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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080034#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070036#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080037#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070038#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080039#include "ShadowTessellator.h"
Romain Guya957eea2010-12-08 18:34:42 -080040#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080041#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070042
43namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
45
46///////////////////////////////////////////////////////////////////////////////
47// Defines
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy759ea802010-09-16 20:49:46 -070050#define RAD_TO_DEG (180.0f / 3.14159265f)
51#define MIN_ANGLE 0.001f
52
Romain Guyf8773082012-07-12 18:01:00 -070053#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070054
Chris Craik678625242014-02-28 12:26:34 -080055static GLenum getFilter(const SkPaint* paint) {
56 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
57 return GL_LINEAR;
58 }
59 return GL_NEAREST;
60}
Romain Guyd21b6e12011-11-30 20:21:23 -080061
Romain Guy9d5316e2010-06-24 19:30:36 -070062///////////////////////////////////////////////////////////////////////////////
63// Globals
64///////////////////////////////////////////////////////////////////////////////
65
Romain Guy889f8d12010-07-29 14:37:42 -070066/**
67 * Structure mapping Skia xfermodes to OpenGL blending factors.
68 */
69struct Blender {
70 SkXfermode::Mode mode;
71 GLenum src;
72 GLenum dst;
73}; // struct Blender
74
Romain Guy026c5e162010-06-28 17:12:22 -070075// In this array, the index of each Blender equals the value of the first
76// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
77static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070078 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
80 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
81 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
83 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
84 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
85 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
86 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
87 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
88 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
89 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050091 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070092 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070093};
Romain Guye4d01122010-06-16 18:44:05 -070094
Romain Guy87a76572010-09-13 18:11:21 -070095// This array contains the swapped version of each SkXfermode. For instance
96// this array's SrcOver blending mode is actually DstOver. You can refer to
97// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070098static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070099 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
100 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
101 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
102 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
103 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
104 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
105 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
106 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
107 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
108 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
109 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
110 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
111 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500112 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700113 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700114};
115
Romain Guyf6a11b82010-06-23 17:47:49 -0700116///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700117// Functions
118///////////////////////////////////////////////////////////////////////////////
119
120template<typename T>
121static inline T min(T a, T b) {
122 return a < b ? a : b;
123}
124
125///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700126// Constructors/destructor
127///////////////////////////////////////////////////////////////////////////////
128
Romain Guy3bbacf22013-02-06 16:51:04 -0800129OpenGLRenderer::OpenGLRenderer():
130 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800131 // *set* draw modifiers to be 0
132 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700133 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700134
Romain Guyac670c02010-07-27 17:39:27 -0700135 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
136
Romain Guy96885eb2013-03-26 15:05:58 -0700137 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700138 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700139
140 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700141}
142
Romain Guy85bf02f2010-06-22 13:11:24 -0700143OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700144 // The context has already been destroyed at this point, do not call
145 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700146}
147
Romain Guy87e2f7572012-09-24 11:37:12 -0700148void OpenGLRenderer::initProperties() {
149 char property[PROPERTY_VALUE_MAX];
150 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
151 mScissorOptimizationDisabled = !strcasecmp(property, "true");
152 INIT_LOGD(" Scissor optimization %s",
153 mScissorOptimizationDisabled ? "disabled" : "enabled");
154 } else {
155 INIT_LOGD(" Scissor optimization enabled");
156 }
Romain Guy13631f32012-01-30 17:41:55 -0800157}
158
159///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700160// Setup
161///////////////////////////////////////////////////////////////////////////////
162
Romain Guy85bf02f2010-06-22 13:11:24 -0700163void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700164 initViewport(width, height);
165
166 glDisable(GL_DITHER);
167 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
168
169 glEnableVertexAttribArray(Program::kBindingPosition);
170}
171
172void OpenGLRenderer::initViewport(int width, int height) {
Chris Craike361ad72014-03-11 10:48:43 -0700173 mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700174
Chris Craik14e51302013-12-30 15:32:54 -0800175 initializeViewport(width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700176}
177
Romain Guy96885eb2013-03-26 15:05:58 -0700178void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800179 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800180 mCaches.clearGarbage();
181
Chris Craik14e51302013-12-30 15:32:54 -0800182 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700183 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700184 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700185}
186
187status_t OpenGLRenderer::startFrame() {
188 if (mFrameStarted) return DrawGlInfo::kStatusDone;
189 mFrameStarted = true;
190
Romain Guy41308e22012-10-22 20:02:43 -0700191 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700192
Romain Guy96885eb2013-03-26 15:05:58 -0700193 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700194
Chris Craik14e51302013-12-30 15:32:54 -0800195 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800196
Romain Guy54c1a642012-09-27 17:55:46 -0700197 // Functors break the tiling extension in pretty spectacular ways
198 // This ensures we don't use tiling when a functor is going to be
199 // invoked during the frame
200 mSuppressTiling = mCaches.hasRegisteredFunctors();
201
Chris Craikd6b65f62014-01-01 14:45:21 -0800202 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700203
Romain Guy7c450aa2012-09-21 19:15:00 -0700204 debugOverdraw(true, true);
205
Romain Guy96885eb2013-03-26 15:05:58 -0700206 return clear(mTilingClip.left, mTilingClip.top,
207 mTilingClip.right, mTilingClip.bottom, mOpaque);
208}
209
Romain Guy96885eb2013-03-26 15:05:58 -0700210status_t OpenGLRenderer::prepareDirty(float left, float top,
211 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700212
Romain Guy96885eb2013-03-26 15:05:58 -0700213 setupFrameState(left, top, right, bottom, opaque);
214
215 // Layer renderers will start the frame immediately
216 // The framebuffer renderer will first defer the display list
217 // for each layer and wait until the first drawing command
218 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800219 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700220 syncState();
221 updateLayers();
222 } else {
223 return startFrame();
224 }
225
226 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700227}
228
Romain Guydcfc8362013-01-03 13:08:57 -0800229void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
230 // If we know that we are going to redraw the entire framebuffer,
231 // perform a discard to let the driver know we don't need to preserve
232 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800233 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800234 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800235 const bool isFbo = getTargetFbo() == 0;
236 const GLenum attachments[] = {
237 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
238 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800239 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
240 }
241}
242
Romain Guy7c25aab2012-10-18 15:05:02 -0700243status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700244 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700245 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800246 mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700247 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700248 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700249 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700250
Romain Guy7c25aab2012-10-18 15:05:02 -0700251 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700252 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700253}
254
255void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700256 if (mCaches.blend) {
257 glEnable(GL_BLEND);
258 } else {
259 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700260 }
Romain Guybb9524b2010-06-22 18:56:38 -0700261}
262
Chris Craikd6b65f62014-01-01 14:45:21 -0800263void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700264 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800265 const Snapshot* snapshot = currentSnapshot();
266
Chris Craik14e51302013-12-30 15:32:54 -0800267 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800268 if (snapshot->flags & Snapshot::kFlagFboTarget) {
269 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700270 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700271
Chris Craikd6b65f62014-01-01 14:45:21 -0800272 startTiling(*clip, snapshot->height, opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800273 }
274}
275
276void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
277 if (!mSuppressTiling) {
278 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800279 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700280 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700281}
282
283void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700284 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700285}
286
Romain Guyb025b9c2010-09-16 14:16:48 -0700287void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700288 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700289 endTiling();
290
Romain Guyca89e2a2013-03-08 17:44:20 -0800291 // When finish() is invoked on FBO 0 we've reached the end
292 // of the current frame
293 if (getTargetFbo() == 0) {
294 mCaches.pathCache.trim();
295 }
296
Romain Guy11cb6422012-09-21 00:39:43 -0700297 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700298#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700299 GLenum status = GL_NO_ERROR;
300 while ((status = glGetError()) != GL_NO_ERROR) {
301 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
302 switch (status) {
303 case GL_INVALID_ENUM:
304 ALOGE(" GL_INVALID_ENUM");
305 break;
306 case GL_INVALID_VALUE:
307 ALOGE(" GL_INVALID_VALUE");
308 break;
309 case GL_INVALID_OPERATION:
310 ALOGE(" GL_INVALID_OPERATION");
311 break;
312 case GL_OUT_OF_MEMORY:
313 ALOGE(" Out of memory!");
314 break;
315 }
Romain Guya07105b2011-01-10 21:14:18 -0800316 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700317#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700318
Romain Guyc15008e2010-11-10 11:59:15 -0800319#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800320 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700321#else
322 if (mCaches.getDebugLevel() & kDebugMemory) {
323 mCaches.dumpMemoryUsage();
324 }
Romain Guyc15008e2010-11-10 11:59:15 -0800325#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700326 }
Romain Guy96885eb2013-03-26 15:05:58 -0700327
Romain Guy78dd96d2013-05-03 14:24:16 -0700328 if (mCountOverdraw) {
329 countOverdraw();
330 }
331
Romain Guy96885eb2013-03-26 15:05:58 -0700332 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700333}
334
Romain Guy6c319ca2011-01-11 14:29:25 -0800335void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700336 if (mCaches.currentProgram) {
337 if (mCaches.currentProgram->isInUse()) {
338 mCaches.currentProgram->remove();
339 mCaches.currentProgram = NULL;
340 }
341 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700342 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700343 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800344 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800345 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800346 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700347 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700348}
349
Romain Guy6c319ca2011-01-11 14:29:25 -0800350void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800351 const Snapshot* snapshot = currentSnapshot();
352 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
353 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700354 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700355
Romain Guy3e263fa2011-12-12 16:47:48 -0800356 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
357
Chet Haase80250612012-08-15 13:46:54 -0700358 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700359 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800360 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700361 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700362
Romain Guya1d3c912011-12-13 14:55:06 -0800363 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700364 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700365
Romain Guy50c0f092010-10-19 11:42:22 -0700366 mCaches.blend = true;
367 glEnable(GL_BLEND);
368 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
369 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700370}
371
Romain Guy35643dd2012-09-18 15:40:58 -0700372void OpenGLRenderer::resumeAfterLayer() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800373 const Snapshot* snapshot = currentSnapshot();
374 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
375 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700376 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700377
378 mCaches.resetScissor();
379 dirtyClip();
380}
381
Romain Guyba6be8a2012-04-23 18:22:09 -0700382void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700383 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700384}
385
386void OpenGLRenderer::attachFunctor(Functor* functor) {
387 mFunctors.add(functor);
388}
389
Romain Guy8f3b8e32012-03-27 16:33:45 -0700390status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
391 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700392 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700393
Romain Guyba6be8a2012-04-23 18:22:09 -0700394 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800395 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700396 SortedVector<Functor*> functors(mFunctors);
397 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700398
Romain Guyba6be8a2012-04-23 18:22:09 -0700399 DrawGlInfo info;
400 info.clipLeft = 0;
401 info.clipTop = 0;
402 info.clipRight = 0;
403 info.clipBottom = 0;
404 info.isLayer = false;
405 info.width = 0;
406 info.height = 0;
407 memset(info.transform, 0, sizeof(float) * 16);
408
409 for (size_t i = 0; i < count; i++) {
410 Functor* f = functors.itemAt(i);
411 result |= (*f)(DrawGlInfo::kModeProcess, &info);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700412 }
Chris Craikd15321b2012-11-28 14:45:04 -0800413 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700414 }
415
416 return result;
417}
418
419status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800420 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700421
Chris Craik932b7f62012-06-06 13:59:33 -0700422 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700423
Romain Guyd643bb52011-03-01 14:55:21 -0800424
Chris Craikd6b65f62014-01-01 14:45:21 -0800425 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700426 clip.snapToPixelBoundaries();
427
Romain Guyd643bb52011-03-01 14:55:21 -0800428 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800429 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800430 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800431 dirtyLayerUnchecked(clip, getRegion());
432 }
Romain Guyd643bb52011-03-01 14:55:21 -0800433
Romain Guy08aa2cb2011-03-17 11:06:57 -0700434 DrawGlInfo info;
435 info.clipLeft = clip.left;
436 info.clipTop = clip.top;
437 info.clipRight = clip.right;
438 info.clipBottom = clip.bottom;
439 info.isLayer = hasLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800440 info.width = currentSnapshot()->viewport.getWidth();
441 info.height = currentSnapshot()->height;
442 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700443
John Reck25d2f7b2013-09-10 13:12:09 -0700444 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700445 // setup GL state for functor
446 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700447 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
448 }
John Reck25d2f7b2013-09-10 13:12:09 -0700449 if (mCaches.enableScissor() || dirtyClip) {
450 setScissorFromClip();
451 }
Chris Craik54f574a2013-08-26 11:23:46 -0700452 interrupt();
453
454 // call functor immediately after GL state setup
John Reck750ca6d2014-03-28 16:33:18 -0700455 (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800456
