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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik65fe5ee2015-01-26 18:06:29 -080017#include "OpenGLRenderer.h"
18
19#include "DeferredDisplayList.h"
20#include "DisplayListRenderer.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080021#include "GammaFontRenderer.h"
Chris Craik03188872015-02-02 18:39:33 -080022#include "Glop.h"
23#include "GlopBuilder.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080024#include "Patch.h"
25#include "PathTessellator.h"
26#include "Properties.h"
27#include "RenderNode.h"
Chris Craik03188872015-02-02 18:39:33 -080028#include "renderstate/MeshState.h"
Chris Craik65fe5ee2015-01-26 18:06:29 -080029#include "renderstate/RenderState.h"
30#include "ShadowTessellator.h"
31#include "SkiaShader.h"
32#include "Vector.h"
33#include "VertexBuffer.h"
34#include "utils/GLUtils.h"
35#include "utils/PaintUtils.h"
36#include "utils/TraceUtils.h"
37
Romain Guye4d01122010-06-16 18:44:05 -070038#include <stdlib.h>
39#include <stdint.h>
40#include <sys/types.h>
41
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include <SkCanvas.h>
Chris Craik98d608d2014-07-17 12:25:11 -070043#include <SkColor.h>
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040044#include <SkShader.h>
Romain Guy694b5192010-07-21 21:33:20 -070045#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070046
Romain Guye4d01122010-06-16 18:44:05 -070047#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070048#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070049
Romain Guy08aa2cb2011-03-17 11:06:57 -070050#include <private/hwui/DrawGlInfo.h>
51
Romain Guy5b3b3522010-10-27 18:57:51 -070052#include <ui/Rect.h>
53
Chris Craik62d307c2014-07-29 10:35:13 -070054#if DEBUG_DETAILED_EVENTS
55 #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
56#else
57 #define EVENT_LOGD(...)
58#endif
59
Chris Craik0519c8102015-02-11 13:17:06 -080060#define USE_GLOPS true
61
Romain Guye4d01122010-06-16 18:44:05 -070062namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070063namespace uirenderer {
64
Romain Guy9d5316e2010-06-24 19:30:36 -070065///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070066// Constructors/destructor
67///////////////////////////////////////////////////////////////////////////////
68
John Reck3b202512014-06-23 13:13:08 -070069OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
Tom Hudson984162f2014-10-10 13:38:16 -040070 : mState(*this)
Chris Craik058fc642014-07-23 18:19:28 -070071 , mCaches(Caches::getInstance())
Chris Craik058fc642014-07-23 18:19:28 -070072 , mRenderState(renderState)
Chris Craik65fe5ee2015-01-26 18:06:29 -080073 , mFrameStarted(false)
Chris Craik058fc642014-07-23 18:19:28 -070074 , mScissorOptimizationDisabled(false)
Chris Craik284b2432014-09-18 16:05:35 -070075 , mSuppressTiling(false)
76 , mFirstFrameAfterResize(true)
Tom Hudson107843d2014-09-08 11:26:26 -040077 , mDirty(false)
John Reck1aa5d2d2014-07-24 13:38:28 -070078 , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
Chris Craik058fc642014-07-23 18:19:28 -070079 , mLightRadius(FLT_MIN)
80 , mAmbientShadowAlpha(0)
81 , mSpotShadowAlpha(0) {
Chris Craik527a3aa2013-03-04 10:19:31 -080082 // *set* draw modifiers to be 0
83 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -070084 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -070085
Chris Craik03188872015-02-02 18:39:33 -080086 memcpy(mMeshVertices, kUnitQuadVertices, sizeof(kUnitQuadVertices));
Romain Guye4d01122010-06-16 18:44:05 -070087}
88
Romain Guy85bf02f2010-06-22 13:11:24 -070089OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -070090 // The context has already been destroyed at this point, do not call
91 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -070092}
93
Romain Guy87e2f7572012-09-24 11:37:12 -070094void OpenGLRenderer::initProperties() {
95 char property[PROPERTY_VALUE_MAX];
96 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
97 mScissorOptimizationDisabled = !strcasecmp(property, "true");
98 INIT_LOGD(" Scissor optimization %s",
99 mScissorOptimizationDisabled ? "disabled" : "enabled");
100 } else {
101 INIT_LOGD(" Scissor optimization enabled");
102 }
Romain Guy13631f32012-01-30 17:41:55 -0800103}
104
Chris Craik058fc642014-07-23 18:19:28 -0700105void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
106 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
107 mLightCenter = lightCenter;
108 mLightRadius = lightRadius;
109 mAmbientShadowAlpha = ambientShadowAlpha;
110 mSpotShadowAlpha = spotShadowAlpha;
111}
112
Romain Guy13631f32012-01-30 17:41:55 -0800113///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700114// Setup
115///////////////////////////////////////////////////////////////////////////////
116
Chris Craik797b95b22014-05-20 18:10:25 -0700117void OpenGLRenderer::onViewportInitialized() {
Romain Guy35643dd2012-09-18 15:40:58 -0700118 glDisable(GL_DITHER);
119 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Chris Craik284b2432014-09-18 16:05:35 -0700120 mFirstFrameAfterResize = true;
Romain Guy35643dd2012-09-18 15:40:58 -0700121}
122
Romain Guy96885eb2013-03-26 15:05:58 -0700123void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800124 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800125 mCaches.clearGarbage();
Tom Hudson984162f2014-10-10 13:38:16 -0400126 mState.initializeSaveStack(left, top, right, bottom, mLightCenter);
Romain Guy96885eb2013-03-26 15:05:58 -0700127 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700128 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700129}
130
Tom Hudson107843d2014-09-08 11:26:26 -0400131void OpenGLRenderer::startFrame() {
132 if (mFrameStarted) return;
Romain Guy96885eb2013-03-26 15:05:58 -0700133 mFrameStarted = true;
134
Tom Hudson984162f2014-10-10 13:38:16 -0400135 mState.setDirtyClip(true);
Romain Guyddf74372012-05-22 14:07:07 -0700136
Romain Guy96885eb2013-03-26 15:05:58 -0700137 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700138
Tom Hudson984162f2014-10-10 13:38:16 -0400139 mRenderState.setViewport(mState.getWidth(), mState.getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800140
Romain Guy54c1a642012-09-27 17:55:46 -0700141 // Functors break the tiling extension in pretty spectacular ways
142 // This ensures we don't use tiling when a functor is going to be
143 // invoked during the frame
Chris Craik284b2432014-09-18 16:05:35 -0700144 mSuppressTiling = mCaches.hasRegisteredFunctors()
145 || mFirstFrameAfterResize;
146 mFirstFrameAfterResize = false;
Romain Guy54c1a642012-09-27 17:55:46 -0700147
Chris Craikd6b65f62014-01-01 14:45:21 -0800148 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700149
Romain Guy7c450aa2012-09-21 19:15:00 -0700150 debugOverdraw(true, true);
151
Tom Hudson107843d2014-09-08 11:26:26 -0400152 clear(mTilingClip.left, mTilingClip.top,
Romain Guy96885eb2013-03-26 15:05:58 -0700153 mTilingClip.right, mTilingClip.bottom, mOpaque);
154}
155
Tom Hudson107843d2014-09-08 11:26:26 -0400156void OpenGLRenderer::prepareDirty(float left, float top,
Romain Guy96885eb2013-03-26 15:05:58 -0700157 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700158
Romain Guy96885eb2013-03-26 15:05:58 -0700159 setupFrameState(left, top, right, bottom, opaque);
160
161 // Layer renderers will start the frame immediately
162 // The framebuffer renderer will first defer the display list
163 // for each layer and wait until the first drawing command
164 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800165 if (currentSnapshot()->fbo == 0) {
Chris Craik44eb2c02015-01-29 09:45:09 -0800166 mRenderState.blend().syncEnabled();
Romain Guy96885eb2013-03-26 15:05:58 -0700167 updateLayers();
168 } else {
Tom Hudson107843d2014-09-08 11:26:26 -0400169 startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -0700170 }
Romain Guy7c25aab2012-10-18 15:05:02 -0700171}
172
Romain Guydcfc8362013-01-03 13:08:57 -0800173void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
174 // If we know that we are going to redraw the entire framebuffer,
175 // perform a discard to let the driver know we don't need to preserve
176 // the back buffer for this frame.
Chris Craik117bdbc2015-02-05 10:12:38 -0800177 if (mCaches.extensions().hasDiscardFramebuffer() &&
Tom Hudson984162f2014-10-10 13:38:16 -0400178 left <= 0.0f && top <= 0.0f && right >= mState.getWidth() && bottom >= mState.getHeight()) {
179 const bool isFbo = onGetTargetFbo() == 0;
Romain Guyf1581982013-01-31 17:20:30 -0800180 const GLenum attachments[] = {
181 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
182 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800183 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
184 }
185}
186
Tom Hudson107843d2014-09-08 11:26:26 -0400187void OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
John Reck23d307c2014-10-27 12:38:48 -0700188 if (!opaque) {
Chris Craik65fe5ee2015-01-26 18:06:29 -0800189 mRenderState.scissor().setEnabled(true);
190 mRenderState.scissor().set(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700191 glClear(GL_COLOR_BUFFER_BIT);
Tom Hudson107843d2014-09-08 11:26:26 -0400192 mDirty = true;
193 return;
Romain Guyddf74372012-05-22 14:07:07 -0700194 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700195
Chris Craik65fe5ee2015-01-26 18:06:29 -0800196 mRenderState.scissor().reset();
Romain Guyddf74372012-05-22 14:07:07 -0700197}
198
henry.uh_chen33f5a592014-07-02 19:36:56 +0800199void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
Romain Guy54c1a642012-09-27 17:55:46 -0700200 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800201 const Snapshot* snapshot = currentSnapshot();
202
Chris Craik14e51302013-12-30 15:32:54 -0800203 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800204 if (snapshot->flags & Snapshot::kFlagFboTarget) {
205 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700206 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700207
henry.uh_chen33f5a592014-07-02 19:36:56 +0800208 startTiling(*clip, getViewportHeight(), opaque, expand);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800209 }
210}
211
henry.uh_chen33f5a592014-07-02 19:36:56 +0800212void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800213 if (!mSuppressTiling) {
henry.uh_chen33f5a592014-07-02 19:36:56 +0800214 if(expand) {
215 // Expand the startTiling region by 1
216 int leftNotZero = (clip.left > 0) ? 1 : 0;
217 int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
218
219 mCaches.startTiling(
220 clip.left - leftNotZero,
221 windowHeight - clip.bottom - topNotZero,
222 clip.right - clip.left + leftNotZero + 1,
223 clip.bottom - clip.top + topNotZero + 1,
224 opaque);
225 } else {
226 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800227 clip.right - clip.left, clip.bottom - clip.top, opaque);
henry.uh_chen33f5a592014-07-02 19:36:56 +0800228 }
Romain Guy54c1a642012-09-27 17:55:46 -0700229 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700230}
231
232void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700233 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700234}
235
Tom Hudson107843d2014-09-08 11:26:26 -0400236bool OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700237 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700238 endTiling();
Chris Craik4ac36f82014-12-09 16:54:03 -0800239 mTempPaths.clear();
240
Romain Guyca89e2a2013-03-08 17:44:20 -0800241 // When finish() is invoked on FBO 0 we've reached the end
242 // of the current frame
Tom Hudson984162f2014-10-10 13:38:16 -0400243 if (onGetTargetFbo() == 0) {
Romain Guyca89e2a2013-03-08 17:44:20 -0800244 mCaches.pathCache.trim();
Chris Craik05f3d6e2014-06-02 16:27:04 -0700245 mCaches.tessellationCache.trim();
Romain Guyca89e2a2013-03-08 17:44:20 -0800246 }
247
Romain Guy11cb6422012-09-21 00:39:43 -0700248 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700249#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700250 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700251#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700252
Romain Guyc15008e2010-11-10 11:59:15 -0800253#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800254 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700255#else
256 if (mCaches.getDebugLevel() & kDebugMemory) {
257 mCaches.dumpMemoryUsage();
258 }
Romain Guyc15008e2010-11-10 11:59:15 -0800259#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700260 }
Romain Guy96885eb2013-03-26 15:05:58 -0700261
262 mFrameStarted = false;
Tom Hudson107843d2014-09-08 11:26:26 -0400263
264 return reportAndClearDirty();
Romain Guyb025b9c2010-09-16 14:16:48 -0700265}
266
Romain Guy35643dd2012-09-18 15:40:58 -0700267void OpenGLRenderer::resumeAfterLayer() {
John Reck3b202512014-06-23 13:13:08 -0700268 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
269 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700270 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700271
Chris Craik65fe5ee2015-01-26 18:06:29 -0800272 mRenderState.scissor().reset();
Romain Guy35643dd2012-09-18 15:40:58 -0700273 dirtyClip();
274}
275
Andreas Gampe64bb4132014-11-22 00:35:09 +0000276void OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Tom Hudson984162f2014-10-10 13:38:16 -0400277 if (mState.currentlyIgnored()) return;
Chris Craik408eb122013-03-26 18:55:15 -0700278
Rob Tsuk487a92c2015-01-06 13:22:54 -0800279 Rect clip(mState.currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700280 clip.snapToPixelBoundaries();
281
Romain Guyd643bb52011-03-01 14:55:21 -0800282 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800283 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800284 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800285 dirtyLayerUnchecked(clip, getRegion());
286 }
Romain Guyd643bb52011-03-01 14:55:21 -0800287
Romain Guy08aa2cb2011-03-17 11:06:57 -0700288 DrawGlInfo info;
289 info.clipLeft = clip.left;
290 info.clipTop = clip.top;
291 info.clipRight = clip.right;
292 info.clipBottom = clip.bottom;
293 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700294 info.width = getViewportWidth();
295 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800296 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700297
Tom Hudson984162f2014-10-10 13:38:16 -0400298 bool prevDirtyClip = mState.getDirtyClip();
Chris Craik54f574a2013-08-26 11:23:46 -0700299 // setup GL state for functor
Tom Hudson984162f2014-10-10 13:38:16 -0400300 if (mState.getDirtyClip()) {
Chris Craik54f574a2013-08-26 11:23:46 -0700301 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
302 }
Chris Craik65fe5ee2015-01-26 18:06:29 -0800303 if (mRenderState.scissor().setEnabled(true) || prevDirtyClip) {
John Reck25d2f7b2013-09-10 13:12:09 -0700304 setScissorFromClip();
305 }
Chris Craik54f574a2013-08-26 11:23:46 -0700306
John Reck3b202512014-06-23 13:13:08 -0700307 mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
308 // Scissor may have been modified, reset dirty clip
309 dirtyClip();
Romain Guycabfcc12011-03-07 18:06:46 -0800310
Tom Hudson107843d2014-09-08 11:26:26 -0400311 mDirty = true;
Chet Haasedaf98e92011-01-10 14:10:36 -0800312}
313
Romain Guyf6a11b82010-06-23 17:47:49 -0700314///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700315// Debug
316///////////////////////////////////////////////////////////////////////////////
317
Chris Craik62d307c2014-07-29 10:35:13 -0700318void OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
