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Jamie Gennis8ba32fa2010-12-20 11:27:26 -08001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Andy McFadden2adaf042012-12-18 09:49:45 -080017#ifndef ANDROID_GUI_CONSUMER_H
18#define ANDROID_GUI_CONSUMER_H
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080019
20#include <EGL/egl.h>
21#include <EGL/eglext.h>
22#include <GLES2/gl2.h>
Jamie Gennisfb1b5a22011-09-28 12:13:31 -070023#include <GLES2/gl2ext.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080024
Andy McFadden2adaf042012-12-18 09:49:45 -080025#include <gui/IGraphicBufferProducer.h>
Daniel Lam6b091c52012-01-22 15:26:27 -080026#include <gui/BufferQueue.h>
Jamie Gennis9fea3422012-08-07 18:03:04 -070027#include <gui/ConsumerBase.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080028
29#include <ui/GraphicBuffer.h>
30
Jamie Gennisfa28c352011-09-16 17:30:26 -070031#include <utils/String8.h>
Jamie Gennis9a78c902011-01-12 18:30:40 -080032#include <utils/Vector.h>
Jamie Gennisfa28c352011-09-16 17:30:26 -070033#include <utils/threads.h>
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080034
35#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
Igor Murashkina4a31492012-10-29 13:36:11 -070036#define ANDROID_GRAPHICS_FRAMEAVAILABLELISTENER_JNI_ID \
37 "mFrameAvailableListener"
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080038
39namespace android {
40// ----------------------------------------------------------------------------
41
Daniel Lam6b091c52012-01-22 15:26:27 -080042
Mathias Agopian68c77942011-05-09 19:08:33 -070043class String8;
Jamie Gennis9a78c902011-01-12 18:30:40 -080044
Andy McFadden0273adb2012-12-12 17:10:08 -080045/*
Andy McFadden2adaf042012-12-18 09:49:45 -080046 * GLConsumer consumes buffers of graphics data from a BufferQueue,
Andy McFadden0273adb2012-12-12 17:10:08 -080047 * and makes them available to OpenGL as a texture.
48 *
Andy McFadden2adaf042012-12-18 09:49:45 -080049 * A typical usage pattern is to set up the GLConsumer with the
Andy McFadden0273adb2012-12-12 17:10:08 -080050 * desired options, and call updateTexImage() when a new frame is desired.
51 * If a new frame is available, the texture will be updated. If not,
52 * the previous contents are retained.
53 *
54 * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
55 * texture target, in the EGL context of the first thread that calls
56 * updateTexImage().
57 *
Andy McFadden2adaf042012-12-18 09:49:45 -080058 * This class was previously called SurfaceTexture.
Andy McFadden0273adb2012-12-12 17:10:08 -080059 */
Andy McFadden2adaf042012-12-18 09:49:45 -080060class GLConsumer : public ConsumerBase {
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080061public:
Jamie Gennis9fea3422012-08-07 18:03:04 -070062 typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
Jamie Gennisc4d4aea2011-01-13 14:43:36 -080063
Andy McFadden2adaf042012-12-18 09:49:45 -080064 // GLConsumer constructs a new GLConsumer object. tex indicates the
Jamie Gennis74bed552012-03-28 19:05:54 -070065 // name of the OpenGL ES texture to which images are to be streamed.
Jamie Gennis86edf4f2011-11-14 14:51:01 -080066 // allowSynchronousMode specifies whether or not synchronous mode can be
67 // enabled. texTarget specifies the OpenGL ES texture target to which the
68 // texture will be bound in updateTexImage. useFenceSync specifies whether
69 // fences should be used to synchronize access to buffers if that behavior
Daniel Lamb2675792012-02-23 14:35:13 -080070 // is enabled at compile-time. A custom bufferQueue can be specified
71 // if behavior for queue/dequeue/connect etc needs to be customized.
72 // Otherwise a default BufferQueue will be created and used.
Jamie Gennis74bed552012-03-28 19:05:54 -070073 //
Andy McFadden2adaf042012-12-18 09:49:45 -080074 // For legacy reasons, the GLConsumer is created in a state where it is
Jamie Gennis74bed552012-03-28 19:05:54 -070075 // considered attached to an OpenGL ES context for the purposes of the
76 // attachToContext and detachFromContext methods. However, despite being
77 // considered "attached" to a context, the specific OpenGL ES context
78 // doesn't get latched until the first call to updateTexImage. After that
79 // point, all calls to updateTexImage must be made with the same OpenGL ES
80 // context current.