Chet Haasedaf98e92011-01-10 14:10:36 -0800457 resume();
John Reck750ca6d2014-03-28 16:33:18 -0700458 return DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800459}
460
Romain Guyf6a11b82010-06-23 17:47:49 -0700461///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700462// Debug
463///////////////////////////////////////////////////////////////////////////////
464
Romain Guy0f6675332013-03-01 14:31:04 -0800465void OpenGLRenderer::eventMark(const char* name) const {
466 mCaches.eventMark(0, name);
467}
468
Romain Guy87e2f7572012-09-24 11:37:12 -0700469void OpenGLRenderer::startMark(const char* name) const {
470 mCaches.startMark(0, name);
471}
472
473void OpenGLRenderer::endMark() const {
474 mCaches.endMark();
475}
476
477void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
478 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
479 if (clear) {
480 mCaches.disableScissor();
481 mCaches.stencil.clear();
482 }
483 if (enable) {
484 mCaches.stencil.enableDebugWrite();
485 } else {
486 mCaches.stencil.disable();
487 }
488 }
489}
490
491void OpenGLRenderer::renderOverdraw() {
492 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700493 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700494
495 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800496 mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700497 clip->right - clip->left, clip->bottom - clip->top);
498
Romain Guy627c6fd2013-08-21 11:53:18 -0700499 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700500 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700501 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
502
503 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700504 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700505 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
506
507 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700508 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700509 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
510
511 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700512 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700513 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
514
Romain Guy87e2f7572012-09-24 11:37:12 -0700515 mCaches.stencil.disable();
516 }
517}
518
Romain Guy78dd96d2013-05-03 14:24:16 -0700519void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800520 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700521 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800522 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700523
524 size_t total = 0;
525 for (size_t i = 0; i < count; i++) {
526 total += buffer[i] & 0xff;
527 }
528
529 mOverdraw = total / float(count);
530
531 delete[] buffer;
532}
533
Romain Guy87e2f7572012-09-24 11:37:12 -0700534///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700535// Layers
536///////////////////////////////////////////////////////////////////////////////
537
538bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700539 if (layer->deferredUpdateScheduled && layer->renderer &&
John Reck087bc0c2014-04-04 16:20:08 -0700540 layer->displayList.get() && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700541 ATRACE_CALL();
542
Romain Guy11cb6422012-09-21 00:39:43 -0700543 Rect& dirty = layer->dirtyRect;
544
Romain Guy7c450aa2012-09-21 19:15:00 -0700545 if (inFrame) {
546 endTiling();
547 debugOverdraw(false, false);
548 }
Romain Guy11cb6422012-09-21 00:39:43 -0700549
Romain Guy96885eb2013-03-26 15:05:58 -0700550 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700551 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700552 } else {
553 layer->defer();
554 }
Romain Guy11cb6422012-09-21 00:39:43 -0700555
556 if (inFrame) {
557 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800558 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700559 }
560
Romain Guy5bb3c732012-11-29 17:52:58 -0800561 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700562 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700563
564 return true;
565 }
566
567 return false;
568}
569
570void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700571 // If draw deferring is enabled this method will simply defer
572 // the display list of each individual layer. The layers remain
573 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700574 int count = mLayerUpdates.size();
575 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700576 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
577 startMark("Layer Updates");
578 } else {
579 startMark("Defer Layer Updates");
580 }
Romain Guy11cb6422012-09-21 00:39:43 -0700581
Chris Craik1206b9b2013-04-04 14:46:24 -0700582 // Note: it is very important to update the layers in order
583 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700584 Layer* layer = mLayerUpdates.itemAt(i);
585 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700586 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
587 mCaches.resourceCache.decrementRefcount(layer);
588 }
Romain Guy11cb6422012-09-21 00:39:43 -0700589 }
Romain Guy11cb6422012-09-21 00:39:43 -0700590
Romain Guy96885eb2013-03-26 15:05:58 -0700591 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
592 mLayerUpdates.clear();
593 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
594 }
595 endMark();
596 }
597}
598
599void OpenGLRenderer::flushLayers() {
600 int count = mLayerUpdates.size();
601 if (count > 0) {
602 startMark("Apply Layer Updates");
603 char layerName[12];
604
Chris Craik1206b9b2013-04-04 14:46:24 -0700605 // Note: it is very important to update the layers in order
606 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700607 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700608 startMark(layerName);
609
Romain Guy40543602013-06-12 15:31:28 -0700610 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700611 Layer* layer = mLayerUpdates.itemAt(i);
612 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700613 ATRACE_END();
614
Romain Guy02b49b72013-03-29 12:37:16 -0700615 mCaches.resourceCache.decrementRefcount(layer);
616
Romain Guy96885eb2013-03-26 15:05:58 -0700617 endMark();
618 }
619
620 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700621 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700622
Romain Guy11cb6422012-09-21 00:39:43 -0700623 endMark();
624 }
625}
626
627void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
628 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700629 // Make sure we don't introduce duplicates.
630 // SortedVector would do this automatically but we need to respect
631 // the insertion order. The linear search is not an issue since
632 // this list is usually very short (typically one item, at most a few)
633 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
634 if (mLayerUpdates.itemAt(i) == layer) {
635 return;
636 }
637 }
Romain Guy11cb6422012-09-21 00:39:43 -0700638 mLayerUpdates.push_back(layer);
639 mCaches.resourceCache.incrementRefcount(layer);
640 }
641}
642
Romain Guye93482f2013-06-17 13:14:51 -0700643void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
644 if (layer) {
645 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
646 if (mLayerUpdates.itemAt(i) == layer) {
647 mLayerUpdates.removeAt(i);
648 mCaches.resourceCache.decrementRefcount(layer);
649 break;
650 }
651 }
652 }
653}
654
Romain Guy11cb6422012-09-21 00:39:43 -0700655void OpenGLRenderer::clearLayerUpdates() {
656 size_t count = mLayerUpdates.size();
657 if (count > 0) {
658 mCaches.resourceCache.lock();
659 for (size_t i = 0; i < count; i++) {
660 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
661 }
662 mCaches.resourceCache.unlock();
663 mLayerUpdates.clear();
664 }
665}
666
Romain Guy40543602013-06-12 15:31:28 -0700667void OpenGLRenderer::flushLayerUpdates() {
668 syncState();
669 updateLayers();
670 flushLayers();
671 // Wait for all the layer updates to be executed
672 AutoFence fence;
673}
674
Romain Guy11cb6422012-09-21 00:39:43 -0700675///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700676// State management
677///////////////////////////////////////////////////////////////////////////////
678
Chris Craik14e51302013-12-30 15:32:54 -0800679void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
680 bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
681 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
682 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700683
Romain Guyeb993562010-10-05 18:14:38 -0700684 if (restoreOrtho) {
Chris Craik14e51302013-12-30 15:32:54 -0800685 const Rect& r = restored.viewport;
Romain Guyeb993562010-10-05 18:14:38 -0700686 glViewport(r.left, r.top, r.right, r.bottom);
Chris Craikd6b65f62014-01-01 14:45:21 -0800687 mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
Romain Guyeb993562010-10-05 18:14:38 -0700688 }
689
Romain Guy2542d192010-08-18 11:47:12 -0700690 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700691 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700692 }
Romain Guy2542d192010-08-18 11:47:12 -0700693
Romain Guy5ec99242010-11-03 16:19:08 -0700694 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700695 endMark(); // Savelayer
696 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800697 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700698 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700699 }
Romain Guybb9524b2010-06-22 18:56:38 -0700700}
701
Romain Guyf6a11b82010-06-23 17:47:49 -0700702///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700703// Layers
704///////////////////////////////////////////////////////////////////////////////
705
706int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700707 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700708 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700709
Chris Craikd6b65f62014-01-01 14:45:21 -0800710 if (!currentSnapshot()->isIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700711 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700712 }
Romain Guyd55a8612010-06-28 17:42:46 -0700713
714 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700715}
716
Chris Craikd90144d2013-03-19 15:03:48 -0700717void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
718 const Rect untransformedBounds(bounds);
719
Chris Craikd6b65f62014-01-01 14:45:21 -0800720 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700721
722 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800723 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700724 // We cannot work with sub-pixels in this case
725 bounds.snapToPixelBoundaries();
726
727 // When the layer is not an FBO, we may use glCopyTexImage so we
728 // need to make sure the layer does not extend outside the bounds
729 // of the framebuffer
Chris Craikd6b65f62014-01-01 14:45:21 -0800730 if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700731 bounds.setEmpty();
732 } else if (fboLayer) {
733 clip.set(bounds);
734 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800735 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700736 inverse.mapRect(clip);
737 clip.snapToPixelBoundaries();
738 if (clip.intersect(untransformedBounds)) {
739 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
740 bounds.set(untransformedBounds);
741 } else {
742 clip.setEmpty();
743 }
744 }
745 } else {
746 bounds.setEmpty();
747 }
748}
749
Chris Craik408eb122013-03-26 18:55:15 -0700750void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
751 bool fboLayer, int alpha) {
752 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
753 bounds.getHeight() > mCaches.maxTextureSize ||
754 (fboLayer && clip.isEmpty())) {
755 mSnapshot->empty = fboLayer;
756 } else {
757 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
758 }
759}
760
Chris Craikd90144d2013-03-19 15:03:48 -0700761int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500762 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700763 const int count = saveSnapshot(flags);
764
Chris Craikd6b65f62014-01-01 14:45:21 -0800765 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700766 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
767 // operations will be able to store and restore the current clip and transform info, and
768 // quick rejection will be correct (for display lists)
769
770 Rect bounds(left, top, right, bottom);
771 Rect clip;
772 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500773 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700774
Chris Craikd6b65f62014-01-01 14:45:21 -0800775 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700776 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
777 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craik0e87f002013-06-19 16:54:59 -0700778 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
Chris Craikd90144d2013-03-19 15:03:48 -0700779 }
780 }
781
782 return count;
783}
784
Romain Guy1c740bc2010-09-13 18:00:09 -0700785/**
786 * Layers are viewed by Skia are slightly different than layers in image editing
787 * programs (for instance.) When a layer is created, previously created layers
788 * and the frame buffer still receive every drawing command. For instance, if a
789 * layer is created and a shape intersecting the bounds of the layers and the
790 * framebuffer is draw, the shape will be drawn on both (unless the layer was
791 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
792 *
793 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
794 * texture. Unfortunately, this is inefficient as it requires every primitive to
795 * be drawn n + 1 times, where n is the number of active layers. In practice this
796 * means, for every primitive:
797 * - Switch active frame buffer
798 * - Change viewport, clip and projection matrix
799 * - Issue the drawing
800 *
801 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700802 * To avoid this, layers are implemented in a different way here, at least in the
803 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
804 * is set. When this flag is set we can redirect all drawing operations into a
805 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700806 *
807 * This implementation relies on the frame buffer being at least RGBA 8888. When
808 * a layer is created, only a texture is created, not an FBO. The content of the
809 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700810 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700811 * buffer and drawing continues as normal. This technique therefore treats the
812 * frame buffer as a scratch buffer for the layers.
813 *
814 * To compose the layers back onto the frame buffer, each layer texture
815 * (containing the original frame buffer data) is drawn as a simple quad over
816 * the frame buffer. The trick is that the quad is set as the composition
817 * destination in the blending equation, and the frame buffer becomes the source
818 * of the composition.
819 *
820 * Drawing layers with an alpha value requires an extra step before composition.
821 * An empty quad is drawn over the layer's region in the frame buffer. This quad
822 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
823 * quad is used to multiply the colors in the frame buffer. This is achieved by
824 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
825 * GL_ZERO, GL_SRC_ALPHA.
826 *
827 * Because glCopyTexImage2D() can be slow, an alternative implementation might
828 * be use to draw a single clipped layer. The implementation described above
829 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700830 *
831 * (1) The frame buffer is actually not cleared right away. To allow the GPU
832 * to potentially optimize series of calls to glCopyTexImage2D, the frame
833 * buffer is left untouched until the first drawing operation. Only when
834 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700835 */
Chet Haased48885a2012-08-28 17:43:28 -0700836bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700837 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700838 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700839 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700840
Romain Guyeb993562010-10-05 18:14:38 -0700841 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
842
Romain Guyf607bdc2010-09-10 19:20:06 -0700843 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700844 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700845 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700846 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000847 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700848
849 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800850 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700851 return false;
852 }
Romain Guyf18fd992010-07-08 11:45:51 -0700853
Romain Guya1d3c912011-12-13 14:55:06 -0800854 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700855 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700856 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700857 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700858 }
859
Derek Sollenberger674554f2014-02-19 16:47:32 +0000860 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700861 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700862 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
863 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500864
Chet Haasea23eed82012-04-12 15:19:04 -0700865 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700866 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700867 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda570202010-07-06 11:39:32 -0700868
Romain Guy8fb95422010-08-17 18:38:51 -0700869 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700870 mSnapshot->flags |= Snapshot::kFlagIsLayer;
871 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700872
Chris Craik7273daa2013-03-28 11:25:24 -0700873 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700874 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700875 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700876 } else {
877 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700878 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800879 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700880 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700881 // Workaround for some GL drivers. When reading pixels lying outside
882 // of the window we should get undefined values for those pixels.
883 // Unfortunately some drivers will turn the entire target texture black
884 // when reading outside of the window.
