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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080034#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070036#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080037#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070038#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080039#include "ShadowTessellator.h"
Romain Guya957eea2010-12-08 18:34:42 -080040#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080041#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070042
43namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
45
46///////////////////////////////////////////////////////////////////////////////
47// Defines
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy759ea802010-09-16 20:49:46 -070050#define RAD_TO_DEG (180.0f / 3.14159265f)
51#define MIN_ANGLE 0.001f
52
Romain Guyf8773082012-07-12 18:01:00 -070053#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070054
Chris Craik678625242014-02-28 12:26:34 -080055static GLenum getFilter(const SkPaint* paint) {
56 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
57 return GL_LINEAR;
58 }
59 return GL_NEAREST;
60}
Romain Guyd21b6e12011-11-30 20:21:23 -080061
Romain Guy9d5316e2010-06-24 19:30:36 -070062///////////////////////////////////////////////////////////////////////////////
63// Globals
64///////////////////////////////////////////////////////////////////////////////
65
Romain Guy889f8d12010-07-29 14:37:42 -070066/**
67 * Structure mapping Skia xfermodes to OpenGL blending factors.
68 */
69struct Blender {
70 SkXfermode::Mode mode;
71 GLenum src;
72 GLenum dst;
73}; // struct Blender
74
Romain Guy026c5e162010-06-28 17:12:22 -070075// In this array, the index of each Blender equals the value of the first
76// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
77static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070078 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
80 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
81 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
83 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
84 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
85 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
86 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
87 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
88 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
89 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050091 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070092 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070093};
Romain Guye4d01122010-06-16 18:44:05 -070094
Romain Guy87a76572010-09-13 18:11:21 -070095// This array contains the swapped version of each SkXfermode. For instance
96// this array's SrcOver blending mode is actually DstOver. You can refer to
97// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070098static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070099 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
100 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
101 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
102 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
103 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
104 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
105 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
106 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
107 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
108 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
109 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
110 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
111 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500112 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700113 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700114};
115
Romain Guyf6a11b82010-06-23 17:47:49 -0700116///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700117// Functions
118///////////////////////////////////////////////////////////////////////////////
119
120template<typename T>
121static inline T min(T a, T b) {
122 return a < b ? a : b;
123}
124
125///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700126// Constructors/destructor
127///////////////////////////////////////////////////////////////////////////////
128
Romain Guy3bbacf22013-02-06 16:51:04 -0800129OpenGLRenderer::OpenGLRenderer():
130 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800131 // *set* draw modifiers to be 0
132 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700133 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700134
Romain Guyac670c02010-07-27 17:39:27 -0700135 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
136
Romain Guy96885eb2013-03-26 15:05:58 -0700137 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700138 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700139
140 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700141}
142
Romain Guy85bf02f2010-06-22 13:11:24 -0700143OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700144 // The context has already been destroyed at this point, do not call
145 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700146}
147
Romain Guy87e2f7572012-09-24 11:37:12 -0700148void OpenGLRenderer::initProperties() {
149 char property[PROPERTY_VALUE_MAX];
150 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
151 mScissorOptimizationDisabled = !strcasecmp(property, "true");
152 INIT_LOGD(" Scissor optimization %s",
153 mScissorOptimizationDisabled ? "disabled" : "enabled");
154 } else {
155 INIT_LOGD(" Scissor optimization enabled");
156 }
Romain Guy13631f32012-01-30 17:41:55 -0800157}
158
159///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700160// Setup
161///////////////////////////////////////////////////////////////////////////////
162
Romain Guy85bf02f2010-06-22 13:11:24 -0700163void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700164 initViewport(width, height);
165
166 glDisable(GL_DITHER);
167 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
168
169 glEnableVertexAttribArray(Program::kBindingPosition);
170}
171
172void OpenGLRenderer::initViewport(int width, int height) {
Chris Craike361ad72014-03-11 10:48:43 -0700173 mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700174
Chris Craik14e51302013-12-30 15:32:54 -0800175 initializeViewport(width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700176}
177
Romain Guy96885eb2013-03-26 15:05:58 -0700178void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800179 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800180 mCaches.clearGarbage();
181
Chris Craik14e51302013-12-30 15:32:54 -0800182 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700183 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700184 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700185}
186
187status_t OpenGLRenderer::startFrame() {
188 if (mFrameStarted) return DrawGlInfo::kStatusDone;
189 mFrameStarted = true;
190
Romain Guy41308e22012-10-22 20:02:43 -0700191 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700192
Romain Guy96885eb2013-03-26 15:05:58 -0700193 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700194
Chris Craik14e51302013-12-30 15:32:54 -0800195 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800196
Romain Guy54c1a642012-09-27 17:55:46 -0700197 // Functors break the tiling extension in pretty spectacular ways
198 // This ensures we don't use tiling when a functor is going to be
199 // invoked during the frame
200 mSuppressTiling = mCaches.hasRegisteredFunctors();
201
Chris Craikd6b65f62014-01-01 14:45:21 -0800202 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700203
Romain Guy7c450aa2012-09-21 19:15:00 -0700204 debugOverdraw(true, true);
205
Romain Guy96885eb2013-03-26 15:05:58 -0700206 return clear(mTilingClip.left, mTilingClip.top,
207 mTilingClip.right, mTilingClip.bottom, mOpaque);
208}
209
Romain Guy96885eb2013-03-26 15:05:58 -0700210status_t OpenGLRenderer::prepareDirty(float left, float top,
211 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700212
Romain Guy96885eb2013-03-26 15:05:58 -0700213 setupFrameState(left, top, right, bottom, opaque);
214
215 // Layer renderers will start the frame immediately
216 // The framebuffer renderer will first defer the display list
217 // for each layer and wait until the first drawing command
218 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800219 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700220 syncState();
221 updateLayers();
222 } else {
223 return startFrame();
224 }
225
226 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700227}
228
Romain Guydcfc8362013-01-03 13:08:57 -0800229void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
230 // If we know that we are going to redraw the entire framebuffer,
231 // perform a discard to let the driver know we don't need to preserve
232 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800233 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800234 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800235 const bool isFbo = getTargetFbo() == 0;
236 const GLenum attachments[] = {
237 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
238 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800239 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
240 }
241}
242
Romain Guy7c25aab2012-10-18 15:05:02 -0700243status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700244 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700245 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800246 mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700247 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700248 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700249 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700250
Romain Guy7c25aab2012-10-18 15:05:02 -0700251 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700252 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700253}
254
255void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700256 if (mCaches.blend) {
257 glEnable(GL_BLEND);
258 } else {
259 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700260 }
Romain Guybb9524b2010-06-22 18:56:38 -0700261}
262
Chris Craikd6b65f62014-01-01 14:45:21 -0800263void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700264 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800265 const Snapshot* snapshot = currentSnapshot();
266
Chris Craik14e51302013-12-30 15:32:54 -0800267 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800268 if (snapshot->flags & Snapshot::kFlagFboTarget) {
269 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700270 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700271
Chris Craikd6b65f62014-01-01 14:45:21 -0800272 startTiling(*clip, snapshot->height, opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800273 }
274}
275
276void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
277 if (!mSuppressTiling) {
278 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800279 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700280 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700281}
282
283void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700284 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700285}
286
Romain Guyb025b9c2010-09-16 14:16:48 -0700287void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700288 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700289 endTiling();
290
Romain Guyca89e2a2013-03-08 17:44:20 -0800291 // When finish() is invoked on FBO 0 we've reached the end
292 // of the current frame
293 if (getTargetFbo() == 0) {
294 mCaches.pathCache.trim();
295 }
296
Romain Guy11cb6422012-09-21 00:39:43 -0700297 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700298#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700299 GLenum status = GL_NO_ERROR;
300 while ((status = glGetError()) != GL_NO_ERROR) {
301 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
302 switch (status) {
303 case GL_INVALID_ENUM:
304 ALOGE(" GL_INVALID_ENUM");
305 break;
306 case GL_INVALID_VALUE:
307 ALOGE(" GL_INVALID_VALUE");
308 break;
309 case GL_INVALID_OPERATION:
310 ALOGE(" GL_INVALID_OPERATION");
311 break;
312 case GL_OUT_OF_MEMORY:
313 ALOGE(" Out of memory!");
314 break;
315 }
Romain Guya07105b2011-01-10 21:14:18 -0800316 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700317#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700318
Romain Guyc15008e2010-11-10 11:59:15 -0800319#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800320 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700321#else
322 if (mCaches.getDebugLevel() & kDebugMemory) {
323 mCaches.dumpMemoryUsage();
324 }
Romain Guyc15008e2010-11-10 11:59:15 -0800325#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700326 }
Romain Guy96885eb2013-03-26 15:05:58 -0700327
Romain Guy78dd96d2013-05-03 14:24:16 -0700328 if (mCountOverdraw) {
329 countOverdraw();
330 }
331
Romain Guy96885eb2013-03-26 15:05:58 -0700332 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700333}
334
Romain Guy6c319ca2011-01-11 14:29:25 -0800335void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700336 if (mCaches.currentProgram) {
337 if (mCaches.currentProgram->isInUse()) {
338 mCaches.currentProgram->remove();
339 mCaches.currentProgram = NULL;
340 }
341 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700342 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700343 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800344 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800345 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800346 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700347 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700348}
349
Romain Guy6c319ca2011-01-11 14:29:25 -0800350void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800351 const Snapshot* snapshot = currentSnapshot();
352 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
353 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700354 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700355
Romain Guy3e263fa2011-12-12 16:47:48 -0800356 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
357
Chet Haase80250612012-08-15 13:46:54 -0700358 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700359 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800360 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700361 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700362
Romain Guya1d3c912011-12-13 14:55:06 -0800363 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700364 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700365
Romain Guy50c0f092010-10-19 11:42:22 -0700366 mCaches.blend = true;
367 glEnable(GL_BLEND);
368 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
369 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700370}
371
Romain Guy35643dd2012-09-18 15:40:58 -0700372void OpenGLRenderer::resumeAfterLayer() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800373 const Snapshot* snapshot = currentSnapshot();
374 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
375 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700376 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700377
378 mCaches.resetScissor();
379 dirtyClip();
380}
381
Romain Guyba6be8a2012-04-23 18:22:09 -0700382void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700383 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700384}
385
386void OpenGLRenderer::attachFunctor(Functor* functor) {
387 mFunctors.add(functor);
388}
389
Romain Guy8f3b8e32012-03-27 16:33:45 -0700390status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
391 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700392 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700393
Romain Guyba6be8a2012-04-23 18:22:09 -0700394 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800395 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700396 SortedVector<Functor*> functors(mFunctors);
397 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700398
Romain Guyba6be8a2012-04-23 18:22:09 -0700399 DrawGlInfo info;
400 info.clipLeft = 0;
401 info.clipTop = 0;
402 info.clipRight = 0;
403 info.clipBottom = 0;
404 info.isLayer = false;
405 info.width = 0;
406 info.height = 0;
407 memset(info.transform, 0, sizeof(float) * 16);
408
409 for (size_t i = 0; i < count; i++) {
410 Functor* f = functors.itemAt(i);
411 result |= (*f)(DrawGlInfo::kModeProcess, &info);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700412 }
Chris Craikd15321b2012-11-28 14:45:04 -0800413 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700414 }
415
416 return result;
417}
418
419status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800420 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700421
Chris Craik932b7f62012-06-06 13:59:33 -0700422 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700423
Romain Guyd643bb52011-03-01 14:55:21 -0800424
Chris Craikd6b65f62014-01-01 14:45:21 -0800425 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700426 clip.snapToPixelBoundaries();
427
Romain Guyd643bb52011-03-01 14:55:21 -0800428 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800429 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800430 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800431 dirtyLayerUnchecked(clip, getRegion());
432 }
Romain Guyd643bb52011-03-01 14:55:21 -0800433
Romain Guy08aa2cb2011-03-17 11:06:57 -0700434 DrawGlInfo info;
435 info.clipLeft = clip.left;
436 info.clipTop = clip.top;
437 info.clipRight = clip.right;
438 info.clipBottom = clip.bottom;
439 info.isLayer = hasLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800440 info.width = currentSnapshot()->viewport.getWidth();
441 info.height = currentSnapshot()->height;
442 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700443
John Reck25d2f7b2013-09-10 13:12:09 -0700444 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700445 // setup GL state for functor
446 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700447 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
448 }
John Reck25d2f7b2013-09-10 13:12:09 -0700449 if (mCaches.enableScissor() || dirtyClip) {
450 setScissorFromClip();
451 }
Chris Craik54f574a2013-08-26 11:23:46 -0700452 interrupt();
453
454 // call functor immediately after GL state setup
John Reck750ca6d2014-03-28 16:33:18 -0700455 (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800456
