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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guybb9524b2010-06-22 18:56:38 -070030#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070031#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070032
Romain Guyc15008e2010-11-10 11:59:15 -080033#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070034#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070035#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070036#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070037#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070038#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070039#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070040#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070041#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070042#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070043
Romain Guye4d01122010-06-16 18:44:05 -070044namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070046
Romain Guyf6a11b82010-06-23 17:47:49 -070047///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070048// Renderer
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy0fe478e2010-11-08 12:08:41 -080051class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070052
Romain Guy5cbbce52010-06-27 22:59:20 -070053/**
54 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
55 * simplified version of Skia's Canvas API.
56 */
Romain Guy85bf02f2010-06-22 13:11:24 -070057class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070058public:
Romain Guy85bf02f2010-06-22 13:11:24 -070059 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070060 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070061
Romain Guyb051e892010-09-28 19:09:36 -070062 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070063
Romain Guy6b7bd242010-10-06 19:49:23 -070064 virtual void prepare(bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070065 virtual void finish();
66
Romain Guy6c319ca2011-01-11 14:29:25 -080067 // These two calls must not be recorded in display lists
68 void interrupt();
69 void resume();
70
Romain Guy4aa90572010-09-26 18:40:37 -070071 virtual void acquireContext();
72 virtual void releaseContext();
Romain Guy08ae3172010-06-21 19:35:50 -070073
Romain Guybb9524b2010-06-22 18:56:38 -070074 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070075 virtual int save(int flags);
76 virtual void restore();
77 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070078
Romain Guye2d345e2010-09-24 18:39:22 -070079 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070080 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070081 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
82 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070083
Romain Guy4aa90572010-09-26 18:40:37 -070084 virtual void translate(float dx, float dy);
85 virtual void rotate(float degrees);
86 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080087 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070088
Romain Guy41030da2010-10-13 13:40:37 -070089 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070090 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070091 virtual void setMatrix(SkMatrix* matrix);
92 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070093
Romain Guy9d5316e2010-06-24 19:30:36 -070094 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070095 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070096 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070097
Romain Guyffac7fc2011-01-13 17:21:49 -080098 virtual void drawDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -080099 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700100 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
101 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700102 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
103 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700104 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800105 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
106 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700107 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700108 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700109 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700110 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700111 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800112 virtual void drawRoundRect(float left, float top, float right, float bottom,
113 float rx, float ry, SkPaint* paint);
114 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700115 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700116 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700117 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
118 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700119
Romain Guy4aa90572010-09-26 18:40:37 -0700120 virtual void resetShader();
121 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700122
Romain Guy4aa90572010-09-26 18:40:37 -0700123 virtual void resetColorFilter();
124 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700125
Romain Guy4aa90572010-09-26 18:40:37 -0700126 virtual void resetShadow();
127 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700128
Romain Guye2d345e2010-09-24 18:39:22 -0700129protected:
130 /**
131 * Compose the layer defined in the current snapshot with the layer
132 * defined by the previous snapshot.
133 *
134 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
135 *
136 * @param curent The current snapshot containing the layer to compose
137 * @param previous The previous snapshot to compose the current layer with
138 */
139 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700140
Romain Guyada830f2011-01-13 12:13:20 -0800141 /**
Romain Guyf219da52011-01-16 12:54:25 -0800142 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800143 */
Romain Guyf219da52011-01-16 12:54:25 -0800144 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800145
146 /**
Romain Guyf219da52011-01-16 12:54:25 -0800147 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800148 */
Romain Guyf219da52011-01-16 12:54:25 -0800149 sp<Snapshot> getSnapshot() {
150 return mSnapshot;
151 }
Romain Guyada830f2011-01-13 12:13:20 -0800152
Romain Guy42f3a4b2011-01-19 13:42:26 -0800153 /**
154 * Returns the region of the current layer.
155 */
Romain Guyf219da52011-01-16 12:54:25 -0800156 virtual Region* getRegion() {
157 return mSnapshot->region;
158 }
159
Romain Guy42f3a4b2011-01-19 13:42:26 -0800160 /**
161 * Indicates whether rendering is currently targeted at a layer.