885 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
886 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700887 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800888 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700889
Romain Guyb254c242013-06-27 17:15:24 -0700890 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
891 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
892
Romain Guy54be1cd2011-06-13 19:04:27 -0700893 // Enqueue the buffer coordinates to clear the corresponding region later
894 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700895 }
Romain Guyeb993562010-10-05 18:14:38 -0700896 }
Romain Guyf86ef572010-07-01 11:05:42 -0700897
Romain Guyd55a8612010-06-28 17:42:46 -0700898 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700899}
900
Chris Craike63f7c622013-10-17 10:30:55 -0700901bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800902 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700903 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700904
Chet Haased48885a2012-08-28 17:43:28 -0700905 mSnapshot->region = &mSnapshot->layer->region;
Romain Guyc3fedaf2013-01-29 17:26:25 -0800906 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
907 Snapshot::kFlagDirtyOrtho;
Chet Haased48885a2012-08-28 17:43:28 -0700908 mSnapshot->fbo = layer->getFbo();
909 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
910 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
911 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
912 mSnapshot->height = bounds.getHeight();
Chris Craikf57776b2013-10-25 18:30:17 -0700913 mSnapshot->orthoMatrix.load(mViewProjMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700914
Romain Guy2b7028e2012-09-19 17:25:38 -0700915 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700916 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700917 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700918 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
919 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700920
921 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700922 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700923 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700924 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700925 }
926
927 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700928 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700929
Chris Craikd6b65f62014-01-01 14:45:21 -0800930 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700931
932 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700933 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800934 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700935 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700936 glClear(GL_COLOR_BUFFER_BIT);
937
938 dirtyClip();
939
940 // Change the ortho projection
941 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Chris Craikf57776b2013-10-25 18:30:17 -0700942
943 // TODO: determine best way to support 3d drawing within HW layers
944 mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700945
946 return true;
947}
948
Romain Guy1c740bc2010-09-13 18:00:09 -0700949/**
950 * Read the documentation of createLayer() before doing anything in this method.
951 */
Chris Craik14e51302013-12-30 15:32:54 -0800952void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
953 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000954 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700955 return;
956 }
957
Chris Craik14e51302013-12-30 15:32:54 -0800958 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800959 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800960 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700961
Chris Craik39a908c2013-06-13 14:39:01 -0700962 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800963 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
964 &clipRequired, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700965 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
966
Romain Guyeb993562010-10-05 18:14:38 -0700967 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700968 endTiling();
969
Romain Guye0aa84b2012-04-03 19:30:26 -0700970 // Detach the texture from the FBO
971 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800972
973 layer->removeFbo(false);
974
Romain Guyeb993562010-10-05 18:14:38 -0700975 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -0800976 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700977 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700978
Chris Craikd6b65f62014-01-01 14:45:21 -0800979 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700980 }
981
Romain Guy9ace8f52011-07-07 20:50:11 -0700982 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500983 SkPaint layerPaint;
984 layerPaint.setAlpha(layer->getAlpha());
985 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
986 layerPaint.setColorFilter(layer->getColorFilter());
987
988 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700989 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700990 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700991 }
992
Romain Guy03750a02010-10-18 14:06:08 -0700993 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700994
Romain Guya1d3c912011-12-13 14:55:06 -0800995 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700996
Romain Guy5b3b3522010-10-27 18:57:51 -0700997 // When the layer is stored in an FBO, we can save a bit of fillrate by
998 // drawing only the dirty region
999 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -08001000 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001001 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -07001002 } else if (!rect.isEmpty()) {
1003 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301004
1005 save(0);
1006 // the layer contains screen buffer content that shouldn't be alpha modulated
1007 // (and any necessary alpha modulation was handled drawing into the layer)
1008 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001009 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301010 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -07001011 }
Romain Guy8b55f372010-08-18 17:10:07 -07001012
Romain Guy746b7402010-10-26 16:27:31 -07001013 dirtyClip();
1014
Romain Guyeb993562010-10-05 18:14:38 -07001015 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craik3f0854292014-04-15 16:18:08 -07001016 layer->setConvexMask(NULL);
Romain Guy8550c4c2010-10-08 15:49:53 -07001017 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -07001018 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -07001019 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -07001020 }
1021}
1022
Romain Guyaa6c24c2011-04-28 18:40:04 -07001023void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -07001024 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001025
1026 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -07001027 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -07001028 setupDrawWithTexture();
1029 } else {
1030 setupDrawWithExternalTexture();
1031 }
1032 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001033 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001034 setupDrawColorFilter(layer->getColorFilter());
1035 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001036 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001037 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001038 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07001039 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
1040 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001041 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -07001042 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001043 }
Chris Craikd6b65f62014-01-01 14:45:21 -08001044 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -08001045 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001046 layer->getWidth() == (uint32_t) rect.getWidth() &&
1047 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001048 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1049 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001050
Romain Guyd21b6e12011-11-30 20:21:23 -08001051 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001052 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1053 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001054 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001055 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001056 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1057 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001058 }
1059 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -07001060 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001061
1062 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001063}
1064
Romain Guy5b3b3522010-10-27 18:57:51 -07001065void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001066 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001067 const Rect& texCoords = layer->texCoords;
1068 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1069 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001070
Romain Guy9ace8f52011-07-07 20:50:11 -07001071 float x = rect.left;
1072 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001073 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001074 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001075 layer->getHeight() == (uint32_t) rect.getHeight();
1076
1077 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001078 // When we're swapping, the layer is already in screen coordinates
1079 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001080 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1081 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001082 }
1083
Romain Guyd21b6e12011-11-30 20:21:23 -08001084 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001085 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001086 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001087 }
1088
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001089 SkPaint layerPaint;
1090 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1091 layerPaint.setXfermodeMode(layer->getMode());
1092 layerPaint.setColorFilter(layer->getColorFilter());
1093
1094 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001095 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001096 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001097 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001098 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001099
Romain Guyaa6c24c2011-04-28 18:40:04 -07001100 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1101 } else {
1102 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1103 drawTextureLayer(layer, rect);
1104 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1105 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001106}
1107
Chris Craik34416ea2013-04-15 16:08:28 -07001108/**
1109 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1110 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1111 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1112 * by saveLayer's restore
1113 */
1114#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1115 DRAW_COMMAND; \
1116 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1117 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1118 DRAW_COMMAND; \
1119 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1120 } \
1121 }
1122
1123#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1124
Romain Guy5b3b3522010-10-27 18:57:51 -07001125void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001126 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1127
1128 if (layer->getConvexMask()) {
1129 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1130
1131 // clip to the area of the layer the mask can be larger
1132 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1133
1134 SkPaint paint;
1135 paint.setAntiAlias(true);
1136 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1137
1138 SkiaShader* oldShader = mDrawModifiers.mShader;
1139
1140 // create LayerShader to map SaveLayer content into subsequent draw
1141 SkMatrix shaderMatrix;
1142 shaderMatrix.setTranslate(rect.left, rect.bottom);
1143 shaderMatrix.preScale(1, -1);
1144 SkiaLayerShader layerShader(layer, &shaderMatrix);
1145 mDrawModifiers.mShader = &layerShader;
1146
1147 // Since the drawing primitive is defined in local drawing space,
1148 // we don't need to modify the draw matrix
1149 const SkPath* maskPath = layer->getConvexMask();
1150 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1151
1152 mDrawModifiers.mShader = oldShader;
1153 restore();
1154
1155 return;
1156 }
1157
Romain Guy5b3b3522010-10-27 18:57:51 -07001158 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001159 layer->setRegionAsRect();
1160
Chris Craik34416ea2013-04-15 16:08:28 -07001161 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001162
Romain Guy5b3b3522010-10-27 18:57:51 -07001163 layer->region.clear();
1164 return;
1165 }
1166
Chris Craik3f0854292014-04-15 16:18:08 -07001167 // standard Region based draw
1168 size_t count;
1169 const android::Rect* rects;
1170 Region safeRegion;
1171 if (CC_LIKELY(hasRectToRectTransform())) {
1172 rects = layer->region.getArray(&count);
1173 } else {
1174 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1175 rects = safeRegion.getArray(&count);
1176 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001177
Chris Craik3f0854292014-04-15 16:18:08 -07001178 const float alpha = getLayerAlpha(layer);
1179 const float texX = 1.0f / float(layer->getWidth());
1180 const float texY = 1.0f / float(layer->getHeight());
1181 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001182
Chris Craik3f0854292014-04-15 16:18:08 -07001183 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001184
Chris Craik3f0854292014-04-15 16:18:08 -07001185 // We must get (and therefore bind) the region mesh buffer
1186 // after we setup drawing in case we need to mess with the
1187 // stencil buffer in setupDraw()
1188 TextureVertex* mesh = mCaches.getRegionMesh();
1189 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001190
Chris Craik3f0854292014-04-15 16:18:08 -07001191 setupDrawWithTexture();
1192 setupDrawColor(alpha, alpha, alpha, alpha);
1193 setupDrawColorFilter(layer->getColorFilter());
1194 setupDrawBlending(layer);
1195 setupDrawProgram();
1196 setupDrawDirtyRegionsDisabled();
1197 setupDrawPureColorUniforms();
1198 setupDrawColorFilterUniforms(layer->getColorFilter());
1199 setupDrawTexture(layer->getTexture());
1200 if (currentTransform()->isPureTranslate()) {
1201 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1202 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001203
Chris Craik3f0854292014-04-15 16:18:08 -07001204 layer->setFilter(GL_NEAREST);
1205 setupDrawModelView(kModelViewMode_Translate, false,
1206 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1207 } else {
1208 layer->setFilter(GL_LINEAR);
1209 setupDrawModelView(kModelViewMode_Translate, false,
1210 rect.left, rect.top, rect.right, rect.bottom);
1211 }
1212 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001213
Chris Craik3f0854292014-04-15 16:18:08 -07001214 for (size_t i = 0; i < count; i++) {
1215 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001216
Chris Craik3f0854292014-04-15 16:18:08 -07001217 const float u1 = r->left * texX;
1218 const float v1 = (height - r->top) * texY;
1219 const float u2 = r->right * texX;
1220 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001221
Chris Craik3f0854292014-04-15 16:18:08 -07001222 // TODO: Reject quads outside of the clip
1223 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1224 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1225 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1226 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001227
Chris Craik3f0854292014-04-15 16:18:08 -07001228 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001229
Chris Craik3f0854292014-04-15 16:18:08 -07001230 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001231 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1232 GL_UNSIGNED_SHORT, NULL));
Chris Craik3f0854292014-04-15 16:18:08 -07001233 numQuads = 0;
1234 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001235 }
Chris Craik3f0854292014-04-15 16:18:08 -07001236 }
1237
1238 if (numQuads > 0) {
1239 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1240 GL_UNSIGNED_SHORT, NULL));
1241 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001242
Romain Guy5b3b3522010-10-27 18:57:51 -07001243#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001244 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001245#endif
1246
Chris Craik3f0854292014-04-15 16:18:08 -07001247 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001248}
1249
Romain Guy3a3133d2011-02-01 22:59:58 -08001250#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001251void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001252 size_t count;
1253 const android::Rect* rects = region.getArray(&count);
1254
1255 uint32_t colors[] = {
1256 0x7fff0000, 0x7f00ff00,
1257 0x7f0000ff, 0x7fff00ff,
1258 };
1259
1260 int offset = 0;
1261 int32_t top = rects[0].top;
1262
1263 for (size_t i = 0; i < count; i++) {
1264 if (top != rects[i].top) {
1265 offset ^= 0x2;
1266 top = rects[i].top;
1267 }
1268
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001269 SkPaint paint;
1270 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001271 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001272 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001273 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001274}
Chris Craike63f7c622013-10-17 10:30:55 -07001275#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001276
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001277void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001278 Vector<float> rects;
1279
1280 SkRegion::Iterator it(region);
1281 while (!it.done()) {
1282 const SkIRect& r = it.rect();
1283 rects.push(r.fLeft);
1284 rects.push(r.fTop);
1285 rects.push(r.fRight);
1286 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001287 it.next();
1288 }
1289
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001290 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001291}
1292
Romain Guy5b3b3522010-10-27 18:57:51 -07001293void OpenGLRenderer::dirtyLayer(const float left, const float top,
1294 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001295 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001296 Rect bounds(left, top, right, bottom);
1297 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001298 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001299 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001300}
1301
1302void OpenGLRenderer::dirtyLayer(const float left, const float top,
1303 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001304 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001305 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001306 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001307 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001308}
1309
1310void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001311 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001312 bounds.snapToPixelBoundaries();
1313 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1314 if (!dirty.isEmpty()) {
1315 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001316 }
1317 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001318}
1319
Chris Craik4063a0e2013-11-15 16:06:56 -08001320void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001321 GLsizei elementsCount = quadsCount * 6;
1322 while (elementsCount > 0) {
1323 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1324
Romain Guy3380cfd2013-08-15 16:57:57 -07001325 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001326 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1327
1328 elementsCount -= drawCount;
1329 // Though there are 4 vertices in a quad, we use 6 indices per
1330 // quad to draw with GL_TRIANGLES
1331 mesh += (drawCount / 6) * 4;
1332 }
1333}
1334
Romain Guy54be1cd2011-06-13 19:04:27 -07001335void OpenGLRenderer::clearLayerRegions() {
