blob: b620b80b5987838396fd9078d790070d7268b22a [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080034#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070036#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080037#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070038#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080039#include "ShadowTessellator.h"
Romain Guya957eea2010-12-08 18:34:42 -080040#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080041#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070042
43namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
45
46///////////////////////////////////////////////////////////////////////////////
47// Defines
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy759ea802010-09-16 20:49:46 -070050#define RAD_TO_DEG (180.0f / 3.14159265f)
51#define MIN_ANGLE 0.001f
52
Romain Guyf8773082012-07-12 18:01:00 -070053#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070054
Chris Craik678625242014-02-28 12:26:34 -080055static GLenum getFilter(const SkPaint* paint) {
56 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
57 return GL_LINEAR;
58 }
59 return GL_NEAREST;
60}
Romain Guyd21b6e12011-11-30 20:21:23 -080061
Romain Guy9d5316e2010-06-24 19:30:36 -070062///////////////////////////////////////////////////////////////////////////////
63// Globals
64///////////////////////////////////////////////////////////////////////////////
65
Romain Guy889f8d12010-07-29 14:37:42 -070066/**
67 * Structure mapping Skia xfermodes to OpenGL blending factors.
68 */
69struct Blender {
70 SkXfermode::Mode mode;
71 GLenum src;
72 GLenum dst;
73}; // struct Blender
74
Romain Guy026c5e162010-06-28 17:12:22 -070075// In this array, the index of each Blender equals the value of the first
76// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
77static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070078 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
80 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
81 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
83 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
84 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
85 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
86 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
87 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
88 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
89 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050091 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070092 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070093};
Romain Guye4d01122010-06-16 18:44:05 -070094
Romain Guy87a76572010-09-13 18:11:21 -070095// This array contains the swapped version of each SkXfermode. For instance
96// this array's SrcOver blending mode is actually DstOver. You can refer to
97// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070098static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070099 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
100 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
101 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
102 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
103 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
104 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
105 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
106 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
107 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
108 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
109 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
110 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
111 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500112 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700113 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700114};
115
Romain Guyf6a11b82010-06-23 17:47:49 -0700116///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700117// Functions
118///////////////////////////////////////////////////////////////////////////////
119
120template<typename T>
121static inline T min(T a, T b) {
122 return a < b ? a : b;
123}
124
125///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700126// Constructors/destructor
127///////////////////////////////////////////////////////////////////////////////
128
Romain Guy3bbacf22013-02-06 16:51:04 -0800129OpenGLRenderer::OpenGLRenderer():
130 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800131 // *set* draw modifiers to be 0
132 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700133 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700134
Romain Guyac670c02010-07-27 17:39:27 -0700135 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
136
Romain Guy96885eb2013-03-26 15:05:58 -0700137 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700138 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700139
140 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700141}
142
Romain Guy85bf02f2010-06-22 13:11:24 -0700143OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700144 // The context has already been destroyed at this point, do not call
145 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700146}
147
Romain Guy87e2f7572012-09-24 11:37:12 -0700148void OpenGLRenderer::initProperties() {
149 char property[PROPERTY_VALUE_MAX];
150 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
151 mScissorOptimizationDisabled = !strcasecmp(property, "true");
152 INIT_LOGD(" Scissor optimization %s",
153 mScissorOptimizationDisabled ? "disabled" : "enabled");
154 } else {
155 INIT_LOGD(" Scissor optimization enabled");
156 }
Romain Guy13631f32012-01-30 17:41:55 -0800157}
158
159///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700160// Setup
161///////////////////////////////////////////////////////////////////////////////
162
Romain Guy85bf02f2010-06-22 13:11:24 -0700163void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700164 initViewport(width, height);
165
166 glDisable(GL_DITHER);
167 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
168
169 glEnableVertexAttribArray(Program::kBindingPosition);
170}
171
172void OpenGLRenderer::initViewport(int width, int height) {
Chris Craikba9b6132013-12-15 17:10:19 -0800173 if (mCaches.propertyEnable3d) {
Chris Craikf57776b2013-10-25 18:30:17 -0700174 // TODO: make view proj app configurable
Chris Craikba9b6132013-12-15 17:10:19 -0800175 float dist = std::max(width, height) * 1.5;
176 dist *= mCaches.propertyCameraDistance;
Chris Craikf57776b2013-10-25 18:30:17 -0700177 Matrix4 projection;
178 projection.loadFrustum(-width / 2, -height / 2, width / 2, height / 2, dist, 0);
179 Matrix4 view;
180 view.loadLookAt(0, 0, dist,
181 0, 0, 0,
182 0, 1, 0);
183 mViewProjMatrix.loadMultiply(projection, view);
184 mViewProjMatrix.translate(-width/2, -height/2);
185 } else {
186 mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
187 }
Romain Guybb9524b2010-06-22 18:56:38 -0700188
Chris Craik14e51302013-12-30 15:32:54 -0800189 initializeViewport(width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700190}
191
Romain Guy96885eb2013-03-26 15:05:58 -0700192void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800193 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800194 mCaches.clearGarbage();
195
Chris Craik14e51302013-12-30 15:32:54 -0800196 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700197 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700198 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700199}
200
201status_t OpenGLRenderer::startFrame() {
202 if (mFrameStarted) return DrawGlInfo::kStatusDone;
203 mFrameStarted = true;
204
Romain Guy41308e22012-10-22 20:02:43 -0700205 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700206
Romain Guy96885eb2013-03-26 15:05:58 -0700207 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700208
Chris Craik14e51302013-12-30 15:32:54 -0800209 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800210
Romain Guy54c1a642012-09-27 17:55:46 -0700211 // Functors break the tiling extension in pretty spectacular ways
212 // This ensures we don't use tiling when a functor is going to be
213 // invoked during the frame
214 mSuppressTiling = mCaches.hasRegisteredFunctors();
215
Chris Craikd6b65f62014-01-01 14:45:21 -0800216 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700217
Romain Guy7c450aa2012-09-21 19:15:00 -0700218 debugOverdraw(true, true);
219
Romain Guy96885eb2013-03-26 15:05:58 -0700220 return clear(mTilingClip.left, mTilingClip.top,
221 mTilingClip.right, mTilingClip.bottom, mOpaque);
222}
223
Romain Guy96885eb2013-03-26 15:05:58 -0700224status_t OpenGLRenderer::prepareDirty(float left, float top,
225 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700226
Romain Guy96885eb2013-03-26 15:05:58 -0700227 setupFrameState(left, top, right, bottom, opaque);
228
229 // Layer renderers will start the frame immediately
230 // The framebuffer renderer will first defer the display list
231 // for each layer and wait until the first drawing command
232 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800233 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700234 syncState();
235 updateLayers();
236 } else {
237 return startFrame();
238 }
239
240 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700241}
242
Romain Guydcfc8362013-01-03 13:08:57 -0800243void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
244 // If we know that we are going to redraw the entire framebuffer,
245 // perform a discard to let the driver know we don't need to preserve
246 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800247 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800248 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800249 const bool isFbo = getTargetFbo() == 0;
250 const GLenum attachments[] = {
251 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
252 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800253 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
254 }
255}
256
Romain Guy7c25aab2012-10-18 15:05:02 -0700257status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700258 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700259 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800260 mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700261 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700262 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700263 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700264
Romain Guy7c25aab2012-10-18 15:05:02 -0700265 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700266 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700267}
268
269void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700270 if (mCaches.blend) {
271 glEnable(GL_BLEND);
272 } else {
273 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700274 }
Romain Guybb9524b2010-06-22 18:56:38 -0700275}
276
Chris Craikd6b65f62014-01-01 14:45:21 -0800277void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700278 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800279 const Snapshot* snapshot = currentSnapshot();
280
Chris Craik14e51302013-12-30 15:32:54 -0800281 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800282 if (snapshot->flags & Snapshot::kFlagFboTarget) {
283 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700284 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700285
Chris Craikd6b65f62014-01-01 14:45:21 -0800286 startTiling(*clip, snapshot->height, opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800287 }
288}
289
290void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
291 if (!mSuppressTiling) {
292 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800293 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700294 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700295}
296
297void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700298 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700299}
300
Romain Guyb025b9c2010-09-16 14:16:48 -0700301void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700302 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700303 endTiling();
304
Romain Guyca89e2a2013-03-08 17:44:20 -0800305 // When finish() is invoked on FBO 0 we've reached the end
306 // of the current frame
307 if (getTargetFbo() == 0) {
308 mCaches.pathCache.trim();
309 }
310
Romain Guy11cb6422012-09-21 00:39:43 -0700311 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700312#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700313 GLenum status = GL_NO_ERROR;
314 while ((status = glGetError()) != GL_NO_ERROR) {
315 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
316 switch (status) {
317 case GL_INVALID_ENUM:
318 ALOGE(" GL_INVALID_ENUM");
319 break;
320 case GL_INVALID_VALUE:
321 ALOGE(" GL_INVALID_VALUE");
322 break;
323 case GL_INVALID_OPERATION:
324 ALOGE(" GL_INVALID_OPERATION");
325 break;
326 case GL_OUT_OF_MEMORY:
327 ALOGE(" Out of memory!");
328 break;
329 }
Romain Guya07105b2011-01-10 21:14:18 -0800330 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700331#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700332
Romain Guyc15008e2010-11-10 11:59:15 -0800333#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800334 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700335#else
336 if (mCaches.getDebugLevel() & kDebugMemory) {
337 mCaches.dumpMemoryUsage();
338 }
Romain Guyc15008e2010-11-10 11:59:15 -0800339#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700340 }
Romain Guy96885eb2013-03-26 15:05:58 -0700341
Romain Guy78dd96d2013-05-03 14:24:16 -0700342 if (mCountOverdraw) {
343 countOverdraw();
344 }
345
Romain Guy96885eb2013-03-26 15:05:58 -0700346 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700347}
348
Romain Guy6c319ca2011-01-11 14:29:25 -0800349void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700350 if (mCaches.currentProgram) {
351 if (mCaches.currentProgram->isInUse()) {
352 mCaches.currentProgram->remove();
353 mCaches.currentProgram = NULL;
354 }
355 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700356 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700357 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800358 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800359 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800360 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700361 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700362}
363
Romain Guy6c319ca2011-01-11 14:29:25 -0800364void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800365 const Snapshot* snapshot = currentSnapshot();
366 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
367 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700368 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700369
Romain Guy3e263fa2011-12-12 16:47:48 -0800370 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
371
Chet Haase80250612012-08-15 13:46:54 -0700372 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700373 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800374 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700375 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700376
Romain Guya1d3c912011-12-13 14:55:06 -0800377 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700378 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700379
Romain Guy50c0f092010-10-19 11:42:22 -0700380 mCaches.blend = true;
381 glEnable(GL_BLEND);
382 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
383 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700384}
385
Romain Guy35643dd2012-09-18 15:40:58 -0700386void OpenGLRenderer::resumeAfterLayer() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800387 const Snapshot* snapshot = currentSnapshot();
388 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
389 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700390 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700391
392 mCaches.resetScissor();
393 dirtyClip();
394}
395
Romain Guyba6be8a2012-04-23 18:22:09 -0700396void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700397 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700398}
399
400void OpenGLRenderer::attachFunctor(Functor* functor) {
401 mFunctors.add(functor);
402}
403
Romain Guy8f3b8e32012-03-27 16:33:45 -0700404status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
405 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700406 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700407
Romain Guyba6be8a2012-04-23 18:22:09 -0700408 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800409 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700410 SortedVector<Functor*> functors(mFunctors);
411 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700412
Romain Guyba6be8a2012-04-23 18:22:09 -0700413 DrawGlInfo info;
414 info.clipLeft = 0;
415 info.clipTop = 0;
416 info.clipRight = 0;
417 info.clipBottom = 0;
418 info.isLayer = false;
419 info.width = 0;
420 info.height = 0;
421 memset(info.transform, 0, sizeof(float) * 16);
422
423 for (size_t i = 0; i < count; i++) {
424 Functor* f = functors.itemAt(i);
425 result |= (*f)(DrawGlInfo::kModeProcess, &info);
426
Chris Craikc2c95432012-04-25 15:13:52 -0700427 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700428 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
429 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700430 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700431
Chris Craikc2c95432012-04-25 15:13:52 -0700432 if (result & DrawGlInfo::kStatusInvoke) {
433 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700434 }
435 }
