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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guyc15008e2010-11-10 11:59:15 -080034#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070035#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070036#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070038#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070039#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070040#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070041#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070042#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070043#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070044
Romain Guye4d01122010-06-16 18:44:05 -070045namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070046namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070047
Romain Guyf6a11b82010-06-23 17:47:49 -070048///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070049// Renderer
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy0fe478e2010-11-08 12:08:41 -080052class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070053
Romain Guy5cbbce52010-06-27 22:59:20 -070054/**
55 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
56 * simplified version of Skia's Canvas API.
57 */
Romain Guy85bf02f2010-06-22 13:11:24 -070058class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070059public:
Romain Guy85bf02f2010-06-22 13:11:24 -070060 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070061 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070062
Romain Guyb051e892010-09-28 19:09:36 -070063 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070064
Romain Guy7d7b5492011-01-24 16:33:45 -080065 void prepare(bool opaque);
66 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070067 virtual void finish();
68
Romain Guy6c319ca2011-01-11 14:29:25 -080069 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080070 virtual void interrupt();
71 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080072
Romain Guycabfcc12011-03-07 18:06:46 -080073 virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070074
Romain Guybb9524b2010-06-22 18:56:38 -070075 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070076 virtual int save(int flags);
77 virtual void restore();
78 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070079
Romain Guye2d345e2010-09-24 18:39:22 -070080 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070081 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070082 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
83 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070084
Romain Guy4aa90572010-09-26 18:40:37 -070085 virtual void translate(float dx, float dy);
86 virtual void rotate(float degrees);
87 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080088 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070089
Romain Guy41030da2010-10-13 13:40:37 -070090 const float* getMatrix() const;
Romain Guyf6a11b82010-06-23 17:47:49 -070091 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070092 virtual void setMatrix(SkMatrix* matrix);
93 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070094
Romain Guy9d5316e2010-06-24 19:30:36 -070095 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070096 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070097 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070098
Romain Guy7b5b6ab2011-03-14 18:05:08 -070099 virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
100 Rect& dirty, uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700101 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800102 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700103 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
104 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700105 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
106 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700107 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800108 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
109 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700110 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700111 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700112 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700113 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700114 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800115 virtual void drawRoundRect(float left, float top, float right, float bottom,
116 float rx, float ry, SkPaint* paint);
117 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800118 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800119 virtual void drawArc(float left, float top, float right, float bottom,
120 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700121 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700122 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700123 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700124 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
125 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700126
Romain Guy4aa90572010-09-26 18:40:37 -0700127 virtual void resetShader();
128 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700129
Romain Guy4aa90572010-09-26 18:40:37 -0700130 virtual void resetColorFilter();
131 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700132
Romain Guy4aa90572010-09-26 18:40:37 -0700133 virtual void resetShadow();
134 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700135
Romain Guye2d345e2010-09-24 18:39:22 -0700136protected:
137 /**
138 * Compose the layer defined in the current snapshot with the layer
139 * defined by the previous snapshot.
140 *
141 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
142 *
143 * @param curent The current snapshot containing the layer to compose
144 * @param previous The previous snapshot to compose the current layer with
145 */
146 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700147
Romain Guyada830f2011-01-13 12:13:20 -0800148 /**
Romain Guyf219da52011-01-16 12:54:25 -0800149 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800150 */
Romain Guyf219da52011-01-16 12:54:25 -0800151 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800152
153 /**
Romain Guyf219da52011-01-16 12:54:25 -0800154 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800155 */
Romain Guyf219da52011-01-16 12:54:25 -0800156 sp<Snapshot> getSnapshot() {
157 return mSnapshot;
158 }
Romain Guyada830f2011-01-13 12:13:20 -0800159
Romain Guy42f3a4b2011-01-19 13:42:26 -0800160 /**
161 * Returns the region of the current layer.
162 */
Romain Guyf219da52011-01-16 12:54:25 -0800163 virtual Region* getRegion() {
164 return mSnapshot->region;
165 }
166
Romain Guy42f3a4b2011-01-19 13:42:26 -0800167 /**
168 * Indicates whether rendering is currently targeted at a layer.