81 //
Andy McFadden2adaf042012-12-18 09:49:45 -080082 // A GLConsumer may be detached from one OpenGL ES context and then
Jamie Gennis74bed552012-03-28 19:05:54 -070083 // attached to a different context using the detachFromContext and
84 // attachToContext methods, respectively. The intention of these methods is
Andy McFadden2adaf042012-12-18 09:49:45 -080085 // purely to allow a GLConsumer to be transferred from one consumer
Jamie Gennis74bed552012-03-28 19:05:54 -070086 // context to another. If such a transfer is not needed there is no
87 // requirement that either of these methods be called.
Mathias Agopian8f938a52013-07-12 22:06:26 -070088 GLConsumer(const sp<BufferQueue>& bq,
89 GLuint tex, GLenum texTarget = GL_TEXTURE_EXTERNAL_OES,
Mathias Agopian595264f2013-07-16 22:56:09 -070090 bool useFenceSync = true, bool isControlledByApp = false);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080091
Andy McFaddenbf974ab2012-12-04 16:51:15 -080092 // updateTexImage acquires the most recently queued buffer, and sets the
93 // image contents of the target texture to it.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080094 //
95 // This call may only be made while the OpenGL ES context to which the
96 // target texture belongs is bound to the calling thread.
Jamie Gennis61e04b92012-09-09 17:48:42 -070097 //
Andy McFaddenbf974ab2012-12-04 16:51:15 -080098 // This calls doGLFenceWait to ensure proper synchronization.
Jamie Gennis8ba32fa2010-12-20 11:27:26 -080099 status_t updateTexImage();
100
Jesse Hall13f01cb2013-03-20 11:37:21 -0700101 // setReleaseFence stores a fence that will signal when the current buffer
102 // is no longer being read. This fence will be returned to the producer
103 // when the current buffer is released by updateTexImage(). Multiple
104 // fences can be set for a given buffer; they will be merged into a single
105 // union fence.
106 void setReleaseFence(const sp<Fence>& fence);
Jesse Hallef194142012-06-14 14:45:17 -0700107
Jamie Gennis31a353d2012-08-24 17:25:13 -0700108 // setDefaultMaxBufferCount sets the default limit on the maximum number
109 // of buffers that will be allocated at one time. The image producer may
110 // override the limit.
111 status_t setDefaultMaxBufferCount(int bufferCount);
Mathias Agopian80727112011-05-02 19:51:12 -0700112
Jamie Gennisf238e282011-01-09 16:33:17 -0800113 // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
114 // associated with the texture image set by the most recent call to
115 // updateTexImage.
116 //
117 // This transform matrix maps 2D homogeneous texture coordinates of the form
118 // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
119 // coordinate that should be used to sample that location from the texture.
120 // Sampling the texture outside of the range of this transform is undefined.
121 //
122 // This transform is necessary to compensate for transforms that the stream
123 // content producer may implicitly apply to the content. By forcing users of
Andy McFadden2adaf042012-12-18 09:49:45 -0800124 // a GLConsumer to apply this transform we avoid performing an extra
Jamie Gennisf238e282011-01-09 16:33:17 -0800125 // copy of the data that would be needed to hide the transform from the
126 // user.
127 //
128 // The matrix is stored in column-major order so that it may be passed
129 // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
130 // functions.
131 void getTransformMatrix(float mtx[16]);
132
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800133 // getTimestamp retrieves the timestamp associated with the texture image
134 // set by the most recent call to updateTexImage.
135 //
136 // The timestamp is in nanoseconds, and is monotonically increasing. Its
137 // other semantics (zero point, etc) are source-dependent and should be
138 // documented by the source.
139 int64_t getTimestamp();
140
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700141 // setDefaultBufferSize is used to set the size of buffers returned by
142 // requestBuffers when a with and height of zero is requested.
143 // A call to setDefaultBufferSize() may trigger requestBuffers() to
144 // be called from the client.
Mathias Agopian194c76c2011-11-10 14:34:26 -0800145 // The width and height parameters must be no greater than the minimum of
146 // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
147 // An error due to invalid dimensions might not be reported until
148 // updateTexImage() is called.
149 status_t setDefaultBufferSize(uint32_t width, uint32_t height);
Mathias Agopiana5c75c02011-03-31 19:10:24 -0700150
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700151 // setFilteringEnabled sets whether the transform matrix should be computed
152 // for use with bilinear filtering.
