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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080034#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070036#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080037#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070038#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080039#include "ShadowTessellator.h"
Romain Guya957eea2010-12-08 18:34:42 -080040#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080041#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070042
43namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
45
46///////////////////////////////////////////////////////////////////////////////
47// Defines
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy759ea802010-09-16 20:49:46 -070050#define RAD_TO_DEG (180.0f / 3.14159265f)
51#define MIN_ANGLE 0.001f
52
Romain Guyf8773082012-07-12 18:01:00 -070053#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070054
Romain Guy713e1bb2012-10-16 18:44:09 -070055#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
Romain Guyd21b6e12011-11-30 20:21:23 -080056
Romain Guy9d5316e2010-06-24 19:30:36 -070057///////////////////////////////////////////////////////////////////////////////
58// Globals
59///////////////////////////////////////////////////////////////////////////////
60
Romain Guy889f8d12010-07-29 14:37:42 -070061/**
62 * Structure mapping Skia xfermodes to OpenGL blending factors.
63 */
64struct Blender {
65 SkXfermode::Mode mode;
66 GLenum src;
67 GLenum dst;
68}; // struct Blender
69
Romain Guy026c5e162010-06-28 17:12:22 -070070// In this array, the index of each Blender equals the value of the first
71// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
72static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070073 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
75 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
76 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
78 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
79 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
80 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
81 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
83 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
84 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
85 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050086 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070087 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070088};
Romain Guye4d01122010-06-16 18:44:05 -070089
Romain Guy87a76572010-09-13 18:11:21 -070090// This array contains the swapped version of each SkXfermode. For instance
91// this array's SrcOver blending mode is actually DstOver. You can refer to
92// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070093static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070094 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
95 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
96 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
97 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
98 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
100 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
101 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
103 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
104 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
105 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
106 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500107 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700108 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700109};
110
Romain Guyf6a11b82010-06-23 17:47:49 -0700111///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700112// Functions
113///////////////////////////////////////////////////////////////////////////////
114
115template<typename T>
116static inline T min(T a, T b) {
117 return a < b ? a : b;
118}
119
120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Constructors/destructor
122///////////////////////////////////////////////////////////////////////////////
123
Romain Guy3bbacf22013-02-06 16:51:04 -0800124OpenGLRenderer::OpenGLRenderer():
125 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800126 // *set* draw modifiers to be 0
127 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700128 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700129
Romain Guyac670c02010-07-27 17:39:27 -0700130 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
131
Romain Guy96885eb2013-03-26 15:05:58 -0700132 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700133 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700134
135 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700136}
137
Romain Guy85bf02f2010-06-22 13:11:24 -0700138OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700139 // The context has already been destroyed at this point, do not call
140 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700141}
142
Romain Guy87e2f7572012-09-24 11:37:12 -0700143void OpenGLRenderer::initProperties() {
144 char property[PROPERTY_VALUE_MAX];
145 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
146 mScissorOptimizationDisabled = !strcasecmp(property, "true");
147 INIT_LOGD(" Scissor optimization %s",
148 mScissorOptimizationDisabled ? "disabled" : "enabled");
149 } else {
150 INIT_LOGD(" Scissor optimization enabled");
151 }
Romain Guy13631f32012-01-30 17:41:55 -0800152}
153
154///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700155// Setup
156///////////////////////////////////////////////////////////////////////////////
157
Romain Guy85bf02f2010-06-22 13:11:24 -0700158void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700159 initViewport(width, height);
160
161 glDisable(GL_DITHER);
162 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
163
164 glEnableVertexAttribArray(Program::kBindingPosition);
165}
166
167void OpenGLRenderer::initViewport(int width, int height) {
Chris Craikba9b6132013-12-15 17:10:19 -0800168 if (mCaches.propertyEnable3d) {
Chris Craikf57776b2013-10-25 18:30:17 -0700169 // TODO: make view proj app configurable
Chris Craikba9b6132013-12-15 17:10:19 -0800170 float dist = std::max(width, height) * 1.5;
171 dist *= mCaches.propertyCameraDistance;
Chris Craikf57776b2013-10-25 18:30:17 -0700172 Matrix4 projection;
173 projection.loadFrustum(-width / 2, -height / 2, width / 2, height / 2, dist, 0);
174 Matrix4 view;
175 view.loadLookAt(0, 0, dist,
176 0, 0, 0,
177 0, 1, 0);
178 mViewProjMatrix.loadMultiply(projection, view);
179 mViewProjMatrix.translate(-width/2, -height/2);
180 } else {
181 mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
182 }
Romain Guybb9524b2010-06-22 18:56:38 -0700183
Chris Craik14e51302013-12-30 15:32:54 -0800184 initializeViewport(width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700185}
186
Romain Guy96885eb2013-03-26 15:05:58 -0700187void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800188 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800189 mCaches.clearGarbage();
190
Chris Craik14e51302013-12-30 15:32:54 -0800191 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700192 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700193 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700194}
195
196status_t OpenGLRenderer::startFrame() {
197 if (mFrameStarted) return DrawGlInfo::kStatusDone;
198 mFrameStarted = true;
199
Romain Guy41308e22012-10-22 20:02:43 -0700200 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700201
Romain Guy96885eb2013-03-26 15:05:58 -0700202 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700203
Chris Craik14e51302013-12-30 15:32:54 -0800204 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800205
Romain Guy54c1a642012-09-27 17:55:46 -0700206 // Functors break the tiling extension in pretty spectacular ways
207 // This ensures we don't use tiling when a functor is going to be
208 // invoked during the frame
209 mSuppressTiling = mCaches.hasRegisteredFunctors();
210
Chris Craikd6b65f62014-01-01 14:45:21 -0800211 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700212
Romain Guy7c450aa2012-09-21 19:15:00 -0700213 debugOverdraw(true, true);
214
Romain Guy96885eb2013-03-26 15:05:58 -0700215 return clear(mTilingClip.left, mTilingClip.top,
216 mTilingClip.right, mTilingClip.bottom, mOpaque);
217}
218
Romain Guy96885eb2013-03-26 15:05:58 -0700219status_t OpenGLRenderer::prepareDirty(float left, float top,
220 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700221
Romain Guy96885eb2013-03-26 15:05:58 -0700222 setupFrameState(left, top, right, bottom, opaque);
223
224 // Layer renderers will start the frame immediately
225 // The framebuffer renderer will first defer the display list
226 // for each layer and wait until the first drawing command
227 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800228 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700229 syncState();
230 updateLayers();
231 } else {
232 return startFrame();
233 }
234
235 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700236}
237
Romain Guydcfc8362013-01-03 13:08:57 -0800238void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
239 // If we know that we are going to redraw the entire framebuffer,
240 // perform a discard to let the driver know we don't need to preserve
241 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800242 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800243 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800244 const bool isFbo = getTargetFbo() == 0;
245 const GLenum attachments[] = {
246 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
247 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800248 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
249 }
250}
251
Romain Guy7c25aab2012-10-18 15:05:02 -0700252status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700253 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700254 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800255 mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700256 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700257 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700258 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700259
Romain Guy7c25aab2012-10-18 15:05:02 -0700260 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700261 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700262}
263
264void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700265 if (mCaches.blend) {
266 glEnable(GL_BLEND);
267 } else {
268 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700269 }
Romain Guybb9524b2010-06-22 18:56:38 -0700270}
271
Chris Craikd6b65f62014-01-01 14:45:21 -0800272void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700273 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800274 const Snapshot* snapshot = currentSnapshot();
275
Chris Craik14e51302013-12-30 15:32:54 -0800276 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800277 if (snapshot->flags & Snapshot::kFlagFboTarget) {
278 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700279 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700280
Chris Craikd6b65f62014-01-01 14:45:21 -0800281 startTiling(*clip, snapshot->height, opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800282 }
283}
284
285void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
286 if (!mSuppressTiling) {
287 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800288 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700289 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700290}
291
292void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700293 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700294}
295
Romain Guyb025b9c2010-09-16 14:16:48 -0700296void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700297 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700298 endTiling();
299
Romain Guyca89e2a2013-03-08 17:44:20 -0800300 // When finish() is invoked on FBO 0 we've reached the end
301 // of the current frame
302 if (getTargetFbo() == 0) {
303 mCaches.pathCache.trim();
304 }
305
Romain Guy11cb6422012-09-21 00:39:43 -0700306 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700307#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700308 GLenum status = GL_NO_ERROR;
309 while ((status = glGetError()) != GL_NO_ERROR) {
310 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
311 switch (status) {
312 case GL_INVALID_ENUM:
313 ALOGE(" GL_INVALID_ENUM");
314 break;
315 case GL_INVALID_VALUE:
316 ALOGE(" GL_INVALID_VALUE");
317 break;
318 case GL_INVALID_OPERATION:
319 ALOGE(" GL_INVALID_OPERATION");
320 break;
321 case GL_OUT_OF_MEMORY:
322 ALOGE(" Out of memory!");
323 break;
324 }
Romain Guya07105b2011-01-10 21:14:18 -0800325 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700326#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700327
Romain Guyc15008e2010-11-10 11:59:15 -0800328#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800329 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700330#else
331 if (mCaches.getDebugLevel() & kDebugMemory) {
332 mCaches.dumpMemoryUsage();
333 }
Romain Guyc15008e2010-11-10 11:59:15 -0800334#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700335 }
Romain Guy96885eb2013-03-26 15:05:58 -0700336
Romain Guy78dd96d2013-05-03 14:24:16 -0700337 if (mCountOverdraw) {
338 countOverdraw();
339 }
340
Romain Guy96885eb2013-03-26 15:05:58 -0700341 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700342}
343
Romain Guy6c319ca2011-01-11 14:29:25 -0800344void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700345 if (mCaches.currentProgram) {
346 if (mCaches.currentProgram->isInUse()) {
347 mCaches.currentProgram->remove();
348 mCaches.currentProgram = NULL;
349 }
350 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700351 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700352 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800353 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800354 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800355 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700356 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700357}
358
Romain Guy6c319ca2011-01-11 14:29:25 -0800359void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800360 const Snapshot* snapshot = currentSnapshot();
361 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
362 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700363 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700364
Romain Guy3e263fa2011-12-12 16:47:48 -0800365 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
366
Chet Haase80250612012-08-15 13:46:54 -0700367 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700368 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800369 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700370 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700371
Romain Guya1d3c912011-12-13 14:55:06 -0800372 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700373 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700374
Romain Guy50c0f092010-10-19 11:42:22 -0700375 mCaches.blend = true;
376 glEnable(GL_BLEND);
377 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
378 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700379}
380
Romain Guy35643dd2012-09-18 15:40:58 -0700381void OpenGLRenderer::resumeAfterLayer() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800382 const Snapshot* snapshot = currentSnapshot();
383 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
384 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700385 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700386
387 mCaches.resetScissor();
388 dirtyClip();
389}
390
Romain Guyba6be8a2012-04-23 18:22:09 -0700391void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700392 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700393}
394
395void OpenGLRenderer::attachFunctor(Functor* functor) {
396 mFunctors.add(functor);
397}
398
Romain Guy8f3b8e32012-03-27 16:33:45 -0700399status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
400 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700401 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700402
Romain Guyba6be8a2012-04-23 18:22:09 -0700403 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800404 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700405 SortedVector<Functor*> functors(mFunctors);
406 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700407
Romain Guyba6be8a2012-04-23 18:22:09 -0700408 DrawGlInfo info;
409 info.clipLeft = 0;
410 info.clipTop = 0;
411 info.clipRight = 0;
412 info.clipBottom = 0;
413 info.isLayer = false;
414 info.width = 0;
415 info.height = 0;
416 memset(info.transform, 0, sizeof(float) * 16);
417
418 for (size_t i = 0; i < count; i++) {
419 Functor* f = functors.itemAt(i);
420 result |= (*f)(DrawGlInfo::kModeProcess, &info);
421
Chris Craikc2c95432012-04-25 15:13:52 -0700422 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700423 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
424 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700425 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700426
Chris Craikc2c95432012-04-25 15:13:52 -0700427 if (result & DrawGlInfo::kStatusInvoke) {
428 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700429 }
430 }
Chris Craikd15321b2012-11-28 14:45:04 -0800431 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700432 }
433
434 return result;
435}
436
437status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800438 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700439
Chris Craik932b7f62012-06-06 13:59:33 -0700440 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700441
Romain Guyd643bb52011-03-01 14:55:21 -0800442
Chris Craikd6b65f62014-01-01 14:45:21 -0800443 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700444 clip.snapToPixelBoundaries();
445
Romain Guyd643bb52011-03-01 14:55:21 -0800446 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800447 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800448 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800449 dirtyLayerUnchecked(clip, getRegion());
450 }
Romain Guyd643bb52011-03-01 14:55:21 -0800451
Romain Guy08aa2cb2011-03-17 11:06:57 -0700452 DrawGlInfo info;
453 info.clipLeft = clip.left;
454 info.clipTop = clip.top;
455 info.clipRight = clip.right;
456 info.clipBottom = clip.bottom;
457 info.isLayer = hasLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800458 info.width = currentSnapshot()->viewport.getWidth();
459 info.height = currentSnapshot()->height;
460 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700461
John Reck25d2f7b2013-09-10 13:12:09 -0700462 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700463 // setup GL state for functor
464 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700465 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
466 }
John Reck25d2f7b2013-09-10 13:12:09 -0700467 if (mCaches.enableScissor() || dirtyClip) {
468 setScissorFromClip();