169 */
Romain Guyf219da52011-01-16 12:54:25 -0800170 virtual bool hasLayer() {
171 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
172 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800173
Romain Guy42f3a4b2011-01-19 13:42:26 -0800174 /**
175 * Returns the name of the FBO this renderer is rendering into.
176 */
177 virtual GLint getTargetFbo() {
178 return 0;
179 }
180
Romain Guy77a81162011-06-14 16:45:55 -0700181 /**
182 * Renders the specified layer as a textured quad.
183 *
184 * @param layer The layer to render
185 * @param rect The bounds of the layer
186 */
187 void drawTextureLayer(Layer* layer, const Rect& rect);
188
Romain Guy85bf02f2010-06-22 13:11:24 -0700189private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700190 /**
191 * Saves the current state of the renderer as a new snapshot.
192 * The new snapshot is saved in mSnapshot and the previous snapshot
193 * is linked from mSnapshot->previous.
194 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700195 * @param flags The save flags; see SkCanvas for more information
196 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700197 * @return The new save count. This value can be passed to #restoreToCount()
198 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700199 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700200
201 /**
202 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
203 *
Romain Guy2542d192010-08-18 11:47:12 -0700204 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700205 */
Romain Guybb9524b2010-06-22 18:56:38 -0700206 bool restoreSnapshot();
207
Romain Guy5cbbce52010-06-27 22:59:20 -0700208 /**
209 * Sets the clipping rectangle using glScissor. The clip is defined by
210 * the current snapshot's clipRect member.
211 */
Romain Guybb9524b2010-06-22 18:56:38 -0700212 void setScissorFromClip();
213
Romain Guy5cbbce52010-06-27 22:59:20 -0700214 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700215 * Creates a new layer stored in the specified snapshot.
216 *
217 * @param snapshot The snapshot associated with the new layer
218 * @param left The left coordinate of the layer
219 * @param top The top coordinate of the layer
220 * @param right The right coordinate of the layer
221 * @param bottom The bottom coordinate of the layer
222 * @param alpha The translucency of the layer
223 * @param mode The blending mode of the layer
224 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700225 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700226 *
227 * @return True if the layer was successfully created, false otherwise
228 */
229 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700230 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700231
232 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700233 * Creates a new layer stored in the specified snapshot as an FBO.
234 *
235 * @param layer The layer to store as an FBO
236 * @param snapshot The snapshot associated with the new layer
237 * @param bounds The bounds of the layer
238 * @param previousFbo The name of the current framebuffer
239 */
240 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
241 GLuint previousFbo);
242
243 /**
244 * Compose the specified layer as a region.
245 *
246 * @param layer The layer to compose
247 * @param rect The layer's bounds
248 */
249 void composeLayerRegion(Layer* layer, const Rect& rect);
250
251 /**
252 * Compose the specified layer as a simple rectangle.
253 *
254 * @param layer The layer to compose
255 * @param rect The layer's bounds
256 * @param swap If true, the source and destination are swapped
257 */
258 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
259
Romain Guy54be1cd2011-06-13 19:04:27 -0700260 /**
261 * Clears all the regions corresponding to the current list of layers.
262 * This method MUST be invoked before any drawing operation.
263 */
264 void clearLayerRegions();
265
266 /**
Romain Guyf219da52011-01-16 12:54:25 -0800267 * Mark the layer as dirty at the specified coordinates. The coordinates
268 * are transformed with the supplied matrix.
269 */
270 void dirtyLayer(const float left, const float top,
271 const float right, const float bottom, const mat4 transform);
272
273 /**
274 * Mark the layer as dirty at the specified coordinates.
275 */
276 void dirtyLayer(const float left, const float top,
277 const float right, const float bottom);
278
279 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700280 * Draws a colored rectangle with the specified color. The specified coordinates
281 * are transformed by the current snapshot's transform matrix.
