain Guyf219da52011-01-16 12:54:25 -0800162 virtual Region* getRegion() {
163 return mSnapshot->region;
164 }
165
Romain Guy42f3a4b2011-01-19 13:42:26 -0800166 /**
167 * Indicates whether rendering is currently targeted at a layer.
168 */
Romain Guyf219da52011-01-16 12:54:25 -0800169 virtual bool hasLayer() {
170 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
171 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800172
Romain Guy42f3a4b2011-01-19 13:42:26 -0800173 /**
174 * Returns the name of the FBO this renderer is rendering into.
175 */
176 virtual GLint getTargetFbo() {
177 return 0;
178 }
179
Romain Guy85bf02f2010-06-22 13:11:24 -0700180private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700181 /**
182 * Saves the current state of the renderer as a new snapshot.
183 * The new snapshot is saved in mSnapshot and the previous snapshot
184 * is linked from mSnapshot->previous.
185 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700186 * @param flags The save flags; see SkCanvas for more information
187 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700188 * @return The new save count. This value can be passed to #restoreToCount()
189 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700190 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700191
192 /**
193 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
194 *
Romain Guy2542d192010-08-18 11:47:12 -0700195 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700196 */
Romain Guybb9524b2010-06-22 18:56:38 -0700197 bool restoreSnapshot();
198
Romain Guy5cbbce52010-06-27 22:59:20 -0700199 /**
200 * Sets the clipping rectangle using glScissor. The clip is defined by
201 * the current snapshot's clipRect member.
202 */
Romain Guybb9524b2010-06-22 18:56:38 -0700203 void setScissorFromClip();
204
Romain Guy5cbbce52010-06-27 22:59:20 -0700205 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700206 * Creates a new layer stored in the specified snapshot.
207 *
208 * @param snapshot The snapshot associated with the new layer
209 * @param left The left coordinate of the layer
210 * @param top The top coordinate of the layer
211 * @param right The right coordinate of the layer
212 * @param bottom The bottom coordinate of the layer
213 * @param alpha The translucency of the layer
214 * @param mode The blending mode of the layer
215 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700216 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700217 *
218 * @return True if the layer was successfully created, false otherwise
219 */
220 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700221 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700222
223 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700224 * Creates a new layer stored in the specified snapshot as an FBO.
225 *
226 * @param layer The layer to store as an FBO
227 * @param snapshot The snapshot associated with the new layer
228 * @param bounds The bounds of the layer
229 * @param previousFbo The name of the current framebuffer
230 */
231 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
232 GLuint previousFbo);
233
234 /**
235 * Compose the specified layer as a region.
236 *
237 * @param layer The layer to compose
238 * @param rect The layer's bounds
239 */
240 void composeLayerRegion(Layer* layer, const Rect& rect);
241
242 /**
243 * Compose the specified layer as a simple rectangle.
244 *
245 * @param layer The layer to compose
246 * @param rect The layer's bounds
247 * @param swap If true, the source and destination are swapped
248 */
249 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
250
251 /**
Romain Guy86942302010-09-12 13:02:16 -0700252 * Clears all the regions corresponding to the current list of layers.
253 * This method MUST be invoked before any drawing operation.
254 */
255 void clearLayerRegions();
256
257 /**
Romain Guyf219da52011-01-16 12:54:25 -0800258 * Mark the layer as dirty at the specified coordinates. The coordinates
259 * are transformed with the supplied matrix.
260 */
261 void dirtyLayer(const float left, const float top,
262 const float right, const float bottom, const mat4 transform);
263
264 /**
265 * Mark the layer as dirty at the specified coordinates.
266 */
267 void dirtyLayer(const float left, const float top,
268 const float right, const float bottom);
269
270 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700271 * Draws a colored rectangle with the specified color. The specified coordinates
272 * are transformed by the current snapshot's transform matrix.
273 *
274 * @param left The left coordinate of the rectangle
275 * @param top The top coordinate of the rectangle
276 * @param right The right coordinate of the rectangle
277 * @param bottom The bottom coordinate of the rectangle
278 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700279 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700280 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700281 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700282 */
Romain Guy026c5e162010-06-28 17:12:22 -0700283 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700284 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700285
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800286 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
287 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
288
Romain Guy5cbbce52010-06-27 22:59:20 -0700289 /**
290 * Draws a textured rectangle with the specified texture. The specified coordinates
291 * are transformed by the current snapshot's transform matrix.