469 }
Chris Craik54f574a2013-08-26 11:23:46 -0700470 interrupt();
471
472 // call functor immediately after GL state setup
Chris Craik4a2bff72013-04-16 13:50:16 -0700473 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800474
Romain Guy8f3b8e32012-03-27 16:33:45 -0700475 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700476 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800477 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700478
Chris Craik65924a32012-04-05 17:52:11 -0700479 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700480 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700481 }
Romain Guycabfcc12011-03-07 18:06:46 -0800482 }
483
Chet Haasedaf98e92011-01-10 14:10:36 -0800484 resume();
Chris Craik4a2bff72013-04-16 13:50:16 -0700485 return result | DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800486}
487
Romain Guyf6a11b82010-06-23 17:47:49 -0700488///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700489// Debug
490///////////////////////////////////////////////////////////////////////////////
491
Romain Guy0f6675332013-03-01 14:31:04 -0800492void OpenGLRenderer::eventMark(const char* name) const {
493 mCaches.eventMark(0, name);
494}
495
Romain Guy87e2f7572012-09-24 11:37:12 -0700496void OpenGLRenderer::startMark(const char* name) const {
497 mCaches.startMark(0, name);
498}
499
500void OpenGLRenderer::endMark() const {
501 mCaches.endMark();
502}
503
504void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
505 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
506 if (clear) {
507 mCaches.disableScissor();
508 mCaches.stencil.clear();
509 }
510 if (enable) {
511 mCaches.stencil.enableDebugWrite();
512 } else {
513 mCaches.stencil.disable();
514 }
515 }
516}
517
518void OpenGLRenderer::renderOverdraw() {
519 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700520 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700521
522 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800523 mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700524 clip->right - clip->left, clip->bottom - clip->top);
525
Romain Guy627c6fd2013-08-21 11:53:18 -0700526 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700527 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700528 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
529
530 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700531 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700532 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
533
534 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700535 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700536 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
537
538 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700539 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700540 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
541
Romain Guy87e2f7572012-09-24 11:37:12 -0700542 mCaches.stencil.disable();
543 }
544}
545
Romain Guy78dd96d2013-05-03 14:24:16 -0700546void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800547 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700548 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800549 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700550
551 size_t total = 0;
552 for (size_t i = 0; i < count; i++) {
553 total += buffer[i] & 0xff;
554 }
555
556 mOverdraw = total / float(count);
557
558 delete[] buffer;
559}
560
Romain Guy87e2f7572012-09-24 11:37:12 -0700561///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700562// Layers
563///////////////////////////////////////////////////////////////////////////////
564
565bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700566 if (layer->deferredUpdateScheduled && layer->renderer &&
567 layer->displayList && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700568 ATRACE_CALL();
569
Romain Guy11cb6422012-09-21 00:39:43 -0700570 Rect& dirty = layer->dirtyRect;
571
Romain Guy7c450aa2012-09-21 19:15:00 -0700572 if (inFrame) {
573 endTiling();
574 debugOverdraw(false, false);
575 }
Romain Guy11cb6422012-09-21 00:39:43 -0700576
Romain Guy96885eb2013-03-26 15:05:58 -0700577 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700578 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700579 } else {
580 layer->defer();
581 }
Romain Guy11cb6422012-09-21 00:39:43 -0700582
583 if (inFrame) {
584 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800585 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700586 }
587
Romain Guy5bb3c732012-11-29 17:52:58 -0800588 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700589 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700590
591 return true;
592 }
593
594 return false;
595}
596
597void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700598 // If draw deferring is enabled this method will simply defer
599 // the display list of each individual layer. The layers remain
600 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700601 int count = mLayerUpdates.size();
602 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700603 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
604 startMark("Layer Updates");
605 } else {
606 startMark("Defer Layer Updates");
607 }
Romain Guy11cb6422012-09-21 00:39:43 -0700608
Chris Craik1206b9b2013-04-04 14:46:24 -0700609 // Note: it is very important to update the layers in order
610 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700611 Layer* layer = mLayerUpdates.itemAt(i);
612 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700613 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
614 mCaches.resourceCache.decrementRefcount(layer);
615 }
Romain Guy11cb6422012-09-21 00:39:43 -0700616 }
Romain Guy11cb6422012-09-21 00:39:43 -0700617
Romain Guy96885eb2013-03-26 15:05:58 -0700618 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
619 mLayerUpdates.clear();
620 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
621 }
622 endMark();
623 }
624}
625
626void OpenGLRenderer::flushLayers() {
627 int count = mLayerUpdates.size();
628 if (count > 0) {
629 startMark("Apply Layer Updates");
630 char layerName[12];
631
Chris Craik1206b9b2013-04-04 14:46:24 -0700632 // Note: it is very important to update the layers in order
633 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700634 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700635 startMark(layerName);
636
Romain Guy40543602013-06-12 15:31:28 -0700637 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700638 Layer* layer = mLayerUpdates.itemAt(i);
639 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700640 ATRACE_END();
641
Romain Guy02b49b72013-03-29 12:37:16 -0700642 mCaches.resourceCache.decrementRefcount(layer);
643
Romain Guy96885eb2013-03-26 15:05:58 -0700644 endMark();
645 }
646
647 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700648 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700649
Romain Guy11cb6422012-09-21 00:39:43 -0700650 endMark();
651 }
652}
653
654void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
655 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700656 // Make sure we don't introduce duplicates.
657 // SortedVector would do this automatically but we need to respect
658 // the insertion order. The linear search is not an issue since
659 // this list is usually very short (typically one item, at most a few)
660 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
661 if (mLayerUpdates.itemAt(i) == layer) {
662 return;
663 }
664 }
Romain Guy11cb6422012-09-21 00:39:43 -0700665 mLayerUpdates.push_back(layer);
666 mCaches.resourceCache.incrementRefcount(layer);
667 }
668}
669
Romain Guye93482f2013-06-17 13:14:51 -0700670void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
671 if (layer) {
672 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
673 if (mLayerUpdates.itemAt(i) == layer) {
674 mLayerUpdates.removeAt(i);
675 mCaches.resourceCache.decrementRefcount(layer);
676 break;
677 }
678 }
679 }
680}
681
Romain Guy11cb6422012-09-21 00:39:43 -0700682void OpenGLRenderer::clearLayerUpdates() {
683 size_t count = mLayerUpdates.size();
684 if (count > 0) {
685 mCaches.resourceCache.lock();
686 for (size_t i = 0; i < count; i++) {
687 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
688 }
689 mCaches.resourceCache.unlock();
690 mLayerUpdates.clear();
691 }
692}
693
Romain Guy40543602013-06-12 15:31:28 -0700694void OpenGLRenderer::flushLayerUpdates() {
695 syncState();
696 updateLayers();
697 flushLayers();
698 // Wait for all the layer updates to be executed
699 AutoFence fence;
700}
701
Romain Guy11cb6422012-09-21 00:39:43 -0700702///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700703// State management
704///////////////////////////////////////////////////////////////////////////////
705
Chris Craik14e51302013-12-30 15:32:54 -0800706void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
707 bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
708 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
709 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700710
Romain Guyeb993562010-10-05 18:14:38 -0700711 if (restoreOrtho) {
Chris Craik14e51302013-12-30 15:32:54 -0800712 const Rect& r = restored.viewport;
Romain Guyeb993562010-10-05 18:14:38 -0700713 glViewport(r.left, r.top, r.right, r.bottom);
Chris Craikd6b65f62014-01-01 14:45:21 -0800714 mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
Romain Guyeb993562010-10-05 18:14:38 -0700715 }
716
Romain Guy2542d192010-08-18 11:47:12 -0700717 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700718 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700719 }
Romain Guy2542d192010-08-18 11:47:12 -0700720
Romain Guy5ec99242010-11-03 16:19:08 -0700721 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700722 endMark(); // Savelayer
723 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800724 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700725 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700726 }
Romain Guybb9524b2010-06-22 18:56:38 -0700727}
728
Romain Guyf6a11b82010-06-23 17:47:49 -0700729///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700730// Layers
731///////////////////////////////////////////////////////////////////////////////
732
733int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500734 const SkPaint* paint, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700735 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700736
Chris Craikd6b65f62014-01-01 14:45:21 -0800737 if (!currentSnapshot()->isIgnored()) {
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500738 createLayer(left, top, right, bottom, paint, flags);
Romain Guydbc26d22010-10-11 17:58:29 -0700739 }
Romain Guyd55a8612010-06-28 17:42:46 -0700740
741 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700742}
743
Chris Craikd90144d2013-03-19 15:03:48 -0700744void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
745 const Rect untransformedBounds(bounds);
746
Chris Craikd6b65f62014-01-01 14:45:21 -0800747 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700748
749 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800750 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700751 // We cannot work with sub-pixels in this case
752 bounds.snapToPixelBoundaries();
753
754 // When the layer is not an FBO, we may use glCopyTexImage so we
755 // need to make sure the layer does not extend outside the bounds
756 // of the framebuffer
Chris Craikd6b65f62014-01-01 14:45:21 -0800757 if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700758 bounds.setEmpty();
759 } else if (fboLayer) {
760 clip.set(bounds);
761 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800762 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700763 inverse.mapRect(clip);
764 clip.snapToPixelBoundaries();
765 if (clip.intersect(untransformedBounds)) {
766 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
767 bounds.set(untransformedBounds);
768 } else {
769 clip.setEmpty();
770 }
771 }
772 } else {
773 bounds.setEmpty();
774 }
775}
776
Chris Craik408eb122013-03-26 18:55:15 -0700777void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
778 bool fboLayer, int alpha) {
779 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
780 bounds.getHeight() > mCaches.maxTextureSize ||
781 (fboLayer && clip.isEmpty())) {
782 mSnapshot->empty = fboLayer;
783 } else {
784 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
785 }
786}
787
Chris Craikd90144d2013-03-19 15:03:48 -0700788int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500789 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700790 const int count = saveSnapshot(flags);
791
Chris Craikd6b65f62014-01-01 14:45:21 -0800792 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700793 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
794 // operations will be able to store and restore the current clip and transform info, and
795 // quick rejection will be correct (for display lists)
796
797 Rect bounds(left, top, right, bottom);
798 Rect clip;
799 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500800 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700801
Chris Craikd6b65f62014-01-01 14:45:21 -0800802 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700803 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
804 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craik0e87f002013-06-19 16:54:59 -0700805 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
Chris Craikd90144d2013-03-19 15:03:48 -0700806 }
807 }
808
809 return count;
810}
811
812
Romain Guy1c740bc2010-09-13 18:00:09 -0700813/**
814 * Layers are viewed by Skia are slightly different than layers in image editing
815 * programs (for instance.) When a layer is created, previously created layers
816 * and the frame buffer still receive every drawing command. For instance, if a
817 * layer is created and a shape intersecting the bounds of the layers and the
818 * framebuffer is draw, the shape will be drawn on both (unless the layer was
819 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
820 *
821 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
822 * texture. Unfortunately, this is inefficient as it requires every primitive to
823 * be drawn n + 1 times, where n is the number of active layers. In practice this
824 * means, for every primitive:
825 * - Switch active frame buffer
826 * - Change viewport, clip and projection matrix
827 * - Issue the drawing
828 *
829 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700830 * To avoid this, layers are implemented in a different way here, at least in the
831 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
832 * is set. When this flag is set we can redirect all drawing operations into a
833 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700834 *
835 * This implementation relies on the frame buffer being at least RGBA 8888. When
836 * a layer is created, only a texture is created, not an FBO. The content of the
837 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700838 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700839 * buffer and drawing continues as normal. This technique therefore treats the
840 * frame buffer as a scratch buffer for the layers.
841 *
842 * To compose the layers back onto the frame buffer, each layer texture
843 * (containing the original frame buffer data) is drawn as a simple quad over
844 * the frame buffer. The trick is that the quad is set as the composition
845 * destination in the blending equation, and the frame buffer becomes the source
846 * of the composition.
847 *
848 * Drawing layers with an alpha value requires an extra step before composition.
849 * An empty quad is drawn over the layer's region in the frame buffer. This quad
850 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
851 * quad is used to multiply the colors in the frame buffer. This is achieved by
852 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
853 * GL_ZERO, GL_SRC_ALPHA.
854 *
855 * Because glCopyTexImage2D() can be slow, an alternative implementation might
856 * be use to draw a single clipped layer. The implementation described above
857 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700858 *
859 * (1) The frame buffer is actually not cleared right away. To allow the GPU
860 * to potentially optimize series of calls to glCopyTexImage2D, the frame
861 * buffer is left untouched until the first drawing operation. Only when
862 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700863 */
Chet Haased48885a2012-08-28 17:43:28 -0700864bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500865 const SkPaint* paint, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700866 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700867 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700868
Romain Guyeb993562010-10-05 18:14:38 -0700869 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
870
Romain Guyf607bdc2010-09-10 19:20:06 -0700871 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700872 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700873 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700874 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000875 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700876
877 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800878 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700879 return false;
880 }
Romain Guyf18fd992010-07-08 11:45:51 -0700881
Romain Guya1d3c912011-12-13 14:55:06 -0800882 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700883 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700884 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700885 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700886 }
887
Derek Sollenberger674554f2014-02-19 16:47:32 +0000888 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700889 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700890 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
891 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500892
Chet Haasea23eed82012-04-12 15:19:04 -0700893 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700894 layer->setDirty(false);
Romain Guydda570202010-07-06 11:39:32 -0700895
Romain Guy8fb95422010-08-17 18:38:51 -0700896 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700897 mSnapshot->flags |= Snapshot::kFlagIsLayer;
898 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700899
Chris Craik7273daa2013-03-28 11:25:24 -0700900 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700901 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700902 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700903 } else {
904 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700905 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800906 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700907 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700908 // Workaround for some GL drivers. When reading pixels lying outside
909 // of the window we should get undefined values for those pixels.