Chris Craikd15321b2012-11-28 14:45:04 -0800436 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700437 }
438
439 return result;
440}
441
442status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800443 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700444
Chris Craik932b7f62012-06-06 13:59:33 -0700445 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700446
Romain Guyd643bb52011-03-01 14:55:21 -0800447
Chris Craikd6b65f62014-01-01 14:45:21 -0800448 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700449 clip.snapToPixelBoundaries();
450
Romain Guyd643bb52011-03-01 14:55:21 -0800451 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800452 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800453 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800454 dirtyLayerUnchecked(clip, getRegion());
455 }
Romain Guyd643bb52011-03-01 14:55:21 -0800456
Romain Guy08aa2cb2011-03-17 11:06:57 -0700457 DrawGlInfo info;
458 info.clipLeft = clip.left;
459 info.clipTop = clip.top;
460 info.clipRight = clip.right;
461 info.clipBottom = clip.bottom;
462 info.isLayer = hasLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800463 info.width = currentSnapshot()->viewport.getWidth();
464 info.height = currentSnapshot()->height;
465 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700466
John Reck25d2f7b2013-09-10 13:12:09 -0700467 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700468 // setup GL state for functor
469 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700470 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
471 }
John Reck25d2f7b2013-09-10 13:12:09 -0700472 if (mCaches.enableScissor() || dirtyClip) {
473 setScissorFromClip();
474 }
Chris Craik54f574a2013-08-26 11:23:46 -0700475 interrupt();
476
477 // call functor immediately after GL state setup
Chris Craik4a2bff72013-04-16 13:50:16 -0700478 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800479
Romain Guy8f3b8e32012-03-27 16:33:45 -0700480 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700481 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800482 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700483
Chris Craik65924a32012-04-05 17:52:11 -0700484 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700485 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700486 }
Romain Guycabfcc12011-03-07 18:06:46 -0800487 }
488
Chet Haasedaf98e92011-01-10 14:10:36 -0800489 resume();
Chris Craik4a2bff72013-04-16 13:50:16 -0700490 return result | DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800491}
492
Romain Guyf6a11b82010-06-23 17:47:49 -0700493///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700494// Debug
495///////////////////////////////////////////////////////////////////////////////
496
Romain Guy0f6675332013-03-01 14:31:04 -0800497void OpenGLRenderer::eventMark(const char* name) const {
498 mCaches.eventMark(0, name);
499}
500
Romain Guy87e2f7572012-09-24 11:37:12 -0700501void OpenGLRenderer::startMark(const char* name) const {
502 mCaches.startMark(0, name);
503}
504
505void OpenGLRenderer::endMark() const {
506 mCaches.endMark();
507}
508
509void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
510 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
511 if (clear) {
512 mCaches.disableScissor();
513 mCaches.stencil.clear();
514 }
515 if (enable) {
516 mCaches.stencil.enableDebugWrite();
517 } else {
518 mCaches.stencil.disable();
519 }
520 }
521}
522
523void OpenGLRenderer::renderOverdraw() {
524 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700525 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700526
527 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800528 mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700529 clip->right - clip->left, clip->bottom - clip->top);
530
Romain Guy627c6fd2013-08-21 11:53:18 -0700531 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700532 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700533 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
534
535 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700536 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700537 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
538
539 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700540 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700541 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
542
543 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700544 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700545 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
546
Romain Guy87e2f7572012-09-24 11:37:12 -0700547 mCaches.stencil.disable();
548 }
549}
550
Romain Guy78dd96d2013-05-03 14:24:16 -0700551void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800552 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700553 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800554 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700555
556 size_t total = 0;
557 for (size_t i = 0; i < count; i++) {
558 total += buffer[i] & 0xff;
559 }
560
561 mOverdraw = total / float(count);
562
563 delete[] buffer;
564}
565
Romain Guy87e2f7572012-09-24 11:37:12 -0700566///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700567// Layers
568///////////////////////////////////////////////////////////////////////////////
569
570bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700571 if (layer->deferredUpdateScheduled && layer->renderer &&
572 layer->displayList && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700573 ATRACE_CALL();
574
Romain Guy11cb6422012-09-21 00:39:43 -0700575 Rect& dirty = layer->dirtyRect;
576
Romain Guy7c450aa2012-09-21 19:15:00 -0700577 if (inFrame) {
578 endTiling();
579 debugOverdraw(false, false);
580 }
Romain Guy11cb6422012-09-21 00:39:43 -0700581
Romain Guy96885eb2013-03-26 15:05:58 -0700582 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700583 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700584 } else {
585 layer->defer();
586 }
Romain Guy11cb6422012-09-21 00:39:43 -0700587
588 if (inFrame) {
589 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800590 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700591 }
592
Romain Guy5bb3c732012-11-29 17:52:58 -0800593 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700594 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700595
596 return true;
597 }
598
599 return false;
600}
601
602void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700603 // If draw deferring is enabled this method will simply defer
604 // the display list of each individual layer. The layers remain
605 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700606 int count = mLayerUpdates.size();
607 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700608 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
609 startMark("Layer Updates");
610 } else {
611 startMark("Defer Layer Updates");
612 }
Romain Guy11cb6422012-09-21 00:39:43 -0700613
Chris Craik1206b9b2013-04-04 14:46:24 -0700614 // Note: it is very important to update the layers in order
615 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700616 Layer* layer = mLayerUpdates.itemAt(i);
617 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700618 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
619 mCaches.resourceCache.decrementRefcount(layer);
620 }
Romain Guy11cb6422012-09-21 00:39:43 -0700621 }
Romain Guy11cb6422012-09-21 00:39:43 -0700622
Romain Guy96885eb2013-03-26 15:05:58 -0700623 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
624 mLayerUpdates.clear();
625 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
626 }
627 endMark();
628 }
629}
630
631void OpenGLRenderer::flushLayers() {
632 int count = mLayerUpdates.size();
633 if (count > 0) {
634 startMark("Apply Layer Updates");
635 char layerName[12];
636
Chris Craik1206b9b2013-04-04 14:46:24 -0700637 // Note: it is very important to update the layers in order
638 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700639 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700640 startMark(layerName);
641
Romain Guy40543602013-06-12 15:31:28 -0700642 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700643 Layer* layer = mLayerUpdates.itemAt(i);
644 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700645 ATRACE_END();
646
Romain Guy02b49b72013-03-29 12:37:16 -0700647 mCaches.resourceCache.decrementRefcount(layer);
648
Romain Guy96885eb2013-03-26 15:05:58 -0700649 endMark();
650 }
651
652 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700653 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700654
Romain Guy11cb6422012-09-21 00:39:43 -0700655 endMark();
656 }
657}
658
659void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
660 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700661 // Make sure we don't introduce duplicates.
662 // SortedVector would do this automatically but we need to respect
663 // the insertion order. The linear search is not an issue since
664 // this list is usually very short (typically one item, at most a few)
665 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
666 if (mLayerUpdates.itemAt(i) == layer) {
667 return;
668 }
669 }
Romain Guy11cb6422012-09-21 00:39:43 -0700670 mLayerUpdates.push_back(layer);
671 mCaches.resourceCache.incrementRefcount(layer);
672 }
673}
674
Romain Guye93482f2013-06-17 13:14:51 -0700675void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
676 if (layer) {
677 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
678 if (mLayerUpdates.itemAt(i) == layer) {
679 mLayerUpdates.removeAt(i);
680 mCaches.resourceCache.decrementRefcount(layer);
681 break;
682 }
683 }
684 }
685}
686
Romain Guy11cb6422012-09-21 00:39:43 -0700687void OpenGLRenderer::clearLayerUpdates() {
688 size_t count = mLayerUpdates.size();
689 if (count > 0) {
690 mCaches.resourceCache.lock();
691 for (size_t i = 0; i < count; i++) {
692 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
693 }
694 mCaches.resourceCache.unlock();
695 mLayerUpdates.clear();
696 }
697}
698
Romain Guy40543602013-06-12 15:31:28 -0700699void OpenGLRenderer::flushLayerUpdates() {
700 syncState();
701 updateLayers();
702 flushLayers();
703 // Wait for all the layer updates to be executed
704 AutoFence fence;
705}
706
Romain Guy11cb6422012-09-21 00:39:43 -0700707///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700708// State management
709///////////////////////////////////////////////////////////////////////////////
710
Chris Craik14e51302013-12-30 15:32:54 -0800711void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
712 bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
713 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
714 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700715
Romain Guyeb993562010-10-05 18:14:38 -0700716 if (restoreOrtho) {
Chris Craik14e51302013-12-30 15:32:54 -0800717 const Rect& r = restored.viewport;
Romain Guyeb993562010-10-05 18:14:38 -0700718 glViewport(r.left, r.top, r.right, r.bottom);
Chris Craikd6b65f62014-01-01 14:45:21 -0800719 mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
Romain Guyeb993562010-10-05 18:14:38 -0700720 }
721
Romain Guy2542d192010-08-18 11:47:12 -0700722 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700723 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700724 }
Romain Guy2542d192010-08-18 11:47:12 -0700725
Romain Guy5ec99242010-11-03 16:19:08 -0700726 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700727 endMark(); // Savelayer
728 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800729 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700730 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700731 }
Romain Guybb9524b2010-06-22 18:56:38 -0700732}
733
Romain Guyf6a11b82010-06-23 17:47:49 -0700734///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700735// Layers
736///////////////////////////////////////////////////////////////////////////////
737
738int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500739 const SkPaint* paint, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700740 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700741
Chris Craikd6b65f62014-01-01 14:45:21 -0800742 if (!currentSnapshot()->isIgnored()) {
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500743 createLayer(left, top, right, bottom, paint, flags);
Romain Guydbc26d22010-10-11 17:58:29 -0700744 }
Romain Guyd55a8612010-06-28 17:42:46 -0700745
746 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700747}
748
Chris Craikd90144d2013-03-19 15:03:48 -0700749void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
750 const Rect untransformedBounds(bounds);
751
Chris Craikd6b65f62014-01-01 14:45:21 -0800752 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700753
754 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800755 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700756 // We cannot work with sub-pixels in this case
757 bounds.snapToPixelBoundaries();
758
759 // When the layer is not an FBO, we may use glCopyTexImage so we
760 // need to make sure the layer does not extend outside the bounds
761 // of the framebuffer
Chris Craikd6b65f62014-01-01 14:45:21 -0800762 if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700763 bounds.setEmpty();
764 } else if (fboLayer) {
765 clip.set(bounds);
766 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800767 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700768 inverse.mapRect(clip);
769 clip.snapToPixelBoundaries();
770 if (clip.intersect(untransformedBounds)) {
771 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
772 bounds.set(untransformedBounds);
773 } else {
774 clip.setEmpty();
775 }
776 }
777 } else {
778 bounds.setEmpty();
779 }
780}
781
Chris Craik408eb122013-03-26 18:55:15 -0700782void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
783 bool fboLayer, int alpha) {
784 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
785 bounds.getHeight() > mCaches.maxTextureSize ||
786 (fboLayer && clip.isEmpty())) {
787 mSnapshot->empty = fboLayer;
788 } else {
789 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
790 }
791}
792
Chris Craikd90144d2013-03-19 15:03:48 -0700793int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500794 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700795 const int count = saveSnapshot(flags);
796
Chris Craikd6b65f62014-01-01 14:45:21 -0800797 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700798 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
799 // operations will be able to store and restore the current clip and transform info, and
800 // quick rejection will be correct (for display lists)
801
802 Rect bounds(left, top, right, bottom);
803 Rect clip;
804 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500805 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700806
Chris Craikd6b65f62014-01-01 14:45:21 -0800807 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700808 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
809 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craik0e87f002013-06-19 16:54:59 -0700810 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
Chris Craikd90144d2013-03-19 15:03:48 -0700811 }
812 }
813
814 return count;
815}
816
817
Romain Guy1c740bc2010-09-13 18:00:09 -0700818/**
819 * Layers are viewed by Skia are slightly different than layers in image editing
820 * programs (for instance.) When a layer is created, previously created layers
821 * and the frame buffer still receive every drawing command. For instance, if a
822 * layer is created and a shape intersecting the bounds of the layers and the
823 * framebuffer is draw, the shape will be drawn on both (unless the layer was
824 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
825 *
826 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
827 * texture. Unfortunately, this is inefficient as it requires every primitive to
828 * be drawn n + 1 times, where n is the number of active layers. In practice this
829 * means, for every primitive:
830 * - Switch active frame buffer
831 * - Change viewport, clip and projection matrix
832 * - Issue the drawing
833 *
834 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700835 * To avoid this, layers are implemented in a different way here, at least in the
836 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
837 * is set. When this flag is set we can redirect all drawing operations into a
838 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700839 *
840 * This implementation relies on the frame buffer being at least RGBA 8888. When
841 * a layer is created, only a texture is created, not an FBO. The content of the
842 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700843 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700844 * buffer and drawing continues as normal. This technique therefore treats the
845 * frame buffer as a scratch buffer for the layers.
846 *
847 * To compose the layers back onto the frame buffer, each layer texture
848 * (containing the original frame buffer data) is drawn as a simple quad over
849 * the frame buffer. The trick is that the quad is set as the composition
850 * destination in the blending equation, and the frame buffer becomes the source
851 * of the composition.
852 *
853 * Drawing layers with an alpha value requires an extra step before composition.
854 * An empty quad is drawn over the layer's region in the frame buffer. This quad
855 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
856 * quad is used to multiply the colors in the frame buffer. This is achieved by
857 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
858 * GL_ZERO, GL_SRC_ALPHA.