282 *
283 * @param left The left coordinate of the rectangle
284 * @param top The top coordinate of the rectangle
285 * @param right The right coordinate of the rectangle
286 * @param bottom The bottom coordinate of the rectangle
287 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700288 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700289 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700290 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700291 */
Romain Guy026c5e162010-06-28 17:12:22 -0700292 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700293 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700294
Romain Guy54be1cd2011-06-13 19:04:27 -0700295 /**
296 * Draws the shape represented by the specified path texture.
297 * This method invokes drawPathTexture() but takes into account
298 * the extra left/top offset and the texture offset to correctly
299 * position the final shape.
300 *
301 * @param left The left coordinate of the shape to render
302 * @param top The top coordinate of the shape to render
303 * @param texture The texture reprsenting the shape
304 * @param paint The paint to draw the shape with
305 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800306 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700307
308 /**
309 * Renders the rect defined by the specified bounds as a shape.
310 * This will render the rect using a path texture, which is used to render
311 * rects with stroke effects.
312 *
313 * @param left The left coordinate of the rect to draw
314 * @param top The top coordinate of the rect to draw
315 * @param right The right coordinate of the rect to draw
316 * @param bottom The bottom coordinate of the rect to draw
317 * @param p The paint to draw the rect with
318 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800319 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
320
Romain Guy54be1cd2011-06-13 19:04:27 -0700321 /**
322 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
323 * different compositing rules.
324 *
325 * @param texture The texture to draw with
326 * @param left The x coordinate of the bitmap
327 * @param top The y coordinate of the bitmap
328 * @param paint The paint to render with
329 */
Romain Guya168d732011-03-18 16:50:13 -0700330 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
331
Romain Guy54be1cd2011-06-13 19:04:27 -0700332 /**
333 * Renders the rect defined by the specified bounds as an anti-aliased rect.
334 *
335 * @param left The left coordinate of the rect to draw
336 * @param top The top coordinate of the rect to draw
337 * @param right The right coordinate of the rect to draw
338 * @param bottom The bottom coordinate of the rect to draw
339 * @param color The color of the rect
340 * @param mode The blending mode to draw the rect
341 */
Chet Haase858aa932011-05-12 09:06:00 -0700342 void drawAARect(float left, float top, float right, float bottom,
343 int color, SkXfermode::Mode mode);
344
Romain Guy5cbbce52010-06-27 22:59:20 -0700345 /**
346 * Draws a textured rectangle with the specified texture. The specified coordinates
347 * are transformed by the current snapshot's transform matrix.
348 *
349 * @param left The left coordinate of the rectangle
350 * @param top The top coordinate of the rectangle
351 * @param right The right coordinate of the rectangle
352 * @param bottom The bottom coordinate of the rectangle
353 * @param texture The texture name to map onto the rectangle
354 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700355 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700356 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700357 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700358 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700359 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700360
Romain Guy026c5e162010-06-28 17:12:22 -0700361 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700362 * Draws a textured rectangle with the specified texture. The specified coordinates
363 * are transformed by the current snapshot's transform matrix.
364 *
365 * @param left The left coordinate of the rectangle
366 * @param top The top coordinate of the rectangle
367 * @param right The right coordinate of the rectangle
368 * @param bottom The bottom coordinate of the rectangle
369 * @param texture The texture to use
370 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700371 */
Romain Guya9794742010-07-13 11:37:54 -0700372 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700373 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700374
375 /**
Romain Guy03750a02010-10-18 14:06:08 -0700376 * Draws a textured mesh with the specified texture. If the indices are omitted,
377 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
378 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700379 *
380 * @param left The left coordinate of the rectangle
381 * @param top The top coordinate of the rectangle
382 * @param right The right coordinate of the rectangle
383 * @param bottom The bottom coordinate of the rectangle
384 * @param texture The texture name to map onto the rectangle
385 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
386 * @param mode The blending mode
387 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700388 * @param vertices The vertices that define the mesh
389 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700390 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700391 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
392 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700393 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700394 * @param ignoreScale True if the model view matrix should not be scaled
395 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700396 */
397 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700398 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700399 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700400 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
401 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700402
403 /**
Romain Guy0a417492010-08-16 20:26:20 -0700404 * Draws text underline and strike-through if needed.
