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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guyc15008e2010-11-10 11:59:15 -080034#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070035#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070036#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070037#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070038#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070039#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070040#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070041#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070042#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070043#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070044
Romain Guye4d01122010-06-16 18:44:05 -070045namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070046namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070047
Romain Guyf6a11b82010-06-23 17:47:49 -070048///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070049// Renderer
50///////////////////////////////////////////////////////////////////////////////
51
Romain Guy0fe478e2010-11-08 12:08:41 -080052class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070053
Romain Guy5cbbce52010-06-27 22:59:20 -070054/**
55 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
56 * simplified version of Skia's Canvas API.
57 */
Romain Guy85bf02f2010-06-22 13:11:24 -070058class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070059public:
Romain Guy85bf02f2010-06-22 13:11:24 -070060 OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070061 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070062
Romain Guyb051e892010-09-28 19:09:36 -070063 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070064
Romain Guy7d7b5492011-01-24 16:33:45 -080065 void prepare(bool opaque);
66 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070067 virtual void finish();
68
Romain Guy6c319ca2011-01-11 14:29:25 -080069 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080070 virtual void interrupt();
71 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080072
Romain Guycabfcc12011-03-07 18:06:46 -080073 virtual bool callDrawGLFunction(Functor *functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070074
Romain Guybb9524b2010-06-22 18:56:38 -070075 int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070076 virtual int save(int flags);
77 virtual void restore();
78 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070079
Romain Guye2d345e2010-09-24 18:39:22 -070080 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070081 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070082 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
83 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070084
Romain Guy4aa90572010-09-26 18:40:37 -070085 virtual void translate(float dx, float dy);
86 virtual void rotate(float degrees);
87 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080088 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070089
Romain Guyf6a11b82010-06-23 17:47:49 -070090 void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070091 virtual void setMatrix(SkMatrix* matrix);
92 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -070093
Romain Guy9d5316e2010-06-24 19:30:36 -070094 const Rect& getClipBounds();
Romain Guyc7d53492010-06-25 13:41:57 -070095 bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -070096 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -070097
Romain Guy7b5b6ab2011-03-14 18:05:08 -070098 virtual bool drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
99 Rect& dirty, uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700100 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800101 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700102 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
103 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700104 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
105 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700106 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800107 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
108 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700109 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700110 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700111 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700112 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700113 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800114 virtual void drawRoundRect(float left, float top, float right, float bottom,
115 float rx, float ry, SkPaint* paint);
116 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800117 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800118 virtual void drawArc(float left, float top, float right, float bottom,
119 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700120 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700121 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700122 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700123 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
124 SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700125
Romain Guy4aa90572010-09-26 18:40:37 -0700126 virtual void resetShader();
127 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700128
Romain Guy4aa90572010-09-26 18:40:37 -0700129 virtual void resetColorFilter();
130 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700131
Romain Guy4aa90572010-09-26 18:40:37 -0700132 virtual void resetShadow();
133 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700134
Romain Guye2d345e2010-09-24 18:39:22 -0700135protected:
136 /**
137 * Compose the layer defined in the current snapshot with the layer
138 * defined by the previous snapshot.
139 *
140 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
141 *
142 * @param curent The current snapshot containing the layer to compose
143 * @param previous The previous snapshot to compose the current layer with
144 */
145 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700146
Romain Guyada830f2011-01-13 12:13:20 -0800147 /**
Romain Guyf219da52011-01-16 12:54:25 -0800148 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800149 */
Romain Guyf219da52011-01-16 12:54:25 -0800150 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800151
152 /**
Romain Guyf219da52011-01-16 12:54:25 -0800153 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800154 */
Romain Guyf219da52011-01-16 12:54:25 -0800155 sp<Snapshot> getSnapshot() {
156 return mSnapshot;
157 }
Romain Guyada830f2011-01-13 12:13:20 -0800158
Romain Guy42f3a4b2011-01-19 13:42:26 -0800159 /**
160 * Returns the region of the current layer.