Chet Haasedaf98e92011-01-10 14:10:36 -0800457 resume();
John Reck750ca6d2014-03-28 16:33:18 -0700458 return DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800459}
460
Romain Guyf6a11b82010-06-23 17:47:49 -0700461///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700462// Debug
463///////////////////////////////////////////////////////////////////////////////
464
Romain Guy0f6675332013-03-01 14:31:04 -0800465void OpenGLRenderer::eventMark(const char* name) const {
466 mCaches.eventMark(0, name);
467}
468
Romain Guy87e2f7572012-09-24 11:37:12 -0700469void OpenGLRenderer::startMark(const char* name) const {
470 mCaches.startMark(0, name);
471}
472
473void OpenGLRenderer::endMark() const {
474 mCaches.endMark();
475}
476
477void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
478 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
479 if (clear) {
480 mCaches.disableScissor();
481 mCaches.stencil.clear();
482 }
483 if (enable) {
484 mCaches.stencil.enableDebugWrite();
485 } else {
486 mCaches.stencil.disable();
487 }
488 }
489}
490
491void OpenGLRenderer::renderOverdraw() {
492 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700493 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700494
495 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800496 mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700497 clip->right - clip->left, clip->bottom - clip->top);
498
Romain Guy627c6fd2013-08-21 11:53:18 -0700499 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700500 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700501 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
502
503 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700504 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700505 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
506
507 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700508 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700509 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
510
511 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700512 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700513 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
514
Romain Guy87e2f7572012-09-24 11:37:12 -0700515 mCaches.stencil.disable();
516 }
517}
518
Romain Guy78dd96d2013-05-03 14:24:16 -0700519void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800520 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700521 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800522 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700523
524 size_t total = 0;
525 for (size_t i = 0; i < count; i++) {
526 total += buffer[i] & 0xff;
527 }
528
529 mOverdraw = total / float(count);
530
531 delete[] buffer;
532}
533
Romain Guy87e2f7572012-09-24 11:37:12 -0700534///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700535// Layers
536///////////////////////////////////////////////////////////////////////////////
537
538bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700539 if (layer->deferredUpdateScheduled && layer->renderer &&
John Reck087bc0c2014-04-04 16:20:08 -0700540 layer->displayList.get() && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700541 ATRACE_CALL();
542
Romain Guy11cb6422012-09-21 00:39:43 -0700543 Rect& dirty = layer->dirtyRect;
544
Romain Guy7c450aa2012-09-21 19:15:00 -0700545 if (inFrame) {
546 endTiling();
547 debugOverdraw(false, false);
548 }
Romain Guy11cb6422012-09-21 00:39:43 -0700549
Romain Guy96885eb2013-03-26 15:05:58 -0700550 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700551 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700552 } else {
553 layer->defer();
554 }
Romain Guy11cb6422012-09-21 00:39:43 -0700555
556 if (inFrame) {
557 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800558 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700559 }
560
Romain Guy5bb3c732012-11-29 17:52:58 -0800561 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700562 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700563
564 return true;
565 }
566
567 return false;
568}
569
570void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700571 // If draw deferring is enabled this method will simply defer
572 // the display list of each individual layer. The layers remain
573 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700574 int count = mLayerUpdates.size();
575 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700576 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
577 startMark("Layer Updates");
578 } else {
579 startMark("Defer Layer Updates");
580 }
Romain Guy11cb6422012-09-21 00:39:43 -0700581
Chris Craik1206b9b2013-04-04 14:46:24 -0700582 // Note: it is very important to update the layers in order
583 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700584 Layer* layer = mLayerUpdates.itemAt(i);
585 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700586 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
587 mCaches.resourceCache.decrementRefcount(layer);
588 }
Romain Guy11cb6422012-09-21 00:39:43 -0700589 }
Romain Guy11cb6422012-09-21 00:39:43 -0700590
Romain Guy96885eb2013-03-26 15:05:58 -0700591 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
592 mLayerUpdates.clear();
593 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
594 }
595 endMark();
596 }
597}
598
599void OpenGLRenderer::flushLayers() {
600 int count = mLayerUpdates.size();
601 if (count > 0) {
602 startMark("Apply Layer Updates");
603 char layerName[12];
604
Chris Craik1206b9b2013-04-04 14:46:24 -0700605 // Note: it is very important to update the layers in order
606 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700607 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700608 startMark(layerName);
609
Romain Guy40543602013-06-12 15:31:28 -0700610 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700611 Layer* layer = mLayerUpdates.itemAt(i);
612 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700613 ATRACE_END();
614
Romain Guy02b49b72013-03-29 12:37:16 -0700615 mCaches.resourceCache.decrementRefcount(layer);
616
Romain Guy96885eb2013-03-26 15:05:58 -0700617 endMark();
618 }
619
620 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700621 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700622
Romain Guy11cb6422012-09-21 00:39:43 -0700623 endMark();
624 }
625}
626
627void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
628 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700629 // Make sure we don't introduce duplicates.
630 // SortedVector would do this automatically but we need to respect
631 // the insertion order. The linear search is not an issue since
632 // this list is usually very short (typically one item, at most a few)
633 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
634 if (mLayerUpdates.itemAt(i) == layer) {
635 return;
636 }
637 }
Romain Guy11cb6422012-09-21 00:39:43 -0700638 mLayerUpdates.push_back(layer);
639 mCaches.resourceCache.incrementRefcount(layer);
640 }
641}
642
Romain Guye93482f2013-06-17 13:14:51 -0700643void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
644 if (layer) {
645 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
646 if (mLayerUpdates.itemAt(i) == layer) {
647 mLayerUpdates.removeAt(i);
648 mCaches.resourceCache.decrementRefcount(layer);
649 break;
650 }
651 }
652 }
653}
654
Romain Guy11cb6422012-09-21 00:39:43 -0700655void OpenGLRenderer::clearLayerUpdates() {
656 size_t count = mLayerUpdates.size();
657 if (count > 0) {
658 mCaches.resourceCache.lock();
659 for (size_t i = 0; i < count; i++) {
660 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
661 }
662 mCaches.resourceCache.unlock();
663 mLayerUpdates.clear();
664 }
665}
666
Romain Guy40543602013-06-12 15:31:28 -0700667void OpenGLRenderer::flushLayerUpdates() {
668 syncState();
669 updateLayers();
670 flushLayers();
671 // Wait for all the layer updates to be executed
672 AutoFence fence;
673}
674
Romain Guy11cb6422012-09-21 00:39:43 -0700675///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700676// State management
677///////////////////////////////////////////////////////////////////////////////
678
Chris Craik14e51302013-12-30 15:32:54 -0800679void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
680 bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
681 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
682 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700683
Romain Guyeb993562010-10-05 18:14:38 -0700684 if (restoreOrtho) {
Chris Craik14e51302013-12-30 15:32:54 -0800685 const Rect& r = restored.viewport;
Romain Guyeb993562010-10-05 18:14:38 -0700686 glViewport(r.left, r.top, r.right, r.bottom);
Chris Craikd6b65f62014-01-01 14:45:21 -0800687 mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
Romain Guyeb993562010-10-05 18:14:38 -0700688 }
689
Romain Guy2542d192010-08-18 11:47:12 -0700690 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700691 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700692 }
Romain Guy2542d192010-08-18 11:47:12 -0700693
Romain Guy5ec99242010-11-03 16:19:08 -0700694 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700695 endMark(); // Savelayer
696 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800697 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700698 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700699 }
Romain Guybb9524b2010-06-22 18:56:38 -0700700}
701
Romain Guyf6a11b82010-06-23 17:47:49 -0700702///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700703// Layers
704///////////////////////////////////////////////////////////////////////////////
705
706int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500707 const SkPaint* paint, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700708 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700709
Chris Craikd6b65f62014-01-01 14:45:21 -0800710 if (!currentSnapshot()->isIgnored()) {
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500711 createLayer(left, top, right, bottom, paint, flags);
Romain Guydbc26d22010-10-11 17:58:29 -0700712 }
Romain Guyd55a8612010-06-28 17:42:46 -0700713
714 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700715}
716
Chris Craikd90144d2013-03-19 15:03:48 -0700717void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
718 const Rect untransformedBounds(bounds);
719
Chris Craikd6b65f62014-01-01 14:45:21 -0800720 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700721
722 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800723 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700724 // We cannot work with sub-pixels in this case
725 bounds.snapToPixelBoundaries();
726
727 // When the layer is not an FBO, we may use glCopyTexImage so we
728 // need to make sure the layer does not extend outside the bounds
729 // of the framebuffer
Chris Craikd6b65f62014-01-01 14:45:21 -0800730 if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700731 bounds.setEmpty();
732 } else if (fboLayer) {
733 clip.set(bounds);
734 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800735 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700736 inverse.mapRect(clip);
737 clip.snapToPixelBoundaries();
738 if (clip.intersect(untransformedBounds)) {
739 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
740 bounds.set(untransformedBounds);
741 } else {
742 clip.setEmpty();
743 }
744 }
745 } else {
746 bounds.setEmpty();
747 }
748}
749
Chris Craik408eb122013-03-26 18:55:15 -0700750void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
751 bool fboLayer, int alpha) {
752 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
753 bounds.getHeight() > mCaches.maxTextureSize ||
754 (fboLayer && clip.isEmpty())) {
755 mSnapshot->empty = fboLayer;
756 } else {
757 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
758 }
759}
760
Chris Craikd90144d2013-03-19 15:03:48 -0700761int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500762 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700763 const int count = saveSnapshot(flags);
764
Chris Craikd6b65f62014-01-01 14:45:21 -0800765 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700766 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
767 // operations will be able to store and restore the current clip and transform info, and
768 // quick rejection will be correct (for display lists)
769
770 Rect bounds(left, top, right, bottom);
771 Rect clip;
772 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500773 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700774
Chris Craikd6b65f62014-01-01 14:45:21 -0800775 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700776 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
777 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craik0e87f002013-06-19 16:54:59 -0700778 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
Chris Craikd90144d2013-03-19 15:03:48 -0700779 }
780 }
781
782 return count;
783}
784
785
Romain Guy1c740bc2010-09-13 18:00:09 -0700786/**
787 * Layers are viewed by Skia are slightly different than layers in image editing
788 * programs (for instance.) When a layer is created, previously created layers
789 * and the frame buffer still receive every drawing command. For instance, if a
790 * layer is created and a shape intersecting the bounds of the layers and the
791 * framebuffer is draw, the shape will be drawn on both (unless the layer was
792 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
793 *
794 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
795 * texture. Unfortunately, this is inefficient as it requires every primitive to
796 * be drawn n + 1 times, where n is the number of active layers. In practice this
797 * means, for every primitive:
798 * - Switch active frame buffer
799 * - Change viewport, clip and projection matrix
800 * - Issue the drawing
801 *
802 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700803 * To avoid this, layers are implemented in a different way here, at least in the
804 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
805 * is set. When this flag is set we can redirect all drawing operations into a
806 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700807 *
808 * This implementation relies on the frame buffer being at least RGBA 8888. When
809 * a layer is created, only a texture is created, not an FBO. The content of the
810 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700811 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700812 * buffer and drawing continues as normal. This technique therefore treats the
813 * frame buffer as a scratch buffer for the layers.
814 *
815 * To compose the layers back onto the frame buffer, each layer texture
816 * (containing the original frame buffer data) is drawn as a simple quad over
817 * the frame buffer. The trick is that the quad is set as the composition
818 * destination in the blending equation, and the frame buffer becomes the source
819 * of the composition.
820 *
821 * Drawing layers with an alpha value requires an extra step before composition.
822 * An empty quad is drawn over the layer's region in the frame buffer. This quad
823 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
824 * quad is used to multiply the colors in the frame buffer. This is achieved by
825 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
826 * GL_ZERO, GL_SRC_ALPHA.
827 *
828 * Because glCopyTexImage2D() can be slow, an alternative implementation might
829 * be use to draw a single clipped layer. The implementation described above
830 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700831 *
832 * (1) The frame buffer is actually not cleared right away. To allow the GPU
833 * to potentially optimize series of calls to glCopyTexImage2D, the frame
834 * buffer is left untouched until the first drawing operation. Only when
835 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700836 */
Chet Haased48885a2012-08-28 17:43:28 -0700837bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500838 const SkPaint* paint, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700839 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700840 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700841
Romain Guyeb993562010-10-05 18:14:38 -0700842 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
843
Romain Guyf607bdc2010-09-10 19:20:06 -0700844 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700845 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700846 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700847 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000848 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700849
850 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800851 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700852 return false;
853 }
Romain Guyf18fd992010-07-08 11:45:51 -0700854
Romain Guya1d3c912011-12-13 14:55:06 -0800855 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700856 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700857 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700858 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700859 }
860
Derek Sollenberger674554f2014-02-19 16:47:32 +0000861 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700862 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700863 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
864 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500865
Chet Haasea23eed82012-04-12 15:19:04 -0700866 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700867 layer->setDirty(false);
Romain Guydda570202010-07-06 11:39:32 -0700868
Romain Guy8fb95422010-08-17 18:38:51 -0700869 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700870 mSnapshot->flags |= Snapshot::kFlagIsLayer;
871 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700872
Chris Craik7273daa2013-03-28 11:25:24 -0700873 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700874 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700875 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700876 } else {
877 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700878 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800879 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700880 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700881 // Workaround for some GL drivers. When reading pixels lying outside
882 // of the window we should get undefined values for those pixels.
883 // Unfortunately some drivers will turn the entire target texture black
884 // when reading outside of the window.
