blob: 5a977c836d524ac1d1f96866458209a5124feb37 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080034#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070036#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080037#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070038#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080039#include "ShadowTessellator.h"
Chris Craike4aa95e2014-05-08 13:57:05 -070040#include "utils/GLUtils.h"
Romain Guya957eea2010-12-08 18:34:42 -080041#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080042#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070043
44namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
46
47///////////////////////////////////////////////////////////////////////////////
48// Defines
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy759ea802010-09-16 20:49:46 -070051#define RAD_TO_DEG (180.0f / 3.14159265f)
52#define MIN_ANGLE 0.001f
53
Romain Guyf8773082012-07-12 18:01:00 -070054#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070055
Chris Craik678625242014-02-28 12:26:34 -080056static GLenum getFilter(const SkPaint* paint) {
57 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
58 return GL_LINEAR;
59 }
60 return GL_NEAREST;
61}
Romain Guyd21b6e12011-11-30 20:21:23 -080062
Romain Guy9d5316e2010-06-24 19:30:36 -070063///////////////////////////////////////////////////////////////////////////////
64// Globals
65///////////////////////////////////////////////////////////////////////////////
66
Romain Guy889f8d12010-07-29 14:37:42 -070067/**
68 * Structure mapping Skia xfermodes to OpenGL blending factors.
69 */
70struct Blender {
71 SkXfermode::Mode mode;
72 GLenum src;
73 GLenum dst;
74}; // struct Blender
75
Romain Guy026c5e162010-06-28 17:12:22 -070076// In this array, the index of each Blender equals the value of the first
77// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070079 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
81 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
82 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
83 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
84 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
85 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
86 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
87 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
88 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
90 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
91 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050092 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070093 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070094};
Romain Guye4d01122010-06-16 18:44:05 -070095
Romain Guy87a76572010-09-13 18:11:21 -070096// This array contains the swapped version of each SkXfermode. For instance
97// this array's SrcOver blending mode is actually DstOver. You can refer to
98// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070099static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -0700100 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
101 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
102 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
103 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
104 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
105 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
106 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
107 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
108 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
109 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
110 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
111 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
112 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500113 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700114 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700115};
116
Romain Guyf6a11b82010-06-23 17:47:49 -0700117///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700118// Functions
119///////////////////////////////////////////////////////////////////////////////
120
121template<typename T>
122static inline T min(T a, T b) {
123 return a < b ? a : b;
124}
125
126///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700127// Constructors/destructor
128///////////////////////////////////////////////////////////////////////////////
129
Romain Guy3bbacf22013-02-06 16:51:04 -0800130OpenGLRenderer::OpenGLRenderer():
131 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800132 // *set* draw modifiers to be 0
133 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700134 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700135
Romain Guyac670c02010-07-27 17:39:27 -0700136 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
137
Romain Guy96885eb2013-03-26 15:05:58 -0700138 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700139 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700140
141 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700142}
143
Romain Guy85bf02f2010-06-22 13:11:24 -0700144OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700145 // The context has already been destroyed at this point, do not call
146 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700147}
148
Romain Guy87e2f7572012-09-24 11:37:12 -0700149void OpenGLRenderer::initProperties() {
150 char property[PROPERTY_VALUE_MAX];
151 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
152 mScissorOptimizationDisabled = !strcasecmp(property, "true");
153 INIT_LOGD(" Scissor optimization %s",
154 mScissorOptimizationDisabled ? "disabled" : "enabled");
155 } else {
156 INIT_LOGD(" Scissor optimization enabled");
157 }
Romain Guy13631f32012-01-30 17:41:55 -0800158}
159
160///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700161// Setup
162///////////////////////////////////////////////////////////////////////////////
163
Romain Guy85bf02f2010-06-22 13:11:24 -0700164void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700165 initViewport(width, height);
166
167 glDisable(GL_DITHER);
168 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
169
170 glEnableVertexAttribArray(Program::kBindingPosition);
171}
172
173void OpenGLRenderer::initViewport(int width, int height) {
Chris Craike361ad72014-03-11 10:48:43 -0700174 mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700175
Chris Craik14e51302013-12-30 15:32:54 -0800176 initializeViewport(width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700177}
178
Romain Guy96885eb2013-03-26 15:05:58 -0700179void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800180 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800181 mCaches.clearGarbage();
182
Chris Craik14e51302013-12-30 15:32:54 -0800183 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700184 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700185 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700186}
187
188status_t OpenGLRenderer::startFrame() {
189 if (mFrameStarted) return DrawGlInfo::kStatusDone;
190 mFrameStarted = true;
191
Romain Guy41308e22012-10-22 20:02:43 -0700192 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700193
Romain Guy96885eb2013-03-26 15:05:58 -0700194 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700195
Chris Craik14e51302013-12-30 15:32:54 -0800196 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800197
Romain Guy54c1a642012-09-27 17:55:46 -0700198 // Functors break the tiling extension in pretty spectacular ways
199 // This ensures we don't use tiling when a functor is going to be
200 // invoked during the frame
201 mSuppressTiling = mCaches.hasRegisteredFunctors();
202
Chris Craikd6b65f62014-01-01 14:45:21 -0800203 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700204
Romain Guy7c450aa2012-09-21 19:15:00 -0700205 debugOverdraw(true, true);
206
Romain Guy96885eb2013-03-26 15:05:58 -0700207 return clear(mTilingClip.left, mTilingClip.top,
208 mTilingClip.right, mTilingClip.bottom, mOpaque);
209}
210
Romain Guy96885eb2013-03-26 15:05:58 -0700211status_t OpenGLRenderer::prepareDirty(float left, float top,
212 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700213
Romain Guy96885eb2013-03-26 15:05:58 -0700214 setupFrameState(left, top, right, bottom, opaque);
215
216 // Layer renderers will start the frame immediately
217 // The framebuffer renderer will first defer the display list
218 // for each layer and wait until the first drawing command
219 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800220 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700221 syncState();
222 updateLayers();
223 } else {
224 return startFrame();
225 }
226
227 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700228}
229
Romain Guydcfc8362013-01-03 13:08:57 -0800230void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
231 // If we know that we are going to redraw the entire framebuffer,
232 // perform a discard to let the driver know we don't need to preserve
233 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800234 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800235 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800236 const bool isFbo = getTargetFbo() == 0;
237 const GLenum attachments[] = {
238 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
239 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800240 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
241 }
242}
243
Romain Guy7c25aab2012-10-18 15:05:02 -0700244status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700245 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700246 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800247 mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700248 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700249 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700250 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700251
Romain Guy7c25aab2012-10-18 15:05:02 -0700252 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700253 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700254}
255
256void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700257 if (mCaches.blend) {
258 glEnable(GL_BLEND);
259 } else {
260 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700261 }
Romain Guybb9524b2010-06-22 18:56:38 -0700262}
263
Chris Craikd6b65f62014-01-01 14:45:21 -0800264void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700265 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800266 const Snapshot* snapshot = currentSnapshot();
267
Chris Craik14e51302013-12-30 15:32:54 -0800268 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800269 if (snapshot->flags & Snapshot::kFlagFboTarget) {
270 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700271 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700272
Chris Craikd6b65f62014-01-01 14:45:21 -0800273 startTiling(*clip, snapshot->height, opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800274 }
275}
276
277void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
278 if (!mSuppressTiling) {
279 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800280 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700281 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700282}
283
284void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700285 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700286}
287
Romain Guyb025b9c2010-09-16 14:16:48 -0700288void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700289 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700290 endTiling();
291
Romain Guyca89e2a2013-03-08 17:44:20 -0800292 // When finish() is invoked on FBO 0 we've reached the end
293 // of the current frame
294 if (getTargetFbo() == 0) {
295 mCaches.pathCache.trim();
296 }
297
Romain Guy11cb6422012-09-21 00:39:43 -0700298 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700299#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700300 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700301#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700302
Romain Guyc15008e2010-11-10 11:59:15 -0800303#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800304 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700305#else
306 if (mCaches.getDebugLevel() & kDebugMemory) {
307 mCaches.dumpMemoryUsage();
308 }
Romain Guyc15008e2010-11-10 11:59:15 -0800309#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700310 }
Romain Guy96885eb2013-03-26 15:05:58 -0700311
Romain Guy78dd96d2013-05-03 14:24:16 -0700312 if (mCountOverdraw) {
313 countOverdraw();
314 }
315
Romain Guy96885eb2013-03-26 15:05:58 -0700316 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700317}
318
Romain Guy6c319ca2011-01-11 14:29:25 -0800319void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700320 if (mCaches.currentProgram) {
321 if (mCaches.currentProgram->isInUse()) {
322 mCaches.currentProgram->remove();
323 mCaches.currentProgram = NULL;
324 }
325 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700326 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700327 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800328 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800329 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800330 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700331 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700332}
333
Romain Guy6c319ca2011-01-11 14:29:25 -0800334void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800335 const Snapshot* snapshot = currentSnapshot();
336 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
337 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700338 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700339
Romain Guy3e263fa2011-12-12 16:47:48 -0800340 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
341
Chet Haase80250612012-08-15 13:46:54 -0700342 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700343 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800344 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700345 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700346
Romain Guya1d3c912011-12-13 14:55:06 -0800347 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700348 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700349
Romain Guy50c0f092010-10-19 11:42:22 -0700350 mCaches.blend = true;
351 glEnable(GL_BLEND);
352 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
353 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700354}
355
Romain Guy35643dd2012-09-18 15:40:58 -0700356void OpenGLRenderer::resumeAfterLayer() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800357 const Snapshot* snapshot = currentSnapshot();
358 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
359 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700360 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700361
362 mCaches.resetScissor();
363 dirtyClip();
364}
365
Romain Guy8f3b8e32012-03-27 16:33:45 -0700366status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800367 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700368
Chris Craikd6b65f62014-01-01 14:45:21 -0800369 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700370 clip.snapToPixelBoundaries();
371
Romain Guyd643bb52011-03-01 14:55:21 -0800372 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800373 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800374 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800375 dirtyLayerUnchecked(clip, getRegion());
376 }
Romain Guyd643bb52011-03-01 14:55:21 -0800377
Romain Guy08aa2cb2011-03-17 11:06:57 -0700378 DrawGlInfo info;
379 info.clipLeft = clip.left;
380 info.clipTop = clip.top;
381 info.clipRight = clip.right;
382 info.clipBottom = clip.bottom;
383 info.isLayer = hasLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800384 info.width = currentSnapshot()->viewport.getWidth();
385 info.height = currentSnapshot()->height;
386 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700387
John Reck25d2f7b2013-09-10 13:12:09 -0700388 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700389 // setup GL state for functor
390 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700391 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
392 }
John Reck25d2f7b2013-09-10 13:12:09 -0700393 if (mCaches.enableScissor() || dirtyClip) {
394 setScissorFromClip();
395 }
Chris Craik54f574a2013-08-26 11:23:46 -0700396 interrupt();
397
398 // call functor immediately after GL state setup
John Reck750ca6d2014-03-28 16:33:18 -0700399 (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800400
Chet Haasedaf98e92011-01-10 14:10:36 -0800401 resume();
John Reck750ca6d2014-03-28 16:33:18 -0700402 return DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800403}
404
Romain Guyf6a11b82010-06-23 17:47:49 -0700405///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700406// Debug
407///////////////////////////////////////////////////////////////////////////////
408
Romain Guy0f6675332013-03-01 14:31:04 -0800409void OpenGLRenderer::eventMark(const char* name) const {
410 mCaches.eventMark(0, name);
411}
412
Romain Guy87e2f7572012-09-24 11:37:12 -0700413void OpenGLRenderer::startMark(const char* name) const {
414 mCaches.startMark(0, name);
415}
416
417void OpenGLRenderer::endMark() const {
418 mCaches.endMark();
419}
420
421void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
422 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
423 if (clear) {
424 mCaches.disableScissor();
425 mCaches.stencil.clear();
426 }
427 if (enable) {
428 mCaches.stencil.enableDebugWrite();
429 } else {
430 mCaches.stencil.disable();
431 }
432 }
433}
434
435void OpenGLRenderer::renderOverdraw() {
436 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700437 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700438
439 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800440 mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700441 clip->right - clip->left, clip->bottom - clip->top);
442
Romain Guy627c6fd2013-08-21 11:53:18 -0700443 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700444 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700445 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
446
447 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700448 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700449 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
450
451 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700452 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700453 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
454
455 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700456 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700457 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
458
Romain Guy87e2f7572012-09-24 11:37:12 -0700459 mCaches.stencil.disable();
460 }
461}
462
Romain Guy78dd96d2013-05-03 14:24:16 -0700463void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800464 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700465 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800466 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700467
468 size_t total = 0;
469 for (size_t i = 0; i < count; i++) {
470 total += buffer[i] & 0xff;
471 }
472
473 mOverdraw = total / float(count);
474
475 delete[] buffer;
476}
477
Romain Guy87e2f7572012-09-24 11:37:12 -0700478///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700479// Layers
480///////////////////////////////////////////////////////////////////////////////
481
482bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700483 if (layer->deferredUpdateScheduled && layer->renderer &&
John Reck087bc0c2014-04-04 16:20:08 -0700484 layer->displayList.get() && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700485 ATRACE_CALL();
486
Romain Guy11cb6422012-09-21 00:39:43 -0700487 Rect& dirty = layer->dirtyRect;
488
Romain Guy7c450aa2012-09-21 19:15:00 -0700489 if (inFrame) {
490 endTiling();
491 debugOverdraw(false, false);
492 }
Romain Guy11cb6422012-09-21 00:39:43 -0700493
Romain Guy96885eb2013-03-26 15:05:58 -0700494 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700495 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700496 } else {
497 layer->defer();
498 }
Romain Guy11cb6422012-09-21 00:39:43 -0700499
500 if (inFrame) {
501 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800502 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700503 }
504
Romain Guy5bb3c732012-11-29 17:52:58 -0800505 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700506 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700507
508 return true;
509 }
510
511 return false;
512}
513
514void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700515 // If draw deferring is enabled this method will simply defer
516 // the display list of each individual layer. The layers remain
517 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700518 int count = mLayerUpdates.size();
519 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700520 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
521 startMark("Layer Updates");
522 } else {
523 startMark("Defer Layer Updates");
524 }
Romain Guy11cb6422012-09-21 00:39:43 -0700525
Chris Craik1206b9b2013-04-04 14:46:24 -0700526 // Note: it is very important to update the layers in order
527 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700528 Layer* layer = mLayerUpdates.itemAt(i);
529 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700530 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
531 mCaches.resourceCache.decrementRefcount(layer);
532 }
Romain Guy11cb6422012-09-21 00:39:43 -0700533 }
Romain Guy11cb6422012-09-21 00:39:43 -0700534
Romain Guy96885eb2013-03-26 15:05:58 -0700535 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
536 mLayerUpdates.clear();
537 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
538 }
539 endMark();
540 }
541}
542
543void OpenGLRenderer::flushLayers() {
544 int count = mLayerUpdates.size();
545 if (count > 0) {
546 startMark("Apply Layer Updates");
547 char layerName[12];
548
Chris Craik1206b9b2013-04-04 14:46:24 -0700549 // Note: it is very important to update the layers in order
550 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700551 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700552 startMark(layerName);
553
Romain Guy40543602013-06-12 15:31:28 -0700554 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700555 Layer* layer = mLayerUpdates.itemAt(i);
556 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700557 ATRACE_END();
558
Romain Guy02b49b72013-03-29 12:37:16 -0700559 mCaches.resourceCache.decrementRefcount(layer);
560
Romain Guy96885eb2013-03-26 15:05:58 -0700561 endMark();
562 }
563
564 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700565 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700566
Romain Guy11cb6422012-09-21 00:39:43 -0700567 endMark();
568 }
569}
570
571void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
572 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700573 // Make sure we don't introduce duplicates.
