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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guy79537452011-10-12 13:48:51 -070034#include <cutils/compiler.h>
35
Romain Guyc15008e2010-11-10 11:59:15 -080036#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070037#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070038#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070039#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070040#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070041#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070042#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070043#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070044#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070045#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070046
Romain Guye4d01122010-06-16 18:44:05 -070047namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070048namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070049
Romain Guyf6a11b82010-06-23 17:47:49 -070050///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070051// Renderer
52///////////////////////////////////////////////////////////////////////////////
53
Romain Guy0fe478e2010-11-08 12:08:41 -080054class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070055
Romain Guy5cbbce52010-06-27 22:59:20 -070056/**
57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
58 * simplified version of Skia's Canvas API.
59 */
Romain Guy85bf02f2010-06-22 13:11:24 -070060class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070061public:
Romain Guy79537452011-10-12 13:48:51 -070062 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070063 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070064
Romain Guyb051e892010-09-28 19:09:36 -070065 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070066
Romain Guy79537452011-10-12 13:48:51 -070067 ANDROID_API void prepare(bool opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -080068 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070069 virtual void finish();
70
Romain Guy6c319ca2011-01-11 14:29:25 -080071 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080072 virtual void interrupt();
73 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080074
Romain Guycabfcc12011-03-07 18:06:46 -080075 virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070076
Romain Guy79537452011-10-12 13:48:51 -070077 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070078 virtual int save(int flags);
79 virtual void restore();
80 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070081
Romain Guye2d345e2010-09-24 18:39:22 -070082 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070083 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070084 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
85 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070086
Romain Guy4aa90572010-09-26 18:40:37 -070087 virtual void translate(float dx, float dy);
88 virtual void rotate(float degrees);
89 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080090 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070091
Romain Guy79537452011-10-12 13:48:51 -070092 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070093 virtual void setMatrix(SkMatrix* matrix);
94 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070095
Romain Guy79537452011-10-12 13:48:51 -070096 ANDROID_API const Rect& getClipBounds();
97 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070098 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070099
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700100 virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
101 Rect& dirty, uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700102 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800103 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700104 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
105 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700106 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
107 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700108 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800109 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
110 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700111 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700112 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700113 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700114 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700115 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800116 virtual void drawRoundRect(float left, float top, float right, float bottom,
117 float rx, float ry, SkPaint* paint);
118 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800119 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800120 virtual void drawArc(float left, float top, float right, float bottom,
121 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700122 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700123 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700124 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700125 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Romain Guycac5fd32011-12-01 20:08:50 -0800126 SkPaint* paint, float length = -1.0f);
Romain Guyeb9a5362012-01-17 17:39:26 -0800127 virtual void drawPosText(const char* text, int bytesCount, int count, const float* positions,
128 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700129
Romain Guy4aa90572010-09-26 18:40:37 -0700130 virtual void resetShader();
131 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700132
Romain Guy4aa90572010-09-26 18:40:37 -0700133 virtual void resetColorFilter();
134 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700135
Romain Guy4aa90572010-09-26 18:40:37 -0700136 virtual void resetShadow();
137 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700138
Romain Guye2d345e2010-09-24 18:39:22 -0700139protected:
140 /**
141 * Compose the layer defined in the current snapshot with the layer
142 * defined by the previous snapshot.
143 *
144 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
145 *
146 * @param curent The current snapshot containing the layer to compose
147 * @param previous The previous snapshot to compose the current layer with
148 */
149 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700150
Romain Guyada830f2011-01-13 12:13:20 -0800151 /**
Romain Guyf219da52011-01-16 12:54:25 -0800152 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800153 */
Romain Guyf219da52011-01-16 12:54:25 -0800154 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800155
156 /**
Romain Guyf219da52011-01-16 12:54:25 -0800157 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800158 */
Romain Guyf219da52011-01-16 12:54:25 -0800159 sp<Snapshot> getSnapshot() {
160 return mSnapshot;
161 }
Romain Guyada830f2011-01-13 12:13:20 -0800162
Romain Guy42f3a4b2011-01-19 13:42:26 -0800163 /**
164 * Returns the region of the current layer.