859 *
860 * Because glCopyTexImage2D() can be slow, an alternative implementation might
861 * be use to draw a single clipped layer. The implementation described above
862 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700863 *
864 * (1) The frame buffer is actually not cleared right away. To allow the GPU
865 * to potentially optimize series of calls to glCopyTexImage2D, the frame
866 * buffer is left untouched until the first drawing operation. Only when
867 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700868 */
Chet Haased48885a2012-08-28 17:43:28 -0700869bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500870 const SkPaint* paint, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700871 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700872 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700873
Romain Guyeb993562010-10-05 18:14:38 -0700874 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
875
Romain Guyf607bdc2010-09-10 19:20:06 -0700876 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700877 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700878 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700879 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000880 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700881
882 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800883 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700884 return false;
885 }
Romain Guyf18fd992010-07-08 11:45:51 -0700886
Romain Guya1d3c912011-12-13 14:55:06 -0800887 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700888 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700889 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700890 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700891 }
892
Derek Sollenberger674554f2014-02-19 16:47:32 +0000893 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700894 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700895 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
896 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500897
Chet Haasea23eed82012-04-12 15:19:04 -0700898 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700899 layer->setDirty(false);
Romain Guydda570202010-07-06 11:39:32 -0700900
Romain Guy8fb95422010-08-17 18:38:51 -0700901 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700902 mSnapshot->flags |= Snapshot::kFlagIsLayer;
903 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700904
Chris Craik7273daa2013-03-28 11:25:24 -0700905 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700906 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700907 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700908 } else {
909 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700910 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800911 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700912 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700913 // Workaround for some GL drivers. When reading pixels lying outside
914 // of the window we should get undefined values for those pixels.
915 // Unfortunately some drivers will turn the entire target texture black
916 // when reading outside of the window.
917 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
918 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700919 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800920 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700921
Romain Guyb254c242013-06-27 17:15:24 -0700922 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
923 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
924
Romain Guy54be1cd2011-06-13 19:04:27 -0700925 // Enqueue the buffer coordinates to clear the corresponding region later
926 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700927 }
Romain Guyeb993562010-10-05 18:14:38 -0700928 }
Romain Guyf86ef572010-07-01 11:05:42 -0700929
Romain Guyd55a8612010-06-28 17:42:46 -0700930 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700931}
932
Chris Craike63f7c622013-10-17 10:30:55 -0700933bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800934 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700935 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700936
Chet Haased48885a2012-08-28 17:43:28 -0700937 mSnapshot->region = &mSnapshot->layer->region;
Romain Guyc3fedaf2013-01-29 17:26:25 -0800938 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
939 Snapshot::kFlagDirtyOrtho;
Chet Haased48885a2012-08-28 17:43:28 -0700940 mSnapshot->fbo = layer->getFbo();
941 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
942 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
943 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
944 mSnapshot->height = bounds.getHeight();
Chris Craikf57776b2013-10-25 18:30:17 -0700945 mSnapshot->orthoMatrix.load(mViewProjMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700946
Romain Guy2b7028e2012-09-19 17:25:38 -0700947 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700948 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700949 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700950 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
951 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700952
953 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700954 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700955 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700956 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700957 }
958
959 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700960 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700961
Chris Craikd6b65f62014-01-01 14:45:21 -0800962 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700963
964 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700965 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800966 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700967 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700968 glClear(GL_COLOR_BUFFER_BIT);
969
970 dirtyClip();
971
972 // Change the ortho projection
973 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Chris Craikf57776b2013-10-25 18:30:17 -0700974
975 // TODO: determine best way to support 3d drawing within HW layers
976 mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700977
978 return true;
979}
980
Romain Guy1c740bc2010-09-13 18:00:09 -0700981/**
982 * Read the documentation of createLayer() before doing anything in this method.
983 */
Chris Craik14e51302013-12-30 15:32:54 -0800984void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
985 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000986 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700987 return;
988 }
989
Chris Craik14e51302013-12-30 15:32:54 -0800990 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800991 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800992 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700993
Chris Craik39a908c2013-06-13 14:39:01 -0700994 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800995 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
996 &clipRequired, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700997 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
998
Romain Guyeb993562010-10-05 18:14:38 -0700999 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -07001000 endTiling();
1001
Romain Guye0aa84b2012-04-03 19:30:26 -07001002 // Detach the texture from the FBO
1003 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -08001004
1005 layer->removeFbo(false);
1006
Romain Guyeb993562010-10-05 18:14:38 -07001007 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -08001008 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -07001009 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -07001010
Chris Craikd6b65f62014-01-01 14:45:21 -08001011 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -07001012 }
1013
Romain Guy9ace8f52011-07-07 20:50:11 -07001014 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001015 SkPaint layerPaint;
1016 layerPaint.setAlpha(layer->getAlpha());
1017 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
1018 layerPaint.setColorFilter(layer->getColorFilter());
1019
1020 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -07001021 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -07001022 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -07001023 }
1024
Romain Guy03750a02010-10-18 14:06:08 -07001025 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -07001026
Romain Guya1d3c912011-12-13 14:55:06 -08001027 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -07001028
Romain Guy5b3b3522010-10-27 18:57:51 -07001029 // When the layer is stored in an FBO, we can save a bit of fillrate by
1030 // drawing only the dirty region
1031 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -08001032 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001033 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -07001034 } else if (!rect.isEmpty()) {
1035 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301036
1037 save(0);
1038 // the layer contains screen buffer content that shouldn't be alpha modulated
1039 // (and any necessary alpha modulation was handled drawing into the layer)
1040 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001041 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301042 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -07001043 }
Romain Guy8b55f372010-08-18 17:10:07 -07001044
Romain Guy746b7402010-10-26 16:27:31 -07001045 dirtyClip();
1046
Romain Guyeb993562010-10-05 18:14:38 -07001047 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -07001048 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -07001049 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -07001050 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -07001051 }
1052}
1053
Romain Guyaa6c24c2011-04-28 18:40:04 -07001054void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -07001055 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001056
1057 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -07001058 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -07001059 setupDrawWithTexture();
1060 } else {
1061 setupDrawWithExternalTexture();
1062 }
1063 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001064 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001065 setupDrawColorFilter(layer->getColorFilter());
1066 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001067 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001068 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001069 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07001070 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
1071 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001072 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -07001073 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001074 }
Chris Craikd6b65f62014-01-01 14:45:21 -08001075 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -08001076 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001077 layer->getWidth() == (uint32_t) rect.getWidth() &&
1078 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001079 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1080 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001081
Romain Guyd21b6e12011-11-30 20:21:23 -08001082 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001083 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1084 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001085 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001086 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001087 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1088 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001089 }
1090 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -07001091 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001092
1093 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001094}
1095
Romain Guy5b3b3522010-10-27 18:57:51 -07001096void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001097 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001098 const Rect& texCoords = layer->texCoords;
1099 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1100 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001101
Romain Guy9ace8f52011-07-07 20:50:11 -07001102 float x = rect.left;
1103 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001104 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001105 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001106 layer->getHeight() == (uint32_t) rect.getHeight();
1107
1108 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001109 // When we're swapping, the layer is already in screen coordinates
1110 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001111 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1112 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001113 }
1114
Romain Guyd21b6e12011-11-30 20:21:23 -08001115 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001116 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001117 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001118 }
1119
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001120 SkPaint layerPaint;
1121 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1122 layerPaint.setXfermodeMode(layer->getMode());
1123 layerPaint.setColorFilter(layer->getColorFilter());
1124
1125 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001126 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001127 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001128 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001129 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001130
Romain Guyaa6c24c2011-04-28 18:40:04 -07001131 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1132 } else {
1133 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1134 drawTextureLayer(layer, rect);
1135 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1136 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001137}
1138
Chris Craik34416ea2013-04-15 16:08:28 -07001139/**
1140 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1141 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1142 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1143 * by saveLayer's restore
1144 */
1145#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1146 DRAW_COMMAND; \
1147 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1148 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1149 DRAW_COMMAND; \
1150 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1151 } \
1152 }
1153
1154#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1155
Romain Guy5b3b3522010-10-27 18:57:51 -07001156void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001157 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001158 layer->setRegionAsRect();
1159
Chris Craik34416ea2013-04-15 16:08:28 -07001160 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001161
Romain Guy5b3b3522010-10-27 18:57:51 -07001162 layer->region.clear();
1163 return;
1164 }
1165
Romain Guy211370f2012-02-01 16:10:55 -08001166 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001167 size_t count;
Chris Craik6c5b9be2013-02-27 14:03:19 -08001168 const android::Rect* rects;
1169 Region safeRegion;
1170 if (CC_LIKELY(hasRectToRectTransform())) {
1171 rects = layer->region.getArray(&count);
1172 } else {
1173 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1174 rects = safeRegion.getArray(&count);
1175 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001176
Chris Craik16ecda52013-03-29 10:59:59 -07001177 const float alpha = getLayerAlpha(layer);
Romain Guy9ace8f52011-07-07 20:50:11 -07001178 const float texX = 1.0f / float(layer->getWidth());
1179 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -08001180 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001181
Romain Guy8ce00302013-01-15 18:51:42 -08001182 setupDraw();
1183
1184 // We must get (and therefore bind) the region mesh buffer
1185 // after we setup drawing in case we need to mess with the
1186 // stencil buffer in setupDraw()
Romain Guy5b3b3522010-10-27 18:57:51 -07001187 TextureVertex* mesh = mCaches.getRegionMesh();
Romain Guy03c00b52013-06-20 18:30:28 -07001188 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001189
Romain Guy7230a742011-01-10 22:26:16 -08001190 setupDrawWithTexture();
1191 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001192 setupDrawColorFilter(layer->getColorFilter());
1193 setupDrawBlending(layer);
Romain Guy7230a742011-01-10 22:26:16 -08001194 setupDrawProgram();
1195 setupDrawDirtyRegionsDisabled();
1196 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001197 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07001198 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08001199 if (currentTransform()->isPureTranslate()) {
1200 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1201 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001202
Romain Guyd21b6e12011-11-30 20:21:23 -08001203 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001204 setupDrawModelView(kModelViewMode_Translate, false,
1205 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001206 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001207 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001208 setupDrawModelView(kModelViewMode_Translate, false,
1209 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001210 }
Romain Guy3380cfd2013-08-15 16:57:57 -07001211 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001212
1213 for (size_t i = 0; i < count; i++) {
1214 const android::Rect* r = &rects[i];
1215
1216 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001217 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001218 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001219 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001220
1221 // TODO: Reject quads outside of the clip
1222 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1223 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1224 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1225 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1226
1227 numQuads++;
1228
Romain Guy31e08e92013-06-18 15:53:53 -07001229 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001230 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1231 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001232 numQuads = 0;
1233 mesh = mCaches.getRegionMesh();
1234 }
1235 }
1236
1237 if (numQuads > 0) {
Chris Craik34416ea2013-04-15 16:08:28 -07001238 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1239 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001240 }
1241
Romain Guy5b3b3522010-10-27 18:57:51 -07001242#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001243 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001244#endif
1245
1246 layer->region.clear();
1247 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001248}
1249
Romain Guy3a3133d2011-02-01 22:59:58 -08001250#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001251void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001252 size_t count;
1253 const android::Rect* rects = region.getArray(&count);
1254
1255 uint32_t colors[] = {
1256 0x7fff0000, 0x7f00ff00,
1257 0x7f0000ff, 0x7fff00ff,
1258 };
1259
1260 int offset = 0;
1261 int32_t top = rects[0].top;
1262
1263 for (size_t i = 0; i < count; i++) {
1264 if (top != rects[i].top) {
1265 offset ^= 0x2;
1266 top = rects[i].top;
1267 }
1268
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001269 SkPaint paint;
1270 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001271 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001272 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001273 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001274}
Chris Craike63f7c622013-10-17 10:30:55 -07001275#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001276
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001277void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001278 Vector<float> rects;
1279
1280 SkRegion::Iterator it(region);
1281 while (!it.done()) {
1282 const SkIRect& r = it.rect();
1283 rects.push(r.fLeft);
1284 rects.push(r.fTop);
1285 rects.push(r.fRight);
1286 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001287 it.next();
1288 }
1289
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001290 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001291}
1292
Romain Guy5b3b3522010-10-27 18:57:51 -07001293void OpenGLRenderer::dirtyLayer(const float left, const float top,
1294 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001295 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001296 Rect bounds(left, top, right, bottom);
1297 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001298 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001299 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001300}
1301
1302void OpenGLRenderer::dirtyLayer(const float left, const float top,
1303 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001304 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001305 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001306 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001307 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001308}
1309