153 void setFilteringEnabled(bool enabled);
154
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700155 // getCurrentBuffer returns the buffer associated with the current image.
156 sp<GraphicBuffer> getCurrentBuffer() const;
157
158 // getCurrentTextureTarget returns the texture target of the current
159 // texture as returned by updateTexImage().
160 GLenum getCurrentTextureTarget() const;
161
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700162 // getCurrentCrop returns the cropping rectangle of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700163 Rect getCurrentCrop() const;
164
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700165 // getCurrentTransform returns the transform of the current buffer.
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700166 uint32_t getCurrentTransform() const;
167
Jamie Gennisefc7ab62012-04-17 19:36:18 -0700168 // getCurrentScalingMode returns the scaling mode of the current buffer.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700169 uint32_t getCurrentScalingMode() const;
170
Jesse Halldc5b4852012-06-29 15:21:18 -0700171 // getCurrentFence returns the fence indicating when the current buffer is
172 // ready to be read from.
173 sp<Fence> getCurrentFence() const;
174
Jamie Gennis61e04b92012-09-09 17:48:42 -0700175 // doGLFenceWait inserts a wait command into the OpenGL ES command stream
176 // to ensure that it is safe for future OpenGL ES commands to access the
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800177 // current texture buffer.
Jamie Gennis61e04b92012-09-09 17:48:42 -0700178 status_t doGLFenceWait() const;
179
Andy McFadden2adaf042012-12-18 09:49:45 -0800180 // set the name of the GLConsumer that will be used to identify it in
Jamie Gennisfa28c352011-09-16 17:30:26 -0700181 // log messages.
182 void setName(const String8& name);
183
Daniel Lamb2675792012-02-23 14:35:13 -0800184 // These functions call the corresponding BufferQueue implementation
185 // so the refactoring can proceed smoothly
186 status_t setDefaultBufferFormat(uint32_t defaultFormat);
187 status_t setConsumerUsageBits(uint32_t usage);
188 status_t setTransformHint(uint32_t hint);
Daniel Lamb2675792012-02-23 14:35:13 -0800189
Jamie Gennis74bed552012-03-28 19:05:54 -0700190 // getBufferQueue returns the BufferQueue object to which this
Andy McFadden2adaf042012-12-18 09:49:45 -0800191 // GLConsumer is connected.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700192 sp<BufferQueue> getBufferQueue() const {
193 return mBufferQueue;
194 }
Daniel Lamb2675792012-02-23 14:35:13 -0800195
Andy McFadden2adaf042012-12-18 09:49:45 -0800196 // detachFromContext detaches the GLConsumer from the calling thread's
Jamie Gennis74bed552012-03-28 19:05:54 -0700197 // current OpenGL ES context. This context must be the same as the context
198 // that was current for previous calls to updateTexImage.
199 //
Andy McFadden2adaf042012-12-18 09:49:45 -0800200 // Detaching a GLConsumer from an OpenGL ES context will result in the
Jamie Gennis74bed552012-03-28 19:05:54 -0700201 // deletion of the OpenGL ES texture object into which the images were being
Andy McFadden2adaf042012-12-18 09:49:45 -0800202 // streamed. After a GLConsumer has been detached from the OpenGL ES
Jamie Gennis74bed552012-03-28 19:05:54 -0700203 // context calls to updateTexImage will fail returning INVALID_OPERATION
Andy McFadden2adaf042012-12-18 09:49:45 -0800204 // until the GLConsumer is attached to a new OpenGL ES context using the
Jamie Gennis74bed552012-03-28 19:05:54 -0700205 // attachToContext method.
206 status_t detachFromContext();
207
Andy McFadden2adaf042012-12-18 09:49:45 -0800208 // attachToContext attaches a GLConsumer that is currently in the
209 // 'detached' state to the current OpenGL ES context. A GLConsumer is
Jamie Gennis74bed552012-03-28 19:05:54 -0700210 // in the 'detached' state iff detachFromContext has successfully been
211 // called and no calls to attachToContext have succeeded since the last
212 // detachFromContext call. Calls to attachToContext made on a
Andy McFadden2adaf042012-12-18 09:49:45 -0800213 // GLConsumer that is not in the 'detached' state will result in an
Jamie Gennis74bed552012-03-28 19:05:54 -0700214 // INVALID_OPERATION error.