574 // SortedVector would do this automatically but we need to respect
575 // the insertion order. The linear search is not an issue since
576 // this list is usually very short (typically one item, at most a few)
577 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
578 if (mLayerUpdates.itemAt(i) == layer) {
579 return;
580 }
581 }
Romain Guy11cb6422012-09-21 00:39:43 -0700582 mLayerUpdates.push_back(layer);
583 mCaches.resourceCache.incrementRefcount(layer);
584 }
585}
586
Romain Guye93482f2013-06-17 13:14:51 -0700587void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
588 if (layer) {
589 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
590 if (mLayerUpdates.itemAt(i) == layer) {
591 mLayerUpdates.removeAt(i);
592 mCaches.resourceCache.decrementRefcount(layer);
593 break;
594 }
595 }
596 }
597}
598
Romain Guy11cb6422012-09-21 00:39:43 -0700599void OpenGLRenderer::clearLayerUpdates() {
600 size_t count = mLayerUpdates.size();
601 if (count > 0) {
602 mCaches.resourceCache.lock();
603 for (size_t i = 0; i < count; i++) {
604 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
605 }
606 mCaches.resourceCache.unlock();
607 mLayerUpdates.clear();
608 }
609}
610
Romain Guy40543602013-06-12 15:31:28 -0700611void OpenGLRenderer::flushLayerUpdates() {
612 syncState();
613 updateLayers();
614 flushLayers();
615 // Wait for all the layer updates to be executed
616 AutoFence fence;
617}
618
Romain Guy11cb6422012-09-21 00:39:43 -0700619///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700620// State management
621///////////////////////////////////////////////////////////////////////////////
622
Chris Craik14e51302013-12-30 15:32:54 -0800623void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
624 bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
625 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
626 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700627
Romain Guyeb993562010-10-05 18:14:38 -0700628 if (restoreOrtho) {
Chris Craik14e51302013-12-30 15:32:54 -0800629 const Rect& r = restored.viewport;
Romain Guyeb993562010-10-05 18:14:38 -0700630 glViewport(r.left, r.top, r.right, r.bottom);
Chris Craikd6b65f62014-01-01 14:45:21 -0800631 mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
Romain Guyeb993562010-10-05 18:14:38 -0700632 }
633
Romain Guy2542d192010-08-18 11:47:12 -0700634 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700635 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700636 }
Romain Guy2542d192010-08-18 11:47:12 -0700637
Romain Guy5ec99242010-11-03 16:19:08 -0700638 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700639 endMark(); // Savelayer
640 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800641 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700642 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700643 }
Romain Guybb9524b2010-06-22 18:56:38 -0700644}
645
Romain Guyf6a11b82010-06-23 17:47:49 -0700646///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700647// Layers
648///////////////////////////////////////////////////////////////////////////////
649
650int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700651 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700652 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700653
Chris Craikd6b65f62014-01-01 14:45:21 -0800654 if (!currentSnapshot()->isIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700655 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700656 }
Romain Guyd55a8612010-06-28 17:42:46 -0700657
658 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700659}
660
Chris Craikd90144d2013-03-19 15:03:48 -0700661void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
662 const Rect untransformedBounds(bounds);
663
Chris Craikd6b65f62014-01-01 14:45:21 -0800664 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700665
666 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800667 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700668 // We cannot work with sub-pixels in this case
669 bounds.snapToPixelBoundaries();
670
671 // When the layer is not an FBO, we may use glCopyTexImage so we
672 // need to make sure the layer does not extend outside the bounds
673 // of the framebuffer
Chris Craikd6b65f62014-01-01 14:45:21 -0800674 if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700675 bounds.setEmpty();
676 } else if (fboLayer) {
677 clip.set(bounds);
678 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800679 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700680 inverse.mapRect(clip);
681 clip.snapToPixelBoundaries();
682 if (clip.intersect(untransformedBounds)) {
683 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
684 bounds.set(untransformedBounds);
685 } else {
686 clip.setEmpty();
687 }
688 }
689 } else {
690 bounds.setEmpty();
691 }
692}
693
Chris Craik408eb122013-03-26 18:55:15 -0700694void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
695 bool fboLayer, int alpha) {
696 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
697 bounds.getHeight() > mCaches.maxTextureSize ||
698 (fboLayer && clip.isEmpty())) {
699 mSnapshot->empty = fboLayer;
700 } else {
701 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
702 }
703}
704
Chris Craikd90144d2013-03-19 15:03:48 -0700705int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500706 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700707 const int count = saveSnapshot(flags);
708
Chris Craikd6b65f62014-01-01 14:45:21 -0800709 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700710 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
711 // operations will be able to store and restore the current clip and transform info, and
712 // quick rejection will be correct (for display lists)
713
714 Rect bounds(left, top, right, bottom);
715 Rect clip;
716 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500717 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700718
Chris Craikd6b65f62014-01-01 14:45:21 -0800719 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700720 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
721 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craik0e87f002013-06-19 16:54:59 -0700722 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
Chris Craikd90144d2013-03-19 15:03:48 -0700723 }
724 }
725
726 return count;
727}
728
Romain Guy1c740bc2010-09-13 18:00:09 -0700729/**
730 * Layers are viewed by Skia are slightly different than layers in image editing
731 * programs (for instance.) When a layer is created, previously created layers
732 * and the frame buffer still receive every drawing command. For instance, if a
733 * layer is created and a shape intersecting the bounds of the layers and the
734 * framebuffer is draw, the shape will be drawn on both (unless the layer was
735 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
736 *
737 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
738 * texture. Unfortunately, this is inefficient as it requires every primitive to
739 * be drawn n + 1 times, where n is the number of active layers. In practice this
740 * means, for every primitive:
741 * - Switch active frame buffer
742 * - Change viewport, clip and projection matrix
743 * - Issue the drawing
744 *
745 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700746 * To avoid this, layers are implemented in a different way here, at least in the
747 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
748 * is set. When this flag is set we can redirect all drawing operations into a
749 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700750 *
751 * This implementation relies on the frame buffer being at least RGBA 8888. When
752 * a layer is created, only a texture is created, not an FBO. The content of the
753 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700754 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700755 * buffer and drawing continues as normal. This technique therefore treats the
756 * frame buffer as a scratch buffer for the layers.
757 *
758 * To compose the layers back onto the frame buffer, each layer texture
759 * (containing the original frame buffer data) is drawn as a simple quad over
760 * the frame buffer. The trick is that the quad is set as the composition
761 * destination in the blending equation, and the frame buffer becomes the source
762 * of the composition.
763 *
764 * Drawing layers with an alpha value requires an extra step before composition.
765 * An empty quad is drawn over the layer's region in the frame buffer. This quad
766 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
767 * quad is used to multiply the colors in the frame buffer. This is achieved by
768 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
769 * GL_ZERO, GL_SRC_ALPHA.
770 *
771 * Because glCopyTexImage2D() can be slow, an alternative implementation might
772 * be use to draw a single clipped layer. The implementation described above
773 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700774 *
775 * (1) The frame buffer is actually not cleared right away. To allow the GPU
776 * to potentially optimize series of calls to glCopyTexImage2D, the frame
777 * buffer is left untouched until the first drawing operation. Only when
778 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700779 */
Chet Haased48885a2012-08-28 17:43:28 -0700780bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700781 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700782 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700783 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700784
Romain Guyeb993562010-10-05 18:14:38 -0700785 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
786
Romain Guyf607bdc2010-09-10 19:20:06 -0700787 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700788 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700789 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700790 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000791 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700792
793 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800794 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700795 return false;
796 }
Romain Guyf18fd992010-07-08 11:45:51 -0700797
Romain Guya1d3c912011-12-13 14:55:06 -0800798 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700799 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700800 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700801 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700802 }
803
Derek Sollenberger674554f2014-02-19 16:47:32 +0000804 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700805 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700806 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
807 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500808
Chet Haasea23eed82012-04-12 15:19:04 -0700809 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700810 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700811 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda570202010-07-06 11:39:32 -0700812
Romain Guy8fb95422010-08-17 18:38:51 -0700813 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700814 mSnapshot->flags |= Snapshot::kFlagIsLayer;
815 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700816
Chris Craik7273daa2013-03-28 11:25:24 -0700817 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700818 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700819 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700820 } else {
821 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700822 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800823 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700824 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700825 // Workaround for some GL drivers. When reading pixels lying outside
826 // of the window we should get undefined values for those pixels.
827 // Unfortunately some drivers will turn the entire target texture black
828 // when reading outside of the window.
829 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
830 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700831 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800832 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700833
Romain Guyb254c242013-06-27 17:15:24 -0700834 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
835 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
836
Romain Guy54be1cd2011-06-13 19:04:27 -0700837 // Enqueue the buffer coordinates to clear the corresponding region later
838 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700839 }
Romain Guyeb993562010-10-05 18:14:38 -0700840 }
Romain Guyf86ef572010-07-01 11:05:42 -0700841
Romain Guyd55a8612010-06-28 17:42:46 -0700842 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700843}
844
Chris Craike63f7c622013-10-17 10:30:55 -0700845bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800846 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700847 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700848
Chet Haased48885a2012-08-28 17:43:28 -0700849 mSnapshot->region = &mSnapshot->layer->region;
Romain Guyc3fedaf2013-01-29 17:26:25 -0800850 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
851 Snapshot::kFlagDirtyOrtho;
Chet Haased48885a2012-08-28 17:43:28 -0700852 mSnapshot->fbo = layer->getFbo();
853 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
854 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
855 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
856 mSnapshot->height = bounds.getHeight();
Chris Craikf57776b2013-10-25 18:30:17 -0700857 mSnapshot->orthoMatrix.load(mViewProjMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700858
Romain Guy2b7028e2012-09-19 17:25:38 -0700859 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700860 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700861 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700862 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
863 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700864
865 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700866 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700867 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700868 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700869 }
870
871 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700872 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700873
Chris Craikd6b65f62014-01-01 14:45:21 -0800874 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700875
876 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700877 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800878 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700879 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700880 glClear(GL_COLOR_BUFFER_BIT);
881
882 dirtyClip();
883
884 // Change the ortho projection
885 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Chris Craikf57776b2013-10-25 18:30:17 -0700886
887 // TODO: determine best way to support 3d drawing within HW layers
888 mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700889
890 return true;
891}
892
Romain Guy1c740bc2010-09-13 18:00:09 -0700893/**
894 * Read the documentation of createLayer() before doing anything in this method.