1310void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001311 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001312 bounds.snapToPixelBoundaries();
1313 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1314 if (!dirty.isEmpty()) {
1315 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001316 }
1317 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001318}
1319
Chris Craik4063a0e2013-11-15 16:06:56 -08001320void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001321 GLsizei elementsCount = quadsCount * 6;
1322 while (elementsCount > 0) {
1323 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1324
Romain Guy3380cfd2013-08-15 16:57:57 -07001325 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001326 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1327
1328 elementsCount -= drawCount;
1329 // Though there are 4 vertices in a quad, we use 6 indices per
1330 // quad to draw with GL_TRIANGLES
1331 mesh += (drawCount / 6) * 4;
1332 }
1333}
1334
Romain Guy54be1cd2011-06-13 19:04:27 -07001335void OpenGLRenderer::clearLayerRegions() {
1336 const size_t count = mLayers.size();
1337 if (count == 0) return;
1338
Chris Craikd6b65f62014-01-01 14:45:21 -08001339 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001340 // Doing several glScissor/glClear here can negatively impact
1341 // GPUs with a tiler architecture, instead we draw quads with
1342 // the Clear blending mode
1343
1344 // The list contains bounds that have already been clipped
1345 // against their initial clip rect, and the current clip
1346 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001347 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001348
Romain Guy448455f2013-07-22 13:57:50 -07001349 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001350 Vertex* vertex = mesh;
1351
1352 for (uint32_t i = 0; i < count; i++) {
1353 Rect* bounds = mLayers.itemAt(i);
1354
Romain Guy54be1cd2011-06-13 19:04:27 -07001355 Vertex::set(vertex++, bounds->left, bounds->top);
1356 Vertex::set(vertex++, bounds->right, bounds->top);
1357 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001358 Vertex::set(vertex++, bounds->right, bounds->bottom);
1359
1360 delete bounds;
1361 }
Romain Guye67307c2013-02-11 18:01:20 -08001362 // We must clear the list of dirty rects before we
1363 // call setupDraw() to prevent stencil setup to do
1364 // the same thing again
1365 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001366
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001367 SkPaint clearPaint;
1368 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1369
Romain Guy54be1cd2011-06-13 19:04:27 -07001370 setupDraw(false);
1371 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001372 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001373 setupDrawProgram();
1374 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001375 setupDrawModelView(kModelViewMode_Translate, false,
1376 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001377
Chris Craik4063a0e2013-11-15 16:06:56 -08001378 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001379
1380 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001381 } else {
1382 for (uint32_t i = 0; i < count; i++) {
1383 delete mLayers.itemAt(i);
1384 }
Romain Guye67307c2013-02-11 18:01:20 -08001385 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001386 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001387}
1388
Romain Guybd6b79b2010-06-26 00:13:53 -07001389///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001390// State Deferral
1391///////////////////////////////////////////////////////////////////////////////
1392
Chris Craikff785832013-03-08 13:12:16 -08001393bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001394 const Rect* currentClip = currentClipRect();
1395 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001396
Chris Craikff785832013-03-08 13:12:16 -08001397 if (stateDeferFlags & kStateDeferFlag_Draw) {
1398 // state has bounds initialized in local coordinates
1399 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001400 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001401 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001402 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1403 // is used, it should more closely duplicate the quickReject logic (in how it uses
1404 // snapToPixelBoundaries)
1405
Chris Craikd6b65f62014-01-01 14:45:21 -08001406 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001407 // quick rejected
1408 return true;
1409 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001410
Chris Craika02c4ed2013-06-14 13:43:58 -07001411 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001412 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001413 int& flags = state.mClipSideFlags;
1414 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001415 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1416 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1417 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1418 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001419 }
1420 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001421 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001422 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1423 // overdraw avoidance (since we don't know what it overlaps)
1424 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001425 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001426 }
1427 }
1428
Chris Craik527a3aa2013-03-04 10:19:31 -08001429 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1430 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001431 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001432 }
1433
Chris Craik7273daa2013-03-28 11:25:24 -07001434 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1435 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001436 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001437 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001438 state.mAlpha = currentSnapshot()->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08001439 return false;
1440}
1441
Chris Craik527a3aa2013-03-04 10:19:31 -08001442void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001443 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001444 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001445 mDrawModifiers = state.mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -08001446
Chris Craik527a3aa2013-03-04 10:19:31 -08001447 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001448 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1449 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001450 dirtyClip();
1451 }
Chris Craikc3566d02013-02-04 16:16:33 -08001452}
1453
Chris Craik28ce94a2013-05-31 11:38:03 -07001454/**
1455 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1456 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1457 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1458 *
1459 * This method should be called when restoreDisplayState() won't be restoring the clip
1460 */
1461void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1462 if (clipRect != NULL) {
1463 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1464 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001465 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001466 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001467 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001468 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001469}
1470
Chris Craikc3566d02013-02-04 16:16:33 -08001471///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001472// Clipping
1473///////////////////////////////////////////////////////////////////////////////
1474
Romain Guybb9524b2010-06-22 18:56:38 -07001475void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001476 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001477 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001478
Chris Craikd6b65f62014-01-01 14:45:21 -08001479 if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001480 clip.getWidth(), clip.getHeight())) {
1481 mDirtyClip = false;
1482 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001483}
1484
Romain Guy8ce00302013-01-15 18:51:42 -08001485void OpenGLRenderer::ensureStencilBuffer() {
1486 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1487 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1488 // just hope we have one when hasLayer() returns false.
1489 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001490 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001491 }
1492}
1493
1494void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1495 // The layer's FBO is already bound when we reach this stage
1496 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001497 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1498 // is attached after we initiated tiling. We must turn it off,
1499 // attach the new render buffer then turn tiling back on
1500 endTiling();
1501
Romain Guy8d4aeb72013-02-12 16:08:55 -08001502 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001503 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001504 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001505
Romain Guyf735c8e2013-01-31 17:45:55 -08001506 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001507 }
1508}
1509
1510void OpenGLRenderer::setStencilFromClip() {
1511 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001512 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001513 // NOTE: The order here is important, we must set dirtyClip to false
1514 // before any draw call to avoid calling back into this method
1515 mDirtyClip = false;
1516
1517 ensureStencilBuffer();
1518
1519 mCaches.stencil.enableWrite();
1520
1521 // Clear the stencil but first make sure we restrict drawing
1522 // to the region's bounds
1523 bool resetScissor = mCaches.enableScissor();
1524 if (resetScissor) {
1525 // The scissor was not set so we now need to update it
1526 setScissorFromClip();
1527 }
1528 mCaches.stencil.clear();
1529 if (resetScissor) mCaches.disableScissor();
1530
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001531 SkPaint paint;
1532 paint.setColor(0xff000000);
1533 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1534
Romain Guy8ce00302013-01-15 18:51:42 -08001535 // NOTE: We could use the region contour path to generate a smaller mesh
1536 // Since we are using the stencil we could use the red book path
1537 // drawing technique. It might increase bandwidth usage though.
1538
1539 // The last parameter is important: we are not drawing in the color buffer
1540 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001541 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001542
1543 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001544
1545 // Draw the region used to generate the stencil if the appropriate debug
1546 // mode is enabled
1547 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001548 paint.setColor(0x7f0000ff);
1549 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1550 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001551 }
Romain Guy8ce00302013-01-15 18:51:42 -08001552 } else {
1553 mCaches.stencil.disable();
1554 }
1555 }
1556}
1557
Chris Craikf0a59072013-11-19 18:00:46 -08001558/**
1559 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1560 *
1561 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1562 * style, and tessellated AA ramp
1563 */
1564bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001565 const SkPaint* paint) {
Chris Craik39a908c2013-06-13 14:39:01 -07001566 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08001567 bool snapOut = paint && paint->isAntiAlias();
1568
1569 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1570 float outset = paint->getStrokeWidth() * 0.5f;
1571 left -= outset;
1572 top -= outset;
1573 right += outset;
1574 bottom += outset;
1575 }
1576
1577 if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001578 return true;
1579 }
1580
Chris Craikb4589422013-12-26 15:13:13 -08001581 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001582 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001583 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guy586cae32012-07-13 15:28:31 -07001584 }
Chris Craik39a908c2013-06-13 14:39:01 -07001585 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001586}
1587
Romain Guy8ce00302013-01-15 18:51:42 -08001588void OpenGLRenderer::debugClip() {
1589#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001590 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001591 SkPaint paint;
1592 paint.setColor(0x7f00ff00);
1593 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1594
Romain Guy8ce00302013-01-15 18:51:42 -08001595 }
1596#endif
1597}
1598
Romain Guyf6a11b82010-06-23 17:47:49 -07001599///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001600// Drawing commands
1601///////////////////////////////////////////////////////////////////////////////
1602
Romain Guy54be1cd2011-06-13 19:04:27 -07001603void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001604 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001605 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001606 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001607 // Make sure setScissor & setStencil happen at the beginning of
1608 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001609 if (mDirtyClip) {
1610 if (mCaches.scissorEnabled) {
1611 setScissorFromClip();
1612 }
Romain Guy8ce00302013-01-15 18:51:42 -08001613 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001614 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001615
Romain Guy70ca14e2010-12-13 18:24:33 -08001616 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001617
Romain Guy70ca14e2010-12-13 18:24:33 -08001618 mSetShaderColor = false;
1619 mColorSet = false;
1620 mColorA = mColorR = mColorG = mColorB = 0.0f;
1621 mTextureUnit = 0;
1622 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001623
1624 // Enable debug highlight when what we're about to draw is tested against
1625 // the stencil buffer and if stencil highlight debugging is on
1626 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1627 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1628 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001629
1630 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001631}
1632
1633void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1634 mDescription.hasTexture = true;
1635 mDescription.hasAlpha8Texture = isAlpha8;
1636}
1637
Romain Guyff316ec2013-02-13 18:39:43 -08001638void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1639 mDescription.hasTexture = true;
1640 mDescription.hasColors = true;
1641 mDescription.hasAlpha8Texture = isAlpha8;
1642}
1643
Romain Guyaa6c24c2011-04-28 18:40:04 -07001644void OpenGLRenderer::setupDrawWithExternalTexture() {
1645 mDescription.hasExternalTexture = true;
1646}
1647
Romain Guy15bc6432011-12-13 13:11:32 -08001648void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001649 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001650}
1651
Chris Craik710f46d2012-09-17 17:25:49 -07001652void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001653 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001654}
1655
Romain Guy8d0d4782010-12-14 20:13:35 -08001656void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1657 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001658 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1659 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1660 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001661 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001662 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001663}
1664
Romain Guy86568192010-12-14 15:55:39 -08001665void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1666 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001667 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1668 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1669 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001670 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001671 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001672}
1673
Romain Guy41210632012-07-16 17:04:24 -07001674void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1675 mCaches.fontRenderer->describe(mDescription, paint);
1676}
1677
Romain Guy70ca14e2010-12-13 18:24:33 -08001678void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1679 mColorA = a;
1680 mColorR = r;
1681 mColorG = g;
1682 mColorB = b;
1683 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001684 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001685}
1686
1687void OpenGLRenderer::setupDrawShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08001688 if (mDrawModifiers.mShader) {
1689 mDrawModifiers.mShader->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001690 }
1691}
1692
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001693void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1694 if (filter == NULL) {
1695 return;
1696 }
1697
1698 SkXfermode::Mode mode;
1699 if (filter->asColorMode(NULL, &mode)) {
1700 mDescription.colorOp = ProgramDescription::kColorBlend;
1701 mDescription.colorMode = mode;
1702 } else if (filter->asColorMatrix(NULL)) {
1703 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001704 }
1705}
1706
Romain Guyf09ef512011-05-27 11:43:46 -07001707void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1708 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1709 mColorA = 1.0f;
1710 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001711 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001712 }
1713}
1714
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001715void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1716 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001717 // When the blending mode is kClear_Mode, we need to use a modulate color
1718 // argb=1,0,0,0
1719 accountForClear(mode);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001720 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1721 (mColorSet && mColorA < 1.0f) ||
1722 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1723 layer->getColorFilter();
Chris Craikc3566d02013-02-04 16:16:33 -08001724 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001725}
1726
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001727void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1728 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001729 // When the blending mode is kClear_Mode, we need to use a modulate color
1730 // argb=1,0,0,0
1731 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001732 blend |= (mColorSet && mColorA < 1.0f) ||
1733 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001734 (paint && paint->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001735 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001736}
1737
1738void OpenGLRenderer::setupDrawProgram() {
1739 useProgram(mCaches.programCache.get(mDescription));
1740}
1741
1742void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1743 mTrackDirtyRegions = false;
1744}
1745
Chris Craik4063a0e2013-11-15 16:06:56 -08001746void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1747 float left, float top, float right, float bottom, bool ignoreTransform) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001748 mModelView.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001749 if (mode == kModelViewMode_TranslateAndScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001750 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001751 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001752
Romain Guy86568192010-12-14 15:55:39 -08001753 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1754 if (!ignoreTransform) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001755 mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1756 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy86568192010-12-14 15:55:39 -08001757 } else {
Chris Craikf57776b2013-10-25 18:30:17 -07001758 mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
Chris Craik4063a0e2013-11-15 16:06:56 -08001759 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
Romain Guy86568192010-12-14 15:55:39 -08001760 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001761}
1762
1763void OpenGLRenderer::setupDrawColorUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001764 if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001765 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1766 }
1767}
1768
Romain Guy86568192010-12-14 15:55:39 -08001769void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001770 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001771 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001772 }
1773}
1774
Romain Guy70ca14e2010-12-13 18:24:33 -08001775void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
Chris Craikc3566d02013-02-04 16:16:33 -08001776 if (mDrawModifiers.mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001777 if (ignoreTransform) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001778 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1779 // because it was built into modelView / the geometry, and the SkiaShader needs to
1780 // compensate.
