blob: 70abe88b2e924f356e57e0bbbadc4ffa0f2507e8 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guyc15008e2010-11-10 11:59:15 -080034#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070035#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070036#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070038#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070039#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070040#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070041#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070042#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070043#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070044
Romain Guye4d01122010-06-16 18:44:05 -070045namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070046namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070047
Romain Guyf6a11b82010-06-23 17:47:49 -070048///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070049// Renderer
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy0fe478e2010-11-08 12:08:41 -080052class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070053
Romain Guy5cbbce52010-06-27 22:59:20 -070054/**
55 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
56 * simplified version of Skia's Canvas API.
57 */
Romain Guy85bf02f2010-06-22 13:11:24 -070058class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070059public:
Romain Guy85bf02f2010-06-22 13:11:24 -070060 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070061 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070062
Romain Guyb051e892010-09-28 19:09:36 -070063 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070064
Romain Guy7d7b5492011-01-24 16:33:45 -080065 void prepare(bool opaque);
66 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070067 virtual void finish();
68
Romain Guy6c319ca2011-01-11 14:29:25 -080069 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080070 virtual void interrupt();
71 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080072
Romain Guycabfcc12011-03-07 18:06:46 -080073 virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070074
Romain Guybb9524b2010-06-22 18:56:38 -070075 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070076 virtual int save(int flags);
77 virtual void restore();
78 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070079
Romain Guye2d345e2010-09-24 18:39:22 -070080 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070081 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070082 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
83 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070084
Romain Guy4aa90572010-09-26 18:40:37 -070085 virtual void translate(float dx, float dy);
86 virtual void rotate(float degrees);
87 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080088 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070089
Romain Guy41030da2010-10-13 13:40:37 -070090 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070091 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070092 virtual void setMatrix(SkMatrix* matrix);
93 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070094
Romain Guy9d5316e2010-06-24 19:30:36 -070095 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070096 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070097 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070098
Romain Guy7b5b6ab2011-03-14 18:05:08 -070099 virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
100 Rect& dirty, uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700101 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800102 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700103 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
104 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700105 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
106 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700107 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800108 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
109 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700110 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700111 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700112 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700113 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700114 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800115 virtual void drawRoundRect(float left, float top, float right, float bottom,
116 float rx, float ry, SkPaint* paint);
117 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800118 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800119 virtual void drawArc(float left, float top, float right, float bottom,
120 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700121 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700122 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700123 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700124 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
125 SkPaint* paint);
Fabrice Di Meglio2ea758802011-05-12 17:42:06 -0700126 virtual void drawGlyphs(const char* glyphs, int index, int count, float x, float y,
127 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700128
Romain Guy4aa90572010-09-26 18:40:37 -0700129 virtual void resetShader();
130 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700131
Romain Guy4aa90572010-09-26 18:40:37 -0700132 virtual void resetColorFilter();
133 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700134
Romain Guy4aa90572010-09-26 18:40:37 -0700135 virtual void resetShadow();
136 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700137
Romain Guye2d345e2010-09-24 18:39:22 -0700138protected:
139 /**
140 * Compose the layer defined in the current snapshot with the layer
141 * defined by the previous snapshot.
142 *
143 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
144 *
145 * @param curent The current snapshot containing the layer to compose
146 * @param previous The previous snapshot to compose the current layer with
147 */
148 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700149
Romain Guyada830f2011-01-13 12:13:20 -0800150 /**
Romain Guyf219da52011-01-16 12:54:25 -0800151 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800152 */
Romain Guyf219da52011-01-16 12:54:25 -0800153 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800154
155 /**
Romain Guyf219da52011-01-16 12:54:25 -0800156 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800157 */
Romain Guyf219da52011-01-16 12:54:25 -0800158 sp<Snapshot> getSnapshot() {
159 return mSnapshot;
160 }
Romain Guyada830f2011-01-13 12:13:20 -0800161
Romain Guy42f3a4b2011-01-19 13:42:26 -0800162 /**
163 * Returns the region of the current layer.
164 */
Romain Guyf219da52011-01-16 12:54:25 -0800165 virtual Region* getRegion() {
166 return mSnapshot->region;
167 }
168
Romain Guy42f3a4b2011-01-19 13:42:26 -0800169 /**
170 * Indicates whether rendering is currently targeted at a layer.
