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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Andy McFadden2adaf042012-12-18 09:49:45 -080017#ifndef ANDROID_GUI_CONSUMER_H
18#define ANDROID_GUI_CONSUMER_H
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080019
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070023#include <GLES2/gl2ext.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080024
Andy McFadden2adaf042012-12-18 09:49:45 -080025#include <gui/IGraphicBufferProducer.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080026#include <gui/BufferQueue.h>
Jamie Gennis9fea3422012-08-07 18:03:04 -070027#include <gui/ConsumerBase.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080028
29#include <ui/GraphicBuffer.h>
30
Jamie Gennisfa28c352011-09-16 17:30:26 -070031#include <utils/String8.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080032#include <utils/Vector.h>
Jamie Gennisfa28c352011-09-16 17:30:26 -070033#include <utils/threads.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080034
35#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
Igor Murashkina4a31492012-10-29 13:36:11 -070036#define ANDROID_GRAPHICS_FRAMEAVAILABLELISTENER_JNI_ID \
37 "mFrameAvailableListener"
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080038
39namespace android {
40// ----------------------------------------------------------------------------
41
Daniel Lam6b091c52012-01-22 15:26:27 -080042
Mathias Agopian68c77942011-05-09 19:08:33 -070043class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080044
Andy McFadden0273adb2012-12-12 17:10:08 -080045/*
Andy McFadden2adaf042012-12-18 09:49:45 -080046 * GLConsumer consumes buffers of graphics data from a BufferQueue,
Andy McFadden0273adb2012-12-12 17:10:08 -080047 * and makes them available to OpenGL as a texture.
48 *
Andy McFadden2adaf042012-12-18 09:49:45 -080049 * A typical usage pattern is to set up the GLConsumer with the
Andy McFadden0273adb2012-12-12 17:10:08 -080050 * desired options, and call updateTexImage() when a new frame is desired.
51 * If a new frame is available, the texture will be updated. If not,
52 * the previous contents are retained.
53 *
54 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
55 * texture target, in the EGL context of the first thread that calls
56 * updateTexImage().
57 *
Andy McFadden2adaf042012-12-18 09:49:45 -080058 * This class was previously called SurfaceTexture.
Andy McFadden0273adb2012-12-12 17:10:08 -080059 */
Andy McFadden2adaf042012-12-18 09:49:45 -080060class GLConsumer : public ConsumerBase {
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080061public:
Jamie Gennis9fea3422012-08-07 18:03:04 -070062 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080063
Andy McFadden2adaf042012-12-18 09:49:45 -080064 // GLConsumer constructs a new GLConsumer object. tex indicates the
Jamie Gennis74bed552012-03-28 19:05:54 -070065 // name of the OpenGL ES texture to which images are to be streamed.
Jamie Gennis86edf4f2011-11-14 14:51:01 -080066 // allowSynchronousMode specifies whether or not synchronous mode can be
67 // enabled. texTarget specifies the OpenGL ES texture target to which the
68 // texture will be bound in updateTexImage. useFenceSync specifies whether
69 // fences should be used to synchronize access to buffers if that behavior
Daniel Lamb2675792012-02-23 14:35:13 -080070 // is enabled at compile-time. A custom bufferQueue can be specified
71 // if behavior for queue/dequeue/connect etc needs to be customized.
72 // Otherwise a default BufferQueue will be created and used.
Jamie Gennis74bed552012-03-28 19:05:54 -070073 //
Andy McFadden2adaf042012-12-18 09:49:45 -080074 // For legacy reasons, the GLConsumer is created in a state where it is
Jamie Gennis74bed552012-03-28 19:05:54 -070075 // considered attached to an OpenGL ES context for the purposes of the
76 // attachToContext and detachFromContext methods. However, despite being
77 // considered "attached" to a context, the specific OpenGL ES context
78 // doesn't get latched until the first call to updateTexImage. After that
79 // point, all calls to updateTexImage must be made with the same OpenGL ES
80 // context current.