165 */
Romain Guyf219da52011-01-16 12:54:25 -0800166 virtual Region* getRegion() {
167 return mSnapshot->region;
168 }
169
Romain Guy42f3a4b2011-01-19 13:42:26 -0800170 /**
171 * Indicates whether rendering is currently targeted at a layer.
172 */
Romain Guyf219da52011-01-16 12:54:25 -0800173 virtual bool hasLayer() {
174 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
175 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800176
Romain Guy42f3a4b2011-01-19 13:42:26 -0800177 /**
178 * Returns the name of the FBO this renderer is rendering into.
179 */
180 virtual GLint getTargetFbo() {
181 return 0;
182 }
183
Romain Guy77a81162011-06-14 16:45:55 -0700184 /**
185 * Renders the specified layer as a textured quad.
186 *
187 * @param layer The layer to render
188 * @param rect The bounds of the layer
189 */
190 void drawTextureLayer(Layer* layer, const Rect& rect);
191
Romain Guy85bf02f2010-06-22 13:11:24 -0700192private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700193 /**
194 * Saves the current state of the renderer as a new snapshot.
195 * The new snapshot is saved in mSnapshot and the previous snapshot
196 * is linked from mSnapshot->previous.
197 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700198 * @param flags The save flags; see SkCanvas for more information
199 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700200 * @return The new save count. This value can be passed to #restoreToCount()
201 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700202 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700203
204 /**
205 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
206 *
Romain Guy2542d192010-08-18 11:47:12 -0700207 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700208 */
Romain Guybb9524b2010-06-22 18:56:38 -0700209 bool restoreSnapshot();
210
Romain Guy5cbbce52010-06-27 22:59:20 -0700211 /**
212 * Sets the clipping rectangle using glScissor. The clip is defined by
213 * the current snapshot's clipRect member.
214 */
Romain Guybb9524b2010-06-22 18:56:38 -0700215 void setScissorFromClip();
216
Romain Guy5cbbce52010-06-27 22:59:20 -0700217 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700218 * Creates a new layer stored in the specified snapshot.
219 *
220 * @param snapshot The snapshot associated with the new layer
221 * @param left The left coordinate of the layer
222 * @param top The top coordinate of the layer
223 * @param right The right coordinate of the layer
224 * @param bottom The bottom coordinate of the layer
225 * @param alpha The translucency of the layer
226 * @param mode The blending mode of the layer
227 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700228 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700229 *
230 * @return True if the layer was successfully created, false otherwise
231 */
232 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700233 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700234
235 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700236 * Creates a new layer stored in the specified snapshot as an FBO.
237 *
238 * @param layer The layer to store as an FBO
239 * @param snapshot The snapshot associated with the new layer
240 * @param bounds The bounds of the layer
241 * @param previousFbo The name of the current framebuffer
242 */
243 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
244 GLuint previousFbo);
245
246 /**
247 * Compose the specified layer as a region.
248 *
249 * @param layer The layer to compose
250 * @param rect The layer's bounds
251 */
252 void composeLayerRegion(Layer* layer, const Rect& rect);
253
254 /**
255 * Compose the specified layer as a simple rectangle.
256 *
257 * @param layer The layer to compose
258 * @param rect The layer's bounds
259 * @param swap If true, the source and destination are swapped
260 */
261 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
262
Romain Guy54be1cd2011-06-13 19:04:27 -0700263 /**
264 * Clears all the regions corresponding to the current list of layers.
265 * This method MUST be invoked before any drawing operation.
266 */
267 void clearLayerRegions();
268
269 /**
Romain Guyf219da52011-01-16 12:54:25 -0800270 * Mark the layer as dirty at the specified coordinates. The coordinates
271 * are transformed with the supplied matrix.