215 //
216 // The tex argument specifies the OpenGL ES texture object name in the
217 // new context into which the image contents will be streamed. A successful
218 // call to attachToContext will result in this texture object being bound to
219 // the texture target and populated with the image contents that were
220 // current at the time of the last call to detachFromContext.
221 status_t attachToContext(GLuint tex);
222
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700223protected:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800224
Jamie Gennis9fea3422012-08-07 18:03:04 -0700225 // abandonLocked overrides the ConsumerBase method to clear
226 // mCurrentTextureBuf in addition to the ConsumerBase behavior.
227 virtual void abandonLocked();
228
Andy McFadden2adaf042012-12-18 09:49:45 -0800229 // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
Jamie Gennis9fea3422012-08-07 18:03:04 -0700230 // specific info in addition to the ConsumerBase behavior.
Mathias Agopian74d211a2013-04-22 16:55:35 +0200231 virtual void dumpLocked(String8& result, const char* prefix) const;
Jamie Gennis9fea3422012-08-07 18:03:04 -0700232
233 // acquireBufferLocked overrides the ConsumerBase method to update the
234 // mEglSlots array in addition to the ConsumerBase behavior.
Andy McFadden1585c4d2013-06-28 13:52:40 -0700235 virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item,
236 nsecs_t presentWhen);
Jamie Gennis9fea3422012-08-07 18:03:04 -0700237
238 // releaseBufferLocked overrides the ConsumerBase method to update the
239 // mEglSlots array in addition to the ConsumerBase.
Lajos Molnarc5d7b7d2013-05-03 14:50:50 -0700240 virtual status_t releaseBufferLocked(int slot,
241 const sp<GraphicBuffer> graphicBuffer,
242 EGLDisplay display, EGLSyncKHR eglFence);
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700243
Lajos Molnarc5d7b7d2013-05-03 14:50:50 -0700244 status_t releaseBufferLocked(int slot,
245 const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
246 return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800247 }
248
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700249 static bool isExternalFormat(uint32_t format);
Mathias Agopian7a042bf2011-04-11 21:19:55 -0700250
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800251 // This releases the buffer in the slot referenced by mCurrentTexture,
252 // then updates state to refer to the BufferItem, which must be a
253 // newly-acquired buffer.
254 status_t releaseAndUpdateLocked(const BufferQueue::BufferItem& item);
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800255
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800256 // Binds mTexName and the current buffer to mTexTarget. Uses
Andy McFadden97eba892012-12-11 15:21:45 -0800257 // mCurrentTexture if it's set, mCurrentTextureBuf if not. If the
258 // bind succeeds, this calls doGLFenceWait.
259 status_t bindTextureImageLocked();
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800260
261 // Gets the current EGLDisplay and EGLContext values, and compares them
262 // to mEglDisplay and mEglContext. If the fields have been previously
263 // set, the values must match; if not, the fields are set to the current
264 // values.
265 status_t checkAndUpdateEglStateLocked();
266
267private:
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800268 // createImage creates a new EGLImage from a GraphicBuffer.
269 EGLImageKHR createImage(EGLDisplay dpy,
270 const sp<GraphicBuffer>& graphicBuffer);
271
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700272 // freeBufferLocked frees up the given buffer slot. If the slot has been
273 // initialized this will release the reference to the GraphicBuffer in that
274 // slot and destroy the EGLImage in that slot. Otherwise it has no effect.
275 //
276 // This method must be called with mMutex locked.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700277 virtual void freeBufferLocked(int slotIndex);
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700278
Mathias Agopiane96e9e12012-09-24 19:26:11 -0700279 // computeCurrentTransformMatrixLocked computes the transform matrix for the
Jamie Gennis736aa952011-06-12 17:03:06 -0700280 // current texture. It uses mCurrentTransform and the current GraphicBuffer
281 // to compute this matrix and stores it in mCurrentTransformMatrix.
Mathias Agopiane96e9e12012-09-24 19:26:11 -0700282 // mCurrentTextureBuf must not be NULL.
283 void computeCurrentTransformMatrixLocked();
Jamie Gennis736aa952011-06-12 17:03:06 -0700284
Andy McFadden97eba892012-12-11 15:21:45 -0800285 // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
286 // stream to ensure that it is safe for future OpenGL ES commands to
287 // access the current texture buffer.
288 status_t doGLFenceWaitLocked() const;
289
Jamie Gennis74bed552012-03-28 19:05:54 -0700290 // syncForReleaseLocked performs the synchronization needed to release the
291 // current slot from an OpenGL ES context. If needed it will set the
292 // current slot's fence to guard against a producer accessing the buffer
293 // before the outstanding accesses have completed.