895 */
Chris Craik14e51302013-12-30 15:32:54 -0800896void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
897 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000898 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700899 return;
900 }
901
Chris Craik14e51302013-12-30 15:32:54 -0800902 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800903 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800904 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700905
Chris Craik39a908c2013-06-13 14:39:01 -0700906 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800907 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
908 &clipRequired, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700909 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
910
Romain Guyeb993562010-10-05 18:14:38 -0700911 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700912 endTiling();
913
Romain Guye0aa84b2012-04-03 19:30:26 -0700914 // Detach the texture from the FBO
915 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800916
917 layer->removeFbo(false);
918
Romain Guyeb993562010-10-05 18:14:38 -0700919 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -0800920 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700921 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700922
Chris Craikd6b65f62014-01-01 14:45:21 -0800923 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700924 }
925
Romain Guy9ace8f52011-07-07 20:50:11 -0700926 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500927 SkPaint layerPaint;
928 layerPaint.setAlpha(layer->getAlpha());
929 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
930 layerPaint.setColorFilter(layer->getColorFilter());
931
932 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700933 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700934 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700935 }
936
Romain Guy03750a02010-10-18 14:06:08 -0700937 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700938
Romain Guya1d3c912011-12-13 14:55:06 -0800939 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700940
Romain Guy5b3b3522010-10-27 18:57:51 -0700941 // When the layer is stored in an FBO, we can save a bit of fillrate by
942 // drawing only the dirty region
943 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800944 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700945 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700946 } else if (!rect.isEmpty()) {
947 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530948
949 save(0);
950 // the layer contains screen buffer content that shouldn't be alpha modulated
951 // (and any necessary alpha modulation was handled drawing into the layer)
952 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700953 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530954 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700955 }
Romain Guy8b55f372010-08-18 17:10:07 -0700956
Romain Guy746b7402010-10-26 16:27:31 -0700957 dirtyClip();
958
Romain Guyeb993562010-10-05 18:14:38 -0700959 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craik3f0854292014-04-15 16:18:08 -0700960 layer->setConvexMask(NULL);
Romain Guy8550c4c2010-10-08 15:49:53 -0700961 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700962 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700963 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700964 }
965}
966
Romain Guyaa6c24c2011-04-28 18:40:04 -0700967void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -0700968 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700969
970 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700971 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700972 setupDrawWithTexture();
973 } else {
974 setupDrawWithExternalTexture();
975 }
976 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700977 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500978 setupDrawColorFilter(layer->getColorFilter());
979 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700980 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700981 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500982 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700983 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
984 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700985 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700986 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700987 }
Chris Craikd6b65f62014-01-01 14:45:21 -0800988 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -0800989 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700990 layer->getWidth() == (uint32_t) rect.getWidth() &&
991 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800992 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
993 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700994
Romain Guyd21b6e12011-11-30 20:21:23 -0800995 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800996 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
997 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700998 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800999 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001000 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1001 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001002 }
1003 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -07001004 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001005
1006 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001007}
1008
Romain Guy5b3b3522010-10-27 18:57:51 -07001009void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001010 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001011 const Rect& texCoords = layer->texCoords;
1012 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1013 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001014
Romain Guy9ace8f52011-07-07 20:50:11 -07001015 float x = rect.left;
1016 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001017 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001018 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001019 layer->getHeight() == (uint32_t) rect.getHeight();
1020
1021 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001022 // When we're swapping, the layer is already in screen coordinates
1023 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001024 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1025 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001026 }
1027
Romain Guyd21b6e12011-11-30 20:21:23 -08001028 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001029 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001030 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001031 }
1032
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001033 SkPaint layerPaint;
1034 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1035 layerPaint.setXfermodeMode(layer->getMode());
1036 layerPaint.setColorFilter(layer->getColorFilter());
1037
1038 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001039 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001040 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001041 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001042 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001043
Romain Guyaa6c24c2011-04-28 18:40:04 -07001044 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1045 } else {
1046 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1047 drawTextureLayer(layer, rect);
1048 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1049 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001050}
1051
Chris Craik34416ea2013-04-15 16:08:28 -07001052/**
1053 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1054 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1055 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1056 * by saveLayer's restore
1057 */
1058#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1059 DRAW_COMMAND; \
1060 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1061 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1062 DRAW_COMMAND; \
1063 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1064 } \
1065 }
1066
1067#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1068
Romain Guy5b3b3522010-10-27 18:57:51 -07001069void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001070 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1071
1072 if (layer->getConvexMask()) {
1073 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1074
1075 // clip to the area of the layer the mask can be larger
1076 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1077
1078 SkPaint paint;
1079 paint.setAntiAlias(true);
1080 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1081
1082 SkiaShader* oldShader = mDrawModifiers.mShader;
1083
1084 // create LayerShader to map SaveLayer content into subsequent draw
1085 SkMatrix shaderMatrix;
1086 shaderMatrix.setTranslate(rect.left, rect.bottom);
1087 shaderMatrix.preScale(1, -1);
1088 SkiaLayerShader layerShader(layer, &shaderMatrix);
1089 mDrawModifiers.mShader = &layerShader;
1090
1091 // Since the drawing primitive is defined in local drawing space,
1092 // we don't need to modify the draw matrix
1093 const SkPath* maskPath = layer->getConvexMask();
1094 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1095
1096 mDrawModifiers.mShader = oldShader;
1097 restore();
1098
1099 return;
1100 }
1101
Romain Guy5b3b3522010-10-27 18:57:51 -07001102 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001103 layer->setRegionAsRect();
1104
Chris Craik34416ea2013-04-15 16:08:28 -07001105 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001106
Romain Guy5b3b3522010-10-27 18:57:51 -07001107 layer->region.clear();
1108 return;
1109 }
1110
Chris Craik3f0854292014-04-15 16:18:08 -07001111 // standard Region based draw
1112 size_t count;
1113 const android::Rect* rects;
1114 Region safeRegion;
1115 if (CC_LIKELY(hasRectToRectTransform())) {
1116 rects = layer->region.getArray(&count);
1117 } else {
1118 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1119 rects = safeRegion.getArray(&count);
1120 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001121
Chris Craik3f0854292014-04-15 16:18:08 -07001122 const float alpha = getLayerAlpha(layer);
1123 const float texX = 1.0f / float(layer->getWidth());
1124 const float texY = 1.0f / float(layer->getHeight());
1125 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001126
Chris Craik3f0854292014-04-15 16:18:08 -07001127 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001128
Chris Craik3f0854292014-04-15 16:18:08 -07001129 // We must get (and therefore bind) the region mesh buffer
1130 // after we setup drawing in case we need to mess with the
1131 // stencil buffer in setupDraw()
1132 TextureVertex* mesh = mCaches.getRegionMesh();
1133 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001134
Chris Craik3f0854292014-04-15 16:18:08 -07001135 setupDrawWithTexture();
1136 setupDrawColor(alpha, alpha, alpha, alpha);
1137 setupDrawColorFilter(layer->getColorFilter());
1138 setupDrawBlending(layer);
1139 setupDrawProgram();
1140 setupDrawDirtyRegionsDisabled();
1141 setupDrawPureColorUniforms();
1142 setupDrawColorFilterUniforms(layer->getColorFilter());
1143 setupDrawTexture(layer->getTexture());
1144 if (currentTransform()->isPureTranslate()) {
1145 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1146 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001147
Chris Craik3f0854292014-04-15 16:18:08 -07001148 layer->setFilter(GL_NEAREST);
1149 setupDrawModelView(kModelViewMode_Translate, false,
1150 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1151 } else {
1152 layer->setFilter(GL_LINEAR);
1153 setupDrawModelView(kModelViewMode_Translate, false,
1154 rect.left, rect.top, rect.right, rect.bottom);
1155 }
1156 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001157
Chris Craik3f0854292014-04-15 16:18:08 -07001158 for (size_t i = 0; i < count; i++) {
1159 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001160
Chris Craik3f0854292014-04-15 16:18:08 -07001161 const float u1 = r->left * texX;
1162 const float v1 = (height - r->top) * texY;
1163 const float u2 = r->right * texX;
1164 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001165
Chris Craik3f0854292014-04-15 16:18:08 -07001166 // TODO: Reject quads outside of the clip
1167 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1168 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1169 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1170 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001171
Chris Craik3f0854292014-04-15 16:18:08 -07001172 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001173
Chris Craik3f0854292014-04-15 16:18:08 -07001174 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001175 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1176 GL_UNSIGNED_SHORT, NULL));
Chris Craik3f0854292014-04-15 16:18:08 -07001177 numQuads = 0;
1178 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001179 }
Chris Craik3f0854292014-04-15 16:18:08 -07001180 }
1181
1182 if (numQuads > 0) {
1183 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1184 GL_UNSIGNED_SHORT, NULL));
1185 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001186
Romain Guy5b3b3522010-10-27 18:57:51 -07001187#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001188 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001189#endif
1190
Chris Craik3f0854292014-04-15 16:18:08 -07001191 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001192}
1193
Romain Guy3a3133d2011-02-01 22:59:58 -08001194#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001195void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001196 size_t count;
1197 const android::Rect* rects = region.getArray(&count);
1198
1199 uint32_t colors[] = {
1200 0x7fff0000, 0x7f00ff00,
1201 0x7f0000ff, 0x7fff00ff,
1202 };
1203
1204 int offset = 0;
1205 int32_t top = rects[0].top;
1206
1207 for (size_t i = 0; i < count; i++) {
1208 if (top != rects[i].top) {
1209 offset ^= 0x2;
1210 top = rects[i].top;
1211 }
1212
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001213 SkPaint paint;
1214 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001215 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001216 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001217 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001218}
Chris Craike63f7c622013-10-17 10:30:55 -07001219#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001220
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001221void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001222 Vector<float> rects;
1223
1224 SkRegion::Iterator it(region);
1225 while (!it.done()) {
1226 const SkIRect& r = it.rect();
1227 rects.push(r.fLeft);
1228 rects.push(r.fTop);
1229 rects.push(r.fRight);
1230 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001231 it.next();
1232 }
1233
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001234 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001235}
1236
Romain Guy5b3b3522010-10-27 18:57:51 -07001237void OpenGLRenderer::dirtyLayer(const float left, const float top,
1238 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001239 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001240 Rect bounds(left, top, right, bottom);
1241 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001242 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001243 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001244}
1245
1246void OpenGLRenderer::dirtyLayer(const float left, const float top,
1247 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001248 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001249 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001250 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001251 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001252}
1253
1254void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001255 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001256 bounds.snapToPixelBoundaries();
1257 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1258 if (!dirty.isEmpty()) {
1259 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001260 }
1261 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001262}
1263
Chris Craik4063a0e2013-11-15 16:06:56 -08001264void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001265 GLsizei elementsCount = quadsCount * 6;
1266 while (elementsCount > 0) {
1267 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1268
Romain Guy3380cfd2013-08-15 16:57:57 -07001269 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001270 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1271
1272 elementsCount -= drawCount;
1273 // Though there are 4 vertices in a quad, we use 6 indices per
1274 // quad to draw with GL_TRIANGLES
1275 mesh += (drawCount / 6) * 4;
1276 }
1277}
1278
Romain Guy54be1cd2011-06-13 19:04:27 -07001279void OpenGLRenderer::clearLayerRegions() {
1280 const size_t count = mLayers.size();
1281 if (count == 0) return;
1282
Chris Craikd6b65f62014-01-01 14:45:21 -08001283 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001284 // Doing several glScissor/glClear here can negatively impact
1285 // GPUs with a tiler architecture, instead we draw quads with
1286 // the Clear blending mode
1287
1288 // The list contains bounds that have already been clipped
1289 // against their initial clip rect, and the current clip
1290 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001291 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001292
Romain Guy448455f2013-07-22 13:57:50 -07001293 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001294 Vertex* vertex = mesh;
1295
1296 for (uint32_t i = 0; i < count; i++) {
1297 Rect* bounds = mLayers.itemAt(i);
1298
Romain Guy54be1cd2011-06-13 19:04:27 -07001299 Vertex::set(vertex++, bounds->left, bounds->top);
1300 Vertex::set(vertex++, bounds->right, bounds->top);
1301 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001302 Vertex::set(vertex++, bounds->right, bounds->bottom);
1303
1304 delete bounds;
1305 }
Romain Guye67307c2013-02-11 18:01:20 -08001306 // We must clear the list of dirty rects before we
1307 // call setupDraw() to prevent stencil setup to do
1308 // the same thing again
1309 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001310
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001311 SkPaint clearPaint;
1312 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1313
Romain Guy54be1cd2011-06-13 19:04:27 -07001314 setupDraw(false);
1315 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001316 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001317 setupDrawProgram();
1318 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001319 setupDrawModelView(kModelViewMode_Translate, false,
1320 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001321
Chris Craik4063a0e2013-11-15 16:06:56 -08001322 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001323
1324 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001325 } else {
1326 for (uint32_t i = 0; i < count; i++) {
1327 delete mLayers.itemAt(i);
1328 }
Romain Guye67307c2013-02-11 18:01:20 -08001329 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001330 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001331}
1332
Romain Guybd6b79b2010-06-26 00:13:53 -07001333///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001334// State Deferral
1335///////////////////////////////////////////////////////////////////////////////
1336
Chris Craikff785832013-03-08 13:12:16 -08001337bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001338 const Rect* currentClip = currentClipRect();
1339 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001340
Chris Craikff785832013-03-08 13:12:16 -08001341 if (stateDeferFlags & kStateDeferFlag_Draw) {
1342 // state has bounds initialized in local coordinates
1343 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001344 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001345 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001346 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1347 // is used, it should more closely duplicate the quickReject logic (in how it uses
1348 // snapToPixelBoundaries)
1349
Chris Craikd6b65f62014-01-01 14:45:21 -08001350 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001351 // quick rejected
1352 return true;
1353 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001354
Chris Craika02c4ed2013-06-14 13:43:58 -07001355 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001356 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001357 int& flags = state.mClipSideFlags;
1358 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001359 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1360 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1361 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1362 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001363 }
1364 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001365 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001366 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1367 // overdraw avoidance (since we don't know what it overlaps)
1368 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001369 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001370 }
1371 }
1372
Chris Craik527a3aa2013-03-04 10:19:31 -08001373 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1374 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001375 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001376 }
1377
Chris Craik7273daa2013-03-28 11:25:24 -07001378 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1379 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001380 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001381 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001382 state.mAlpha = currentSnapshot()->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08001383 return false;
1384}
1385
Chris Craik527a3aa2013-03-04 10:19:31 -08001386void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001387 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001388 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001389 mDrawModifiers = state.mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -08001390
Chris Craik527a3aa2013-03-04 10:19:31 -08001391 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001392 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1393 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001394 dirtyClip();
1395 }
Chris Craikc3566d02013-02-04 16:16:33 -08001396}
1397
Chris Craik28ce94a2013-05-31 11:38:03 -07001398/**
1399 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1400 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1401 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1402 *
1403 * This method should be called when restoreDisplayState() won't be restoring the clip
1404 */
1405void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1406 if (clipRect != NULL) {
1407 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1408 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001409 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001410 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001411 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001412 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001413}
1414
Chris Craikc3566d02013-02-04 16:16:33 -08001415///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001416// Clipping
1417///////////////////////////////////////////////////////////////////////////////
1418
Romain Guybb9524b2010-06-22 18:56:38 -07001419void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001420 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001421 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001422
Chris Craikd6b65f62014-01-01 14:45:21 -08001423 if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001424 clip.getWidth(), clip.getHeight())) {
1425 mDirtyClip = false;
1426 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001427}
1428
Romain Guy8ce00302013-01-15 18:51:42 -08001429void OpenGLRenderer::ensureStencilBuffer() {
1430 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1431 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1432 // just hope we have one when hasLayer() returns false.