162 */
Romain Guyf219da52011-01-16 12:54:25 -0800163 virtual bool hasLayer() {
164 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
165 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800166
Romain Guy42f3a4b2011-01-19 13:42:26 -0800167 /**
168 * Returns the name of the FBO this renderer is rendering into.
169 */
170 virtual GLint getTargetFbo() {
171 return 0;
172 }
173
Romain Guy85bf02f2010-06-22 13:11:24 -0700174private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700175 /**
176 * Saves the current state of the renderer as a new snapshot.
177 * The new snapshot is saved in mSnapshot and the previous snapshot
178 * is linked from mSnapshot->previous.
179 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700180 * @param flags The save flags; see SkCanvas for more information
181 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700182 * @return The new save count. This value can be passed to #restoreToCount()
183 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700184 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700185
186 /**
187 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
188 *
Romain Guy2542d192010-08-18 11:47:12 -0700189 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700190 */
Romain Guybb9524b2010-06-22 18:56:38 -0700191 bool restoreSnapshot();
192
Romain Guy5cbbce52010-06-27 22:59:20 -0700193 /**
194 * Sets the clipping rectangle using glScissor. The clip is defined by
195 * the current snapshot's clipRect member.
196 */
Romain Guybb9524b2010-06-22 18:56:38 -0700197 void setScissorFromClip();
198
Romain Guy5cbbce52010-06-27 22:59:20 -0700199 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700200 * Creates a new layer stored in the specified snapshot.
201 *
202 * @param snapshot The snapshot associated with the new layer
203 * @param left The left coordinate of the layer
204 * @param top The top coordinate of the layer
205 * @param right The right coordinate of the layer
206 * @param bottom The bottom coordinate of the layer
207 * @param alpha The translucency of the layer
208 * @param mode The blending mode of the layer
209 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700210 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700211 *
212 * @return True if the layer was successfully created, false otherwise
213 */
214 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700215 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700216
217 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700218 * Creates a new layer stored in the specified snapshot as an FBO.
219 *
220 * @param layer The layer to store as an FBO
221 * @param snapshot The snapshot associated with the new layer
222 * @param bounds The bounds of the layer
223 * @param previousFbo The name of the current framebuffer
224 */
225 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
226 GLuint previousFbo);
227
228 /**
229 * Compose the specified layer as a region.
230 *
231 * @param layer The layer to compose
232 * @param rect The layer's bounds
233 */
234 void composeLayerRegion(Layer* layer, const Rect& rect);
235
236 /**
237 * Compose the specified layer as a simple rectangle.
238 *
239 * @param layer The layer to compose
240 * @param rect The layer's bounds
241 * @param swap If true, the source and destination are swapped
242 */
243 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
244
245 /**
Romain Guy86942302010-09-12 13:02:16 -0700246 * Clears all the regions corresponding to the current list of layers.
247 * This method MUST be invoked before any drawing operation.
248 */
249 void clearLayerRegions();
250
251 /**
Romain Guyf219da52011-01-16 12:54:25 -0800252 * Mark the layer as dirty at the specified coordinates. The coordinates
253 * are transformed with the supplied matrix.
254 */
255 void dirtyLayer(const float left, const float top,
256 const float right, const float bottom, const mat4 transform);
257
258 /**
259 * Mark the layer as dirty at the specified coordinates.
260 */
261 void dirtyLayer(const float left, const float top,
262 const float right, const float bottom);
263
264 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700265 * Draws a colored rectangle with the specified color. The specified coordinates
266 * are transformed by the current snapshot's transform matrix.
267 *
268 * @param left The left coordinate of the rectangle
269 * @param top The top coordinate of the rectangle
270 * @param right The right coordinate of the rectangle
271 * @param bottom The bottom coordinate of the rectangle
272 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700273 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700274 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700275 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700276 */
Romain Guy026c5e162010-06-28 17:12:22 -0700277 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700278 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700279
280 /**
281 * Draws a textured rectangle with the specified texture. The specified coordinates
282 * are transformed by the current snapshot's transform matrix.