319#if DEBUG_DETAILED_EVENTS
320 const int BUFFER_SIZE = 256;
321 va_list ap;
322 char buf[BUFFER_SIZE];
323
324 va_start(ap, fmt);
325 vsnprintf(buf, BUFFER_SIZE, fmt, ap);
326 va_end(ap);
327
328 eventMark(buf);
329#endif
330}
331
332
Romain Guy0f6675332013-03-01 14:31:04 -0800333void OpenGLRenderer::eventMark(const char* name) const {
334 mCaches.eventMark(0, name);
335}
336
Romain Guy87e2f7572012-09-24 11:37:12 -0700337void OpenGLRenderer::startMark(const char* name) const {
338 mCaches.startMark(0, name);
339}
340
341void OpenGLRenderer::endMark() const {
342 mCaches.endMark();
343}
344
345void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
John Reck3b202512014-06-23 13:13:08 -0700346 mRenderState.debugOverdraw(enable, clear);
Romain Guy87e2f7572012-09-24 11:37:12 -0700347}
348
349void OpenGLRenderer::renderOverdraw() {
Tom Hudson984162f2014-10-10 13:38:16 -0400350 if (mCaches.debugOverdraw && onGetTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700351 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700352
Chris Craik65fe5ee2015-01-26 18:06:29 -0800353 mRenderState.scissor().setEnabled(true);
354 mRenderState.scissor().set(clip->left,
355 mState.firstSnapshot()->getViewportHeight() - clip->bottom,
356 clip->right - clip->left,
357 clip->bottom - clip->top);
Romain Guy87e2f7572012-09-24 11:37:12 -0700358
Romain Guy627c6fd2013-08-21 11:53:18 -0700359 // 1x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800360 mRenderState.stencil().enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700361 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
362
363 // 2x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800364 mRenderState.stencil().enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700365 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
366
367 // 3x overdraw
Chris Craik96a5c4c2015-01-27 15:46:35 -0800368 mRenderState.stencil().enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700369 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
370
371 // 4x overdraw and higher
Chris Craik96a5c4c2015-01-27 15:46:35 -0800372 mRenderState.stencil().enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700373 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
374
Chris Craik96a5c4c2015-01-27 15:46:35 -0800375 mRenderState.stencil().disable();
Romain Guy87e2f7572012-09-24 11:37:12 -0700376 }
377}
378
379///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700380// Layers
381///////////////////////////////////////////////////////////////////////////////
382
383bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Chris Craika7090e02014-06-20 16:01:00 -0700384 if (layer->deferredUpdateScheduled && layer->renderer
385 && layer->renderNode.get() && layer->renderNode->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700386
Romain Guy7c450aa2012-09-21 19:15:00 -0700387 if (inFrame) {
388 endTiling();
389 debugOverdraw(false, false);
390 }
Romain Guy11cb6422012-09-21 00:39:43 -0700391
Romain Guy96885eb2013-03-26 15:05:58 -0700392 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Chris Craik69e5adf2014-08-14 13:34:01 -0700393 layer->render(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700394 } else {
Chris Craik69e5adf2014-08-14 13:34:01 -0700395 layer->defer(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700396 }
Romain Guy11cb6422012-09-21 00:39:43 -0700397
398 if (inFrame) {
399 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800400 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700401 }
402
Romain Guy5bb3c732012-11-29 17:52:58 -0800403 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700404 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700405
406 return true;
407 }
408
409 return false;
410}
411
412void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700413 // If draw deferring is enabled this method will simply defer
414 // the display list of each individual layer. The layers remain
415 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700416 int count = mLayerUpdates.size();
417 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700418 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
419 startMark("Layer Updates");
420 } else {
421 startMark("Defer Layer Updates");
422 }
Romain Guy11cb6422012-09-21 00:39:43 -0700423
Chris Craik1206b9b2013-04-04 14:46:24 -0700424 // Note: it is very important to update the layers in order
425 for (int i = 0; i < count; i++) {
John Reck0e89e2b2014-10-31 14:49:06 -0700426 Layer* layer = mLayerUpdates.itemAt(i).get();
Romain Guy11cb6422012-09-21 00:39:43 -0700427 updateLayer(layer, false);
Romain Guy11cb6422012-09-21 00:39:43 -0700428 }
Romain Guy11cb6422012-09-21 00:39:43 -0700429
Romain Guy96885eb2013-03-26 15:05:58 -0700430 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
431 mLayerUpdates.clear();
Tom Hudson984162f2014-10-10 13:38:16 -0400432 mRenderState.bindFramebuffer(onGetTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700433 }
434 endMark();
435 }
436}
437
438void OpenGLRenderer::flushLayers() {
439 int count = mLayerUpdates.size();
440 if (count > 0) {
441 startMark("Apply Layer Updates");
Romain Guy96885eb2013-03-26 15:05:58 -0700442
Chris Craik1206b9b2013-04-04 14:46:24 -0700443 // Note: it is very important to update the layers in order
444 for (int i = 0; i < count; i++) {
Chris Craik70850ea2014-11-18 10:49:23 -0800445 mLayerUpdates.itemAt(i)->flush();
Romain Guy96885eb2013-03-26 15:05:58 -0700446 }
447
448 mLayerUpdates.clear();
Tom Hudson984162f2014-10-10 13:38:16 -0400449 mRenderState.bindFramebuffer(onGetTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700450
Romain Guy11cb6422012-09-21 00:39:43 -0700451 endMark();
452 }
453}
454
455void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
456 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700457 // Make sure we don't introduce duplicates.
458 // SortedVector would do this automatically but we need to respect
459 // the insertion order. The linear search is not an issue since
460 // this list is usually very short (typically one item, at most a few)
461 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
462 if (mLayerUpdates.itemAt(i) == layer) {
463 return;
464 }
465 }
Romain Guy11cb6422012-09-21 00:39:43 -0700466 mLayerUpdates.push_back(layer);
Romain Guy11cb6422012-09-21 00:39:43 -0700467 }
468}
469
Romain Guye93482f2013-06-17 13:14:51 -0700470void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
471 if (layer) {
472 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
473 if (mLayerUpdates.itemAt(i) == layer) {
474 mLayerUpdates.removeAt(i);
Romain Guye93482f2013-06-17 13:14:51 -0700475 break;
476 }
477 }
478 }
479}
480
Romain Guy40543602013-06-12 15:31:28 -0700481void OpenGLRenderer::flushLayerUpdates() {
Chris Craik70850ea2014-11-18 10:49:23 -0800482 ATRACE_NAME("Update HW Layers");
Chris Craik44eb2c02015-01-29 09:45:09 -0800483 mRenderState.blend().syncEnabled();
Romain Guy40543602013-06-12 15:31:28 -0700484 updateLayers();
485 flushLayers();
486 // Wait for all the layer updates to be executed
John Reck55156372015-01-21 07:46:37 -0800487 glFinish();
Romain Guy40543602013-06-12 15:31:28 -0700488}
489
John Reck443a7142014-09-04 17:40:05 -0700490void OpenGLRenderer::markLayersAsBuildLayers() {
491 for (size_t i = 0; i < mLayerUpdates.size(); i++) {
492 mLayerUpdates[i]->wasBuildLayered = true;
493 }
494}
495
Romain Guy11cb6422012-09-21 00:39:43 -0700496///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700497// State management
498///////////////////////////////////////////////////////////////////////////////
499
Chris Craik14e51302013-12-30 15:32:54 -0800500void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700501 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800502 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
503 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700504
Chris Craika64a2be2014-05-14 14:17:01 -0700505 if (restoreViewport) {
John Reck3b202512014-06-23 13:13:08 -0700506 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700507 }
508
Romain Guy2542d192010-08-18 11:47:12 -0700509 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700510 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700511 }
Romain Guy2542d192010-08-18 11:47:12 -0700512
Romain Guy5ec99242010-11-03 16:19:08 -0700513 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700514 endMark(); // Savelayer
Chris Craika8bea8e2014-09-24 11:29:43 -0700515 ATRACE_END(); // SaveLayer
Chris Craik7273daa2013-03-28 11:25:24 -0700516 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800517 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700518 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700519 }
Romain Guybb9524b2010-06-22 18:56:38 -0700520}
521
Romain Guyf6a11b82010-06-23 17:47:49 -0700522///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700523// Layers
524///////////////////////////////////////////////////////////////////////////////
525
526int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700527 const SkPaint* paint, int flags, const SkPath* convexMask) {
Chris Craik4ace7302014-09-14 15:49:54 -0700528 // force matrix/clip isolation for layer
529 flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
530
Tom Hudson984162f2014-10-10 13:38:16 -0400531 const int count = mState.saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700532
Tom Hudson984162f2014-10-10 13:38:16 -0400533 if (!mState.currentlyIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700534 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700535 }
Romain Guyd55a8612010-06-28 17:42:46 -0700536
537 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700538}
539
Chris Craikd90144d2013-03-19 15:03:48 -0700540void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
541 const Rect untransformedBounds(bounds);
542
Chris Craikd6b65f62014-01-01 14:45:21 -0800543 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700544
545 // Layers only make sense if they are in the framebuffer's bounds
Rob Tsuk487a92c2015-01-06 13:22:54 -0800546 if (bounds.intersect(mState.currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700547 // We cannot work with sub-pixels in this case
548 bounds.snapToPixelBoundaries();
549
550 // When the layer is not an FBO, we may use glCopyTexImage so we
551 // need to make sure the layer does not extend outside the bounds
552 // of the framebuffer
Chris Craik92419752014-05-15 13:21:28 -0700553 const Snapshot& previous = *(currentSnapshot()->previous);
554 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
555 if (!bounds.intersect(previousViewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700556 bounds.setEmpty();
557 } else if (fboLayer) {
558 clip.set(bounds);
559 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800560 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700561 inverse.mapRect(clip);
562 clip.snapToPixelBoundaries();
563 if (clip.intersect(untransformedBounds)) {
564 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
565 bounds.set(untransformedBounds);
566 } else {
567 clip.setEmpty();
568 }
569 }
570 } else {
571 bounds.setEmpty();
572 }
573}
574
Chris Craik408eb122013-03-26 18:55:15 -0700575void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
576 bool fboLayer, int alpha) {
577 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
578 bounds.getHeight() > mCaches.maxTextureSize ||
579 (fboLayer && clip.isEmpty())) {
Tom Hudson984162f2014-10-10 13:38:16 -0400580 writableSnapshot()->empty = fboLayer;
Chris Craik408eb122013-03-26 18:55:15 -0700581 } else {
Tom Hudson984162f2014-10-10 13:38:16 -0400582 writableSnapshot()->invisible = writableSnapshot()->invisible || (alpha <= 0 && fboLayer);
Chris Craik408eb122013-03-26 18:55:15 -0700583 }
584}
585
Chris Craikd90144d2013-03-19 15:03:48 -0700586int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500587 const SkPaint* paint, int flags) {
Tom Hudson984162f2014-10-10 13:38:16 -0400588 const int count = mState.saveSnapshot(flags);
Chris Craikd90144d2013-03-19 15:03:48 -0700589
Tom Hudson984162f2014-10-10 13:38:16 -0400590 if (!mState.currentlyIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700591 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
592 // operations will be able to store and restore the current clip and transform info, and
593 // quick rejection will be correct (for display lists)
594
595 Rect bounds(left, top, right, bottom);
596 Rect clip;
597 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500598 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700599
Tom Hudson984162f2014-10-10 13:38:16 -0400600 if (!mState.currentlyIgnored()) {
601 writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
602 writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
603 writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craike84a2082014-12-22 14:28:49 -0800604 writableSnapshot()->roundRectClipState = nullptr;
Chris Craikd90144d2013-03-19 15:03:48 -0700605 }
606 }
607
608 return count;
609}
610
Romain Guy1c740bc2010-09-13 18:00:09 -0700611/**
612 * Layers are viewed by Skia are slightly different than layers in image editing
613 * programs (for instance.) When a layer is created, previously created layers
614 * and the frame buffer still receive every drawing command. For instance, if a
615 * layer is created and a shape intersecting the bounds of the layers and the
616 * framebuffer is draw, the shape will be drawn on both (unless the layer was
617 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
618 *
619 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
620 * texture. Unfortunately, this is inefficient as it requires every primitive to
621 * be drawn n + 1 times, where n is the number of active layers. In practice this
622 * means, for every primitive:
623 * - Switch active frame buffer
624 * - Change viewport, clip and projection matrix
625 * - Issue the drawing
626 *
627 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700628 * To avoid this, layers are implemented in a different way here, at least in the
629 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
630 * is set. When this flag is set we can redirect all drawing operations into a
631 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700632 *
633 * This implementation relies on the frame buffer being at least RGBA 8888. When
634 * a layer is created, only a texture is created, not an FBO. The content of the
635 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700636 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700637 * buffer and drawing continues as normal. This technique therefore treats the
638 * frame buffer as a scratch buffer for the layers.
639 *
640 * To compose the layers back onto the frame buffer, each layer texture
641 * (containing the original frame buffer data) is drawn as a simple quad over
642 * the frame buffer. The trick is that the quad is set as the composition
643 * destination in the blending equation, and the frame buffer becomes the source
644 * of the composition.
645 *
646 * Drawing layers with an alpha value requires an extra step before composition.
647 * An empty quad is drawn over the layer's region in the frame buffer. This quad
648 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
649 * quad is used to multiply the colors in the frame buffer. This is achieved by
650 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
651 * GL_ZERO, GL_SRC_ALPHA.