81 //
Andy McFadden2adaf042012-12-18 09:49:45 -080082 // A GLConsumer may be detached from one OpenGL ES context and then
Jamie Gennis74bed552012-03-28 19:05:54 -070083 // attached to a different context using the detachFromContext and
84 // attachToContext methods, respectively. The intention of these methods is
Andy McFadden2adaf042012-12-18 09:49:45 -080085 // purely to allow a GLConsumer to be transferred from one consumer
Jamie Gennis74bed552012-03-28 19:05:54 -070086 // context to another. If such a transfer is not needed there is no
87 // requirement that either of these methods be called.
Andy McFadden2adaf042012-12-18 09:49:45 -080088 GLConsumer(GLuint tex, bool allowSynchronousMode = true,
Daniel Lamb2675792012-02-23 14:35:13 -080089 GLenum texTarget = GL_TEXTURE_EXTERNAL_OES, bool useFenceSync = true,
90 const sp<BufferQueue> &bufferQueue = 0);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080091
Andy McFaddenbf974ab2012-12-04 16:51:15 -080092 // updateTexImage acquires the most recently queued buffer, and sets the
93 // image contents of the target texture to it.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080094 //
95 // This call may only be made while the OpenGL ES context to which the
96 // target texture belongs is bound to the calling thread.
Jamie Gennis61e04b92012-09-09 17:48:42 -070097 //
Andy McFaddenbf974ab2012-12-04 16:51:15 -080098 // This calls doGLFenceWait to ensure proper synchronization.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080099 status_t updateTexImage();
100
Jesse Hall13f01cb2013-03-20 11:37:21 -0700101 // setReleaseFence stores a fence that will signal when the current buffer
102 // is no longer being read. This fence will be returned to the producer
103 // when the current buffer is released by updateTexImage(). Multiple
104 // fences can be set for a given buffer; they will be merged into a single
105 // union fence.
106 void setReleaseFence(const sp<Fence>& fence);
Jesse Hallef194142012-06-14 14:45:17 -0700107
Jamie Gennis31a353d2012-08-24 17:25:13 -0700108 // setDefaultMaxBufferCount sets the default limit on the maximum number
109 // of buffers that will be allocated at one time. The image producer may
110 // override the limit.
111 status_t setDefaultMaxBufferCount(int bufferCount);
Mathias Agopian80727112011-05-02 19:51:12 -0700112
Jamie Gennisf238e282011-01-09 16:33:17 -0800113 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
114 // associated with the texture image set by the most recent call to
115 // updateTexImage.
116 //
117 // This transform matrix maps 2D homogeneous texture coordinates of the form
118 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
119 // coordinate that should be used to sample that location from the texture.
120 // Sampling the texture outside of the range of this transform is undefined.
121 //
122 // This transform is necessary to compensate for transforms that the stream
123 // content producer may implicitly apply to the content. By forcing users of
Andy McFadden2adaf042012-12-18 09:49:45 -0800124 // a GLConsumer to apply this transform we avoid performing an extra
Jamie Gennisf238e282011-01-09 16:33:17 -0800125 // copy of the data that would be needed to hide the transform from the
126 // user.
127 //
128 // The matrix is stored in column-major order so that it may be passed
129 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
130 // functions.
131 void getTransformMatrix(float mtx[16]);
132
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800133 // getTimestamp retrieves the timestamp associated with the texture image
134 // set by the most recent call to updateTexImage.
135 //
136 // The timestamp is in nanoseconds, and is monotonically increasing. Its
137 // other semantics (zero point, etc) are source-dependent and should be
138 // documented by the source.
139 int64_t getTimestamp();
140
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700141 // setDefaultBufferSize is used to set the size of buffers returned by
142 // requestBuffers when a with and height of zero is requested.
143 // A call to setDefaultBufferSize() may trigger requestBuffers() to
144 // be called from the client.
Mathias Agopian194c76c2011-11-10 14:34:26 -0800145 // The width and height parameters must be no greater than the minimum of
146 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
147 // An error due to invalid dimensions might not be reported until
148 // updateTexImage() is called.
149 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700150
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700151 // setFilteringEnabled sets whether the transform matrix should be computed
152 // for use with bilinear filtering.