283 *
284 * @param left The left coordinate of the rectangle
285 * @param top The top coordinate of the rectangle
286 * @param right The right coordinate of the rectangle
287 * @param bottom The bottom coordinate of the rectangle
288 * @param texture The texture name to map onto the rectangle
289 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700290 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700291 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700292 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700293 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700294 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700295
Romain Guy026c5e162010-06-28 17:12:22 -0700296 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700297 * Draws a textured rectangle with the specified texture. The specified coordinates
298 * are transformed by the current snapshot's transform matrix.
299 *
300 * @param left The left coordinate of the rectangle
301 * @param top The top coordinate of the rectangle
302 * @param right The right coordinate of the rectangle
303 * @param bottom The bottom coordinate of the rectangle
304 * @param texture The texture to use
305 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700306 */
Romain Guya9794742010-07-13 11:37:54 -0700307 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700308 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700309
310 /**
Romain Guy03750a02010-10-18 14:06:08 -0700311 * Draws a textured mesh with the specified texture. If the indices are omitted,
312 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
313 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700314 *
315 * @param left The left coordinate of the rectangle
316 * @param top The top coordinate of the rectangle
317 * @param right The right coordinate of the rectangle
318 * @param bottom The bottom coordinate of the rectangle
319 * @param texture The texture name to map onto the rectangle
320 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
321 * @param mode The blending mode
322 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700323 * @param vertices The vertices that define the mesh
324 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700325 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700326 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
327 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700328 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700329 * @param ignoreScale True if the model view matrix should not be scaled
330 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700331 */
332 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700333 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700334 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700335 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
336 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700337
338 /**
Romain Guy0a417492010-08-16 20:26:20 -0700339 * Draws text underline and strike-through if needed.
340 *
341 * @param text The text to decor
342 * @param bytesCount The number of bytes in the text
343 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
344 * @param x The x coordinate where the text will be drawn
345 * @param y The y coordinate where the text will be drawn
346 * @param paint The paint to draw the text with
347 */
348 void drawTextDecorations(const char* text, int bytesCount, float length,
349 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700350
Romain Guy01d58e42011-01-19 21:54:02 -0800351 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
352
Romain Guy1e45aae2010-08-13 19:39:53 -0700353 /**
Romain Guyac670c02010-07-27 17:39:27 -0700354 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700355 * back to default is achieved by calling:
356 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700357 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700358 *
359 * @param u1 The left coordinate of the texture
360 * @param v1 The bottom coordinate of the texture
361 * @param u2 The right coordinate of the texture
362 * @param v2 The top coordinate of the texture
363 */
364 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
365
Romain Guy8ba548f2010-06-30 19:21:21 -0700366 /**
367 * Gets the alpha and xfermode out of a paint object. If the paint is null
368 * alpha will be 255 and the xfermode will be SRC_OVER.
369 *
370 * @param paint The paint to extract values from
371 * @param alpha Where to store the resulting alpha
372 * @param mode Where to store the resulting xfermode
373 */
Chet Haase5c13d892010-10-08 08:37:55 -0700374 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700375
Romain Guyf7f93552010-07-08 19:17:03 -0700376 /**
Romain Guy746b7402010-10-26 16:27:31 -0700377 * Binds the specified texture. The texture unit must have been selected
378 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700379 */
Romain Guy746b7402010-10-26 16:27:31 -0700380 inline void bindTexture(GLuint texture) {
381 glBindTexture(GL_TEXTURE_2D, texture);
382 }
383
384 /**
385 * Sets the wrap modes for the specified texture. The wrap modes are modified
386 * only when needed.
387 */
388 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700389
390 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700391 * Enable or disable blending as necessary. This function sets the appropriate
392 * blend function based on the specified xfermode.
393 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700394 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
395 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700396
Romain Guyf607bdc2010-09-10 19:20:06 -0700397 /**
398 * Safely retrieves the mode from the specified xfermode. If the specified
399 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
400 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700401 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700402
Romain Guy260e1022010-07-12 14:41:06 -0700403 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700404 * Use the specified program with the current GL context. If the program is already
405 * in use, it will not be bound again. If it is not in use, the current program is
406 * marked unused and the specified program becomes used and becomes the new
407 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700408 *
Romain Guyd27977d2010-07-14 19:18:51 -0700409 * @param program The program to use
410 *
411 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700412 */
Romain Guy889f8d12010-07-29 14:37:42 -0700413 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700414
Romain Guy746b7402010-10-26 16:27:31 -0700415 /**
416 * Invoked before any drawing operation. This sets required state.