652 *
653 * Because glCopyTexImage2D() can be slow, an alternative implementation might
654 * be use to draw a single clipped layer. The implementation described above
655 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700656 *
657 * (1) The frame buffer is actually not cleared right away. To allow the GPU
658 * to potentially optimize series of calls to glCopyTexImage2D, the frame
659 * buffer is left untouched until the first drawing operation. Only when
660 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700661 */
Chet Haased48885a2012-08-28 17:43:28 -0700662bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700663 const SkPaint* paint, int flags, const SkPath* convexMask) {
Chris Craik07adacf2014-12-19 10:08:40 -0800664 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
665 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700666
Romain Guyeb993562010-10-05 18:14:38 -0700667 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
668
Romain Guyf607bdc2010-09-10 19:20:06 -0700669 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700670 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700671 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700672 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000673 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700674
675 // Bail out if we won't draw in this snapshot
Tom Hudson984162f2014-10-10 13:38:16 -0400676 if (mState.currentlyIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700677 return false;
678 }
Romain Guyf18fd992010-07-08 11:45:51 -0700679
Chris Craik44eb2c02015-01-29 09:45:09 -0800680 mCaches.textureState().activateTexture(0);
John Reck3b202512014-06-23 13:13:08 -0700681 Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700682 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700683 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700684 }
685
Derek Sollenberger674554f2014-02-19 16:47:32 +0000686 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700687 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700688 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
689 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500690
Chet Haasea23eed82012-04-12 15:19:04 -0700691 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700692 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700693 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda570202010-07-06 11:39:32 -0700694
Romain Guy8fb95422010-08-17 18:38:51 -0700695 // Save the layer in the snapshot
Tom Hudson984162f2014-10-10 13:38:16 -0400696 writableSnapshot()->flags |= Snapshot::kFlagIsLayer;
697 writableSnapshot()->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700698
Chris Craika8bea8e2014-09-24 11:29:43 -0700699 ATRACE_FORMAT_BEGIN("%ssaveLayer %ux%u",
700 fboLayer ? "" : "unclipped ",
701 layer->getWidth(), layer->getHeight());
Chris Craik7273daa2013-03-28 11:25:24 -0700702 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700703 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700704 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700705 } else {
706 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700707 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800708 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700709 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700710 // Workaround for some GL drivers. When reading pixels lying outside
711 // of the window we should get undefined values for those pixels.
712 // Unfortunately some drivers will turn the entire target texture black
713 // when reading outside of the window.
714 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
Chris Craike84a2082014-12-22 14:28:49 -0800715 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
Romain Guy9ace8f52011-07-07 20:50:11 -0700716 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800717 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700718
Chris Craika64a2be2014-05-14 14:17:01 -0700719 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
720 bounds.left, getViewportHeight() - bounds.bottom,
721 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700722
Romain Guy54be1cd2011-06-13 19:04:27 -0700723 // Enqueue the buffer coordinates to clear the corresponding region later
Chris Craik51d6a3d2014-12-22 17:16:56 -0800724 mLayers.push_back(Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700725 }
Romain Guyeb993562010-10-05 18:14:38 -0700726 }
Romain Guyf86ef572010-07-01 11:05:42 -0700727
Romain Guyd55a8612010-06-28 17:42:46 -0700728 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700729}
730
Chris Craike63f7c622013-10-17 10:30:55 -0700731bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800732 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700733 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700734
Tom Hudson984162f2014-10-10 13:38:16 -0400735 writableSnapshot()->region = &writableSnapshot()->layer->region;
736 writableSnapshot()->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
737 writableSnapshot()->fbo = layer->getFbo();
738 writableSnapshot()->resetTransform(-bounds.left, -bounds.top, 0.0f);
739 writableSnapshot()->resetClip(clip.left, clip.top, clip.right, clip.bottom);
740 writableSnapshot()->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craike84a2082014-12-22 14:28:49 -0800741 writableSnapshot()->roundRectClipState = nullptr;
Romain Guy5b3b3522010-10-27 18:57:51 -0700742
Romain Guy2b7028e2012-09-19 17:25:38 -0700743 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700744 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700745 // Bind texture to FBO
John Reck3b202512014-06-23 13:13:08 -0700746 mRenderState.bindFramebuffer(layer->getFbo());
Romain Guy9ace8f52011-07-07 20:50:11 -0700747 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700748
749 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700750 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700751 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700752 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700753 }
754
755 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700756 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700757
henry.uh_chen33f5a592014-07-02 19:36:56 +0800758 // Expand the startTiling region by 1
759 startTilingCurrentClip(true, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700760
761 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Chris Craik65fe5ee2015-01-26 18:06:29 -0800762 mRenderState.scissor().setEnabled(true);
763 mRenderState.scissor().set(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700764 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700765 glClear(GL_COLOR_BUFFER_BIT);
766
767 dirtyClip();
768
769 // Change the ortho projection
John Reck3b202512014-06-23 13:13:08 -0700770 mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700771 return true;
772}
773
Romain Guy1c740bc2010-09-13 18:00:09 -0700774/**
775 * Read the documentation of createLayer() before doing anything in this method.
776 */
Chris Craik14e51302013-12-30 15:32:54 -0800777void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
778 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000779 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700780 return;
781 }
782
Chris Craik14e51302013-12-30 15:32:54 -0800783 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800784 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800785 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700786
Chris Craik39a908c2013-06-13 14:39:01 -0700787 bool clipRequired = false;
Tom Hudson984162f2014-10-10 13:38:16 -0400788 mState.calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
Chris Craike84a2082014-12-22 14:28:49 -0800789 &clipRequired, nullptr, false); // safely ignore return, should never be rejected
Chris Craik65fe5ee2015-01-26 18:06:29 -0800790 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craik39a908c2013-06-13 14:39:01 -0700791
Romain Guyeb993562010-10-05 18:14:38 -0700792 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700793 endTiling();
794
Romain Guye0aa84b2012-04-03 19:30:26 -0700795 // Detach the texture from the FBO
796 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800797
798 layer->removeFbo(false);
799
Romain Guyeb993562010-10-05 18:14:38 -0700800 // Unbind current FBO and restore previous one
John Reck3b202512014-06-23 13:13:08 -0700801 mRenderState.bindFramebuffer(restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700802 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700803
Chris Craikd6b65f62014-01-01 14:45:21 -0800804 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700805 }
806
Romain Guy9ace8f52011-07-07 20:50:11 -0700807 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500808 SkPaint layerPaint;
809 layerPaint.setAlpha(layer->getAlpha());
810 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
811 layerPaint.setColorFilter(layer->getColorFilter());
812
813 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700814 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700815 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700816 }
817
Chris Craik96a5c4c2015-01-27 15:46:35 -0800818 mRenderState.meshState().unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700819
Chris Craik44eb2c02015-01-29 09:45:09 -0800820 mCaches.textureState().activateTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700821
Romain Guy5b3b3522010-10-27 18:57:51 -0700822 // When the layer is stored in an FBO, we can save a bit of fillrate by
823 // drawing only the dirty region
824 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800825 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700826 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700827 } else if (!rect.isEmpty()) {
828 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530829
830 save(0);
831 // the layer contains screen buffer content that shouldn't be alpha modulated
832 // (and any necessary alpha modulation was handled drawing into the layer)
Tom Hudson984162f2014-10-10 13:38:16 -0400833 writableSnapshot()->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700834 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530835 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700836 }
Romain Guy8b55f372010-08-18 17:10:07 -0700837
Romain Guy746b7402010-10-26 16:27:31 -0700838 dirtyClip();
839
Romain Guyeb993562010-10-05 18:14:38 -0700840 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craike84a2082014-12-22 14:28:49 -0800841 layer->setConvexMask(nullptr);
Romain Guy8550c4c2010-10-08 15:49:53 -0700842 if (!mCaches.layerCache.put(layer)) {
Chris Craik07adacf2014-12-19 10:08:40 -0800843 LAYER_LOGD("Deleting layer");
Chris Craike84a2082014-12-22 14:28:49 -0800844 layer->decStrong(nullptr);
Romain Guy1d83e192010-08-17 11:37:00 -0700845 }
846}
847
Romain Guyaa6c24c2011-04-28 18:40:04 -0700848void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -0700849 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700850
851 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700852 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700853 setupDrawWithTexture();
854 } else {
855 setupDrawWithExternalTexture();
856 }
857 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700858 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500859 setupDrawColorFilter(layer->getColorFilter());
860 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700861 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700862 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500863 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700864 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
865 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700866 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700867 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700868 }
Chris Craikd6b65f62014-01-01 14:45:21 -0800869 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -0800870 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700871 layer->getWidth() == (uint32_t) rect.getWidth() &&
872 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800873 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
874 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700875
Romain Guyd21b6e12011-11-30 20:21:23 -0800876 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800877 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
878 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700879 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800880 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -0800881 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
882 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -0700883 }
884 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -0700885 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700886
Chris Craik117bdbc2015-02-05 10:12:38 -0800887 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700888}
889
Romain Guy5b3b3522010-10-27 18:57:51 -0700890void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Chris Craik62d307c2014-07-29 10:35:13 -0700891 if (layer->isTextureLayer()) {
892 EVENT_LOGD("composeTextureLayerRect");
893 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
894 drawTextureLayer(layer, rect);
895 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
896 } else {
897 EVENT_LOGD("composeHardwareLayerRect");
Romain Guyaa6c24c2011-04-28 18:40:04 -0700898 const Rect& texCoords = layer->texCoords;
899 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
900 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700901
Romain Guy9ace8f52011-07-07 20:50:11 -0700902 float x = rect.left;
903 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -0800904 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700905 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700906 layer->getHeight() == (uint32_t) rect.getHeight();
907
908 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700909 // When we're swapping, the layer is already in screen coordinates
910 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800911 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
912 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700913 }
914
Romain Guyd21b6e12011-11-30 20:21:23 -0800915 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700916 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800917 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700918 }
919
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500920 SkPaint layerPaint;
921 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
922 layerPaint.setXfermodeMode(layer->getMode());
923 layerPaint.setColorFilter(layer->getColorFilter());
924
925 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700926 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500927 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -0700928 &mMeshVertices[0].x, &mMeshVertices[0].u,
Chris Craik117bdbc2015-02-05 10:12:38 -0800929 GL_TRIANGLE_STRIP, kUnitQuadCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700930
Romain Guyaa6c24c2011-04-28 18:40:04 -0700931 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700932 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700933}
934
Chris Craik34416ea2013-04-15 16:08:28 -0700935/**
936 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
937 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
938 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
939 * by saveLayer's restore
940 */
Tom Hudson984162f2014-10-10 13:38:16 -0400941#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
942 DRAW_COMMAND; \
943 if (CC_UNLIKELY(mCaches.debugOverdraw && onGetTargetFbo() == 0 && COND)) { \
944 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
945 DRAW_COMMAND; \
946 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
947 } \
Chris Craik34416ea2013-04-15 16:08:28 -0700948 }
949
950#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
951
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400952// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
953// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
954class LayerShader : public SkShader {
955public:
956 LayerShader(Layer* layer, const SkMatrix* localMatrix)
957 : INHERITED(localMatrix)
958 , mLayer(layer) {
959 }
960
Chris Craike84a2082014-12-22 14:28:49 -0800961 virtual bool asACustomShader(void** data) const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400962 if (data) {
963 *data = static_cast<void*>(mLayer);
964 }
965 return true;
966 }
967
Chris Craike84a2082014-12-22 14:28:49 -0800968 virtual bool isOpaque() const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400969 return !mLayer->isBlend();
970 }
971
972protected:
Andreas Gampe64bb4132014-11-22 00:35:09 +0000973 virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400974 LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
975 }
976
Chris Craike84a2082014-12-22 14:28:49 -0800977 virtual void flatten(SkWriteBuffer&) const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400978 LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
979 }
980
Chris Craike84a2082014-12-22 14:28:49 -0800981 virtual Factory getFactory() const override {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400982 LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
Chris Craike84a2082014-12-22 14:28:49 -0800983 return nullptr;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -0400984 }
985private:
986 // Unowned.