171 */
Romain Guyf219da52011-01-16 12:54:25 -0800172 virtual bool hasLayer() {
173 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
174 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800175
Romain Guy42f3a4b2011-01-19 13:42:26 -0800176 /**
177 * Returns the name of the FBO this renderer is rendering into.
178 */
179 virtual GLint getTargetFbo() {
180 return 0;
181 }
182
Romain Guy85bf02f2010-06-22 13:11:24 -0700183private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700184 /**
185 * Saves the current state of the renderer as a new snapshot.
186 * The new snapshot is saved in mSnapshot and the previous snapshot
187 * is linked from mSnapshot->previous.
188 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700189 * @param flags The save flags; see SkCanvas for more information
190 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700191 * @return The new save count. This value can be passed to #restoreToCount()
192 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700193 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700194
195 /**
196 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
197 *
Romain Guy2542d192010-08-18 11:47:12 -0700198 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700199 */
Romain Guybb9524b2010-06-22 18:56:38 -0700200 bool restoreSnapshot();
201
Romain Guy5cbbce52010-06-27 22:59:20 -0700202 /**
203 * Sets the clipping rectangle using glScissor. The clip is defined by
204 * the current snapshot's clipRect member.
205 */
Romain Guybb9524b2010-06-22 18:56:38 -0700206 void setScissorFromClip();
207
Romain Guy5cbbce52010-06-27 22:59:20 -0700208 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700209 * Creates a new layer stored in the specified snapshot.
210 *
211 * @param snapshot The snapshot associated with the new layer
212 * @param left The left coordinate of the layer
213 * @param top The top coordinate of the layer
214 * @param right The right coordinate of the layer
215 * @param bottom The bottom coordinate of the layer
216 * @param alpha The translucency of the layer
217 * @param mode The blending mode of the layer
218 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700219 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700220 *
221 * @return True if the layer was successfully created, false otherwise
222 */
223 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700224 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700225
226 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700227 * Creates a new layer stored in the specified snapshot as an FBO.
228 *
229 * @param layer The layer to store as an FBO
230 * @param snapshot The snapshot associated with the new layer
231 * @param bounds The bounds of the layer
232 * @param previousFbo The name of the current framebuffer
233 */
234 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
235 GLuint previousFbo);
236
237 /**
238 * Compose the specified layer as a region.
239 *
240 * @param layer The layer to compose
241 * @param rect The layer's bounds
242 */
243 void composeLayerRegion(Layer* layer, const Rect& rect);
244
245 /**
246 * Compose the specified layer as a simple rectangle.
247 *
248 * @param layer The layer to compose
249 * @param rect The layer's bounds
250 * @param swap If true, the source and destination are swapped
251 */
252 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
253
Romain Guyaa6c24c2011-04-28 18:40:04 -0700254 void drawTextureLayer(Layer* layer, const Rect& rect);
255
Romain Guy5b3b3522010-10-27 18:57:51 -0700256 /**
Romain Guyf219da52011-01-16 12:54:25 -0800257 * Mark the layer as dirty at the specified coordinates. The coordinates
258 * are transformed with the supplied matrix.
259 */
260 void dirtyLayer(const float left, const float top,
261 const float right, const float bottom, const mat4 transform);
262
263 /**
264 * Mark the layer as dirty at the specified coordinates.
265 */
266 void dirtyLayer(const float left, const float top,
267 const float right, const float bottom);
268
269 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700270 * Draws a colored rectangle with the specified color. The specified coordinates
271 * are transformed by the current snapshot's transform matrix.
272 *
273 * @param left The left coordinate of the rectangle
274 * @param top The top coordinate of the rectangle
275 * @param right The right coordinate of the rectangle
276 * @param bottom The bottom coordinate of the rectangle
277 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700278 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700279 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700280 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700281 */
Romain Guy026c5e162010-06-28 17:12:22 -0700282 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700283 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700284
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800285 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
286 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
287
Romain Guya168d732011-03-18 16:50:13 -0700288 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
289
Chet Haase858aa932011-05-12 09:06:00 -0700290 void drawAARect(float left, float top, float right, float bottom,
291 int color, SkXfermode::Mode mode);
292
Romain Guy5cbbce52010-06-27 22:59:20 -0700293 /**
294 * Draws a textured rectangle with the specified texture. The specified coordinates
295 * are transformed by the current snapshot's transform matrix.