405 *
406 * @param text The text to decor
407 * @param bytesCount The number of bytes in the text
408 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
409 * @param x The x coordinate where the text will be drawn
410 * @param y The y coordinate where the text will be drawn
411 * @param paint The paint to draw the text with
412 */
413 void drawTextDecorations(const char* text, int bytesCount, float length,
414 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700415
Romain Guy54be1cd2011-06-13 19:04:27 -0700416 /**
417 * Draws a path texture. Path textures are alpha8 bitmaps that need special
418 * compositing to apply colors/filters/etc.
419 *
420 * @param texture The texture to render
421 * @param x The x coordinate where the texture will be drawn
422 * @param y The y coordinate where the texture will be drawn
423 * @param paint The paint to draw the texture with
424 */
Romain Guy01d58e42011-01-19 21:54:02 -0800425 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
426
Romain Guy1e45aae2010-08-13 19:39:53 -0700427 /**
Romain Guyac670c02010-07-27 17:39:27 -0700428 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700429 * back to default is achieved by calling:
430 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700431 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700432 *
433 * @param u1 The left coordinate of the texture
434 * @param v1 The bottom coordinate of the texture
435 * @param u2 The right coordinate of the texture
436 * @param v2 The top coordinate of the texture
437 */
438 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
439
Romain Guy8ba548f2010-06-30 19:21:21 -0700440 /**
441 * Gets the alpha and xfermode out of a paint object. If the paint is null
442 * alpha will be 255 and the xfermode will be SRC_OVER.
443 *
444 * @param paint The paint to extract values from
445 * @param alpha Where to store the resulting alpha
446 * @param mode Where to store the resulting xfermode
447 */
Chet Haase5c13d892010-10-08 08:37:55 -0700448 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700449
Romain Guyf7f93552010-07-08 19:17:03 -0700450 /**
Romain Guy746b7402010-10-26 16:27:31 -0700451 * Binds the specified texture. The texture unit must have been selected
452 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700453 */
Romain Guy746b7402010-10-26 16:27:31 -0700454 inline void bindTexture(GLuint texture) {
455 glBindTexture(GL_TEXTURE_2D, texture);
456 }
457
458 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700459 * Binds the specified EGLImage texture. The texture unit must have been selected
460 * prior to calling this method.
461 */
462 inline void bindExternalTexture(GLuint texture) {
463 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
464 }
465
466 /**
Romain Guy746b7402010-10-26 16:27:31 -0700467 * Sets the wrap modes for the specified texture. The wrap modes are modified
468 * only when needed.
469 */
470 inline void setTextureWrapModes(Texture* texture, GLenum wrapS, GLenum wrapT);
Romain Guya1db5742010-07-20 13:09:13 -0700471
472 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700473 * Enable or disable blending as necessary. This function sets the appropriate
474 * blend function based on the specified xfermode.
475 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700476 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
477 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700478
Romain Guyf607bdc2010-09-10 19:20:06 -0700479 /**
480 * Safely retrieves the mode from the specified xfermode. If the specified
481 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
482 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700483 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700484
Romain Guy260e1022010-07-12 14:41:06 -0700485 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700486 * Use the specified program with the current GL context. If the program is already
487 * in use, it will not be bound again. If it is not in use, the current program is
488 * marked unused and the specified program becomes used and becomes the new
489 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700490 *
Romain Guyd27977d2010-07-14 19:18:51 -0700491 * @param program The program to use
492 *
493 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700494 */
Romain Guy889f8d12010-07-29 14:37:42 -0700495 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700496
Romain Guy746b7402010-10-26 16:27:31 -0700497 /**
498 * Invoked before any drawing operation. This sets required state.
499 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700500 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800501 /**
502 * Various methods to setup OpenGL rendering.