1336 const size_t count = mLayers.size();
1337 if (count == 0) return;
1338
Chris Craikd6b65f62014-01-01 14:45:21 -08001339 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001340 // Doing several glScissor/glClear here can negatively impact
1341 // GPUs with a tiler architecture, instead we draw quads with
1342 // the Clear blending mode
1343
1344 // The list contains bounds that have already been clipped
1345 // against their initial clip rect, and the current clip
1346 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001347 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001348
Romain Guy448455f2013-07-22 13:57:50 -07001349 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001350 Vertex* vertex = mesh;
1351
1352 for (uint32_t i = 0; i < count; i++) {
1353 Rect* bounds = mLayers.itemAt(i);
1354
Romain Guy54be1cd2011-06-13 19:04:27 -07001355 Vertex::set(vertex++, bounds->left, bounds->top);
1356 Vertex::set(vertex++, bounds->right, bounds->top);
1357 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001358 Vertex::set(vertex++, bounds->right, bounds->bottom);
1359
1360 delete bounds;
1361 }
Romain Guye67307c2013-02-11 18:01:20 -08001362 // We must clear the list of dirty rects before we
1363 // call setupDraw() to prevent stencil setup to do
1364 // the same thing again
1365 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001366
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001367 SkPaint clearPaint;
1368 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1369
Romain Guy54be1cd2011-06-13 19:04:27 -07001370 setupDraw(false);
1371 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001372 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001373 setupDrawProgram();
1374 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001375 setupDrawModelView(kModelViewMode_Translate, false,
1376 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001377
Chris Craik4063a0e2013-11-15 16:06:56 -08001378 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001379
1380 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001381 } else {
1382 for (uint32_t i = 0; i < count; i++) {
1383 delete mLayers.itemAt(i);
1384 }
Romain Guye67307c2013-02-11 18:01:20 -08001385 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001386 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001387}
1388
Romain Guybd6b79b2010-06-26 00:13:53 -07001389///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001390// State Deferral
1391///////////////////////////////////////////////////////////////////////////////
1392
Chris Craikff785832013-03-08 13:12:16 -08001393bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001394 const Rect* currentClip = currentClipRect();
1395 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001396
Chris Craikff785832013-03-08 13:12:16 -08001397 if (stateDeferFlags & kStateDeferFlag_Draw) {
1398 // state has bounds initialized in local coordinates
1399 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001400 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001401 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001402 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1403 // is used, it should more closely duplicate the quickReject logic (in how it uses
1404 // snapToPixelBoundaries)
1405
Chris Craikd6b65f62014-01-01 14:45:21 -08001406 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001407 // quick rejected
1408 return true;
1409 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001410
Chris Craika02c4ed2013-06-14 13:43:58 -07001411 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001412 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001413 int& flags = state.mClipSideFlags;
1414 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001415 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1416 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1417 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1418 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001419 }
1420 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001421 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001422 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1423 // overdraw avoidance (since we don't know what it overlaps)
1424 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001425 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001426 }
1427 }
1428
Chris Craik527a3aa2013-03-04 10:19:31 -08001429 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1430 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001431 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001432 }
1433
Chris Craik7273daa2013-03-28 11:25:24 -07001434 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1435 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001436 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001437 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001438 state.mAlpha = currentSnapshot()->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08001439 return false;
1440}
1441
Chris Craik527a3aa2013-03-04 10:19:31 -08001442void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001443 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001444 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001445 mDrawModifiers = state.mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -08001446
Chris Craik527a3aa2013-03-04 10:19:31 -08001447 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001448 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1449 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001450 dirtyClip();
1451 }
Chris Craikc3566d02013-02-04 16:16:33 -08001452}
1453
Chris Craik28ce94a2013-05-31 11:38:03 -07001454/**
1455 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1456 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1457 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1458 *
1459 * This method should be called when restoreDisplayState() won't be restoring the clip
1460 */
1461void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1462 if (clipRect != NULL) {
1463 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1464 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001465 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001466 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001467 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001468 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001469}
1470
Chris Craikc3566d02013-02-04 16:16:33 -08001471///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001472// Clipping
1473///////////////////////////////////////////////////////////////////////////////
1474
Romain Guybb9524b2010-06-22 18:56:38 -07001475void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001476 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001477 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001478
Chris Craikd6b65f62014-01-01 14:45:21 -08001479 if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001480 clip.getWidth(), clip.getHeight())) {
1481 mDirtyClip = false;
1482 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001483}
1484
Romain Guy8ce00302013-01-15 18:51:42 -08001485void OpenGLRenderer::ensureStencilBuffer() {
1486 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1487 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1488 // just hope we have one when hasLayer() returns false.
1489 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001490 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001491 }
1492}
1493
1494void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1495 // The layer's FBO is already bound when we reach this stage
1496 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001497 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1498 // is attached after we initiated tiling. We must turn it off,
1499 // attach the new render buffer then turn tiling back on
1500 endTiling();
1501
Romain Guy8d4aeb72013-02-12 16:08:55 -08001502 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001503 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001504 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001505
Romain Guyf735c8e2013-01-31 17:45:55 -08001506 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001507 }
1508}
1509
1510void OpenGLRenderer::setStencilFromClip() {
1511 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001512 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001513 // NOTE: The order here is important, we must set dirtyClip to false
1514 // before any draw call to avoid calling back into this method
1515 mDirtyClip = false;
1516
1517 ensureStencilBuffer();
1518
1519 mCaches.stencil.enableWrite();
1520
1521 // Clear the stencil but first make sure we restrict drawing
1522 // to the region's bounds
1523 bool resetScissor = mCaches.enableScissor();
1524 if (resetScissor) {
1525 // The scissor was not set so we now need to update it
1526 setScissorFromClip();
1527 }
1528 mCaches.stencil.clear();
1529 if (resetScissor) mCaches.disableScissor();
1530
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001531 SkPaint paint;
1532 paint.setColor(0xff000000);
1533 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1534
Romain Guy8ce00302013-01-15 18:51:42 -08001535 // NOTE: We could use the region contour path to generate a smaller mesh
1536 // Since we are using the stencil we could use the red book path
1537 // drawing technique. It might increase bandwidth usage though.
1538
1539 // The last parameter is important: we are not drawing in the color buffer
1540 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001541 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001542
1543 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001544
1545 // Draw the region used to generate the stencil if the appropriate debug
1546 // mode is enabled
1547 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001548 paint.setColor(0x7f0000ff);
1549 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1550 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001551 }
Romain Guy8ce00302013-01-15 18:51:42 -08001552 } else {
1553 mCaches.stencil.disable();
1554 }
1555 }
1556}
1557
Chris Craikf0a59072013-11-19 18:00:46 -08001558/**
1559 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1560 *
1561 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1562 * style, and tessellated AA ramp
1563 */
1564bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001565 const SkPaint* paint) {
Chris Craik39a908c2013-06-13 14:39:01 -07001566 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08001567 bool snapOut = paint && paint->isAntiAlias();
1568
1569 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1570 float outset = paint->getStrokeWidth() * 0.5f;
1571 left -= outset;
1572 top -= outset;
1573 right += outset;
1574 bottom += outset;
1575 }
1576
1577 if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001578 return true;
1579 }
1580
Chris Craikb4589422013-12-26 15:13:13 -08001581 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001582 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001583 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guy586cae32012-07-13 15:28:31 -07001584 }
Chris Craik39a908c2013-06-13 14:39:01 -07001585 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001586}
1587
Romain Guy8ce00302013-01-15 18:51:42 -08001588void OpenGLRenderer::debugClip() {
1589#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001590 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001591 SkPaint paint;
1592 paint.setColor(0x7f00ff00);
1593 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1594
Romain Guy8ce00302013-01-15 18:51:42 -08001595 }
1596#endif
1597}
1598
Romain Guyf6a11b82010-06-23 17:47:49 -07001599///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001600// Drawing commands
1601///////////////////////////////////////////////////////////////////////////////
1602
Romain Guy54be1cd2011-06-13 19:04:27 -07001603void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001604 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001605 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001606 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001607 // Make sure setScissor & setStencil happen at the beginning of
1608 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001609 if (mDirtyClip) {
1610 if (mCaches.scissorEnabled) {
1611 setScissorFromClip();
1612 }
Romain Guy8ce00302013-01-15 18:51:42 -08001613 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001614 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001615
Romain Guy70ca14e2010-12-13 18:24:33 -08001616 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001617
Romain Guy70ca14e2010-12-13 18:24:33 -08001618 mSetShaderColor = false;
1619 mColorSet = false;
1620 mColorA = mColorR = mColorG = mColorB = 0.0f;
1621 mTextureUnit = 0;
1622 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001623
1624 // Enable debug highlight when what we're about to draw is tested against
1625 // the stencil buffer and if stencil highlight debugging is on
1626 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1627 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1628 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001629
1630 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001631}
1632
1633void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1634 mDescription.hasTexture = true;
1635 mDescription.hasAlpha8Texture = isAlpha8;
1636}
1637
Romain Guyff316ec2013-02-13 18:39:43 -08001638void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1639 mDescription.hasTexture = true;
1640 mDescription.hasColors = true;
1641 mDescription.hasAlpha8Texture = isAlpha8;
1642}
1643
Romain Guyaa6c24c2011-04-28 18:40:04 -07001644void OpenGLRenderer::setupDrawWithExternalTexture() {
1645 mDescription.hasExternalTexture = true;
1646}
1647
Romain Guy15bc6432011-12-13 13:11:32 -08001648void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001649 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001650}
1651
Chris Craik710f46d2012-09-17 17:25:49 -07001652void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001653 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001654}
1655
Romain Guy8d0d4782010-12-14 20:13:35 -08001656void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1657 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001658 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1659 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1660 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001661 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001662 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001663}
1664
Romain Guy86568192010-12-14 15:55:39 -08001665void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1666 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001667 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1668 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1669 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001670 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001671 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001672}
1673
Romain Guy41210632012-07-16 17:04:24 -07001674void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1675 mCaches.fontRenderer->describe(mDescription, paint);
1676}
1677
Romain Guy70ca14e2010-12-13 18:24:33 -08001678void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1679 mColorA = a;
1680 mColorR = r;
1681 mColorG = g;
1682 mColorB = b;
1683 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001684 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001685}
1686
1687void OpenGLRenderer::setupDrawShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08001688 if (mDrawModifiers.mShader) {
1689 mDrawModifiers.mShader->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001690 }
1691}
1692
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001693void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1694 if (filter == NULL) {
1695 return;
1696 }
1697
1698 SkXfermode::Mode mode;
1699 if (filter->asColorMode(NULL, &mode)) {
1700 mDescription.colorOp = ProgramDescription::kColorBlend;
1701 mDescription.colorMode = mode;
1702 } else if (filter->asColorMatrix(NULL)) {
1703 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001704 }
1705}
1706
Romain Guyf09ef512011-05-27 11:43:46 -07001707void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1708 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1709 mColorA = 1.0f;
1710 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001711 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001712 }
1713}
1714
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001715void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1716 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001717 // When the blending mode is kClear_Mode, we need to use a modulate color
1718 // argb=1,0,0,0
1719 accountForClear(mode);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001720 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1721 (mColorSet && mColorA < 1.0f) ||
1722 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1723 layer->getColorFilter();
Chris Craikc3566d02013-02-04 16:16:33 -08001724 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001725}
1726
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001727void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1728 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001729 // When the blending mode is kClear_Mode, we need to use a modulate color
1730 // argb=1,0,0,0
1731 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001732 blend |= (mColorSet && mColorA < 1.0f) ||
1733 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001734 (paint && paint->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001735 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001736}
1737
1738void OpenGLRenderer::setupDrawProgram() {
1739 useProgram(mCaches.programCache.get(mDescription));
1740}
1741
1742void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1743 mTrackDirtyRegions = false;
1744}
1745
Chris Craik4063a0e2013-11-15 16:06:56 -08001746void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1747 float left, float top, float right, float bottom, bool ignoreTransform) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001748 mModelView.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001749 if (mode == kModelViewMode_TranslateAndScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001750 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001751 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001752
Romain Guy86568192010-12-14 15:55:39 -08001753 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1754 if (!ignoreTransform) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001755 mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1756 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy86568192010-12-14 15:55:39 -08001757 } else {
Chris Craikf57776b2013-10-25 18:30:17 -07001758 mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
Chris Craik4063a0e2013-11-15 16:06:56 -08001759 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
Romain Guy86568192010-12-14 15:55:39 -08001760 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001761}
1762
1763void OpenGLRenderer::setupDrawColorUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001764 if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001765 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1766 }
1767}
1768
Romain Guy86568192010-12-14 15:55:39 -08001769void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001770 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001771 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001772 }
1773}
1774
Romain Guy70ca14e2010-12-13 18:24:33 -08001775void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
Chris Craikc3566d02013-02-04 16:16:33 -08001776 if (mDrawModifiers.mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001777 if (ignoreTransform) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001778 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1779 // because it was built into modelView / the geometry, and the SkiaShader needs to
1780 // compensate.