272 */
273 void dirtyLayer(const float left, const float top,
274 const float right, const float bottom, const mat4 transform);
275
276 /**
277 * Mark the layer as dirty at the specified coordinates.
278 */
279 void dirtyLayer(const float left, const float top,
280 const float right, const float bottom);
281
282 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700283 * Draws a colored rectangle with the specified color. The specified coordinates
284 * are transformed by the current snapshot's transform matrix.
285 *
286 * @param left The left coordinate of the rectangle
287 * @param top The top coordinate of the rectangle
288 * @param right The right coordinate of the rectangle
289 * @param bottom The bottom coordinate of the rectangle
290 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700291 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700292 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700293 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700294 */
Romain Guy026c5e162010-06-28 17:12:22 -0700295 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700296 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700297
Romain Guy54be1cd2011-06-13 19:04:27 -0700298 /**
299 * Draws the shape represented by the specified path texture.
300 * This method invokes drawPathTexture() but takes into account
301 * the extra left/top offset and the texture offset to correctly
302 * position the final shape.
303 *
304 * @param left The left coordinate of the shape to render
305 * @param top The top coordinate of the shape to render
306 * @param texture The texture reprsenting the shape
307 * @param paint The paint to draw the shape with
308 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800309 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700310
311 /**
312 * Renders the rect defined by the specified bounds as a shape.
313 * This will render the rect using a path texture, which is used to render
314 * rects with stroke effects.
315 *
316 * @param left The left coordinate of the rect to draw
317 * @param top The top coordinate of the rect to draw
318 * @param right The right coordinate of the rect to draw
319 * @param bottom The bottom coordinate of the rect to draw
320 * @param p The paint to draw the rect with
321 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800322 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
323
Romain Guy54be1cd2011-06-13 19:04:27 -0700324 /**
325 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
326 * different compositing rules.
327 *
328 * @param texture The texture to draw with
329 * @param left The x coordinate of the bitmap
330 * @param top The y coordinate of the bitmap
331 * @param paint The paint to render with
332 */
Romain Guya168d732011-03-18 16:50:13 -0700333 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
334
Romain Guy54be1cd2011-06-13 19:04:27 -0700335 /**
336 * Renders the rect defined by the specified bounds as an anti-aliased rect.
337 *
338 * @param left The left coordinate of the rect to draw
339 * @param top The top coordinate of the rect to draw
340 * @param right The right coordinate of the rect to draw
341 * @param bottom The bottom coordinate of the rect to draw
342 * @param color The color of the rect
343 * @param mode The blending mode to draw the rect
344 */
Chet Haase858aa932011-05-12 09:06:00 -0700345 void drawAARect(float left, float top, float right, float bottom,
346 int color, SkXfermode::Mode mode);
347
Romain Guy5cbbce52010-06-27 22:59:20 -0700348 /**
349 * Draws a textured rectangle with the specified texture. The specified coordinates
350 * are transformed by the current snapshot's transform matrix.
351 *
352 * @param left The left coordinate of the rectangle
353 * @param top The top coordinate of the rectangle
354 * @param right The right coordinate of the rectangle
355 * @param bottom The bottom coordinate of the rectangle
356 * @param texture The texture name to map onto the rectangle
357 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700358 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700359 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700360 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700361 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700362 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700363
Romain Guy026c5e162010-06-28 17:12:22 -0700364 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700365 * Draws a textured rectangle with the specified texture. The specified coordinates
366 * are transformed by the current snapshot's transform matrix.