417 */
418 void setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -0800419 /**
420 * Various methods to setup OpenGL rendering.
421 */
422 void setupDrawWithTexture(bool isAlpha8 = false);
423 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800424 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800425 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800426 void setupDrawAlpha8Color(int color, int alpha);
427 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800428 void setupDrawShader();
429 void setupDrawColorFilter();
430 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
431 bool swapSrcDst = false);
432 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
433 bool swapSrcDst = false);
434 void setupDrawProgram();
435 void setupDrawDirtyRegionsDisabled();
Romain Guy8d0d4782010-12-14 20:13:35 -0800436 void setupDrawModelViewIdentity();
Romain Guy70ca14e2010-12-13 18:24:33 -0800437 void setupDrawModelView(float left, float top, float right, float bottom,
438 bool ignoreTransform = false, bool ignoreModelView = false);
439 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
440 bool ignoreTransform = false);
441 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800442 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800443 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800444 void setupDrawShaderUniforms(bool ignoreTransform = false);
445 void setupDrawColorFilterUniforms();
446 void setupDrawSimpleMesh();
447 void setupDrawTexture(GLuint texture);
Romain Guy8d0d4782010-12-14 20:13:35 -0800448 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy70ca14e2010-12-13 18:24:33 -0800449 void finishDrawTexture();
Romain Guy746b7402010-10-26 16:27:31 -0700450
451 /**
452 * Should be invoked every time the glScissor is modified.
453 */
454 inline void dirtyClip() {
455 mDirtyClip = true;
456 }
457
Romain Guybb9524b2010-06-22 18:56:38 -0700458 // Dimensions of the drawing surface
459 int mWidth, mHeight;
460
Romain Guy85bf02f2010-06-22 13:11:24 -0700461 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700462 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700463
Romain Guyc7d53492010-06-25 13:41:57 -0700464 // Model-view matrix used to position/size objects
465 mat4 mModelView;
466
Romain Guybb9524b2010-06-22 18:56:38 -0700467 // Number of saved states
468 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700469 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700470 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700471 // Current state
472 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700473
474 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700475 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700476
Romain Guydb1938e2010-08-02 18:50:22 -0700477 // Color filters
478 SkiaColorFilter* mColorFilter;
479
Romain Guy026c5e162010-06-28 17:12:22 -0700480 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700481 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700482
Romain Guy1e45aae2010-08-13 19:39:53 -0700483 // Drop shadow
484 bool mHasShadow;
485 float mShadowRadius;
486 float mShadowDx;
487 float mShadowDy;
488 int mShadowColor;
489
Romain Guy82ba8142010-07-09 13:25:56 -0700490 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700491 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700492
493 // List of rectangles to clear due to calls to saveLayer()
494 Vector<Rect*> mLayers;
495
Romain Guy99bcdc52010-10-13 15:17:00 -0700496 // Indentity matrix
497 const mat4 mIdentity;
498
Romain Guy746b7402010-10-26 16:27:31 -0700499 // Indicates whether the clip must be restored
500 bool mDirtyClip;
501
Romain Guy70ca14e2010-12-13 18:24:33 -0800502 // The following fields are used to setup drawing
503 // Used to describe the shaders to generate
504 ProgramDescription mDescription;
505 // Color description
506 bool mColorSet;
507 float mColorA, mColorR, mColorG, mColorB;
508 // Indicates that the shader should get a color
509 bool mSetShaderColor;
510 // Current texture unit
511 GLuint mTextureUnit;
512 // Track dirty regions, true by default
513 bool mTrackDirtyRegions;
514 // Texture coordinates slot
515 int mTexCoordsSlot;
516
Romain Guyb051e892010-09-28 19:09:36 -0700517 friend class DisplayListRenderer;
518
Romain Guybb9524b2010-06-22 18:56:38 -0700519}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700520
Romain Guy9d5316e2010-06-24 19:30:36 -0700521}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700522}; // namespace android
523
Romain Guy5b3b3522010-10-27 18:57:51 -0700524#endif // ANDROID_HWUI_OPENGL_RENDERER_H