1781 mat4 modelViewWithoutTransform;
Chris Craikd6b65f62014-01-01 14:45:21 -08001782 modelViewWithoutTransform.loadInverse(*currentTransform());
Chris Craik4063a0e2013-11-15 16:06:56 -08001783 modelViewWithoutTransform.multiply(mModelView);
1784 mModelView.load(modelViewWithoutTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08001785 }
Chris Craikc3566d02013-02-04 16:16:33 -08001786 mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1787 mModelView, *mSnapshot, &mTextureUnit);
Romain Guy70ca14e2010-12-13 18:24:33 -08001788 }
1789}
1790
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001791void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1792 if (NULL == filter) {
1793 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001794 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001795
1796 SkColor color;
1797 SkXfermode::Mode mode;
1798 if (filter->asColorMode(&color, &mode)) {
1799 const int alpha = SkColorGetA(color);
1800 const GLfloat a = alpha / 255.0f;
1801 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1802 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1803 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1804 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1805 return;
1806 }
1807
1808 SkScalar srcColorMatrix[20];
1809 if (filter->asColorMatrix(srcColorMatrix)) {
1810
1811 float colorMatrix[16];
1812 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1813 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1814 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1815 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1816
1817 // Skia uses the range [0..255] for the addition vector, but we need
1818 // the [0..1] range to apply the vector in GLSL
1819 float colorVector[4];
1820 colorVector[0] = srcColorMatrix[4] / 255.0f;
1821 colorVector[1] = srcColorMatrix[9] / 255.0f;
1822 colorVector[2] = srcColorMatrix[14] / 255.0f;
1823 colorVector[3] = srcColorMatrix[19] / 255.0f;
1824
1825 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1826 GL_FALSE, colorMatrix);
1827 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1828 return;
1829 }
1830
1831 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001832}
1833
Romain Guy41210632012-07-16 17:04:24 -07001834void OpenGLRenderer::setupDrawTextGammaUniforms() {
1835 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1836}
1837
Romain Guy70ca14e2010-12-13 18:24:33 -08001838void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001839 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001840 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001841 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001842}
1843
1844void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001845 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001846 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001847 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001848}
1849
Romain Guyaa6c24c2011-04-28 18:40:04 -07001850void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1851 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001852 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001853 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001854}
1855
Romain Guy8f0095c2011-05-02 17:24:22 -07001856void OpenGLRenderer::setupDrawTextureTransform() {
1857 mDescription.hasTextureTransform = true;
1858}
1859
1860void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001861 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1862 GL_FALSE, &transform.data[0]);
1863}
1864
Chris Craik564acf72014-01-02 16:46:18 -08001865void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1866 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001867 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001868 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001869 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001870 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001871 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001872 }
Romain Guyd71dd362011-12-12 19:03:35 -08001873
Chris Craikcb4d6002012-09-25 12:00:29 -07001874 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001875 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001876 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001877 }
1878
1879 mCaches.unbindIndicesBuffer();
1880}
1881
Chris Craik564acf72014-01-02 16:46:18 -08001882void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1883 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001884 bool force = mCaches.unbindMeshBuffer();
1885 GLsizei stride = sizeof(ColorTextureVertex);
1886
1887 mCaches.bindPositionVertexPointer(force, vertices, stride);
1888 if (mCaches.currentProgram->texCoords >= 0) {
1889 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1890 }
1891 int slot = mCaches.currentProgram->getAttrib("colors");
1892 if (slot >= 0) {
1893 glEnableVertexAttribArray(slot);
1894 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1895 }
1896
1897 mCaches.unbindIndicesBuffer();
1898}
1899
Chris Craik564acf72014-01-02 16:46:18 -08001900void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1901 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001902 bool force = false;
1903 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1904 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1905 // use the default VBO found in Caches
1906 if (!vertices || vbo) {
1907 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1908 } else {
1909 force = mCaches.unbindMeshBuffer();
1910 }
ztenghui63d41ab2014-02-14 13:13:41 -08001911 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001912
Chris Craikcb4d6002012-09-25 12:00:29 -07001913 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001914 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001915 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001916 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001917}
1918
Romain Guy448455f2013-07-22 13:57:50 -07001919void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001920 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001921 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001922 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001923}
1924
Romain Guy70ca14e2010-12-13 18:24:33 -08001925///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001926// Drawing
1927///////////////////////////////////////////////////////////////////////////////
1928
John Recke18264b2014-03-12 13:56:30 -07001929status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
Chris Craikff785832013-03-08 13:12:16 -08001930 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001931 status_t status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001932 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1933 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001934 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001935 // compute 3d ordering
1936 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001937 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001938 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001939 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001940 displayList->replayNodeTree(replayStruct);
Chet Haase58d110a2013-04-10 07:43:29 -07001941 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001942 }
1943
Chris Craik28ce94a2013-05-31 11:38:03 -07001944 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001945 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001946 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001947 displayList->deferNodeTree(deferStruct);
Romain Guy96885eb2013-03-26 15:05:58 -07001948
1949 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001950 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001951
Chris Craikf57776b2013-10-25 18:30:17 -07001952 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001953 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001954
Romain Guy65549432012-03-26 16:45:05 -07001955 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001956}
1957
Chris Craikd218a922014-01-02 17:13:34 -08001958void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001959 int color = paint != NULL ? paint->getColor() : 0;
1960
Romain Guya168d732011-03-18 16:50:13 -07001961 float x = left;
1962 float y = top;
1963
Romain Guy886b2752013-01-04 12:26:18 -08001964 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1965
Romain Guya168d732011-03-18 16:50:13 -07001966 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001967 if (currentTransform()->isPureTranslate()) {
1968 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1969 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001970 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001971
1972 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001973 } else {
Chris Craik678625242014-02-28 12:26:34 -08001974 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001975 }
1976
Romain Guy3b748a42013-04-17 18:54:38 -07001977 // No need to check for a UV mapper on the texture object, only ARGB_8888
1978 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001979 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001980 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001981 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001982}
1983
Romain Guy03c00b52013-06-20 18:30:28 -07001984/**
1985 * Important note: this method is intended to draw batches of bitmaps and
1986 * will not set the scissor enable or dirty the current layer, if any.
1987 * The caller is responsible for properly dirtying the current layer.
1988 */
Chris Craikd218a922014-01-02 17:13:34 -08001989status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1990 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1991 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001992 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001993 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001994 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001995
Chris Craik527a3aa2013-03-04 10:19:31 -08001996 const AutoTexture autoCleanup(texture);
1997
Chris Craik527a3aa2013-03-04 10:19:31 -08001998 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08001999 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08002000
2001 const float x = (int) floorf(bounds.left + 0.5f);
2002 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002003 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002004 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002005 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002006 GL_TRIANGLES, bitmapCount * 6, true,
2007 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002008 } else {
2009 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002010 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002011 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
2012 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002013 }
2014
2015 return DrawGlInfo::kStatusDrew;
2016}
2017
Chris Craikd218a922014-01-02 17:13:34 -08002018status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
2019 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07002020 const float right = left + bitmap->width();
2021 const float bottom = top + bitmap->height();
2022
Chris Craikf0a59072013-11-19 18:00:46 -08002023 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002024 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002025 }
2026
Romain Guya1d3c912011-12-13 14:55:06 -08002027 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002028 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002029 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002030 const AutoTexture autoCleanup(texture);
2031
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002032 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07002033 drawAlphaBitmap(texture, left, top, paint);
2034 } else {
2035 drawTextureRect(left, top, right, bottom, texture, paint);
2036 }
Chet Haase48659092012-05-31 15:21:51 -07002037
2038 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07002039}
2040
Chris Craikd218a922014-01-02 17:13:34 -08002041status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
2042 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07002043 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2044 const mat4 transform(*matrix);
2045 transform.mapRect(r);
2046
Chris Craikf0a59072013-11-19 18:00:46 -08002047 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002048 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002049 }
2050
Romain Guya1d3c912011-12-13 14:55:06 -08002051 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002052 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002053 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002054 const AutoTexture autoCleanup(texture);
2055
Romain Guy5b3b3522010-10-27 18:57:51 -07002056 // This could be done in a cheaper way, all we need is pass the matrix
2057 // to the vertex shader. The save/restore is a bit overkill.
2058 save(SkCanvas::kMatrix_SaveFlag);
2059 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002060 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002061 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2062 } else {
2063 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2064 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002065 restore();
Chet Haase48659092012-05-31 15:21:51 -07002066
2067 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002068}
2069
Chris Craikd218a922014-01-02 17:13:34 -08002070status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2071 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002072 const float right = left + bitmap->width();
2073 const float bottom = top + bitmap->height();
2074
Chris Craikf0a59072013-11-19 18:00:46 -08002075 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002076 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002077 }
2078
2079 mCaches.activeTexture(0);
2080 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2081 const AutoTexture autoCleanup(texture);
2082
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002083 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002084 drawAlphaBitmap(texture, left, top, paint);
2085 } else {
2086 drawTextureRect(left, top, right, bottom, texture, paint);
2087 }
Chet Haase48659092012-05-31 15:21:51 -07002088
2089 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002090}
2091
Chris Craikd218a922014-01-02 17:13:34 -08002092status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2093 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002094 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002095 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002096 }
2097
Chris Craik39a908c2013-06-13 14:39:01 -07002098 // TODO: use quickReject on bounds from vertices
2099 mCaches.enableScissor();
2100
Romain Guyb18d2d02011-02-10 15:52:54 -08002101 float left = FLT_MAX;
2102 float top = FLT_MAX;
2103 float right = FLT_MIN;
2104 float bottom = FLT_MIN;
2105
Romain Guya92bb4d2012-10-16 11:08:44 -07002106 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002107
Chris Craik564acf72014-01-02 16:46:18 -08002108 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2109 mesh.setCapacity(count);
2110 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002111
2112 bool cleanupColors = false;
2113 if (!colors) {
2114 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002115 int* newColors = new int[colorsCount];
2116 memset(newColors, 0xff, colorsCount * sizeof(int));
2117 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002118 cleanupColors = true;
2119 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002120
Romain Guy3b748a42013-04-17 18:54:38 -07002121 mCaches.activeTexture(0);
2122 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2123 const UvMapper& mapper(getMapper(texture));
2124
Romain Guy5a7b4662011-01-20 19:09:30 -08002125 for (int32_t y = 0; y < meshHeight; y++) {
2126 for (int32_t x = 0; x < meshWidth; x++) {
2127 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2128
2129 float u1 = float(x) / meshWidth;
2130 float u2 = float(x + 1) / meshWidth;
2131 float v1 = float(y) / meshHeight;
2132 float v2 = float(y + 1) / meshHeight;
2133
Romain Guy3b748a42013-04-17 18:54:38 -07002134 mapper.map(u1, v1, u2, v2);
2135
Romain Guy5a7b4662011-01-20 19:09:30 -08002136 int ax = i + (meshWidth + 1) * 2;
2137 int ay = ax + 1;
2138 int bx = i;
2139 int by = bx + 1;
2140 int cx = i + 2;
2141 int cy = cx + 1;
2142 int dx = i + (meshWidth + 1) * 2 + 2;
2143 int dy = dx + 1;
2144
Romain Guyff316ec2013-02-13 18:39:43 -08002145 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2146 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2147 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002148
Romain Guyff316ec2013-02-13 18:39:43 -08002149 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2150 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2151 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002152
Romain Guya92bb4d2012-10-16 11:08:44 -07002153 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2154 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2155 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2156 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002157 }
2158 }
2159
Chris Craikf0a59072013-11-19 18:00:46 -08002160 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002161 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002162 return DrawGlInfo::kStatusDone;
2163 }
2164
Romain Guyff316ec2013-02-13 18:39:43 -08002165 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002166 texture = mCaches.textureCache.get(bitmap);
2167 if (!texture) {
2168 if (cleanupColors) delete[] colors;
2169 return DrawGlInfo::kStatusDone;
2170 }
Romain Guyff316ec2013-02-13 18:39:43 -08002171 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002172 const AutoTexture autoCleanup(texture);
2173
2174 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002175 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002176
2177 int alpha;
2178 SkXfermode::Mode mode;
2179 getAlphaAndMode(paint, &alpha, &mode);
2180
Romain Guyff316ec2013-02-13 18:39:43 -08002181 float a = alpha / 255.0f;
2182
Romain Guya92bb4d2012-10-16 11:08:44 -07002183 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002184 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002185 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002186
Romain Guyff316ec2013-02-13 18:39:43 -08002187 setupDraw();
2188 setupDrawWithTextureAndColor();
2189 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002190 setupDrawColorFilter(getColorFilter(paint));
2191 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002192 setupDrawProgram();
2193 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002194 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002195 setupDrawTexture(texture->id);
2196 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002197 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002198 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002199
2200 glDrawArrays(GL_TRIANGLES, 0, count);
2201
Romain Guyff316ec2013-02-13 18:39:43 -08002202 int slot = mCaches.currentProgram->getAttrib("colors");
2203 if (slot >= 0) {
2204 glDisableVertexAttribArray(slot);
2205 }
2206
2207 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002208
2209 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002210}
2211
Chris Craikd218a922014-01-02 17:13:34 -08002212status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002213 float srcLeft, float srcTop, float srcRight, float srcBottom,
2214 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002215 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002216 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002217 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002218 }
2219
Romain Guya1d3c912011-12-13 14:55:06 -08002220 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002221 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002222 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002223 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002224
Romain Guy8ba548f2010-06-30 19:21:21 -07002225 const float width = texture->width;
2226 const float height = texture->height;
2227
Romain Guy3b748a42013-04-17 18:54:38 -07002228 float u1 = fmax(0.0f, srcLeft / width);
2229 float v1 = fmax(0.0f, srcTop / height);
2230 float u2 = fmin(1.0f, srcRight / width);
2231 float v2 = fmin(1.0f, srcBottom / height);
2232
2233 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002234
Romain Guy03750a02010-10-18 14:06:08 -07002235 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002236 resetDrawTextureTexCoords(u1, v1, u2, v2);
2237
Romain Guyd21b6e12011-11-30 20:21:23 -08002238 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2239
Romain Guy886b2752013-01-04 12:26:18 -08002240 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2241 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002242
Romain Guy886b2752013-01-04 12:26:18 -08002243 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2244 // Apply a scale transform on the canvas only when a shader is in use
2245 // Skia handles the ratio between the dst and src rects as a scale factor
2246 // when a shader is set
Chris Craikc3566d02013-02-04 16:16:33 -08002247 bool useScaleTransform = mDrawModifiers.mShader && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002248 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002249
Chris Craikd6b65f62014-01-01 14:45:21 -08002250 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2251 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2252 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002253
2254 dstRight = x + (dstRight - dstLeft);
2255 dstBottom = y + (dstBottom - dstTop);
2256
2257 dstLeft = x;
2258 dstTop = y;
2259
Chris Craik678625242014-02-28 12:26:34 -08002260 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002261 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002262 } else {
Chris Craik678625242014-02-28 12:26:34 -08002263 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002264 }
2265
2266 if (CC_UNLIKELY(useScaleTransform)) {
2267 save(SkCanvas::kMatrix_SaveFlag);
2268 translate(dstLeft, dstTop);
2269 scale(scaleX, scaleY);
2270
2271 dstLeft = 0.0f;
2272 dstTop = 0.0f;
2273
2274 dstRight = srcRight - srcLeft;
2275 dstBottom = srcBottom - srcTop;
2276 }
2277
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002278 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002279 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002280 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002281 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002282 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2283 } else {
2284 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002285 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002286 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002287 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2288 }
2289
2290 if (CC_UNLIKELY(useScaleTransform)) {
2291 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002292 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002293
2294 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002295
2296 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002297}
2298
Chris Craikd218a922014-01-02 17:13:34 -08002299status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2300 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002301 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002302 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002303 }
2304
Romain Guy4c2547f2013-06-11 16:19:24 -07002305 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002306 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2307 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002308
Romain Guy03c00b52013-06-20 18:30:28 -07002309 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002310}
2311
Chris Craikd218a922014-01-02 17:13:34 -08002312status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2313 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2314 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002315 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002316 return DrawGlInfo::kStatusDone;
2317 }
2318
Romain Guy211370f2012-02-01 16:10:55 -08002319 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002320 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002321 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002322 if (!texture) return DrawGlInfo::kStatusDone;
2323 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002324
Romain Guya4adcf02013-02-28 12:15:35 -08002325 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2326 texture->setFilter(GL_LINEAR, true);
2327
Chris Craikd6b65f62014-01-01 14:45:21 -08002328 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002329 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002330 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002331 const float offsetX = left + currentTransform()->getTranslateX();
2332 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002333 const size_t count = mesh->quads.size();
2334 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002335 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002336 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002337 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2338 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2339 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002340 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002341 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002342 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002343 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002344 }
2345 }
2346
Chris Craik4063a0e2013-11-15 16:06:56 -08002347 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002348 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002349 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2350 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002351
Romain Guy3b748a42013-04-17 18:54:38 -07002352 right = x + right - left;
2353 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002354 left = x;
2355 top = y;
2356 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002357 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002358 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2359 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002360 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2361 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002362 }
Chet Haase48659092012-05-31 15:21:51 -07002363
2364 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002365}
2366
Romain Guy03c00b52013-06-20 18:30:28 -07002367/**
2368 * Important note: this method is intended to draw batches of 9-patch objects and
2369 * will not set the scissor enable or dirty the current layer, if any.