1781 mat4 modelViewWithoutTransform;
Chris Craikd6b65f62014-01-01 14:45:21 -08001782 modelViewWithoutTransform.loadInverse(*currentTransform());
Chris Craik4063a0e2013-11-15 16:06:56 -08001783 modelViewWithoutTransform.multiply(mModelView);
1784 mModelView.load(modelViewWithoutTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08001785 }
Chris Craikc3566d02013-02-04 16:16:33 -08001786 mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1787 mModelView, *mSnapshot, &mTextureUnit);
Romain Guy70ca14e2010-12-13 18:24:33 -08001788 }
1789}
1790
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001791void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1792 if (NULL == filter) {
1793 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001794 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001795
1796 SkColor color;
1797 SkXfermode::Mode mode;
1798 if (filter->asColorMode(&color, &mode)) {
1799 const int alpha = SkColorGetA(color);
1800 const GLfloat a = alpha / 255.0f;
1801 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1802 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1803 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1804 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1805 return;
1806 }
1807
1808 SkScalar srcColorMatrix[20];
1809 if (filter->asColorMatrix(srcColorMatrix)) {
1810
1811 float colorMatrix[16];
1812 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1813 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1814 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1815 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1816
1817 // Skia uses the range [0..255] for the addition vector, but we need
1818 // the [0..1] range to apply the vector in GLSL
1819 float colorVector[4];
1820 colorVector[0] = srcColorMatrix[4] / 255.0f;
1821 colorVector[1] = srcColorMatrix[9] / 255.0f;
1822 colorVector[2] = srcColorMatrix[14] / 255.0f;
1823 colorVector[3] = srcColorMatrix[19] / 255.0f;
1824
1825 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1826 GL_FALSE, colorMatrix);
1827 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1828 return;
1829 }
1830
1831 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001832}
1833
Romain Guy41210632012-07-16 17:04:24 -07001834void OpenGLRenderer::setupDrawTextGammaUniforms() {
1835 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1836}
1837
Romain Guy70ca14e2010-12-13 18:24:33 -08001838void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001839 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001840 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001841 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001842}
1843
1844void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001845 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001846 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001847 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001848}
1849
Romain Guyaa6c24c2011-04-28 18:40:04 -07001850void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1851 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001852 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001853 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001854}
1855
Romain Guy8f0095c2011-05-02 17:24:22 -07001856void OpenGLRenderer::setupDrawTextureTransform() {
1857 mDescription.hasTextureTransform = true;
1858}
1859
1860void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001861 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1862 GL_FALSE, &transform.data[0]);
1863}
1864
Chris Craik564acf72014-01-02 16:46:18 -08001865void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1866 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001867 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001868 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001869 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001870 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001871 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001872 }
Romain Guyd71dd362011-12-12 19:03:35 -08001873
Chris Craikcb4d6002012-09-25 12:00:29 -07001874 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001875 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001876 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001877 }
1878
1879 mCaches.unbindIndicesBuffer();
1880}
1881
Chris Craik564acf72014-01-02 16:46:18 -08001882void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1883 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001884 bool force = mCaches.unbindMeshBuffer();
1885 GLsizei stride = sizeof(ColorTextureVertex);
1886
1887 mCaches.bindPositionVertexPointer(force, vertices, stride);
1888 if (mCaches.currentProgram->texCoords >= 0) {
1889 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1890 }
1891 int slot = mCaches.currentProgram->getAttrib("colors");
1892 if (slot >= 0) {
1893 glEnableVertexAttribArray(slot);
1894 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1895 }
1896
1897 mCaches.unbindIndicesBuffer();
1898}
1899
Chris Craik564acf72014-01-02 16:46:18 -08001900void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1901 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001902 bool force = false;
1903 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1904 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1905 // use the default VBO found in Caches
1906 if (!vertices || vbo) {
1907 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1908 } else {
1909 force = mCaches.unbindMeshBuffer();
1910 }
ztenghui63d41ab2014-02-14 13:13:41 -08001911 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001912
Chris Craikcb4d6002012-09-25 12:00:29 -07001913 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001914 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001915 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001916 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001917}
1918
Romain Guy448455f2013-07-22 13:57:50 -07001919void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001920 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001921 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001922 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001923}
1924
Romain Guy70ca14e2010-12-13 18:24:33 -08001925///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001926// Drawing
1927///////////////////////////////////////////////////////////////////////////////
1928
Chris Craikff785832013-03-08 13:12:16 -08001929status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
1930 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001931 status_t status;
Chris Craikf57776b2013-10-25 18:30:17 -07001932
Chris Craikba9b6132013-12-15 17:10:19 -08001933 if (mCaches.propertyDirtyViewport) {
1934 // force recalc of view/proj matrices
Chris Craik14e51302013-12-30 15:32:54 -08001935 setViewport(getWidth(), getHeight());
Chris Craikba9b6132013-12-15 17:10:19 -08001936 mCaches.propertyDirtyViewport = false;
1937 }
1938
Romain Guy0fe478e2010-11-08 12:08:41 -08001939 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1940 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001941 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001942 // compute 3d ordering
1943 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001944 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001945 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001946 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1947 displayList->replay(replayStruct, 0);
Chet Haase58d110a2013-04-10 07:43:29 -07001948 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001949 }
1950
Chris Craik28ce94a2013-05-31 11:38:03 -07001951 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001952 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001953 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1954 displayList->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001955
1956 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001957 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001958
Chris Craikf57776b2013-10-25 18:30:17 -07001959 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001960 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001961
Romain Guy65549432012-03-26 16:45:05 -07001962 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001963}
1964
Chris Craikd218a922014-01-02 17:13:34 -08001965void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001966 int color = paint != NULL ? paint->getColor() : 0;
1967
Romain Guya168d732011-03-18 16:50:13 -07001968 float x = left;
1969 float y = top;
1970
Romain Guy886b2752013-01-04 12:26:18 -08001971 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1972
Romain Guya168d732011-03-18 16:50:13 -07001973 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001974 if (currentTransform()->isPureTranslate()) {
1975 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1976 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001977 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001978
1979 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001980 } else {
Chris Craik678625242014-02-28 12:26:34 -08001981 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001982 }
1983
Romain Guy3b748a42013-04-17 18:54:38 -07001984 // No need to check for a UV mapper on the texture object, only ARGB_8888
1985 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001986 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001987 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001988 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001989}
1990
Romain Guy03c00b52013-06-20 18:30:28 -07001991/**
1992 * Important note: this method is intended to draw batches of bitmaps and
1993 * will not set the scissor enable or dirty the current layer, if any.
1994 * The caller is responsible for properly dirtying the current layer.
1995 */
Chris Craikd218a922014-01-02 17:13:34 -08001996status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1997 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1998 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001999 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07002000 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08002001 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07002002
Chris Craik527a3aa2013-03-04 10:19:31 -08002003 const AutoTexture autoCleanup(texture);
2004
Chris Craik527a3aa2013-03-04 10:19:31 -08002005 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002006 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08002007
2008 const float x = (int) floorf(bounds.left + 0.5f);
2009 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002010 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002011 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002012 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002013 GL_TRIANGLES, bitmapCount * 6, true,
2014 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002015 } else {
2016 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002017 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002018 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
2019 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002020 }
2021
2022 return DrawGlInfo::kStatusDrew;
2023}
2024
Chris Craikd218a922014-01-02 17:13:34 -08002025status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
2026 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07002027 const float right = left + bitmap->width();
2028 const float bottom = top + bitmap->height();
2029
Chris Craikf0a59072013-11-19 18:00:46 -08002030 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002031 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002032 }
2033
Romain Guya1d3c912011-12-13 14:55:06 -08002034 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002035 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002036 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002037 const AutoTexture autoCleanup(texture);
2038
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002039 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07002040 drawAlphaBitmap(texture, left, top, paint);
2041 } else {
2042 drawTextureRect(left, top, right, bottom, texture, paint);
2043 }
Chet Haase48659092012-05-31 15:21:51 -07002044
2045 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07002046}
2047
Chris Craikd218a922014-01-02 17:13:34 -08002048status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
2049 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07002050 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2051 const mat4 transform(*matrix);
2052 transform.mapRect(r);
2053
Chris Craikf0a59072013-11-19 18:00:46 -08002054 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002055 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002056 }
2057
Romain Guya1d3c912011-12-13 14:55:06 -08002058 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002059 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002060 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002061 const AutoTexture autoCleanup(texture);
2062
Romain Guy5b3b3522010-10-27 18:57:51 -07002063 // This could be done in a cheaper way, all we need is pass the matrix
2064 // to the vertex shader. The save/restore is a bit overkill.
2065 save(SkCanvas::kMatrix_SaveFlag);
2066 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002067 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002068 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2069 } else {
2070 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2071 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002072 restore();
Chet Haase48659092012-05-31 15:21:51 -07002073
2074 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002075}
2076
Chris Craikd218a922014-01-02 17:13:34 -08002077status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2078 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002079 const float right = left + bitmap->width();
2080 const float bottom = top + bitmap->height();
2081
Chris Craikf0a59072013-11-19 18:00:46 -08002082 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002083 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002084 }
2085
2086 mCaches.activeTexture(0);
2087 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2088 const AutoTexture autoCleanup(texture);
2089
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002090 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002091 drawAlphaBitmap(texture, left, top, paint);
2092 } else {
2093 drawTextureRect(left, top, right, bottom, texture, paint);
2094 }
Chet Haase48659092012-05-31 15:21:51 -07002095
2096 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002097}
2098
Chris Craikd218a922014-01-02 17:13:34 -08002099status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2100 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002101 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002102 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002103 }
2104
Chris Craik39a908c2013-06-13 14:39:01 -07002105 // TODO: use quickReject on bounds from vertices
2106 mCaches.enableScissor();
2107
Romain Guyb18d2d02011-02-10 15:52:54 -08002108 float left = FLT_MAX;
2109 float top = FLT_MAX;
2110 float right = FLT_MIN;
2111 float bottom = FLT_MIN;
2112
Romain Guya92bb4d2012-10-16 11:08:44 -07002113 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002114
Chris Craik564acf72014-01-02 16:46:18 -08002115 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2116 mesh.setCapacity(count);
2117 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002118
2119 bool cleanupColors = false;
2120 if (!colors) {
2121 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002122 int* newColors = new int[colorsCount];
2123 memset(newColors, 0xff, colorsCount * sizeof(int));
2124 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002125 cleanupColors = true;
2126 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002127
Romain Guy3b748a42013-04-17 18:54:38 -07002128 mCaches.activeTexture(0);
2129 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2130 const UvMapper& mapper(getMapper(texture));
2131
Romain Guy5a7b4662011-01-20 19:09:30 -08002132 for (int32_t y = 0; y < meshHeight; y++) {
2133 for (int32_t x = 0; x < meshWidth; x++) {
2134 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2135
2136 float u1 = float(x) / meshWidth;
2137 float u2 = float(x + 1) / meshWidth;
2138 float v1 = float(y) / meshHeight;
2139 float v2 = float(y + 1) / meshHeight;
2140
Romain Guy3b748a42013-04-17 18:54:38 -07002141 mapper.map(u1, v1, u2, v2);
2142
Romain Guy5a7b4662011-01-20 19:09:30 -08002143 int ax = i + (meshWidth + 1) * 2;
2144 int ay = ax + 1;
2145 int bx = i;
2146 int by = bx + 1;
2147 int cx = i + 2;
2148 int cy = cx + 1;
2149 int dx = i + (meshWidth + 1) * 2 + 2;
2150 int dy = dx + 1;
2151
Romain Guyff316ec2013-02-13 18:39:43 -08002152 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2153 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2154 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002155
Romain Guyff316ec2013-02-13 18:39:43 -08002156 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2157 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2158 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002159
Romain Guya92bb4d2012-10-16 11:08:44 -07002160 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2161 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2162 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2163 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002164 }
2165 }
2166
Chris Craikf0a59072013-11-19 18:00:46 -08002167 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002168 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002169 return DrawGlInfo::kStatusDone;
2170 }
2171
Romain Guyff316ec2013-02-13 18:39:43 -08002172 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002173 texture = mCaches.textureCache.get(bitmap);
2174 if (!texture) {
2175 if (cleanupColors) delete[] colors;
2176 return DrawGlInfo::kStatusDone;
2177 }
Romain Guyff316ec2013-02-13 18:39:43 -08002178 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002179 const AutoTexture autoCleanup(texture);
2180
2181 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002182 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002183
2184 int alpha;
2185 SkXfermode::Mode mode;
2186 getAlphaAndMode(paint, &alpha, &mode);
2187
Romain Guyff316ec2013-02-13 18:39:43 -08002188 float a = alpha / 255.0f;
2189
Romain Guya92bb4d2012-10-16 11:08:44 -07002190 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002191 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002192 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002193
Romain Guyff316ec2013-02-13 18:39:43 -08002194 setupDraw();
2195 setupDrawWithTextureAndColor();
2196 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002197 setupDrawColorFilter(getColorFilter(paint));
2198 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002199 setupDrawProgram();
2200 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002201 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002202 setupDrawTexture(texture->id);
2203 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002204 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002205 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002206
2207 glDrawArrays(GL_TRIANGLES, 0, count);
2208
Romain Guyff316ec2013-02-13 18:39:43 -08002209 int slot = mCaches.currentProgram->getAttrib("colors");
2210 if (slot >= 0) {
2211 glDisableVertexAttribArray(slot);
2212 }
2213
2214 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002215
2216 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002217}
2218
Chris Craikd218a922014-01-02 17:13:34 -08002219status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002220 float srcLeft, float srcTop, float srcRight, float srcBottom,
2221 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002222 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002223 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002224 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002225 }
2226
Romain Guya1d3c912011-12-13 14:55:06 -08002227 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002228 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002229 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002230 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002231
Romain Guy8ba548f2010-06-30 19:21:21 -07002232 const float width = texture->width;
2233 const float height = texture->height;
2234
Romain Guy3b748a42013-04-17 18:54:38 -07002235 float u1 = fmax(0.0f, srcLeft / width);
2236 float v1 = fmax(0.0f, srcTop / height);
2237 float u2 = fmin(1.0f, srcRight / width);
2238 float v2 = fmin(1.0f, srcBottom / height);
2239
2240 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002241
Romain Guy03750a02010-10-18 14:06:08 -07002242 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002243 resetDrawTextureTexCoords(u1, v1, u2, v2);
2244
Romain Guyd21b6e12011-11-30 20:21:23 -08002245 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2246
Romain Guy886b2752013-01-04 12:26:18 -08002247 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2248 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002249
Romain Guy886b2752013-01-04 12:26:18 -08002250 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2251 // Apply a scale transform on the canvas only when a shader is in use
2252 // Skia handles the ratio between the dst and src rects as a scale factor
2253 // when a shader is set
Chris Craikc3566d02013-02-04 16:16:33 -08002254 bool useScaleTransform = mDrawModifiers.mShader && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002255 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002256
Chris Craikd6b65f62014-01-01 14:45:21 -08002257 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2258 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2259 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002260
2261 dstRight = x + (dstRight - dstLeft);
2262 dstBottom = y + (dstBottom - dstTop);
2263
2264 dstLeft = x;
2265 dstTop = y;
2266
Chris Craik678625242014-02-28 12:26:34 -08002267 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002268 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002269 } else {
Chris Craik678625242014-02-28 12:26:34 -08002270 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002271 }
2272
2273 if (CC_UNLIKELY(useScaleTransform)) {
2274 save(SkCanvas::kMatrix_SaveFlag);
2275 translate(dstLeft, dstTop);
2276 scale(scaleX, scaleY);
2277
2278 dstLeft = 0.0f;
2279 dstTop = 0.0f;
2280
2281 dstRight = srcRight - srcLeft;
2282 dstBottom = srcBottom - srcTop;
2283 }
2284
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002285 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002286 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002287 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002288 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002289 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2290 } else {
2291 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002292 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002293 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002294 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2295 }
2296
2297 if (CC_UNLIKELY(useScaleTransform)) {
2298 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002299 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002300
2301 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002302
2303 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002304}
2305
Chris Craikd218a922014-01-02 17:13:34 -08002306status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2307 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002308 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002309 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002310 }
2311
Romain Guy4c2547f2013-06-11 16:19:24 -07002312 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002313 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2314 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002315
Romain Guy03c00b52013-06-20 18:30:28 -07002316 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002317}
2318
Chris Craikd218a922014-01-02 17:13:34 -08002319status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2320 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2321 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002322 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002323 return DrawGlInfo::kStatusDone;
2324 }
2325
Romain Guy211370f2012-02-01 16:10:55 -08002326 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002327 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002328 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002329 if (!texture) return DrawGlInfo::kStatusDone;
2330 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002331
Romain Guya4adcf02013-02-28 12:15:35 -08002332 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2333 texture->setFilter(GL_LINEAR, true);
2334
Chris Craikd6b65f62014-01-01 14:45:21 -08002335 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002336 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002337 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002338 const float offsetX = left + currentTransform()->getTranslateX();
2339 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002340 const size_t count = mesh->quads.size();
2341 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002342 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002343 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002344 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2345 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2346 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002347 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002348 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002349 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002350 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002351 }
2352 }
2353
Chris Craik4063a0e2013-11-15 16:06:56 -08002354 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002355 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002356 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2357 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002358
Romain Guy3b748a42013-04-17 18:54:38 -07002359 right = x + right - left;
2360 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002361 left = x;
2362 top = y;
2363 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002364 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002365 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2366 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002367 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2368 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002369 }
Chet Haase48659092012-05-31 15:21:51 -07002370
2371 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002372}
2373
Romain Guy03c00b52013-06-20 18:30:28 -07002374/**
2375 * Important note: this method is intended to draw batches of 9-patch objects and
2376 * will not set the scissor enable or dirty the current layer, if any.