910 // Unfortunately some drivers will turn the entire target texture black
911 // when reading outside of the window.
912 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
913 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700914 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800915 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700916
Romain Guyb254c242013-06-27 17:15:24 -0700917 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
918 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
919
Romain Guy54be1cd2011-06-13 19:04:27 -0700920 // Enqueue the buffer coordinates to clear the corresponding region later
921 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700922 }
Romain Guyeb993562010-10-05 18:14:38 -0700923 }
Romain Guyf86ef572010-07-01 11:05:42 -0700924
Romain Guyd55a8612010-06-28 17:42:46 -0700925 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700926}
927
Chris Craike63f7c622013-10-17 10:30:55 -0700928bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800929 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700930 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700931
Chet Haased48885a2012-08-28 17:43:28 -0700932 mSnapshot->region = &mSnapshot->layer->region;
Romain Guyc3fedaf2013-01-29 17:26:25 -0800933 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
934 Snapshot::kFlagDirtyOrtho;
Chet Haased48885a2012-08-28 17:43:28 -0700935 mSnapshot->fbo = layer->getFbo();
936 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
937 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
938 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
939 mSnapshot->height = bounds.getHeight();
Chris Craikf57776b2013-10-25 18:30:17 -0700940 mSnapshot->orthoMatrix.load(mViewProjMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700941
Romain Guy2b7028e2012-09-19 17:25:38 -0700942 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700943 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700944 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700945 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
946 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700947
948 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700949 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700950 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700951 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700952 }
953
954 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700955 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700956
Chris Craikd6b65f62014-01-01 14:45:21 -0800957 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700958
959 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700960 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800961 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700962 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700963 glClear(GL_COLOR_BUFFER_BIT);
964
965 dirtyClip();
966
967 // Change the ortho projection
968 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Chris Craikf57776b2013-10-25 18:30:17 -0700969
970 // TODO: determine best way to support 3d drawing within HW layers
971 mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700972
973 return true;
974}
975
Romain Guy1c740bc2010-09-13 18:00:09 -0700976/**
977 * Read the documentation of createLayer() before doing anything in this method.
978 */
Chris Craik14e51302013-12-30 15:32:54 -0800979void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
980 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000981 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700982 return;
983 }
984
Chris Craik14e51302013-12-30 15:32:54 -0800985 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800986 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800987 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700988
Chris Craik39a908c2013-06-13 14:39:01 -0700989 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800990 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
991 &clipRequired, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700992 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
993
Romain Guyeb993562010-10-05 18:14:38 -0700994 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700995 endTiling();
996
Romain Guye0aa84b2012-04-03 19:30:26 -0700997 // Detach the texture from the FBO
998 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800999
1000 layer->removeFbo(false);
1001
Romain Guyeb993562010-10-05 18:14:38 -07001002 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -08001003 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -07001004 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -07001005
Chris Craikd6b65f62014-01-01 14:45:21 -08001006 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -07001007 }
1008
Romain Guy9ace8f52011-07-07 20:50:11 -07001009 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001010 SkPaint layerPaint;
1011 layerPaint.setAlpha(layer->getAlpha());
1012 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
1013 layerPaint.setColorFilter(layer->getColorFilter());
1014
1015 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -07001016 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -07001017 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -07001018 }
1019
Romain Guy03750a02010-10-18 14:06:08 -07001020 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -07001021
Romain Guya1d3c912011-12-13 14:55:06 -08001022 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -07001023
Romain Guy5b3b3522010-10-27 18:57:51 -07001024 // When the layer is stored in an FBO, we can save a bit of fillrate by
1025 // drawing only the dirty region
1026 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -08001027 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001028 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -07001029 } else if (!rect.isEmpty()) {
1030 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301031
1032 save(0);
1033 // the layer contains screen buffer content that shouldn't be alpha modulated
1034 // (and any necessary alpha modulation was handled drawing into the layer)
1035 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001036 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301037 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -07001038 }
Romain Guy8b55f372010-08-18 17:10:07 -07001039
Romain Guy746b7402010-10-26 16:27:31 -07001040 dirtyClip();
1041
Romain Guyeb993562010-10-05 18:14:38 -07001042 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -07001043 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -07001044 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -07001045 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -07001046 }
1047}
1048
Romain Guyaa6c24c2011-04-28 18:40:04 -07001049void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -07001050 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001051
1052 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -07001053 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -07001054 setupDrawWithTexture();
1055 } else {
1056 setupDrawWithExternalTexture();
1057 }
1058 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001059 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001060 setupDrawColorFilter(layer->getColorFilter());
1061 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001062 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001063 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001064 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07001065 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
1066 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001067 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -07001068 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001069 }
Chris Craikd6b65f62014-01-01 14:45:21 -08001070 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -08001071 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001072 layer->getWidth() == (uint32_t) rect.getWidth() &&
1073 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001074 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1075 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001076
Romain Guyd21b6e12011-11-30 20:21:23 -08001077 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001078 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1079 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001080 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001081 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001082 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1083 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001084 }
1085 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -07001086 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001087
1088 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001089}
1090
Romain Guy5b3b3522010-10-27 18:57:51 -07001091void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001092 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001093 const Rect& texCoords = layer->texCoords;
1094 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1095 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001096
Romain Guy9ace8f52011-07-07 20:50:11 -07001097 float x = rect.left;
1098 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001099 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001100 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001101 layer->getHeight() == (uint32_t) rect.getHeight();
1102
1103 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001104 // When we're swapping, the layer is already in screen coordinates
1105 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001106 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1107 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001108 }
1109
Romain Guyd21b6e12011-11-30 20:21:23 -08001110 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001111 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001112 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001113 }
1114
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001115 SkPaint layerPaint;
1116 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1117 layerPaint.setXfermodeMode(layer->getMode());
1118 layerPaint.setColorFilter(layer->getColorFilter());
1119
1120 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001121 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001122 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001123 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001124 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001125
Romain Guyaa6c24c2011-04-28 18:40:04 -07001126 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1127 } else {
1128 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1129 drawTextureLayer(layer, rect);
1130 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1131 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001132}
1133
Chris Craik34416ea2013-04-15 16:08:28 -07001134/**
1135 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1136 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1137 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1138 * by saveLayer's restore
1139 */
1140#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1141 DRAW_COMMAND; \
1142 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1143 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1144 DRAW_COMMAND; \
1145 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1146 } \
1147 }
1148
1149#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1150
Romain Guy5b3b3522010-10-27 18:57:51 -07001151void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001152 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001153 layer->setRegionAsRect();
1154
Chris Craik34416ea2013-04-15 16:08:28 -07001155 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001156
Romain Guy5b3b3522010-10-27 18:57:51 -07001157 layer->region.clear();
1158 return;
1159 }
1160
Romain Guy211370f2012-02-01 16:10:55 -08001161 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001162 size_t count;
Chris Craik6c5b9be2013-02-27 14:03:19 -08001163 const android::Rect* rects;
1164 Region safeRegion;
1165 if (CC_LIKELY(hasRectToRectTransform())) {
1166 rects = layer->region.getArray(&count);
1167 } else {
1168 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1169 rects = safeRegion.getArray(&count);
1170 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001171
Chris Craik16ecda52013-03-29 10:59:59 -07001172 const float alpha = getLayerAlpha(layer);
Romain Guy9ace8f52011-07-07 20:50:11 -07001173 const float texX = 1.0f / float(layer->getWidth());
1174 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -08001175 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001176
Romain Guy8ce00302013-01-15 18:51:42 -08001177 setupDraw();
1178
1179 // We must get (and therefore bind) the region mesh buffer
1180 // after we setup drawing in case we need to mess with the
1181 // stencil buffer in setupDraw()
Romain Guy5b3b3522010-10-27 18:57:51 -07001182 TextureVertex* mesh = mCaches.getRegionMesh();
Romain Guy03c00b52013-06-20 18:30:28 -07001183 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001184
Romain Guy7230a742011-01-10 22:26:16 -08001185 setupDrawWithTexture();
1186 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001187 setupDrawColorFilter(layer->getColorFilter());
1188 setupDrawBlending(layer);
Romain Guy7230a742011-01-10 22:26:16 -08001189 setupDrawProgram();
1190 setupDrawDirtyRegionsDisabled();
1191 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001192 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07001193 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08001194 if (currentTransform()->isPureTranslate()) {
1195 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1196 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001197
Romain Guyd21b6e12011-11-30 20:21:23 -08001198 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001199 setupDrawModelView(kModelViewMode_Translate, false,
1200 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001201 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001202 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001203 setupDrawModelView(kModelViewMode_Translate, false,
1204 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001205 }
Romain Guy3380cfd2013-08-15 16:57:57 -07001206 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001207
1208 for (size_t i = 0; i < count; i++) {
1209 const android::Rect* r = &rects[i];
1210
1211 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001212 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001213 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001214 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001215
1216 // TODO: Reject quads outside of the clip
1217 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1218 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1219 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1220 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1221
1222 numQuads++;
1223
Romain Guy31e08e92013-06-18 15:53:53 -07001224 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001225 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1226 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001227 numQuads = 0;
1228 mesh = mCaches.getRegionMesh();
1229 }
1230 }
1231
1232 if (numQuads > 0) {
Chris Craik34416ea2013-04-15 16:08:28 -07001233 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1234 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001235 }
1236
Romain Guy5b3b3522010-10-27 18:57:51 -07001237#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001238 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001239#endif
1240
1241 layer->region.clear();
1242 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001243}
1244
Romain Guy3a3133d2011-02-01 22:59:58 -08001245#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001246void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001247 size_t count;
1248 const android::Rect* rects = region.getArray(&count);
1249
1250 uint32_t colors[] = {
1251 0x7fff0000, 0x7f00ff00,
1252 0x7f0000ff, 0x7fff00ff,
1253 };
1254
1255 int offset = 0;
1256 int32_t top = rects[0].top;
1257
1258 for (size_t i = 0; i < count; i++) {
1259 if (top != rects[i].top) {
1260 offset ^= 0x2;
1261 top = rects[i].top;
1262 }
1263
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001264 SkPaint paint;
1265 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001266 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001267 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001268 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001269}
Chris Craike63f7c622013-10-17 10:30:55 -07001270#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001271
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001272void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001273 Vector<float> rects;
1274
1275 SkRegion::Iterator it(region);
1276 while (!it.done()) {
1277 const SkIRect& r = it.rect();
1278 rects.push(r.fLeft);
1279 rects.push(r.fTop);
1280 rects.push(r.fRight);
1281 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001282 it.next();
1283 }
1284
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001285 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001286}
1287
Romain Guy5b3b3522010-10-27 18:57:51 -07001288void OpenGLRenderer::dirtyLayer(const float left, const float top,
1289 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001290 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001291 Rect bounds(left, top, right, bottom);
1292 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001293 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001294 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001295}
1296
1297void OpenGLRenderer::dirtyLayer(const float left, const float top,
1298 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001299 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001300 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001301 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001302 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001303}
1304
1305void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001306 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001307 bounds.snapToPixelBoundaries();
1308 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1309 if (!dirty.isEmpty()) {
1310 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001311 }
1312 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001313}
1314
Chris Craik4063a0e2013-11-15 16:06:56 -08001315void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001316 GLsizei elementsCount = quadsCount * 6;
1317 while (elementsCount > 0) {
1318 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1319
Romain Guy3380cfd2013-08-15 16:57:57 -07001320 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001321 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1322
1323 elementsCount -= drawCount;
1324 // Though there are 4 vertices in a quad, we use 6 indices per
1325 // quad to draw with GL_TRIANGLES
1326 mesh += (drawCount / 6) * 4;
1327 }
1328}
1329
Romain Guy54be1cd2011-06-13 19:04:27 -07001330void OpenGLRenderer::clearLayerRegions() {
1331 const size_t count = mLayers.size();
1332 if (count == 0) return;
1333
Chris Craikd6b65f62014-01-01 14:45:21 -08001334 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001335 // Doing several glScissor/glClear here can negatively impact
1336 // GPUs with a tiler architecture, instead we draw quads with
1337 // the Clear blending mode
1338
1339 // The list contains bounds that have already been clipped
1340 // against their initial clip rect, and the current clip
1341 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001342 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001343
Romain Guy448455f2013-07-22 13:57:50 -07001344 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001345 Vertex* vertex = mesh;
1346
1347 for (uint32_t i = 0; i < count; i++) {
1348 Rect* bounds = mLayers.itemAt(i);
1349
Romain Guy54be1cd2011-06-13 19:04:27 -07001350 Vertex::set(vertex++, bounds->left, bounds->top);
1351 Vertex::set(vertex++, bounds->right, bounds->top);
1352 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001353 Vertex::set(vertex++, bounds->right, bounds->bottom);
1354
1355 delete bounds;
1356 }
Romain Guye67307c2013-02-11 18:01:20 -08001357 // We must clear the list of dirty rects before we
1358 // call setupDraw() to prevent stencil setup to do
1359 // the same thing again
1360 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001361
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001362 SkPaint clearPaint;
1363 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1364
Romain Guy54be1cd2011-06-13 19:04:27 -07001365 setupDraw(false);
1366 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001367 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001368 setupDrawProgram();
1369 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001370 setupDrawModelView(kModelViewMode_Translate, false,
1371 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001372
Chris Craik4063a0e2013-11-15 16:06:56 -08001373 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001374
1375 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001376 } else {
1377 for (uint32_t i = 0; i < count; i++) {
1378 delete mLayers.itemAt(i);
1379 }
Romain Guye67307c2013-02-11 18:01:20 -08001380 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001381 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001382}
1383
Romain Guybd6b79b2010-06-26 00:13:53 -07001384///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001385// State Deferral
1386///////////////////////////////////////////////////////////////////////////////
1387
Chris Craikff785832013-03-08 13:12:16 -08001388bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001389 const Rect* currentClip = currentClipRect();
1390 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001391
Chris Craikff785832013-03-08 13:12:16 -08001392 if (stateDeferFlags & kStateDeferFlag_Draw) {
1393 // state has bounds initialized in local coordinates
1394 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001395 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001396 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001397 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1398 // is used, it should more closely duplicate the quickReject logic (in how it uses
1399 // snapToPixelBoundaries)
1400
Chris Craikd6b65f62014-01-01 14:45:21 -08001401 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001402 // quick rejected
1403 return true;
1404 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001405
Chris Craika02c4ed2013-06-14 13:43:58 -07001406 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001407 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001408 int& flags = state.mClipSideFlags;
1409 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001410 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1411 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1412 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1413 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001414 }
1415 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001416 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001417 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1418 // overdraw avoidance (since we don't know what it overlaps)
1419 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001420 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001421 }
1422 }
1423
Chris Craik527a3aa2013-03-04 10:19:31 -08001424 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1425 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001426 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001427 }
1428
Chris Craik7273daa2013-03-28 11:25:24 -07001429 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1430 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001431 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001432 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001433 state.mAlpha = currentSnapshot()->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08001434 return false;
1435}
1436
Chris Craik527a3aa2013-03-04 10:19:31 -08001437void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001438 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001439 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001440 mDrawModifiers = state.mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -08001441
Chris Craik527a3aa2013-03-04 10:19:31 -08001442 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001443 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1444 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001445 dirtyClip();
1446 }
Chris Craikc3566d02013-02-04 16:16:33 -08001447}
1448
Chris Craik28ce94a2013-05-31 11:38:03 -07001449/**
1450 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1451 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1452 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1453 *
1454 * This method should be called when restoreDisplayState() won't be restoring the clip
1455 */
1456void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1457 if (clipRect != NULL) {
1458 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1459 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001460 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001461 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001462 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001463 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001464}
1465
Chris Craikc3566d02013-02-04 16:16:33 -08001466///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001467// Clipping
1468///////////////////////////////////////////////////////////////////////////////
1469
Romain Guybb9524b2010-06-22 18:56:38 -07001470void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001471 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001472 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001473
Chris Craikd6b65f62014-01-01 14:45:21 -08001474 if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001475 clip.getWidth(), clip.getHeight())) {
1476 mDirtyClip = false;
1477 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001478}
1479
Romain Guy8ce00302013-01-15 18:51:42 -08001480void OpenGLRenderer::ensureStencilBuffer() {
1481 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1482 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1483 // just hope we have one when hasLayer() returns false.