161 */
Romain Guyf219da52011-01-16 12:54:25 -0800162 virtual Region* getRegion() {
163 return mSnapshot->region;
164 }
165
Romain Guy42f3a4b2011-01-19 13:42:26 -0800166 /**
167 * Indicates whether rendering is currently targeted at a layer.
168 */
Romain Guyf219da52011-01-16 12:54:25 -0800169 virtual bool hasLayer() {
170 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
171 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800172
Romain Guy42f3a4b2011-01-19 13:42:26 -0800173 /**
174 * Returns the name of the FBO this renderer is rendering into.
175 */
176 virtual GLint getTargetFbo() {
177 return 0;
178 }
179
Romain Guy77a81162011-06-14 16:45:55 -0700180 /**
181 * Renders the specified layer as a textured quad.
182 *
183 * @param layer The layer to render
184 * @param rect The bounds of the layer
185 */
186 void drawTextureLayer(Layer* layer, const Rect& rect);
187
Romain Guy85bf02f2010-06-22 13:11:24 -0700188private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700189 /**
190 * Saves the current state of the renderer as a new snapshot.
191 * The new snapshot is saved in mSnapshot and the previous snapshot
192 * is linked from mSnapshot->previous.
193 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700194 * @param flags The save flags; see SkCanvas for more information
195 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700196 * @return The new save count. This value can be passed to #restoreToCount()
197 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700198 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700199
200 /**
201 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
202 *
Romain Guy2542d192010-08-18 11:47:12 -0700203 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700204 */
Romain Guybb9524b2010-06-22 18:56:38 -0700205 bool restoreSnapshot();
206
Romain Guy5cbbce52010-06-27 22:59:20 -0700207 /**
208 * Sets the clipping rectangle using glScissor. The clip is defined by
209 * the current snapshot's clipRect member.
210 */
Romain Guybb9524b2010-06-22 18:56:38 -0700211 void setScissorFromClip();
212
Romain Guy5cbbce52010-06-27 22:59:20 -0700213 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700214 * Creates a new layer stored in the specified snapshot.
215 *
216 * @param snapshot The snapshot associated with the new layer
217 * @param left The left coordinate of the layer
218 * @param top The top coordinate of the layer
219 * @param right The right coordinate of the layer
220 * @param bottom The bottom coordinate of the layer
221 * @param alpha The translucency of the layer
222 * @param mode The blending mode of the layer
223 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700224 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700225 *
226 * @return True if the layer was successfully created, false otherwise
227 */
228 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700229 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700230
231 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700232 * Creates a new layer stored in the specified snapshot as an FBO.
233 *
234 * @param layer The layer to store as an FBO
235 * @param snapshot The snapshot associated with the new layer
236 * @param bounds The bounds of the layer
237 * @param previousFbo The name of the current framebuffer
238 */
239 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
240 GLuint previousFbo);
241
242 /**
243 * Compose the specified layer as a region.
244 *
245 * @param layer The layer to compose
246 * @param rect The layer's bounds
247 */
248 void composeLayerRegion(Layer* layer, const Rect& rect);
249
250 /**
251 * Compose the specified layer as a simple rectangle.
252 *
253 * @param layer The layer to compose
254 * @param rect The layer's bounds
255 * @param swap If true, the source and destination are swapped
256 */
257 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
258
Romain Guy54be1cd2011-06-13 19:04:27 -0700259 /**
260 * Clears all the regions corresponding to the current list of layers.
261 * This method MUST be invoked before any drawing operation.
262 */
263 void clearLayerRegions();
264
265 /**
Romain Guyf219da52011-01-16 12:54:25 -0800266 * Mark the layer as dirty at the specified coordinates. The coordinates
267 * are transformed with the supplied matrix.
268 */
269 void dirtyLayer(const float left, const float top,
270 const float right, const float bottom, const mat4 transform);
271
272 /**
273 * Mark the layer as dirty at the specified coordinates.