1433 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001434 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001435 }
1436}
1437
1438void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1439 // The layer's FBO is already bound when we reach this stage
1440 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001441 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1442 // is attached after we initiated tiling. We must turn it off,
1443 // attach the new render buffer then turn tiling back on
1444 endTiling();
1445
Romain Guy8d4aeb72013-02-12 16:08:55 -08001446 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001447 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001448 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001449
Romain Guyf735c8e2013-01-31 17:45:55 -08001450 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001451 }
1452}
1453
1454void OpenGLRenderer::setStencilFromClip() {
1455 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001456 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001457 // NOTE: The order here is important, we must set dirtyClip to false
1458 // before any draw call to avoid calling back into this method
1459 mDirtyClip = false;
1460
1461 ensureStencilBuffer();
1462
1463 mCaches.stencil.enableWrite();
1464
1465 // Clear the stencil but first make sure we restrict drawing
1466 // to the region's bounds
1467 bool resetScissor = mCaches.enableScissor();
1468 if (resetScissor) {
1469 // The scissor was not set so we now need to update it
1470 setScissorFromClip();
1471 }
1472 mCaches.stencil.clear();
1473 if (resetScissor) mCaches.disableScissor();
1474
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001475 SkPaint paint;
1476 paint.setColor(0xff000000);
1477 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1478
Romain Guy8ce00302013-01-15 18:51:42 -08001479 // NOTE: We could use the region contour path to generate a smaller mesh
1480 // Since we are using the stencil we could use the red book path
1481 // drawing technique. It might increase bandwidth usage though.
1482
1483 // The last parameter is important: we are not drawing in the color buffer
1484 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001485 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001486
1487 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001488
1489 // Draw the region used to generate the stencil if the appropriate debug
1490 // mode is enabled
1491 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001492 paint.setColor(0x7f0000ff);
1493 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1494 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001495 }
Romain Guy8ce00302013-01-15 18:51:42 -08001496 } else {
1497 mCaches.stencil.disable();
1498 }
1499 }
1500}
1501
Chris Craikf0a59072013-11-19 18:00:46 -08001502/**
1503 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1504 *
1505 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1506 * style, and tessellated AA ramp
1507 */
1508bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001509 const SkPaint* paint) {
Chris Craik39a908c2013-06-13 14:39:01 -07001510 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08001511 bool snapOut = paint && paint->isAntiAlias();
1512
1513 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1514 float outset = paint->getStrokeWidth() * 0.5f;
1515 left -= outset;
1516 top -= outset;
1517 right += outset;
1518 bottom += outset;
1519 }
1520
1521 if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001522 return true;
1523 }
1524
Chris Craikb4589422013-12-26 15:13:13 -08001525 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001526 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001527 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guy586cae32012-07-13 15:28:31 -07001528 }
Chris Craik39a908c2013-06-13 14:39:01 -07001529 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001530}
1531
Romain Guy8ce00302013-01-15 18:51:42 -08001532void OpenGLRenderer::debugClip() {
1533#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001534 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001535 SkPaint paint;
1536 paint.setColor(0x7f00ff00);
1537 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1538
Romain Guy8ce00302013-01-15 18:51:42 -08001539 }
1540#endif
1541}
1542
Romain Guyf6a11b82010-06-23 17:47:49 -07001543///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001544// Drawing commands
1545///////////////////////////////////////////////////////////////////////////////
1546
Romain Guy54be1cd2011-06-13 19:04:27 -07001547void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001548 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001549 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001550 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001551 // Make sure setScissor & setStencil happen at the beginning of
1552 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001553 if (mDirtyClip) {
1554 if (mCaches.scissorEnabled) {
1555 setScissorFromClip();
1556 }
Romain Guy8ce00302013-01-15 18:51:42 -08001557 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001558 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001559
Romain Guy70ca14e2010-12-13 18:24:33 -08001560 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001561
Romain Guy70ca14e2010-12-13 18:24:33 -08001562 mSetShaderColor = false;
1563 mColorSet = false;
1564 mColorA = mColorR = mColorG = mColorB = 0.0f;
1565 mTextureUnit = 0;
1566 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001567
1568 // Enable debug highlight when what we're about to draw is tested against
1569 // the stencil buffer and if stencil highlight debugging is on
1570 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1571 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1572 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001573
1574 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001575}
1576
1577void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1578 mDescription.hasTexture = true;
1579 mDescription.hasAlpha8Texture = isAlpha8;
1580}
1581
Romain Guyff316ec2013-02-13 18:39:43 -08001582void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1583 mDescription.hasTexture = true;
1584 mDescription.hasColors = true;
1585 mDescription.hasAlpha8Texture = isAlpha8;
1586}
1587
Romain Guyaa6c24c2011-04-28 18:40:04 -07001588void OpenGLRenderer::setupDrawWithExternalTexture() {
1589 mDescription.hasExternalTexture = true;
1590}
1591
Romain Guy15bc6432011-12-13 13:11:32 -08001592void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001593 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001594}
1595
Chris Craik710f46d2012-09-17 17:25:49 -07001596void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001597 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001598}
1599
Romain Guy8d0d4782010-12-14 20:13:35 -08001600void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1601 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001602 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1603 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1604 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001605 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001606 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001607}
1608
Romain Guy86568192010-12-14 15:55:39 -08001609void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1610 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001611 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1612 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1613 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001614 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001615 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001616}
1617
Romain Guy41210632012-07-16 17:04:24 -07001618void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1619 mCaches.fontRenderer->describe(mDescription, paint);
1620}
1621
Romain Guy70ca14e2010-12-13 18:24:33 -08001622void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1623 mColorA = a;
1624 mColorR = r;
1625 mColorG = g;
1626 mColorB = b;
1627 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001628 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001629}
1630
1631void OpenGLRenderer::setupDrawShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08001632 if (mDrawModifiers.mShader) {
1633 mDrawModifiers.mShader->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001634 }
1635}
1636
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001637void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1638 if (filter == NULL) {
1639 return;
1640 }
1641
1642 SkXfermode::Mode mode;
1643 if (filter->asColorMode(NULL, &mode)) {
1644 mDescription.colorOp = ProgramDescription::kColorBlend;
1645 mDescription.colorMode = mode;
1646 } else if (filter->asColorMatrix(NULL)) {
1647 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001648 }
1649}
1650
Romain Guyf09ef512011-05-27 11:43:46 -07001651void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1652 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1653 mColorA = 1.0f;
1654 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001655 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001656 }
1657}
1658
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001659void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1660 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001661 // When the blending mode is kClear_Mode, we need to use a modulate color
1662 // argb=1,0,0,0
1663 accountForClear(mode);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001664 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1665 (mColorSet && mColorA < 1.0f) ||
1666 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1667 layer->getColorFilter();
Chris Craikc3566d02013-02-04 16:16:33 -08001668 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001669}
1670
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001671void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1672 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001673 // When the blending mode is kClear_Mode, we need to use a modulate color
1674 // argb=1,0,0,0
1675 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001676 blend |= (mColorSet && mColorA < 1.0f) ||
1677 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001678 (paint && paint->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001679 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001680}
1681
1682void OpenGLRenderer::setupDrawProgram() {
1683 useProgram(mCaches.programCache.get(mDescription));
1684}
1685
1686void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1687 mTrackDirtyRegions = false;
1688}
1689
Chris Craik4063a0e2013-11-15 16:06:56 -08001690void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1691 float left, float top, float right, float bottom, bool ignoreTransform) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001692 mModelView.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001693 if (mode == kModelViewMode_TranslateAndScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001694 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001695 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001696
Romain Guy86568192010-12-14 15:55:39 -08001697 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1698 if (!ignoreTransform) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001699 mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1700 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy86568192010-12-14 15:55:39 -08001701 } else {
Chris Craikf57776b2013-10-25 18:30:17 -07001702 mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
Chris Craik4063a0e2013-11-15 16:06:56 -08001703 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
Romain Guy86568192010-12-14 15:55:39 -08001704 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001705}
1706
1707void OpenGLRenderer::setupDrawColorUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001708 if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001709 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1710 }
1711}
1712
Romain Guy86568192010-12-14 15:55:39 -08001713void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001714 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001715 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001716 }
1717}
1718
Romain Guy70ca14e2010-12-13 18:24:33 -08001719void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
Chris Craikc3566d02013-02-04 16:16:33 -08001720 if (mDrawModifiers.mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001721 if (ignoreTransform) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001722 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1723 // because it was built into modelView / the geometry, and the SkiaShader needs to
1724 // compensate.