1484 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001485 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001486 }
1487}
1488
1489void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1490 // The layer's FBO is already bound when we reach this stage
1491 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001492 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1493 // is attached after we initiated tiling. We must turn it off,
1494 // attach the new render buffer then turn tiling back on
1495 endTiling();
1496
Romain Guy8d4aeb72013-02-12 16:08:55 -08001497 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001498 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001499 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001500
Romain Guyf735c8e2013-01-31 17:45:55 -08001501 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001502 }
1503}
1504
1505void OpenGLRenderer::setStencilFromClip() {
1506 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001507 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001508 // NOTE: The order here is important, we must set dirtyClip to false
1509 // before any draw call to avoid calling back into this method
1510 mDirtyClip = false;
1511
1512 ensureStencilBuffer();
1513
1514 mCaches.stencil.enableWrite();
1515
1516 // Clear the stencil but first make sure we restrict drawing
1517 // to the region's bounds
1518 bool resetScissor = mCaches.enableScissor();
1519 if (resetScissor) {
1520 // The scissor was not set so we now need to update it
1521 setScissorFromClip();
1522 }
1523 mCaches.stencil.clear();
1524 if (resetScissor) mCaches.disableScissor();
1525
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001526 SkPaint paint;
1527 paint.setColor(0xff000000);
1528 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1529
Romain Guy8ce00302013-01-15 18:51:42 -08001530 // NOTE: We could use the region contour path to generate a smaller mesh
1531 // Since we are using the stencil we could use the red book path
1532 // drawing technique. It might increase bandwidth usage though.
1533
1534 // The last parameter is important: we are not drawing in the color buffer
1535 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001536 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001537
1538 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001539
1540 // Draw the region used to generate the stencil if the appropriate debug
1541 // mode is enabled
1542 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001543 paint.setColor(0x7f0000ff);
1544 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1545 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001546 }
Romain Guy8ce00302013-01-15 18:51:42 -08001547 } else {
1548 mCaches.stencil.disable();
1549 }
1550 }
1551}
1552
Chris Craikf0a59072013-11-19 18:00:46 -08001553/**
1554 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1555 *
1556 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1557 * style, and tessellated AA ramp
1558 */
1559bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001560 const SkPaint* paint) {
Chris Craik39a908c2013-06-13 14:39:01 -07001561 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08001562 bool snapOut = paint && paint->isAntiAlias();
1563
1564 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1565 float outset = paint->getStrokeWidth() * 0.5f;
1566 left -= outset;
1567 top -= outset;
1568 right += outset;
1569 bottom += outset;
1570 }
1571
1572 if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001573 return true;
1574 }
1575
Chris Craikb4589422013-12-26 15:13:13 -08001576 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001577 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001578 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guy586cae32012-07-13 15:28:31 -07001579 }
Chris Craik39a908c2013-06-13 14:39:01 -07001580 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001581}
1582
Romain Guy8ce00302013-01-15 18:51:42 -08001583void OpenGLRenderer::debugClip() {
1584#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001585 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001586 SkPaint paint;
1587 paint.setColor(0x7f00ff00);
1588 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1589
Romain Guy8ce00302013-01-15 18:51:42 -08001590 }
1591#endif
1592}
1593
Romain Guyf6a11b82010-06-23 17:47:49 -07001594///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001595// Drawing commands
1596///////////////////////////////////////////////////////////////////////////////
1597
Romain Guy54be1cd2011-06-13 19:04:27 -07001598void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001599 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001600 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001601 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001602 // Make sure setScissor & setStencil happen at the beginning of
1603 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001604 if (mDirtyClip) {
1605 if (mCaches.scissorEnabled) {
1606 setScissorFromClip();
1607 }
Romain Guy8ce00302013-01-15 18:51:42 -08001608 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001609 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001610
Romain Guy70ca14e2010-12-13 18:24:33 -08001611 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001612
Romain Guy70ca14e2010-12-13 18:24:33 -08001613 mSetShaderColor = false;
1614 mColorSet = false;
1615 mColorA = mColorR = mColorG = mColorB = 0.0f;
1616 mTextureUnit = 0;
1617 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001618
1619 // Enable debug highlight when what we're about to draw is tested against
1620 // the stencil buffer and if stencil highlight debugging is on
1621 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1622 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1623 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001624
1625 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001626}
1627
1628void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1629 mDescription.hasTexture = true;
1630 mDescription.hasAlpha8Texture = isAlpha8;
1631}
1632
Romain Guyff316ec2013-02-13 18:39:43 -08001633void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1634 mDescription.hasTexture = true;
1635 mDescription.hasColors = true;
1636 mDescription.hasAlpha8Texture = isAlpha8;
1637}
1638
Romain Guyaa6c24c2011-04-28 18:40:04 -07001639void OpenGLRenderer::setupDrawWithExternalTexture() {
1640 mDescription.hasExternalTexture = true;
1641}
1642
Romain Guy15bc6432011-12-13 13:11:32 -08001643void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001644 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001645}
1646
Chris Craik710f46d2012-09-17 17:25:49 -07001647void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001648 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001649}
1650
Romain Guy8d0d4782010-12-14 20:13:35 -08001651void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1652 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001653 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1654 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1655 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001656 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001657 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001658}
1659
Romain Guy86568192010-12-14 15:55:39 -08001660void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1661 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001662 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1663 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1664 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001665 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001666 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001667}
1668
Romain Guy41210632012-07-16 17:04:24 -07001669void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1670 mCaches.fontRenderer->describe(mDescription, paint);
1671}
1672
Romain Guy70ca14e2010-12-13 18:24:33 -08001673void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1674 mColorA = a;
1675 mColorR = r;
1676 mColorG = g;
1677 mColorB = b;
1678 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001679 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001680}
1681
1682void OpenGLRenderer::setupDrawShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08001683 if (mDrawModifiers.mShader) {
1684 mDrawModifiers.mShader->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001685 }
1686}
1687
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001688void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1689 if (filter == NULL) {
1690 return;
1691 }
1692
1693 SkXfermode::Mode mode;
1694 if (filter->asColorMode(NULL, &mode)) {
1695 mDescription.colorOp = ProgramDescription::kColorBlend;
1696 mDescription.colorMode = mode;
1697 } else if (filter->asColorMatrix(NULL)) {
1698 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001699 }
1700}
1701
Romain Guyf09ef512011-05-27 11:43:46 -07001702void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1703 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1704 mColorA = 1.0f;
1705 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001706 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001707 }
1708}
1709
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001710void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1711 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001712 // When the blending mode is kClear_Mode, we need to use a modulate color
1713 // argb=1,0,0,0
1714 accountForClear(mode);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001715 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1716 (mColorSet && mColorA < 1.0f) ||
1717 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1718 layer->getColorFilter();
Chris Craikc3566d02013-02-04 16:16:33 -08001719 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001720}
1721
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001722void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1723 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001724 // When the blending mode is kClear_Mode, we need to use a modulate color
1725 // argb=1,0,0,0
1726 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001727 blend |= (mColorSet && mColorA < 1.0f) ||
1728 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001729 (paint && paint->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001730 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001731}
1732
1733void OpenGLRenderer::setupDrawProgram() {
1734 useProgram(mCaches.programCache.get(mDescription));
1735}
1736
1737void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1738 mTrackDirtyRegions = false;
1739}
1740
Chris Craik4063a0e2013-11-15 16:06:56 -08001741void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1742 float left, float top, float right, float bottom, bool ignoreTransform) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001743 mModelView.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001744 if (mode == kModelViewMode_TranslateAndScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001745 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001746 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001747
Romain Guy86568192010-12-14 15:55:39 -08001748 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1749 if (!ignoreTransform) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001750 mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1751 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy86568192010-12-14 15:55:39 -08001752 } else {
Chris Craikf57776b2013-10-25 18:30:17 -07001753 mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
Chris Craik4063a0e2013-11-15 16:06:56 -08001754 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
Romain Guy86568192010-12-14 15:55:39 -08001755 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001756}
1757
1758void OpenGLRenderer::setupDrawColorUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001759 if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001760 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1761 }
1762}
1763
Romain Guy86568192010-12-14 15:55:39 -08001764void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001765 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001766 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001767 }
1768}
1769
Romain Guy70ca14e2010-12-13 18:24:33 -08001770void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
Chris Craikc3566d02013-02-04 16:16:33 -08001771 if (mDrawModifiers.mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001772 if (ignoreTransform) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001773 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1774 // because it was built into modelView / the geometry, and the SkiaShader needs to
1775 // compensate.