987 Layer* mLayer;
988 typedef SkShader INHERITED;
989};
990
Romain Guy5b3b3522010-10-27 18:57:51 -0700991void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -0700992 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
993
994 if (layer->getConvexMask()) {
995 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
996
997 // clip to the area of the layer the mask can be larger
998 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
999
1000 SkPaint paint;
1001 paint.setAntiAlias(true);
1002 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1003
Chris Craik3f0854292014-04-15 16:18:08 -07001004 // create LayerShader to map SaveLayer content into subsequent draw
1005 SkMatrix shaderMatrix;
1006 shaderMatrix.setTranslate(rect.left, rect.bottom);
1007 shaderMatrix.preScale(1, -1);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001008 LayerShader layerShader(layer, &shaderMatrix);
1009 paint.setShader(&layerShader);
Chris Craik3f0854292014-04-15 16:18:08 -07001010
1011 // Since the drawing primitive is defined in local drawing space,
1012 // we don't need to modify the draw matrix
1013 const SkPath* maskPath = layer->getConvexMask();
1014 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1015
Chris Craike84a2082014-12-22 14:28:49 -08001016 paint.setShader(nullptr);
Chris Craik3f0854292014-04-15 16:18:08 -07001017 restore();
1018
1019 return;
1020 }
1021
Romain Guy5b3b3522010-10-27 18:57:51 -07001022 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001023 layer->setRegionAsRect();
1024
Chris Craik34416ea2013-04-15 16:08:28 -07001025 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001026
Romain Guy5b3b3522010-10-27 18:57:51 -07001027 layer->region.clear();
1028 return;
1029 }
1030
Chris Craik62d307c2014-07-29 10:35:13 -07001031 EVENT_LOGD("composeLayerRegion");
Chris Craik3f0854292014-04-15 16:18:08 -07001032 // standard Region based draw
1033 size_t count;
1034 const android::Rect* rects;
1035 Region safeRegion;
1036 if (CC_LIKELY(hasRectToRectTransform())) {
1037 rects = layer->region.getArray(&count);
1038 } else {
1039 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1040 rects = safeRegion.getArray(&count);
1041 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001042
Chris Craik3f0854292014-04-15 16:18:08 -07001043 const float alpha = getLayerAlpha(layer);
1044 const float texX = 1.0f / float(layer->getWidth());
1045 const float texY = 1.0f / float(layer->getHeight());
1046 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001047
Chris Craik3f0854292014-04-15 16:18:08 -07001048 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001049
Chris Craik3f0854292014-04-15 16:18:08 -07001050 // We must get (and therefore bind) the region mesh buffer
1051 // after we setup drawing in case we need to mess with the
1052 // stencil buffer in setupDraw()
1053 TextureVertex* mesh = mCaches.getRegionMesh();
1054 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001055
Chris Craik3f0854292014-04-15 16:18:08 -07001056 setupDrawWithTexture();
1057 setupDrawColor(alpha, alpha, alpha, alpha);
1058 setupDrawColorFilter(layer->getColorFilter());
1059 setupDrawBlending(layer);
1060 setupDrawProgram();
1061 setupDrawDirtyRegionsDisabled();
1062 setupDrawPureColorUniforms();
1063 setupDrawColorFilterUniforms(layer->getColorFilter());
1064 setupDrawTexture(layer->getTexture());
1065 if (currentTransform()->isPureTranslate()) {
1066 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1067 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001068
Chris Craik3f0854292014-04-15 16:18:08 -07001069 layer->setFilter(GL_NEAREST);
1070 setupDrawModelView(kModelViewMode_Translate, false,
1071 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1072 } else {
1073 layer->setFilter(GL_LINEAR);
1074 setupDrawModelView(kModelViewMode_Translate, false,
1075 rect.left, rect.top, rect.right, rect.bottom);
1076 }
1077 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001078
Chris Craik3f0854292014-04-15 16:18:08 -07001079 for (size_t i = 0; i < count; i++) {
1080 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001081
Chris Craik3f0854292014-04-15 16:18:08 -07001082 const float u1 = r->left * texX;
1083 const float v1 = (height - r->top) * texY;
1084 const float u2 = r->right * texX;
1085 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001086
Chris Craik3f0854292014-04-15 16:18:08 -07001087 // TODO: Reject quads outside of the clip
1088 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1089 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1090 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1091 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001092
Chris Craik3f0854292014-04-15 16:18:08 -07001093 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001094
Chris Craik96a5c4c2015-01-27 15:46:35 -08001095 if (numQuads >= kMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001096 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
Chris Craike84a2082014-12-22 14:28:49 -08001097 GL_UNSIGNED_SHORT, nullptr));
Chris Craik3f0854292014-04-15 16:18:08 -07001098 numQuads = 0;
1099 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001100 }
Chris Craik3f0854292014-04-15 16:18:08 -07001101 }
1102
1103 if (numQuads > 0) {
1104 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
Chris Craike84a2082014-12-22 14:28:49 -08001105 GL_UNSIGNED_SHORT, nullptr));
Chris Craik3f0854292014-04-15 16:18:08 -07001106 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001107
Romain Guy5b3b3522010-10-27 18:57:51 -07001108#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001109 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001110#endif
1111
Chris Craik3f0854292014-04-15 16:18:08 -07001112 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001113}
1114
Romain Guy3a3133d2011-02-01 22:59:58 -08001115#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001116void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001117 size_t count;
1118 const android::Rect* rects = region.getArray(&count);
1119
1120 uint32_t colors[] = {
1121 0x7fff0000, 0x7f00ff00,
1122 0x7f0000ff, 0x7fff00ff,
1123 };
1124
1125 int offset = 0;
1126 int32_t top = rects[0].top;
1127
1128 for (size_t i = 0; i < count; i++) {
1129 if (top != rects[i].top) {
1130 offset ^= 0x2;
1131 top = rects[i].top;
1132 }
1133
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001134 SkPaint paint;
1135 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001136 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001137 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001138 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001139}
Chris Craike63f7c622013-10-17 10:30:55 -07001140#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001141
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001142void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001143 Vector<float> rects;
1144
1145 SkRegion::Iterator it(region);
1146 while (!it.done()) {
1147 const SkIRect& r = it.rect();
1148 rects.push(r.fLeft);
1149 rects.push(r.fTop);
1150 rects.push(r.fRight);
1151 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001152 it.next();
1153 }
1154
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001155 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001156}
1157
Romain Guy5b3b3522010-10-27 18:57:51 -07001158void OpenGLRenderer::dirtyLayer(const float left, const float top,
1159 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001160 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001161 Rect bounds(left, top, right, bottom);
1162 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001163 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001164 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001165}
1166
1167void OpenGLRenderer::dirtyLayer(const float left, const float top,
1168 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001169 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001170 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001171 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001172 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001173}
1174
1175void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001176 if (bounds.intersect(mState.currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001177 bounds.snapToPixelBoundaries();
1178 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1179 if (!dirty.isEmpty()) {
1180 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001181 }
1182 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001183}
1184
Chris Craik4063a0e2013-11-15 16:06:56 -08001185void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001186 GLsizei elementsCount = quadsCount * 6;
1187 while (elementsCount > 0) {
Chris Craik922d3a72015-02-13 17:47:21 -08001188 GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
Romain Guy448455f2013-07-22 13:57:50 -07001189
Romain Guy3380cfd2013-08-15 16:57:57 -07001190 setupDrawIndexedVertices(&mesh[0].x);
Chris Craike84a2082014-12-22 14:28:49 -08001191 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr);
Romain Guy448455f2013-07-22 13:57:50 -07001192
1193 elementsCount -= drawCount;
1194 // Though there are 4 vertices in a quad, we use 6 indices per
1195 // quad to draw with GL_TRIANGLES
1196 mesh += (drawCount / 6) * 4;
1197 }
1198}
1199
Romain Guy54be1cd2011-06-13 19:04:27 -07001200void OpenGLRenderer::clearLayerRegions() {
1201 const size_t count = mLayers.size();
1202 if (count == 0) return;
1203
Tom Hudson984162f2014-10-10 13:38:16 -04001204 if (!mState.currentlyIgnored()) {
Chris Craik62d307c2014-07-29 10:35:13 -07001205 EVENT_LOGD("clearLayerRegions");
Romain Guy54be1cd2011-06-13 19:04:27 -07001206 // Doing several glScissor/glClear here can negatively impact
1207 // GPUs with a tiler architecture, instead we draw quads with
1208 // the Clear blending mode
1209
1210 // The list contains bounds that have already been clipped
1211 // against their initial clip rect, and the current clip
1212 // is likely different so we need to disable clipping here
Chris Craik65fe5ee2015-01-26 18:06:29 -08001213 bool scissorChanged = mRenderState.scissor().setEnabled(false);
Romain Guy54be1cd2011-06-13 19:04:27 -07001214
Romain Guy448455f2013-07-22 13:57:50 -07001215 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001216 Vertex* vertex = mesh;
1217
1218 for (uint32_t i = 0; i < count; i++) {
Chris Craik51d6a3d2014-12-22 17:16:56 -08001219 const Rect& bounds = mLayers[i];
Romain Guy54be1cd2011-06-13 19:04:27 -07001220
Chris Craik51d6a3d2014-12-22 17:16:56 -08001221 Vertex::set(vertex++, bounds.left, bounds.top);
1222 Vertex::set(vertex++, bounds.right, bounds.top);
1223 Vertex::set(vertex++, bounds.left, bounds.bottom);
1224 Vertex::set(vertex++, bounds.right, bounds.bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001225 }
Romain Guye67307c2013-02-11 18:01:20 -08001226 // We must clear the list of dirty rects before we
1227 // call setupDraw() to prevent stencil setup to do
1228 // the same thing again
1229 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001230
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001231 SkPaint clearPaint;
1232 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1233
Romain Guy54be1cd2011-06-13 19:04:27 -07001234 setupDraw(false);
1235 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001236 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001237 setupDrawProgram();
1238 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001239 setupDrawModelView(kModelViewMode_Translate, false,
1240 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001241
Chris Craik4063a0e2013-11-15 16:06:56 -08001242 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001243
Chris Craik65fe5ee2015-01-26 18:06:29 -08001244 if (scissorChanged) mRenderState.scissor().setEnabled(true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001245 } else {
Romain Guye67307c2013-02-11 18:01:20 -08001246 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001247 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001248}
1249
Romain Guybd6b79b2010-06-26 00:13:53 -07001250///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001251// State Deferral
1252///////////////////////////////////////////////////////////////////////////////
1253
Chris Craikff785832013-03-08 13:12:16 -08001254bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001255 const Rect& currentClip = mState.currentClipRect();
Chris Craikd6b65f62014-01-01 14:45:21 -08001256 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001257
Chris Craikff785832013-03-08 13:12:16 -08001258 if (stateDeferFlags & kStateDeferFlag_Draw) {
1259 // state has bounds initialized in local coordinates
1260 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001261 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001262 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001263 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1264 // is used, it should more closely duplicate the quickReject logic (in how it uses
1265 // snapToPixelBoundaries)
1266
Rob Tsuk487a92c2015-01-06 13:22:54 -08001267 if (!clippedBounds.intersect(currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001268 // quick rejected
1269 return true;
1270 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001271
Chris Craika02c4ed2013-06-14 13:43:58 -07001272 state.mClipSideFlags = kClipSide_None;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001273 if (!currentClip.contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001274 int& flags = state.mClipSideFlags;
1275 // op partially clipped, so record which sides are clipped for clip-aware merging
Rob Tsuk487a92c2015-01-06 13:22:54 -08001276 if (currentClip.left > state.mBounds.left) flags |= kClipSide_Left;
1277 if (currentClip.top > state.mBounds.top) flags |= kClipSide_Top;
1278 if (currentClip.right < state.mBounds.right) flags |= kClipSide_Right;
1279 if (currentClip.bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001280 }
1281 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001282 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001283 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1284 // overdraw avoidance (since we don't know what it overlaps)
1285 state.mClipSideFlags = kClipSide_ConservativeFull;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001286 state.mBounds.set(currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001287 }
1288 }
1289
Chris Craik527a3aa2013-03-04 10:19:31 -08001290 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1291 if (state.mClipValid) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001292 state.mClip.set(currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001293 }
1294
Chris Craik7273daa2013-03-28 11:25:24 -07001295 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1296 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001297 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001298 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001299 state.mAlpha = currentSnapshot()->alpha;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001300
1301 // always store/restore, since it's just a pointer
1302 state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
Chris Craikc3566d02013-02-04 16:16:33 -08001303 return false;
1304}
1305
Chris Craik527a3aa2013-03-04 10:19:31 -08001306void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001307 setMatrix(state.mMatrix);
Tom Hudson984162f2014-10-10 13:38:16 -04001308 writableSnapshot()->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001309 mDrawModifiers = state.mDrawModifiers;
Tom Hudson984162f2014-10-10 13:38:16 -04001310 writableSnapshot()->roundRectClipState = state.mRoundRectClipState;
Chris Craikff785832013-03-08 13:12:16 -08001311
Chris Craik527a3aa2013-03-04 10:19:31 -08001312 if (state.mClipValid && !skipClipRestore) {
Tom Hudson984162f2014-10-10 13:38:16 -04001313 writableSnapshot()->setClip(state.mClip.left, state.mClip.top,
Chris Craik28ce94a2013-05-31 11:38:03 -07001314 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001315 dirtyClip();
1316 }
Chris Craikc3566d02013-02-04 16:16:33 -08001317}
1318
Chris Craik28ce94a2013-05-31 11:38:03 -07001319/**
1320 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1321 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1322 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1323 *
1324 * This method should be called when restoreDisplayState() won't be restoring the clip
1325 */
1326void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
Chris Craike84a2082014-12-22 14:28:49 -08001327 if (clipRect != nullptr) {
Tom Hudson984162f2014-10-10 13:38:16 -04001328 writableSnapshot()->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
Chris Craik28ce94a2013-05-31 11:38:03 -07001329 } else {
Tom Hudson984162f2014-10-10 13:38:16 -04001330 writableSnapshot()->setClip(0, 0, mState.getWidth(), mState.getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001331 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001332 dirtyClip();
Chris Craik65fe5ee2015-01-26 18:06:29 -08001333 bool enableScissor = (clipRect != nullptr) || mScissorOptimizationDisabled;
1334 mRenderState.scissor().setEnabled(enableScissor);
Chris Craik527a3aa2013-03-04 10:19:31 -08001335}
1336
Chris Craikc3566d02013-02-04 16:16:33 -08001337///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001338// Clipping
1339///////////////////////////////////////////////////////////////////////////////
1340
Romain Guybb9524b2010-06-22 18:56:38 -07001341void OpenGLRenderer::setScissorFromClip() {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001342 Rect clip(mState.currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001343 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001344
Chris Craik65fe5ee2015-01-26 18:06:29 -08001345 if (mRenderState.scissor().set(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001346 clip.getWidth(), clip.getHeight())) {
Tom Hudson984162f2014-10-10 13:38:16 -04001347 mState.setDirtyClip(false);
Romain Guy8a4ac612012-07-17 17:32:48 -07001348 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001349}
1350
Romain Guy8ce00302013-01-15 18:51:42 -08001351void OpenGLRenderer::ensureStencilBuffer() {
1352 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1353 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1354 // just hope we have one when hasLayer() returns false.