885 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
886 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700887 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800888 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700889
Romain Guyb254c242013-06-27 17:15:24 -0700890 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
891 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
892
Romain Guy54be1cd2011-06-13 19:04:27 -0700893 // Enqueue the buffer coordinates to clear the corresponding region later
894 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700895 }
Romain Guyeb993562010-10-05 18:14:38 -0700896 }
Romain Guyf86ef572010-07-01 11:05:42 -0700897
Romain Guyd55a8612010-06-28 17:42:46 -0700898 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700899}
900
Chris Craike63f7c622013-10-17 10:30:55 -0700901bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800902 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700903 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700904
Chet Haased48885a2012-08-28 17:43:28 -0700905 mSnapshot->region = &mSnapshot->layer->region;
Romain Guyc3fedaf2013-01-29 17:26:25 -0800906 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
907 Snapshot::kFlagDirtyOrtho;
Chet Haased48885a2012-08-28 17:43:28 -0700908 mSnapshot->fbo = layer->getFbo();
909 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
910 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
911 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
912 mSnapshot->height = bounds.getHeight();
Chris Craikf57776b2013-10-25 18:30:17 -0700913 mSnapshot->orthoMatrix.load(mViewProjMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700914
Romain Guy2b7028e2012-09-19 17:25:38 -0700915 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700916 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700917 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700918 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
919 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700920
921 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700922 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700923 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700924 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700925 }
926
927 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700928 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700929
Chris Craikd6b65f62014-01-01 14:45:21 -0800930 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700931
932 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700933 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800934 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700935 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700936 glClear(GL_COLOR_BUFFER_BIT);
937
938 dirtyClip();
939
940 // Change the ortho projection
941 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Chris Craikf57776b2013-10-25 18:30:17 -0700942
943 // TODO: determine best way to support 3d drawing within HW layers
944 mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700945
946 return true;
947}
948
Romain Guy1c740bc2010-09-13 18:00:09 -0700949/**
950 * Read the documentation of createLayer() before doing anything in this method.
951 */
Chris Craik14e51302013-12-30 15:32:54 -0800952void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
953 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000954 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700955 return;
956 }
957
Chris Craik14e51302013-12-30 15:32:54 -0800958 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800959 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800960 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700961
Chris Craik39a908c2013-06-13 14:39:01 -0700962 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800963 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
964 &clipRequired, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700965 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
966
Romain Guyeb993562010-10-05 18:14:38 -0700967 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700968 endTiling();
969
Romain Guye0aa84b2012-04-03 19:30:26 -0700970 // Detach the texture from the FBO
971 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800972
973 layer->removeFbo(false);
974
Romain Guyeb993562010-10-05 18:14:38 -0700975 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -0800976 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700977 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700978
Chris Craikd6b65f62014-01-01 14:45:21 -0800979 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700980 }
981
Romain Guy9ace8f52011-07-07 20:50:11 -0700982 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500983 SkPaint layerPaint;
984 layerPaint.setAlpha(layer->getAlpha());
985 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
986 layerPaint.setColorFilter(layer->getColorFilter());
987
988 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700989 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700990 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700991 }
992
Romain Guy03750a02010-10-18 14:06:08 -0700993 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700994
Romain Guya1d3c912011-12-13 14:55:06 -0800995 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700996
Romain Guy5b3b3522010-10-27 18:57:51 -0700997 // When the layer is stored in an FBO, we can save a bit of fillrate by
998 // drawing only the dirty region
999 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -08001000 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001001 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -07001002 } else if (!rect.isEmpty()) {
1003 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301004
1005 save(0);
1006 // the layer contains screen buffer content that shouldn't be alpha modulated
1007 // (and any necessary alpha modulation was handled drawing into the layer)
1008 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001009 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301010 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -07001011 }
Romain Guy8b55f372010-08-18 17:10:07 -07001012
Romain Guy746b7402010-10-26 16:27:31 -07001013 dirtyClip();
1014
Romain Guyeb993562010-10-05 18:14:38 -07001015 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -07001016 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -07001017 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -07001018 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -07001019 }
1020}
1021
Romain Guyaa6c24c2011-04-28 18:40:04 -07001022void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -07001023 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001024
1025 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -07001026 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -07001027 setupDrawWithTexture();
1028 } else {
1029 setupDrawWithExternalTexture();
1030 }
1031 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001032 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001033 setupDrawColorFilter(layer->getColorFilter());
1034 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001035 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001036 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001037 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07001038 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
1039 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001040 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -07001041 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001042 }
Chris Craikd6b65f62014-01-01 14:45:21 -08001043 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -08001044 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001045 layer->getWidth() == (uint32_t) rect.getWidth() &&
1046 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001047 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1048 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001049
Romain Guyd21b6e12011-11-30 20:21:23 -08001050 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001051 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1052 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001053 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001054 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001055 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1056 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001057 }
1058 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -07001059 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001060
1061 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001062}
1063
Romain Guy5b3b3522010-10-27 18:57:51 -07001064void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001065 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001066 const Rect& texCoords = layer->texCoords;
1067 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1068 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001069
Romain Guy9ace8f52011-07-07 20:50:11 -07001070 float x = rect.left;
1071 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001072 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001073 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001074 layer->getHeight() == (uint32_t) rect.getHeight();
1075
1076 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001077 // When we're swapping, the layer is already in screen coordinates
1078 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001079 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1080 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001081 }
1082
Romain Guyd21b6e12011-11-30 20:21:23 -08001083 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001084 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001085 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001086 }
1087
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001088 SkPaint layerPaint;
1089 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1090 layerPaint.setXfermodeMode(layer->getMode());
1091 layerPaint.setColorFilter(layer->getColorFilter());
1092
1093 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001094 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001095 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001096 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001097 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001098
Romain Guyaa6c24c2011-04-28 18:40:04 -07001099 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1100 } else {
1101 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1102 drawTextureLayer(layer, rect);
1103 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1104 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001105}
1106
Chris Craik34416ea2013-04-15 16:08:28 -07001107/**
1108 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1109 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1110 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1111 * by saveLayer's restore
1112 */
1113#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1114 DRAW_COMMAND; \
1115 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1116 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1117 DRAW_COMMAND; \
1118 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1119 } \
1120 }
1121
1122#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1123
Romain Guy5b3b3522010-10-27 18:57:51 -07001124void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001125 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001126 layer->setRegionAsRect();
1127
Chris Craik34416ea2013-04-15 16:08:28 -07001128 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001129
Romain Guy5b3b3522010-10-27 18:57:51 -07001130 layer->region.clear();
1131 return;
1132 }
1133
Romain Guy211370f2012-02-01 16:10:55 -08001134 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001135 size_t count;
Chris Craik6c5b9be2013-02-27 14:03:19 -08001136 const android::Rect* rects;
1137 Region safeRegion;
1138 if (CC_LIKELY(hasRectToRectTransform())) {
1139 rects = layer->region.getArray(&count);
1140 } else {
1141 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1142 rects = safeRegion.getArray(&count);
1143 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001144
Chris Craik16ecda52013-03-29 10:59:59 -07001145 const float alpha = getLayerAlpha(layer);
Romain Guy9ace8f52011-07-07 20:50:11 -07001146 const float texX = 1.0f / float(layer->getWidth());
1147 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -08001148 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001149
Romain Guy8ce00302013-01-15 18:51:42 -08001150 setupDraw();
1151
1152 // We must get (and therefore bind) the region mesh buffer
1153 // after we setup drawing in case we need to mess with the
1154 // stencil buffer in setupDraw()
Romain Guy5b3b3522010-10-27 18:57:51 -07001155 TextureVertex* mesh = mCaches.getRegionMesh();
Romain Guy03c00b52013-06-20 18:30:28 -07001156 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001157
Romain Guy7230a742011-01-10 22:26:16 -08001158 setupDrawWithTexture();
1159 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001160 setupDrawColorFilter(layer->getColorFilter());
1161 setupDrawBlending(layer);
Romain Guy7230a742011-01-10 22:26:16 -08001162 setupDrawProgram();
1163 setupDrawDirtyRegionsDisabled();
1164 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001165 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07001166 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08001167 if (currentTransform()->isPureTranslate()) {
1168 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1169 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001170
Romain Guyd21b6e12011-11-30 20:21:23 -08001171 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001172 setupDrawModelView(kModelViewMode_Translate, false,
1173 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001174 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001175 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001176 setupDrawModelView(kModelViewMode_Translate, false,
1177 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001178 }
Romain Guy3380cfd2013-08-15 16:57:57 -07001179 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001180
1181 for (size_t i = 0; i < count; i++) {
1182 const android::Rect* r = &rects[i];
1183
1184 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001185 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001186 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001187 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001188
1189 // TODO: Reject quads outside of the clip
1190 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1191 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1192 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1193 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1194
1195 numQuads++;
1196
Romain Guy31e08e92013-06-18 15:53:53 -07001197 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001198 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1199 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001200 numQuads = 0;
1201 mesh = mCaches.getRegionMesh();
1202 }
1203 }
1204
1205 if (numQuads > 0) {
Chris Craik34416ea2013-04-15 16:08:28 -07001206 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1207 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001208 }
1209
Romain Guy5b3b3522010-10-27 18:57:51 -07001210#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001211 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001212#endif
1213
1214 layer->region.clear();
1215 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001216}
1217
Romain Guy3a3133d2011-02-01 22:59:58 -08001218#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001219void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001220 size_t count;
1221 const android::Rect* rects = region.getArray(&count);
1222
1223 uint32_t colors[] = {
1224 0x7fff0000, 0x7f00ff00,
1225 0x7f0000ff, 0x7fff00ff,
1226 };
1227
1228 int offset = 0;
1229 int32_t top = rects[0].top;
1230
1231 for (size_t i = 0; i < count; i++) {
1232 if (top != rects[i].top) {
1233 offset ^= 0x2;
1234 top = rects[i].top;
1235 }
1236
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001237 SkPaint paint;
1238 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001239 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001240 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001241 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001242}
Chris Craike63f7c622013-10-17 10:30:55 -07001243#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001244
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001245void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001246 Vector<float> rects;
1247
1248 SkRegion::Iterator it(region);
1249 while (!it.done()) {
1250 const SkIRect& r = it.rect();
1251 rects.push(r.fLeft);
1252 rects.push(r.fTop);
1253 rects.push(r.fRight);
1254 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001255 it.next();
1256 }
1257
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001258 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001259}
1260
Romain Guy5b3b3522010-10-27 18:57:51 -07001261void OpenGLRenderer::dirtyLayer(const float left, const float top,
1262 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001263 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001264 Rect bounds(left, top, right, bottom);
1265 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001266 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001267 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001268}
1269
1270void OpenGLRenderer::dirtyLayer(const float left, const float top,
1271 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001272 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001273 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001274 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001275 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001276}
1277
1278void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001279 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001280 bounds.snapToPixelBoundaries();
1281 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1282 if (!dirty.isEmpty()) {
1283 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001284 }
1285 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001286}
1287
Chris Craik4063a0e2013-11-15 16:06:56 -08001288void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001289 GLsizei elementsCount = quadsCount * 6;
1290 while (elementsCount > 0) {
1291 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1292
Romain Guy3380cfd2013-08-15 16:57:57 -07001293 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001294 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1295
1296 elementsCount -= drawCount;
1297 // Though there are 4 vertices in a quad, we use 6 indices per
1298 // quad to draw with GL_TRIANGLES
1299 mesh += (drawCount / 6) * 4;
1300 }
1301}
1302
Romain Guy54be1cd2011-06-13 19:04:27 -07001303void OpenGLRenderer::clearLayerRegions() {
1304 const size_t count = mLayers.size();
1305 if (count == 0) return;
1306
Chris Craikd6b65f62014-01-01 14:45:21 -08001307 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001308 // Doing several glScissor/glClear here can negatively impact
1309 // GPUs with a tiler architecture, instead we draw quads with
1310 // the Clear blending mode
1311
1312 // The list contains bounds that have already been clipped
1313 // against their initial clip rect, and the current clip
1314 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001315 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001316
Romain Guy448455f2013-07-22 13:57:50 -07001317 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001318 Vertex* vertex = mesh;
1319
1320 for (uint32_t i = 0; i < count; i++) {
1321 Rect* bounds = mLayers.itemAt(i);
1322
Romain Guy54be1cd2011-06-13 19:04:27 -07001323 Vertex::set(vertex++, bounds->left, bounds->top);
1324 Vertex::set(vertex++, bounds->right, bounds->top);
1325 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001326 Vertex::set(vertex++, bounds->right, bounds->bottom);
1327
1328 delete bounds;
1329 }
Romain Guye67307c2013-02-11 18:01:20 -08001330 // We must clear the list of dirty rects before we
1331 // call setupDraw() to prevent stencil setup to do
1332 // the same thing again
1333 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001334
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001335 SkPaint clearPaint;
1336 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1337
Romain Guy54be1cd2011-06-13 19:04:27 -07001338 setupDraw(false);
1339 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001340 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001341 setupDrawProgram();
1342 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001343 setupDrawModelView(kModelViewMode_Translate, false,
1344 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001345
Chris Craik4063a0e2013-11-15 16:06:56 -08001346 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001347
1348 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001349 } else {
1350 for (uint32_t i = 0; i < count; i++) {
1351 delete mLayers.itemAt(i);
1352 }
Romain Guye67307c2013-02-11 18:01:20 -08001353 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001354 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001355}
1356
Romain Guybd6b79b2010-06-26 00:13:53 -07001357///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001358// State Deferral
1359///////////////////////////////////////////////////////////////////////////////
1360
Chris Craikff785832013-03-08 13:12:16 -08001361bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001362 const Rect* currentClip = currentClipRect();
1363 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001364
Chris Craikff785832013-03-08 13:12:16 -08001365 if (stateDeferFlags & kStateDeferFlag_Draw) {
1366 // state has bounds initialized in local coordinates
1367 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001368 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001369 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001370 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1371 // is used, it should more closely duplicate the quickReject logic (in how it uses
1372 // snapToPixelBoundaries)
1373
Chris Craikd6b65f62014-01-01 14:45:21 -08001374 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001375 // quick rejected
1376 return true;
1377 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001378
Chris Craika02c4ed2013-06-14 13:43:58 -07001379 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001380 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001381 int& flags = state.mClipSideFlags;
1382 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001383 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1384 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1385 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1386 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001387 }
1388 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001389 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001390 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1391 // overdraw avoidance (since we don't know what it overlaps)
1392 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001393 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001394 }
1395 }
1396
Chris Craik527a3aa2013-03-04 10:19:31 -08001397 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1398 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001399 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001400 }
1401
Chris Craik7273daa2013-03-28 11:25:24 -07001402 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1403 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001404 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001405 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001406 state.mAlpha = currentSnapshot()->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08001407 return false;
1408}
1409
Chris Craik527a3aa2013-03-04 10:19:31 -08001410void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001411 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001412 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001413 mDrawModifiers = state.mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -08001414
Chris Craik527a3aa2013-03-04 10:19:31 -08001415 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001416 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1417 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001418 dirtyClip();
1419 }
Chris Craikc3566d02013-02-04 16:16:33 -08001420}
1421
Chris Craik28ce94a2013-05-31 11:38:03 -07001422/**
1423 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1424 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1425 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1426 *
1427 * This method should be called when restoreDisplayState() won't be restoring the clip
1428 */
1429void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1430 if (clipRect != NULL) {
1431 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1432 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001433 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001434 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001435 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001436 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001437}
1438
Chris Craikc3566d02013-02-04 16:16:33 -08001439///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001440// Clipping
1441///////////////////////////////////////////////////////////////////////////////
1442
Romain Guybb9524b2010-06-22 18:56:38 -07001443void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001444 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001445 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001446
Chris Craikd6b65f62014-01-01 14:45:21 -08001447 if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001448 clip.getWidth(), clip.getHeight())) {
1449 mDirtyClip = false;
1450 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001451}
1452
Romain Guy8ce00302013-01-15 18:51:42 -08001453void OpenGLRenderer::ensureStencilBuffer() {
1454 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1455 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1456 // just hope we have one when hasLayer() returns false.