274 */
275 void dirtyLayer(const float left, const float top,
276 const float right, const float bottom);
277
278 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700279 * Draws a colored rectangle with the specified color. The specified coordinates
280 * are transformed by the current snapshot's transform matrix.
281 *
282 * @param left The left coordinate of the rectangle
283 * @param top The top coordinate of the rectangle
284 * @param right The right coordinate of the rectangle
285 * @param bottom The bottom coordinate of the rectangle
286 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700287 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700288 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700289 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700290 */
Romain Guy026c5e162010-06-28 17:12:22 -0700291 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700292 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700293
Romain Guy54be1cd2011-06-13 19:04:27 -0700294 /**
295 * Draws the shape represented by the specified path texture.
296 * This method invokes drawPathTexture() but takes into account
297 * the extra left/top offset and the texture offset to correctly
298 * position the final shape.
299 *
300 * @param left The left coordinate of the shape to render
301 * @param top The top coordinate of the shape to render
302 * @param texture The texture reprsenting the shape
303 * @param paint The paint to draw the shape with
304 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800305 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700306
307 /**
308 * Renders the rect defined by the specified bounds as a shape.
309 * This will render the rect using a path texture, which is used to render
310 * rects with stroke effects.
311 *
312 * @param left The left coordinate of the rect to draw
313 * @param top The top coordinate of the rect to draw
314 * @param right The right coordinate of the rect to draw
315 * @param bottom The bottom coordinate of the rect to draw
316 * @param p The paint to draw the rect with
317 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800318 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
319
Romain Guy54be1cd2011-06-13 19:04:27 -0700320 /**
321 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
322 * different compositing rules.
323 *
324 * @param texture The texture to draw with
325 * @param left The x coordinate of the bitmap
326 * @param top The y coordinate of the bitmap
327 * @param paint The paint to render with
328 */
Romain Guya168d732011-03-18 16:50:13 -0700329 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
330
Romain Guy54be1cd2011-06-13 19:04:27 -0700331 /**
332 * Renders the rect defined by the specified bounds as an anti-aliased rect.
333 *
334 * @param left The left coordinate of the rect to draw
335 * @param top The top coordinate of the rect to draw
336 * @param right The right coordinate of the rect to draw
337 * @param bottom The bottom coordinate of the rect to draw
338 * @param color The color of the rect
339 * @param mode The blending mode to draw the rect
340 */
Chet Haase858aa932011-05-12 09:06:00 -0700341 void drawAARect(float left, float top, float right, float bottom,
342 int color, SkXfermode::Mode mode);
343
Romain Guy5cbbce52010-06-27 22:59:20 -0700344 /**
345 * Draws a textured rectangle with the specified texture. The specified coordinates
346 * are transformed by the current snapshot's transform matrix.
347 *
348 * @param left The left coordinate of the rectangle
349 * @param top The top coordinate of the rectangle
350 * @param right The right coordinate of the rectangle
351 * @param bottom The bottom coordinate of the rectangle
352 * @param texture The texture name to map onto the rectangle
353 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700354 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700355 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700356 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700357 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700358 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700359
Romain Guy026c5e162010-06-28 17:12:22 -0700360 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700361 * Draws a textured rectangle with the specified texture. The specified coordinates
362 * are transformed by the current snapshot's transform matrix.
363 *
364 * @param left The left coordinate of the rectangle
365 * @param top The top coordinate of the rectangle
366 * @param right The right coordinate of the rectangle
367 * @param bottom The bottom coordinate of the rectangle
368 * @param texture The texture to use
369 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700370 */
Romain Guya9794742010-07-13 11:37:54 -0700371 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700372 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700373
374 /**
Romain Guy03750a02010-10-18 14:06:08 -0700375 * Draws a textured mesh with the specified texture. If the indices are omitted,
376 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
377 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700378 *
379 * @param left The left coordinate of the rectangle
380 * @param top The top coordinate of the rectangle
381 * @param right The right coordinate of the rectangle
382 * @param bottom The bottom coordinate of the rectangle
383 * @param texture The texture name to map onto the rectangle
384 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
385 * @param mode The blending mode
386 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700387 * @param vertices The vertices that define the mesh
388 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700389 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700390 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
391 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700392 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700393 * @param ignoreScale True if the model view matrix should not be scaled
394 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700395 */
396 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700397 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700398 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700399 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
400 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700401
402 /**
Romain Guy0a417492010-08-16 20:26:20 -0700403 * Draws text underline and strike-through if needed.