2377 * The caller is responsible for properly dirtying the current layer.
2378 */
Chris Craikd218a922014-01-02 17:13:34 -08002379status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2380 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002381 mCaches.activeTexture(0);
2382 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2383 if (!texture) return DrawGlInfo::kStatusDone;
2384 const AutoTexture autoCleanup(texture);
2385
2386 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2387 texture->setFilter(GL_LINEAR, true);
2388
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002389 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2390 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002391 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002392
2393 return DrawGlInfo::kStatusDrew;
2394}
2395
ztenghui63d41ab2014-02-14 13:13:41 -08002396status_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
2397 const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002398 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002399 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002400 // no vertices to draw
2401 return DrawGlInfo::kStatusDone;
2402 }
2403
Chris Craikcb4d6002012-09-25 12:00:29 -07002404 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002405 bool isAA = paint->isAntiAlias();
2406
Chris Craik710f46d2012-09-17 17:25:49 -07002407 setupDraw();
2408 setupDrawNoTexture();
2409 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002410 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002411 setupDrawColorFilter(getColorFilter(paint));
Chris Craik710f46d2012-09-17 17:25:49 -07002412 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002413 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002414 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002415 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Chris Craik710f46d2012-09-17 17:25:49 -07002416 setupDrawColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002417 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08002418 setupDrawShaderUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002419
ztenghui55bfb4e2013-12-03 10:38:55 -08002420 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002421 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002422 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002423 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002424
Chet Haase858aa932011-05-12 09:06:00 -07002425
Chris Craik710f46d2012-09-17 17:25:49 -07002426 int alphaSlot = -1;
2427 if (isAA) {
2428 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2429 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002430 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002431 glEnableVertexAttribArray(alphaSlot);
2432 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002433 }
Romain Guy04299382012-07-18 17:15:41 -07002434
ztenghui63d41ab2014-02-14 13:13:41 -08002435 if (mode == kVertexBufferMode_Standard) {
2436 mCaches.unbindIndicesBuffer();
2437 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
2438 } else {
2439 mCaches.bindShadowIndicesBuffer();
2440 glDrawElements(GL_TRIANGLE_STRIP, SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
2441 }
Romain Guy04299382012-07-18 17:15:41 -07002442
Chris Craik710f46d2012-09-17 17:25:49 -07002443 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002444 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002445 }
Chris Craik65cd6122012-12-10 17:56:27 -08002446
2447 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002448}
2449
2450/**
Chris Craik65cd6122012-12-10 17:56:27 -08002451 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2452 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2453 * screen space in all directions. However, instead of using a fragment shader to compute the
2454 * translucency of the color from its position, we simply use a varying parameter to define how far
2455 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2456 *
2457 * Doesn't yet support joins, caps, or path effects.
2458 */
Chris Craikd218a922014-01-02 17:13:34 -08002459status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002460 VertexBuffer vertexBuffer;
2461 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002462 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002463
Romain Guyc46d07a2013-03-15 19:06:39 -07002464 if (hasLayer()) {
2465 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002466 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002467 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002468 }
Chris Craik65cd6122012-12-10 17:56:27 -08002469
ztenghui63d41ab2014-02-14 13:13:41 -08002470 return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002471}
2472
2473/**
2474 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2475 * and additional geometry for defining an alpha slope perimeter.
2476 *
2477 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2478 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2479 * in-shader alpha region, but found it to be taxing on some GPUs.
2480 *
2481 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2482 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002483 */
Chris Craikd218a922014-01-02 17:13:34 -08002484status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002485 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002486
Chris Craik65cd6122012-12-10 17:56:27 -08002487 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002488
Chris Craik65cd6122012-12-10 17:56:27 -08002489 VertexBuffer buffer;
2490 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002491 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002492
Chris Craikf0a59072013-11-19 18:00:46 -08002493 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2494 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002495 return DrawGlInfo::kStatusDone;
2496 }
2497
Chris Craikd6b65f62014-01-01 14:45:21 -08002498 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002499
Chris Craik65cd6122012-12-10 17:56:27 -08002500 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002501 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002502}
2503
Chris Craikd218a922014-01-02 17:13:34 -08002504status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002505 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002506
Chris Craik6d29c8d2013-05-08 18:35:44 -07002507 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002508
Chris Craik6d29c8d2013-05-08 18:35:44 -07002509 VertexBuffer buffer;
2510 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002511 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002512
Chris Craikf0a59072013-11-19 18:00:46 -08002513 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2514 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002515 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002516 }
2517
Chris Craikd6b65f62014-01-01 14:45:21 -08002518 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002519
Chris Craik6d29c8d2013-05-08 18:35:44 -07002520 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002521 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002522}
2523
Chet Haase48659092012-05-31 15:21:51 -07002524status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002525 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002526 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002527
Chris Craikd6b65f62014-01-01 14:45:21 -08002528 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002529 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002530
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002531 SkPaint paint;
2532 paint.setColor(color);
2533 paint.setXfermodeMode(mode);
2534
2535 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002536
2537 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002538}
Romain Guy9d5316e2010-06-24 19:30:36 -07002539
Chet Haase48659092012-05-31 15:21:51 -07002540status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002541 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002542 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002543 const AutoTexture autoCleanup(texture);
2544
2545 const float x = left + texture->left - texture->offset;
2546 const float y = top + texture->top - texture->offset;
2547
2548 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002549
2550 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002551}
2552
Chet Haase48659092012-05-31 15:21:51 -07002553status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002554 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002555 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002556 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002557 return DrawGlInfo::kStatusDone;
2558 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002559
Chris Craikcb4d6002012-09-25 12:00:29 -07002560 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002561 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002562 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002563 right - left, bottom - top, rx, ry, p);
2564 return drawShape(left, top, texture, p);
2565 }
2566
2567 SkPath path;
2568 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002569 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2570 float outset = p->getStrokeWidth() / 2;
2571 rect.outset(outset, outset);
2572 rx += outset;
2573 ry += outset;
2574 }
Chris Craik710f46d2012-09-17 17:25:49 -07002575 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002576 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002577}
2578
Chris Craikd218a922014-01-02 17:13:34 -08002579status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002580 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002581 x + radius, y + radius, p) ||
2582 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002583 return DrawGlInfo::kStatusDone;
2584 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002585 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002586 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002587 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002588 return drawShape(x - radius, y - radius, texture, p);
2589 }
2590
2591 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002592 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2593 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2594 } else {
2595 path.addCircle(x, y, radius);
2596 }
Chris Craik65cd6122012-12-10 17:56:27 -08002597 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002598}
Romain Guy01d58e42011-01-19 21:54:02 -08002599
Chet Haase48659092012-05-31 15:21:51 -07002600status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002601 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002602 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002603 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002604 return DrawGlInfo::kStatusDone;
2605 }
Romain Guy01d58e42011-01-19 21:54:02 -08002606
Chris Craikcb4d6002012-09-25 12:00:29 -07002607 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002608 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002609 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002610 return drawShape(left, top, texture, p);
2611 }
2612
2613 SkPath path;
2614 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002615 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2616 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2617 }
Chris Craik710f46d2012-09-17 17:25:49 -07002618 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002619 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002620}
2621
Chet Haase48659092012-05-31 15:21:51 -07002622status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002623 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002624 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002625 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002626 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002627 }
2628
Chris Craik780c1282012-10-04 14:10:49 -07002629 if (fabs(sweepAngle) >= 360.0f) {
2630 return drawOval(left, top, right, bottom, p);
2631 }
2632
2633 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002634 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002635 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002636 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002637 startAngle, sweepAngle, useCenter, p);
2638 return drawShape(left, top, texture, p);
2639 }
2640
2641 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2642 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2643 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2644 }
2645
2646 SkPath path;
2647 if (useCenter) {
2648 path.moveTo(rect.centerX(), rect.centerY());
2649 }
2650 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2651 if (useCenter) {
2652 path.close();
2653 }
Chris Craik65cd6122012-12-10 17:56:27 -08002654 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002655}
2656
Romain Guycf8675e2012-10-02 12:32:25 -07002657// See SkPaintDefaults.h
2658#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2659
Chris Craikd218a922014-01-02 17:13:34 -08002660status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2661 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002662 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002663 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002664 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002665 }
2666
Chris Craik710f46d2012-09-17 17:25:49 -07002667 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002668 // only fill style is supported by drawConvexPath, since others have to handle joins
2669 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2670 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2671 mCaches.activeTexture(0);
2672 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002673 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002674 return drawShape(left, top, texture, p);
2675 }
2676
2677 SkPath path;
2678 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2679 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2680 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2681 }
2682 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002683 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002684 }
2685
Chris Craikd6b65f62014-01-01 14:45:21 -08002686 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002687 SkPath path;
2688 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002689 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002690 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002691 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002692 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002693 }
Romain Guyc7d53492010-06-25 13:41:57 -07002694}
Romain Guy9d5316e2010-06-24 19:30:36 -07002695
Chris Craikd218a922014-01-02 17:13:34 -08002696void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2697 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002698 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002699 mCaches.activeTexture(0);
2700
2701 // NOTE: The drop shadow will not perform gamma correction
2702 // if shader-based correction is enabled
2703 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2704 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Chris Craikc3566d02013-02-04 16:16:33 -08002705 paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002706 // If the drop shadow exceeds the max texture size or couldn't be
2707 // allocated, skip drawing
2708 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002709 const AutoTexture autoCleanup(shadow);
2710
Chris Craikc3566d02013-02-04 16:16:33 -08002711 const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2712 const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
Raph Levien416a8472012-07-19 22:48:17 -07002713
Chris Craikc3566d02013-02-04 16:16:33 -08002714 const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2715 int shadowColor = mDrawModifiers.mShadowColor;
2716 if (mDrawModifiers.mShader) {
Raph Levien416a8472012-07-19 22:48:17 -07002717 shadowColor = 0xffffffff;
2718 }
2719
2720 setupDraw();
2721 setupDrawWithTexture(true);
2722 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002723 setupDrawColorFilter(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002724 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002725 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002726 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002727 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2728 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002729 setupDrawTexture(shadow->id);
2730 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002731 setupDrawColorFilterUniforms(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002732 setupDrawShaderUniforms();
2733 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2734
2735 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2736}
2737
Romain Guy768bffc2013-02-27 13:50:45 -08002738bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2739 float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2740 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2741}
2742
Chet Haase48659092012-05-31 15:21:51 -07002743status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002744 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002745 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002746 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002747 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002748
Romain Guy671d6cf2012-01-18 12:39:17 -08002749 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002750 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002751 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002752 }
2753
Chris Craik39a908c2013-06-13 14:39:01 -07002754 mCaches.enableScissor();
2755
Romain Guy671d6cf2012-01-18 12:39:17 -08002756 float x = 0.0f;
2757 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002758 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002759 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002760 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2761 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002762 }
2763
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002764 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002765 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002766
2767 int alpha;
2768 SkXfermode::Mode mode;
2769 getAlphaAndMode(paint, &alpha, &mode);
2770
Chris Craikc3566d02013-02-04 16:16:33 -08002771 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guye3a9b242013-01-08 11:15:30 -08002772 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002773 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002774 }
2775