294 status_t syncForReleaseLocked(EGLDisplay dpy);
295
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800296 // Normally, when we bind a buffer to a texture target, we bind a buffer
297 // that is referenced by an entry in mEglSlots. In some situations we
298 // have a buffer in mCurrentTextureBuf, but no corresponding entry for
299 // it in our slot array. bindUnslottedBuffer handles that situation by
300 // binding the buffer without touching the EglSlots.
301 status_t bindUnslottedBufferLocked(EGLDisplay dpy);
302
Andy McFadden2adaf042012-12-18 09:49:45 -0800303 // The default consumer usage flags that GLConsumer always sets on its
Eino-Ville Talvala85b21762012-04-13 15:16:31 -0700304 // BufferQueue instance; these will be OR:d with any additional flags passed
Andy McFadden2adaf042012-12-18 09:49:45 -0800305 // from the GLConsumer user. In particular, GLConsumer will always
Eino-Ville Talvala85b21762012-04-13 15:16:31 -0700306 // consume buffers as hardware textures.
307 static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
308
Jamie Gennis9a78c902011-01-12 18:30:40 -0800309 // mCurrentTextureBuf is the graphic buffer of the current texture. It's
310 // possible that this buffer is not associated with any buffer slot, so we
Jamie Gennis29c87022011-07-19 12:11:52 -0700311 // must track it separately in order to support the getCurrentBuffer method.
Jamie Gennis9a78c902011-01-12 18:30:40 -0800312 sp<GraphicBuffer> mCurrentTextureBuf;
313
Jamie Gennisf238e282011-01-09 16:33:17 -0800314 // mCurrentCrop is the crop rectangle that applies to the current texture.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700315 // It gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800316 Rect mCurrentCrop;
317
318 // mCurrentTransform is the transform identifier for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700319 // gets set each time updateTexImage is called.
Jamie Gennisf238e282011-01-09 16:33:17 -0800320 uint32_t mCurrentTransform;
321
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700322 // mCurrentScalingMode is the scaling mode for the current texture. It gets
Mathias Agopiane692ab92013-04-22 11:24:02 +0200323 // set each time updateTexImage is called.
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700324 uint32_t mCurrentScalingMode;
325
Jesse Halldc5b4852012-06-29 15:21:18 -0700326 // mCurrentFence is the fence received from BufferQueue in updateTexImage.
327 sp<Fence> mCurrentFence;
328
Jamie Gennis736aa952011-06-12 17:03:06 -0700329 // mCurrentTransformMatrix is the transform matrix for the current texture.
330 // It gets computed by computeTransformMatrix each time updateTexImage is
331 // called.
332 float mCurrentTransformMatrix[16];
333
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800334 // mCurrentTimestamp is the timestamp for the current texture. It
Mathias Agopian7734ebf2011-07-13 15:24:42 -0700335 // gets set each time updateTexImage is called.
Eino-Ville Talvala1d01a122011-02-18 11:02:42 -0800336 int64_t mCurrentTimestamp;
337
Daniel Lam016c8cb2012-04-03 15:54:58 -0700338 uint32_t mDefaultWidth, mDefaultHeight;
339
Jamie Gennis5c1139f2012-05-08 16:56:34 -0700340 // mFilteringEnabled indicates whether the transform matrix is computed for
341 // use with bilinear filtering. It defaults to true and is changed by
342 // setFilteringEnabled().
343 bool mFilteringEnabled;
344
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800345 // mTexName is the name of the OpenGL texture to which streamed images will
Pannag Sanketi292a31a2011-06-24 09:56:27 -0700346 // be bound when updateTexImage is called. It is set at construction time
Jamie Gennis74bed552012-03-28 19:05:54 -0700347 // and can be changed with a call to attachToContext.
348 GLuint mTexName;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800349
Jamie Gennis86edf4f2011-11-14 14:51:01 -0800350 // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
351 // extension should be used to prevent buffers from being dequeued before
352 // it's safe for them to be written. It gets set at construction time and
353 // never changes.
354 const bool mUseFenceSync;
355
Jamie Gennisfb1b5a22011-09-28 12:13:31 -0700356 // mTexTarget is the GL texture target with which the GL texture object is
357 // associated. It is set in the constructor and never changed. It is
358 // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
359 // Browser. In that case it is set to GL_TEXTURE_2D to allow
360 // glCopyTexSubImage to read from the texture. This is a hack to work
361 // around a GL driver limitation on the number of FBO attachments, which the
362 // browser's tile cache exceeds.