1355 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001356 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001357 }
1358}
1359
1360void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1361 // The layer's FBO is already bound when we reach this stage
1362 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001363 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1364 // is attached after we initiated tiling. We must turn it off,
1365 // attach the new render buffer then turn tiling back on
1366 endTiling();
1367
Romain Guy8d4aeb72013-02-12 16:08:55 -08001368 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Chris Craik117bdbc2015-02-05 10:12:38 -08001369 Stencil::getSmallestStencilFormat(),
1370 layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001371 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001372
Romain Guyf735c8e2013-01-31 17:45:55 -08001373 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001374 }
1375}
1376
Rob Tsuk487a92c2015-01-06 13:22:54 -08001377static void handlePoint(std::vector<Vertex>& rectangleVertices, const Matrix4& transform,
1378 float x, float y) {
1379 Vertex v;
1380 v.x = x;
1381 v.y = y;
1382 transform.mapPoint(v.x, v.y);
1383 rectangleVertices.push_back(v);
1384}
1385
1386static void handlePointNoTransform(std::vector<Vertex>& rectangleVertices, float x, float y) {
1387 Vertex v;
1388 v.x = x;
1389 v.y = y;
1390 rectangleVertices.push_back(v);
1391}
1392
1393void OpenGLRenderer::drawRectangleList(const RectangleList& rectangleList) {
1394 int count = rectangleList.getTransformedRectanglesCount();
1395 std::vector<Vertex> rectangleVertices(count * 4);
1396 Rect scissorBox = rectangleList.calculateBounds();
1397 scissorBox.snapToPixelBoundaries();
1398 for (int i = 0; i < count; ++i) {
1399 const TransformedRectangle& tr(rectangleList.getTransformedRectangle(i));
1400 const Matrix4& transform = tr.getTransform();
1401 Rect bounds = tr.getBounds();
1402 if (transform.rectToRect()) {
1403 transform.mapRect(bounds);
1404 if (!bounds.intersect(scissorBox)) {
1405 bounds.setEmpty();
1406 } else {
1407 handlePointNoTransform(rectangleVertices, bounds.left, bounds.top);
1408 handlePointNoTransform(rectangleVertices, bounds.right, bounds.top);
1409 handlePointNoTransform(rectangleVertices, bounds.left, bounds.bottom);
1410 handlePointNoTransform(rectangleVertices, bounds.right, bounds.bottom);
1411 }
1412 } else {
1413 handlePoint(rectangleVertices, transform, bounds.left, bounds.top);
1414 handlePoint(rectangleVertices, transform, bounds.right, bounds.top);
1415 handlePoint(rectangleVertices, transform, bounds.left, bounds.bottom);
1416 handlePoint(rectangleVertices, transform, bounds.right, bounds.bottom);
1417 }
1418 }
1419
Chris Craik65fe5ee2015-01-26 18:06:29 -08001420 mRenderState.scissor().set(scissorBox.left, getViewportHeight() - scissorBox.bottom,
Rob Tsuk487a92c2015-01-06 13:22:54 -08001421 scissorBox.getWidth(), scissorBox.getHeight());
1422
1423 const SkPaint* paint = nullptr;
1424 setupDraw();
1425 setupDrawNoTexture();
1426 setupDrawColor(0, 0xff * currentSnapshot()->alpha);
1427 setupDrawShader(getShader(paint));
1428 setupDrawColorFilter(getColorFilter(paint));
1429 setupDrawBlending(paint);
1430 setupDrawProgram();
1431 setupDrawDirtyRegionsDisabled();
1432 setupDrawModelView(kModelViewMode_Translate, false,
1433 0.0f, 0.0f, 0.0f, 0.0f, true);
1434 setupDrawColorUniforms(getShader(paint));
1435 setupDrawShaderUniforms(getShader(paint));
1436 setupDrawColorFilterUniforms(getColorFilter(paint));
1437
1438 issueIndexedQuadDraw(&rectangleVertices[0], rectangleVertices.size() / 4);
1439}
1440
Romain Guy8ce00302013-01-15 18:51:42 -08001441void OpenGLRenderer::setStencilFromClip() {
1442 if (!mCaches.debugOverdraw) {
Rob Tsuk487a92c2015-01-06 13:22:54 -08001443 if (!currentSnapshot()->clipIsSimple()) {
1444 int incrementThreshold;
Chris Craik62d307c2014-07-29 10:35:13 -07001445 EVENT_LOGD("setStencilFromClip - enabling");
1446
Romain Guy8ce00302013-01-15 18:51:42 -08001447 // NOTE: The order here is important, we must set dirtyClip to false
1448 // before any draw call to avoid calling back into this method
Tom Hudson984162f2014-10-10 13:38:16 -04001449 mState.setDirtyClip(false);
Romain Guy8ce00302013-01-15 18:51:42 -08001450
1451 ensureStencilBuffer();
1452
Rob Tsuk487a92c2015-01-06 13:22:54 -08001453 const ClipArea& clipArea = currentSnapshot()->getClipArea();
Romain Guy8ce00302013-01-15 18:51:42 -08001454
Rob Tsuk487a92c2015-01-06 13:22:54 -08001455 bool isRectangleList = clipArea.isRectangleList();
1456 if (isRectangleList) {
1457 incrementThreshold = clipArea.getRectangleList().getTransformedRectanglesCount();
1458 } else {
1459 incrementThreshold = 0;
1460 }
1461
Chris Craik96a5c4c2015-01-27 15:46:35 -08001462 mRenderState.stencil().enableWrite(incrementThreshold);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001463
1464 // Clean and update the stencil, but first make sure we restrict drawing
Romain Guy8ce00302013-01-15 18:51:42 -08001465 // to the region's bounds
Chris Craik65fe5ee2015-01-26 18:06:29 -08001466 bool resetScissor = mRenderState.scissor().setEnabled(true);
Romain Guy8ce00302013-01-15 18:51:42 -08001467 if (resetScissor) {
1468 // The scissor was not set so we now need to update it
1469 setScissorFromClip();
1470 }
Rob Tsuk487a92c2015-01-06 13:22:54 -08001471
Chris Craik96a5c4c2015-01-27 15:46:35 -08001472 mRenderState.stencil().clear();
Chris Craikdeeda3d2014-05-05 19:09:33 -07001473
1474 // stash and disable the outline clip state, since stencil doesn't account for outline
1475 bool storedSkipOutlineClip = mSkipOutlineClip;
1476 mSkipOutlineClip = true;
Romain Guy8ce00302013-01-15 18:51:42 -08001477
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001478 SkPaint paint;
Chris Craik98d608d2014-07-17 12:25:11 -07001479 paint.setColor(SK_ColorBLACK);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001480 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1481
Rob Tsuk487a92c2015-01-06 13:22:54 -08001482 if (isRectangleList) {
1483 drawRectangleList(clipArea.getRectangleList());
1484 } else {
1485 // NOTE: We could use the region contour path to generate a smaller mesh
1486 // Since we are using the stencil we could use the red book path
1487 // drawing technique. It might increase bandwidth usage though.
Romain Guy8ce00302013-01-15 18:51:42 -08001488
Rob Tsuk487a92c2015-01-06 13:22:54 -08001489 // The last parameter is important: we are not drawing in the color buffer
1490 // so we don't want to dirty the current layer, if any
1491 drawRegionRects(clipArea.getClipRegion(), paint, false);
1492 }
Chris Craik65fe5ee2015-01-26 18:06:29 -08001493 if (resetScissor) mRenderState.scissor().setEnabled(false);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001494 mSkipOutlineClip = storedSkipOutlineClip;
Romain Guy8ce00302013-01-15 18:51:42 -08001495
Chris Craik96a5c4c2015-01-27 15:46:35 -08001496 mRenderState.stencil().enableTest(incrementThreshold);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001497
1498 // Draw the region used to generate the stencil if the appropriate debug
1499 // mode is enabled
Rob Tsuk487a92c2015-01-06 13:22:54 -08001500 // TODO: Implement for rectangle list clip areas
1501 if (mCaches.debugStencilClip == Caches::kStencilShowRegion &&
1502 !clipArea.isRectangleList()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001503 paint.setColor(0x7f0000ff);
1504 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
Rob Tsuk487a92c2015-01-06 13:22:54 -08001505 drawRegionRects(currentSnapshot()->getClipRegion(), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001506 }
Romain Guy8ce00302013-01-15 18:51:42 -08001507 } else {
Chris Craik62d307c2014-07-29 10:35:13 -07001508 EVENT_LOGD("setStencilFromClip - disabling");
Chris Craik96a5c4c2015-01-27 15:46:35 -08001509 mRenderState.stencil().disable();
Romain Guy8ce00302013-01-15 18:51:42 -08001510 }
1511 }
1512}
1513
Chris Craikf0a59072013-11-19 18:00:46 -08001514/**
1515 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1516 *
1517 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1518 * style, and tessellated AA ramp
1519 */
1520bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001521 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08001522 bool snapOut = paint && paint->isAntiAlias();
1523
1524 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1525 float outset = paint->getStrokeWidth() * 0.5f;
1526 left -= outset;
1527 top -= outset;
1528 right += outset;
1529 bottom += outset;
1530 }
1531
Chris Craikdeeda3d2014-05-05 19:09:33 -07001532 bool clipRequired = false;
1533 bool roundRectClipRequired = false;
Tom Hudson984162f2014-10-10 13:38:16 -04001534 if (mState.calculateQuickRejectForScissor(left, top, right, bottom,
Chris Craikdeeda3d2014-05-05 19:09:33 -07001535 &clipRequired, &roundRectClipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001536 return true;
1537 }
1538
Chris Craikf23b25a2014-06-26 15:46:20 -07001539 // not quick rejected, so enable the scissor if clipRequired
Chris Craik65fe5ee2015-01-26 18:06:29 -08001540 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craikf23b25a2014-06-26 15:46:20 -07001541 mSkipOutlineClip = !roundRectClipRequired;
Chris Craik39a908c2013-06-13 14:39:01 -07001542 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001543}
1544
Romain Guy8ce00302013-01-15 18:51:42 -08001545void OpenGLRenderer::debugClip() {
1546#if DEBUG_CLIP_REGIONS
Chris Craikf23b25a2014-06-26 15:46:20 -07001547 if (!currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001548 SkPaint paint;
1549 paint.setColor(0x7f00ff00);
1550 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1551
Romain Guy8ce00302013-01-15 18:51:42 -08001552 }
1553#endif
1554}
1555
Chris Craik117bdbc2015-02-05 10:12:38 -08001556void OpenGLRenderer::renderGlop(const Glop& glop) {
1557 if (mState.getDirtyClip()) {
1558 if (mRenderState.scissor().isEnabled()) {
1559 setScissorFromClip();
1560 }
1561
1562 setStencilFromClip();
1563 }
1564 mRenderState.render(glop);
Chris Craik2ab95d72015-02-06 15:25:51 -08001565
1566 if (!mRenderState.stencil().isWriteEnabled()) {
1567 // TODO: specify more clearly when a draw should dirty the layer.
1568 // is writing to the stencil the only time we should ignore this?
1569 dirtyLayer(glop.bounds.left, glop.bounds.top, glop.bounds.right, glop.bounds.bottom);
Chris Craik0519c8102015-02-11 13:17:06 -08001570 mDirty = true;
Chris Craik2ab95d72015-02-06 15:25:51 -08001571 }
Chris Craik117bdbc2015-02-05 10:12:38 -08001572}
1573
Romain Guyf6a11b82010-06-23 17:47:49 -07001574///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001575// Drawing commands
1576///////////////////////////////////////////////////////////////////////////////
1577
Chris Craik62d307c2014-07-29 10:35:13 -07001578void OpenGLRenderer::setupDraw(bool clearLayer) {
Chris Craikf0a59072013-11-19 18:00:46 -08001579 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001580 // changes the scissor test state
Chris Craik62d307c2014-07-29 10:35:13 -07001581 if (clearLayer) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001582 // Make sure setScissor & setStencil happen at the beginning of
1583 // this method
Tom Hudson984162f2014-10-10 13:38:16 -04001584 if (mState.getDirtyClip()) {
Chris Craik65fe5ee2015-01-26 18:06:29 -08001585 if (mRenderState.scissor().isEnabled()) {
Chris Craikb98a0162013-02-21 11:30:22 -08001586 setScissorFromClip();
1587 }
Chris Craik62d307c2014-07-29 10:35:13 -07001588
Dohyun Leeadc0d9d2014-11-24 21:08:15 +09001589 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001590 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001591
Romain Guy70ca14e2010-12-13 18:24:33 -08001592 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001593
Romain Guy70ca14e2010-12-13 18:24:33 -08001594 mSetShaderColor = false;
1595 mColorSet = false;
Chris Craik0519c8102015-02-11 13:17:06 -08001596 mColor.a = mColor.r = mColor.g = mColor.b = 0.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001597 mTextureUnit = 0;
1598 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001599
1600 // Enable debug highlight when what we're about to draw is tested against
1601 // the stencil buffer and if stencil highlight debugging is on
Chris Craik117bdbc2015-02-05 10:12:38 -08001602 mDescription.hasDebugHighlight = !mCaches.debugOverdraw
1603 && mCaches.debugStencilClip == Caches::kStencilShowHighlight
1604 && mRenderState.stencil().isTestEnabled();
Romain Guy70ca14e2010-12-13 18:24:33 -08001605}
1606
1607void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1608 mDescription.hasTexture = true;
1609 mDescription.hasAlpha8Texture = isAlpha8;
1610}
1611
Romain Guyff316ec2013-02-13 18:39:43 -08001612void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1613 mDescription.hasTexture = true;
1614 mDescription.hasColors = true;
1615 mDescription.hasAlpha8Texture = isAlpha8;
1616}
1617
Romain Guyaa6c24c2011-04-28 18:40:04 -07001618void OpenGLRenderer::setupDrawWithExternalTexture() {
1619 mDescription.hasExternalTexture = true;
1620}
1621
Romain Guy15bc6432011-12-13 13:11:32 -08001622void OpenGLRenderer::setupDrawNoTexture() {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001623 mRenderState.meshState().disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001624}
1625
Chris Craik91a8c7c2014-08-12 14:31:35 -07001626void OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
1627 mDescription.hasVertexAlpha = true;
1628 mDescription.useShadowAlphaInterp = useShadowAlphaInterp;
Chet Haase5b0200b2011-04-13 17:58:08 -07001629}
1630
Romain Guy8d0d4782010-12-14 20:13:35 -08001631void OpenGLRenderer::setupDrawColor(int color, int alpha) {
Chris Craik0519c8102015-02-11 13:17:06 -08001632 mColor.a = alpha / 255.0f;
1633 mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f;
1634 mColor.g = mColor.a * ((color >> 8) & 0xFF) / 255.0f;
1635 mColor.b = mColor.a * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001636 mColorSet = true;
Chris Craik0519c8102015-02-11 13:17:06 -08001637 mSetShaderColor = mDescription.setColorModulate(mColor.a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001638}
1639
Romain Guy86568192010-12-14 15:55:39 -08001640void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
Chris Craik0519c8102015-02-11 13:17:06 -08001641 mColor.a = alpha / 255.0f;
1642 mColor.r = mColor.a * ((color >> 16) & 0xFF) / 255.0f;
1643 mColor.g = mColor.a * ((color >> 8) & 0xFF) / 255.0f;
1644 mColor.b = mColor.a * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001645 mColorSet = true;
Chris Craik0519c8102015-02-11 13:17:06 -08001646 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColor.r, mColor.g, mColor.b, mColor.a);
Romain Guy86568192010-12-14 15:55:39 -08001647}
1648
Romain Guy41210632012-07-16 17:04:24 -07001649void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1650 mCaches.fontRenderer->describe(mDescription, paint);
1651}
1652
Romain Guy70ca14e2010-12-13 18:24:33 -08001653void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
Chris Craik0519c8102015-02-11 13:17:06 -08001654 mColor.a = a;
1655 mColor.r = r;
1656 mColor.g = g;
1657 mColor.b = b;
Romain Guy70ca14e2010-12-13 18:24:33 -08001658 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001659 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001660}
1661
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001662void OpenGLRenderer::setupDrawShader(const SkShader* shader) {
Chris Craike84a2082014-12-22 14:28:49 -08001663 if (shader != nullptr) {
Chris Craik117bdbc2015-02-05 10:12:38 -08001664 SkiaShader::describe(&mCaches, mDescription, mCaches.extensions(), *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001665 }
1666}
1667
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001668void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
Chris Craike84a2082014-12-22 14:28:49 -08001669 if (filter == nullptr) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001670 return;
1671 }
1672
1673 SkXfermode::Mode mode;
Chris Craike84a2082014-12-22 14:28:49 -08001674 if (filter->asColorMode(nullptr, &mode)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001675 mDescription.colorOp = ProgramDescription::kColorBlend;
1676 mDescription.colorMode = mode;
Chris Craike84a2082014-12-22 14:28:49 -08001677 } else if (filter->asColorMatrix(nullptr)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001678 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001679 }
1680}
1681
Romain Guyf09ef512011-05-27 11:43:46 -07001682void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1683 if (mColorSet && mode == SkXfermode::kClear_Mode) {
Chris Craik0519c8102015-02-11 13:17:06 -08001684 mColor.a = 1.0f;
1685 mColor.r = mColor.g = mColor.b = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001686 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001687 }
1688}
1689
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001690void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1691 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001692 // When the blending mode is kClear_Mode, we need to use a modulate color
1693 // argb=1,0,0,0
1694 accountForClear(mode);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001695 // TODO: check shader blending, once we have shader drawing support for layers.