1725 mat4 modelViewWithoutTransform;
Chris Craikd6b65f62014-01-01 14:45:21 -08001726 modelViewWithoutTransform.loadInverse(*currentTransform());
Chris Craik4063a0e2013-11-15 16:06:56 -08001727 modelViewWithoutTransform.multiply(mModelView);
1728 mModelView.load(modelViewWithoutTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08001729 }
Chris Craikc3566d02013-02-04 16:16:33 -08001730 mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1731 mModelView, *mSnapshot, &mTextureUnit);
Romain Guy70ca14e2010-12-13 18:24:33 -08001732 }
1733}
1734
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001735void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1736 if (NULL == filter) {
1737 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001738 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001739
1740 SkColor color;
1741 SkXfermode::Mode mode;
1742 if (filter->asColorMode(&color, &mode)) {
1743 const int alpha = SkColorGetA(color);
1744 const GLfloat a = alpha / 255.0f;
1745 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1746 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1747 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1748 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1749 return;
1750 }
1751
1752 SkScalar srcColorMatrix[20];
1753 if (filter->asColorMatrix(srcColorMatrix)) {
1754
1755 float colorMatrix[16];
1756 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1757 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1758 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1759 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1760
1761 // Skia uses the range [0..255] for the addition vector, but we need
1762 // the [0..1] range to apply the vector in GLSL
1763 float colorVector[4];
1764 colorVector[0] = srcColorMatrix[4] / 255.0f;
1765 colorVector[1] = srcColorMatrix[9] / 255.0f;
1766 colorVector[2] = srcColorMatrix[14] / 255.0f;
1767 colorVector[3] = srcColorMatrix[19] / 255.0f;
1768
1769 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1770 GL_FALSE, colorMatrix);
1771 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1772 return;
1773 }
1774
1775 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001776}
1777
Romain Guy41210632012-07-16 17:04:24 -07001778void OpenGLRenderer::setupDrawTextGammaUniforms() {
1779 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1780}
1781
Romain Guy70ca14e2010-12-13 18:24:33 -08001782void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001783 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001784 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001785 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001786}
1787
1788void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001789 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001790 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001791 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001792}
1793
Romain Guyaa6c24c2011-04-28 18:40:04 -07001794void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1795 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001796 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001797 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001798}
1799
Romain Guy8f0095c2011-05-02 17:24:22 -07001800void OpenGLRenderer::setupDrawTextureTransform() {
1801 mDescription.hasTextureTransform = true;
1802}
1803
1804void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001805 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1806 GL_FALSE, &transform.data[0]);
1807}
1808
Chris Craik564acf72014-01-02 16:46:18 -08001809void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1810 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001811 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001812 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001813 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001814 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001815 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001816 }
Romain Guyd71dd362011-12-12 19:03:35 -08001817
Chris Craikcb4d6002012-09-25 12:00:29 -07001818 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001819 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001820 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001821 }
1822
1823 mCaches.unbindIndicesBuffer();
1824}
1825
Chris Craik564acf72014-01-02 16:46:18 -08001826void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1827 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001828 bool force = mCaches.unbindMeshBuffer();
1829 GLsizei stride = sizeof(ColorTextureVertex);
1830
1831 mCaches.bindPositionVertexPointer(force, vertices, stride);
1832 if (mCaches.currentProgram->texCoords >= 0) {
1833 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1834 }
1835 int slot = mCaches.currentProgram->getAttrib("colors");
1836 if (slot >= 0) {
1837 glEnableVertexAttribArray(slot);
1838 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1839 }
1840
1841 mCaches.unbindIndicesBuffer();
1842}
1843
Chris Craik564acf72014-01-02 16:46:18 -08001844void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1845 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001846 bool force = false;
1847 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1848 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1849 // use the default VBO found in Caches
1850 if (!vertices || vbo) {
1851 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1852 } else {
1853 force = mCaches.unbindMeshBuffer();
1854 }
ztenghui63d41ab2014-02-14 13:13:41 -08001855 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001856
Chris Craikcb4d6002012-09-25 12:00:29 -07001857 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001858 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001859 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001860 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001861}
1862
Romain Guy448455f2013-07-22 13:57:50 -07001863void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001864 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001865 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001866 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001867}
1868
Romain Guy70ca14e2010-12-13 18:24:33 -08001869///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001870// Drawing
1871///////////////////////////////////////////////////////////////////////////////
1872
John Recke18264b2014-03-12 13:56:30 -07001873status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
Chris Craikff785832013-03-08 13:12:16 -08001874 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001875 status_t status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001876 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1877 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001878 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001879 // compute 3d ordering
1880 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001881 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001882 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001883 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001884 displayList->replayNodeTree(replayStruct);
Chet Haase58d110a2013-04-10 07:43:29 -07001885 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001886 }
1887
Chris Craik28ce94a2013-05-31 11:38:03 -07001888 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001889 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001890 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001891 displayList->deferNodeTree(deferStruct);
Romain Guy96885eb2013-03-26 15:05:58 -07001892
1893 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001894 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001895
Chris Craikf57776b2013-10-25 18:30:17 -07001896 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001897 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001898
Romain Guy65549432012-03-26 16:45:05 -07001899 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001900}
1901
Chris Craikd218a922014-01-02 17:13:34 -08001902void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001903 int color = paint != NULL ? paint->getColor() : 0;
1904
Romain Guya168d732011-03-18 16:50:13 -07001905 float x = left;
1906 float y = top;
1907
Romain Guy886b2752013-01-04 12:26:18 -08001908 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1909
Romain Guya168d732011-03-18 16:50:13 -07001910 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001911 if (currentTransform()->isPureTranslate()) {
1912 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1913 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001914 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001915
1916 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001917 } else {
Chris Craik678625242014-02-28 12:26:34 -08001918 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001919 }
1920
Romain Guy3b748a42013-04-17 18:54:38 -07001921 // No need to check for a UV mapper on the texture object, only ARGB_8888
1922 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001923 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001924 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001925 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001926}
1927
Romain Guy03c00b52013-06-20 18:30:28 -07001928/**
1929 * Important note: this method is intended to draw batches of bitmaps and
1930 * will not set the scissor enable or dirty the current layer, if any.
1931 * The caller is responsible for properly dirtying the current layer.
1932 */
Chris Craikd218a922014-01-02 17:13:34 -08001933status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1934 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1935 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001936 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001937 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001938 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001939
Chris Craik527a3aa2013-03-04 10:19:31 -08001940 const AutoTexture autoCleanup(texture);
1941
Chris Craik527a3aa2013-03-04 10:19:31 -08001942 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08001943 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08001944
1945 const float x = (int) floorf(bounds.left + 0.5f);
1946 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001947 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001948 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001949 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001950 GL_TRIANGLES, bitmapCount * 6, true,
1951 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001952 } else {
1953 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001954 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001955 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
1956 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001957 }
1958
1959 return DrawGlInfo::kStatusDrew;
1960}
1961
Chris Craikd218a922014-01-02 17:13:34 -08001962status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1963 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001964 const float right = left + bitmap->width();
1965 const float bottom = top + bitmap->height();
1966
Chris Craikf0a59072013-11-19 18:00:46 -08001967 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001968 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001969 }
1970
Romain Guya1d3c912011-12-13 14:55:06 -08001971 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07001972 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001973 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001974 const AutoTexture autoCleanup(texture);
1975
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001976 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001977 drawAlphaBitmap(texture, left, top, paint);
1978 } else {
1979 drawTextureRect(left, top, right, bottom, texture, paint);
1980 }
Chet Haase48659092012-05-31 15:21:51 -07001981
1982 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001983}
1984
Chris Craikd218a922014-01-02 17:13:34 -08001985status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
1986 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001987 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1988 const mat4 transform(*matrix);
1989 transform.mapRect(r);
1990
Chris Craikf0a59072013-11-19 18:00:46 -08001991 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001992 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001993 }
1994
Romain Guya1d3c912011-12-13 14:55:06 -08001995 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07001996 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001997 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001998 const AutoTexture autoCleanup(texture);
1999
Romain Guy5b3b3522010-10-27 18:57:51 -07002000 // This could be done in a cheaper way, all we need is pass the matrix
2001 // to the vertex shader. The save/restore is a bit overkill.
2002 save(SkCanvas::kMatrix_SaveFlag);
2003 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002004 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002005 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2006 } else {
2007 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2008 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002009 restore();
Chet Haase48659092012-05-31 15:21:51 -07002010
2011 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002012}
2013
Chris Craikd218a922014-01-02 17:13:34 -08002014status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2015 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002016 const float right = left + bitmap->width();
2017 const float bottom = top + bitmap->height();
2018
Chris Craikf0a59072013-11-19 18:00:46 -08002019 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002020 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002021 }
2022
2023 mCaches.activeTexture(0);
2024 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2025 const AutoTexture autoCleanup(texture);
2026
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002027 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002028 drawAlphaBitmap(texture, left, top, paint);
2029 } else {
2030 drawTextureRect(left, top, right, bottom, texture, paint);
2031 }
Chet Haase48659092012-05-31 15:21:51 -07002032
2033 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002034}
2035
Chris Craikd218a922014-01-02 17:13:34 -08002036status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2037 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002038 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002039 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002040 }
2041
Chris Craik39a908c2013-06-13 14:39:01 -07002042 // TODO: use quickReject on bounds from vertices
2043 mCaches.enableScissor();
2044
Romain Guyb18d2d02011-02-10 15:52:54 -08002045 float left = FLT_MAX;
2046 float top = FLT_MAX;
2047 float right = FLT_MIN;
2048 float bottom = FLT_MIN;
2049
Romain Guya92bb4d2012-10-16 11:08:44 -07002050 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002051
Chris Craik564acf72014-01-02 16:46:18 -08002052 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2053 mesh.setCapacity(count);
2054 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002055
2056 bool cleanupColors = false;
2057 if (!colors) {
2058 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002059 int* newColors = new int[colorsCount];
2060 memset(newColors, 0xff, colorsCount * sizeof(int));
2061 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002062 cleanupColors = true;
2063 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002064
Romain Guy3b748a42013-04-17 18:54:38 -07002065 mCaches.activeTexture(0);
2066 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2067 const UvMapper& mapper(getMapper(texture));
2068
Romain Guy5a7b4662011-01-20 19:09:30 -08002069 for (int32_t y = 0; y < meshHeight; y++) {
2070 for (int32_t x = 0; x < meshWidth; x++) {
2071 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2072
2073 float u1 = float(x) / meshWidth;
2074 float u2 = float(x + 1) / meshWidth;
2075 float v1 = float(y) / meshHeight;
2076 float v2 = float(y + 1) / meshHeight;
2077
Romain Guy3b748a42013-04-17 18:54:38 -07002078 mapper.map(u1, v1, u2, v2);
2079
Romain Guy5a7b4662011-01-20 19:09:30 -08002080 int ax = i + (meshWidth + 1) * 2;
2081 int ay = ax + 1;
2082 int bx = i;
2083 int by = bx + 1;
2084 int cx = i + 2;
2085 int cy = cx + 1;
2086 int dx = i + (meshWidth + 1) * 2 + 2;
2087 int dy = dx + 1;
2088
Romain Guyff316ec2013-02-13 18:39:43 -08002089 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2090 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2091 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002092
Romain Guyff316ec2013-02-13 18:39:43 -08002093 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2094 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2095 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002096
Romain Guya92bb4d2012-10-16 11:08:44 -07002097 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2098 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2099 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2100 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002101 }
2102 }
2103
Chris Craikf0a59072013-11-19 18:00:46 -08002104 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002105 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002106 return DrawGlInfo::kStatusDone;
2107 }
2108
Romain Guyff316ec2013-02-13 18:39:43 -08002109 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002110 texture = mCaches.textureCache.get(bitmap);
2111 if (!texture) {
2112 if (cleanupColors) delete[] colors;
2113 return DrawGlInfo::kStatusDone;
2114 }
Romain Guyff316ec2013-02-13 18:39:43 -08002115 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002116 const AutoTexture autoCleanup(texture);
2117
2118 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002119 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002120
2121 int alpha;
2122 SkXfermode::Mode mode;
2123 getAlphaAndMode(paint, &alpha, &mode);
2124
Romain Guyff316ec2013-02-13 18:39:43 -08002125 float a = alpha / 255.0f;
2126
Romain Guya92bb4d2012-10-16 11:08:44 -07002127 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002128 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002129 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002130
Romain Guyff316ec2013-02-13 18:39:43 -08002131 setupDraw();
2132 setupDrawWithTextureAndColor();
2133 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002134 setupDrawColorFilter(getColorFilter(paint));
2135 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002136 setupDrawProgram();
2137 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002138 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002139 setupDrawTexture(texture->id);
2140 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002141 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002142 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002143
2144 glDrawArrays(GL_TRIANGLES, 0, count);
2145
Romain Guyff316ec2013-02-13 18:39:43 -08002146 int slot = mCaches.currentProgram->getAttrib("colors");
2147 if (slot >= 0) {
2148 glDisableVertexAttribArray(slot);
2149 }
2150
2151 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002152
2153 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002154}
2155
Chris Craikd218a922014-01-02 17:13:34 -08002156status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002157 float srcLeft, float srcTop, float srcRight, float srcBottom,
2158 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002159 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002160 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002161 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002162 }
2163
Romain Guya1d3c912011-12-13 14:55:06 -08002164 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002165 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002166 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002167 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002168
Romain Guy8ba548f2010-06-30 19:21:21 -07002169 const float width = texture->width;
2170 const float height = texture->height;
2171
Romain Guy3b748a42013-04-17 18:54:38 -07002172 float u1 = fmax(0.0f, srcLeft / width);
2173 float v1 = fmax(0.0f, srcTop / height);
2174 float u2 = fmin(1.0f, srcRight / width);
2175 float v2 = fmin(1.0f, srcBottom / height);
2176
2177 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002178
Romain Guy03750a02010-10-18 14:06:08 -07002179 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002180 resetDrawTextureTexCoords(u1, v1, u2, v2);
2181
Romain Guyd21b6e12011-11-30 20:21:23 -08002182 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2183
Romain Guy886b2752013-01-04 12:26:18 -08002184 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2185 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002186
Romain Guy886b2752013-01-04 12:26:18 -08002187 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2188 // Apply a scale transform on the canvas only when a shader is in use
2189 // Skia handles the ratio between the dst and src rects as a scale factor
2190 // when a shader is set
Chris Craikc3566d02013-02-04 16:16:33 -08002191 bool useScaleTransform = mDrawModifiers.mShader && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002192 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002193
Chris Craikd6b65f62014-01-01 14:45:21 -08002194 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2195 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2196 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002197
2198 dstRight = x + (dstRight - dstLeft);
2199 dstBottom = y + (dstBottom - dstTop);
2200
2201 dstLeft = x;
2202 dstTop = y;
2203
Chris Craik678625242014-02-28 12:26:34 -08002204 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002205 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002206 } else {
Chris Craik678625242014-02-28 12:26:34 -08002207 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002208 }
2209
2210 if (CC_UNLIKELY(useScaleTransform)) {
2211 save(SkCanvas::kMatrix_SaveFlag);
2212 translate(dstLeft, dstTop);
2213 scale(scaleX, scaleY);
2214
2215 dstLeft = 0.0f;
2216 dstTop = 0.0f;
2217
2218 dstRight = srcRight - srcLeft;
2219 dstBottom = srcBottom - srcTop;
2220 }
2221
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002222 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002223 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002224 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002225 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002226 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2227 } else {
2228 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002229 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002230 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002231 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2232 }
2233
2234 if (CC_UNLIKELY(useScaleTransform)) {
2235 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002236 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002237
2238 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002239
2240 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002241}
2242
Chris Craikd218a922014-01-02 17:13:34 -08002243status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2244 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002245 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002246 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002247 }
2248
Romain Guy4c2547f2013-06-11 16:19:24 -07002249 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002250 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2251 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002252
Romain Guy03c00b52013-06-20 18:30:28 -07002253 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002254}
2255
Chris Craikd218a922014-01-02 17:13:34 -08002256status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2257 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2258 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002259 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002260 return DrawGlInfo::kStatusDone;
2261 }
2262
Romain Guy211370f2012-02-01 16:10:55 -08002263 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002264 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002265 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002266 if (!texture) return DrawGlInfo::kStatusDone;
2267 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002268
Romain Guya4adcf02013-02-28 12:15:35 -08002269 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2270 texture->setFilter(GL_LINEAR, true);
2271
Chris Craikd6b65f62014-01-01 14:45:21 -08002272 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002273 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002274 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002275 const float offsetX = left + currentTransform()->getTranslateX();
2276 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002277 const size_t count = mesh->quads.size();
2278 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002279 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002280 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002281 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2282 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2283 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002284 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002285 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002286 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002287 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002288 }
2289 }
2290
Chris Craik4063a0e2013-11-15 16:06:56 -08002291 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002292 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002293 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2294 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002295
Romain Guy3b748a42013-04-17 18:54:38 -07002296 right = x + right - left;
2297 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002298 left = x;
2299 top = y;
2300 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002301 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002302 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2303 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002304 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2305 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002306 }
Chet Haase48659092012-05-31 15:21:51 -07002307
2308 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002309}
2310
Romain Guy03c00b52013-06-20 18:30:28 -07002311/**
2312 * Important note: this method is intended to draw batches of 9-patch objects and
2313 * will not set the scissor enable or dirty the current layer, if any.