1457 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001458 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001459 }
1460}
1461
1462void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1463 // The layer's FBO is already bound when we reach this stage
1464 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001465 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1466 // is attached after we initiated tiling. We must turn it off,
1467 // attach the new render buffer then turn tiling back on
1468 endTiling();
1469
Romain Guy8d4aeb72013-02-12 16:08:55 -08001470 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001471 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001472 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001473
Romain Guyf735c8e2013-01-31 17:45:55 -08001474 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001475 }
1476}
1477
1478void OpenGLRenderer::setStencilFromClip() {
1479 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001480 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001481 // NOTE: The order here is important, we must set dirtyClip to false
1482 // before any draw call to avoid calling back into this method
1483 mDirtyClip = false;
1484
1485 ensureStencilBuffer();
1486
1487 mCaches.stencil.enableWrite();
1488
1489 // Clear the stencil but first make sure we restrict drawing
1490 // to the region's bounds
1491 bool resetScissor = mCaches.enableScissor();
1492 if (resetScissor) {
1493 // The scissor was not set so we now need to update it
1494 setScissorFromClip();
1495 }
1496 mCaches.stencil.clear();
1497 if (resetScissor) mCaches.disableScissor();
1498
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001499 SkPaint paint;
1500 paint.setColor(0xff000000);
1501 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1502
Romain Guy8ce00302013-01-15 18:51:42 -08001503 // NOTE: We could use the region contour path to generate a smaller mesh
1504 // Since we are using the stencil we could use the red book path
1505 // drawing technique. It might increase bandwidth usage though.
1506
1507 // The last parameter is important: we are not drawing in the color buffer
1508 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001509 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001510
1511 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001512
1513 // Draw the region used to generate the stencil if the appropriate debug
1514 // mode is enabled
1515 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001516 paint.setColor(0x7f0000ff);
1517 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1518 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001519 }
Romain Guy8ce00302013-01-15 18:51:42 -08001520 } else {
1521 mCaches.stencil.disable();
1522 }
1523 }
1524}
1525
Chris Craikf0a59072013-11-19 18:00:46 -08001526/**
1527 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1528 *
1529 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1530 * style, and tessellated AA ramp
1531 */
1532bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001533 const SkPaint* paint) {
Chris Craik39a908c2013-06-13 14:39:01 -07001534 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08001535 bool snapOut = paint && paint->isAntiAlias();
1536
1537 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1538 float outset = paint->getStrokeWidth() * 0.5f;
1539 left -= outset;
1540 top -= outset;
1541 right += outset;
1542 bottom += outset;
1543 }
1544
1545 if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001546 return true;
1547 }
1548
Chris Craikb4589422013-12-26 15:13:13 -08001549 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001550 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001551 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guy586cae32012-07-13 15:28:31 -07001552 }
Chris Craik39a908c2013-06-13 14:39:01 -07001553 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001554}
1555
Romain Guy8ce00302013-01-15 18:51:42 -08001556void OpenGLRenderer::debugClip() {
1557#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001558 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001559 SkPaint paint;
1560 paint.setColor(0x7f00ff00);
1561 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1562
Romain Guy8ce00302013-01-15 18:51:42 -08001563 }
1564#endif
1565}
1566
Romain Guyf6a11b82010-06-23 17:47:49 -07001567///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001568// Drawing commands
1569///////////////////////////////////////////////////////////////////////////////
1570
Romain Guy54be1cd2011-06-13 19:04:27 -07001571void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001572 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001573 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001574 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001575 // Make sure setScissor & setStencil happen at the beginning of
1576 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001577 if (mDirtyClip) {
1578 if (mCaches.scissorEnabled) {
1579 setScissorFromClip();
1580 }
Romain Guy8ce00302013-01-15 18:51:42 -08001581 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001582 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001583
Romain Guy70ca14e2010-12-13 18:24:33 -08001584 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001585
Romain Guy70ca14e2010-12-13 18:24:33 -08001586 mSetShaderColor = false;
1587 mColorSet = false;
1588 mColorA = mColorR = mColorG = mColorB = 0.0f;
1589 mTextureUnit = 0;
1590 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001591
1592 // Enable debug highlight when what we're about to draw is tested against
1593 // the stencil buffer and if stencil highlight debugging is on
1594 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1595 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1596 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001597
1598 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001599}
1600
1601void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1602 mDescription.hasTexture = true;
1603 mDescription.hasAlpha8Texture = isAlpha8;
1604}
1605
Romain Guyff316ec2013-02-13 18:39:43 -08001606void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1607 mDescription.hasTexture = true;
1608 mDescription.hasColors = true;
1609 mDescription.hasAlpha8Texture = isAlpha8;
1610}
1611
Romain Guyaa6c24c2011-04-28 18:40:04 -07001612void OpenGLRenderer::setupDrawWithExternalTexture() {
1613 mDescription.hasExternalTexture = true;
1614}
1615
Romain Guy15bc6432011-12-13 13:11:32 -08001616void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001617 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001618}
1619
Chris Craik710f46d2012-09-17 17:25:49 -07001620void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001621 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001622}
1623
Romain Guy8d0d4782010-12-14 20:13:35 -08001624void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1625 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001626 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1627 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1628 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001629 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001630 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001631}
1632
Romain Guy86568192010-12-14 15:55:39 -08001633void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1634 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001635 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1636 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1637 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001638 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001639 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001640}
1641
Romain Guy41210632012-07-16 17:04:24 -07001642void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1643 mCaches.fontRenderer->describe(mDescription, paint);
1644}
1645
Romain Guy70ca14e2010-12-13 18:24:33 -08001646void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1647 mColorA = a;
1648 mColorR = r;
1649 mColorG = g;
1650 mColorB = b;
1651 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001652 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001653}
1654
1655void OpenGLRenderer::setupDrawShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08001656 if (mDrawModifiers.mShader) {
1657 mDrawModifiers.mShader->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001658 }
1659}
1660
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001661void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1662 if (filter == NULL) {
1663 return;
1664 }
1665
1666 SkXfermode::Mode mode;
1667 if (filter->asColorMode(NULL, &mode)) {
1668 mDescription.colorOp = ProgramDescription::kColorBlend;
1669 mDescription.colorMode = mode;
1670 } else if (filter->asColorMatrix(NULL)) {
1671 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001672 }
1673}
1674
Romain Guyf09ef512011-05-27 11:43:46 -07001675void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1676 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1677 mColorA = 1.0f;
1678 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001679 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001680 }
1681}
1682
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001683void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1684 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001685 // When the blending mode is kClear_Mode, we need to use a modulate color
1686 // argb=1,0,0,0
1687 accountForClear(mode);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001688 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1689 (mColorSet && mColorA < 1.0f) ||
1690 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1691 layer->getColorFilter();
Chris Craikc3566d02013-02-04 16:16:33 -08001692 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001693}
1694
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001695void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1696 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001697 // When the blending mode is kClear_Mode, we need to use a modulate color
1698 // argb=1,0,0,0
1699 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001700 blend |= (mColorSet && mColorA < 1.0f) ||
1701 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001702 (paint && paint->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001703 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001704}
1705
1706void OpenGLRenderer::setupDrawProgram() {
1707 useProgram(mCaches.programCache.get(mDescription));
1708}
1709
1710void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1711 mTrackDirtyRegions = false;
1712}
1713
Chris Craik4063a0e2013-11-15 16:06:56 -08001714void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1715 float left, float top, float right, float bottom, bool ignoreTransform) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001716 mModelView.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001717 if (mode == kModelViewMode_TranslateAndScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001718 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001719 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001720
Romain Guy86568192010-12-14 15:55:39 -08001721 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1722 if (!ignoreTransform) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001723 mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1724 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy86568192010-12-14 15:55:39 -08001725 } else {
Chris Craikf57776b2013-10-25 18:30:17 -07001726 mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
Chris Craik4063a0e2013-11-15 16:06:56 -08001727 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
Romain Guy86568192010-12-14 15:55:39 -08001728 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001729}
1730
1731void OpenGLRenderer::setupDrawColorUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001732 if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001733 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1734 }
1735}
1736
Romain Guy86568192010-12-14 15:55:39 -08001737void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001738 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001739 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001740 }
1741}
1742
Romain Guy70ca14e2010-12-13 18:24:33 -08001743void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
Chris Craikc3566d02013-02-04 16:16:33 -08001744 if (mDrawModifiers.mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001745 if (ignoreTransform) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001746 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1747 // because it was built into modelView / the geometry, and the SkiaShader needs to
1748 // compensate.