Tom Hudson8dfaa492014-12-09 15:03:44 -05001696 bool blend = layer->isBlend()
1697 || getLayerAlpha(layer) < 1.0f
Chris Craik0519c8102015-02-11 13:17:06 -08001698 || (mColorSet && mColor.a < 1.0f)
Tom Hudson8dfaa492014-12-09 15:03:44 -05001699 || PaintUtils::isBlendedColorFilter(layer->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001700 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001701}
1702
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001703void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1704 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001705 // When the blending mode is kClear_Mode, we need to use a modulate color
1706 // argb=1,0,0,0
1707 accountForClear(mode);
Chris Craik0519c8102015-02-11 13:17:06 -08001708 blend |= (mColorSet && mColor.a < 1.0f)
Chris Craik03188872015-02-02 18:39:33 -08001709 || (getShader(paint) && !getShader(paint)->isOpaque())
1710 || PaintUtils::isBlendedColorFilter(getColorFilter(paint));
Chris Craikc3566d02013-02-04 16:16:33 -08001711 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001712}
1713
1714void OpenGLRenderer::setupDrawProgram() {
Chris Craik6c15ffa2015-02-02 13:50:55 -08001715 mCaches.setProgram(mDescription);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001716 if (mDescription.hasRoundRectClip) {
1717 // TODO: avoid doing this repeatedly, stashing state pointer in program
Tom Hudson984162f2014-10-10 13:38:16 -04001718 const RoundRectClipState* state = writableSnapshot()->roundRectClipState;
Chris Craikaf4d04c2014-07-29 12:50:14 -07001719 const Rect& innerRect = state->innerRect;
Chris Craik6c15ffa2015-02-02 13:50:55 -08001720 glUniform4f(mCaches.program().getUniform("roundRectInnerRectLTRB"),
Chris Craikaf4d04c2014-07-29 12:50:14 -07001721 innerRect.left, innerRect.top,
1722 innerRect.right, innerRect.bottom);
Chris Craik6c15ffa2015-02-02 13:50:55 -08001723 glUniformMatrix4fv(mCaches.program().getUniform("roundRectInvTransform"),
Chris Craikdeeda3d2014-05-05 19:09:33 -07001724 1, GL_FALSE, &state->matrix.data[0]);
Chris Craik4340c262014-09-11 18:58:45 -07001725
1726 // add half pixel to round out integer rect space to cover pixel centers
1727 float roundedOutRadius = state->radius + 0.5f;
Chris Craik6c15ffa2015-02-02 13:50:55 -08001728 glUniform1f(mCaches.program().getUniform("roundRectRadius"),
Chris Craik4340c262014-09-11 18:58:45 -07001729 roundedOutRadius);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001730 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001731}
1732
1733void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1734 mTrackDirtyRegions = false;
1735}
1736
Chris Craik4063a0e2013-11-15 16:06:56 -08001737void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1738 float left, float top, float right, float bottom, bool ignoreTransform) {
Chris Craike10e8272014-05-08 14:28:26 -07001739 mModelViewMatrix.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001740 if (mode == kModelViewMode_TranslateAndScale) {
Chris Craike10e8272014-05-08 14:28:26 -07001741 mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001742 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001743
Romain Guy86568192010-12-14 15:55:39 -08001744 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
Chris Craika64a2be2014-05-14 14:17:01 -07001745 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
Chris Craik6c15ffa2015-02-02 13:50:55 -08001746
1747 mCaches.program().set(currentSnapshot()->getOrthoMatrix(),
Chris Craike84a2082014-12-22 14:28:49 -08001748 mModelViewMatrix, transformMatrix, offset);
Chris Craika64a2be2014-05-14 14:17:01 -07001749 if (dirty && mTrackDirtyRegions) {
1750 if (!ignoreTransform) {
1751 dirtyLayer(left, top, right, bottom, *currentTransform());
1752 } else {
1753 dirtyLayer(left, top, right, bottom);
1754 }
Romain Guy86568192010-12-14 15:55:39 -08001755 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001756}
1757
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001758void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1759 if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
Chris Craik0519c8102015-02-11 13:17:06 -08001760 mCaches.program().setColor(mColor);
Romain Guy70ca14e2010-12-13 18:24:33 -08001761 }
1762}
1763
Romain Guy86568192010-12-14 15:55:39 -08001764void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001765 if (mSetShaderColor) {
Chris Craik0519c8102015-02-11 13:17:06 -08001766 mCaches.program().setColor(mColor);
Romain Guy55368412010-12-14 10:59:41 -08001767 }
1768}
1769
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001770void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
Chris Craike84a2082014-12-22 14:28:49 -08001771 if (shader == nullptr) {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001772 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001773 }
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001774
1775 if (ignoreTransform) {
1776 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1777 // because it was built into modelView / the geometry, and the description needs to
1778 // compensate.
1779 mat4 modelViewWithoutTransform;
1780 modelViewWithoutTransform.loadInverse(*currentTransform());
1781 modelViewWithoutTransform.multiply(mModelViewMatrix);
1782 mModelViewMatrix.load(modelViewWithoutTransform);
1783 }
1784
Chris Craik117bdbc2015-02-05 10:12:38 -08001785 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit,
1786 mCaches.extensions(), *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001787}
1788
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001789void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
Chris Craike84a2082014-12-22 14:28:49 -08001790 if (nullptr == filter) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001791 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001792 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001793
1794 SkColor color;
1795 SkXfermode::Mode mode;
1796 if (filter->asColorMode(&color, &mode)) {
1797 const int alpha = SkColorGetA(color);
1798 const GLfloat a = alpha / 255.0f;
1799 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1800 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1801 const GLfloat b = a * SkColorGetB(color) / 255.0f;
Chris Craik6c15ffa2015-02-02 13:50:55 -08001802 glUniform4f(mCaches.program().getUniform("colorBlend"), r, g, b, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001803 return;
1804 }
1805
1806 SkScalar srcColorMatrix[20];
1807 if (filter->asColorMatrix(srcColorMatrix)) {
1808
1809 float colorMatrix[16];
1810 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1811 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1812 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1813 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1814
1815 // Skia uses the range [0..255] for the addition vector, but we need
1816 // the [0..1] range to apply the vector in GLSL
1817 float colorVector[4];
1818 colorVector[0] = srcColorMatrix[4] / 255.0f;
1819 colorVector[1] = srcColorMatrix[9] / 255.0f;
1820 colorVector[2] = srcColorMatrix[14] / 255.0f;
1821 colorVector[3] = srcColorMatrix[19] / 255.0f;
1822
Chris Craik6c15ffa2015-02-02 13:50:55 -08001823 glUniformMatrix4fv(mCaches.program().getUniform("colorMatrix"), 1,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001824 GL_FALSE, colorMatrix);
Chris Craik6c15ffa2015-02-02 13:50:55 -08001825 glUniform4fv(mCaches.program().getUniform("colorMatrixVector"), 1, colorVector);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001826 return;
1827 }
1828
1829 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001830}
1831
Romain Guy41210632012-07-16 17:04:24 -07001832void OpenGLRenderer::setupDrawTextGammaUniforms() {
Chris Craik6c15ffa2015-02-02 13:50:55 -08001833 mCaches.fontRenderer->setupProgram(mDescription, mCaches.program());
Romain Guy41210632012-07-16 17:04:24 -07001834}
1835
Romain Guy70ca14e2010-12-13 18:24:33 -08001836void OpenGLRenderer::setupDrawSimpleMesh() {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001837 bool force = mRenderState.meshState().bindMeshBuffer();
Chris Craik6c15ffa2015-02-02 13:50:55 -08001838 mRenderState.meshState().bindPositionVertexPointer(force, nullptr);
Chris Craik96a5c4c2015-01-27 15:46:35 -08001839 mRenderState.meshState().unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001840}
1841
1842void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001843 if (texture) mCaches.textureState().bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001844 mTextureUnit++;
Chris Craik96a5c4c2015-01-27 15:46:35 -08001845 mRenderState.meshState().enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001846}
1847
Romain Guyaa6c24c2011-04-28 18:40:04 -07001848void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
Chris Craik44eb2c02015-01-29 09:45:09 -08001849 mCaches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001850 mTextureUnit++;
Chris Craik96a5c4c2015-01-27 15:46:35 -08001851 mRenderState.meshState().enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001852}
1853
Romain Guy8f0095c2011-05-02 17:24:22 -07001854void OpenGLRenderer::setupDrawTextureTransform() {
1855 mDescription.hasTextureTransform = true;
1856}
1857
1858void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Chris Craik6c15ffa2015-02-02 13:50:55 -08001859 glUniformMatrix4fv(mCaches.program().getUniform("mainTextureTransform"), 1,
Romain Guyaa6c24c2011-04-28 18:40:04 -07001860 GL_FALSE, &transform.data[0]);
1861}
1862
Chris Craik564acf72014-01-02 16:46:18 -08001863void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1864 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001865 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001866 if (!vertices || vbo) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001867 force = mRenderState.meshState().bindMeshBuffer(vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001868 } else {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001869 force = mRenderState.meshState().unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001870 }
Romain Guyd71dd362011-12-12 19:03:35 -08001871
Chris Craik6c15ffa2015-02-02 13:50:55 -08001872 mRenderState.meshState().bindPositionVertexPointer(force, vertices);
1873 if (mCaches.program().texCoords >= 0) {
1874 mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001875 }
1876
Chris Craik96a5c4c2015-01-27 15:46:35 -08001877 mRenderState.meshState().unbindIndicesBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -08001878}
1879
Chris Craik564acf72014-01-02 16:46:18 -08001880void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1881 const GLvoid* texCoords, const GLvoid* colors) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001882 bool force = mRenderState.meshState().unbindMeshBuffer();
Romain Guyff316ec2013-02-13 18:39:43 -08001883 GLsizei stride = sizeof(ColorTextureVertex);
1884
Chris Craik6c15ffa2015-02-02 13:50:55 -08001885 mRenderState.meshState().bindPositionVertexPointer(force, vertices, stride);
1886 if (mCaches.program().texCoords >= 0) {
1887 mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords, stride);
Romain Guyff316ec2013-02-13 18:39:43 -08001888 }
Chris Craik6c15ffa2015-02-02 13:50:55 -08001889 int slot = mCaches.program().getAttrib("colors");
Romain Guyff316ec2013-02-13 18:39:43 -08001890 if (slot >= 0) {
1891 glEnableVertexAttribArray(slot);
1892 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1893 }
1894
Chris Craik96a5c4c2015-01-27 15:46:35 -08001895 mRenderState.meshState().unbindIndicesBuffer();
Romain Guyff316ec2013-02-13 18:39:43 -08001896}
1897
Chris Craik564acf72014-01-02 16:46:18 -08001898void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1899 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001900 bool force = false;
1901 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1902 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
Chris Craik96a5c4c2015-01-27 15:46:35 -08001903 // use the default VBO found in RenderState
Romain Guy3b748a42013-04-17 18:54:38 -07001904 if (!vertices || vbo) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001905 force = mRenderState.meshState().bindMeshBuffer(vbo);
Romain Guy3b748a42013-04-17 18:54:38 -07001906 } else {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001907 force = mRenderState.meshState().unbindMeshBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001908 }
Chris Craik96a5c4c2015-01-27 15:46:35 -08001909 mRenderState.meshState().bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001910
Chris Craik6c15ffa2015-02-02 13:50:55 -08001911 mRenderState.meshState().bindPositionVertexPointer(force, vertices);
1912 if (mCaches.program().texCoords >= 0) {
1913 mRenderState.meshState().bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001914 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001915}
1916
Romain Guy448455f2013-07-22 13:57:50 -07001917void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08001918 bool force = mRenderState.meshState().unbindMeshBuffer();
1919 mRenderState.meshState().bindQuadIndicesBuffer();
Chris Craik6c15ffa2015-02-02 13:50:55 -08001920 mRenderState.meshState().bindPositionVertexPointer(force, vertices, kVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001921}
1922
Romain Guy70ca14e2010-12-13 18:24:33 -08001923///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001924// Drawing
1925///////////////////////////////////////////////////////////////////////////////
1926
Tom Hudson107843d2014-09-08 11:26:26 -04001927void OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
Romain Guy0fe478e2010-11-08 12:08:41 -08001928 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1929 // will be performed by the display list itself
Chris Craika7090e02014-06-20 16:01:00 -07001930 if (renderNode && renderNode->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001931 // compute 3d ordering
Chris Craika7090e02014-06-20 16:01:00 -07001932 renderNode->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001933 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Tom Hudson107843d2014-09-08 11:26:26 -04001934 startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001935 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001936 renderNode->replay(replayStruct, 0);
Tom Hudson107843d2014-09-08 11:26:26 -04001937 return;
Chris Craikc3566d02013-02-04 16:16:33 -08001938 }
1939
Chris Craikef8d6f22014-12-17 11:10:28 -08001940 // Don't avoid overdraw when visualizing, since that makes it harder to
1941 // debug where it's coming from, and when the problem occurs.
1942 bool avoidOverdraw = !mCaches.debugOverdraw;
Rob Tsuk487a92c2015-01-06 13:22:54 -08001943 DeferredDisplayList deferredList(mState.currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001944 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001945 renderNode->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001946
1947 flushLayers();
Tom Hudson107843d2014-09-08 11:26:26 -04001948 startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001949
Tom Hudson107843d2014-09-08 11:26:26 -04001950 deferredList.flush(*this, dirty);
1951 } else {
1952 // Even if there is no drawing command(Ex: invisible),
1953 // it still needs startFrame to clear buffer and start tiling.