2314 * The caller is responsible for properly dirtying the current layer.
2315 */
Chris Craikd218a922014-01-02 17:13:34 -08002316status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2317 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002318 mCaches.activeTexture(0);
2319 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2320 if (!texture) return DrawGlInfo::kStatusDone;
2321 const AutoTexture autoCleanup(texture);
2322
2323 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2324 texture->setFilter(GL_LINEAR, true);
2325
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002326 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2327 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002328 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002329
2330 return DrawGlInfo::kStatusDrew;
2331}
2332
ztenghui63d41ab2014-02-14 13:13:41 -08002333status_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
2334 const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002335 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002336 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002337 // no vertices to draw
2338 return DrawGlInfo::kStatusDone;
2339 }
2340
Chris Craikcb4d6002012-09-25 12:00:29 -07002341 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002342 bool isAA = paint->isAntiAlias();
2343
Chris Craik710f46d2012-09-17 17:25:49 -07002344 setupDraw();
2345 setupDrawNoTexture();
2346 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002347 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002348 setupDrawColorFilter(getColorFilter(paint));
Chris Craik710f46d2012-09-17 17:25:49 -07002349 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002350 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002351 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002352 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Chris Craik710f46d2012-09-17 17:25:49 -07002353 setupDrawColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002354 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08002355 setupDrawShaderUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002356
ztenghui55bfb4e2013-12-03 10:38:55 -08002357 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002358 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002359 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002360 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002361
Chet Haase858aa932011-05-12 09:06:00 -07002362
Chris Craik710f46d2012-09-17 17:25:49 -07002363 int alphaSlot = -1;
2364 if (isAA) {
2365 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2366 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002367 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002368 glEnableVertexAttribArray(alphaSlot);
2369 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002370 }
Romain Guy04299382012-07-18 17:15:41 -07002371
ztenghui63d41ab2014-02-14 13:13:41 -08002372 if (mode == kVertexBufferMode_Standard) {
2373 mCaches.unbindIndicesBuffer();
2374 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
ztenghui50ecf842014-03-11 16:52:30 -07002375 } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
ztenghui63d41ab2014-02-14 13:13:41 -08002376 mCaches.bindShadowIndicesBuffer();
ztenghui50ecf842014-03-11 16:52:30 -07002377 glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
2378 } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
2379 mCaches.bindShadowIndicesBuffer();
2380 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
ztenghui63d41ab2014-02-14 13:13:41 -08002381 }
Romain Guy04299382012-07-18 17:15:41 -07002382
Chris Craik710f46d2012-09-17 17:25:49 -07002383 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002384 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002385 }
Chris Craik65cd6122012-12-10 17:56:27 -08002386
2387 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002388}
2389
2390/**
Chris Craik65cd6122012-12-10 17:56:27 -08002391 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2392 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2393 * screen space in all directions. However, instead of using a fragment shader to compute the
2394 * translucency of the color from its position, we simply use a varying parameter to define how far
2395 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2396 *
2397 * Doesn't yet support joins, caps, or path effects.
2398 */
Chris Craikd218a922014-01-02 17:13:34 -08002399status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002400 VertexBuffer vertexBuffer;
2401 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002402 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002403
Romain Guyc46d07a2013-03-15 19:06:39 -07002404 if (hasLayer()) {
2405 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002406 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002407 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002408 }
Chris Craik65cd6122012-12-10 17:56:27 -08002409
ztenghui63d41ab2014-02-14 13:13:41 -08002410 return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002411}
2412
2413/**
2414 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2415 * and additional geometry for defining an alpha slope perimeter.
2416 *
2417 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2418 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2419 * in-shader alpha region, but found it to be taxing on some GPUs.
2420 *
2421 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2422 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002423 */
Chris Craikd218a922014-01-02 17:13:34 -08002424status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002425 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002426
Chris Craik65cd6122012-12-10 17:56:27 -08002427 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002428
Chris Craik65cd6122012-12-10 17:56:27 -08002429 VertexBuffer buffer;
2430 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002431 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002432
Chris Craikf0a59072013-11-19 18:00:46 -08002433 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2434 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002435 return DrawGlInfo::kStatusDone;
2436 }
2437
Chris Craikd6b65f62014-01-01 14:45:21 -08002438 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002439
Chris Craik65cd6122012-12-10 17:56:27 -08002440 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002441 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002442}
2443
Chris Craikd218a922014-01-02 17:13:34 -08002444status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002445 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002446
Chris Craik6d29c8d2013-05-08 18:35:44 -07002447 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002448
Chris Craik6d29c8d2013-05-08 18:35:44 -07002449 VertexBuffer buffer;
2450 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002451 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002452
Chris Craikf0a59072013-11-19 18:00:46 -08002453 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2454 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002455 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002456 }
2457
Chris Craikd6b65f62014-01-01 14:45:21 -08002458 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002459
Chris Craik6d29c8d2013-05-08 18:35:44 -07002460 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002461 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002462}
2463
Chet Haase48659092012-05-31 15:21:51 -07002464status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002465 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002466 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002467
Chris Craikd6b65f62014-01-01 14:45:21 -08002468 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002469 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002470
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002471 SkPaint paint;
2472 paint.setColor(color);
2473 paint.setXfermodeMode(mode);
2474
2475 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002476
2477 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002478}
Romain Guy9d5316e2010-06-24 19:30:36 -07002479
Chet Haase48659092012-05-31 15:21:51 -07002480status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002481 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002482 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002483 const AutoTexture autoCleanup(texture);
2484
2485 const float x = left + texture->left - texture->offset;
2486 const float y = top + texture->top - texture->offset;
2487
2488 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002489
2490 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002491}
2492
Chet Haase48659092012-05-31 15:21:51 -07002493status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002494 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002495 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002496 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002497 return DrawGlInfo::kStatusDone;
2498 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002499
Chris Craikcb4d6002012-09-25 12:00:29 -07002500 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002501 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002502 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002503 right - left, bottom - top, rx, ry, p);
2504 return drawShape(left, top, texture, p);
2505 }
2506
2507 SkPath path;
2508 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002509 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2510 float outset = p->getStrokeWidth() / 2;
2511 rect.outset(outset, outset);
2512 rx += outset;
2513 ry += outset;
2514 }
Chris Craik710f46d2012-09-17 17:25:49 -07002515 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002516 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002517}
2518
Chris Craikd218a922014-01-02 17:13:34 -08002519status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002520 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002521 x + radius, y + radius, p) ||
2522 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002523 return DrawGlInfo::kStatusDone;
2524 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002525 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002526 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002527 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002528 return drawShape(x - radius, y - radius, texture, p);
2529 }
2530
2531 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002532 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2533 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2534 } else {
2535 path.addCircle(x, y, radius);
2536 }
Chris Craik65cd6122012-12-10 17:56:27 -08002537 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002538}
Romain Guy01d58e42011-01-19 21:54:02 -08002539
Chet Haase48659092012-05-31 15:21:51 -07002540status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002541 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002542 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002543 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002544 return DrawGlInfo::kStatusDone;
2545 }
Romain Guy01d58e42011-01-19 21:54:02 -08002546
Chris Craikcb4d6002012-09-25 12:00:29 -07002547 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002548 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002549 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002550 return drawShape(left, top, texture, p);
2551 }
2552
2553 SkPath path;
2554 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002555 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2556 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2557 }
Chris Craik710f46d2012-09-17 17:25:49 -07002558 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002559 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002560}
2561
Chet Haase48659092012-05-31 15:21:51 -07002562status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002563 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002564 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002565 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002566 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002567 }
2568
Chris Craik780c1282012-10-04 14:10:49 -07002569 if (fabs(sweepAngle) >= 360.0f) {
2570 return drawOval(left, top, right, bottom, p);
2571 }
2572
2573 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002574 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002575 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002576 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002577 startAngle, sweepAngle, useCenter, p);
2578 return drawShape(left, top, texture, p);
2579 }
2580
2581 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2582 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2583 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2584 }
2585
2586 SkPath path;
2587 if (useCenter) {
2588 path.moveTo(rect.centerX(), rect.centerY());
2589 }
2590 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2591 if (useCenter) {
2592 path.close();
2593 }
Chris Craik65cd6122012-12-10 17:56:27 -08002594 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002595}
2596
Romain Guycf8675e2012-10-02 12:32:25 -07002597// See SkPaintDefaults.h
2598#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2599
Chris Craikd218a922014-01-02 17:13:34 -08002600status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2601 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002602 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002603 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002604 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002605 }
2606
Chris Craik710f46d2012-09-17 17:25:49 -07002607 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002608 // only fill style is supported by drawConvexPath, since others have to handle joins
2609 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2610 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2611 mCaches.activeTexture(0);
2612 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002613 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002614 return drawShape(left, top, texture, p);
2615 }
2616
2617 SkPath path;
2618 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2619 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2620 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2621 }
2622 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002623 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002624 }
2625
Chris Craikd6b65f62014-01-01 14:45:21 -08002626 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002627 SkPath path;
2628 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002629 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002630 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002631 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002632 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002633 }
Romain Guyc7d53492010-06-25 13:41:57 -07002634}
Romain Guy9d5316e2010-06-24 19:30:36 -07002635
Chris Craikd218a922014-01-02 17:13:34 -08002636void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2637 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002638 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002639 mCaches.activeTexture(0);
2640
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002641 TextShadow textShadow;
2642 if (!getTextShadow(paint, &textShadow)) {
2643 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2644 }
2645
Raph Levien416a8472012-07-19 22:48:17 -07002646 // NOTE: The drop shadow will not perform gamma correction
2647 // if shader-based correction is enabled
2648 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2649 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002650 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002651 // If the drop shadow exceeds the max texture size or couldn't be
2652 // allocated, skip drawing
2653 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002654 const AutoTexture autoCleanup(shadow);
2655
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002656 const float sx = x - shadow->left + textShadow.dx;
2657 const float sy = y - shadow->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002658
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002659 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08002660 if (mDrawModifiers.mShader) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002661 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002662 }
2663
2664 setupDraw();
2665 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002666 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002667 setupDrawColorFilter(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002668 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002669 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002670 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002671 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2672 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002673 setupDrawTexture(shadow->id);
2674 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002675 setupDrawColorFilterUniforms(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002676 setupDrawShaderUniforms();
2677 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2678
2679 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2680}
2681
Romain Guy768bffc2013-02-27 13:50:45 -08002682bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002683 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
Romain Guy768bffc2013-02-27 13:50:45 -08002684 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2685}
2686
Chet Haase48659092012-05-31 15:21:51 -07002687status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002688 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002689 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002690 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002691 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002692
Romain Guy671d6cf2012-01-18 12:39:17 -08002693 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002694 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002695 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002696 }
2697
Chris Craik39a908c2013-06-13 14:39:01 -07002698 mCaches.enableScissor();
2699
Romain Guy671d6cf2012-01-18 12:39:17 -08002700 float x = 0.0f;
2701 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002702 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002703 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002704 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2705 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002706 }
2707
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002708 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002709 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002710
2711 int alpha;
2712 SkXfermode::Mode mode;
2713 getAlphaAndMode(paint, &alpha, &mode);
2714
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002715 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002716 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002717 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002718 }
2719
Romain Guy671d6cf2012-01-18 12:39:17 -08002720 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002721 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002722 if (pureTranslate && !linearFilter) {
2723 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2724 }
Romain Guy257ae352013-03-20 16:31:12 -07002725 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002726
2727 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2728 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2729
Romain Guy211370f2012-02-01 16:10:55 -08002730 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002731
Victoria Lease1e546812013-06-25 14:25:17 -07002732 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002733 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002734 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002735 if (hasActiveLayer) {
2736 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002737 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002738 }
2739 dirtyLayerUnchecked(bounds, getRegion());
2740 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002741 }
Chet Haase48659092012-05-31 15:21:51 -07002742
2743 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002744}
2745
Romain Guy624234f2013-03-05 16:43:31 -08002746mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2747 mat4 fontTransform;
2748 if (CC_LIKELY(transform.isPureTranslate())) {
2749 fontTransform = mat4::identity();
2750 } else {
2751 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002752 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002753 } else {
2754 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002755 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002756 fontTransform.loadScale(sx, sy, 1.0f);
2757 }
2758 }
2759 return fontTransform;
2760}
2761
Chris Craik41541822013-05-03 16:35:54 -07002762status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002763 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002764 DrawOpMode drawOpMode) {
2765
Chris Craik527a3aa2013-03-04 10:19:31 -08002766 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002767 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2768 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002769 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002770 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002771 return DrawGlInfo::kStatusDone;
2772 }
Romain Guycac5fd32011-12-01 20:08:50 -08002773 }
2774
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002775 const float oldX = x;
2776 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002777
Chris Craikd6b65f62014-01-01 14:45:21 -08002778 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002779 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002780
Romain Guy211370f2012-02-01 16:10:55 -08002781 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002782 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2783 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002784 }
2785
Romain Guy86568192010-12-14 15:55:39 -08002786 int alpha;
2787 SkXfermode::Mode mode;
2788 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002789
Romain Guyc74f45a2013-02-26 19:10:14 -08002790 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2791
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002792 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002793 fontRenderer.setFont(paint, mat4::identity());
2794 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002795 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002796 }
2797
Romain Guy19d4dd82013-03-04 11:14:26 -08002798 const bool hasActiveLayer = hasLayer();
2799
Romain Guy624234f2013-03-05 16:43:31 -08002800 // We only pass a partial transform to the font renderer. That partial
2801 // matrix defines how glyphs are rasterized. Typically we want glyphs
2802 // to be rasterized at their final size on screen, which means the partial
2803 // matrix needs to take the scale factor into account.