292 *
293 * @param left The left coordinate of the rectangle
294 * @param top The top coordinate of the rectangle
295 * @param right The right coordinate of the rectangle
296 * @param bottom The bottom coordinate of the rectangle
297 * @param texture The texture name to map onto the rectangle
298 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700299 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700300 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700301 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700302 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700303 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700304
Romain Guy026c5e162010-06-28 17:12:22 -0700305 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700306 * Draws a textured rectangle with the specified texture. The specified coordinates
307 * are transformed by the current snapshot's transform matrix.
308 *
309 * @param left The left coordinate of the rectangle
310 * @param top The top coordinate of the rectangle
311 * @param right The right coordinate of the rectangle
312 * @param bottom The bottom coordinate of the rectangle
313 * @param texture The texture to use
314 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700315 */
Romain Guya9794742010-07-13 11:37:54 -0700316 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700317 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700318
319 /**
Romain Guy03750a02010-10-18 14:06:08 -0700320 * Draws a textured mesh with the specified texture. If the indices are omitted,
321 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
322 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700323 *
324 * @param left The left coordinate of the rectangle
325 * @param top The top coordinate of the rectangle
326 * @param right The right coordinate of the rectangle
327 * @param bottom The bottom coordinate of the rectangle
328 * @param texture The texture name to map onto the rectangle
329 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
330 * @param mode The blending mode
331 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700332 * @param vertices The vertices that define the mesh
333 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700334 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700335 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
336 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700337 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700338 * @param ignoreScale True if the model view matrix should not be scaled
339 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700340 */
341 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700342 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700343 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700344 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
345 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700346
347 /**
Romain Guy0a417492010-08-16 20:26:20 -0700348 * Draws text underline and strike-through if needed.
349 *
350 * @param text The text to decor
351 * @param bytesCount The number of bytes in the text
352 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
353 * @param x The x coordinate where the text will be drawn
354 * @param y The y coordinate where the text will be drawn
355 * @param paint The paint to draw the text with
356 */
357 void drawTextDecorations(const char* text, int bytesCount, float length,
358 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700359
Romain Guy01d58e42011-01-19 21:54:02 -0800360 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
361
Romain Guy1e45aae2010-08-13 19:39:53 -0700362 /**
Romain Guyac670c02010-07-27 17:39:27 -0700363 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700364 * back to default is achieved by calling:
365 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700366 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700367 *
368 * @param u1 The left coordinate of the texture
369 * @param v1 The bottom coordinate of the texture
370 * @param u2 The right coordinate of the texture
371 * @param v2 The top coordinate of the texture
372 */
373 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
374
Romain Guy8ba548f2010-06-30 19:21:21 -0700375 /**
376 * Gets the alpha and xfermode out of a paint object. If the paint is null
377 * alpha will be 255 and the xfermode will be SRC_OVER.
378 *
379 * @param paint The paint to extract values from
380 * @param alpha Where to store the resulting alpha
381 * @param mode Where to store the resulting xfermode
382 */
Chet Haase5c13d892010-10-08 08:37:55 -0700383 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700384
Romain Guyf7f93552010-07-08 19:17:03 -0700385 /**
Romain Guy746b7402010-10-26 16:27:31 -0700386 * Binds the specified texture. The texture unit must have been selected
387 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700388 */
Romain Guy746b7402010-10-26 16:27:31 -0700389 inline void bindTexture(GLuint texture) {
390 glBindTexture(GL_TEXTURE_2D, texture);
391 }
392
393 /**
394 * Sets the wrap modes for the specified texture. The wrap modes are modified
395 * only when needed.
396 */
397 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700398
399 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700400 * Enable or disable blending as necessary. This function sets the appropriate
401 * blend function based on the specified xfermode.
402 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700403 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
404 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700405
Romain Guyf607bdc2010-09-10 19:20:06 -0700406 /**
407 * Safely retrieves the mode from the specified xfermode. If the specified
408 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
409 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700410 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700411
Romain Guy260e1022010-07-12 14:41:06 -0700412 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700413 * Use the specified program with the current GL context. If the program is already
414 * in use, it will not be bound again. If it is not in use, the current program is
415 * marked unused and the specified program becomes used and becomes the new
416 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700417 *
Romain Guyd27977d2010-07-14 19:18:51 -0700418 * @param program The program to use
419 *
420 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700421 */
Romain Guy889f8d12010-07-29 14:37:42 -0700422 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700423
Romain Guy746b7402010-10-26 16:27:31 -0700424 /**
425 * Invoked before any drawing operation. This sets required state.