153 void setFilteringEnabled(bool enabled);
154
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700155 // getCurrentBuffer returns the buffer associated with the current image.
156 sp<GraphicBuffer> getCurrentBuffer() const;
157
158 // getCurrentTextureTarget returns the texture target of the current
159 // texture as returned by updateTexImage().
160 GLenum getCurrentTextureTarget() const;
161
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700162 // getCurrentCrop returns the cropping rectangle of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700163 Rect getCurrentCrop() const;
164
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700165 // getCurrentTransform returns the transform of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700166 uint32_t getCurrentTransform() const;
167
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700168 // getCurrentScalingMode returns the scaling mode of the current buffer.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700169 uint32_t getCurrentScalingMode() const;
170
Jesse Halldc5b4852012-06-29 15:21:18 -0700171 // getCurrentFence returns the fence indicating when the current buffer is
172 // ready to be read from.
173 sp<Fence> getCurrentFence() const;
174
Jamie Gennis61e04b92012-09-09 17:48:42 -0700175 // doGLFenceWait inserts a wait command into the OpenGL ES command stream
176 // to ensure that it is safe for future OpenGL ES commands to access the
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800177 // current texture buffer.
Jamie Gennis61e04b92012-09-09 17:48:42 -0700178 status_t doGLFenceWait() const;
179
Andy McFadden2adaf042012-12-18 09:49:45 -0800180 // isSynchronousMode returns whether the GLConsumer is currently in
Jamie Gennis59769462011-11-19 18:04:43 -0800181 // synchronous mode.
182 bool isSynchronousMode() const;
183
Andy McFadden2adaf042012-12-18 09:49:45 -0800184 // set the name of the GLConsumer that will be used to identify it in
Jamie Gennisfa28c352011-09-16 17:30:26 -0700185 // log messages.
186 void setName(const String8& name);
187
Daniel Lamb2675792012-02-23 14:35:13 -0800188 // These functions call the corresponding BufferQueue implementation
189 // so the refactoring can proceed smoothly
190 status_t setDefaultBufferFormat(uint32_t defaultFormat);
191 status_t setConsumerUsageBits(uint32_t usage);
192 status_t setTransformHint(uint32_t hint);
193 virtual status_t setSynchronousMode(bool enabled);
Daniel Lamb2675792012-02-23 14:35:13 -0800194
Jamie Gennis74bed552012-03-28 19:05:54 -0700195 // getBufferQueue returns the BufferQueue object to which this
Andy McFadden2adaf042012-12-18 09:49:45 -0800196 // GLConsumer is connected.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700197 sp<BufferQueue> getBufferQueue() const {
198 return mBufferQueue;
199 }
Daniel Lamb2675792012-02-23 14:35:13 -0800200
Andy McFadden2adaf042012-12-18 09:49:45 -0800201 // detachFromContext detaches the GLConsumer from the calling thread's
Jamie Gennis74bed552012-03-28 19:05:54 -0700202 // current OpenGL ES context. This context must be the same as the context
203 // that was current for previous calls to updateTexImage.
204 //
Andy McFadden2adaf042012-12-18 09:49:45 -0800205 // Detaching a GLConsumer from an OpenGL ES context will result in the
Jamie Gennis74bed552012-03-28 19:05:54 -0700206 // deletion of the OpenGL ES texture object into which the images were being
Andy McFadden2adaf042012-12-18 09:49:45 -0800207 // streamed. After a GLConsumer has been detached from the OpenGL ES
Jamie Gennis74bed552012-03-28 19:05:54 -0700208 // context calls to updateTexImage will fail returning INVALID_OPERATION
Andy McFadden2adaf042012-12-18 09:49:45 -0800209 // until the GLConsumer is attached to a new OpenGL ES context using the
Jamie Gennis74bed552012-03-28 19:05:54 -0700210 // attachToContext method.