1749 mat4 modelViewWithoutTransform;
Chris Craikd6b65f62014-01-01 14:45:21 -08001750 modelViewWithoutTransform.loadInverse(*currentTransform());
Chris Craik4063a0e2013-11-15 16:06:56 -08001751 modelViewWithoutTransform.multiply(mModelView);
1752 mModelView.load(modelViewWithoutTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08001753 }
Chris Craikc3566d02013-02-04 16:16:33 -08001754 mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1755 mModelView, *mSnapshot, &mTextureUnit);
Romain Guy70ca14e2010-12-13 18:24:33 -08001756 }
1757}
1758
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001759void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1760 if (NULL == filter) {
1761 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001762 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001763
1764 SkColor color;
1765 SkXfermode::Mode mode;
1766 if (filter->asColorMode(&color, &mode)) {
1767 const int alpha = SkColorGetA(color);
1768 const GLfloat a = alpha / 255.0f;
1769 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1770 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1771 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1772 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1773 return;
1774 }
1775
1776 SkScalar srcColorMatrix[20];
1777 if (filter->asColorMatrix(srcColorMatrix)) {
1778
1779 float colorMatrix[16];
1780 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1781 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1782 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1783 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1784
1785 // Skia uses the range [0..255] for the addition vector, but we need
1786 // the [0..1] range to apply the vector in GLSL
1787 float colorVector[4];
1788 colorVector[0] = srcColorMatrix[4] / 255.0f;
1789 colorVector[1] = srcColorMatrix[9] / 255.0f;
1790 colorVector[2] = srcColorMatrix[14] / 255.0f;
1791 colorVector[3] = srcColorMatrix[19] / 255.0f;
1792
1793 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1794 GL_FALSE, colorMatrix);
1795 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1796 return;
1797 }
1798
1799 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001800}
1801
Romain Guy41210632012-07-16 17:04:24 -07001802void OpenGLRenderer::setupDrawTextGammaUniforms() {
1803 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1804}
1805
Romain Guy70ca14e2010-12-13 18:24:33 -08001806void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001807 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001808 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001809 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001810}
1811
1812void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001813 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001814 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001815 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001816}
1817
Romain Guyaa6c24c2011-04-28 18:40:04 -07001818void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1819 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001820 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001821 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001822}
1823
Romain Guy8f0095c2011-05-02 17:24:22 -07001824void OpenGLRenderer::setupDrawTextureTransform() {
1825 mDescription.hasTextureTransform = true;
1826}
1827
1828void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001829 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1830 GL_FALSE, &transform.data[0]);
1831}
1832
Chris Craik564acf72014-01-02 16:46:18 -08001833void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1834 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001835 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001836 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001837 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001838 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001839 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001840 }
Romain Guyd71dd362011-12-12 19:03:35 -08001841
Chris Craikcb4d6002012-09-25 12:00:29 -07001842 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001843 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001844 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001845 }
1846
1847 mCaches.unbindIndicesBuffer();
1848}
1849
Chris Craik564acf72014-01-02 16:46:18 -08001850void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1851 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001852 bool force = mCaches.unbindMeshBuffer();
1853 GLsizei stride = sizeof(ColorTextureVertex);
1854
1855 mCaches.bindPositionVertexPointer(force, vertices, stride);
1856 if (mCaches.currentProgram->texCoords >= 0) {
1857 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1858 }
1859 int slot = mCaches.currentProgram->getAttrib("colors");
1860 if (slot >= 0) {
1861 glEnableVertexAttribArray(slot);
1862 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1863 }
1864
1865 mCaches.unbindIndicesBuffer();
1866}
1867
Chris Craik564acf72014-01-02 16:46:18 -08001868void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1869 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001870 bool force = false;
1871 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1872 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1873 // use the default VBO found in Caches
1874 if (!vertices || vbo) {
1875 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1876 } else {
1877 force = mCaches.unbindMeshBuffer();
1878 }
ztenghui63d41ab2014-02-14 13:13:41 -08001879 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001880
Chris Craikcb4d6002012-09-25 12:00:29 -07001881 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001882 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001883 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001884 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001885}
1886
Romain Guy448455f2013-07-22 13:57:50 -07001887void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001888 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001889 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001890 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001891}
1892
Romain Guy70ca14e2010-12-13 18:24:33 -08001893///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001894// Drawing
1895///////////////////////////////////////////////////////////////////////////////
1896
John Recke18264b2014-03-12 13:56:30 -07001897status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
Chris Craikff785832013-03-08 13:12:16 -08001898 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001899 status_t status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001900 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1901 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001902 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001903 // compute 3d ordering
1904 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001905 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001906 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001907 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001908 displayList->replayNodeTree(replayStruct);
Chet Haase58d110a2013-04-10 07:43:29 -07001909 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001910 }
1911
Chris Craik28ce94a2013-05-31 11:38:03 -07001912 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001913 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001914 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001915 displayList->deferNodeTree(deferStruct);
Romain Guy96885eb2013-03-26 15:05:58 -07001916
1917 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001918 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001919
Chris Craikf57776b2013-10-25 18:30:17 -07001920 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001921 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001922
Romain Guy65549432012-03-26 16:45:05 -07001923 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001924}
1925
Chris Craikd218a922014-01-02 17:13:34 -08001926void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001927 int color = paint != NULL ? paint->getColor() : 0;
1928
Romain Guya168d732011-03-18 16:50:13 -07001929 float x = left;
1930 float y = top;
1931
Romain Guy886b2752013-01-04 12:26:18 -08001932 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1933
Romain Guya168d732011-03-18 16:50:13 -07001934 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001935 if (currentTransform()->isPureTranslate()) {
1936 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1937 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001938 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001939
1940 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001941 } else {
Chris Craik678625242014-02-28 12:26:34 -08001942 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001943 }
1944
Romain Guy3b748a42013-04-17 18:54:38 -07001945 // No need to check for a UV mapper on the texture object, only ARGB_8888
1946 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001947 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001948 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001949 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001950}
1951
Romain Guy03c00b52013-06-20 18:30:28 -07001952/**
1953 * Important note: this method is intended to draw batches of bitmaps and
1954 * will not set the scissor enable or dirty the current layer, if any.
1955 * The caller is responsible for properly dirtying the current layer.
1956 */
Chris Craikd218a922014-01-02 17:13:34 -08001957status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1958 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1959 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001960 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001961 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001962 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001963
Chris Craik527a3aa2013-03-04 10:19:31 -08001964 const AutoTexture autoCleanup(texture);
1965
Chris Craik527a3aa2013-03-04 10:19:31 -08001966 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08001967 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08001968
1969 const float x = (int) floorf(bounds.left + 0.5f);
1970 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001971 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001972 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001973 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001974 GL_TRIANGLES, bitmapCount * 6, true,
1975 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001976 } else {
1977 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001978 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001979 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
1980 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001981 }
1982
1983 return DrawGlInfo::kStatusDrew;
1984}
1985
Chris Craikd218a922014-01-02 17:13:34 -08001986status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1987 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001988 const float right = left + bitmap->width();
1989 const float bottom = top + bitmap->height();
1990
Chris Craikf0a59072013-11-19 18:00:46 -08001991 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001992 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001993 }
1994
Romain Guya1d3c912011-12-13 14:55:06 -08001995 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07001996 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001997 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001998 const AutoTexture autoCleanup(texture);
1999
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002000 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07002001 drawAlphaBitmap(texture, left, top, paint);
2002 } else {
2003 drawTextureRect(left, top, right, bottom, texture, paint);
2004 }
Chet Haase48659092012-05-31 15:21:51 -07002005
2006 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07002007}
2008
Chris Craikd218a922014-01-02 17:13:34 -08002009status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
2010 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07002011 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2012 const mat4 transform(*matrix);
2013 transform.mapRect(r);
2014
Chris Craikf0a59072013-11-19 18:00:46 -08002015 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002016 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002017 }
2018
Romain Guya1d3c912011-12-13 14:55:06 -08002019 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002020 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002021 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002022 const AutoTexture autoCleanup(texture);
2023
Romain Guy5b3b3522010-10-27 18:57:51 -07002024 // This could be done in a cheaper way, all we need is pass the matrix
2025 // to the vertex shader. The save/restore is a bit overkill.
2026 save(SkCanvas::kMatrix_SaveFlag);
2027 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002028 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002029 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2030 } else {
2031 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2032 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002033 restore();
Chet Haase48659092012-05-31 15:21:51 -07002034
2035 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002036}
2037
Chris Craikd218a922014-01-02 17:13:34 -08002038status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2039 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002040 const float right = left + bitmap->width();
2041 const float bottom = top + bitmap->height();
2042
Chris Craikf0a59072013-11-19 18:00:46 -08002043 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002044 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002045 }
2046
2047 mCaches.activeTexture(0);
2048 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2049 const AutoTexture autoCleanup(texture);
2050
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002051 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002052 drawAlphaBitmap(texture, left, top, paint);
2053 } else {
2054 drawTextureRect(left, top, right, bottom, texture, paint);
2055 }
Chet Haase48659092012-05-31 15:21:51 -07002056
2057 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002058}
2059
Chris Craikd218a922014-01-02 17:13:34 -08002060status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2061 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002062 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002063 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002064 }
2065
Chris Craik39a908c2013-06-13 14:39:01 -07002066 // TODO: use quickReject on bounds from vertices
2067 mCaches.enableScissor();
2068
Romain Guyb18d2d02011-02-10 15:52:54 -08002069 float left = FLT_MAX;
2070 float top = FLT_MAX;
2071 float right = FLT_MIN;
2072 float bottom = FLT_MIN;
2073
Romain Guya92bb4d2012-10-16 11:08:44 -07002074 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002075
Chris Craik564acf72014-01-02 16:46:18 -08002076 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2077 mesh.setCapacity(count);
2078 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002079
2080 bool cleanupColors = false;
2081 if (!colors) {
2082 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002083 int* newColors = new int[colorsCount];
2084 memset(newColors, 0xff, colorsCount * sizeof(int));
2085 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002086 cleanupColors = true;
2087 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002088
Romain Guy3b748a42013-04-17 18:54:38 -07002089 mCaches.activeTexture(0);
2090 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2091 const UvMapper& mapper(getMapper(texture));
2092
Romain Guy5a7b4662011-01-20 19:09:30 -08002093 for (int32_t y = 0; y < meshHeight; y++) {
2094 for (int32_t x = 0; x < meshWidth; x++) {
2095 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2096
2097 float u1 = float(x) / meshWidth;
2098 float u2 = float(x + 1) / meshWidth;
2099 float v1 = float(y) / meshHeight;
2100 float v2 = float(y + 1) / meshHeight;
2101
Romain Guy3b748a42013-04-17 18:54:38 -07002102 mapper.map(u1, v1, u2, v2);
2103
Romain Guy5a7b4662011-01-20 19:09:30 -08002104 int ax = i + (meshWidth + 1) * 2;
2105 int ay = ax + 1;
2106 int bx = i;
2107 int by = bx + 1;
2108 int cx = i + 2;
2109 int cy = cx + 1;
2110 int dx = i + (meshWidth + 1) * 2 + 2;
2111 int dy = dx + 1;
2112
Romain Guyff316ec2013-02-13 18:39:43 -08002113 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2114 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2115 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002116
Romain Guyff316ec2013-02-13 18:39:43 -08002117 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2118 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2119 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002120
Romain Guya92bb4d2012-10-16 11:08:44 -07002121 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2122 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2123 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2124 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002125 }
2126 }
2127
Chris Craikf0a59072013-11-19 18:00:46 -08002128 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002129 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002130 return DrawGlInfo::kStatusDone;
2131 }
2132
Romain Guyff316ec2013-02-13 18:39:43 -08002133 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002134 texture = mCaches.textureCache.get(bitmap);
2135 if (!texture) {
2136 if (cleanupColors) delete[] colors;
2137 return DrawGlInfo::kStatusDone;
2138 }
Romain Guyff316ec2013-02-13 18:39:43 -08002139 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002140 const AutoTexture autoCleanup(texture);
2141
2142 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002143 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002144
2145 int alpha;
2146 SkXfermode::Mode mode;
2147 getAlphaAndMode(paint, &alpha, &mode);
2148
Romain Guyff316ec2013-02-13 18:39:43 -08002149 float a = alpha / 255.0f;
2150
Romain Guya92bb4d2012-10-16 11:08:44 -07002151 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002152 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002153 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002154
Romain Guyff316ec2013-02-13 18:39:43 -08002155 setupDraw();
2156 setupDrawWithTextureAndColor();
2157 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002158 setupDrawColorFilter(getColorFilter(paint));
2159 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002160 setupDrawProgram();
2161 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002162 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002163 setupDrawTexture(texture->id);
2164 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002165 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002166 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002167
2168 glDrawArrays(GL_TRIANGLES, 0, count);
2169
Romain Guyff316ec2013-02-13 18:39:43 -08002170 int slot = mCaches.currentProgram->getAttrib("colors");
2171 if (slot >= 0) {
2172 glDisableVertexAttribArray(slot);
2173 }
2174
2175 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002176
2177 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002178}
2179
Chris Craikd218a922014-01-02 17:13:34 -08002180status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002181 float srcLeft, float srcTop, float srcRight, float srcBottom,
2182 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002183 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002184 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002185 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002186 }
2187
Romain Guya1d3c912011-12-13 14:55:06 -08002188 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002189 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002190 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002191 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002192
Romain Guy8ba548f2010-06-30 19:21:21 -07002193 const float width = texture->width;
2194 const float height = texture->height;
2195
Romain Guy3b748a42013-04-17 18:54:38 -07002196 float u1 = fmax(0.0f, srcLeft / width);
2197 float v1 = fmax(0.0f, srcTop / height);
2198 float u2 = fmin(1.0f, srcRight / width);
2199 float v2 = fmin(1.0f, srcBottom / height);
2200
2201 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002202
Romain Guy03750a02010-10-18 14:06:08 -07002203 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002204 resetDrawTextureTexCoords(u1, v1, u2, v2);
2205
Romain Guyd21b6e12011-11-30 20:21:23 -08002206 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2207
Romain Guy886b2752013-01-04 12:26:18 -08002208 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2209 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002210
Romain Guy886b2752013-01-04 12:26:18 -08002211 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2212 // Apply a scale transform on the canvas only when a shader is in use
2213 // Skia handles the ratio between the dst and src rects as a scale factor
2214 // when a shader is set
Chris Craikc3566d02013-02-04 16:16:33 -08002215 bool useScaleTransform = mDrawModifiers.mShader && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002216 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002217
Chris Craikd6b65f62014-01-01 14:45:21 -08002218 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2219 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2220 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002221
2222 dstRight = x + (dstRight - dstLeft);
2223 dstBottom = y + (dstBottom - dstTop);
2224
2225 dstLeft = x;
2226 dstTop = y;
2227
Chris Craik678625242014-02-28 12:26:34 -08002228 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002229 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002230 } else {
Chris Craik678625242014-02-28 12:26:34 -08002231 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002232 }
2233
2234 if (CC_UNLIKELY(useScaleTransform)) {
2235 save(SkCanvas::kMatrix_SaveFlag);
2236 translate(dstLeft, dstTop);
2237 scale(scaleX, scaleY);
2238
2239 dstLeft = 0.0f;
2240 dstTop = 0.0f;
2241
2242 dstRight = srcRight - srcLeft;
2243 dstBottom = srcBottom - srcTop;
2244 }
2245
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002246 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002247 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002248 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002249 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002250 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2251 } else {
2252 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002253 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002254 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002255 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2256 }
2257
2258 if (CC_UNLIKELY(useScaleTransform)) {
2259 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002260 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002261
2262 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002263
2264 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002265}
2266
Chris Craikd218a922014-01-02 17:13:34 -08002267status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2268 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002269 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002270 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002271 }
2272
Romain Guy4c2547f2013-06-11 16:19:24 -07002273 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002274 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2275 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002276
Romain Guy03c00b52013-06-20 18:30:28 -07002277 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002278}
2279
Chris Craikd218a922014-01-02 17:13:34 -08002280status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2281 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2282 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002283 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002284 return DrawGlInfo::kStatusDone;
2285 }
2286
Romain Guy211370f2012-02-01 16:10:55 -08002287 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002288 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002289 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002290 if (!texture) return DrawGlInfo::kStatusDone;
2291 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002292
Romain Guya4adcf02013-02-28 12:15:35 -08002293 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2294 texture->setFilter(GL_LINEAR, true);
2295
Chris Craikd6b65f62014-01-01 14:45:21 -08002296 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002297 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002298 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002299 const float offsetX = left + currentTransform()->getTranslateX();
2300 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002301 const size_t count = mesh->quads.size();
2302 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002303 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002304 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002305 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2306 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2307 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002308 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002309 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002310 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002311 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002312 }
2313 }
2314
Chris Craik4063a0e2013-11-15 16:06:56 -08002315 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002316 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002317 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2318 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002319
Romain Guy3b748a42013-04-17 18:54:38 -07002320 right = x + right - left;
2321 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002322 left = x;
2323 top = y;
2324 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002325 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002326 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2327 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002328 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2329 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002330 }
Chet Haase48659092012-05-31 15:21:51 -07002331
2332 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002333}
2334
Romain Guy03c00b52013-06-20 18:30:28 -07002335/**
2336 * Important note: this method is intended to draw batches of 9-patch objects and
2337 * will not set the scissor enable or dirty the current layer, if any.