296 *
297 * @param left The left coordinate of the rectangle
298 * @param top The top coordinate of the rectangle
299 * @param right The right coordinate of the rectangle
300 * @param bottom The bottom coordinate of the rectangle
301 * @param texture The texture name to map onto the rectangle
302 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700303 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700304 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700305 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700306 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700307 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700308
Romain Guy026c5e162010-06-28 17:12:22 -0700309 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700310 * Draws a textured rectangle with the specified texture. The specified coordinates
311 * are transformed by the current snapshot's transform matrix.
312 *
313 * @param left The left coordinate of the rectangle
314 * @param top The top coordinate of the rectangle
315 * @param right The right coordinate of the rectangle
316 * @param bottom The bottom coordinate of the rectangle
317 * @param texture The texture to use
318 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700319 */
Romain Guya9794742010-07-13 11:37:54 -0700320 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700321 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700322
323 /**
Romain Guy03750a02010-10-18 14:06:08 -0700324 * Draws a textured mesh with the specified texture. If the indices are omitted,
325 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
326 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700327 *
328 * @param left The left coordinate of the rectangle
329 * @param top The top coordinate of the rectangle
330 * @param right The right coordinate of the rectangle
331 * @param bottom The bottom coordinate of the rectangle
332 * @param texture The texture name to map onto the rectangle
333 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
334 * @param mode The blending mode
335 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700336 * @param vertices The vertices that define the mesh
337 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700338 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700339 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
340 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700341 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700342 * @param ignoreScale True if the model view matrix should not be scaled
343 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700344 */
345 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700346 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700347 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700348 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
349 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700350
351 /**
Romain Guy0a417492010-08-16 20:26:20 -0700352 * Draws text underline and strike-through if needed.
353 *
354 * @param text The text to decor
355 * @param bytesCount The number of bytes in the text
356 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
357 * @param x The x coordinate where the text will be drawn
358 * @param y The y coordinate where the text will be drawn
359 * @param paint The paint to draw the text with
360 */
361 void drawTextDecorations(const char* text, int bytesCount, float length,
362 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700363
Romain Guy01d58e42011-01-19 21:54:02 -0800364 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
365
Romain Guy1e45aae2010-08-13 19:39:53 -0700366 /**
Romain Guyac670c02010-07-27 17:39:27 -0700367 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700368 * back to default is achieved by calling:
369 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700370 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700371 *
372 * @param u1 The left coordinate of the texture
373 * @param v1 The bottom coordinate of the texture
374 * @param u2 The right coordinate of the texture
375 * @param v2 The top coordinate of the texture
376 */
377 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
378
Romain Guy8ba548f2010-06-30 19:21:21 -0700379 /**
380 * Gets the alpha and xfermode out of a paint object. If the paint is null
381 * alpha will be 255 and the xfermode will be SRC_OVER.
382 *
383 * @param paint The paint to extract values from
384 * @param alpha Where to store the resulting alpha
385 * @param mode Where to store the resulting xfermode
386 */
Chet Haase5c13d892010-10-08 08:37:55 -0700387 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700388
Romain Guyf7f93552010-07-08 19:17:03 -0700389 /**
Romain Guy746b7402010-10-26 16:27:31 -0700390 * Binds the specified texture. The texture unit must have been selected
391 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700392 */
Romain Guy746b7402010-10-26 16:27:31 -0700393 inline void bindTexture(GLuint texture) {
394 glBindTexture(GL_TEXTURE_2D, texture);
395 }
396
397 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700398 * Binds the specified EGLImage texture. The texture unit must have been selected
399 * prior to calling this method.
400 */
401 inline void bindExternalTexture(GLuint texture) {
402 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
403 }
404
405 /**
Romain Guy746b7402010-10-26 16:27:31 -0700406 * Sets the wrap modes for the specified texture. The wrap modes are modified
407 * only when needed.
408 */
409 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700410
411 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700412 * Enable or disable blending as necessary. This function sets the appropriate
413 * blend function based on the specified xfermode.
414 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700415 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
416 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700417
Romain Guyf607bdc2010-09-10 19:20:06 -0700418 /**
419 * Safely retrieves the mode from the specified xfermode. If the specified
420 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
421 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700422 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700423
Romain Guy260e1022010-07-12 14:41:06 -0700424 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700425 * Use the specified program with the current GL context. If the program is already
426 * in use, it will not be bound again. If it is not in use, the current program is
427 * marked unused and the specified program becomes used and becomes the new
428 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700429 *
Romain Guyd27977d2010-07-14 19:18:51 -0700430 * @param program The program to use
431 *
432 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700433 */
Romain Guy889f8d12010-07-29 14:37:42 -0700434 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700435
Romain Guy746b7402010-10-26 16:27:31 -0700436 /**
437 * Invoked before any drawing operation. This sets required state.