Romain Guy671d6cf2012-01-18 12:39:17 -08002776 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002777 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002778 if (pureTranslate && !linearFilter) {
2779 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2780 }
Romain Guy257ae352013-03-20 16:31:12 -07002781 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002782
2783 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2784 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2785
Romain Guy211370f2012-02-01 16:10:55 -08002786 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002787
Victoria Lease1e546812013-06-25 14:25:17 -07002788 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002789 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002790 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002791 if (hasActiveLayer) {
2792 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002793 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002794 }
2795 dirtyLayerUnchecked(bounds, getRegion());
2796 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002797 }
Chet Haase48659092012-05-31 15:21:51 -07002798
2799 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002800}
2801
Romain Guy624234f2013-03-05 16:43:31 -08002802mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2803 mat4 fontTransform;
2804 if (CC_LIKELY(transform.isPureTranslate())) {
2805 fontTransform = mat4::identity();
2806 } else {
2807 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002808 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002809 } else {
2810 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002811 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002812 fontTransform.loadScale(sx, sy, 1.0f);
2813 }
2814 }
2815 return fontTransform;
2816}
2817
Chris Craik41541822013-05-03 16:35:54 -07002818status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002819 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002820 DrawOpMode drawOpMode) {
2821
Chris Craik527a3aa2013-03-04 10:19:31 -08002822 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002823 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2824 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002825 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002826 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002827 return DrawGlInfo::kStatusDone;
2828 }
Romain Guycac5fd32011-12-01 20:08:50 -08002829 }
2830
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002831 const float oldX = x;
2832 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002833
Chris Craikd6b65f62014-01-01 14:45:21 -08002834 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002835 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002836
Romain Guy211370f2012-02-01 16:10:55 -08002837 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002838 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2839 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002840 }
2841
Romain Guy86568192010-12-14 15:55:39 -08002842 int alpha;
2843 SkXfermode::Mode mode;
2844 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002845
Romain Guyc74f45a2013-02-26 19:10:14 -08002846 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2847
Chris Craikc3566d02013-02-04 16:16:33 -08002848 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002849 fontRenderer.setFont(paint, mat4::identity());
2850 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002851 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002852 }
2853
Romain Guy19d4dd82013-03-04 11:14:26 -08002854 const bool hasActiveLayer = hasLayer();
2855
Romain Guy624234f2013-03-05 16:43:31 -08002856 // We only pass a partial transform to the font renderer. That partial
2857 // matrix defines how glyphs are rasterized. Typically we want glyphs
2858 // to be rasterized at their final size on screen, which means the partial
2859 // matrix needs to take the scale factor into account.
2860 // When a partial matrix is used to transform glyphs during rasterization,
2861 // the mesh is generated with the inverse transform (in the case of scale,
2862 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2863 // apply the full transform matrix at draw time in the vertex shader.
2864 // Applying the full matrix in the shader is the easiest way to handle
2865 // rotation and perspective and allows us to always generated quads in the
2866 // font renderer which greatly simplifies the code, clipping in particular.
2867 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002868 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002869
Romain Guy6620c6d2010-12-06 18:07:02 -08002870 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002871 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002872 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002873
Romain Guy624234f2013-03-05 16:43:31 -08002874 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002875 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002876 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002877
Raph Levien996e57c2012-07-23 15:22:52 -07002878 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002879 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002880
2881 // don't call issuedrawcommand, do it at end of batch
2882 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002883 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002884 SkPaint paintCopy(*paint);
2885 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2886 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002887 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002888 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002889 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002890 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002891 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002892
Chris Craik527a3aa2013-03-04 10:19:31 -08002893 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002894 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002895 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002896 }
Chris Craik41541822013-05-03 16:35:54 -07002897 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002898 }
Romain Guy694b5192010-07-21 21:33:20 -07002899
Chris Craike63f7c622013-10-17 10:30:55 -07002900 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002901
2902 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002903}
2904
Chris Craikd218a922014-01-02 17:13:34 -08002905status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2906 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002907 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002908 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002909 }
2910
Chris Craik39a908c2013-06-13 14:39:01 -07002911 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2912 mCaches.enableScissor();
2913
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002914 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002915 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002916 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002917
2918 int alpha;
2919 SkXfermode::Mode mode;
2920 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002921 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002922
Romain Guy97771732012-02-28 18:17:02 -08002923 const Rect* clip = &mSnapshot->getLocalClip();
2924 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002925
Romain Guy97771732012-02-28 18:17:02 -08002926 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002927
2928 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002929 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002930 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002931 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002932 dirtyLayerUnchecked(bounds, getRegion());
2933 }
Romain Guy97771732012-02-28 18:17:02 -08002934 }
Chet Haase48659092012-05-31 15:21:51 -07002935
2936 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002937}
2938
Chris Craikd218a922014-01-02 17:13:34 -08002939status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002940 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002941
Romain Guya1d3c912011-12-13 14:55:06 -08002942 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002943
Romain Guyfb8b7632010-08-23 21:05:08 -07002944 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002945 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002946 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002947
Romain Guy8b55f372010-08-18 17:10:07 -07002948 const float x = texture->left - texture->offset;
2949 const float y = texture->top - texture->offset;
2950
Romain Guy01d58e42011-01-19 21:54:02 -08002951 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002952
2953 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002954}
2955
Chris Craika08f95c2013-03-15 17:24:33 -07002956status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002957 if (!layer) {
2958 return DrawGlInfo::kStatusDone;
2959 }
2960
Romain Guyb2e2f242012-10-17 18:18:35 -07002961 mat4* transform = NULL;
2962 if (layer->isTextureLayer()) {
2963 transform = &layer->getTransform();
2964 if (!transform->isIdentity()) {
2965 save(0);
Chris Craik14e51302013-12-30 15:32:54 -08002966 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002967 }
2968 }
2969
Chris Craik39a908c2013-06-13 14:39:01 -07002970 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002971 const bool rejected = calculateQuickRejectForScissor(x, y,
2972 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002973
2974 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002975 if (transform && !transform->isIdentity()) {
2976 restore();
2977 }
Chet Haase48659092012-05-31 15:21:51 -07002978 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002979 }
2980
Romain Guy5bb3c732012-11-29 17:52:58 -08002981 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002982
Chris Craik39a908c2013-06-13 14:39:01 -07002983 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002984 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002985
Romain Guy211370f2012-02-01 16:10:55 -08002986 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002987 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002988 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2989 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002990 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002991
Chris Craik16ecda52013-03-29 10:59:59 -07002992 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002993 setupDraw();
2994 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002995 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002996 setupDrawColorFilter(layer->getColorFilter());
2997 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002998 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002999 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003000 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07003001 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08003002 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3003 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
3004 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07003005
Romain Guyd21b6e12011-11-30 20:21:23 -08003006 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08003007 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07003008 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07003009 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003010 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08003011 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07003012 x + layer->layer.getWidth(), y + layer->layer.getHeight());
3013 }
Romain Guyf219da52011-01-16 12:54:25 -08003014
Romain Guy448455f2013-07-22 13:57:50 -07003015 TextureVertex* mesh = &layer->mesh[0];
3016 GLsizei elementsCount = layer->meshElementCount;
3017
3018 while (elementsCount > 0) {
3019 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3020
Romain Guy3380cfd2013-08-15 16:57:57 -07003021 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07003022 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3023 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3024
3025 elementsCount -= drawCount;
3026 // Though there are 4 vertices in a quad, we use 6 indices per
3027 // quad to draw with GL_TRIANGLES
3028 mesh += (drawCount / 6) * 4;
3029 }
Romain Guyf219da52011-01-16 12:54:25 -08003030
Romain Guy3a3133d2011-02-01 22:59:58 -08003031#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003032 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003033#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003034 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003035
Romain Guy5bb3c732012-11-29 17:52:58 -08003036 if (layer->debugDrawUpdate) {
3037 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003038
3039 SkPaint paint;
3040 paint.setColor(0x7f00ff00);
3041 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003042 }
Romain Guyf219da52011-01-16 12:54:25 -08003043 }
Chris Craik34416ea2013-04-15 16:08:28 -07003044 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003045
Romain Guyb2e2f242012-10-17 18:18:35 -07003046 if (transform && !transform->isIdentity()) {
3047 restore();
3048 }
3049
Chet Haase48659092012-05-31 15:21:51 -07003050 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003051}
3052
Romain Guy6926c722010-07-12 20:20:03 -07003053///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07003054// Shaders
3055///////////////////////////////////////////////////////////////////////////////
3056
3057void OpenGLRenderer::resetShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08003058 mDrawModifiers.mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07003059}
3060
Romain Guy06f96e22010-07-30 19:18:16 -07003061void OpenGLRenderer::setupShader(SkiaShader* shader) {
Chris Craikc3566d02013-02-04 16:16:33 -08003062 mDrawModifiers.mShader = shader;
3063 if (mDrawModifiers.mShader) {
Romain Guy8aa195d2013-06-04 18:00:09 -07003064 mDrawModifiers.mShader->setCaches(mCaches);
Romain Guy06f96e22010-07-30 19:18:16 -07003065 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003066}
3067
Romain Guyd27977d2010-07-14 19:18:51 -07003068///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07003069// Drop shadow
3070///////////////////////////////////////////////////////////////////////////////
3071
3072void OpenGLRenderer::resetShadow() {
Chris Craikc3566d02013-02-04 16:16:33 -08003073 mDrawModifiers.mHasShadow = false;
Romain Guy1e45aae2010-08-13 19:39:53 -07003074}
3075
3076void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
Chris Craikc3566d02013-02-04 16:16:33 -08003077 mDrawModifiers.mHasShadow = true;
3078 mDrawModifiers.mShadowRadius = radius;
3079 mDrawModifiers.mShadowDx = dx;
3080 mDrawModifiers.mShadowDy = dy;
3081 mDrawModifiers.mShadowColor = color;
Romain Guy1e45aae2010-08-13 19:39:53 -07003082}
3083
3084///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003085// Draw filters
3086///////////////////////////////////////////////////////////////////////////////
3087
3088void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003089 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3090 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003091 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003092 mDrawModifiers.mPaintFilterClearBits = 0;
3093 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003094}
3095
3096void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003097 mDrawModifiers.mHasDrawFilter = true;
3098 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3099 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003100}
3101
Chris Craikd218a922014-01-02 17:13:34 -08003102const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003103 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003104 return paint;
3105 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003106
3107 uint32_t flags = paint->getFlags();
3108
3109 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003110 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3111 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003112
3113 return &mFilteredPaint;
3114}
3115
3116///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003117// Drawing implementation
3118///////////////////////////////////////////////////////////////////////////////
3119
Chris Craikd218a922014-01-02 17:13:34 -08003120Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003121 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3122 if (!texture) {
3123 return mCaches.textureCache.get(bitmap);
3124 }
3125 return texture;
3126}
3127
Romain Guy01d58e42011-01-19 21:54:02 -08003128void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003129 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003130 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003131 return;
3132 }
3133
3134 int alpha;
3135 SkXfermode::Mode mode;
3136 getAlphaAndMode(paint, &alpha, &mode);
3137
3138 setupDraw();
3139 setupDrawWithTexture(true);
3140 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003141 setupDrawColorFilter(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003142 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003143 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003144 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003145 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3146 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003147 setupDrawTexture(texture->id);
3148 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003149 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003150 setupDrawShaderUniforms();
3151 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3152
3153 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003154}
3155
Romain Guyf607bdc2010-09-10 19:20:06 -07003156// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003157#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3158#define kStdUnderline_Offset (1.0f / 9.0f)
3159#define kStdUnderline_Thickness (1.0f / 18.0f)
3160
Chris Craikd218a922014-01-02 17:13:34 -08003161void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3162 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003163 // Handle underline and strike-through
3164 uint32_t flags = paint->getFlags();
3165 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003166 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003167
Romain Guy211370f2012-02-01 16:10:55 -08003168 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003169 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003170 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003171
Raph Levien8b4072d2012-07-30 15:50:00 -07003172 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003173 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003174
Romain Guyf6834472011-01-23 13:32:12 -08003175 int linesCount = 0;