2338 * The caller is responsible for properly dirtying the current layer.
2339 */
Chris Craikd218a922014-01-02 17:13:34 -08002340status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2341 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002342 mCaches.activeTexture(0);
2343 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2344 if (!texture) return DrawGlInfo::kStatusDone;
2345 const AutoTexture autoCleanup(texture);
2346
2347 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2348 texture->setFilter(GL_LINEAR, true);
2349
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002350 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2351 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002352 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002353
2354 return DrawGlInfo::kStatusDrew;
2355}
2356
ztenghui63d41ab2014-02-14 13:13:41 -08002357status_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
2358 const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002359 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002360 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002361 // no vertices to draw
2362 return DrawGlInfo::kStatusDone;
2363 }
2364
Chris Craikcb4d6002012-09-25 12:00:29 -07002365 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002366 bool isAA = paint->isAntiAlias();
2367
Chris Craik710f46d2012-09-17 17:25:49 -07002368 setupDraw();
2369 setupDrawNoTexture();
2370 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002371 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002372 setupDrawColorFilter(getColorFilter(paint));
Chris Craik710f46d2012-09-17 17:25:49 -07002373 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002374 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002375 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002376 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Chris Craik710f46d2012-09-17 17:25:49 -07002377 setupDrawColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002378 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08002379 setupDrawShaderUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002380
ztenghui55bfb4e2013-12-03 10:38:55 -08002381 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002382 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002383 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002384 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002385
Chet Haase858aa932011-05-12 09:06:00 -07002386
Chris Craik710f46d2012-09-17 17:25:49 -07002387 int alphaSlot = -1;
2388 if (isAA) {
2389 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2390 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002391 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002392 glEnableVertexAttribArray(alphaSlot);
2393 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002394 }
Romain Guy04299382012-07-18 17:15:41 -07002395
ztenghui63d41ab2014-02-14 13:13:41 -08002396 if (mode == kVertexBufferMode_Standard) {
2397 mCaches.unbindIndicesBuffer();
2398 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
ztenghui50ecf842014-03-11 16:52:30 -07002399 } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
ztenghui63d41ab2014-02-14 13:13:41 -08002400 mCaches.bindShadowIndicesBuffer();
ztenghui50ecf842014-03-11 16:52:30 -07002401 glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
2402 } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
2403 mCaches.bindShadowIndicesBuffer();
2404 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
ztenghui63d41ab2014-02-14 13:13:41 -08002405 }
Romain Guy04299382012-07-18 17:15:41 -07002406
Chris Craik710f46d2012-09-17 17:25:49 -07002407 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002408 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002409 }
Chris Craik65cd6122012-12-10 17:56:27 -08002410
2411 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002412}
2413
2414/**
Chris Craik65cd6122012-12-10 17:56:27 -08002415 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2416 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2417 * screen space in all directions. However, instead of using a fragment shader to compute the
2418 * translucency of the color from its position, we simply use a varying parameter to define how far
2419 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2420 *
2421 * Doesn't yet support joins, caps, or path effects.
2422 */
Chris Craikd218a922014-01-02 17:13:34 -08002423status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002424 VertexBuffer vertexBuffer;
2425 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002426 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002427
Romain Guyc46d07a2013-03-15 19:06:39 -07002428 if (hasLayer()) {
2429 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002430 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002431 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002432 }
Chris Craik65cd6122012-12-10 17:56:27 -08002433
ztenghui63d41ab2014-02-14 13:13:41 -08002434 return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002435}
2436
2437/**
2438 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2439 * and additional geometry for defining an alpha slope perimeter.
2440 *
2441 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2442 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2443 * in-shader alpha region, but found it to be taxing on some GPUs.
2444 *
2445 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2446 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002447 */
Chris Craikd218a922014-01-02 17:13:34 -08002448status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002449 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002450
Chris Craik65cd6122012-12-10 17:56:27 -08002451 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002452
Chris Craik65cd6122012-12-10 17:56:27 -08002453 VertexBuffer buffer;
2454 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002455 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002456
Chris Craikf0a59072013-11-19 18:00:46 -08002457 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2458 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002459 return DrawGlInfo::kStatusDone;
2460 }
2461
Chris Craikd6b65f62014-01-01 14:45:21 -08002462 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002463
Chris Craik65cd6122012-12-10 17:56:27 -08002464 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002465 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002466}
2467
Chris Craikd218a922014-01-02 17:13:34 -08002468status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002469 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002470
Chris Craik6d29c8d2013-05-08 18:35:44 -07002471 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002472
Chris Craik6d29c8d2013-05-08 18:35:44 -07002473 VertexBuffer buffer;
2474 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002475 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002476
Chris Craikf0a59072013-11-19 18:00:46 -08002477 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2478 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002479 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002480 }
2481
Chris Craikd6b65f62014-01-01 14:45:21 -08002482 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002483
Chris Craik6d29c8d2013-05-08 18:35:44 -07002484 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002485 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002486}
2487
Chet Haase48659092012-05-31 15:21:51 -07002488status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002489 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002490 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002491
Chris Craikd6b65f62014-01-01 14:45:21 -08002492 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002493 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002494
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002495 SkPaint paint;
2496 paint.setColor(color);
2497 paint.setXfermodeMode(mode);
2498
2499 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002500
2501 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002502}
Romain Guy9d5316e2010-06-24 19:30:36 -07002503
Chet Haase48659092012-05-31 15:21:51 -07002504status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002505 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002506 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002507 const AutoTexture autoCleanup(texture);
2508
2509 const float x = left + texture->left - texture->offset;
2510 const float y = top + texture->top - texture->offset;
2511
2512 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002513
2514 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002515}
2516
Chet Haase48659092012-05-31 15:21:51 -07002517status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002518 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002519 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002520 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002521 return DrawGlInfo::kStatusDone;
2522 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002523
Chris Craikcb4d6002012-09-25 12:00:29 -07002524 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002525 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002526 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002527 right - left, bottom - top, rx, ry, p);
2528 return drawShape(left, top, texture, p);
2529 }
2530
2531 SkPath path;
2532 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002533 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2534 float outset = p->getStrokeWidth() / 2;
2535 rect.outset(outset, outset);
2536 rx += outset;
2537 ry += outset;
2538 }
Chris Craik710f46d2012-09-17 17:25:49 -07002539 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002540 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002541}
2542
Chris Craikd218a922014-01-02 17:13:34 -08002543status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002544 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002545 x + radius, y + radius, p) ||
2546 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002547 return DrawGlInfo::kStatusDone;
2548 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002549 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002550 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002551 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002552 return drawShape(x - radius, y - radius, texture, p);
2553 }
2554
2555 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002556 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2557 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2558 } else {
2559 path.addCircle(x, y, radius);
2560 }
Chris Craik65cd6122012-12-10 17:56:27 -08002561 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002562}
Romain Guy01d58e42011-01-19 21:54:02 -08002563
Chet Haase48659092012-05-31 15:21:51 -07002564status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002565 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002566 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002567 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002568 return DrawGlInfo::kStatusDone;
2569 }
Romain Guy01d58e42011-01-19 21:54:02 -08002570
Chris Craikcb4d6002012-09-25 12:00:29 -07002571 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002572 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002573 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002574 return drawShape(left, top, texture, p);
2575 }
2576
2577 SkPath path;
2578 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002579 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2580 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2581 }
Chris Craik710f46d2012-09-17 17:25:49 -07002582 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002583 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002584}
2585
Chet Haase48659092012-05-31 15:21:51 -07002586status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002587 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002588 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002589 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002590 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002591 }
2592
Chris Craik780c1282012-10-04 14:10:49 -07002593 if (fabs(sweepAngle) >= 360.0f) {
2594 return drawOval(left, top, right, bottom, p);
2595 }
2596
2597 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002598 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002599 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002600 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002601 startAngle, sweepAngle, useCenter, p);
2602 return drawShape(left, top, texture, p);
2603 }
2604
2605 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2606 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2607 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2608 }
2609
2610 SkPath path;
2611 if (useCenter) {
2612 path.moveTo(rect.centerX(), rect.centerY());
2613 }
2614 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2615 if (useCenter) {
2616 path.close();
2617 }
Chris Craik65cd6122012-12-10 17:56:27 -08002618 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002619}
2620
Romain Guycf8675e2012-10-02 12:32:25 -07002621// See SkPaintDefaults.h
2622#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2623
Chris Craikd218a922014-01-02 17:13:34 -08002624status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2625 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002626 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002627 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002628 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002629 }
2630
Chris Craik710f46d2012-09-17 17:25:49 -07002631 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002632 // only fill style is supported by drawConvexPath, since others have to handle joins
2633 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2634 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2635 mCaches.activeTexture(0);
2636 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002637 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002638 return drawShape(left, top, texture, p);
2639 }
2640
2641 SkPath path;
2642 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2643 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2644 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2645 }
2646 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002647 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002648 }
2649
Chris Craikd6b65f62014-01-01 14:45:21 -08002650 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002651 SkPath path;
2652 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002653 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002654 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002655 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002656 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002657 }
Romain Guyc7d53492010-06-25 13:41:57 -07002658}
Romain Guy9d5316e2010-06-24 19:30:36 -07002659
Chris Craikd218a922014-01-02 17:13:34 -08002660void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2661 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002662 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002663 mCaches.activeTexture(0);
2664
2665 // NOTE: The drop shadow will not perform gamma correction
2666 // if shader-based correction is enabled
2667 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2668 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Chris Craikc3566d02013-02-04 16:16:33 -08002669 paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002670 // If the drop shadow exceeds the max texture size or couldn't be
2671 // allocated, skip drawing
2672 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002673 const AutoTexture autoCleanup(shadow);
2674
Chris Craikc3566d02013-02-04 16:16:33 -08002675 const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2676 const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
Raph Levien416a8472012-07-19 22:48:17 -07002677
Chris Craikc3566d02013-02-04 16:16:33 -08002678 const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2679 int shadowColor = mDrawModifiers.mShadowColor;
2680 if (mDrawModifiers.mShader) {
Raph Levien416a8472012-07-19 22:48:17 -07002681 shadowColor = 0xffffffff;
2682 }
2683
2684 setupDraw();
2685 setupDrawWithTexture(true);
2686 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002687 setupDrawColorFilter(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002688 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002689 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002690 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002691 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2692 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002693 setupDrawTexture(shadow->id);
2694 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002695 setupDrawColorFilterUniforms(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002696 setupDrawShaderUniforms();
2697 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2698
2699 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2700}
2701
Romain Guy768bffc2013-02-27 13:50:45 -08002702bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2703 float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2704 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2705}
2706
Chet Haase48659092012-05-31 15:21:51 -07002707status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002708 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002709 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002710 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002711 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002712
Romain Guy671d6cf2012-01-18 12:39:17 -08002713 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002714 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002715 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002716 }
2717
Chris Craik39a908c2013-06-13 14:39:01 -07002718 mCaches.enableScissor();
2719
Romain Guy671d6cf2012-01-18 12:39:17 -08002720 float x = 0.0f;
2721 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002722 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002723 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002724 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2725 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002726 }
2727
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002728 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002729 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002730
2731 int alpha;
2732 SkXfermode::Mode mode;
2733 getAlphaAndMode(paint, &alpha, &mode);
2734
Chris Craikc3566d02013-02-04 16:16:33 -08002735 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guye3a9b242013-01-08 11:15:30 -08002736 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002737 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002738 }
2739
Romain Guy671d6cf2012-01-18 12:39:17 -08002740 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002741 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002742 if (pureTranslate && !linearFilter) {
2743 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2744 }
Romain Guy257ae352013-03-20 16:31:12 -07002745 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002746
2747 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2748 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2749
Romain Guy211370f2012-02-01 16:10:55 -08002750 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002751
Victoria Lease1e546812013-06-25 14:25:17 -07002752 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002753 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002754 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002755 if (hasActiveLayer) {
2756 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002757 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002758 }
2759 dirtyLayerUnchecked(bounds, getRegion());
2760 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002761 }
Chet Haase48659092012-05-31 15:21:51 -07002762
2763 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002764}
2765
Romain Guy624234f2013-03-05 16:43:31 -08002766mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2767 mat4 fontTransform;
2768 if (CC_LIKELY(transform.isPureTranslate())) {
2769 fontTransform = mat4::identity();
2770 } else {
2771 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002772 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002773 } else {
2774 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002775 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002776 fontTransform.loadScale(sx, sy, 1.0f);
2777 }
2778 }
2779 return fontTransform;
2780}
2781
Chris Craik41541822013-05-03 16:35:54 -07002782status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002783 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002784 DrawOpMode drawOpMode) {
2785
Chris Craik527a3aa2013-03-04 10:19:31 -08002786 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002787 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2788 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002789 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002790 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002791 return DrawGlInfo::kStatusDone;
2792 }
Romain Guycac5fd32011-12-01 20:08:50 -08002793 }
2794
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002795 const float oldX = x;
2796 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002797
Chris Craikd6b65f62014-01-01 14:45:21 -08002798 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002799 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002800
Romain Guy211370f2012-02-01 16:10:55 -08002801 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002802 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2803 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002804 }
2805
Romain Guy86568192010-12-14 15:55:39 -08002806 int alpha;
2807 SkXfermode::Mode mode;
2808 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002809
Romain Guyc74f45a2013-02-26 19:10:14 -08002810 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2811
Chris Craikc3566d02013-02-04 16:16:33 -08002812 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002813 fontRenderer.setFont(paint, mat4::identity());
2814 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002815 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002816 }
2817
Romain Guy19d4dd82013-03-04 11:14:26 -08002818 const bool hasActiveLayer = hasLayer();
2819
Romain Guy624234f2013-03-05 16:43:31 -08002820 // We only pass a partial transform to the font renderer. That partial
2821 // matrix defines how glyphs are rasterized. Typically we want glyphs
2822 // to be rasterized at their final size on screen, which means the partial
2823 // matrix needs to take the scale factor into account.