438 */
439 void setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -0800440 /**
441 * Various methods to setup OpenGL rendering.
442 */
443 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700444 void setupDrawWithExternalTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700445 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700446 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800447 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800448 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800449 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800450 void setupDrawAlpha8Color(int color, int alpha);
451 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800452 void setupDrawShader();
453 void setupDrawColorFilter();
454 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
455 bool swapSrcDst = false);
456 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
457 bool swapSrcDst = false);
458 void setupDrawProgram();
459 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700460 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800461 void setupDrawModelView(float left, float top, float right, float bottom,
462 bool ignoreTransform = false, bool ignoreModelView = false);
463 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
464 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700465 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800466 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800467 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800468 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800469 void setupDrawShaderUniforms(bool ignoreTransform = false);
470 void setupDrawColorFilterUniforms();
471 void setupDrawSimpleMesh();
472 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700473 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700474 void setupDrawTextureTransform();
475 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800476 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Chet Haase5b0200b2011-04-13 17:58:08 -0700477 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700478 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
479 float strokeWidth);
Romain Guy70ca14e2010-12-13 18:24:33 -0800480 void finishDrawTexture();
Romain Guy746b7402010-10-26 16:27:31 -0700481
Romain Guy3a3133d2011-02-01 22:59:58 -0800482 void drawRegionRects(const Region& region);
483
Romain Guy746b7402010-10-26 16:27:31 -0700484 /**
485 * Should be invoked every time the glScissor is modified.
486 */
487 inline void dirtyClip() {
488 mDirtyClip = true;
489 }
490
Romain Guybb9524b2010-06-22 18:56:38 -0700491 // Dimensions of the drawing surface
492 int mWidth, mHeight;
493
Romain Guy85bf02f2010-06-22 13:11:24 -0700494 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700495 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700496
Romain Guyc7d53492010-06-25 13:41:57 -0700497 // Model-view matrix used to position/size objects
498 mat4 mModelView;
499
Romain Guybb9524b2010-06-22 18:56:38 -0700500 // Number of saved states
501 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700502 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700503 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700504 // Current state
505 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700506
507 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700508 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700509
Romain Guydb1938e2010-08-02 18:50:22 -0700510 // Color filters
511 SkiaColorFilter* mColorFilter;
512
Romain Guy026c5e162010-06-28 17:12:22 -0700513 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700514 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700515
Romain Guy1e45aae2010-08-13 19:39:53 -0700516 // Drop shadow
517 bool mHasShadow;
518 float mShadowRadius;
519 float mShadowDx;
520 float mShadowDy;
521 int mShadowColor;
522
Romain Guy82ba8142010-07-09 13:25:56 -0700523 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700524 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700525
Romain Guy99bcdc52010-10-13 15:17:00 -0700526 // Indentity matrix
527 const mat4 mIdentity;
528
Romain Guy746b7402010-10-26 16:27:31 -0700529 // Indicates whether the clip must be restored
530 bool mDirtyClip;
531
Romain Guy70ca14e2010-12-13 18:24:33 -0800532 // The following fields are used to setup drawing
533 // Used to describe the shaders to generate
534 ProgramDescription mDescription;
535 // Color description
536 bool mColorSet;
537 float mColorA, mColorR, mColorG, mColorB;
538 // Indicates that the shader should get a color
539 bool mSetShaderColor;
540 // Current texture unit
541 GLuint mTextureUnit;
542 // Track dirty regions, true by default
543 bool mTrackDirtyRegions;
544 // Texture coordinates slot
545 int mTexCoordsSlot;
546
Romain Guyb051e892010-09-28 19:09:36 -0700547 friend class DisplayListRenderer;
548
Romain Guybb9524b2010-06-22 18:56:38 -0700549}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700550
Romain Guy9d5316e2010-06-24 19:30:36 -0700551}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700552}; // namespace android
553
Romain Guy5b3b3522010-10-27 18:57:51 -0700554#endif // ANDROID_HWUI_OPENGL_RENDERER_H