426 */
427 void setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -0800428 /**
429 * Various methods to setup OpenGL rendering.
430 */
431 void setupDrawWithTexture(bool isAlpha8 = false);
432 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800433 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800434 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800435 void setupDrawAlpha8Color(int color, int alpha);
436 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800437 void setupDrawShader();
438 void setupDrawColorFilter();
439 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
440 bool swapSrcDst = false);
441 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
442 bool swapSrcDst = false);
443 void setupDrawProgram();
444 void setupDrawDirtyRegionsDisabled();
Romain Guy8d0d4782010-12-14 20:13:35 -0800445 void setupDrawModelViewIdentity();
Romain Guy70ca14e2010-12-13 18:24:33 -0800446 void setupDrawModelView(float left, float top, float right, float bottom,
447 bool ignoreTransform = false, bool ignoreModelView = false);
448 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
449 bool ignoreTransform = false);
450 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800451 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800452 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800453 void setupDrawShaderUniforms(bool ignoreTransform = false);
454 void setupDrawColorFilterUniforms();
455 void setupDrawSimpleMesh();
456 void setupDrawTexture(GLuint texture);
Romain Guy8d0d4782010-12-14 20:13:35 -0800457 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy70ca14e2010-12-13 18:24:33 -0800458 void finishDrawTexture();
Romain Guy746b7402010-10-26 16:27:31 -0700459
460 /**
461 * Should be invoked every time the glScissor is modified.
462 */
463 inline void dirtyClip() {
464 mDirtyClip = true;
465 }
466
Romain Guybb9524b2010-06-22 18:56:38 -0700467 // Dimensions of the drawing surface
468 int mWidth, mHeight;
469
Romain Guy85bf02f2010-06-22 13:11:24 -0700470 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700471 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700472
Romain Guyc7d53492010-06-25 13:41:57 -0700473 // Model-view matrix used to position/size objects
474 mat4 mModelView;
475
Romain Guybb9524b2010-06-22 18:56:38 -0700476 // Number of saved states
477 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700478 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700479 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700480 // Current state
481 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700482
483 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700484 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700485
Romain Guydb1938e2010-08-02 18:50:22 -0700486 // Color filters
487 SkiaColorFilter* mColorFilter;
488
Romain Guy026c5e162010-06-28 17:12:22 -0700489 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700490 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700491
Romain Guy1e45aae2010-08-13 19:39:53 -0700492 // Drop shadow
493 bool mHasShadow;
494 float mShadowRadius;
495 float mShadowDx;
496 float mShadowDy;
497 int mShadowColor;
498
Romain Guy82ba8142010-07-09 13:25:56 -0700499 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700500 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700501
502 // List of rectangles to clear due to calls to saveLayer()
503 Vector<Rect*> mLayers;
504
Romain Guy99bcdc52010-10-13 15:17:00 -0700505 // Indentity matrix
506 const mat4 mIdentity;
507
Romain Guy746b7402010-10-26 16:27:31 -0700508 // Indicates whether the clip must be restored
509 bool mDirtyClip;
510
Romain Guy70ca14e2010-12-13 18:24:33 -0800511 // The following fields are used to setup drawing
512 // Used to describe the shaders to generate
513 ProgramDescription mDescription;
514 // Color description
515 bool mColorSet;
516 float mColorA, mColorR, mColorG, mColorB;
517 // Indicates that the shader should get a color
518 bool mSetShaderColor;
519 // Current texture unit
520 GLuint mTextureUnit;
521 // Track dirty regions, true by default
522 bool mTrackDirtyRegions;
523 // Texture coordinates slot
524 int mTexCoordsSlot;
525
Romain Guyb051e892010-09-28 19:09:36 -0700526 friend class DisplayListRenderer;
527
Romain Guybb9524b2010-06-22 18:56:38 -0700528}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700529
Romain Guy9d5316e2010-06-24 19:30:36 -0700530}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700531}; // namespace android
532
Romain Guy5b3b3522010-10-27 18:57:51 -0700533#endif // ANDROID_HWUI_OPENGL_RENDERER_H