2370 * The caller is responsible for properly dirtying the current layer.
2371 */
Chris Craikd218a922014-01-02 17:13:34 -08002372status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2373 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002374 mCaches.activeTexture(0);
2375 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2376 if (!texture) return DrawGlInfo::kStatusDone;
2377 const AutoTexture autoCleanup(texture);
2378
2379 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2380 texture->setFilter(GL_LINEAR, true);
2381
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002382 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2383 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002384 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002385
2386 return DrawGlInfo::kStatusDrew;
2387}
2388
ztenghui63d41ab2014-02-14 13:13:41 -08002389status_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
2390 const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002391 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002392 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002393 // no vertices to draw
2394 return DrawGlInfo::kStatusDone;
2395 }
2396
Chris Craikcb4d6002012-09-25 12:00:29 -07002397 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002398 bool isAA = paint->isAntiAlias();
2399
Chris Craik710f46d2012-09-17 17:25:49 -07002400 setupDraw();
2401 setupDrawNoTexture();
2402 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002403 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002404 setupDrawColorFilter(getColorFilter(paint));
Chris Craik710f46d2012-09-17 17:25:49 -07002405 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002406 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002407 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002408 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Chris Craik710f46d2012-09-17 17:25:49 -07002409 setupDrawColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002410 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08002411 setupDrawShaderUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002412
ztenghui55bfb4e2013-12-03 10:38:55 -08002413 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002414 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002415 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002416 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002417
Chet Haase858aa932011-05-12 09:06:00 -07002418
Chris Craik710f46d2012-09-17 17:25:49 -07002419 int alphaSlot = -1;
2420 if (isAA) {
2421 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2422 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002423 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002424 glEnableVertexAttribArray(alphaSlot);
2425 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002426 }
Romain Guy04299382012-07-18 17:15:41 -07002427
ztenghui63d41ab2014-02-14 13:13:41 -08002428 if (mode == kVertexBufferMode_Standard) {
2429 mCaches.unbindIndicesBuffer();
2430 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
ztenghui50ecf842014-03-11 16:52:30 -07002431 } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
ztenghui63d41ab2014-02-14 13:13:41 -08002432 mCaches.bindShadowIndicesBuffer();
ztenghui50ecf842014-03-11 16:52:30 -07002433 glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
2434 } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
2435 mCaches.bindShadowIndicesBuffer();
2436 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
ztenghui63d41ab2014-02-14 13:13:41 -08002437 }
Romain Guy04299382012-07-18 17:15:41 -07002438
Chris Craik710f46d2012-09-17 17:25:49 -07002439 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002440 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002441 }
Chris Craik65cd6122012-12-10 17:56:27 -08002442
2443 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002444}
2445
2446/**
Chris Craik65cd6122012-12-10 17:56:27 -08002447 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2448 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2449 * screen space in all directions. However, instead of using a fragment shader to compute the
2450 * translucency of the color from its position, we simply use a varying parameter to define how far
2451 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2452 *
2453 * Doesn't yet support joins, caps, or path effects.
2454 */
Chris Craikd218a922014-01-02 17:13:34 -08002455status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002456 VertexBuffer vertexBuffer;
2457 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002458 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002459
Romain Guyc46d07a2013-03-15 19:06:39 -07002460 if (hasLayer()) {
2461 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002462 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002463 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002464 }
Chris Craik65cd6122012-12-10 17:56:27 -08002465
ztenghui63d41ab2014-02-14 13:13:41 -08002466 return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002467}
2468
2469/**
2470 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2471 * and additional geometry for defining an alpha slope perimeter.
2472 *
2473 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2474 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2475 * in-shader alpha region, but found it to be taxing on some GPUs.
2476 *
2477 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2478 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002479 */
Chris Craikd218a922014-01-02 17:13:34 -08002480status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002481 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002482
Chris Craik65cd6122012-12-10 17:56:27 -08002483 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002484
Chris Craik65cd6122012-12-10 17:56:27 -08002485 VertexBuffer buffer;
2486 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002487 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002488
Chris Craikf0a59072013-11-19 18:00:46 -08002489 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2490 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002491 return DrawGlInfo::kStatusDone;
2492 }
2493
Chris Craikd6b65f62014-01-01 14:45:21 -08002494 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002495
Chris Craik65cd6122012-12-10 17:56:27 -08002496 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002497 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002498}
2499
Chris Craikd218a922014-01-02 17:13:34 -08002500status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002501 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002502
Chris Craik6d29c8d2013-05-08 18:35:44 -07002503 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002504
Chris Craik6d29c8d2013-05-08 18:35:44 -07002505 VertexBuffer buffer;
2506 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002507 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002508
Chris Craikf0a59072013-11-19 18:00:46 -08002509 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2510 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002511 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002512 }
2513
Chris Craikd6b65f62014-01-01 14:45:21 -08002514 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002515
Chris Craik6d29c8d2013-05-08 18:35:44 -07002516 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002517 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002518}
2519
Chet Haase48659092012-05-31 15:21:51 -07002520status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002521 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002522 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002523
Chris Craikd6b65f62014-01-01 14:45:21 -08002524 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002525 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002526
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002527 SkPaint paint;
2528 paint.setColor(color);
2529 paint.setXfermodeMode(mode);
2530
2531 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002532
2533 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002534}
Romain Guy9d5316e2010-06-24 19:30:36 -07002535
Chet Haase48659092012-05-31 15:21:51 -07002536status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002537 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002538 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002539 const AutoTexture autoCleanup(texture);
2540
2541 const float x = left + texture->left - texture->offset;
2542 const float y = top + texture->top - texture->offset;
2543
2544 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002545
2546 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002547}
2548
Chet Haase48659092012-05-31 15:21:51 -07002549status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002550 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002551 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002552 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002553 return DrawGlInfo::kStatusDone;
2554 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002555
Chris Craikcb4d6002012-09-25 12:00:29 -07002556 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002557 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002558 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002559 right - left, bottom - top, rx, ry, p);
2560 return drawShape(left, top, texture, p);
2561 }
2562
2563 SkPath path;
2564 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002565 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2566 float outset = p->getStrokeWidth() / 2;
2567 rect.outset(outset, outset);
2568 rx += outset;
2569 ry += outset;
2570 }
Chris Craik710f46d2012-09-17 17:25:49 -07002571 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002572 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002573}
2574
Chris Craikd218a922014-01-02 17:13:34 -08002575status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002576 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002577 x + radius, y + radius, p) ||
2578 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002579 return DrawGlInfo::kStatusDone;
2580 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002581 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002582 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002583 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002584 return drawShape(x - radius, y - radius, texture, p);
2585 }
2586
2587 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002588 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2589 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2590 } else {
2591 path.addCircle(x, y, radius);
2592 }
Chris Craik65cd6122012-12-10 17:56:27 -08002593 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002594}
Romain Guy01d58e42011-01-19 21:54:02 -08002595
Chet Haase48659092012-05-31 15:21:51 -07002596status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002597 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002598 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002599 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002600 return DrawGlInfo::kStatusDone;
2601 }
Romain Guy01d58e42011-01-19 21:54:02 -08002602
Chris Craikcb4d6002012-09-25 12:00:29 -07002603 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002604 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002605 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002606 return drawShape(left, top, texture, p);
2607 }
2608
2609 SkPath path;
2610 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002611 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2612 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2613 }
Chris Craik710f46d2012-09-17 17:25:49 -07002614 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002615 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002616}
2617
Chet Haase48659092012-05-31 15:21:51 -07002618status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002619 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002620 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002621 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002622 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002623 }
2624
Chris Craik780c1282012-10-04 14:10:49 -07002625 if (fabs(sweepAngle) >= 360.0f) {
2626 return drawOval(left, top, right, bottom, p);
2627 }
2628
2629 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002630 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002631 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002632 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002633 startAngle, sweepAngle, useCenter, p);
2634 return drawShape(left, top, texture, p);
2635 }
2636
2637 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2638 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2639 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2640 }
2641
2642 SkPath path;
2643 if (useCenter) {
2644 path.moveTo(rect.centerX(), rect.centerY());
2645 }
2646 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2647 if (useCenter) {
2648 path.close();
2649 }
Chris Craik65cd6122012-12-10 17:56:27 -08002650 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002651}
2652
Romain Guycf8675e2012-10-02 12:32:25 -07002653// See SkPaintDefaults.h
2654#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2655
Chris Craikd218a922014-01-02 17:13:34 -08002656status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2657 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002658 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002659 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002660 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002661 }
2662
Chris Craik710f46d2012-09-17 17:25:49 -07002663 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002664 // only fill style is supported by drawConvexPath, since others have to handle joins
2665 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2666 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2667 mCaches.activeTexture(0);
2668 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002669 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002670 return drawShape(left, top, texture, p);
2671 }
2672
2673 SkPath path;
2674 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2675 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2676 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2677 }
2678 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002679 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002680 }
2681
Chris Craikd6b65f62014-01-01 14:45:21 -08002682 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002683 SkPath path;
2684 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002685 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002686 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002687 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002688 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002689 }
Romain Guyc7d53492010-06-25 13:41:57 -07002690}
Romain Guy9d5316e2010-06-24 19:30:36 -07002691
Chris Craikd218a922014-01-02 17:13:34 -08002692void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2693 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002694 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002695 mCaches.activeTexture(0);
2696
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002697 TextShadow textShadow;
2698 if (!getTextShadow(paint, &textShadow)) {
2699 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2700 }
2701
Raph Levien416a8472012-07-19 22:48:17 -07002702 // NOTE: The drop shadow will not perform gamma correction
2703 // if shader-based correction is enabled
2704 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2705 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002706 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002707 // If the drop shadow exceeds the max texture size or couldn't be
2708 // allocated, skip drawing
2709 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002710 const AutoTexture autoCleanup(shadow);
2711
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002712 const float sx = x - shadow->left + textShadow.dx;
2713 const float sy = y - shadow->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002714
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002715 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08002716 if (mDrawModifiers.mShader) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002717 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002718 }
2719
2720 setupDraw();
2721 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002722 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002723 setupDrawColorFilter(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002724 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002725 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002726 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002727 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2728 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002729 setupDrawTexture(shadow->id);
2730 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002731 setupDrawColorFilterUniforms(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002732 setupDrawShaderUniforms();
2733 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2734
2735 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2736}
2737
Romain Guy768bffc2013-02-27 13:50:45 -08002738bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002739 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
Romain Guy768bffc2013-02-27 13:50:45 -08002740 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2741}
2742
Chet Haase48659092012-05-31 15:21:51 -07002743status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002744 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002745 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002746 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002747 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002748
Romain Guy671d6cf2012-01-18 12:39:17 -08002749 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002750 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002751 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002752 }
2753
Chris Craik39a908c2013-06-13 14:39:01 -07002754 mCaches.enableScissor();
2755
Romain Guy671d6cf2012-01-18 12:39:17 -08002756 float x = 0.0f;
2757 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002758 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002759 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002760 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2761 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002762 }
2763
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002764 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002765 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002766
2767 int alpha;
2768 SkXfermode::Mode mode;
2769 getAlphaAndMode(paint, &alpha, &mode);
2770
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002771 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002772 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002773 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002774 }
2775
Romain Guy671d6cf2012-01-18 12:39:17 -08002776 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002777 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002778 if (pureTranslate && !linearFilter) {
2779 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2780 }
Romain Guy257ae352013-03-20 16:31:12 -07002781 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002782
2783 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2784 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2785
Romain Guy211370f2012-02-01 16:10:55 -08002786 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002787
Victoria Lease1e546812013-06-25 14:25:17 -07002788 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002789 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002790 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002791 if (hasActiveLayer) {
2792 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002793 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002794 }
2795 dirtyLayerUnchecked(bounds, getRegion());
2796 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002797 }
Chet Haase48659092012-05-31 15:21:51 -07002798
2799 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002800}
2801
Romain Guy624234f2013-03-05 16:43:31 -08002802mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2803 mat4 fontTransform;
2804 if (CC_LIKELY(transform.isPureTranslate())) {
2805 fontTransform = mat4::identity();
2806 } else {
2807 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002808 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002809 } else {
2810 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002811 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002812 fontTransform.loadScale(sx, sy, 1.0f);
2813 }
2814 }
2815 return fontTransform;
2816}
2817
Chris Craik41541822013-05-03 16:35:54 -07002818status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002819 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002820 DrawOpMode drawOpMode) {
2821
Chris Craik527a3aa2013-03-04 10:19:31 -08002822 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002823 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2824 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002825 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002826 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002827 return DrawGlInfo::kStatusDone;
2828 }
Romain Guycac5fd32011-12-01 20:08:50 -08002829 }
2830
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002831 const float oldX = x;
2832 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002833
Chris Craikd6b65f62014-01-01 14:45:21 -08002834 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002835 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002836
Romain Guy211370f2012-02-01 16:10:55 -08002837 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002838 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2839 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002840 }
2841
Romain Guy86568192010-12-14 15:55:39 -08002842 int alpha;
2843 SkXfermode::Mode mode;
2844 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002845
Romain Guyc74f45a2013-02-26 19:10:14 -08002846 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2847
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002848 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002849 fontRenderer.setFont(paint, mat4::identity());
2850 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002851 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002852 }
2853
Romain Guy19d4dd82013-03-04 11:14:26 -08002854 const bool hasActiveLayer = hasLayer();
2855
Romain Guy624234f2013-03-05 16:43:31 -08002856 // We only pass a partial transform to the font renderer. That partial
2857 // matrix defines how glyphs are rasterized. Typically we want glyphs
2858 // to be rasterized at their final size on screen, which means the partial
2859 // matrix needs to take the scale factor into account.