211 status_t detachFromContext();
212
Andy McFadden2adaf042012-12-18 09:49:45 -0800213 // attachToContext attaches a GLConsumer that is currently in the
214 // 'detached' state to the current OpenGL ES context. A GLConsumer is
Jamie Gennis74bed552012-03-28 19:05:54 -0700215 // in the 'detached' state iff detachFromContext has successfully been
216 // called and no calls to attachToContext have succeeded since the last
217 // detachFromContext call. Calls to attachToContext made on a
Andy McFadden2adaf042012-12-18 09:49:45 -0800218 // GLConsumer that is not in the 'detached' state will result in an
Jamie Gennis74bed552012-03-28 19:05:54 -0700219 // INVALID_OPERATION error.
220 //
221 // The tex argument specifies the OpenGL ES texture object name in the
222 // new context into which the image contents will be streamed. A successful
223 // call to attachToContext will result in this texture object being bound to
224 // the texture target and populated with the image contents that were
225 // current at the time of the last call to detachFromContext.
226 status_t attachToContext(GLuint tex);
227
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700228protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800229
Jamie Gennis9fea3422012-08-07 18:03:04 -0700230 // abandonLocked overrides the ConsumerBase method to clear
231 // mCurrentTextureBuf in addition to the ConsumerBase behavior.
232 virtual void abandonLocked();
233
Andy McFadden2adaf042012-12-18 09:49:45 -0800234 // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
Jamie Gennis9fea3422012-08-07 18:03:04 -0700235 // specific info in addition to the ConsumerBase behavior.
Mathias Agopian74d211a2013-04-22 16:55:35 +0200236 virtual void dumpLocked(String8& result, const char* prefix) const;
Jamie Gennis9fea3422012-08-07 18:03:04 -0700237
238 // acquireBufferLocked overrides the ConsumerBase method to update the
239 // mEglSlots array in addition to the ConsumerBase behavior.
240 virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item);
241
242 // releaseBufferLocked overrides the ConsumerBase method to update the
243 // mEglSlots array in addition to the ConsumerBase.
Lajos Molnarc5d7b7d2013-05-03 14:50:50 -0700244 virtual status_t releaseBufferLocked(int slot,
245 const sp<GraphicBuffer> graphicBuffer,
246 EGLDisplay display, EGLSyncKHR eglFence);
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700247
Lajos Molnarc5d7b7d2013-05-03 14:50:50 -0700248 status_t releaseBufferLocked(int slot,
249 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
250 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800251 }
252
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700253 static bool isExternalFormat(uint32_t format);
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700254
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800255 // This releases the buffer in the slot referenced by mCurrentTexture,
256 // then updates state to refer to the BufferItem, which must be a
257 // newly-acquired buffer.
258 status_t releaseAndUpdateLocked(const BufferQueue::BufferItem& item);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800259
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800260 // Binds mTexName and the current buffer to mTexTarget. Uses
Andy McFadden97eba892012-12-11 15:21:45 -0800261 // mCurrentTexture if it's set, mCurrentTextureBuf if not. If the
262 // bind succeeds, this calls doGLFenceWait.
263 status_t bindTextureImageLocked();
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800264
265 // Gets the current EGLDisplay and EGLContext values, and compares them
266 // to mEglDisplay and mEglContext. If the fields have been previously
267 // set, the values must match; if not, the fields are set to the current
268 // values.
269 status_t checkAndUpdateEglStateLocked();
270
271private:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800272 // createImage creates a new EGLImage from a GraphicBuffer.
273 EGLImageKHR createImage(EGLDisplay dpy,
274 const sp<GraphicBuffer>& graphicBuffer);
275
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700276 // freeBufferLocked frees up the given buffer slot. If the slot has been
277 // initialized this will release the reference to the GraphicBuffer in that
278 // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
279 //
280 // This method must be called with mMutex locked.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700281 virtual void freeBufferLocked(int slotIndex);
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700282
Mathias Agopiane96e9e12012-09-24 19:26:11 -0700283 // computeCurrentTransformMatrixLocked computes the transform matrix for the
Jamie Gennis736aa952011-06-12 17:03:06 -0700284 // current texture. It uses mCurrentTransform and the current GraphicBuffer
285 // to compute this matrix and stores it in mCurrentTransformMatrix.