1776 mat4 modelViewWithoutTransform;
Chris Craikd6b65f62014-01-01 14:45:21 -08001777 modelViewWithoutTransform.loadInverse(*currentTransform());
Chris Craik4063a0e2013-11-15 16:06:56 -08001778 modelViewWithoutTransform.multiply(mModelView);
1779 mModelView.load(modelViewWithoutTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08001780 }
Chris Craikc3566d02013-02-04 16:16:33 -08001781 mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1782 mModelView, *mSnapshot, &mTextureUnit);
Romain Guy70ca14e2010-12-13 18:24:33 -08001783 }
1784}
1785
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001786void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1787 if (NULL == filter) {
1788 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001789 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001790
1791 SkColor color;
1792 SkXfermode::Mode mode;
1793 if (filter->asColorMode(&color, &mode)) {
1794 const int alpha = SkColorGetA(color);
1795 const GLfloat a = alpha / 255.0f;
1796 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1797 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1798 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1799 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1800 return;
1801 }
1802
1803 SkScalar srcColorMatrix[20];
1804 if (filter->asColorMatrix(srcColorMatrix)) {
1805
1806 float colorMatrix[16];
1807 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1808 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1809 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1810 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1811
1812 // Skia uses the range [0..255] for the addition vector, but we need
1813 // the [0..1] range to apply the vector in GLSL
1814 float colorVector[4];
1815 colorVector[0] = srcColorMatrix[4] / 255.0f;
1816 colorVector[1] = srcColorMatrix[9] / 255.0f;
1817 colorVector[2] = srcColorMatrix[14] / 255.0f;
1818 colorVector[3] = srcColorMatrix[19] / 255.0f;
1819
1820 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1821 GL_FALSE, colorMatrix);
1822 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1823 return;
1824 }
1825
1826 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001827}
1828
Romain Guy41210632012-07-16 17:04:24 -07001829void OpenGLRenderer::setupDrawTextGammaUniforms() {
1830 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1831}
1832
Romain Guy70ca14e2010-12-13 18:24:33 -08001833void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001834 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001835 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001836 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001837}
1838
1839void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001840 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001841 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001842 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001843}
1844
Romain Guyaa6c24c2011-04-28 18:40:04 -07001845void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1846 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001847 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001848 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001849}
1850
Romain Guy8f0095c2011-05-02 17:24:22 -07001851void OpenGLRenderer::setupDrawTextureTransform() {
1852 mDescription.hasTextureTransform = true;
1853}
1854
1855void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001856 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1857 GL_FALSE, &transform.data[0]);
1858}
1859
Chris Craik564acf72014-01-02 16:46:18 -08001860void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1861 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001862 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001863 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001864 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001865 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001866 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001867 }
Romain Guyd71dd362011-12-12 19:03:35 -08001868
Chris Craikcb4d6002012-09-25 12:00:29 -07001869 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001870 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001871 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001872 }
1873
1874 mCaches.unbindIndicesBuffer();
1875}
1876
Chris Craik564acf72014-01-02 16:46:18 -08001877void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1878 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001879 bool force = mCaches.unbindMeshBuffer();
1880 GLsizei stride = sizeof(ColorTextureVertex);
1881
1882 mCaches.bindPositionVertexPointer(force, vertices, stride);
1883 if (mCaches.currentProgram->texCoords >= 0) {
1884 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1885 }
1886 int slot = mCaches.currentProgram->getAttrib("colors");
1887 if (slot >= 0) {
1888 glEnableVertexAttribArray(slot);
1889 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1890 }
1891
1892 mCaches.unbindIndicesBuffer();
1893}
1894
Chris Craik564acf72014-01-02 16:46:18 -08001895void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1896 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001897 bool force = false;
1898 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1899 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1900 // use the default VBO found in Caches
1901 if (!vertices || vbo) {
1902 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1903 } else {
1904 force = mCaches.unbindMeshBuffer();
1905 }
1906 mCaches.bindIndicesBuffer();
1907
Chris Craikcb4d6002012-09-25 12:00:29 -07001908 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001909 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001910 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001911 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001912}
1913
Romain Guy448455f2013-07-22 13:57:50 -07001914void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001915 bool force = mCaches.unbindMeshBuffer();
Romain Guy448455f2013-07-22 13:57:50 -07001916 mCaches.bindIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001917 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001918}
1919
Romain Guy70ca14e2010-12-13 18:24:33 -08001920///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001921// Drawing
1922///////////////////////////////////////////////////////////////////////////////
1923
Chris Craikff785832013-03-08 13:12:16 -08001924status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
1925 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001926 status_t status;
Chris Craikf57776b2013-10-25 18:30:17 -07001927
Chris Craikba9b6132013-12-15 17:10:19 -08001928 if (mCaches.propertyDirtyViewport) {
1929 // force recalc of view/proj matrices
Chris Craik14e51302013-12-30 15:32:54 -08001930 setViewport(getWidth(), getHeight());
Chris Craikba9b6132013-12-15 17:10:19 -08001931 mCaches.propertyDirtyViewport = false;
1932 }
1933
Romain Guy0fe478e2010-11-08 12:08:41 -08001934 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1935 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001936 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001937 // compute 3d ordering
1938 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001939 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001940 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001941 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1942 displayList->replay(replayStruct, 0);
Chet Haase58d110a2013-04-10 07:43:29 -07001943 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001944 }
1945
Chris Craik28ce94a2013-05-31 11:38:03 -07001946 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001947 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001948 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1949 displayList->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001950
1951 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001952 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001953
Chris Craikf57776b2013-10-25 18:30:17 -07001954 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001955 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001956
Romain Guy65549432012-03-26 16:45:05 -07001957 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001958}
1959
Chris Craikd218a922014-01-02 17:13:34 -08001960void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001961 int color = paint != NULL ? paint->getColor() : 0;
1962
Romain Guya168d732011-03-18 16:50:13 -07001963 float x = left;
1964 float y = top;
1965
Romain Guy886b2752013-01-04 12:26:18 -08001966 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1967
Romain Guya168d732011-03-18 16:50:13 -07001968 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001969 if (currentTransform()->isPureTranslate()) {
1970 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1971 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001972 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001973
1974 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001975 } else {
Romain Guy886b2752013-01-04 12:26:18 -08001976 texture->setFilter(FILTER(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001977 }
1978
Romain Guy3b748a42013-04-17 18:54:38 -07001979 // No need to check for a UV mapper on the texture object, only ARGB_8888
1980 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001981 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001982 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001983 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001984}
1985
Romain Guy03c00b52013-06-20 18:30:28 -07001986/**
1987 * Important note: this method is intended to draw batches of bitmaps and
1988 * will not set the scissor enable or dirty the current layer, if any.
1989 * The caller is responsible for properly dirtying the current layer.
1990 */
Chris Craikd218a922014-01-02 17:13:34 -08001991status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1992 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1993 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001994 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001995 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001996 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001997
Chris Craik527a3aa2013-03-04 10:19:31 -08001998 const AutoTexture autoCleanup(texture);
1999
Chris Craik527a3aa2013-03-04 10:19:31 -08002000 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik996fe652013-09-20 17:13:18 -07002001 texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08002002
2003 const float x = (int) floorf(bounds.left + 0.5f);
2004 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002005 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002006 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002007 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002008 GL_TRIANGLES, bitmapCount * 6, true,
2009 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002010 } else {
2011 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002012 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002013 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
2014 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002015 }
2016
2017 return DrawGlInfo::kStatusDrew;
2018}
2019
Chris Craikd218a922014-01-02 17:13:34 -08002020status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
2021 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07002022 const float right = left + bitmap->width();
2023 const float bottom = top + bitmap->height();
2024
Chris Craikf0a59072013-11-19 18:00:46 -08002025 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002026 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002027 }
2028
Romain Guya1d3c912011-12-13 14:55:06 -08002029 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002030 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002031 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002032 const AutoTexture autoCleanup(texture);
2033
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002034 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07002035 drawAlphaBitmap(texture, left, top, paint);
2036 } else {
2037 drawTextureRect(left, top, right, bottom, texture, paint);
2038 }
Chet Haase48659092012-05-31 15:21:51 -07002039
2040 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07002041}
2042
Chris Craikd218a922014-01-02 17:13:34 -08002043status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
2044 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07002045 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2046 const mat4 transform(*matrix);
2047 transform.mapRect(r);
2048
Chris Craikf0a59072013-11-19 18:00:46 -08002049 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002050 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002051 }
2052
Romain Guya1d3c912011-12-13 14:55:06 -08002053 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002054 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002055 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002056 const AutoTexture autoCleanup(texture);
2057
Romain Guy5b3b3522010-10-27 18:57:51 -07002058 // This could be done in a cheaper way, all we need is pass the matrix
2059 // to the vertex shader. The save/restore is a bit overkill.
2060 save(SkCanvas::kMatrix_SaveFlag);
2061 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002062 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002063 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2064 } else {
2065 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2066 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002067 restore();
Chet Haase48659092012-05-31 15:21:51 -07002068
2069 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002070}
2071
Chris Craikd218a922014-01-02 17:13:34 -08002072status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2073 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002074 const float right = left + bitmap->width();
2075 const float bottom = top + bitmap->height();
2076
Chris Craikf0a59072013-11-19 18:00:46 -08002077 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002078 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002079 }
2080
2081 mCaches.activeTexture(0);
2082 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2083 const AutoTexture autoCleanup(texture);
2084
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002085 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002086 drawAlphaBitmap(texture, left, top, paint);
2087 } else {
2088 drawTextureRect(left, top, right, bottom, texture, paint);
2089 }
Chet Haase48659092012-05-31 15:21:51 -07002090
2091 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002092}
2093
Chris Craikd218a922014-01-02 17:13:34 -08002094status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2095 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002096 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002097 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002098 }
2099
Chris Craik39a908c2013-06-13 14:39:01 -07002100 // TODO: use quickReject on bounds from vertices
2101 mCaches.enableScissor();
2102
Romain Guyb18d2d02011-02-10 15:52:54 -08002103 float left = FLT_MAX;
2104 float top = FLT_MAX;
2105 float right = FLT_MIN;
2106 float bottom = FLT_MIN;
2107
Romain Guya92bb4d2012-10-16 11:08:44 -07002108 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002109
Chris Craik564acf72014-01-02 16:46:18 -08002110 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2111 mesh.setCapacity(count);
2112 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002113
2114 bool cleanupColors = false;
2115 if (!colors) {
2116 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002117 int* newColors = new int[colorsCount];
2118 memset(newColors, 0xff, colorsCount * sizeof(int));
2119 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002120 cleanupColors = true;
2121 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002122
Romain Guy3b748a42013-04-17 18:54:38 -07002123 mCaches.activeTexture(0);
2124 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2125 const UvMapper& mapper(getMapper(texture));
2126
Romain Guy5a7b4662011-01-20 19:09:30 -08002127 for (int32_t y = 0; y < meshHeight; y++) {
2128 for (int32_t x = 0; x < meshWidth; x++) {
2129 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2130
2131 float u1 = float(x) / meshWidth;
2132 float u2 = float(x + 1) / meshWidth;
2133 float v1 = float(y) / meshHeight;
2134 float v2 = float(y + 1) / meshHeight;
2135
Romain Guy3b748a42013-04-17 18:54:38 -07002136 mapper.map(u1, v1, u2, v2);
2137
Romain Guy5a7b4662011-01-20 19:09:30 -08002138 int ax = i + (meshWidth + 1) * 2;
2139 int ay = ax + 1;
2140 int bx = i;
2141 int by = bx + 1;
2142 int cx = i + 2;
2143 int cy = cx + 1;
2144 int dx = i + (meshWidth + 1) * 2 + 2;
2145 int dy = dx + 1;
2146
Romain Guyff316ec2013-02-13 18:39:43 -08002147 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2148 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2149 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002150
Romain Guyff316ec2013-02-13 18:39:43 -08002151 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2152 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2153 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002154
Romain Guya92bb4d2012-10-16 11:08:44 -07002155 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2156 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2157 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2158 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002159 }
2160 }
2161
Chris Craikf0a59072013-11-19 18:00:46 -08002162 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002163 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002164 return DrawGlInfo::kStatusDone;
2165 }
2166
Romain Guyff316ec2013-02-13 18:39:43 -08002167 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002168 texture = mCaches.textureCache.get(bitmap);
2169 if (!texture) {
2170 if (cleanupColors) delete[] colors;
2171 return DrawGlInfo::kStatusDone;
2172 }
Romain Guyff316ec2013-02-13 18:39:43 -08002173 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002174 const AutoTexture autoCleanup(texture);
2175
2176 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2177 texture->setFilter(FILTER(paint), true);
2178
2179 int alpha;
2180 SkXfermode::Mode mode;
2181 getAlphaAndMode(paint, &alpha, &mode);
2182
Romain Guyff316ec2013-02-13 18:39:43 -08002183 float a = alpha / 255.0f;
2184
Romain Guya92bb4d2012-10-16 11:08:44 -07002185 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002186 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002187 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002188
Romain Guyff316ec2013-02-13 18:39:43 -08002189 setupDraw();
2190 setupDrawWithTextureAndColor();
2191 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002192 setupDrawColorFilter(getColorFilter(paint));
2193 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002194 setupDrawProgram();
2195 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002196 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002197 setupDrawTexture(texture->id);
2198 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002199 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002200 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002201
2202 glDrawArrays(GL_TRIANGLES, 0, count);
2203
Romain Guyff316ec2013-02-13 18:39:43 -08002204 int slot = mCaches.currentProgram->getAttrib("colors");
2205 if (slot >= 0) {
2206 glDisableVertexAttribArray(slot);
2207 }
2208
2209 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002210
2211 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002212}
2213
Chris Craikd218a922014-01-02 17:13:34 -08002214status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002215 float srcLeft, float srcTop, float srcRight, float srcBottom,
2216 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002217 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002218 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002219 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002220 }
2221
Romain Guya1d3c912011-12-13 14:55:06 -08002222 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002223 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002224 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002225 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002226
Romain Guy8ba548f2010-06-30 19:21:21 -07002227 const float width = texture->width;
2228 const float height = texture->height;
2229
Romain Guy3b748a42013-04-17 18:54:38 -07002230 float u1 = fmax(0.0f, srcLeft / width);
2231 float v1 = fmax(0.0f, srcTop / height);
2232 float u2 = fmin(1.0f, srcRight / width);
2233 float v2 = fmin(1.0f, srcBottom / height);
2234
2235 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002236
Romain Guy03750a02010-10-18 14:06:08 -07002237 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002238 resetDrawTextureTexCoords(u1, v1, u2, v2);
2239
Romain Guyd21b6e12011-11-30 20:21:23 -08002240 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2241
Romain Guy886b2752013-01-04 12:26:18 -08002242 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2243 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002244
Romain Guy886b2752013-01-04 12:26:18 -08002245 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2246 // Apply a scale transform on the canvas only when a shader is in use
2247 // Skia handles the ratio between the dst and src rects as a scale factor
2248 // when a shader is set
Chris Craikc3566d02013-02-04 16:16:33 -08002249 bool useScaleTransform = mDrawModifiers.mShader && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002250 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002251
Chris Craikd6b65f62014-01-01 14:45:21 -08002252 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2253 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2254 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002255
2256 dstRight = x + (dstRight - dstLeft);
2257 dstBottom = y + (dstBottom - dstTop);
2258
2259 dstLeft = x;
2260 dstTop = y;
2261
2262 texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2263 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002264 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002265 texture->setFilter(FILTER(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002266 }
2267
2268 if (CC_UNLIKELY(useScaleTransform)) {
2269 save(SkCanvas::kMatrix_SaveFlag);
2270 translate(dstLeft, dstTop);
2271 scale(scaleX, scaleY);
2272
2273 dstLeft = 0.0f;
2274 dstTop = 0.0f;
2275
2276 dstRight = srcRight - srcLeft;
2277 dstBottom = srcBottom - srcTop;
2278 }
2279
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002280 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002281 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002282 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002283 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002284 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2285 } else {
2286 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002287 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002288 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002289 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2290 }
2291
2292 if (CC_UNLIKELY(useScaleTransform)) {
2293 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002294 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002295
2296 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002297
2298 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002299}
2300
Chris Craikd218a922014-01-02 17:13:34 -08002301status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2302 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002303 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002304 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002305 }
2306
Romain Guy4c2547f2013-06-11 16:19:24 -07002307 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002308 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2309 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002310
Romain Guy03c00b52013-06-20 18:30:28 -07002311 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002312}
2313
Chris Craikd218a922014-01-02 17:13:34 -08002314status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2315 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2316 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002317 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002318 return DrawGlInfo::kStatusDone;
2319 }
2320
Romain Guy211370f2012-02-01 16:10:55 -08002321 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002322 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002323 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002324 if (!texture) return DrawGlInfo::kStatusDone;
2325 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002326
Romain Guya4adcf02013-02-28 12:15:35 -08002327 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2328 texture->setFilter(GL_LINEAR, true);
2329
Chris Craikd6b65f62014-01-01 14:45:21 -08002330 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002331 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002332 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002333 const float offsetX = left + currentTransform()->getTranslateX();
2334 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002335 const size_t count = mesh->quads.size();
2336 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002337 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002338 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002339 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2340 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2341 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002342 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002343 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002344 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002345 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002346 }
2347 }
2348
Chris Craik4063a0e2013-11-15 16:06:56 -08002349 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002350 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002351 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2352 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002353
Romain Guy3b748a42013-04-17 18:54:38 -07002354 right = x + right - left;
2355 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002356 left = x;
2357 top = y;
2358 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002359 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002360 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2361 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002362 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2363 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002364 }
Chet Haase48659092012-05-31 15:21:51 -07002365
2366 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002367}
2368
Romain Guy03c00b52013-06-20 18:30:28 -07002369/**
2370 * Important note: this method is intended to draw batches of 9-patch objects and
2371 * will not set the scissor enable or dirty the current layer, if any.
