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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070031#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guyc15008e2010-11-10 11:59:15 -080033#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043
Romain Guye4d01122010-06-16 18:44:05 -070044namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070046
Romain Guyf6a11b82010-06-23 17:47:49 -070047///////////////////////////////////////////////////////////////////////////////
Romain Guyb025b9c2010-09-16 14:16:48 -070048// Defines
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy5b3b3522010-10-27 18:57:51 -070051// If turned on, layers drawn inside FBOs are optimized with regions
52#define RENDER_LAYERS_AS_REGIONS 0
Romain Guy5b3b3522010-10-27 18:57:51 -070053
Romain Guyb025b9c2010-09-16 14:16:48 -070054///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070055// Renderer
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy0fe478e2010-11-08 12:08:41 -080058class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070059
Romain Guy5cbbce52010-06-27 22:59:20 -070060/**
61 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
62 * simplified version of Skia's Canvas API.
63 */
Romain Guy85bf02f2010-06-22 13:11:24 -070064class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070065public:
Romain Guy85bf02f2010-06-22 13:11:24 -070066 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070067 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070068
Romain Guyb051e892010-09-28 19:09:36 -070069 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070070
Romain Guy6b7bd242010-10-06 19:49:23 -070071 virtual void prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070072 virtual void finish();
73
Romain Guy4aa90572010-09-26 18:40:37 -070074 virtual void acquireContext();
75 virtual void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070076
Romain Guybb9524b2010-06-22 18:56:38 -070077 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070078 virtual int save(int flags);
79 virtual void restore();
80 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070081
Romain Guye2d345e2010-09-24 18:39:22 -070082 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070083 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070084 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
85 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070086
Romain Guy4aa90572010-09-26 18:40:37 -070087 virtual void translate(float dx, float dy);
88 virtual void rotate(float degrees);
89 virtual void scale(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070090
Romain Guy41030da2010-10-13 13:40:37 -070091 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070092 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070093 virtual void setMatrix(SkMatrix* matrix);
94 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070095
Romain Guy9d5316e2010-06-24 19:30:36 -070096 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070097 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070098 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070099
Romain Guy0fe478e2010-11-08 12:08:41 -0800100 virtual void drawDisplayList(DisplayList* displayList);
Chet Haase5c13d892010-10-08 08:37:55 -0700101 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
102 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700103 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
104 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700105 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700106 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700107 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700108 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700109 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700110 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700111 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700112 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700113 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
114 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700115
Romain Guy4aa90572010-09-26 18:40:37 -0700116 virtual void resetShader();
117 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700118
Romain Guy4aa90572010-09-26 18:40:37 -0700119 virtual void resetColorFilter();
120 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700121
Romain Guy4aa90572010-09-26 18:40:37 -0700122 virtual void resetShadow();
123 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700124
Romain Guye2d345e2010-09-24 18:39:22 -0700125protected:
126 /**
127 * Compose the layer defined in the current snapshot with the layer
128 * defined by the previous snapshot.
129 *
130 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
131 *
132 * @param curent The current snapshot containing the layer to compose
133 * @param previous The previous snapshot to compose the current layer with
134 */
135 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700136
Romain Guy85bf02f2010-06-22 13:11:24 -0700137private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700138 /**
139 * Saves the current state of the renderer as a new snapshot.
140 * The new snapshot is saved in mSnapshot and the previous snapshot
141 * is linked from mSnapshot->previous.
142 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700143 * @param flags The save flags; see SkCanvas for more information
144 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700145 * @return The new save count. This value can be passed to #restoreToCount()
146 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700147 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700148
149 /**
150 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
151 *
Romain Guy2542d192010-08-18 11:47:12 -0700152 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700153 */
Romain Guybb9524b2010-06-22 18:56:38 -0700154 bool restoreSnapshot();
155
Romain Guy5cbbce52010-06-27 22:59:20 -0700156 /**
157 * Sets the clipping rectangle using glScissor. The clip is defined by
158 * the current snapshot's clipRect member.
159 */
Romain Guybb9524b2010-06-22 18:56:38 -0700160 void setScissorFromClip();
161
Romain Guy5cbbce52010-06-27 22:59:20 -0700162 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700163 * Creates a new layer stored in the specified snapshot.