1954 startFrame();
Romain Guy0fe478e2010-11-08 12:08:41 -08001955 }
1956}
1957
Chris Craik0519c8102015-02-11 13:17:06 -08001958void OpenGLRenderer::drawAlphaBitmap(Texture* texture, const SkPaint* paint) {
Chris Craik922d3a72015-02-13 17:47:21 -08001959 if (USE_GLOPS) {
Chris Craik0519c8102015-02-11 13:17:06 -08001960 Glop glop;
1961 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
1962 aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, true)
1963 .setFillTexturePaint(*texture, true, paint, currentSnapshot()->alpha)
1964 .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
1965 .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
1966 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
1967 .build();
1968 renderGlop(glop);
1969 return;
1970 }
1971
1972 float x = 0;
1973 float y = 0;
Romain Guya168d732011-03-18 16:50:13 -07001974
Romain Guy886b2752013-01-04 12:26:18 -08001975 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1976
Romain Guya168d732011-03-18 16:50:13 -07001977 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001978 if (currentTransform()->isPureTranslate()) {
Chris Craik0519c8102015-02-11 13:17:06 -08001979 x = (int) floorf(currentTransform()->getTranslateX() + 0.5f);
1980 y = (int) floorf(currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001981 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001982
1983 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001984 } else {
Chris Craik0519c8102015-02-11 13:17:06 -08001985 texture->setFilter(PaintUtils::getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001986 }
1987
Romain Guy3b748a42013-04-17 18:54:38 -07001988 // No need to check for a UV mapper on the texture object, only ARGB_8888
1989 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001990 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Chris Craik96a5c4c2015-01-27 15:46:35 -08001991 paint, (GLvoid*) nullptr, (GLvoid*) kMeshTextureOffset,
Chris Craik117bdbc2015-02-05 10:12:38 -08001992 GL_TRIANGLE_STRIP, kUnitQuadCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001993}
1994
Romain Guy03c00b52013-06-20 18:30:28 -07001995/**
1996 * Important note: this method is intended to draw batches of bitmaps and
1997 * will not set the scissor enable or dirty the current layer, if any.
1998 * The caller is responsible for properly dirtying the current layer.
1999 */
Tom Hudson107843d2014-09-08 11:26:26 -04002000void OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -08002001 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
2002 const Rect& bounds, const SkPaint* paint) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002003 mCaches.textureState().activateTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07002004 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002005 if (!texture) return;
Romain Guy3b748a42013-04-17 18:54:38 -07002006
Chris Craik527a3aa2013-03-04 10:19:31 -08002007 const AutoTexture autoCleanup(texture);
2008
Chris Craik527a3aa2013-03-04 10:19:31 -08002009 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik0519c8102015-02-11 13:17:06 -08002010 texture->setFilter(pureTranslate ? GL_NEAREST : PaintUtils::getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08002011
2012 const float x = (int) floorf(bounds.left + 0.5f);
2013 const float y = (int) floorf(bounds.top + 0.5f);
Mike Reed1103b322014-07-08 12:36:44 -04002014 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002015 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002016 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002017 GL_TRIANGLES, bitmapCount * 6, true,
2018 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002019 } else {
2020 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002021 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002022 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
2023 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002024 }
2025
Tom Hudson107843d2014-09-08 11:26:26 -04002026 mDirty = true;
Chris Craik527a3aa2013-03-04 10:19:31 -08002027}
2028
Tom Hudson107843d2014-09-08 11:26:26 -04002029void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
Chris Craik79647502014-08-06 13:42:24 -07002030 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
Tom Hudson107843d2014-09-08 11:26:26 -04002031 return;
Romain Guy6926c722010-07-12 20:20:03 -07002032 }
2033
Chris Craik44eb2c02015-01-29 09:45:09 -08002034 mCaches.textureState().activateTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002035 Texture* texture = getTexture(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002036 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002037 const AutoTexture autoCleanup(texture);
2038
Mike Reed1103b322014-07-08 12:36:44 -04002039 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik0519c8102015-02-11 13:17:06 -08002040 drawAlphaBitmap(texture, paint);
Romain Guya168d732011-03-18 16:50:13 -07002041 } else {
Chris Craik0519c8102015-02-11 13:17:06 -08002042 drawTextureRect(texture, paint);
Romain Guya168d732011-03-18 16:50:13 -07002043 }
Chet Haase48659092012-05-31 15:21:51 -07002044
Tom Hudson107843d2014-09-08 11:26:26 -04002045 mDirty = true;
Romain Guyce0537b2010-06-29 21:05:21 -07002046}
2047
Tom Hudson107843d2014-09-08 11:26:26 -04002048void OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
Chris Craikd218a922014-01-02 17:13:34 -08002049 const float* vertices, const int* colors, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002050 if (!vertices || mState.currentlyIgnored()) {
Tom Hudson107843d2014-09-08 11:26:26 -04002051 return;
Romain Guy5a7b4662011-01-20 19:09:30 -08002052 }
2053
Chris Craik39a908c2013-06-13 14:39:01 -07002054 // TODO: use quickReject on bounds from vertices
Chris Craik65fe5ee2015-01-26 18:06:29 -08002055 mRenderState.scissor().setEnabled(true);
Chris Craik39a908c2013-06-13 14:39:01 -07002056
Romain Guyb18d2d02011-02-10 15:52:54 -08002057 float left = FLT_MAX;
2058 float top = FLT_MAX;
2059 float right = FLT_MIN;
2060 float bottom = FLT_MIN;
2061
Romain Guya92bb4d2012-10-16 11:08:44 -07002062 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002063
Chris Craik51d6a3d2014-12-22 17:16:56 -08002064 std::unique_ptr<ColorTextureVertex[]> mesh(new ColorTextureVertex[count]);
2065 ColorTextureVertex* vertex = &mesh[0];
Romain Guyff316ec2013-02-13 18:39:43 -08002066
Chris Craik51d6a3d2014-12-22 17:16:56 -08002067 std::unique_ptr<int[]> tempColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002068 if (!colors) {
2069 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craik51d6a3d2014-12-22 17:16:56 -08002070 tempColors.reset(new int[colorsCount]);
2071 memset(tempColors.get(), 0xff, colorsCount * sizeof(int));
2072 colors = tempColors.get();
Romain Guyff316ec2013-02-13 18:39:43 -08002073 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002074
Chris Craik44eb2c02015-01-29 09:45:09 -08002075 mCaches.textureState().activateTexture(0);
John Reckebd52612014-12-10 16:47:36 -08002076 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002077 const UvMapper& mapper(getMapper(texture));
2078
Romain Guy5a7b4662011-01-20 19:09:30 -08002079 for (int32_t y = 0; y < meshHeight; y++) {
2080 for (int32_t x = 0; x < meshWidth; x++) {
2081 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2082
2083 float u1 = float(x) / meshWidth;
2084 float u2 = float(x + 1) / meshWidth;
2085 float v1 = float(y) / meshHeight;
2086 float v2 = float(y + 1) / meshHeight;
2087
Romain Guy3b748a42013-04-17 18:54:38 -07002088 mapper.map(u1, v1, u2, v2);
2089
Romain Guy5a7b4662011-01-20 19:09:30 -08002090 int ax = i + (meshWidth + 1) * 2;
2091 int ay = ax + 1;
2092 int bx = i;
2093 int by = bx + 1;
2094 int cx = i + 2;
2095 int cy = cx + 1;
2096 int dx = i + (meshWidth + 1) * 2 + 2;
2097 int dy = dx + 1;
2098
Romain Guyff316ec2013-02-13 18:39:43 -08002099 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2100 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2101 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002102
Romain Guyff316ec2013-02-13 18:39:43 -08002103 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2104 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2105 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002106
Romain Guya92bb4d2012-10-16 11:08:44 -07002107 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2108 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2109 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2110 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002111 }
2112 }
2113
Chris Craikf0a59072013-11-19 18:00:46 -08002114 if (quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002115 return;
Romain Guya92bb4d2012-10-16 11:08:44 -07002116 }
2117
Romain Guyff316ec2013-02-13 18:39:43 -08002118 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002119 texture = mCaches.textureCache.get(bitmap);
2120 if (!texture) {
Tom Hudson107843d2014-09-08 11:26:26 -04002121 return;
Romain Guy3b748a42013-04-17 18:54:38 -07002122 }
Romain Guyff316ec2013-02-13 18:39:43 -08002123 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002124 const AutoTexture autoCleanup(texture);
2125
2126 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik0519c8102015-02-11 13:17:06 -08002127 texture->setFilter(PaintUtils::getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002128
2129 int alpha;
2130 SkXfermode::Mode mode;
2131 getAlphaAndMode(paint, &alpha, &mode);
2132
Romain Guyff316ec2013-02-13 18:39:43 -08002133 float a = alpha / 255.0f;
2134
Romain Guya92bb4d2012-10-16 11:08:44 -07002135 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002136 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002137 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002138
Romain Guyff316ec2013-02-13 18:39:43 -08002139 setupDraw();
2140 setupDrawWithTextureAndColor();
2141 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002142 setupDrawColorFilter(getColorFilter(paint));
2143 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002144 setupDrawProgram();
2145 setupDrawDirtyRegionsDisabled();
Chris Craik117bdbc2015-02-05 10:12:38 -08002146 setupDrawModelView(kModelViewMode_Translate, false, 0, 0, 0, 0);
Romain Guyff316ec2013-02-13 18:39:43 -08002147 setupDrawTexture(texture->id);
2148 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002149 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002150 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002151
2152 glDrawArrays(GL_TRIANGLES, 0, count);
2153
Chris Craik6c15ffa2015-02-02 13:50:55 -08002154 int slot = mCaches.program().getAttrib("colors");
Romain Guyff316ec2013-02-13 18:39:43 -08002155 if (slot >= 0) {
2156 glDisableVertexAttribArray(slot);
2157 }
2158
Tom Hudson107843d2014-09-08 11:26:26 -04002159 mDirty = true;
Romain Guy5a7b4662011-01-20 19:09:30 -08002160}
2161
Tom Hudson107843d2014-09-08 11:26:26 -04002162void OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002163 float srcLeft, float srcTop, float srcRight, float srcBottom,
2164 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002165 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002166 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002167 return;
Romain Guy6926c722010-07-12 20:20:03 -07002168 }
2169
Chris Craik44eb2c02015-01-29 09:45:09 -08002170 mCaches.textureState().activateTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002171 Texture* texture = getTexture(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002172 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002173 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002174
Romain Guy8ba548f2010-06-30 19:21:21 -07002175 const float width = texture->width;
2176 const float height = texture->height;
2177
Romain Guy3b748a42013-04-17 18:54:38 -07002178 float u1 = fmax(0.0f, srcLeft / width);
2179 float v1 = fmax(0.0f, srcTop / height);
2180 float u2 = fmin(1.0f, srcRight / width);
2181 float v2 = fmin(1.0f, srcBottom / height);
2182
2183 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002184
Chris Craik96a5c4c2015-01-27 15:46:35 -08002185 mRenderState.meshState().unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002186 resetDrawTextureTexCoords(u1, v1, u2, v2);
2187
Romain Guyd21b6e12011-11-30 20:21:23 -08002188 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2189
Romain Guy886b2752013-01-04 12:26:18 -08002190 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2191 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002192
Romain Guy886b2752013-01-04 12:26:18 -08002193 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2194 // Apply a scale transform on the canvas only when a shader is in use
2195 // Skia handles the ratio between the dst and src rects as a scale factor
2196 // when a shader is set
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002197 bool useScaleTransform = getShader(paint) && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002198 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002199
Chris Craikd6b65f62014-01-01 14:45:21 -08002200 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2201 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2202 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002203
2204 dstRight = x + (dstRight - dstLeft);
2205 dstBottom = y + (dstBottom - dstTop);
2206
2207 dstLeft = x;
2208 dstTop = y;
2209
Chris Craik0519c8102015-02-11 13:17:06 -08002210 texture->setFilter(scaled ? PaintUtils::getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002211 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002212 } else {
Chris Craik0519c8102015-02-11 13:17:06 -08002213 texture->setFilter(PaintUtils::getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002214 }
2215
2216 if (CC_UNLIKELY(useScaleTransform)) {
2217 save(SkCanvas::kMatrix_SaveFlag);
2218 translate(dstLeft, dstTop);
2219 scale(scaleX, scaleY);
2220
2221 dstLeft = 0.0f;
2222 dstTop = 0.0f;
2223
2224 dstRight = srcRight - srcLeft;
2225 dstBottom = srcBottom - srcTop;
2226 }
2227
Mike Reed1103b322014-07-08 12:36:44 -04002228 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guy886b2752013-01-04 12:26:18 -08002229 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002230 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002231 &mMeshVertices[0].x, &mMeshVertices[0].u,
Chris Craik117bdbc2015-02-05 10:12:38 -08002232 GL_TRIANGLE_STRIP, kUnitQuadCount, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08002233 } else {
2234 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002235 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002236 &mMeshVertices[0].x, &mMeshVertices[0].u,
Chris Craik117bdbc2015-02-05 10:12:38 -08002237 GL_TRIANGLE_STRIP, kUnitQuadCount, false, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08002238 }
2239
2240 if (CC_UNLIKELY(useScaleTransform)) {
2241 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002242 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002243
2244 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002245
Tom Hudson107843d2014-09-08 11:26:26 -04002246 mDirty = true;
Romain Guy8ba548f2010-06-30 19:21:21 -07002247}
2248
Tom Hudson107843d2014-09-08 11:26:26 -04002249void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
Chris Craikd218a922014-01-02 17:13:34 -08002250 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002251 if (quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002252 return;
Romain Guy6926c722010-07-12 20:20:03 -07002253 }
2254
John Reckebd52612014-12-10 16:47:36 -08002255 AssetAtlas::Entry* entry = mRenderState.assetAtlas().getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002256 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2257 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002258
Tom Hudson107843d2014-09-08 11:26:26 -04002259 drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002260}
2261
Tom Hudson107843d2014-09-08 11:26:26 -04002262void OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
Chris Craikd218a922014-01-02 17:13:34 -08002263 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2264 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002265 if (quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002266 return;
Romain Guy4c2547f2013-06-11 16:19:24 -07002267 }
2268
Romain Guy211370f2012-02-01 16:10:55 -08002269 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002270 mCaches.textureState().activateTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002271 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002272 if (!texture) return;
Romain Guya4adcf02013-02-28 12:15:35 -08002273 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002274
Romain Guya4adcf02013-02-28 12:15:35 -08002275 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2276 texture->setFilter(GL_LINEAR, true);
2277
Chris Craikd6b65f62014-01-01 14:45:21 -08002278 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002279 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002280 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002281 const float offsetX = left + currentTransform()->getTranslateX();
2282 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002283 const size_t count = mesh->quads.size();
2284 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002285 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002286 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002287 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2288 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2289 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002290 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002291 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002292 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002293 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002294 }
2295 }
2296
Chris Craik4063a0e2013-11-15 16:06:56 -08002297 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002298 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002299 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2300 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002301
Romain Guy3b748a42013-04-17 18:54:38 -07002302 right = x + right - left;
2303 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002304 left = x;
2305 top = y;
2306 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002307 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002308 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2309 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002310 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2311 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002312 }
Chet Haase48659092012-05-31 15:21:51 -07002313
Tom Hudson107843d2014-09-08 11:26:26 -04002314 mDirty = true;
Romain Guyf7f93552010-07-08 19:17:03 -07002315}
2316
Romain Guy03c00b52013-06-20 18:30:28 -07002317/**
2318 * Important note: this method is intended to draw batches of 9-patch objects and
2319 * will not set the scissor enable or dirty the current layer, if any.