2372 * The caller is responsible for properly dirtying the current layer.
2373 */
Chris Craikd218a922014-01-02 17:13:34 -08002374status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2375 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002376 mCaches.activeTexture(0);
2377 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2378 if (!texture) return DrawGlInfo::kStatusDone;
2379 const AutoTexture autoCleanup(texture);
2380
2381 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2382 texture->setFilter(GL_LINEAR, true);
2383
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002384 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2385 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002386 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002387
2388 return DrawGlInfo::kStatusDrew;
2389}
2390
Chris Craikd218a922014-01-02 17:13:34 -08002391status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, const SkPaint* paint,
Chris Craik65cd6122012-12-10 17:56:27 -08002392 bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002393 // not missing call to quickReject/dirtyLayer, always done at a higher level
2394
Chris Craik6d29c8d2013-05-08 18:35:44 -07002395 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002396 // no vertices to draw
2397 return DrawGlInfo::kStatusDone;
2398 }
2399
Chris Craikcb4d6002012-09-25 12:00:29 -07002400 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002401 bool isAA = paint->isAntiAlias();
2402
Chris Craik710f46d2012-09-17 17:25:49 -07002403 setupDraw();
2404 setupDrawNoTexture();
2405 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002406 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002407 setupDrawColorFilter(getColorFilter(paint));
Chris Craik710f46d2012-09-17 17:25:49 -07002408 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002409 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002410 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002411 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Chris Craik710f46d2012-09-17 17:25:49 -07002412 setupDrawColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002413 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08002414 setupDrawShaderUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002415
ztenghui55bfb4e2013-12-03 10:38:55 -08002416 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002417 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002418 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002419 mCaches.resetTexCoordsVertexPointer();
2420 mCaches.unbindIndicesBuffer();
Chet Haase858aa932011-05-12 09:06:00 -07002421
Chris Craik710f46d2012-09-17 17:25:49 -07002422 int alphaSlot = -1;
2423 if (isAA) {
2424 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2425 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik6ebdc112012-08-31 18:24:33 -07002426
Chris Craik710f46d2012-09-17 17:25:49 -07002427 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002428 glEnableVertexAttribArray(alphaSlot);
2429 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002430 }
Romain Guy04299382012-07-18 17:15:41 -07002431
Chris Craik6d29c8d2013-05-08 18:35:44 -07002432 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
Romain Guy04299382012-07-18 17:15:41 -07002433
Chris Craik710f46d2012-09-17 17:25:49 -07002434 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002435 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002436 }
Chris Craik65cd6122012-12-10 17:56:27 -08002437
2438 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002439}
2440
2441/**
Chris Craik65cd6122012-12-10 17:56:27 -08002442 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2443 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2444 * screen space in all directions. However, instead of using a fragment shader to compute the
2445 * translucency of the color from its position, we simply use a varying parameter to define how far
2446 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2447 *
2448 * Doesn't yet support joins, caps, or path effects.
2449 */
Chris Craikd218a922014-01-02 17:13:34 -08002450status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002451 VertexBuffer vertexBuffer;
2452 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002453 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002454
Romain Guyc46d07a2013-03-15 19:06:39 -07002455 if (hasLayer()) {
2456 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002457 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002458 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002459 }
Chris Craik65cd6122012-12-10 17:56:27 -08002460
2461 return drawVertexBuffer(vertexBuffer, paint);
2462}
2463
2464/**
2465 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2466 * and additional geometry for defining an alpha slope perimeter.
2467 *
2468 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2469 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2470 * in-shader alpha region, but found it to be taxing on some GPUs.
2471 *
2472 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2473 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002474 */
Chris Craikd218a922014-01-02 17:13:34 -08002475status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002476 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002477
Chris Craik65cd6122012-12-10 17:56:27 -08002478 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002479
Chris Craik65cd6122012-12-10 17:56:27 -08002480 VertexBuffer buffer;
2481 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002482 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002483
Chris Craikf0a59072013-11-19 18:00:46 -08002484 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2485 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002486 return DrawGlInfo::kStatusDone;
2487 }
2488
Chris Craikd6b65f62014-01-01 14:45:21 -08002489 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002490
Chris Craik65cd6122012-12-10 17:56:27 -08002491 bool useOffset = !paint->isAntiAlias();
2492 return drawVertexBuffer(buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002493}
2494
Chris Craikd218a922014-01-02 17:13:34 -08002495status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002496 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002497
Chris Craik6d29c8d2013-05-08 18:35:44 -07002498 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002499
Chris Craik6d29c8d2013-05-08 18:35:44 -07002500 VertexBuffer buffer;
2501 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002502 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002503
Chris Craikf0a59072013-11-19 18:00:46 -08002504 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2505 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002506 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002507 }
2508
Chris Craikd6b65f62014-01-01 14:45:21 -08002509 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002510
Chris Craik6d29c8d2013-05-08 18:35:44 -07002511 bool useOffset = !paint->isAntiAlias();
2512 return drawVertexBuffer(buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002513}
2514
Chet Haase48659092012-05-31 15:21:51 -07002515status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002516 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002517 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002518
Chris Craikd6b65f62014-01-01 14:45:21 -08002519 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002520 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002521
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002522 SkPaint paint;
2523 paint.setColor(color);
2524 paint.setXfermodeMode(mode);
2525
2526 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002527
2528 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002529}
Romain Guy9d5316e2010-06-24 19:30:36 -07002530
Chet Haase48659092012-05-31 15:21:51 -07002531status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002532 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002533 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002534 const AutoTexture autoCleanup(texture);
2535
2536 const float x = left + texture->left - texture->offset;
2537 const float y = top + texture->top - texture->offset;
2538
2539 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002540
2541 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002542}
2543
Chet Haase48659092012-05-31 15:21:51 -07002544status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002545 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002546 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002547 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002548 return DrawGlInfo::kStatusDone;
2549 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002550
Chris Craikcb4d6002012-09-25 12:00:29 -07002551 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002552 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002553 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002554 right - left, bottom - top, rx, ry, p);
2555 return drawShape(left, top, texture, p);
2556 }
2557
2558 SkPath path;
2559 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002560 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2561 float outset = p->getStrokeWidth() / 2;
2562 rect.outset(outset, outset);
2563 rx += outset;
2564 ry += outset;
2565 }
Chris Craik710f46d2012-09-17 17:25:49 -07002566 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002567 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002568}
2569
Chris Craikd218a922014-01-02 17:13:34 -08002570status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002571 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002572 x + radius, y + radius, p) ||
2573 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002574 return DrawGlInfo::kStatusDone;
2575 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002576 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002577 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002578 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002579 return drawShape(x - radius, y - radius, texture, p);
2580 }
2581
2582 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002583 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2584 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2585 } else {
2586 path.addCircle(x, y, radius);
2587 }
Chris Craik65cd6122012-12-10 17:56:27 -08002588 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002589}
Romain Guy01d58e42011-01-19 21:54:02 -08002590
Chet Haase48659092012-05-31 15:21:51 -07002591status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002592 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002593 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002594 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002595 return DrawGlInfo::kStatusDone;
2596 }
Romain Guy01d58e42011-01-19 21:54:02 -08002597
Chris Craikcb4d6002012-09-25 12:00:29 -07002598 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002599 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002600 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002601 return drawShape(left, top, texture, p);
2602 }
2603
2604 SkPath path;
2605 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002606 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2607 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2608 }
Chris Craik710f46d2012-09-17 17:25:49 -07002609 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002610 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002611}
2612
Chet Haase48659092012-05-31 15:21:51 -07002613status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002614 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002615 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002616 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002617 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002618 }
2619
Chris Craik780c1282012-10-04 14:10:49 -07002620 if (fabs(sweepAngle) >= 360.0f) {
2621 return drawOval(left, top, right, bottom, p);
2622 }
2623
2624 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002625 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002626 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002627 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002628 startAngle, sweepAngle, useCenter, p);
2629 return drawShape(left, top, texture, p);
2630 }
2631
2632 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2633 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2634 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2635 }
2636
2637 SkPath path;
2638 if (useCenter) {
2639 path.moveTo(rect.centerX(), rect.centerY());
2640 }
2641 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2642 if (useCenter) {
2643 path.close();
2644 }
Chris Craik65cd6122012-12-10 17:56:27 -08002645 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002646}
2647
Romain Guycf8675e2012-10-02 12:32:25 -07002648// See SkPaintDefaults.h
2649#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2650
Chris Craikd218a922014-01-02 17:13:34 -08002651status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2652 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002653 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002654 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002655 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002656 }
2657
Chris Craik710f46d2012-09-17 17:25:49 -07002658 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002659 // only fill style is supported by drawConvexPath, since others have to handle joins
2660 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2661 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2662 mCaches.activeTexture(0);
2663 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002664 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002665 return drawShape(left, top, texture, p);
2666 }
2667
2668 SkPath path;
2669 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2670 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2671 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2672 }
2673 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002674 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002675 }
2676
Chris Craikd6b65f62014-01-01 14:45:21 -08002677 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002678 SkPath path;
2679 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002680 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002681 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002682 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002683 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002684 }
Romain Guyc7d53492010-06-25 13:41:57 -07002685}
Romain Guy9d5316e2010-06-24 19:30:36 -07002686
Chris Craikd218a922014-01-02 17:13:34 -08002687void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2688 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002689 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002690 mCaches.activeTexture(0);
2691
2692 // NOTE: The drop shadow will not perform gamma correction
2693 // if shader-based correction is enabled
2694 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2695 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Chris Craikc3566d02013-02-04 16:16:33 -08002696 paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002697 // If the drop shadow exceeds the max texture size or couldn't be
2698 // allocated, skip drawing
2699 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002700 const AutoTexture autoCleanup(shadow);
2701
Chris Craikc3566d02013-02-04 16:16:33 -08002702 const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2703 const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
Raph Levien416a8472012-07-19 22:48:17 -07002704
Chris Craikc3566d02013-02-04 16:16:33 -08002705 const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2706 int shadowColor = mDrawModifiers.mShadowColor;
2707 if (mDrawModifiers.mShader) {
Raph Levien416a8472012-07-19 22:48:17 -07002708 shadowColor = 0xffffffff;
2709 }
2710
2711 setupDraw();
2712 setupDrawWithTexture(true);
2713 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002714 setupDrawColorFilter(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002715 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002716 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002717 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002718 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2719 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002720 setupDrawTexture(shadow->id);
2721 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002722 setupDrawColorFilterUniforms(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002723 setupDrawShaderUniforms();
2724 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2725
2726 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2727}
2728
Romain Guy768bffc2013-02-27 13:50:45 -08002729bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2730 float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2731 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2732}
2733
Chet Haase48659092012-05-31 15:21:51 -07002734status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002735 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002736 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002737 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002738 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002739
Romain Guy671d6cf2012-01-18 12:39:17 -08002740 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002741 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002742 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002743 }
2744
Chris Craik39a908c2013-06-13 14:39:01 -07002745 mCaches.enableScissor();
2746
Romain Guy671d6cf2012-01-18 12:39:17 -08002747 float x = 0.0f;
2748 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002749 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002750 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002751 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2752 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002753 }
2754
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002755 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002756 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002757
2758 int alpha;
2759 SkXfermode::Mode mode;
2760 getAlphaAndMode(paint, &alpha, &mode);
2761
Chris Craikc3566d02013-02-04 16:16:33 -08002762 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guye3a9b242013-01-08 11:15:30 -08002763 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002764 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002765 }