164 *
165 * @param snapshot The snapshot associated with the new layer
166 * @param left The left coordinate of the layer
167 * @param top The top coordinate of the layer
168 * @param right The right coordinate of the layer
169 * @param bottom The bottom coordinate of the layer
170 * @param alpha The translucency of the layer
171 * @param mode The blending mode of the layer
172 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700173 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700174 *
175 * @return True if the layer was successfully created, false otherwise
176 */
177 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700178 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700179
180 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700181 * Creates a new layer stored in the specified snapshot as an FBO.
182 *
183 * @param layer The layer to store as an FBO
184 * @param snapshot The snapshot associated with the new layer
185 * @param bounds The bounds of the layer
186 * @param previousFbo The name of the current framebuffer
187 */
188 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
189 GLuint previousFbo);
190
191 /**
192 * Compose the specified layer as a region.
193 *
194 * @param layer The layer to compose
195 * @param rect The layer's bounds
196 */
197 void composeLayerRegion(Layer* layer, const Rect& rect);
198
199 /**
200 * Compose the specified layer as a simple rectangle.
201 *
202 * @param layer The layer to compose
203 * @param rect The layer's bounds
204 * @param swap If true, the source and destination are swapped
205 */
206 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
207
208 /**
Romain Guy86942302010-09-12 13:02:16 -0700209 * Clears all the regions corresponding to the current list of layers.
210 * This method MUST be invoked before any drawing operation.
211 */
212 void clearLayerRegions();
213
214 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700215 * Draws a colored rectangle with the specified color. The specified coordinates
216 * are transformed by the current snapshot's transform matrix.
217 *
218 * @param left The left coordinate of the rectangle
219 * @param top The top coordinate of the rectangle
220 * @param right The right coordinate of the rectangle
221 * @param bottom The bottom coordinate of the rectangle
222 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700223 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700224 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700225 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700226 */
Romain Guy026c5e162010-06-28 17:12:22 -0700227 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700228 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700229
230 /**
Romain Guyc95c8d62010-09-17 15:31:32 -0700231 * Setups shaders to draw a colored rect.
232 */
233 void setupColorRect(float left, float top, float right, float bottom,
Romain Guy7f78b0c2010-11-04 14:36:26 -0700234 float r, float g, float b, float a, SkXfermode::Mode mode,
235 bool ignoreTransform, bool ignoreMatrix = false);
Romain Guyc95c8d62010-09-17 15:31:32 -0700236
237 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700238 * Draws a textured rectangle with the specified texture. The specified coordinates
239 * are transformed by the current snapshot's transform matrix.
240 *
241 * @param left The left coordinate of the rectangle
242 * @param top The top coordinate of the rectangle
243 * @param right The right coordinate of the rectangle
244 * @param bottom The bottom coordinate of the rectangle
245 * @param texture The texture name to map onto the rectangle
246 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700247 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700248 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700249 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700250 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700251 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700252
Romain Guy026c5e162010-06-28 17:12:22 -0700253 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700254 * Draws a textured rectangle with the specified texture. The specified coordinates
255 * are transformed by the current snapshot's transform matrix.
256 *
257 * @param left The left coordinate of the rectangle
258 * @param top The top coordinate of the rectangle
259 * @param right The right coordinate of the rectangle
260 * @param bottom The bottom coordinate of the rectangle
261 * @param texture The texture to use
262 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700263 */
Romain Guya9794742010-07-13 11:37:54 -0700264 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700265 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700266
267 /**
Romain Guy03750a02010-10-18 14:06:08 -0700268 * Draws a textured mesh with the specified texture. If the indices are omitted,
269 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
270 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700271 *
272 * @param left The left coordinate of the rectangle
273 * @param top The top coordinate of the rectangle
274 * @param right The right coordinate of the rectangle
275 * @param bottom The bottom coordinate of the rectangle
276 * @param texture The texture name to map onto the rectangle
277 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
278 * @param mode The blending mode
279 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700280 * @param vertices The vertices that define the mesh
281 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700282 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700283 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
284 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700285 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700286 * @param ignoreScale True if the model view matrix should not be scaled
287 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700288 */
289 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700290 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700291 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700292 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
293 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700294
295 /**
Romain Guy746b7402010-10-26 16:27:31 -0700296 * Prepares the renderer to draw the specified shadow. The active texture
297 * unit must be 0 and the other units must be unbound.