2824 // When a partial matrix is used to transform glyphs during rasterization,
2825 // the mesh is generated with the inverse transform (in the case of scale,
2826 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2827 // apply the full transform matrix at draw time in the vertex shader.
2828 // Applying the full matrix in the shader is the easiest way to handle
2829 // rotation and perspective and allows us to always generated quads in the
2830 // font renderer which greatly simplifies the code, clipping in particular.
2831 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002832 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002833
Romain Guy6620c6d2010-12-06 18:07:02 -08002834 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002835 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002836 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002837
Romain Guy624234f2013-03-05 16:43:31 -08002838 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002839 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002840 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002841
Raph Levien996e57c2012-07-23 15:22:52 -07002842 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002843 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002844
2845 // don't call issuedrawcommand, do it at end of batch
2846 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002847 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002848 SkPaint paintCopy(*paint);
2849 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2850 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002851 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002852 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002853 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002854 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002855 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002856
Chris Craik527a3aa2013-03-04 10:19:31 -08002857 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002858 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002859 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002860 }
Chris Craik41541822013-05-03 16:35:54 -07002861 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002862 }
Romain Guy694b5192010-07-21 21:33:20 -07002863
Chris Craike63f7c622013-10-17 10:30:55 -07002864 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002865
2866 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002867}
2868
Chris Craikd218a922014-01-02 17:13:34 -08002869status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2870 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002871 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002872 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002873 }
2874
Chris Craik39a908c2013-06-13 14:39:01 -07002875 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2876 mCaches.enableScissor();
2877
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002878 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002879 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002880 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002881
2882 int alpha;
2883 SkXfermode::Mode mode;
2884 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002885 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002886
Romain Guy97771732012-02-28 18:17:02 -08002887 const Rect* clip = &mSnapshot->getLocalClip();
2888 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002889
Romain Guy97771732012-02-28 18:17:02 -08002890 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002891
2892 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002893 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002894 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002895 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002896 dirtyLayerUnchecked(bounds, getRegion());
2897 }
Romain Guy97771732012-02-28 18:17:02 -08002898 }
Chet Haase48659092012-05-31 15:21:51 -07002899
2900 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002901}
2902
Chris Craikd218a922014-01-02 17:13:34 -08002903status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002904 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002905
Romain Guya1d3c912011-12-13 14:55:06 -08002906 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002907
Romain Guyfb8b7632010-08-23 21:05:08 -07002908 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002909 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002910 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002911
Romain Guy8b55f372010-08-18 17:10:07 -07002912 const float x = texture->left - texture->offset;
2913 const float y = texture->top - texture->offset;
2914
Romain Guy01d58e42011-01-19 21:54:02 -08002915 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002916
2917 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002918}
2919
Chris Craika08f95c2013-03-15 17:24:33 -07002920status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002921 if (!layer) {
2922 return DrawGlInfo::kStatusDone;
2923 }
2924
Romain Guyb2e2f242012-10-17 18:18:35 -07002925 mat4* transform = NULL;
2926 if (layer->isTextureLayer()) {
2927 transform = &layer->getTransform();
2928 if (!transform->isIdentity()) {
2929 save(0);
Chris Craik14e51302013-12-30 15:32:54 -08002930 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002931 }
2932 }
2933
Chris Craik39a908c2013-06-13 14:39:01 -07002934 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002935 const bool rejected = calculateQuickRejectForScissor(x, y,
2936 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002937
2938 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002939 if (transform && !transform->isIdentity()) {
2940 restore();
2941 }
Chet Haase48659092012-05-31 15:21:51 -07002942 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002943 }
2944
Romain Guy5bb3c732012-11-29 17:52:58 -08002945 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002946
Chris Craik39a908c2013-06-13 14:39:01 -07002947 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002948 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002949
Romain Guy211370f2012-02-01 16:10:55 -08002950 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002951 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002952 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2953 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002954 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002955
Chris Craik16ecda52013-03-29 10:59:59 -07002956 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002957 setupDraw();
2958 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002959 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002960 setupDrawColorFilter(layer->getColorFilter());
2961 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002962 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002963 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002964 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002965 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002966 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2967 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2968 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002969
Romain Guyd21b6e12011-11-30 20:21:23 -08002970 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002971 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002972 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002973 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002974 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002975 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002976 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2977 }
Romain Guyf219da52011-01-16 12:54:25 -08002978
Romain Guy448455f2013-07-22 13:57:50 -07002979 TextureVertex* mesh = &layer->mesh[0];
2980 GLsizei elementsCount = layer->meshElementCount;
2981
2982 while (elementsCount > 0) {
2983 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2984
Romain Guy3380cfd2013-08-15 16:57:57 -07002985 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07002986 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2987 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2988
2989 elementsCount -= drawCount;
2990 // Though there are 4 vertices in a quad, we use 6 indices per
2991 // quad to draw with GL_TRIANGLES
2992 mesh += (drawCount / 6) * 4;
2993 }
Romain Guyf219da52011-01-16 12:54:25 -08002994
Romain Guy3a3133d2011-02-01 22:59:58 -08002995#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07002996 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08002997#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002998 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002999
Romain Guy5bb3c732012-11-29 17:52:58 -08003000 if (layer->debugDrawUpdate) {
3001 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003002
3003 SkPaint paint;
3004 paint.setColor(0x7f00ff00);
3005 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003006 }
Romain Guyf219da52011-01-16 12:54:25 -08003007 }
Chris Craik34416ea2013-04-15 16:08:28 -07003008 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003009
Romain Guyb2e2f242012-10-17 18:18:35 -07003010 if (transform && !transform->isIdentity()) {
3011 restore();
3012 }
3013
Chet Haase48659092012-05-31 15:21:51 -07003014 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003015}
3016
Romain Guy6926c722010-07-12 20:20:03 -07003017///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07003018// Shaders
3019///////////////////////////////////////////////////////////////////////////////
3020
3021void OpenGLRenderer::resetShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08003022 mDrawModifiers.mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07003023}
3024
Romain Guy06f96e22010-07-30 19:18:16 -07003025void OpenGLRenderer::setupShader(SkiaShader* shader) {
Chris Craikc3566d02013-02-04 16:16:33 -08003026 mDrawModifiers.mShader = shader;
3027 if (mDrawModifiers.mShader) {
Romain Guy8aa195d2013-06-04 18:00:09 -07003028 mDrawModifiers.mShader->setCaches(mCaches);
Romain Guy06f96e22010-07-30 19:18:16 -07003029 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003030}
3031
Romain Guyd27977d2010-07-14 19:18:51 -07003032///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07003033// Drop shadow
3034///////////////////////////////////////////////////////////////////////////////
3035
3036void OpenGLRenderer::resetShadow() {
Chris Craikc3566d02013-02-04 16:16:33 -08003037 mDrawModifiers.mHasShadow = false;
Romain Guy1e45aae2010-08-13 19:39:53 -07003038}
3039
3040void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
Chris Craikc3566d02013-02-04 16:16:33 -08003041 mDrawModifiers.mHasShadow = true;
3042 mDrawModifiers.mShadowRadius = radius;
3043 mDrawModifiers.mShadowDx = dx;
3044 mDrawModifiers.mShadowDy = dy;
3045 mDrawModifiers.mShadowColor = color;
Romain Guy1e45aae2010-08-13 19:39:53 -07003046}
3047
3048///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003049// Draw filters
3050///////////////////////////////////////////////////////////////////////////////
3051
3052void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003053 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3054 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003055 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003056 mDrawModifiers.mPaintFilterClearBits = 0;
3057 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003058}
3059
3060void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003061 mDrawModifiers.mHasDrawFilter = true;
3062 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3063 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003064}
3065
Chris Craikd218a922014-01-02 17:13:34 -08003066const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003067 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003068 return paint;
3069 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003070
3071 uint32_t flags = paint->getFlags();
3072
3073 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003074 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3075 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003076
3077 return &mFilteredPaint;
3078}
3079
3080///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003081// Drawing implementation
3082///////////////////////////////////////////////////////////////////////////////
3083
Chris Craikd218a922014-01-02 17:13:34 -08003084Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003085 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3086 if (!texture) {
3087 return mCaches.textureCache.get(bitmap);
3088 }
3089 return texture;
3090}
3091
Romain Guy01d58e42011-01-19 21:54:02 -08003092void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003093 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003094 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003095 return;
3096 }
3097
3098 int alpha;
3099 SkXfermode::Mode mode;
3100 getAlphaAndMode(paint, &alpha, &mode);
3101
3102 setupDraw();
3103 setupDrawWithTexture(true);
3104 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003105 setupDrawColorFilter(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003106 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003107 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003108 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003109 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3110 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003111 setupDrawTexture(texture->id);
3112 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003113 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003114 setupDrawShaderUniforms();
3115 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3116
3117 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003118}
3119
Romain Guyf607bdc2010-09-10 19:20:06 -07003120// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003121#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3122#define kStdUnderline_Offset (1.0f / 9.0f)
3123#define kStdUnderline_Thickness (1.0f / 18.0f)
3124
Chris Craikd218a922014-01-02 17:13:34 -08003125void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3126 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003127 // Handle underline and strike-through
3128 uint32_t flags = paint->getFlags();
3129 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003130 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003131
Romain Guy211370f2012-02-01 16:10:55 -08003132 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003133 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003134 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003135
Raph Levien8b4072d2012-07-30 15:50:00 -07003136 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003137 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003138
Romain Guyf6834472011-01-23 13:32:12 -08003139 int linesCount = 0;
3140 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3141 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3142
3143 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003144 float points[pointsCount];
3145 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003146
3147 if (flags & SkPaint::kUnderlineText_Flag) {
3148 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003149 points[currentPoint++] = left;
3150 points[currentPoint++] = top;
3151 points[currentPoint++] = left + underlineWidth;
3152 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003153 }
3154
3155 if (flags & SkPaint::kStrikeThruText_Flag) {
3156 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003157 points[currentPoint++] = left;
3158 points[currentPoint++] = top;
3159 points[currentPoint++] = left + underlineWidth;
3160 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003161 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003162
Romain Guy726aeba2011-06-01 14:52:00 -07003163 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003164
Romain Guy726aeba2011-06-01 14:52:00 -07003165 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003166 }
3167 }
3168}
3169
Chris Craikd218a922014-01-02 17:13:34 -08003170status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003171 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003172 return DrawGlInfo::kStatusDone;
3173 }
3174
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003175 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003176}
3177
Chris Craikb79a3e32014-03-11 12:20:17 -07003178static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3179 // map z coordinate with true 3d matrix
3180 point.z = transformZ.mapZ(point);
3181
3182 // map x,y coordinates with draw/Skia matrix
3183 transformXY.mapPoint(point.x, point.y);
3184}
3185
3186status_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
Chris Craik024433f2014-03-26 13:19:14 -07003187 float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003188 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003189
Chris Craik15a07a22014-01-26 13:43:53 -08003190 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003191 mCaches.enableScissor();
3192
3193 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003194 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003195
Chris Craik15a07a22014-01-26 13:43:53 -08003196 // tessellate caster outline into a 2d polygon
3197 Vector<Vertex> casterVertices2d;
3198 const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
Chris Craik8c271ca2014-03-25 10:33:01 -07003199 PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
Chris Craik15a07a22014-01-26 13:43:53 -08003200 casterRefinementThresholdSquared, casterVertices2d);
3201
Chris Craika2fe7af2014-01-28 17:25:06 -08003202 if (casterVertices2d.size() == 0) {
3203 // empty caster polygon computed from path
3204 return DrawGlInfo::kStatusDone;
3205 }
3206
Chris Craik15a07a22014-01-26 13:43:53 -08003207 // map 2d caster poly into 3d
3208 const int casterVertexCount = casterVertices2d.size();
3209 Vector3 casterPolygon[casterVertexCount];
Chris Craikb98f2112014-03-11 17:42:29 -07003210 float minZ = FLT_MAX;
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003211 float maxZ = -FLT_MAX;
Chris Craik15a07a22014-01-26 13:43:53 -08003212 for (int i = 0; i < casterVertexCount; i++) {
3213 const Vertex& point2d = casterVertices2d[i];
3214 casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003215 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
Chris Craikb98f2112014-03-11 17:42:29 -07003216 minZ = fmin(minZ, casterPolygon[i].z);
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003217 maxZ = fmax(maxZ, casterPolygon[i].z);
Chris Craik15a07a22014-01-26 13:43:53 -08003218 }
3219
ztenghui63d41ab2014-02-14 13:13:41 -08003220 // map the centroid of the caster into 3d
3221 Vector2 centroid = ShadowTessellator::centroid2d(
3222 reinterpret_cast<const Vector2*>(casterVertices2d.array()),
3223 casterVertexCount);
3224 Vector3 centroid3d(centroid.x, centroid.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003225 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
ztenghui63d41ab2014-02-14 13:13:41 -08003226
Chris Craikb98f2112014-03-11 17:42:29 -07003227 // if the caster intersects the z=0 plane, lift it in Z so it doesn't
3228 if (minZ < SHADOW_MIN_CASTER_Z) {
3229 float casterLift = SHADOW_MIN_CASTER_Z - minZ;
3230 for (int i = 0; i < casterVertexCount; i++) {
3231 casterPolygon[i].z += casterLift;
3232 }
3233 centroid3d.z += casterLift;
3234 }
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003235
3236 // Check whether we want to draw the shadow at all by checking the caster's
3237 // bounds against clip.