503 */
504 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700505 void setupDrawWithExternalTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700506 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700507 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800508 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800509 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800510 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800511 void setupDrawAlpha8Color(int color, int alpha);
512 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800513 void setupDrawShader();
514 void setupDrawColorFilter();
515 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
516 bool swapSrcDst = false);
517 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
518 bool swapSrcDst = false);
519 void setupDrawProgram();
520 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700521 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800522 void setupDrawModelView(float left, float top, float right, float bottom,
523 bool ignoreTransform = false, bool ignoreModelView = false);
524 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
525 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700526 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800527 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800528 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800529 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800530 void setupDrawShaderUniforms(bool ignoreTransform = false);
531 void setupDrawColorFilterUniforms();
532 void setupDrawSimpleMesh();
533 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700534 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700535 void setupDrawTextureTransform();
536 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800537 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Chet Haase5b0200b2011-04-13 17:58:08 -0700538 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700539 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
540 float strokeWidth);
Romain Guy70ca14e2010-12-13 18:24:33 -0800541 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700542 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700543
Romain Guy3a3133d2011-02-01 22:59:58 -0800544 void drawRegionRects(const Region& region);
545
Romain Guy746b7402010-10-26 16:27:31 -0700546 /**
547 * Should be invoked every time the glScissor is modified.
548 */
549 inline void dirtyClip() {
550 mDirtyClip = true;
551 }
552
Romain Guybb9524b2010-06-22 18:56:38 -0700553 // Dimensions of the drawing surface
554 int mWidth, mHeight;
555
Romain Guy85bf02f2010-06-22 13:11:24 -0700556 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700557 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700558
Romain Guyc7d53492010-06-25 13:41:57 -0700559 // Model-view matrix used to position/size objects
560 mat4 mModelView;
561
Romain Guybb9524b2010-06-22 18:56:38 -0700562 // Number of saved states
563 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700564 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700565 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700566 // Current state
567 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700568
569 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700570 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700571
Romain Guydb1938e2010-08-02 18:50:22 -0700572 // Color filters
573 SkiaColorFilter* mColorFilter;
574
Romain Guy026c5e162010-06-28 17:12:22 -0700575 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700576 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700577
Romain Guy1e45aae2010-08-13 19:39:53 -0700578 // Drop shadow
579 bool mHasShadow;
580 float mShadowRadius;
581 float mShadowDx;
582 float mShadowDy;
583 int mShadowColor;
584
Romain Guy82ba8142010-07-09 13:25:56 -0700585 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700586 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700587
Romain Guy54be1cd2011-06-13 19:04:27 -0700588 // List of rectagnles to clear after saveLayer() is invoked
589 Vector<Rect*> mLayers;
590
Romain Guy99bcdc52010-10-13 15:17:00 -0700591 // Indentity matrix
592 const mat4 mIdentity;
593
Romain Guy746b7402010-10-26 16:27:31 -0700594 // Indicates whether the clip must be restored
595 bool mDirtyClip;
596
Romain Guy70ca14e2010-12-13 18:24:33 -0800597 // The following fields are used to setup drawing
598 // Used to describe the shaders to generate
599 ProgramDescription mDescription;
600 // Color description
601 bool mColorSet;
602 float mColorA, mColorR, mColorG, mColorB;
603 // Indicates that the shader should get a color
604 bool mSetShaderColor;
605 // Current texture unit
606 GLuint mTextureUnit;
607 // Track dirty regions, true by default
608 bool mTrackDirtyRegions;
609 // Texture coordinates slot
610 int mTexCoordsSlot;
611
Romain Guyb051e892010-09-28 19:09:36 -0700612 friend class DisplayListRenderer;
613
Romain Guybb9524b2010-06-22 18:56:38 -0700614}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700615
Romain Guy9d5316e2010-06-24 19:30:36 -0700616}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700617}; // namespace android
618
Romain Guy5b3b3522010-10-27 18:57:51 -0700619#endif // ANDROID_HWUI_OPENGL_RENDERER_H