404 *
405 * @param text The text to decor
406 * @param bytesCount The number of bytes in the text
407 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
408 * @param x The x coordinate where the text will be drawn
409 * @param y The y coordinate where the text will be drawn
410 * @param paint The paint to draw the text with
411 */
412 void drawTextDecorations(const char* text, int bytesCount, float length,
413 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700414
Romain Guy54be1cd2011-06-13 19:04:27 -0700415 /**
416 * Draws a path texture. Path textures are alpha8 bitmaps that need special
417 * compositing to apply colors/filters/etc.
418 *
419 * @param texture The texture to render
420 * @param x The x coordinate where the texture will be drawn
421 * @param y The y coordinate where the texture will be drawn
422 * @param paint The paint to draw the texture with
423 */
Romain Guy01d58e42011-01-19 21:54:02 -0800424 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
425
Romain Guy1e45aae2010-08-13 19:39:53 -0700426 /**
Romain Guyac670c02010-07-27 17:39:27 -0700427 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700428 * back to default is achieved by calling:
429 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700430 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700431 *
432 * @param u1 The left coordinate of the texture
433 * @param v1 The bottom coordinate of the texture
434 * @param u2 The right coordinate of the texture
435 * @param v2 The top coordinate of the texture
436 */
437 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
438
Romain Guy8ba548f2010-06-30 19:21:21 -0700439 /**
440 * Gets the alpha and xfermode out of a paint object. If the paint is null
441 * alpha will be 255 and the xfermode will be SRC_OVER.
442 *
443 * @param paint The paint to extract values from
444 * @param alpha Where to store the resulting alpha
445 * @param mode Where to store the resulting xfermode
446 */
Chet Haase5c13d892010-10-08 08:37:55 -0700447 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700448
Romain Guyf7f93552010-07-08 19:17:03 -0700449 /**
Romain Guy746b7402010-10-26 16:27:31 -0700450 * Binds the specified texture. The texture unit must have been selected
451 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700452 */
Romain Guy746b7402010-10-26 16:27:31 -0700453 inline void bindTexture(GLuint texture) {
454 glBindTexture(GL_TEXTURE_2D, texture);
455 }
456
457 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700458 * Binds the specified EGLImage texture. The texture unit must have been selected
459 * prior to calling this method.
460 */
461 inline void bindExternalTexture(GLuint texture) {
462 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
463 }
464
465 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700466 * Enable or disable blending as necessary. This function sets the appropriate
467 * blend function based on the specified xfermode.
468 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700469 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
470 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700471
Romain Guyf607bdc2010-09-10 19:20:06 -0700472 /**
473 * Safely retrieves the mode from the specified xfermode. If the specified
474 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
475 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700476 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700477
Romain Guy260e1022010-07-12 14:41:06 -0700478 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700479 * Use the specified program with the current GL context. If the program is already
480 * in use, it will not be bound again. If it is not in use, the current program is
481 * marked unused and the specified program becomes used and becomes the new
482 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700483 *
Romain Guyd27977d2010-07-14 19:18:51 -0700484 * @param program The program to use
485 *
486 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700487 */
Romain Guy889f8d12010-07-29 14:37:42 -0700488 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700489
Romain Guy746b7402010-10-26 16:27:31 -0700490 /**
491 * Invoked before any drawing operation. This sets required state.
492 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700493 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800494 /**
495 * Various methods to setup OpenGL rendering.