2766
Romain Guy671d6cf2012-01-18 12:39:17 -08002767 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002768 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002769 if (pureTranslate && !linearFilter) {
2770 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2771 }
Romain Guy257ae352013-03-20 16:31:12 -07002772 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002773
2774 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2775 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2776
Romain Guy211370f2012-02-01 16:10:55 -08002777 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002778
Victoria Lease1e546812013-06-25 14:25:17 -07002779 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002780 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002781 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002782 if (hasActiveLayer) {
2783 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002784 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002785 }
2786 dirtyLayerUnchecked(bounds, getRegion());
2787 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002788 }
Chet Haase48659092012-05-31 15:21:51 -07002789
2790 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002791}
2792
Romain Guy624234f2013-03-05 16:43:31 -08002793mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2794 mat4 fontTransform;
2795 if (CC_LIKELY(transform.isPureTranslate())) {
2796 fontTransform = mat4::identity();
2797 } else {
2798 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002799 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002800 } else {
2801 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002802 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002803 fontTransform.loadScale(sx, sy, 1.0f);
2804 }
2805 }
2806 return fontTransform;
2807}
2808
Chris Craik41541822013-05-03 16:35:54 -07002809status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002810 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002811 DrawOpMode drawOpMode) {
2812
Chris Craik527a3aa2013-03-04 10:19:31 -08002813 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002814 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2815 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002816 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002817 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002818 return DrawGlInfo::kStatusDone;
2819 }
Romain Guycac5fd32011-12-01 20:08:50 -08002820 }
2821
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002822 const float oldX = x;
2823 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002824
Chris Craikd6b65f62014-01-01 14:45:21 -08002825 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002826 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002827
Romain Guy211370f2012-02-01 16:10:55 -08002828 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002829 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2830 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002831 }
2832
Romain Guy86568192010-12-14 15:55:39 -08002833 int alpha;
2834 SkXfermode::Mode mode;
2835 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002836
Romain Guyc74f45a2013-02-26 19:10:14 -08002837 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2838
Chris Craikc3566d02013-02-04 16:16:33 -08002839 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002840 fontRenderer.setFont(paint, mat4::identity());
2841 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002842 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002843 }
2844
Romain Guy19d4dd82013-03-04 11:14:26 -08002845 const bool hasActiveLayer = hasLayer();
2846
Romain Guy624234f2013-03-05 16:43:31 -08002847 // We only pass a partial transform to the font renderer. That partial
2848 // matrix defines how glyphs are rasterized. Typically we want glyphs
2849 // to be rasterized at their final size on screen, which means the partial
2850 // matrix needs to take the scale factor into account.
2851 // When a partial matrix is used to transform glyphs during rasterization,
2852 // the mesh is generated with the inverse transform (in the case of scale,
2853 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2854 // apply the full transform matrix at draw time in the vertex shader.
2855 // Applying the full matrix in the shader is the easiest way to handle
2856 // rotation and perspective and allows us to always generated quads in the
2857 // font renderer which greatly simplifies the code, clipping in particular.
2858 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002859 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002860
Romain Guy6620c6d2010-12-06 18:07:02 -08002861 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002862 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002863 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002864
Romain Guy624234f2013-03-05 16:43:31 -08002865 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002866 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002867 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002868
Raph Levien996e57c2012-07-23 15:22:52 -07002869 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002870 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002871
2872 // don't call issuedrawcommand, do it at end of batch
2873 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002874 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002875 SkPaint paintCopy(*paint);
2876 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2877 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002878 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002879 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002880 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002881 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002882 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002883
Chris Craik527a3aa2013-03-04 10:19:31 -08002884 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002885 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002886 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002887 }
Chris Craik41541822013-05-03 16:35:54 -07002888 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002889 }
Romain Guy694b5192010-07-21 21:33:20 -07002890
Chris Craike63f7c622013-10-17 10:30:55 -07002891 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002892
2893 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002894}
2895
Chris Craikd218a922014-01-02 17:13:34 -08002896status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2897 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002898 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002899 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002900 }
2901
Chris Craik39a908c2013-06-13 14:39:01 -07002902 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2903 mCaches.enableScissor();
2904
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002905 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002906 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002907 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002908
2909 int alpha;
2910 SkXfermode::Mode mode;
2911 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002912 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002913
Romain Guy97771732012-02-28 18:17:02 -08002914 const Rect* clip = &mSnapshot->getLocalClip();
2915 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002916
Romain Guy97771732012-02-28 18:17:02 -08002917 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002918
2919 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002920 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002921 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002922 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002923 dirtyLayerUnchecked(bounds, getRegion());
2924 }
Romain Guy97771732012-02-28 18:17:02 -08002925 }
Chet Haase48659092012-05-31 15:21:51 -07002926
2927 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002928}
2929
Chris Craikd218a922014-01-02 17:13:34 -08002930status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002931 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002932
Romain Guya1d3c912011-12-13 14:55:06 -08002933 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002934
Romain Guyfb8b7632010-08-23 21:05:08 -07002935 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002936 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002937 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002938
Romain Guy8b55f372010-08-18 17:10:07 -07002939 const float x = texture->left - texture->offset;
2940 const float y = texture->top - texture->offset;
2941
Romain Guy01d58e42011-01-19 21:54:02 -08002942 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002943
2944 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002945}
2946
Chris Craika08f95c2013-03-15 17:24:33 -07002947status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002948 if (!layer) {
2949 return DrawGlInfo::kStatusDone;
2950 }
2951
Romain Guyb2e2f242012-10-17 18:18:35 -07002952 mat4* transform = NULL;
2953 if (layer->isTextureLayer()) {
2954 transform = &layer->getTransform();
2955 if (!transform->isIdentity()) {
2956 save(0);
Chris Craik14e51302013-12-30 15:32:54 -08002957 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002958 }
2959 }
2960
Chris Craik39a908c2013-06-13 14:39:01 -07002961 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002962 const bool rejected = calculateQuickRejectForScissor(x, y,
2963 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002964
2965 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002966 if (transform && !transform->isIdentity()) {
2967 restore();
2968 }
Chet Haase48659092012-05-31 15:21:51 -07002969 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002970 }
2971
Romain Guy5bb3c732012-11-29 17:52:58 -08002972 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002973
Chris Craik39a908c2013-06-13 14:39:01 -07002974 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002975 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002976
Romain Guy211370f2012-02-01 16:10:55 -08002977 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002978 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002979 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2980 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002981 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002982
Chris Craik16ecda52013-03-29 10:59:59 -07002983 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002984 setupDraw();
2985 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002986 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002987 setupDrawColorFilter(layer->getColorFilter());
2988 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002989 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002990 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002991 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002992 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002993 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2994 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2995 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002996
Romain Guyd21b6e12011-11-30 20:21:23 -08002997 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002998 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002999 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07003000 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003001 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08003002 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07003003 x + layer->layer.getWidth(), y + layer->layer.getHeight());
3004 }
Romain Guyf219da52011-01-16 12:54:25 -08003005
Romain Guy448455f2013-07-22 13:57:50 -07003006 TextureVertex* mesh = &layer->mesh[0];
3007 GLsizei elementsCount = layer->meshElementCount;
3008
3009 while (elementsCount > 0) {
3010 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3011
Romain Guy3380cfd2013-08-15 16:57:57 -07003012 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07003013 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3014 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3015
3016 elementsCount -= drawCount;
3017 // Though there are 4 vertices in a quad, we use 6 indices per
3018 // quad to draw with GL_TRIANGLES
3019 mesh += (drawCount / 6) * 4;
3020 }
Romain Guyf219da52011-01-16 12:54:25 -08003021
Romain Guy3a3133d2011-02-01 22:59:58 -08003022#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003023 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003024#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003025 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003026
Romain Guy5bb3c732012-11-29 17:52:58 -08003027 if (layer->debugDrawUpdate) {
3028 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003029
3030 SkPaint paint;
3031 paint.setColor(0x7f00ff00);
3032 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003033 }
Romain Guyf219da52011-01-16 12:54:25 -08003034 }
Chris Craik34416ea2013-04-15 16:08:28 -07003035 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003036
Romain Guyb2e2f242012-10-17 18:18:35 -07003037 if (transform && !transform->isIdentity()) {
3038 restore();
3039 }
3040
Chet Haase48659092012-05-31 15:21:51 -07003041 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003042}
3043
Romain Guy6926c722010-07-12 20:20:03 -07003044///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07003045// Shaders
3046///////////////////////////////////////////////////////////////////////////////
3047
3048void OpenGLRenderer::resetShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08003049 mDrawModifiers.mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07003050}
3051
Romain Guy06f96e22010-07-30 19:18:16 -07003052void OpenGLRenderer::setupShader(SkiaShader* shader) {
Chris Craikc3566d02013-02-04 16:16:33 -08003053 mDrawModifiers.mShader = shader;
3054 if (mDrawModifiers.mShader) {
Romain Guy8aa195d2013-06-04 18:00:09 -07003055 mDrawModifiers.mShader->setCaches(mCaches);
Romain Guy06f96e22010-07-30 19:18:16 -07003056 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003057}
3058
Romain Guyd27977d2010-07-14 19:18:51 -07003059///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07003060// Drop shadow
3061///////////////////////////////////////////////////////////////////////////////
3062
3063void OpenGLRenderer::resetShadow() {
Chris Craikc3566d02013-02-04 16:16:33 -08003064 mDrawModifiers.mHasShadow = false;
Romain Guy1e45aae2010-08-13 19:39:53 -07003065}
3066
3067void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
Chris Craikc3566d02013-02-04 16:16:33 -08003068 mDrawModifiers.mHasShadow = true;
3069 mDrawModifiers.mShadowRadius = radius;
3070 mDrawModifiers.mShadowDx = dx;
3071 mDrawModifiers.mShadowDy = dy;
3072 mDrawModifiers.mShadowColor = color;
Romain Guy1e45aae2010-08-13 19:39:53 -07003073}
3074
3075///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003076// Draw filters
3077///////////////////////////////////////////////////////////////////////////////
3078
3079void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003080 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3081 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003082 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003083 mDrawModifiers.mPaintFilterClearBits = 0;
3084 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003085}
3086
3087void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003088 mDrawModifiers.mHasDrawFilter = true;
3089 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3090 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003091}
3092
Chris Craikd218a922014-01-02 17:13:34 -08003093const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003094 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003095 return paint;
3096 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003097
3098 uint32_t flags = paint->getFlags();
3099
3100 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003101 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3102 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003103
3104 return &mFilteredPaint;
3105}
3106
3107///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003108// Drawing implementation
3109///////////////////////////////////////////////////////////////////////////////
3110
Chris Craikd218a922014-01-02 17:13:34 -08003111Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003112 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3113 if (!texture) {
3114 return mCaches.textureCache.get(bitmap);
3115 }
3116 return texture;
3117}
3118
Romain Guy01d58e42011-01-19 21:54:02 -08003119void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003120 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003121 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003122 return;
3123 }
3124
3125 int alpha;
3126 SkXfermode::Mode mode;
3127 getAlphaAndMode(paint, &alpha, &mode);
3128
3129 setupDraw();
3130 setupDrawWithTexture(true);
3131 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003132 setupDrawColorFilter(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003133 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003134 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003135 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003136 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3137 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003138 setupDrawTexture(texture->id);
3139 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003140 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003141 setupDrawShaderUniforms();
3142 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3143
3144 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003145}
3146
Romain Guyf607bdc2010-09-10 19:20:06 -07003147// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003148#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3149#define kStdUnderline_Offset (1.0f / 9.0f)
3150#define kStdUnderline_Thickness (1.0f / 18.0f)
3151
Chris Craikd218a922014-01-02 17:13:34 -08003152void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3153 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003154 // Handle underline and strike-through
3155 uint32_t flags = paint->getFlags();
3156 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003157 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003158