Romain Guy1e45aae2010-08-13 19:39:53 -0700298 *
299 * @param texture The shadow texture
300 * @param x The x coordinate of the shadow
301 * @param y The y coordinate of the shadow
302 * @param mode The blending mode
Romain Guy2542d192010-08-18 11:47:12 -0700303 * @param alpha The alpha value
Romain Guy1e45aae2010-08-13 19:39:53 -0700304 */
Romain Guy2542d192010-08-18 11:47:12 -0700305 void setupShadow(const ShadowTexture* texture, float x, float y, SkXfermode::Mode mode,
306 float alpha);
Romain Guy1e45aae2010-08-13 19:39:53 -0700307
308 /**
Romain Guy0a417492010-08-16 20:26:20 -0700309 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
Romain Guy1e45aae2010-08-13 19:39:53 -0700310 *
311 * @param texture The texture to render with
312 * @param textureUnit The texture unit to use, may be modified
313 * @param x The x coordinate of the rectangle to draw
314 * @param y The y coordinate of the rectangle to draw
315 * @param r The red component of the color
316 * @param g The green component of the color
317 * @param b The blue component of the color
318 * @param a The alpha component of the color
319 * @param mode The blending mode
Romain Guy0a417492010-08-16 20:26:20 -0700320 * @param transforms True if the matrix passed to the shader should be multiplied
321 * by the model-view matrix
Romain Guy1e45aae2010-08-13 19:39:53 -0700322 * @param applyFilters Whether or not to take color filters and
323 * shaders into account
324 */
Romain Guy0a417492010-08-16 20:26:20 -0700325 void setupTextureAlpha8(const Texture* texture, GLuint& textureUnit, float x, float y,
326 float r, float g, float b, float a, SkXfermode::Mode mode, bool transforms,
327 bool applyFilters);
328
329 /**
330 * Prepares the renderer to draw the specified Alpha8 texture as a rectangle.
331 *
332 * @param texture The texture to render with
333 * @param width The width of the texture
334 * @param height The height of the texture
335 * @param textureUnit The texture unit to use, may be modified
336 * @param x The x coordinate of the rectangle to draw
337 * @param y The y coordinate of the rectangle to draw
338 * @param r The red component of the color
339 * @param g The green component of the color
340 * @param b The blue component of the color
341 * @param a The alpha component of the color
342 * @param mode The blending mode
343 * @param transforms True if the matrix passed to the shader should be multiplied
344 * by the model-view matrix
345 * @param applyFilters Whether or not to take color filters and
346 * shaders into account
347 */
348 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
349 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
350 SkXfermode::Mode mode, bool transforms, bool applyFilters);
351
352 /**
Romain Guy759ea802010-09-16 20:49:46 -0700353 * Same as above setupTextureAlpha8() but specifies the mesh's vertices
Romain Guy03750a02010-10-18 14:06:08 -0700354 * and texCoords pointers. The pointers become offsets when a VBO is bound.
Romain Guy759ea802010-09-16 20:49:46 -0700355 */
356 void setupTextureAlpha8(GLuint texture, uint32_t width, uint32_t height,
357 GLuint& textureUnit, float x, float y, float r, float g, float b, float a,
358 SkXfermode::Mode mode, bool transforms, bool applyFilters,
Romain Guy03750a02010-10-18 14:06:08 -0700359 GLvoid* vertices, GLvoid* texCoords, GLuint vbo = 0);
Romain Guy759ea802010-09-16 20:49:46 -0700360
361 /**
Romain Guy0a417492010-08-16 20:26:20 -0700362 * Draws text underline and strike-through if needed.
363 *
364 * @param text The text to decor
365 * @param bytesCount The number of bytes in the text
366 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
367 * @param x The x coordinate where the text will be drawn
368 * @param y The y coordinate where the text will be drawn
369 * @param paint The paint to draw the text with
370 */
371 void drawTextDecorations(const char* text, int bytesCount, float length,
372 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700373
374 /**
Romain Guyac670c02010-07-27 17:39:27 -0700375 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700376 * back to default is achieved by calling:
377 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700378 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700379 *
380 * @param u1 The left coordinate of the texture
381 * @param v1 The bottom coordinate of the texture
382 * @param u2 The right coordinate of the texture
383 * @param v2 The top coordinate of the texture
384 */
385 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
386
Romain Guy8ba548f2010-06-30 19:21:21 -0700387 /**
388 * Gets the alpha and xfermode out of a paint object. If the paint is null
389 * alpha will be 255 and the xfermode will be SRC_OVER.