496 */
497 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700498 void setupDrawWithExternalTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700499 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700500 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800501 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800502 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800503 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800504 void setupDrawAlpha8Color(int color, int alpha);
505 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800506 void setupDrawShader();
507 void setupDrawColorFilter();
508 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
509 bool swapSrcDst = false);
510 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
511 bool swapSrcDst = false);
512 void setupDrawProgram();
513 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700514 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800515 void setupDrawModelView(float left, float top, float right, float bottom,
516 bool ignoreTransform = false, bool ignoreModelView = false);
517 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
518 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700519 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800520 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800521 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800522 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800523 void setupDrawShaderUniforms(bool ignoreTransform = false);
524 void setupDrawColorFilterUniforms();
525 void setupDrawSimpleMesh();
526 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700527 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700528 void setupDrawTextureTransform();
529 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800530 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Chet Haase5b0200b2011-04-13 17:58:08 -0700531 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700532 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
533 float strokeWidth);
Romain Guy70ca14e2010-12-13 18:24:33 -0800534 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700535 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700536
Romain Guy3a3133d2011-02-01 22:59:58 -0800537 void drawRegionRects(const Region& region);
538
Romain Guy746b7402010-10-26 16:27:31 -0700539 /**
540 * Should be invoked every time the glScissor is modified.
541 */
542 inline void dirtyClip() {
543 mDirtyClip = true;
544 }
545
Romain Guybb9524b2010-06-22 18:56:38 -0700546 // Dimensions of the drawing surface
547 int mWidth, mHeight;
548
Romain Guy85bf02f2010-06-22 13:11:24 -0700549 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700550 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700551
Romain Guyc7d53492010-06-25 13:41:57 -0700552 // Model-view matrix used to position/size objects
553 mat4 mModelView;
554
Romain Guybb9524b2010-06-22 18:56:38 -0700555 // Number of saved states
556 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700557 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700558 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700559 // Current state
560 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700561
562 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700563 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700564
Romain Guydb1938e2010-08-02 18:50:22 -0700565 // Color filters
566 SkiaColorFilter* mColorFilter;
567
Romain Guy026c5e162010-06-28 17:12:22 -0700568 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700569 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700570
Romain Guy1e45aae2010-08-13 19:39:53 -0700571 // Drop shadow
572 bool mHasShadow;
573 float mShadowRadius;
574 float mShadowDx;
575 float mShadowDy;
576 int mShadowColor;
577
Romain Guy82ba8142010-07-09 13:25:56 -0700578 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700579 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700580
Romain Guy54be1cd2011-06-13 19:04:27 -0700581 // List of rectagnles to clear after saveLayer() is invoked
582 Vector<Rect*> mLayers;
583
Romain Guy99bcdc52010-10-13 15:17:00 -0700584 // Indentity matrix
585 const mat4 mIdentity;
586
Romain Guy746b7402010-10-26 16:27:31 -0700587 // Indicates whether the clip must be restored
588 bool mDirtyClip;
589
Romain Guy70ca14e2010-12-13 18:24:33 -0800590 // The following fields are used to setup drawing
591 // Used to describe the shaders to generate
592 ProgramDescription mDescription;
593 // Color description
594 bool mColorSet;
595 float mColorA, mColorR, mColorG, mColorB;
596 // Indicates that the shader should get a color
597 bool mSetShaderColor;
598 // Current texture unit
599 GLuint mTextureUnit;
600 // Track dirty regions, true by default
601 bool mTrackDirtyRegions;
602 // Texture coordinates slot
603 int mTexCoordsSlot;
604
Romain Guyb051e892010-09-28 19:09:36 -0700605 friend class DisplayListRenderer;
606
Romain Guybb9524b2010-06-22 18:56:38 -0700607}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700608
Romain Guy9d5316e2010-06-24 19:30:36 -0700609}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700610}; // namespace android
611
Romain Guy5b3b3522010-10-27 18:57:51 -0700612#endif // ANDROID_HWUI_OPENGL_RENDERER_H