2860 // When a partial matrix is used to transform glyphs during rasterization,
2861 // the mesh is generated with the inverse transform (in the case of scale,
2862 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2863 // apply the full transform matrix at draw time in the vertex shader.
2864 // Applying the full matrix in the shader is the easiest way to handle
2865 // rotation and perspective and allows us to always generated quads in the
2866 // font renderer which greatly simplifies the code, clipping in particular.
2867 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002868 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002869
Romain Guy6620c6d2010-12-06 18:07:02 -08002870 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002871 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002872 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002873
Romain Guy624234f2013-03-05 16:43:31 -08002874 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002875 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002876 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002877
Raph Levien996e57c2012-07-23 15:22:52 -07002878 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002879 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002880
2881 // don't call issuedrawcommand, do it at end of batch
2882 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002883 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002884 SkPaint paintCopy(*paint);
2885 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2886 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002887 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002888 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002889 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002890 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002891 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002892
Chris Craik527a3aa2013-03-04 10:19:31 -08002893 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002894 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002895 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002896 }
Chris Craik41541822013-05-03 16:35:54 -07002897 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002898 }
Romain Guy694b5192010-07-21 21:33:20 -07002899
Chris Craike63f7c622013-10-17 10:30:55 -07002900 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002901
2902 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002903}
2904
Chris Craikd218a922014-01-02 17:13:34 -08002905status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2906 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002907 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002908 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002909 }
2910
Chris Craik39a908c2013-06-13 14:39:01 -07002911 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2912 mCaches.enableScissor();
2913
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002914 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002915 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002916 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002917
2918 int alpha;
2919 SkXfermode::Mode mode;
2920 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002921 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002922
Romain Guy97771732012-02-28 18:17:02 -08002923 const Rect* clip = &mSnapshot->getLocalClip();
2924 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002925
Romain Guy97771732012-02-28 18:17:02 -08002926 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002927
2928 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002929 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002930 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002931 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002932 dirtyLayerUnchecked(bounds, getRegion());
2933 }
Romain Guy97771732012-02-28 18:17:02 -08002934 }
Chet Haase48659092012-05-31 15:21:51 -07002935
2936 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002937}
2938
Chris Craikd218a922014-01-02 17:13:34 -08002939status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002940 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002941
Romain Guya1d3c912011-12-13 14:55:06 -08002942 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002943
Romain Guyfb8b7632010-08-23 21:05:08 -07002944 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002945 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002946 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002947
Romain Guy8b55f372010-08-18 17:10:07 -07002948 const float x = texture->left - texture->offset;
2949 const float y = texture->top - texture->offset;
2950
Romain Guy01d58e42011-01-19 21:54:02 -08002951 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002952
2953 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002954}
2955
Chris Craika08f95c2013-03-15 17:24:33 -07002956status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002957 if (!layer) {
2958 return DrawGlInfo::kStatusDone;
2959 }
2960
Romain Guyb2e2f242012-10-17 18:18:35 -07002961 mat4* transform = NULL;
2962 if (layer->isTextureLayer()) {
2963 transform = &layer->getTransform();
2964 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002965 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002966 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002967 }
2968 }
2969
Chris Craik39a908c2013-06-13 14:39:01 -07002970 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002971 const bool rejected = calculateQuickRejectForScissor(x, y,
2972 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002973
2974 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002975 if (transform && !transform->isIdentity()) {
2976 restore();
2977 }
Chet Haase48659092012-05-31 15:21:51 -07002978 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002979 }
2980
Romain Guy5bb3c732012-11-29 17:52:58 -08002981 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002982
Chris Craik39a908c2013-06-13 14:39:01 -07002983 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002984 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002985
Romain Guy211370f2012-02-01 16:10:55 -08002986 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002987 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002988 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2989 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002990 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002991
Chris Craik16ecda52013-03-29 10:59:59 -07002992 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002993 setupDraw();
2994 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002995 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002996 setupDrawColorFilter(layer->getColorFilter());
2997 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002998 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002999 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003000 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07003001 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08003002 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3003 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
3004 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07003005
Romain Guyd21b6e12011-11-30 20:21:23 -08003006 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08003007 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07003008 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07003009 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003010 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08003011 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07003012 x + layer->layer.getWidth(), y + layer->layer.getHeight());
3013 }
Romain Guyf219da52011-01-16 12:54:25 -08003014
Romain Guy448455f2013-07-22 13:57:50 -07003015 TextureVertex* mesh = &layer->mesh[0];
3016 GLsizei elementsCount = layer->meshElementCount;
3017
3018 while (elementsCount > 0) {
3019 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3020
Romain Guy3380cfd2013-08-15 16:57:57 -07003021 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07003022 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3023 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3024
3025 elementsCount -= drawCount;
3026 // Though there are 4 vertices in a quad, we use 6 indices per
3027 // quad to draw with GL_TRIANGLES
3028 mesh += (drawCount / 6) * 4;
3029 }
Romain Guyf219da52011-01-16 12:54:25 -08003030
Romain Guy3a3133d2011-02-01 22:59:58 -08003031#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003032 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003033#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003034 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003035
Romain Guy5bb3c732012-11-29 17:52:58 -08003036 if (layer->debugDrawUpdate) {
3037 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003038
3039 SkPaint paint;
3040 paint.setColor(0x7f00ff00);
3041 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003042 }
Romain Guyf219da52011-01-16 12:54:25 -08003043 }
Chris Craik34416ea2013-04-15 16:08:28 -07003044 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003045
Romain Guyb2e2f242012-10-17 18:18:35 -07003046 if (transform && !transform->isIdentity()) {
3047 restore();
3048 }
3049
Chet Haase48659092012-05-31 15:21:51 -07003050 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003051}
3052
Romain Guy6926c722010-07-12 20:20:03 -07003053///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07003054// Shaders
3055///////////////////////////////////////////////////////////////////////////////
3056
3057void OpenGLRenderer::resetShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08003058 mDrawModifiers.mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07003059}
3060
Romain Guy06f96e22010-07-30 19:18:16 -07003061void OpenGLRenderer::setupShader(SkiaShader* shader) {
Chris Craikc3566d02013-02-04 16:16:33 -08003062 mDrawModifiers.mShader = shader;
3063 if (mDrawModifiers.mShader) {
Romain Guy8aa195d2013-06-04 18:00:09 -07003064 mDrawModifiers.mShader->setCaches(mCaches);
Romain Guy06f96e22010-07-30 19:18:16 -07003065 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003066}
3067
Romain Guyd27977d2010-07-14 19:18:51 -07003068///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003069// Draw filters
3070///////////////////////////////////////////////////////////////////////////////
3071
3072void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003073 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3074 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003075 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003076 mDrawModifiers.mPaintFilterClearBits = 0;
3077 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003078}
3079
3080void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003081 mDrawModifiers.mHasDrawFilter = true;
3082 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3083 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003084}
3085
Chris Craikd218a922014-01-02 17:13:34 -08003086const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003087 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003088 return paint;
3089 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003090
3091 uint32_t flags = paint->getFlags();
3092
3093 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003094 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3095 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003096
3097 return &mFilteredPaint;
3098}
3099
3100///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003101// Drawing implementation
3102///////////////////////////////////////////////////////////////////////////////
3103
Chris Craikd218a922014-01-02 17:13:34 -08003104Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003105 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3106 if (!texture) {
3107 return mCaches.textureCache.get(bitmap);
3108 }
3109 return texture;
3110}
3111
Romain Guy01d58e42011-01-19 21:54:02 -08003112void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003113 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003114 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003115 return;
3116 }
3117
3118 int alpha;
3119 SkXfermode::Mode mode;
3120 getAlphaAndMode(paint, &alpha, &mode);
3121
3122 setupDraw();
3123 setupDrawWithTexture(true);
3124 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003125 setupDrawColorFilter(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003126 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003127 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003128 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003129 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3130 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003131 setupDrawTexture(texture->id);
3132 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003133 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003134 setupDrawShaderUniforms();
3135 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3136
3137 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003138}
3139
Romain Guyf607bdc2010-09-10 19:20:06 -07003140// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003141#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3142#define kStdUnderline_Offset (1.0f / 9.0f)
3143#define kStdUnderline_Thickness (1.0f / 18.0f)
3144
Chris Craikd218a922014-01-02 17:13:34 -08003145void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3146 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003147 // Handle underline and strike-through
3148 uint32_t flags = paint->getFlags();
3149 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003150 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003151
Romain Guy211370f2012-02-01 16:10:55 -08003152 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003153 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003154 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003155
Raph Levien8b4072d2012-07-30 15:50:00 -07003156 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003157 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003158
Romain Guyf6834472011-01-23 13:32:12 -08003159 int linesCount = 0;
3160 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3161 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3162
3163 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003164 float points[pointsCount];
3165 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003166
3167 if (flags & SkPaint::kUnderlineText_Flag) {
3168 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003169 points[currentPoint++] = left;
3170 points[currentPoint++] = top;
3171 points[currentPoint++] = left + underlineWidth;
3172 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003173 }
3174
3175 if (flags & SkPaint::kStrikeThruText_Flag) {
3176 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003177 points[currentPoint++] = left;
3178 points[currentPoint++] = top;
3179 points[currentPoint++] = left + underlineWidth;
3180 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003181 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003182
Romain Guy726aeba2011-06-01 14:52:00 -07003183 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003184
Romain Guy726aeba2011-06-01 14:52:00 -07003185 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003186 }
3187 }
3188}
3189
Chris Craikd218a922014-01-02 17:13:34 -08003190status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003191 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003192 return DrawGlInfo::kStatusDone;
3193 }
3194
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003195 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003196}
3197
Chris Craikb79a3e32014-03-11 12:20:17 -07003198static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3199 // map z coordinate with true 3d matrix
3200 point.z = transformZ.mapZ(point);
3201
3202 // map x,y coordinates with draw/Skia matrix
3203 transformXY.mapPoint(point.x, point.y);
3204}
3205
3206status_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
Chris Craik024433f2014-03-26 13:19:14 -07003207 float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003208 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003209
Chris Craik15a07a22014-01-26 13:43:53 -08003210 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003211 mCaches.enableScissor();
3212
3213 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003214 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003215
Chris Craik15a07a22014-01-26 13:43:53 -08003216 // tessellate caster outline into a 2d polygon
3217 Vector<Vertex> casterVertices2d;
3218 const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
Chris Craik8c271ca2014-03-25 10:33:01 -07003219 PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
Chris Craik15a07a22014-01-26 13:43:53 -08003220 casterRefinementThresholdSquared, casterVertices2d);
ztenghui2e023f32014-04-28 16:43:13 -07003221 if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
3222 ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(),
3223 casterVertices2d.size());
3224 }
Chris Craik15a07a22014-01-26 13:43:53 -08003225
Chris Craika2fe7af2014-01-28 17:25:06 -08003226 if (casterVertices2d.size() == 0) {
3227 // empty caster polygon computed from path
3228 return DrawGlInfo::kStatusDone;
3229 }
3230
Chris Craik15a07a22014-01-26 13:43:53 -08003231 // map 2d caster poly into 3d
3232 const int casterVertexCount = casterVertices2d.size();
3233 Vector3 casterPolygon[casterVertexCount];
Chris Craikb98f2112014-03-11 17:42:29 -07003234 float minZ = FLT_MAX;
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003235 float maxZ = -FLT_MAX;
Chris Craik15a07a22014-01-26 13:43:53 -08003236 for (int i = 0; i < casterVertexCount; i++) {
3237 const Vertex& point2d = casterVertices2d[i];
3238 casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003239 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
Chris Craikb98f2112014-03-11 17:42:29 -07003240 minZ = fmin(minZ, casterPolygon[i].z);
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003241 maxZ = fmax(maxZ, casterPolygon[i].z);
Chris Craik15a07a22014-01-26 13:43:53 -08003242 }
3243
ztenghui63d41ab2014-02-14 13:13:41 -08003244 // map the centroid of the caster into 3d
3245 Vector2 centroid = ShadowTessellator::centroid2d(
3246 reinterpret_cast<const Vector2*>(casterVertices2d.array()),
3247 casterVertexCount);
3248 Vector3 centroid3d(centroid.x, centroid.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003249 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
ztenghui63d41ab2014-02-14 13:13:41 -08003250
Chris Craikb98f2112014-03-11 17:42:29 -07003251 // if the caster intersects the z=0 plane, lift it in Z so it doesn't
3252 if (minZ < SHADOW_MIN_CASTER_Z) {
3253 float casterLift = SHADOW_MIN_CASTER_Z - minZ;
3254 for (int i = 0; i < casterVertexCount; i++) {
3255 casterPolygon[i].z += casterLift;
3256 }
3257 centroid3d.z += casterLift;
3258 }
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003259
3260 // Check whether we want to draw the shadow at all by checking the caster's
3261 // bounds against clip.