3238 // We only have ortho projection, so we can just ignore the Z in caster for
3239 // simple rejection calculation.
3240 Rect localClip = mSnapshot->getLocalClip();
Chris Craik8c271ca2014-03-25 10:33:01 -07003241 Rect casterBounds(casterPerimeter->getBounds());
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003242 casterTransformXY.mapRect(casterBounds);
3243
Chris Craik024433f2014-03-26 13:19:14 -07003244 bool isCasterOpaque = (casterAlpha == 1.0f) && casterUnclipped;
Chris Craik15a07a22014-01-26 13:43:53 -08003245 // draw caster's shadows
ztenghuief94c6f2014-02-13 17:09:45 -08003246 if (mCaches.propertyAmbientShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003247 paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003248 VertexBuffer ambientShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003249 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
3250 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003251 casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003252 drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003253 }
ztenghui7b4516e2014-01-07 10:42:55 -08003254
ztenghuief94c6f2014-02-13 17:09:45 -08003255 if (mCaches.propertySpotShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003256 paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003257 VertexBuffer spotShadowVertexBuffer;
3258 Vector3 lightPosScale(mCaches.propertyLightPosXScale,
3259 mCaches.propertyLightPosYScale, mCaches.propertyLightPosZScale);
ztenghui50ecf842014-03-11 16:52:30 -07003260 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
3261 isCasterOpaque, casterPolygon, casterVertexCount, lightPosScale,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003262 *currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
3263 spotShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003264 drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003265 }
ztenghui7b4516e2014-01-07 10:42:55 -08003266
3267 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003268}
3269
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003270status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3271 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003272 if (count == 0) {
3273 return DrawGlInfo::kStatusDone;
3274 }
Romain Guy735738c2012-12-03 12:34:51 -08003275
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003276 int color = paint->getColor();
3277 // If a shader is set, preserve only the alpha
3278 if (mDrawModifiers.mShader) {
3279 color |= 0x00ffffff;
3280 }
3281
Romain Guy672433d2013-01-04 19:05:13 -08003282 float left = FLT_MAX;
3283 float top = FLT_MAX;
3284 float right = FLT_MIN;
3285 float bottom = FLT_MIN;
3286
Romain Guy448455f2013-07-22 13:57:50 -07003287 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003288 Vertex* vertex = mesh;
3289
Chris Craik2af46352012-11-26 18:30:17 -08003290 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003291 float l = rects[index + 0];
3292 float t = rects[index + 1];
3293 float r = rects[index + 2];
3294 float b = rects[index + 3];
3295
Romain Guy3b753822013-03-05 10:27:35 -08003296 Vertex::set(vertex++, l, t);
3297 Vertex::set(vertex++, r, t);
3298 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003299 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003300
Romain Guy3b753822013-03-05 10:27:35 -08003301 left = fminf(left, l);
3302 top = fminf(top, t);
3303 right = fmaxf(right, r);
3304 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003305 }
3306
Chris Craikf0a59072013-11-19 18:00:46 -08003307 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003308 return DrawGlInfo::kStatusDone;
3309 }
Romain Guy672433d2013-01-04 19:05:13 -08003310
Romain Guy672433d2013-01-04 19:05:13 -08003311 setupDraw();
3312 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003313 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy672433d2013-01-04 19:05:13 -08003314 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003315 setupDrawColorFilter(getColorFilter(paint));
3316 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003317 setupDrawProgram();
3318 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003319 setupDrawModelView(kModelViewMode_Translate, false,
3320 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Romain Guy672433d2013-01-04 19:05:13 -08003321 setupDrawColorUniforms();
3322 setupDrawShaderUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003323 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003324
Romain Guy8ce00302013-01-15 18:51:42 -08003325 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003326 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003327 }
3328
Chris Craik4063a0e2013-11-15 16:06:56 -08003329 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003330
3331 return DrawGlInfo::kStatusDrew;
3332}
3333
Romain Guy026c5e162010-06-28 17:12:22 -07003334void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003335 const SkPaint* paint, bool ignoreTransform) {
3336 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003337 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003338 if (mDrawModifiers.mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003339 color |= 0x00ffffff;
3340 }
3341
Romain Guy70ca14e2010-12-13 18:24:33 -08003342 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003343 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003344 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003345 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003346 setupDrawColorFilter(getColorFilter(paint));
3347 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003348 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003349 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3350 left, top, right, bottom, ignoreTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08003351 setupDrawColorUniforms();
3352 setupDrawShaderUniforms(ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003353 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003354 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003355
Romain Guyc95c8d62010-09-17 15:31:32 -07003356 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3357}
3358
Romain Guy82ba8142010-07-09 13:25:56 -07003359void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003360 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003361 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003362
Romain Guy3b748a42013-04-17 18:54:38 -07003363 GLvoid* vertices = (GLvoid*) NULL;
3364 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3365
3366 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003367 vertices = &mMeshVertices[0].x;
3368 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003369
3370 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3371 texture->uvMapper->map(uvs);
3372
3373 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3374 }
3375
Chris Craikd6b65f62014-01-01 14:45:21 -08003376 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3377 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3378 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003379
Romain Guyd21b6e12011-11-30 20:21:23 -08003380 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003381 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003382 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003383 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003384 } else {
Chris Craik678625242014-02-28 12:26:34 -08003385 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003386 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003387 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3388 }
3389
3390 if (texture->uvMapper) {
3391 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003392 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003393}
3394
Romain Guyf7f93552010-07-08 19:17:03 -07003395void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003396 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003397 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003398 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3399 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003400
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003401 int a;
3402 SkXfermode::Mode mode;
3403 getAlphaAndMode(paint, &a, &mode);
3404 const float alpha = a / 255.0f;
3405
Romain Guy746b7402010-10-26 16:27:31 -07003406 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003407 setupDrawWithTexture();
3408 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003409 setupDrawColorFilter(getColorFilter(paint));
3410 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003411 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003412 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003413 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003414 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003415 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003416 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003417 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003418
Romain Guy6820ac82010-09-15 18:11:50 -07003419 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003420}
3421
Romain Guy3b748a42013-04-17 18:54:38 -07003422void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003423 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003424 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003425 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3426 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003427
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003428 int a;
3429 SkXfermode::Mode mode;
3430 getAlphaAndMode(paint, &a, &mode);
3431 const float alpha = a / 255.0f;
3432
Romain Guy3b748a42013-04-17 18:54:38 -07003433 setupDraw();
3434 setupDrawWithTexture();
3435 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003436 setupDrawColorFilter(getColorFilter(paint));
3437 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003438 setupDrawProgram();
3439 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003440 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003441 setupDrawTexture(texture);
3442 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003443 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003444 setupDrawMeshIndices(vertices, texCoords, vbo);
3445
3446 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003447}
3448
Romain Guy886b2752013-01-04 12:26:18 -08003449void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003450 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003451 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003452 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003453
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003454 int color = paint != NULL ? paint->getColor() : 0;
3455 int alpha;
3456 SkXfermode::Mode mode;
3457 getAlphaAndMode(paint, &alpha, &mode);
3458
Romain Guy886b2752013-01-04 12:26:18 -08003459 setupDraw();
3460 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003461 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003462 setupDrawAlpha8Color(color, alpha);
3463 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003464 setupDrawColorFilter(getColorFilter(paint));
Romain Guy886b2752013-01-04 12:26:18 -08003465 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003466 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003467 setupDrawProgram();
3468 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003469 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003470 setupDrawTexture(texture);
3471 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003472 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08003473 setupDrawShaderUniforms(ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003474 setupDrawMesh(vertices, texCoords);
3475
3476 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003477}
3478
Romain Guya5aed0d2010-09-09 14:42:43 -07003479void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003480 ProgramDescription& description, bool swapSrcDst) {
Romain Guy78dd96d2013-05-03 14:24:16 -07003481 if (mCountOverdraw) {
3482 if (!mCaches.blend) glEnable(GL_BLEND);
3483 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3484 glBlendFunc(GL_ONE, GL_ONE);
3485 }
3486
3487 mCaches.blend = true;
3488 mCaches.lastSrcMode = GL_ONE;
3489 mCaches.lastDstMode = GL_ONE;
3490
3491 return;
3492 }
3493
Romain Guy82ba8142010-07-09 13:25:56 -07003494 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003495
Romain Guy82ba8142010-07-09 13:25:56 -07003496 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003497 // These blend modes are not supported by OpenGL directly and have
3498 // to be implemented using shaders. Since the shader will perform
3499 // the blending, turn blending off here
3500 // If the blend mode cannot be implemented using shaders, fall
3501 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003502 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003503 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003504 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003505 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003506
Romain Guy82bc7a72012-01-03 14:13:39 -08003507 if (mCaches.blend) {
3508 glDisable(GL_BLEND);
3509 mCaches.blend = false;
3510 }
3511
3512 return;
3513 } else {
3514 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003515 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003516 }
3517
3518 if (!mCaches.blend) {
3519 glEnable(GL_BLEND);
3520 }
3521
3522 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3523 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3524
3525 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3526 glBlendFunc(sourceMode, destMode);
3527 mCaches.lastSrcMode = sourceMode;
3528 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003529 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003530 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003531 glDisable(GL_BLEND);
3532 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003533 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003534}
3535
Romain Guy889f8d12010-07-29 14:37:42 -07003536bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003537 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003538 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003539 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003540 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003541 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003542 }
Romain Guy6926c722010-07-12 20:20:03 -07003543 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003544}
3545
Romain Guy026c5e162010-06-28 17:12:22 -07003546void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003547 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003548 TextureVertex::setUV(v++, u1, v1);
3549 TextureVertex::setUV(v++, u2, v1);
3550 TextureVertex::setUV(v++, u1, v2);
3551 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003552}
3553
Chris Craikd218a922014-01-02 17:13:34 -08003554void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003555 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003556 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3557 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003558 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003559 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003560 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003561}
3562
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003563float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003564 float alpha;
3565 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3566 alpha = mDrawModifiers.mOverrideLayerAlpha;
3567 } else {
3568 alpha = layer->getAlpha() / 255.0f;
3569 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003570 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003571}
3572
Romain Guy9d5316e2010-06-24 19:30:36 -07003573}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003574}; // namespace android