363 const GLenum mTexTarget;
Sunita Nadampallia9297482011-11-09 18:23:41 -0600364
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700365 // EGLSlot contains the information and object references that
Andy McFadden2adaf042012-12-18 09:49:45 -0800366 // GLConsumer maintains about a BufferQueue buffer slot.
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800367 struct EglSlot {
368 EglSlot()
Daniel Lameae59d22012-01-22 15:26:27 -0800369 : mEglImage(EGL_NO_IMAGE_KHR),
Jamie Gennis9fea3422012-08-07 18:03:04 -0700370 mEglFence(EGL_NO_SYNC_KHR) {
Daniel Lameae59d22012-01-22 15:26:27 -0800371 }
372
Daniel Lameae59d22012-01-22 15:26:27 -0800373 // mEglImage is the EGLImage created from mGraphicBuffer.
374 EGLImageKHR mEglImage;
375
Daniel Lameae59d22012-01-22 15:26:27 -0800376 // mFence is the EGL sync object that must signal before the buffer
377 // associated with this buffer slot may be dequeued. It is initialized
378 // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
379 // on a compile-time option) set to a new sync object in updateTexImage.
Jamie Gennis9fea3422012-08-07 18:03:04 -0700380 EGLSyncKHR mEglFence;
Daniel Lameae59d22012-01-22 15:26:27 -0800381 };
382
Andy McFadden2adaf042012-12-18 09:49:45 -0800383 // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
Jamie Gennisce561372012-03-19 18:33:05 -0700384 // associated. It is intialized to EGL_NO_DISPLAY and gets set to the
Jamie Gennis74bed552012-03-28 19:05:54 -0700385 // current display when updateTexImage is called for the first time and when
386 // attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700387 EGLDisplay mEglDisplay;
388
Andy McFadden2adaf042012-12-18 09:49:45 -0800389 // mEglContext is the OpenGL ES context with which this GLConsumer is
Jamie Gennisce561372012-03-19 18:33:05 -0700390 // currently associated. It is initialized to EGL_NO_CONTEXT and gets set
391 // to the current GL context when updateTexImage is called for the first
Jamie Gennis74bed552012-03-28 19:05:54 -0700392 // time and when attachToContext is called.
Jamie Gennisce561372012-03-19 18:33:05 -0700393 EGLContext mEglContext;
394
Jamie Gennisfa5b40e2012-03-15 14:01:24 -0700395 // mEGLSlots stores the buffers that have been allocated by the BufferQueue
396 // for each buffer slot. It is initialized to null pointers, and gets
397 // filled in with the result of BufferQueue::acquire when the
398 // client dequeues a buffer from a
399 // slot that has not yet been used. The buffer allocated to a slot will also
400 // be replaced if the requested buffer usage or geometry differs from that
401 // of the buffer allocated to a slot.
Andy McFaddenbf974ab2012-12-04 16:51:15 -0800402 EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
Daniel Lameae59d22012-01-22 15:26:27 -0800403
404 // mCurrentTexture is the buffer slot index of the buffer that is currently
405 // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
406 // indicating that no buffer slot is currently bound to the texture. Note,
407 // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
408 // that no buffer is bound to the texture. A call to setBufferCount will
409 // reset mCurrentTexture to INVALID_BUFFER_SLOT.
410 int mCurrentTexture;
411
Jamie Gennis9fea3422012-08-07 18:03:04 -0700412 // mAttached indicates whether the ConsumerBase is currently attached to
Jamie Gennis74bed552012-03-28 19:05:54 -0700413 // an OpenGL ES context. For legacy reasons, this is initialized to true,
Jamie Gennis9fea3422012-08-07 18:03:04 -0700414 // indicating that the ConsumerBase is considered to be attached to
Jamie Gennis74bed552012-03-28 19:05:54 -0700415 // whatever context is current at the time of the first updateTexImage call.
416 // It is set to false by detachFromContext, and then set to true again by
417 // attachToContext.
418 bool mAttached;
Jamie Gennis8ba32fa2010-12-20 11:27:26 -0800419};
420
421// ----------------------------------------------------------------------------
422}; // namespace android
423
Andy McFadden2adaf042012-12-18 09:49:45 -0800424#endif // ANDROID_GUI_CONSUMER_H