390 *
391 * @param paint The paint to extract values from
392 * @param alpha Where to store the resulting alpha
393 * @param mode Where to store the resulting xfermode
394 */
Chet Haase5c13d892010-10-08 08:37:55 -0700395 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700396
Romain Guyf7f93552010-07-08 19:17:03 -0700397 /**
Romain Guy746b7402010-10-26 16:27:31 -0700398 * Binds the specified texture. The texture unit must have been selected
399 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700400 */
Romain Guy746b7402010-10-26 16:27:31 -0700401 inline void bindTexture(GLuint texture) {
402 glBindTexture(GL_TEXTURE_2D, texture);
403 }
404
405 /**
406 * Sets the wrap modes for the specified texture. The wrap modes are modified
407 * only when needed.
408 */
409 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700410
411 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700412 * Enable or disable blending as necessary. This function sets the appropriate
413 * blend function based on the specified xfermode.
414 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700415 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
416 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700417
Romain Guyf607bdc2010-09-10 19:20:06 -0700418 /**
419 * Safely retrieves the mode from the specified xfermode. If the specified
420 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
421 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700422 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700423
Romain Guy260e1022010-07-12 14:41:06 -0700424 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700425 * Use the specified program with the current GL context. If the program is already
426 * in use, it will not be bound again. If it is not in use, the current program is
427 * marked unused and the specified program becomes used and becomes the new
428 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700429 *
Romain Guyd27977d2010-07-14 19:18:51 -0700430 * @param program The program to use
431 *
432 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700433 */
Romain Guy889f8d12010-07-29 14:37:42 -0700434 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700435
Romain Guy746b7402010-10-26 16:27:31 -0700436 /**
437 * Invoked before any drawing operation. This sets required state.
438 */
439 void setupDraw();
440
441 /**
442 * Should be invoked every time the glScissor is modified.
443 */
444 inline void dirtyClip() {
445 mDirtyClip = true;
446 }
447
Romain Guy5b3b3522010-10-27 18:57:51 -0700448 /**
449 * Mark the layer as dirty at the specified coordinates. The coordinates
450 * are transformed with the supplied matrix.
451 */
452 void dirtyLayer(const float left, const float top, const float right, const float bottom,
453 const mat4 transform);
454
455 /**
456 * Mark the layer as dirty at the specified coordinates.
457 */
458 void dirtyLayer(const float left, const float top, const float right, const float bottom);
459
Romain Guybb9524b2010-06-22 18:56:38 -0700460 // Dimensions of the drawing surface
461 int mWidth, mHeight;
462
Romain Guy85bf02f2010-06-22 13:11:24 -0700463 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700464 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700465
Romain Guyc7d53492010-06-25 13:41:57 -0700466 // Model-view matrix used to position/size objects
467 mat4 mModelView;
468
Romain Guybb9524b2010-06-22 18:56:38 -0700469 // Number of saved states
470 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700471 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700472 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700473 // Current state
474 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700475
476 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700477 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700478
Romain Guydb1938e2010-08-02 18:50:22 -0700479 // Color filters
480 SkiaColorFilter* mColorFilter;
481
Romain Guy026c5e162010-06-28 17:12:22 -0700482 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700483 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700484
Romain Guy1e45aae2010-08-13 19:39:53 -0700485 // Drop shadow
486 bool mHasShadow;
487 float mShadowRadius;
488 float mShadowDx;
489 float mShadowDy;
490 int mShadowColor;
491
Romain Guy82ba8142010-07-09 13:25:56 -0700492 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700493 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700494
495 // List of rectangles to clear due to calls to saveLayer()
496 Vector<Rect*> mLayers;
497
Romain Guy99bcdc52010-10-13 15:17:00 -0700498 // Indentity matrix
499 const mat4 mIdentity;
500
Romain Guy746b7402010-10-26 16:27:31 -0700501 // Indicates whether the clip must be restored
502 bool mDirtyClip;
503
Romain Guyb051e892010-09-28 19:09:36 -0700504 friend class DisplayListRenderer;
505
Romain Guybb9524b2010-06-22 18:56:38 -0700506}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700507
Romain Guy9d5316e2010-06-24 19:30:36 -0700508}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700509}; // namespace android
510
Romain Guy5b3b3522010-10-27 18:57:51 -0700511#endif // ANDROID_HWUI_OPENGL_RENDERER_H