3176 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3177 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3178
3179 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003180 float points[pointsCount];
3181 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003182
3183 if (flags & SkPaint::kUnderlineText_Flag) {
3184 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003185 points[currentPoint++] = left;
3186 points[currentPoint++] = top;
3187 points[currentPoint++] = left + underlineWidth;
3188 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003189 }
3190
3191 if (flags & SkPaint::kStrikeThruText_Flag) {
3192 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003193 points[currentPoint++] = left;
3194 points[currentPoint++] = top;
3195 points[currentPoint++] = left + underlineWidth;
3196 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003197 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003198
Romain Guy726aeba2011-06-01 14:52:00 -07003199 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003200
Romain Guy726aeba2011-06-01 14:52:00 -07003201 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003202 }
3203 }
3204}
3205
Chris Craikd218a922014-01-02 17:13:34 -08003206status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003207 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003208 return DrawGlInfo::kStatusDone;
3209 }
3210
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003211 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003212}
3213
Chris Craikf57776b2013-10-25 18:30:17 -07003214status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha,
Chris Craik15a07a22014-01-26 13:43:53 -08003215 const SkPath* casterOutline) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003216 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003217
Chris Craik15a07a22014-01-26 13:43:53 -08003218 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003219 mCaches.enableScissor();
3220
3221 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003222 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003223
Chris Craik15a07a22014-01-26 13:43:53 -08003224 // tessellate caster outline into a 2d polygon
3225 Vector<Vertex> casterVertices2d;
3226 const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
3227 PathTessellator::approximatePathOutlineVertices(*casterOutline,
3228 casterRefinementThresholdSquared, casterVertices2d);
3229
Chris Craika2fe7af2014-01-28 17:25:06 -08003230 if (casterVertices2d.size() == 0) {
3231 // empty caster polygon computed from path
3232 return DrawGlInfo::kStatusDone;
3233 }
3234
Chris Craik15a07a22014-01-26 13:43:53 -08003235 // map 2d caster poly into 3d
3236 const int casterVertexCount = casterVertices2d.size();
3237 Vector3 casterPolygon[casterVertexCount];
3238 for (int i = 0; i < casterVertexCount; i++) {
3239 const Vertex& point2d = casterVertices2d[i];
3240 casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
3241 casterTransform.mapPoint3d(casterPolygon[i]);
3242 }
3243
ztenghui63d41ab2014-02-14 13:13:41 -08003244 // map the centroid of the caster into 3d
3245 Vector2 centroid = ShadowTessellator::centroid2d(
3246 reinterpret_cast<const Vector2*>(casterVertices2d.array()),
3247 casterVertexCount);
3248 Vector3 centroid3d(centroid.x, centroid.y, 0);
3249 casterTransform.mapPoint3d(centroid3d);
3250
Chris Craik15a07a22014-01-26 13:43:53 -08003251 // draw caster's shadows
ztenghuief94c6f2014-02-13 17:09:45 -08003252 if (mCaches.propertyAmbientShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003253 paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003254 VertexBuffer ambientShadowVertexBuffer;
3255 ShadowTessellator::tessellateAmbientShadow(casterPolygon, casterVertexCount,
ztenghui63d41ab2014-02-14 13:13:41 -08003256 centroid3d, ambientShadowVertexBuffer);
3257 drawVertexBuffer(kVertexBufferMode_Shadow, ambientShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003258 }
ztenghui7b4516e2014-01-07 10:42:55 -08003259
ztenghuief94c6f2014-02-13 17:09:45 -08003260 if (mCaches.propertySpotShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003261 paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003262 VertexBuffer spotShadowVertexBuffer;
3263 Vector3 lightPosScale(mCaches.propertyLightPosXScale,
3264 mCaches.propertyLightPosYScale, mCaches.propertyLightPosZScale);
3265 ShadowTessellator::tessellateSpotShadow(casterPolygon, casterVertexCount,
3266 lightPosScale, *currentTransform(), getWidth(), getHeight(),
3267 spotShadowVertexBuffer);
ztenghuicc3c2562014-01-17 10:34:10 -08003268
ztenghui63d41ab2014-02-14 13:13:41 -08003269 drawVertexBuffer(kVertexBufferMode_Shadow, spotShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003270 }
ztenghui7b4516e2014-01-07 10:42:55 -08003271
3272 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003273}
3274
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003275status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3276 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003277 if (count == 0) {
3278 return DrawGlInfo::kStatusDone;
3279 }
Romain Guy735738c2012-12-03 12:34:51 -08003280
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003281 int color = paint->getColor();
3282 // If a shader is set, preserve only the alpha
3283 if (mDrawModifiers.mShader) {
3284 color |= 0x00ffffff;
3285 }
3286
Romain Guy672433d2013-01-04 19:05:13 -08003287 float left = FLT_MAX;
3288 float top = FLT_MAX;
3289 float right = FLT_MIN;
3290 float bottom = FLT_MIN;
3291
Romain Guy448455f2013-07-22 13:57:50 -07003292 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003293 Vertex* vertex = mesh;
3294
Chris Craik2af46352012-11-26 18:30:17 -08003295 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003296 float l = rects[index + 0];
3297 float t = rects[index + 1];
3298 float r = rects[index + 2];
3299 float b = rects[index + 3];
3300
Romain Guy3b753822013-03-05 10:27:35 -08003301 Vertex::set(vertex++, l, t);
3302 Vertex::set(vertex++, r, t);
3303 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003304 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003305
Romain Guy3b753822013-03-05 10:27:35 -08003306 left = fminf(left, l);
3307 top = fminf(top, t);
3308 right = fmaxf(right, r);
3309 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003310 }
3311
Chris Craikf0a59072013-11-19 18:00:46 -08003312 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003313 return DrawGlInfo::kStatusDone;
3314 }
Romain Guy672433d2013-01-04 19:05:13 -08003315
Romain Guy672433d2013-01-04 19:05:13 -08003316 setupDraw();
3317 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003318 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy672433d2013-01-04 19:05:13 -08003319 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003320 setupDrawColorFilter(getColorFilter(paint));
3321 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003322 setupDrawProgram();
3323 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003324 setupDrawModelView(kModelViewMode_Translate, false,
3325 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Romain Guy672433d2013-01-04 19:05:13 -08003326 setupDrawColorUniforms();
3327 setupDrawShaderUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003328 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003329
Romain Guy8ce00302013-01-15 18:51:42 -08003330 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003331 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003332 }
3333
Chris Craik4063a0e2013-11-15 16:06:56 -08003334 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003335
3336 return DrawGlInfo::kStatusDrew;
3337}
3338
Romain Guy026c5e162010-06-28 17:12:22 -07003339void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003340 const SkPaint* paint, bool ignoreTransform) {
3341 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003342 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003343 if (mDrawModifiers.mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003344 color |= 0x00ffffff;
3345 }
3346
Romain Guy70ca14e2010-12-13 18:24:33 -08003347 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003348 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003349 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003350 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003351 setupDrawColorFilter(getColorFilter(paint));
3352 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003353 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003354 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3355 left, top, right, bottom, ignoreTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08003356 setupDrawColorUniforms();
3357 setupDrawShaderUniforms(ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003358 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003359 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003360
Romain Guyc95c8d62010-09-17 15:31:32 -07003361 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3362}
3363
Romain Guy82ba8142010-07-09 13:25:56 -07003364void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003365 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003366 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003367
Romain Guy3b748a42013-04-17 18:54:38 -07003368 GLvoid* vertices = (GLvoid*) NULL;
3369 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3370
3371 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003372 vertices = &mMeshVertices[0].x;
3373 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003374
3375 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3376 texture->uvMapper->map(uvs);
3377
3378 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3379 }
3380
Chris Craikd6b65f62014-01-01 14:45:21 -08003381 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3382 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3383 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003384
Romain Guyd21b6e12011-11-30 20:21:23 -08003385 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003386 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003387 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003388 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003389 } else {
Chris Craik678625242014-02-28 12:26:34 -08003390 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003391 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003392 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3393 }
3394
3395 if (texture->uvMapper) {
3396 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003397 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003398}
3399
Romain Guyf7f93552010-07-08 19:17:03 -07003400void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003401 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003402 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003403 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3404 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003405
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003406 int a;
3407 SkXfermode::Mode mode;
3408 getAlphaAndMode(paint, &a, &mode);
3409 const float alpha = a / 255.0f;
3410
Romain Guy746b7402010-10-26 16:27:31 -07003411 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003412 setupDrawWithTexture();
3413 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003414 setupDrawColorFilter(getColorFilter(paint));
3415 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003416 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003417 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003418 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003419 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003420 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003421 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003422 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003423
Romain Guy6820ac82010-09-15 18:11:50 -07003424 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003425}
3426
Romain Guy3b748a42013-04-17 18:54:38 -07003427void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003428 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003429 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003430 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3431 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003432
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003433 int a;
3434 SkXfermode::Mode mode;
3435 getAlphaAndMode(paint, &a, &mode);
3436 const float alpha = a / 255.0f;
3437
Romain Guy3b748a42013-04-17 18:54:38 -07003438 setupDraw();
3439 setupDrawWithTexture();
3440 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003441 setupDrawColorFilter(getColorFilter(paint));
3442 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003443 setupDrawProgram();
3444 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003445 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003446 setupDrawTexture(texture);
3447 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003448 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003449 setupDrawMeshIndices(vertices, texCoords, vbo);
3450
3451 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003452}
3453
Romain Guy886b2752013-01-04 12:26:18 -08003454void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003455 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003456 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003457 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003458
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003459 int color = paint != NULL ? paint->getColor() : 0;
3460 int alpha;
3461 SkXfermode::Mode mode;
3462 getAlphaAndMode(paint, &alpha, &mode);
3463
Romain Guy886b2752013-01-04 12:26:18 -08003464 setupDraw();
3465 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003466 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003467 setupDrawAlpha8Color(color, alpha);
3468 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003469 setupDrawColorFilter(getColorFilter(paint));
Romain Guy886b2752013-01-04 12:26:18 -08003470 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003471 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003472 setupDrawProgram();
3473 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003474 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003475 setupDrawTexture(texture);
3476 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003477 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08003478 setupDrawShaderUniforms(ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003479 setupDrawMesh(vertices, texCoords);
3480
3481 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003482}
3483
Romain Guya5aed0d2010-09-09 14:42:43 -07003484void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003485 ProgramDescription& description, bool swapSrcDst) {
Romain Guy78dd96d2013-05-03 14:24:16 -07003486 if (mCountOverdraw) {
3487 if (!mCaches.blend) glEnable(GL_BLEND);
3488 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3489 glBlendFunc(GL_ONE, GL_ONE);
3490 }
3491
3492 mCaches.blend = true;
3493 mCaches.lastSrcMode = GL_ONE;
3494 mCaches.lastDstMode = GL_ONE;
3495
3496 return;
3497 }
3498
Romain Guy82ba8142010-07-09 13:25:56 -07003499 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003500
Romain Guy82ba8142010-07-09 13:25:56 -07003501 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003502 // These blend modes are not supported by OpenGL directly and have
3503 // to be implemented using shaders. Since the shader will perform
3504 // the blending, turn blending off here
3505 // If the blend mode cannot be implemented using shaders, fall
3506 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003507 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003508 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003509 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003510 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003511
Romain Guy82bc7a72012-01-03 14:13:39 -08003512 if (mCaches.blend) {
3513 glDisable(GL_BLEND);
3514 mCaches.blend = false;
3515 }
3516
3517 return;
3518 } else {
3519 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003520 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003521 }
3522
3523 if (!mCaches.blend) {
3524 glEnable(GL_BLEND);
3525 }
3526
3527 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3528 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3529
3530 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3531 glBlendFunc(sourceMode, destMode);
3532 mCaches.lastSrcMode = sourceMode;
3533 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003534 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003535 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003536 glDisable(GL_BLEND);
3537 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003538 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003539}
3540
Romain Guy889f8d12010-07-29 14:37:42 -07003541bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003542 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003543 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003544 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003545 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003546 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003547 }
Romain Guy6926c722010-07-12 20:20:03 -07003548 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003549}
3550
Romain Guy026c5e162010-06-28 17:12:22 -07003551void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003552 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003553 TextureVertex::setUV(v++, u1, v1);
3554 TextureVertex::setUV(v++, u2, v1);
3555 TextureVertex::setUV(v++, u1, v2);
3556 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003557}
3558
Chris Craikd218a922014-01-02 17:13:34 -08003559void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003560 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003561 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3562 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003563 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003564 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003565 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003566}
3567
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003568float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003569 float alpha;
3570 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3571 alpha = mDrawModifiers.mOverrideLayerAlpha;
3572 } else {
3573 alpha = layer->getAlpha() / 255.0f;
3574 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003575 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003576}
3577
Romain Guy9d5316e2010-06-24 19:30:36 -07003578}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003579}; // namespace android