Mathias Agopiane96e9e12012-09-24 19:26:11 -0700286 // mCurrentTextureBuf must not be NULL.
287 void computeCurrentTransformMatrixLocked();
Jamie Gennis736aa952011-06-12 17:03:06 -0700288
Andy McFadden97eba892012-12-11 15:21:45 -0800289 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
290 // stream to ensure that it is safe for future OpenGL ES commands to
291 // access the current texture buffer.
292 status_t doGLFenceWaitLocked() const;
293
Jamie Gennis74bed552012-03-28 19:05:54 -0700294 // syncForReleaseLocked performs the synchronization needed to release the
295 // current slot from an OpenGL ES context. If needed it will set the
296 // current slot's fence to guard against a producer accessing the buffer
297 // before the outstanding accesses have completed.
298 status_t syncForReleaseLocked(EGLDisplay dpy);
299
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800300 // Normally, when we bind a buffer to a texture target, we bind a buffer
301 // that is referenced by an entry in mEglSlots. In some situations we
302 // have a buffer in mCurrentTextureBuf, but no corresponding entry for
303 // it in our slot array. bindUnslottedBuffer handles that situation by
304 // binding the buffer without touching the EglSlots.
305 status_t bindUnslottedBufferLocked(EGLDisplay dpy);
306
Andy McFadden2adaf042012-12-18 09:49:45 -0800307 // The default consumer usage flags that GLConsumer always sets on its
Eino-Ville Talvala85b21762012-04-13 15:16:31 -0700308 // BufferQueue instance; these will be OR:d with any additional flags passed
Andy McFadden2adaf042012-12-18 09:49:45 -0800309 // from the GLConsumer user. In particular, GLConsumer will always
Eino-Ville Talvala85b21762012-04-13 15:16:31 -0700310 // consume buffers as hardware textures.
311 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
312
Jamie Gennis9a78c902011-01-12 18:30:40 -0800313 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
314 // possible that this buffer is not associated with any buffer slot, so we
Jamie Gennis29c87022011-07-19 12:11:52 -0700315 // must track it separately in order to support the getCurrentBuffer method.
Jamie Gennis9a78c902011-01-12 18:30:40 -0800316 sp<GraphicBuffer> mCurrentTextureBuf;
317
Jamie Gennisf238e282011-01-09 16:33:17 -0800318 // mCurrentCrop is the crop rectangle that applies to the current texture.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700319 // It gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800320 Rect mCurrentCrop;
321
322 // mCurrentTransform is the transform identifier for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700323 // gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800324 uint32_t mCurrentTransform;
325
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700326 // mCurrentScalingMode is the scaling mode for the current texture. It gets
Mathias Agopiane692ab92013-04-22 11:24:02 +0200327 // set each time updateTexImage is called.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700328 uint32_t mCurrentScalingMode;
329
Jesse Halldc5b4852012-06-29 15:21:18 -0700330 // mCurrentFence is the fence received from BufferQueue in updateTexImage.
331 sp<Fence> mCurrentFence;
332
Jamie Gennis736aa952011-06-12 17:03:06 -0700333 // mCurrentTransformMatrix is the transform matrix for the current texture.
334 // It gets computed by computeTransformMatrix each time updateTexImage is
335 // called.
336 float mCurrentTransformMatrix[16];
337
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800338 // mCurrentTimestamp is the timestamp for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700339 // gets set each time updateTexImage is called.
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800340 int64_t mCurrentTimestamp;
341
Daniel Lam016c8cb2012-04-03 15:54:58 -0700342 uint32_t mDefaultWidth, mDefaultHeight;
343
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700344 // mFilteringEnabled indicates whether the transform matrix is computed for
345 // use with bilinear filtering. It defaults to true and is changed by
346 // setFilteringEnabled().
347 bool mFilteringEnabled;
348
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800349 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700350 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis74bed552012-03-28 19:05:54 -0700351 // and can be changed with a call to attachToContext.
352 GLuint mTexName;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800353
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800354 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
355 // extension should be used to prevent buffers from being dequeued before
356 // it's safe for them to be written. It gets set at construction time and
357 // never changes.