2804 // When a partial matrix is used to transform glyphs during rasterization,
2805 // the mesh is generated with the inverse transform (in the case of scale,
2806 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2807 // apply the full transform matrix at draw time in the vertex shader.
2808 // Applying the full matrix in the shader is the easiest way to handle
2809 // rotation and perspective and allows us to always generated quads in the
2810 // font renderer which greatly simplifies the code, clipping in particular.
2811 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002812 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002813
Romain Guy6620c6d2010-12-06 18:07:02 -08002814 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002815 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002816 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002817
Romain Guy624234f2013-03-05 16:43:31 -08002818 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002819 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002820 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002821
Raph Levien996e57c2012-07-23 15:22:52 -07002822 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002823 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002824
2825 // don't call issuedrawcommand, do it at end of batch
2826 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002827 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002828 SkPaint paintCopy(*paint);
2829 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2830 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002831 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002832 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002833 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002834 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002835 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002836
Chris Craik527a3aa2013-03-04 10:19:31 -08002837 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002838 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002839 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002840 }
Chris Craik41541822013-05-03 16:35:54 -07002841 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002842 }
Romain Guy694b5192010-07-21 21:33:20 -07002843
Chris Craike63f7c622013-10-17 10:30:55 -07002844 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002845
2846 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002847}
2848
Chris Craikd218a922014-01-02 17:13:34 -08002849status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2850 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002851 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002852 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002853 }
2854
Chris Craik39a908c2013-06-13 14:39:01 -07002855 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2856 mCaches.enableScissor();
2857
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002858 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002859 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002860 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002861
2862 int alpha;
2863 SkXfermode::Mode mode;
2864 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002865 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002866
Romain Guy97771732012-02-28 18:17:02 -08002867 const Rect* clip = &mSnapshot->getLocalClip();
2868 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002869
Romain Guy97771732012-02-28 18:17:02 -08002870 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002871
2872 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002873 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002874 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002875 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002876 dirtyLayerUnchecked(bounds, getRegion());
2877 }
Romain Guy97771732012-02-28 18:17:02 -08002878 }
Chet Haase48659092012-05-31 15:21:51 -07002879
2880 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002881}
2882
Chris Craikd218a922014-01-02 17:13:34 -08002883status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002884 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002885
Romain Guya1d3c912011-12-13 14:55:06 -08002886 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002887
Romain Guyfb8b7632010-08-23 21:05:08 -07002888 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002889 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002890 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002891
Romain Guy8b55f372010-08-18 17:10:07 -07002892 const float x = texture->left - texture->offset;
2893 const float y = texture->top - texture->offset;
2894
Romain Guy01d58e42011-01-19 21:54:02 -08002895 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002896
2897 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002898}
2899
Chris Craika08f95c2013-03-15 17:24:33 -07002900status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002901 if (!layer) {
2902 return DrawGlInfo::kStatusDone;
2903 }
2904
Romain Guyb2e2f242012-10-17 18:18:35 -07002905 mat4* transform = NULL;
2906 if (layer->isTextureLayer()) {
2907 transform = &layer->getTransform();
2908 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002909 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002910 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002911 }
2912 }
2913
Chris Craik39a908c2013-06-13 14:39:01 -07002914 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002915 const bool rejected = calculateQuickRejectForScissor(x, y,
2916 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002917
2918 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002919 if (transform && !transform->isIdentity()) {
2920 restore();
2921 }
Chet Haase48659092012-05-31 15:21:51 -07002922 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002923 }
2924
Romain Guy5bb3c732012-11-29 17:52:58 -08002925 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002926
Chris Craik39a908c2013-06-13 14:39:01 -07002927 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002928 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002929
Romain Guy211370f2012-02-01 16:10:55 -08002930 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002931 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002932 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2933 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002934 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002935
Chris Craik16ecda52013-03-29 10:59:59 -07002936 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002937 setupDraw();
2938 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002939 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002940 setupDrawColorFilter(layer->getColorFilter());
2941 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002942 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002943 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002944 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002945 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002946 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2947 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2948 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002949
Romain Guyd21b6e12011-11-30 20:21:23 -08002950 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002951 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002952 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002953 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002954 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002955 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002956 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2957 }
Romain Guyf219da52011-01-16 12:54:25 -08002958
Romain Guy448455f2013-07-22 13:57:50 -07002959 TextureVertex* mesh = &layer->mesh[0];
2960 GLsizei elementsCount = layer->meshElementCount;
2961
2962 while (elementsCount > 0) {
2963 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2964
Romain Guy3380cfd2013-08-15 16:57:57 -07002965 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07002966 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2967 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2968
2969 elementsCount -= drawCount;
2970 // Though there are 4 vertices in a quad, we use 6 indices per
2971 // quad to draw with GL_TRIANGLES
2972 mesh += (drawCount / 6) * 4;
2973 }
Romain Guyf219da52011-01-16 12:54:25 -08002974
Romain Guy3a3133d2011-02-01 22:59:58 -08002975#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07002976 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08002977#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002978 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002979
Romain Guy5bb3c732012-11-29 17:52:58 -08002980 if (layer->debugDrawUpdate) {
2981 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002982
2983 SkPaint paint;
2984 paint.setColor(0x7f00ff00);
2985 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002986 }
Romain Guyf219da52011-01-16 12:54:25 -08002987 }
Chris Craik34416ea2013-04-15 16:08:28 -07002988 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07002989
Romain Guyb2e2f242012-10-17 18:18:35 -07002990 if (transform && !transform->isIdentity()) {
2991 restore();
2992 }
2993
Chet Haase48659092012-05-31 15:21:51 -07002994 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002995}
2996
Romain Guy6926c722010-07-12 20:20:03 -07002997///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002998// Shaders
2999///////////////////////////////////////////////////////////////////////////////
3000
3001void OpenGLRenderer::resetShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08003002 mDrawModifiers.mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07003003}
3004
Romain Guy06f96e22010-07-30 19:18:16 -07003005void OpenGLRenderer::setupShader(SkiaShader* shader) {
Chris Craikc3566d02013-02-04 16:16:33 -08003006 mDrawModifiers.mShader = shader;
3007 if (mDrawModifiers.mShader) {
Romain Guy8aa195d2013-06-04 18:00:09 -07003008 mDrawModifiers.mShader->setCaches(mCaches);
Romain Guy06f96e22010-07-30 19:18:16 -07003009 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003010}
3011
Romain Guyd27977d2010-07-14 19:18:51 -07003012///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003013// Draw filters
3014///////////////////////////////////////////////////////////////////////////////
3015
3016void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003017 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3018 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003019 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003020 mDrawModifiers.mPaintFilterClearBits = 0;
3021 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003022}
3023
3024void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003025 mDrawModifiers.mHasDrawFilter = true;
3026 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3027 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003028}
3029
Chris Craikd218a922014-01-02 17:13:34 -08003030const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003031 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003032 return paint;
3033 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003034
3035 uint32_t flags = paint->getFlags();
3036
3037 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003038 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3039 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003040
3041 return &mFilteredPaint;
3042}
3043
3044///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003045// Drawing implementation
3046///////////////////////////////////////////////////////////////////////////////
3047
Chris Craikd218a922014-01-02 17:13:34 -08003048Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003049 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3050 if (!texture) {
3051 return mCaches.textureCache.get(bitmap);
3052 }
3053 return texture;
3054}
3055
Romain Guy01d58e42011-01-19 21:54:02 -08003056void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003057 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003058 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003059 return;
3060 }
3061
3062 int alpha;
3063 SkXfermode::Mode mode;
3064 getAlphaAndMode(paint, &alpha, &mode);
3065
3066 setupDraw();
3067 setupDrawWithTexture(true);
3068 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003069 setupDrawColorFilter(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003070 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003071 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003072 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003073 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3074 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003075 setupDrawTexture(texture->id);
3076 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003077 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003078 setupDrawShaderUniforms();
3079 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3080
3081 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003082}
3083
Romain Guyf607bdc2010-09-10 19:20:06 -07003084// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003085#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3086#define kStdUnderline_Offset (1.0f / 9.0f)
3087#define kStdUnderline_Thickness (1.0f / 18.0f)
3088
Chris Craikd218a922014-01-02 17:13:34 -08003089void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3090 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003091 // Handle underline and strike-through
3092 uint32_t flags = paint->getFlags();
3093 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003094 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003095
Romain Guy211370f2012-02-01 16:10:55 -08003096 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003097 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003098 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003099
Raph Levien8b4072d2012-07-30 15:50:00 -07003100 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003101 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003102
Romain Guyf6834472011-01-23 13:32:12 -08003103 int linesCount = 0;
3104 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3105 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3106
3107 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003108 float points[pointsCount];
3109 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003110
3111 if (flags & SkPaint::kUnderlineText_Flag) {
3112 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003113 points[currentPoint++] = left;
3114 points[currentPoint++] = top;
3115 points[currentPoint++] = left + underlineWidth;
3116 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003117 }
3118
3119 if (flags & SkPaint::kStrikeThruText_Flag) {
3120 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003121 points[currentPoint++] = left;
3122 points[currentPoint++] = top;
3123 points[currentPoint++] = left + underlineWidth;
3124 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003125 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003126
Romain Guy726aeba2011-06-01 14:52:00 -07003127 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003128
Romain Guy726aeba2011-06-01 14:52:00 -07003129 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003130 }
3131 }
3132}
3133
Chris Craikd218a922014-01-02 17:13:34 -08003134status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003135 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003136 return DrawGlInfo::kStatusDone;
3137 }
3138
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003139 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003140}
3141
Chris Craikb79a3e32014-03-11 12:20:17 -07003142static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3143 // map z coordinate with true 3d matrix
3144 point.z = transformZ.mapZ(point);
3145
3146 // map x,y coordinates with draw/Skia matrix
3147 transformXY.mapPoint(point.x, point.y);
3148}
3149
3150status_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
Chris Craik024433f2014-03-26 13:19:14 -07003151 float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003152 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003153
Chris Craik15a07a22014-01-26 13:43:53 -08003154 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003155 mCaches.enableScissor();
3156
3157 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003158 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003159
Chris Craik15a07a22014-01-26 13:43:53 -08003160 // tessellate caster outline into a 2d polygon
3161 Vector<Vertex> casterVertices2d;
3162 const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
Chris Craik8c271ca2014-03-25 10:33:01 -07003163 PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
Chris Craik15a07a22014-01-26 13:43:53 -08003164 casterRefinementThresholdSquared, casterVertices2d);
ztenghui2e023f32014-04-28 16:43:13 -07003165 if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
3166 ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(),
3167 casterVertices2d.size());
3168 }
Chris Craik15a07a22014-01-26 13:43:53 -08003169
Chris Craika2fe7af2014-01-28 17:25:06 -08003170 if (casterVertices2d.size() == 0) {
3171 // empty caster polygon computed from path
3172 return DrawGlInfo::kStatusDone;
3173 }
3174
Chris Craik15a07a22014-01-26 13:43:53 -08003175 // map 2d caster poly into 3d
3176 const int casterVertexCount = casterVertices2d.size();
3177 Vector3 casterPolygon[casterVertexCount];
Chris Craikb98f2112014-03-11 17:42:29 -07003178 float minZ = FLT_MAX;
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003179 float maxZ = -FLT_MAX;
Chris Craik15a07a22014-01-26 13:43:53 -08003180 for (int i = 0; i < casterVertexCount; i++) {
3181 const Vertex& point2d = casterVertices2d[i];
3182 casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003183 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
Chris Craikb98f2112014-03-11 17:42:29 -07003184 minZ = fmin(minZ, casterPolygon[i].z);
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003185 maxZ = fmax(maxZ, casterPolygon[i].z);
Chris Craik15a07a22014-01-26 13:43:53 -08003186 }
3187
ztenghui63d41ab2014-02-14 13:13:41 -08003188 // map the centroid of the caster into 3d
3189 Vector2 centroid = ShadowTessellator::centroid2d(
3190 reinterpret_cast<const Vector2*>(casterVertices2d.array()),
3191 casterVertexCount);
3192 Vector3 centroid3d(centroid.x, centroid.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003193 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
ztenghui63d41ab2014-02-14 13:13:41 -08003194
Chris Craikb98f2112014-03-11 17:42:29 -07003195 // if the caster intersects the z=0 plane, lift it in Z so it doesn't
3196 if (minZ < SHADOW_MIN_CASTER_Z) {
3197 float casterLift = SHADOW_MIN_CASTER_Z - minZ;
3198 for (int i = 0; i < casterVertexCount; i++) {
3199 casterPolygon[i].z += casterLift;
3200 }
3201 centroid3d.z += casterLift;
3202 }
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003203
3204 // Check whether we want to draw the shadow at all by checking the caster's
3205 // bounds against clip.