3262 // We only have ortho projection, so we can just ignore the Z in caster for
3263 // simple rejection calculation.
3264 Rect localClip = mSnapshot->getLocalClip();
Chris Craik8c271ca2014-03-25 10:33:01 -07003265 Rect casterBounds(casterPerimeter->getBounds());
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003266 casterTransformXY.mapRect(casterBounds);
3267
Chris Craik024433f2014-03-26 13:19:14 -07003268 bool isCasterOpaque = (casterAlpha == 1.0f) && casterUnclipped;
Chris Craik15a07a22014-01-26 13:43:53 -08003269 // draw caster's shadows
ztenghuief94c6f2014-02-13 17:09:45 -08003270 if (mCaches.propertyAmbientShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003271 paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003272 VertexBuffer ambientShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003273 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
3274 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003275 casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003276 drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003277 }
ztenghui7b4516e2014-01-07 10:42:55 -08003278
ztenghuief94c6f2014-02-13 17:09:45 -08003279 if (mCaches.propertySpotShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003280 paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003281 VertexBuffer spotShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003282 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
Chris Craikf5be3ca2014-04-30 18:20:03 -07003283 isCasterOpaque, casterPolygon, casterVertexCount,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003284 *currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
3285 spotShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003286 drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003287 }
ztenghui7b4516e2014-01-07 10:42:55 -08003288
3289 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003290}
3291
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003292status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3293 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003294 if (count == 0) {
3295 return DrawGlInfo::kStatusDone;
3296 }
Romain Guy735738c2012-12-03 12:34:51 -08003297
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003298 int color = paint->getColor();
3299 // If a shader is set, preserve only the alpha
3300 if (mDrawModifiers.mShader) {
3301 color |= 0x00ffffff;
3302 }
3303
Romain Guy672433d2013-01-04 19:05:13 -08003304 float left = FLT_MAX;
3305 float top = FLT_MAX;
3306 float right = FLT_MIN;
3307 float bottom = FLT_MIN;
3308
Romain Guy448455f2013-07-22 13:57:50 -07003309 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003310 Vertex* vertex = mesh;
3311
Chris Craik2af46352012-11-26 18:30:17 -08003312 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003313 float l = rects[index + 0];
3314 float t = rects[index + 1];
3315 float r = rects[index + 2];
3316 float b = rects[index + 3];
3317
Romain Guy3b753822013-03-05 10:27:35 -08003318 Vertex::set(vertex++, l, t);
3319 Vertex::set(vertex++, r, t);
3320 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003321 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003322
Romain Guy3b753822013-03-05 10:27:35 -08003323 left = fminf(left, l);
3324 top = fminf(top, t);
3325 right = fmaxf(right, r);
3326 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003327 }
3328
Chris Craikf0a59072013-11-19 18:00:46 -08003329 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003330 return DrawGlInfo::kStatusDone;
3331 }
Romain Guy672433d2013-01-04 19:05:13 -08003332
Romain Guy672433d2013-01-04 19:05:13 -08003333 setupDraw();
3334 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003335 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy672433d2013-01-04 19:05:13 -08003336 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003337 setupDrawColorFilter(getColorFilter(paint));
3338 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003339 setupDrawProgram();
3340 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003341 setupDrawModelView(kModelViewMode_Translate, false,
3342 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Romain Guy672433d2013-01-04 19:05:13 -08003343 setupDrawColorUniforms();
3344 setupDrawShaderUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003345 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003346
Romain Guy8ce00302013-01-15 18:51:42 -08003347 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003348 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003349 }
3350
Chris Craik4063a0e2013-11-15 16:06:56 -08003351 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003352
3353 return DrawGlInfo::kStatusDrew;
3354}
3355
Romain Guy026c5e162010-06-28 17:12:22 -07003356void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003357 const SkPaint* paint, bool ignoreTransform) {
3358 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003359 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003360 if (mDrawModifiers.mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003361 color |= 0x00ffffff;
3362 }
3363
Romain Guy70ca14e2010-12-13 18:24:33 -08003364 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003365 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003366 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003367 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003368 setupDrawColorFilter(getColorFilter(paint));
3369 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003370 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003371 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3372 left, top, right, bottom, ignoreTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08003373 setupDrawColorUniforms();
3374 setupDrawShaderUniforms(ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003375 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003376 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003377
Romain Guyc95c8d62010-09-17 15:31:32 -07003378 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3379}
3380
Romain Guy82ba8142010-07-09 13:25:56 -07003381void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003382 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003383 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003384
Romain Guy3b748a42013-04-17 18:54:38 -07003385 GLvoid* vertices = (GLvoid*) NULL;
3386 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3387
3388 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003389 vertices = &mMeshVertices[0].x;
3390 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003391
3392 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3393 texture->uvMapper->map(uvs);
3394
3395 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3396 }
3397
Chris Craikd6b65f62014-01-01 14:45:21 -08003398 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3399 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3400 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003401
Romain Guyd21b6e12011-11-30 20:21:23 -08003402 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003403 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003404 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003405 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003406 } else {
Chris Craik678625242014-02-28 12:26:34 -08003407 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003408 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003409 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3410 }
3411
3412 if (texture->uvMapper) {
3413 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003414 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003415}
3416
Romain Guyf7f93552010-07-08 19:17:03 -07003417void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003418 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003419 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003420 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3421 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003422
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003423 int a;
3424 SkXfermode::Mode mode;
3425 getAlphaAndMode(paint, &a, &mode);
3426 const float alpha = a / 255.0f;
3427
Romain Guy746b7402010-10-26 16:27:31 -07003428 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003429 setupDrawWithTexture();
3430 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003431 setupDrawColorFilter(getColorFilter(paint));
3432 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003433 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003434 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003435 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003436 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003437 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003438 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003439 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003440
Romain Guy6820ac82010-09-15 18:11:50 -07003441 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003442}
3443
Romain Guy3b748a42013-04-17 18:54:38 -07003444void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003445 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003446 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003447 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3448 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003449
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003450 int a;
3451 SkXfermode::Mode mode;
3452 getAlphaAndMode(paint, &a, &mode);
3453 const float alpha = a / 255.0f;
3454
Romain Guy3b748a42013-04-17 18:54:38 -07003455 setupDraw();
3456 setupDrawWithTexture();
3457 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003458 setupDrawColorFilter(getColorFilter(paint));
3459 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003460 setupDrawProgram();
3461 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003462 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003463 setupDrawTexture(texture);
3464 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003465 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003466 setupDrawMeshIndices(vertices, texCoords, vbo);
3467
3468 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003469}
3470
Romain Guy886b2752013-01-04 12:26:18 -08003471void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003472 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003473 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003474 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003475
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003476 int color = paint != NULL ? paint->getColor() : 0;
3477 int alpha;
3478 SkXfermode::Mode mode;
3479 getAlphaAndMode(paint, &alpha, &mode);
3480
Romain Guy886b2752013-01-04 12:26:18 -08003481 setupDraw();
3482 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003483 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003484 setupDrawAlpha8Color(color, alpha);
3485 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003486 setupDrawColorFilter(getColorFilter(paint));
Romain Guy886b2752013-01-04 12:26:18 -08003487 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003488 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003489 setupDrawProgram();
3490 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003491 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003492 setupDrawTexture(texture);
3493 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003494 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08003495 setupDrawShaderUniforms(ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003496 setupDrawMesh(vertices, texCoords);
3497
3498 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003499}
3500
Romain Guya5aed0d2010-09-09 14:42:43 -07003501void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003502 ProgramDescription& description, bool swapSrcDst) {
Romain Guy78dd96d2013-05-03 14:24:16 -07003503 if (mCountOverdraw) {
3504 if (!mCaches.blend) glEnable(GL_BLEND);
3505 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3506 glBlendFunc(GL_ONE, GL_ONE);
3507 }
3508
3509 mCaches.blend = true;
3510 mCaches.lastSrcMode = GL_ONE;
3511 mCaches.lastDstMode = GL_ONE;
3512
3513 return;
3514 }
3515
Romain Guy82ba8142010-07-09 13:25:56 -07003516 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003517
Romain Guy82ba8142010-07-09 13:25:56 -07003518 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003519 // These blend modes are not supported by OpenGL directly and have
3520 // to be implemented using shaders. Since the shader will perform
3521 // the blending, turn blending off here
3522 // If the blend mode cannot be implemented using shaders, fall
3523 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003524 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003525 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003526 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003527 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003528
Romain Guy82bc7a72012-01-03 14:13:39 -08003529 if (mCaches.blend) {
3530 glDisable(GL_BLEND);
3531 mCaches.blend = false;
3532 }
3533
3534 return;
3535 } else {
3536 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003537 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003538 }
3539
3540 if (!mCaches.blend) {
3541 glEnable(GL_BLEND);
3542 }
3543
3544 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3545 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3546
3547 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3548 glBlendFunc(sourceMode, destMode);
3549 mCaches.lastSrcMode = sourceMode;
3550 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003551 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003552 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003553 glDisable(GL_BLEND);
3554 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003555 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003556}
3557
Romain Guy889f8d12010-07-29 14:37:42 -07003558bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003559 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003560 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003561 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003562 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003563 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003564 }
Romain Guy6926c722010-07-12 20:20:03 -07003565 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003566}
3567
Romain Guy026c5e162010-06-28 17:12:22 -07003568void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003569 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003570 TextureVertex::setUV(v++, u1, v1);
3571 TextureVertex::setUV(v++, u2, v1);
3572 TextureVertex::setUV(v++, u1, v2);
3573 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003574}
3575
Chris Craikd218a922014-01-02 17:13:34 -08003576void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003577 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003578 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3579 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003580 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003581 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003582 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003583}
3584
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003585float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003586 float alpha;
3587 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3588 alpha = mDrawModifiers.mOverrideLayerAlpha;
3589 } else {
3590 alpha = layer->getAlpha() / 255.0f;
3591 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003592 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003593}
3594
Romain Guy9d5316e2010-06-24 19:30:36 -07003595}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003596}; // namespace android