358 const bool mUseFenceSync;
359
Jamie Gennisfb1b5a22011-09-28 12:13:31 -0700360 // mTexTarget is the GL texture target with which the GL texture object is
361 // associated. It is set in the constructor and never changed. It is
362 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
363 // Browser. In that case it is set to GL_TEXTURE_2D to allow
364 // glCopyTexSubImage to read from the texture. This is a hack to work
365 // around a GL driver limitation on the number of FBO attachments, which the
366 // browser's tile cache exceeds.
367 const GLenum mTexTarget;
Sunita Nadampallia9297482011-11-09 18:23:41 -0600368
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700369 // EGLSlot contains the information and object references that
Andy McFadden2adaf042012-12-18 09:49:45 -0800370 // GLConsumer maintains about a BufferQueue buffer slot.
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800371 struct EglSlot {
372 EglSlot()
Daniel Lameae59d22012-01-22 15:26:27 -0800373 : mEglImage(EGL_NO_IMAGE_KHR),
Jamie Gennis9fea3422012-08-07 18:03:04 -0700374 mEglFence(EGL_NO_SYNC_KHR) {
Daniel Lameae59d22012-01-22 15:26:27 -0800375 }
376
Daniel Lameae59d22012-01-22 15:26:27 -0800377 // mEglImage is the EGLImage created from mGraphicBuffer.
378 EGLImageKHR mEglImage;
379
Daniel Lameae59d22012-01-22 15:26:27 -0800380 // mFence is the EGL sync object that must signal before the buffer
381 // associated with this buffer slot may be dequeued. It is initialized
382 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
383 // on a compile-time option) set to a new sync object in updateTexImage.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700384 EGLSyncKHR mEglFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800385 };
386
Andy McFadden2adaf042012-12-18 09:49:45 -0800387 // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
Jamie Gennisce561372012-03-19 18:33:05 -0700388 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the
Jamie Gennis74bed552012-03-28 19:05:54 -0700389 // current display when updateTexImage is called for the first time and when
390 // attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700391 EGLDisplay mEglDisplay;
392
Andy McFadden2adaf042012-12-18 09:49:45 -0800393 // mEglContext is the OpenGL ES context with which this GLConsumer is
Jamie Gennisce561372012-03-19 18:33:05 -0700394 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set
395 // to the current GL context when updateTexImage is called for the first
Jamie Gennis74bed552012-03-28 19:05:54 -0700396 // time and when attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700397 EGLContext mEglContext;
398
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700399 // mEGLSlots stores the buffers that have been allocated by the BufferQueue
400 // for each buffer slot. It is initialized to null pointers, and gets
401 // filled in with the result of BufferQueue::acquire when the
402 // client dequeues a buffer from a
403 // slot that has not yet been used. The buffer allocated to a slot will also
404 // be replaced if the requested buffer usage or geometry differs from that
405 // of the buffer allocated to a slot.
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800406 EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
Daniel Lameae59d22012-01-22 15:26:27 -0800407
408 // mCurrentTexture is the buffer slot index of the buffer that is currently
409 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
410 // indicating that no buffer slot is currently bound to the texture. Note,
411 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
412 // that no buffer is bound to the texture. A call to setBufferCount will
413 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
414 int mCurrentTexture;
415
Jamie Gennis9fea3422012-08-07 18:03:04 -0700416 // mAttached indicates whether the ConsumerBase is currently attached to
Jamie Gennis74bed552012-03-28 19:05:54 -0700417 // an OpenGL ES context. For legacy reasons, this is initialized to true,
Jamie Gennis9fea3422012-08-07 18:03:04 -0700418 // indicating that the ConsumerBase is considered to be attached to
Jamie Gennis74bed552012-03-28 19:05:54 -0700419 // whatever context is current at the time of the first updateTexImage call.
420 // It is set to false by detachFromContext, and then set to true again by
421 // attachToContext.
422 bool mAttached;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800423};
424
425// ----------------------------------------------------------------------------
426}; // namespace android
427
Andy McFadden2adaf042012-12-18 09:49:45 -0800428#endif // ANDROID_GUI_CONSUMER_H