3206 // We only have ortho projection, so we can just ignore the Z in caster for
3207 // simple rejection calculation.
3208 Rect localClip = mSnapshot->getLocalClip();
Chris Craik8c271ca2014-03-25 10:33:01 -07003209 Rect casterBounds(casterPerimeter->getBounds());
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003210 casterTransformXY.mapRect(casterBounds);
3211
Chris Craik024433f2014-03-26 13:19:14 -07003212 bool isCasterOpaque = (casterAlpha == 1.0f) && casterUnclipped;
Chris Craik15a07a22014-01-26 13:43:53 -08003213 // draw caster's shadows
ztenghuief94c6f2014-02-13 17:09:45 -08003214 if (mCaches.propertyAmbientShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003215 paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003216 VertexBuffer ambientShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003217 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
3218 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003219 casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003220 drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003221 }
ztenghui7b4516e2014-01-07 10:42:55 -08003222
ztenghuief94c6f2014-02-13 17:09:45 -08003223 if (mCaches.propertySpotShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003224 paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003225 VertexBuffer spotShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003226 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
Chris Craikf5be3ca2014-04-30 18:20:03 -07003227 isCasterOpaque, casterPolygon, casterVertexCount,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003228 *currentTransform(), getWidth(), getHeight(), casterBounds, localClip,
3229 spotShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003230 drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003231 }
ztenghui7b4516e2014-01-07 10:42:55 -08003232
3233 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003234}
3235
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003236status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3237 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003238 if (count == 0) {
3239 return DrawGlInfo::kStatusDone;
3240 }
Romain Guy735738c2012-12-03 12:34:51 -08003241
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003242 int color = paint->getColor();
3243 // If a shader is set, preserve only the alpha
3244 if (mDrawModifiers.mShader) {
3245 color |= 0x00ffffff;
3246 }
3247
Romain Guy672433d2013-01-04 19:05:13 -08003248 float left = FLT_MAX;
3249 float top = FLT_MAX;
3250 float right = FLT_MIN;
3251 float bottom = FLT_MIN;
3252
Romain Guy448455f2013-07-22 13:57:50 -07003253 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003254 Vertex* vertex = mesh;
3255
Chris Craik2af46352012-11-26 18:30:17 -08003256 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003257 float l = rects[index + 0];
3258 float t = rects[index + 1];
3259 float r = rects[index + 2];
3260 float b = rects[index + 3];
3261
Romain Guy3b753822013-03-05 10:27:35 -08003262 Vertex::set(vertex++, l, t);
3263 Vertex::set(vertex++, r, t);
3264 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003265 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003266
Romain Guy3b753822013-03-05 10:27:35 -08003267 left = fminf(left, l);
3268 top = fminf(top, t);
3269 right = fmaxf(right, r);
3270 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003271 }
3272
Chris Craikf0a59072013-11-19 18:00:46 -08003273 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003274 return DrawGlInfo::kStatusDone;
3275 }
Romain Guy672433d2013-01-04 19:05:13 -08003276
Romain Guy672433d2013-01-04 19:05:13 -08003277 setupDraw();
3278 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003279 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy672433d2013-01-04 19:05:13 -08003280 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003281 setupDrawColorFilter(getColorFilter(paint));
3282 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003283 setupDrawProgram();
3284 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003285 setupDrawModelView(kModelViewMode_Translate, false,
3286 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Romain Guy672433d2013-01-04 19:05:13 -08003287 setupDrawColorUniforms();
3288 setupDrawShaderUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003289 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003290
Romain Guy8ce00302013-01-15 18:51:42 -08003291 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003292 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003293 }
3294
Chris Craik4063a0e2013-11-15 16:06:56 -08003295 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003296
3297 return DrawGlInfo::kStatusDrew;
3298}
3299
Romain Guy026c5e162010-06-28 17:12:22 -07003300void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003301 const SkPaint* paint, bool ignoreTransform) {
3302 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003303 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003304 if (mDrawModifiers.mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003305 color |= 0x00ffffff;
3306 }
3307
Romain Guy70ca14e2010-12-13 18:24:33 -08003308 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003309 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003310 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003311 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003312 setupDrawColorFilter(getColorFilter(paint));
3313 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003314 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003315 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3316 left, top, right, bottom, ignoreTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08003317 setupDrawColorUniforms();
3318 setupDrawShaderUniforms(ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003319 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003320 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003321
Romain Guyc95c8d62010-09-17 15:31:32 -07003322 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3323}
3324
Romain Guy82ba8142010-07-09 13:25:56 -07003325void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003326 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003327 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003328
Romain Guy3b748a42013-04-17 18:54:38 -07003329 GLvoid* vertices = (GLvoid*) NULL;
3330 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3331
3332 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003333 vertices = &mMeshVertices[0].x;
3334 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003335
3336 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3337 texture->uvMapper->map(uvs);
3338
3339 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3340 }
3341
Chris Craikd6b65f62014-01-01 14:45:21 -08003342 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3343 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3344 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003345
Romain Guyd21b6e12011-11-30 20:21:23 -08003346 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003347 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003348 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003349 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003350 } else {
Chris Craik678625242014-02-28 12:26:34 -08003351 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003352 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003353 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3354 }
3355
3356 if (texture->uvMapper) {
3357 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003358 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003359}
3360
Romain Guyf7f93552010-07-08 19:17:03 -07003361void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003362 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003363 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003364 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3365 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003366
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003367 int a;
3368 SkXfermode::Mode mode;
3369 getAlphaAndMode(paint, &a, &mode);
3370 const float alpha = a / 255.0f;
3371
Romain Guy746b7402010-10-26 16:27:31 -07003372 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003373 setupDrawWithTexture();
3374 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003375 setupDrawColorFilter(getColorFilter(paint));
3376 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003377 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003378 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003379 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003380 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003381 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003382 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003383 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003384
Romain Guy6820ac82010-09-15 18:11:50 -07003385 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003386}
3387
Romain Guy3b748a42013-04-17 18:54:38 -07003388void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003389 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003390 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003391 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3392 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003393
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003394 int a;
3395 SkXfermode::Mode mode;
3396 getAlphaAndMode(paint, &a, &mode);
3397 const float alpha = a / 255.0f;
3398
Romain Guy3b748a42013-04-17 18:54:38 -07003399 setupDraw();
3400 setupDrawWithTexture();
3401 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003402 setupDrawColorFilter(getColorFilter(paint));
3403 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003404 setupDrawProgram();
3405 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003406 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003407 setupDrawTexture(texture);
3408 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003409 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003410 setupDrawMeshIndices(vertices, texCoords, vbo);
3411
3412 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003413}
3414
Romain Guy886b2752013-01-04 12:26:18 -08003415void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003416 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003417 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003418 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003419
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003420 int color = paint != NULL ? paint->getColor() : 0;
3421 int alpha;
3422 SkXfermode::Mode mode;
3423 getAlphaAndMode(paint, &alpha, &mode);
3424
Romain Guy886b2752013-01-04 12:26:18 -08003425 setupDraw();
3426 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003427 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003428 setupDrawAlpha8Color(color, alpha);
3429 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003430 setupDrawColorFilter(getColorFilter(paint));
Romain Guy886b2752013-01-04 12:26:18 -08003431 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003432 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003433 setupDrawProgram();
3434 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003435 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003436 setupDrawTexture(texture);
3437 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003438 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08003439 setupDrawShaderUniforms(ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003440 setupDrawMesh(vertices, texCoords);
3441
3442 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003443}
3444
Romain Guya5aed0d2010-09-09 14:42:43 -07003445void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003446 ProgramDescription& description, bool swapSrcDst) {
Romain Guy78dd96d2013-05-03 14:24:16 -07003447 if (mCountOverdraw) {
3448 if (!mCaches.blend) glEnable(GL_BLEND);
3449 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3450 glBlendFunc(GL_ONE, GL_ONE);
3451 }
3452
3453 mCaches.blend = true;
3454 mCaches.lastSrcMode = GL_ONE;
3455 mCaches.lastDstMode = GL_ONE;
3456
3457 return;
3458 }
3459
Romain Guy82ba8142010-07-09 13:25:56 -07003460 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003461
Romain Guy82ba8142010-07-09 13:25:56 -07003462 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003463 // These blend modes are not supported by OpenGL directly and have
3464 // to be implemented using shaders. Since the shader will perform
3465 // the blending, turn blending off here
3466 // If the blend mode cannot be implemented using shaders, fall
3467 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003468 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003469 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003470 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003471 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003472
Romain Guy82bc7a72012-01-03 14:13:39 -08003473 if (mCaches.blend) {
3474 glDisable(GL_BLEND);
3475 mCaches.blend = false;
3476 }
3477
3478 return;
3479 } else {
3480 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003481 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003482 }
3483
3484 if (!mCaches.blend) {
3485 glEnable(GL_BLEND);
3486 }
3487
3488 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3489 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3490
3491 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3492 glBlendFunc(sourceMode, destMode);
3493 mCaches.lastSrcMode = sourceMode;
3494 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003495 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003496 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003497 glDisable(GL_BLEND);
3498 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003499 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003500}
3501
Romain Guy889f8d12010-07-29 14:37:42 -07003502bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003503 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003504 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003505 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003506 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003507 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003508 }
Romain Guy6926c722010-07-12 20:20:03 -07003509 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003510}
3511
Romain Guy026c5e162010-06-28 17:12:22 -07003512void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003513 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003514 TextureVertex::setUV(v++, u1, v1);
3515 TextureVertex::setUV(v++, u2, v1);
3516 TextureVertex::setUV(v++, u1, v2);
3517 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003518}
3519
Chris Craikd218a922014-01-02 17:13:34 -08003520void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003521 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003522 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3523 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003524 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003525 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003526 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003527}
3528
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003529float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003530 float alpha;
3531 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3532 alpha = mDrawModifiers.mOverrideLayerAlpha;
3533 } else {
3534 alpha = layer->getAlpha() / 255.0f;
3535 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003536 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003537}
3538
Romain Guy9d5316e2010-06-24 19:30:36 -07003539}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003540}; // namespace android