367 *
368 * @param left The left coordinate of the rectangle
369 * @param top The top coordinate of the rectangle
370 * @param right The right coordinate of the rectangle
371 * @param bottom The bottom coordinate of the rectangle
372 * @param texture The texture to use
373 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700374 */
Romain Guya9794742010-07-13 11:37:54 -0700375 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700376 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700377
378 /**
Romain Guy03750a02010-10-18 14:06:08 -0700379 * Draws a textured mesh with the specified texture. If the indices are omitted,
380 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
381 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700382 *
383 * @param left The left coordinate of the rectangle
384 * @param top The top coordinate of the rectangle
385 * @param right The right coordinate of the rectangle
386 * @param bottom The bottom coordinate of the rectangle
387 * @param texture The texture name to map onto the rectangle
388 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
389 * @param mode The blending mode
390 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700391 * @param vertices The vertices that define the mesh
392 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700393 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700394 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
395 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700396 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700397 * @param ignoreScale True if the model view matrix should not be scaled
398 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700399 */
400 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700401 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700402 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700403 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
404 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700405
406 /**
Romain Guy0a417492010-08-16 20:26:20 -0700407 * Draws text underline and strike-through if needed.
408 *
409 * @param text The text to decor
410 * @param bytesCount The number of bytes in the text
411 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
412 * @param x The x coordinate where the text will be drawn
413 * @param y The y coordinate where the text will be drawn
414 * @param paint The paint to draw the text with
415 */
416 void drawTextDecorations(const char* text, int bytesCount, float length,
417 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700418
Romain Guy54be1cd2011-06-13 19:04:27 -0700419 /**
420 * Draws a path texture. Path textures are alpha8 bitmaps that need special
421 * compositing to apply colors/filters/etc.
422 *
423 * @param texture The texture to render
424 * @param x The x coordinate where the texture will be drawn
425 * @param y The y coordinate where the texture will be drawn
426 * @param paint The paint to draw the texture with
427 */
Romain Guy01d58e42011-01-19 21:54:02 -0800428 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
429
Romain Guy1e45aae2010-08-13 19:39:53 -0700430 /**
Romain Guyac670c02010-07-27 17:39:27 -0700431 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700432 * back to default is achieved by calling:
433 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700434 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700435 *
436 * @param u1 The left coordinate of the texture
437 * @param v1 The bottom coordinate of the texture
438 * @param u2 The right coordinate of the texture
439 * @param v2 The top coordinate of the texture
440 */
441 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
442
Romain Guy8ba548f2010-06-30 19:21:21 -0700443 /**
444 * Gets the alpha and xfermode out of a paint object. If the paint is null
445 * alpha will be 255 and the xfermode will be SRC_OVER.
446 *
447 * @param paint The paint to extract values from
448 * @param alpha Where to store the resulting alpha
449 * @param mode Where to store the resulting xfermode
450 */
Chet Haase5c13d892010-10-08 08:37:55 -0700451 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700452
Romain Guyf7f93552010-07-08 19:17:03 -0700453 /**
Romain Guy746b7402010-10-26 16:27:31 -0700454 * Binds the specified texture. The texture unit must have been selected
455 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700456 */
Romain Guy746b7402010-10-26 16:27:31 -0700457 inline void bindTexture(GLuint texture) {
458 glBindTexture(GL_TEXTURE_2D, texture);
459 }
460
461 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700462 * Binds the specified EGLImage texture. The texture unit must have been selected
463 * prior to calling this method.
464 */
465 inline void bindExternalTexture(GLuint texture) {
466 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
467 }
468
469 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700470 * Enable or disable blending as necessary. This function sets the appropriate
471 * blend function based on the specified xfermode.
472 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700473 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
474 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700475
Romain Guyf607bdc2010-09-10 19:20:06 -0700476 /**
477 * Safely retrieves the mode from the specified xfermode. If the specified
478 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
479 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700480 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700481
Romain Guy260e1022010-07-12 14:41:06 -0700482 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700483 * Use the specified program with the current GL context. If the program is already
484 * in use, it will not be bound again. If it is not in use, the current program is
485 * marked unused and the specified program becomes used and becomes the new
486 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700487 *
Romain Guyd27977d2010-07-14 19:18:51 -0700488 * @param program The program to use
489 *
490 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700491 */
Romain Guy889f8d12010-07-29 14:37:42 -0700492 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700493
Romain Guy746b7402010-10-26 16:27:31 -0700494 /**
495 * Invoked before any drawing operation. This sets required state.