Romain Guy211370f2012-02-01 16:10:55 -08003159 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003160 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003161 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003162
Raph Levien8b4072d2012-07-30 15:50:00 -07003163 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003164 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003165
Romain Guyf6834472011-01-23 13:32:12 -08003166 int linesCount = 0;
3167 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3168 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3169
3170 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003171 float points[pointsCount];
3172 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003173
3174 if (flags & SkPaint::kUnderlineText_Flag) {
3175 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003176 points[currentPoint++] = left;
3177 points[currentPoint++] = top;
3178 points[currentPoint++] = left + underlineWidth;
3179 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003180 }
3181
3182 if (flags & SkPaint::kStrikeThruText_Flag) {
3183 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003184 points[currentPoint++] = left;
3185 points[currentPoint++] = top;
3186 points[currentPoint++] = left + underlineWidth;
3187 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003188 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003189
Romain Guy726aeba2011-06-01 14:52:00 -07003190 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003191
Romain Guy726aeba2011-06-01 14:52:00 -07003192 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003193 }
3194 }
3195}
3196
Chris Craikd218a922014-01-02 17:13:34 -08003197status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003198 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003199 return DrawGlInfo::kStatusDone;
3200 }
3201
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003202 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003203}
3204
Chris Craikf57776b2013-10-25 18:30:17 -07003205status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha,
Chris Craik15a07a22014-01-26 13:43:53 -08003206 const SkPath* casterOutline) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003207 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003208
Chris Craik15a07a22014-01-26 13:43:53 -08003209 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003210 mCaches.enableScissor();
3211
3212 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003213 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003214
Chris Craik15a07a22014-01-26 13:43:53 -08003215 // tessellate caster outline into a 2d polygon
3216 Vector<Vertex> casterVertices2d;
3217 const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
3218 PathTessellator::approximatePathOutlineVertices(*casterOutline,
3219 casterRefinementThresholdSquared, casterVertices2d);
3220
Chris Craika2fe7af2014-01-28 17:25:06 -08003221 if (casterVertices2d.size() == 0) {
3222 // empty caster polygon computed from path
3223 return DrawGlInfo::kStatusDone;
3224 }
3225
Chris Craik15a07a22014-01-26 13:43:53 -08003226 // map 2d caster poly into 3d
3227 const int casterVertexCount = casterVertices2d.size();
3228 Vector3 casterPolygon[casterVertexCount];
3229 for (int i = 0; i < casterVertexCount; i++) {
3230 const Vertex& point2d = casterVertices2d[i];
3231 casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
3232 casterTransform.mapPoint3d(casterPolygon[i]);
3233 }
3234
3235 // draw caster's shadows
ztenghuief94c6f2014-02-13 17:09:45 -08003236 if (mCaches.propertyAmbientShadowStrength > 0) {
3237 paint.setARGB(mCaches.propertyAmbientShadowStrength, 0, 0, 0);
3238 VertexBuffer ambientShadowVertexBuffer;
3239 ShadowTessellator::tessellateAmbientShadow(casterPolygon, casterVertexCount,
3240 ambientShadowVertexBuffer);
3241 drawVertexBuffer(ambientShadowVertexBuffer, &paint);
3242 }
ztenghui7b4516e2014-01-07 10:42:55 -08003243
ztenghuief94c6f2014-02-13 17:09:45 -08003244 if (mCaches.propertySpotShadowStrength > 0) {
3245 paint.setARGB(mCaches.propertySpotShadowStrength, 0, 0, 0);
3246 VertexBuffer spotShadowVertexBuffer;
3247 Vector3 lightPosScale(mCaches.propertyLightPosXScale,
3248 mCaches.propertyLightPosYScale, mCaches.propertyLightPosZScale);
3249 ShadowTessellator::tessellateSpotShadow(casterPolygon, casterVertexCount,
3250 lightPosScale, *currentTransform(), getWidth(), getHeight(),
3251 spotShadowVertexBuffer);
ztenghuicc3c2562014-01-17 10:34:10 -08003252
ztenghuief94c6f2014-02-13 17:09:45 -08003253 drawVertexBuffer(spotShadowVertexBuffer, &paint);
3254 }
ztenghui7b4516e2014-01-07 10:42:55 -08003255
3256 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003257}
3258
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003259status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3260 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003261 if (count == 0) {
3262 return DrawGlInfo::kStatusDone;
3263 }
Romain Guy735738c2012-12-03 12:34:51 -08003264
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003265 int color = paint->getColor();
3266 // If a shader is set, preserve only the alpha
3267 if (mDrawModifiers.mShader) {
3268 color |= 0x00ffffff;
3269 }
3270
Romain Guy672433d2013-01-04 19:05:13 -08003271 float left = FLT_MAX;
3272 float top = FLT_MAX;
3273 float right = FLT_MIN;
3274 float bottom = FLT_MIN;
3275
Romain Guy448455f2013-07-22 13:57:50 -07003276 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003277 Vertex* vertex = mesh;
3278
Chris Craik2af46352012-11-26 18:30:17 -08003279 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003280 float l = rects[index + 0];
3281 float t = rects[index + 1];
3282 float r = rects[index + 2];
3283 float b = rects[index + 3];
3284
Romain Guy3b753822013-03-05 10:27:35 -08003285 Vertex::set(vertex++, l, t);
3286 Vertex::set(vertex++, r, t);
3287 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003288 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003289
Romain Guy3b753822013-03-05 10:27:35 -08003290 left = fminf(left, l);
3291 top = fminf(top, t);
3292 right = fmaxf(right, r);
3293 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003294 }
3295
Chris Craikf0a59072013-11-19 18:00:46 -08003296 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003297 return DrawGlInfo::kStatusDone;
3298 }
Romain Guy672433d2013-01-04 19:05:13 -08003299
Romain Guy672433d2013-01-04 19:05:13 -08003300 setupDraw();
3301 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003302 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy672433d2013-01-04 19:05:13 -08003303 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003304 setupDrawColorFilter(getColorFilter(paint));
3305 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003306 setupDrawProgram();
3307 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003308 setupDrawModelView(kModelViewMode_Translate, false,
3309 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Romain Guy672433d2013-01-04 19:05:13 -08003310 setupDrawColorUniforms();
3311 setupDrawShaderUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003312 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003313
Romain Guy8ce00302013-01-15 18:51:42 -08003314 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003315 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003316 }
3317
Chris Craik4063a0e2013-11-15 16:06:56 -08003318 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003319
3320 return DrawGlInfo::kStatusDrew;
3321}
3322
Romain Guy026c5e162010-06-28 17:12:22 -07003323void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003324 const SkPaint* paint, bool ignoreTransform) {
3325 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003326 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003327 if (mDrawModifiers.mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003328 color |= 0x00ffffff;
3329 }
3330
Romain Guy70ca14e2010-12-13 18:24:33 -08003331 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003332 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003333 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003334 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003335 setupDrawColorFilter(getColorFilter(paint));
3336 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003337 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003338 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3339 left, top, right, bottom, ignoreTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08003340 setupDrawColorUniforms();
3341 setupDrawShaderUniforms(ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003342 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003343 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003344
Romain Guyc95c8d62010-09-17 15:31:32 -07003345 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3346}
3347
Romain Guy82ba8142010-07-09 13:25:56 -07003348void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003349 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003350 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003351
Romain Guy3b748a42013-04-17 18:54:38 -07003352 GLvoid* vertices = (GLvoid*) NULL;
3353 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3354
3355 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003356 vertices = &mMeshVertices[0].x;
3357 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003358
3359 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3360 texture->uvMapper->map(uvs);
3361
3362 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3363 }
3364
Chris Craikd6b65f62014-01-01 14:45:21 -08003365 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3366 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3367 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003368
Romain Guyd21b6e12011-11-30 20:21:23 -08003369 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003370 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003371 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003372 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003373 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003374 texture->setFilter(FILTER(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003375 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003376 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3377 }
3378
3379 if (texture->uvMapper) {
3380 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003381 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003382}
3383
Romain Guyf7f93552010-07-08 19:17:03 -07003384void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003385 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003386 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003387 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3388 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003389
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003390 int a;
3391 SkXfermode::Mode mode;
3392 getAlphaAndMode(paint, &a, &mode);
3393 const float alpha = a / 255.0f;
3394
Romain Guy746b7402010-10-26 16:27:31 -07003395 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003396 setupDrawWithTexture();
3397 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003398 setupDrawColorFilter(getColorFilter(paint));
3399 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003400 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003401 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003402 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003403 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003404 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003405 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003406 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003407
Romain Guy6820ac82010-09-15 18:11:50 -07003408 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003409}
3410
Romain Guy3b748a42013-04-17 18:54:38 -07003411void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003412 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003413 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003414 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3415 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003416
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003417 int a;
3418 SkXfermode::Mode mode;
3419 getAlphaAndMode(paint, &a, &mode);
3420 const float alpha = a / 255.0f;
3421
Romain Guy3b748a42013-04-17 18:54:38 -07003422 setupDraw();
3423 setupDrawWithTexture();
3424 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003425 setupDrawColorFilter(getColorFilter(paint));
3426 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003427 setupDrawProgram();
3428 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003429 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003430 setupDrawTexture(texture);
3431 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003432 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003433 setupDrawMeshIndices(vertices, texCoords, vbo);
3434
3435 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003436}
3437
Romain Guy886b2752013-01-04 12:26:18 -08003438void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003439 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003440 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003441 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003442
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003443 int color = paint != NULL ? paint->getColor() : 0;
3444 int alpha;
3445 SkXfermode::Mode mode;
3446 getAlphaAndMode(paint, &alpha, &mode);
3447
Romain Guy886b2752013-01-04 12:26:18 -08003448 setupDraw();
3449 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003450 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003451 setupDrawAlpha8Color(color, alpha);
3452 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003453 setupDrawColorFilter(getColorFilter(paint));
Romain Guy886b2752013-01-04 12:26:18 -08003454 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003455 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003456 setupDrawProgram();
3457 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003458 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003459 setupDrawTexture(texture);
3460 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003461 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08003462 setupDrawShaderUniforms(ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003463 setupDrawMesh(vertices, texCoords);
3464
3465 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003466}
3467
Romain Guya5aed0d2010-09-09 14:42:43 -07003468void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003469 ProgramDescription& description, bool swapSrcDst) {
Romain Guy78dd96d2013-05-03 14:24:16 -07003470 if (mCountOverdraw) {
3471 if (!mCaches.blend) glEnable(GL_BLEND);
3472 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3473 glBlendFunc(GL_ONE, GL_ONE);
3474 }
3475
3476 mCaches.blend = true;
3477 mCaches.lastSrcMode = GL_ONE;
3478 mCaches.lastDstMode = GL_ONE;
3479
3480 return;
3481 }
3482
Romain Guy82ba8142010-07-09 13:25:56 -07003483 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003484
Romain Guy82ba8142010-07-09 13:25:56 -07003485 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003486 // These blend modes are not supported by OpenGL directly and have
3487 // to be implemented using shaders. Since the shader will perform
3488 // the blending, turn blending off here
3489 // If the blend mode cannot be implemented using shaders, fall
3490 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003491 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003492 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003493 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003494 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003495
Romain Guy82bc7a72012-01-03 14:13:39 -08003496 if (mCaches.blend) {
3497 glDisable(GL_BLEND);
3498 mCaches.blend = false;
3499 }
3500
3501 return;
3502 } else {
3503 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003504 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003505 }
3506
3507 if (!mCaches.blend) {
3508 glEnable(GL_BLEND);
3509 }
3510
3511 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3512 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3513
3514 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3515 glBlendFunc(sourceMode, destMode);
3516 mCaches.lastSrcMode = sourceMode;
3517 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003518 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003519 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003520 glDisable(GL_BLEND);
3521 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003522 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003523}
3524
Romain Guy889f8d12010-07-29 14:37:42 -07003525bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003526 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003527 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003528 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003529 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003530 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003531 }
Romain Guy6926c722010-07-12 20:20:03 -07003532 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003533}
3534
Romain Guy026c5e162010-06-28 17:12:22 -07003535void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003536 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003537 TextureVertex::setUV(v++, u1, v1);
3538 TextureVertex::setUV(v++, u2, v1);
3539 TextureVertex::setUV(v++, u1, v2);
3540 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003541}
3542
Chris Craikd218a922014-01-02 17:13:34 -08003543void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003544 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003545 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3546 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003547 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003548 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003549 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003550}
3551
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003552float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003553 float alpha;
3554 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3555 alpha = mDrawModifiers.mOverrideLayerAlpha;
3556 } else {
3557 alpha = layer->getAlpha() / 255.0f;
3558 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003559 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003560}
3561
Romain Guy9d5316e2010-06-24 19:30:36 -07003562}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003563}; // namespace android