496 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700497 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800498 /**
499 * Various methods to setup OpenGL rendering.
500 */
501 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700502 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800503 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700504 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700505 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800506 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800507 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800508 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800509 void setupDrawAlpha8Color(int color, int alpha);
510 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800511 void setupDrawShader();
512 void setupDrawColorFilter();
513 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
514 bool swapSrcDst = false);
515 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
516 bool swapSrcDst = false);
517 void setupDrawProgram();
518 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700519 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800520 void setupDrawModelView(float left, float top, float right, float bottom,
521 bool ignoreTransform = false, bool ignoreModelView = false);
522 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
523 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700524 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800525 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800526 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800527 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800528 void setupDrawShaderUniforms(bool ignoreTransform = false);
529 void setupDrawColorFilterUniforms();
530 void setupDrawSimpleMesh();
531 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700532 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700533 void setupDrawTextureTransform();
534 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800535 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800536 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700537 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700538 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
539 float strokeWidth);
Romain Guy70ca14e2010-12-13 18:24:33 -0800540 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700541 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700542
Romain Guy3a3133d2011-02-01 22:59:58 -0800543 void drawRegionRects(const Region& region);
544
Romain Guy746b7402010-10-26 16:27:31 -0700545 /**
546 * Should be invoked every time the glScissor is modified.
547 */
548 inline void dirtyClip() {
549 mDirtyClip = true;
550 }
551
Romain Guybb9524b2010-06-22 18:56:38 -0700552 // Dimensions of the drawing surface
553 int mWidth, mHeight;
554
Romain Guy85bf02f2010-06-22 13:11:24 -0700555 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700556 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700557
Romain Guyc7d53492010-06-25 13:41:57 -0700558 // Model-view matrix used to position/size objects
559 mat4 mModelView;
560
Romain Guybb9524b2010-06-22 18:56:38 -0700561 // Number of saved states
562 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700563 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700564 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700565 // Current state
566 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700567
568 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700569 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700570
Romain Guydb1938e2010-08-02 18:50:22 -0700571 // Color filters
572 SkiaColorFilter* mColorFilter;
573
Romain Guy026c5e162010-06-28 17:12:22 -0700574 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700575 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700576
Romain Guy1e45aae2010-08-13 19:39:53 -0700577 // Drop shadow
578 bool mHasShadow;
579 float mShadowRadius;
580 float mShadowDx;
581 float mShadowDy;
582 int mShadowColor;
583
Romain Guy82ba8142010-07-09 13:25:56 -0700584 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700585 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700586
Romain Guy54be1cd2011-06-13 19:04:27 -0700587 // List of rectagnles to clear after saveLayer() is invoked
588 Vector<Rect*> mLayers;
589
Romain Guy99bcdc52010-10-13 15:17:00 -0700590 // Indentity matrix
591 const mat4 mIdentity;
592
Romain Guy746b7402010-10-26 16:27:31 -0700593 // Indicates whether the clip must be restored
594 bool mDirtyClip;
595
Romain Guy70ca14e2010-12-13 18:24:33 -0800596 // The following fields are used to setup drawing
597 // Used to describe the shaders to generate
598 ProgramDescription mDescription;
599 // Color description
600 bool mColorSet;
601 float mColorA, mColorR, mColorG, mColorB;
602 // Indicates that the shader should get a color
603 bool mSetShaderColor;
604 // Current texture unit
605 GLuint mTextureUnit;
606 // Track dirty regions, true by default
607 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800608
Romain Guyb051e892010-09-28 19:09:36 -0700609 friend class DisplayListRenderer;
610
Romain Guybb9524b2010-06-22 18:56:38 -0700611}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700612
Romain Guy9d5316e2010-06-24 19:30:36 -0700613}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700614}; // namespace android
615
Romain Guy5b3b3522010-10-27 18:57:51 -0700616#endif // ANDROID_HWUI_OPENGL_RENDERER_H