2320 * The caller is responsible for properly dirtying the current layer.
2321 */
Tom Hudson107843d2014-09-08 11:26:26 -04002322void OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
Chris Craikd218a922014-01-02 17:13:34 -08002323 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002324 mCaches.textureState().activateTexture(0);
Romain Guy03c00b52013-06-20 18:30:28 -07002325 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Tom Hudson107843d2014-09-08 11:26:26 -04002326 if (!texture) return;
Romain Guy03c00b52013-06-20 18:30:28 -07002327 const AutoTexture autoCleanup(texture);
2328
2329 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2330 texture->setFilter(GL_LINEAR, true);
2331
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002332 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2333 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002334 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002335
Tom Hudson107843d2014-09-08 11:26:26 -04002336 mDirty = true;
Romain Guy03c00b52013-06-20 18:30:28 -07002337}
2338
Tom Hudson107843d2014-09-08 11:26:26 -04002339void OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
Chris Craikbf759452014-08-11 16:00:44 -07002340 const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002341 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002342 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002343 // no vertices to draw
Tom Hudson107843d2014-09-08 11:26:26 -04002344 return;
Chris Craik65cd6122012-12-10 17:56:27 -08002345 }
2346
Chris Craik922d3a72015-02-13 17:47:21 -08002347 if (USE_GLOPS) {
Chris Craik117bdbc2015-02-05 10:12:38 -08002348 Glop glop;
2349 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
2350 bool fudgeOffset = displayFlags & kVertexBuffer_Offset;
2351 bool shadowInterp = displayFlags & kVertexBuffer_ShadowInterp;
2352 aBuilder.setMeshVertexBuffer(vertexBuffer, shadowInterp)
Chris Craik0519c8102015-02-11 13:17:06 -08002353 .setFillPaint(*paint, currentSnapshot()->alpha)
2354 .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), fudgeOffset)
Chris Craik117bdbc2015-02-05 10:12:38 -08002355 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
Chris Craik0519c8102015-02-11 13:17:06 -08002356 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik117bdbc2015-02-05 10:12:38 -08002357 .build();
2358 renderGlop(glop);
2359 return;
2360 }
2361
Chris Craik117bdbc2015-02-05 10:12:38 -08002362 const VertexBuffer::MeshFeatureFlags meshFeatureFlags = vertexBuffer.getMeshFeatureFlags();
Chris Craik0d5ac952014-07-15 13:01:02 -07002363 Rect bounds(vertexBuffer.getBounds());
2364 bounds.translate(translateX, translateY);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002365 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2366
Chris Craikcb4d6002012-09-25 12:00:29 -07002367 int color = paint->getColor();
Chris Craik117bdbc2015-02-05 10:12:38 -08002368 bool isAA = meshFeatureFlags & VertexBuffer::kAlpha;
Chris Craikcb4d6002012-09-25 12:00:29 -07002369
Chris Craik710f46d2012-09-17 17:25:49 -07002370 setupDraw();
2371 setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -07002372 if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp));
Chris Craik117bdbc2015-02-05 10:12:38 -08002373 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002374 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002375 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002376 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002377 setupDrawProgram();
Chris Craikbf759452014-08-11 16:00:44 -07002378 setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset),
2379 translateX, translateY, 0, 0);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002380 setupDrawColorUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002381 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002382 setupDrawShaderUniforms(getShader(paint));
Chet Haase858aa932011-05-12 09:06:00 -07002383
ztenghui55bfb4e2013-12-03 10:38:55 -08002384 const void* vertices = vertexBuffer.getBuffer();
Chris Craik96a5c4c2015-01-27 15:46:35 -08002385 mRenderState.meshState().unbindMeshBuffer();
Chris Craik6c15ffa2015-02-02 13:50:55 -08002386 mRenderState.meshState().bindPositionVertexPointer(true, vertices,
2387 isAA ? kAlphaVertexStride : kVertexStride);
Chris Craik96a5c4c2015-01-27 15:46:35 -08002388 mRenderState.meshState().resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002389
Chris Craik710f46d2012-09-17 17:25:49 -07002390 int alphaSlot = -1;
2391 if (isAA) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08002392 void* alphaCoords = ((GLbyte*) vertices) + kVertexAlphaOffset;
Chris Craik6c15ffa2015-02-02 13:50:55 -08002393 alphaSlot = mCaches.program().getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002394 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002395 glEnableVertexAttribArray(alphaSlot);
Chris Craik96a5c4c2015-01-27 15:46:35 -08002396 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, kAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002397 }
Romain Guy04299382012-07-18 17:15:41 -07002398
Chris Craik117bdbc2015-02-05 10:12:38 -08002399 if (meshFeatureFlags & VertexBuffer::kIndices) {
Chris Craik96a5c4c2015-01-27 15:46:35 -08002400 mRenderState.meshState().unbindIndicesBuffer();
Chris Craike84a2082014-12-22 14:28:49 -08002401 glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(),
2402 GL_UNSIGNED_SHORT, vertexBuffer.getIndices());
Chris Craik117bdbc2015-02-05 10:12:38 -08002403 } else {
2404 mRenderState.meshState().unbindIndicesBuffer();
2405 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
ztenghui63d41ab2014-02-14 13:13:41 -08002406 }
Romain Guy04299382012-07-18 17:15:41 -07002407
Chris Craik710f46d2012-09-17 17:25:49 -07002408 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002409 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002410 }
Chris Craik65cd6122012-12-10 17:56:27 -08002411
Tom Hudson107843d2014-09-08 11:26:26 -04002412 mDirty = true;
Chet Haase858aa932011-05-12 09:06:00 -07002413}
2414
2415/**
Chris Craik65cd6122012-12-10 17:56:27 -08002416 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2417 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2418 * screen space in all directions. However, instead of using a fragment shader to compute the
2419 * translucency of the color from its position, we simply use a varying parameter to define how far
2420 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2421 *
2422 * Doesn't yet support joins, caps, or path effects.
2423 */
Tom Hudson107843d2014-09-08 11:26:26 -04002424void OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002425 VertexBuffer vertexBuffer;
2426 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002427 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Tom Hudson107843d2014-09-08 11:26:26 -04002428 drawVertexBuffer(vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002429}
2430
2431/**
2432 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2433 * and additional geometry for defining an alpha slope perimeter.
2434 *
2435 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2436 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2437 * in-shader alpha region, but found it to be taxing on some GPUs.
2438 *
2439 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2440 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002441 */
Tom Hudson107843d2014-09-08 11:26:26 -04002442void OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002443 if (mState.currentlyIgnored() || count < 4) return;
Chet Haase8a5cc922011-04-26 07:28:09 -07002444
Chris Craik65cd6122012-12-10 17:56:27 -08002445 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002446
Chris Craik65cd6122012-12-10 17:56:27 -08002447 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002448 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
2449 const Rect& bounds = buffer.getBounds();
Romain Guyd71ff91d2013-02-08 13:46:40 -08002450
Chris Craik05f3d6e2014-06-02 16:27:04 -07002451 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002452 return;
Romain Guyd71ff91d2013-02-08 13:46:40 -08002453 }
2454
Chris Craikbf759452014-08-11 16:00:44 -07002455 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
Tom Hudson107843d2014-09-08 11:26:26 -04002456 drawVertexBuffer(buffer, paint, displayFlags);
Chet Haase5b0200b2011-04-13 17:58:08 -07002457}
2458
Tom Hudson107843d2014-09-08 11:26:26 -04002459void OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002460 if (mState.currentlyIgnored() || count < 2) return;
Romain Guyed6fcb02011-03-21 13:11:28 -07002461
Chris Craik6d29c8d2013-05-08 18:35:44 -07002462 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002463
Chris Craik6d29c8d2013-05-08 18:35:44 -07002464 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002465 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002466
Chris Craik05f3d6e2014-06-02 16:27:04 -07002467 const Rect& bounds = buffer.getBounds();
2468 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002469 return;
Romain Guyed6fcb02011-03-21 13:11:28 -07002470 }
2471
Chris Craikbf759452014-08-11 16:00:44 -07002472 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
Tom Hudson107843d2014-09-08 11:26:26 -04002473 drawVertexBuffer(buffer, paint, displayFlags);
2474
2475 mDirty = true;
Romain Guyed6fcb02011-03-21 13:11:28 -07002476}
2477
Tom Hudson107843d2014-09-08 11:26:26 -04002478void OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002479 // No need to check against the clip, we fill the clip region
Tom Hudson984162f2014-10-10 13:38:16 -04002480 if (mState.currentlyIgnored()) return;
Romain Guye45362c2010-11-03 19:58:32 -07002481
Rob Tsuk487a92c2015-01-06 13:22:54 -08002482 Rect clip(mState.currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002483 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002484
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002485 SkPaint paint;
2486 paint.setColor(color);
2487 paint.setXfermodeMode(mode);
2488
2489 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002490
Tom Hudson107843d2014-09-08 11:26:26 -04002491 mDirty = true;
Romain Guyc7d53492010-06-25 13:41:57 -07002492}
Romain Guy9d5316e2010-06-24 19:30:36 -07002493
Chris Craik30036092015-02-12 10:41:39 -08002494void OpenGLRenderer::drawShape(float left, float top, PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002495 const SkPaint* paint) {
Tom Hudson107843d2014-09-08 11:26:26 -04002496 if (!texture) return;
Romain Guy01d58e42011-01-19 21:54:02 -08002497 const AutoTexture autoCleanup(texture);
2498
2499 const float x = left + texture->left - texture->offset;
2500 const float y = top + texture->top - texture->offset;
2501
2502 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002503
Tom Hudson107843d2014-09-08 11:26:26 -04002504 mDirty = true;
Romain Guy01d58e42011-01-19 21:54:02 -08002505}
2506
Tom Hudson107843d2014-09-08 11:26:26 -04002507void OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002508 float rx, float ry, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002509 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002510 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002511 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002512 return;
Chris Craik710f46d2012-09-17 17:25:49 -07002513 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002514
Chris Craike84a2082014-12-22 14:28:49 -08002515 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002516 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002517 PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002518 right - left, bottom - top, rx, ry, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002519 drawShape(left, top, texture, p);
2520 } else {
2521 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
2522 *currentTransform(), *p, right - left, bottom - top, rx, ry);
2523 drawVertexBuffer(left, top, *vertexBuffer, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002524 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002525}
2526
Tom Hudson107843d2014-09-08 11:26:26 -04002527void OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002528 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002529 || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002530 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002531 return;
Chris Craik710f46d2012-09-17 17:25:49 -07002532 }
Chris Craike84a2082014-12-22 14:28:49 -08002533 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002534 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002535 PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002536 drawShape(x - radius, y - radius, texture, p);
Chris Craikcb4d6002012-09-25 12:00:29 -07002537 } else {
Tom Hudson107843d2014-09-08 11:26:26 -04002538 SkPath path;
2539 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2540 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2541 } else {
2542 path.addCircle(x, y, radius);
2543 }
2544 drawConvexPath(path, p);
Chris Craikcb4d6002012-09-25 12:00:29 -07002545 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002546}
Romain Guy01d58e42011-01-19 21:54:02 -08002547
Tom Hudson107843d2014-09-08 11:26:26 -04002548void OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002549 const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002550 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002551 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002552 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002553 return;
Chris Craik710f46d2012-09-17 17:25:49 -07002554 }
Romain Guy01d58e42011-01-19 21:54:02 -08002555
Chris Craike84a2082014-12-22 14:28:49 -08002556 if (p->getPathEffect() != nullptr) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002557 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002558 PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002559 drawShape(left, top, texture, p);
2560 } else {
2561 SkPath path;
2562 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2563 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2564 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2565 }
2566 path.addOval(rect);
2567 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002568 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002569}
2570
Tom Hudson107843d2014-09-08 11:26:26 -04002571void OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002572 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002573 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002574 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002575 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002576 return;
Romain Guy8b2f5262011-01-23 16:15:02 -08002577 }
2578
Chris Craik780c1282012-10-04 14:10:49 -07002579 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craike84a2082014-12-22 14:28:49 -08002580 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != nullptr || useCenter) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002581 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002582 PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002583 startAngle, sweepAngle, useCenter, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002584 drawShape(left, top, texture, p);
2585 return;
Chris Craik780c1282012-10-04 14:10:49 -07002586 }
Chris Craik780c1282012-10-04 14:10:49 -07002587 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2588 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2589 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2590 }
2591
2592 SkPath path;
2593 if (useCenter) {
2594 path.moveTo(rect.centerX(), rect.centerY());
2595 }
2596 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2597 if (useCenter) {
2598 path.close();
2599 }
Tom Hudson107843d2014-09-08 11:26:26 -04002600 drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002601}
2602
Romain Guycf8675e2012-10-02 12:32:25 -07002603// See SkPaintDefaults.h
2604#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2605
Tom Hudson107843d2014-09-08 11:26:26 -04002606void OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002607 const SkPaint* p) {
Tom Hudson984162f2014-10-10 13:38:16 -04002608 if (mState.currentlyIgnored()
Chris Craik947eabf2014-08-19 10:21:12 -07002609 || quickRejectSetupScissor(left, top, right, bottom, p)
Tom Hudson8dfaa492014-12-09 15:03:44 -05002610 || PaintUtils::paintWillNotDraw(*p)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002611 return;
Romain Guy6926c722010-07-12 20:20:03 -07002612 }
2613
Chris Craik710f46d2012-09-17 17:25:49 -07002614 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002615 // only fill style is supported by drawConvexPath, since others have to handle joins
Chris Craike84a2082014-12-22 14:28:49 -08002616 if (p->getPathEffect() != nullptr || p->getStrokeJoin() != SkPaint::kMiter_Join ||
Romain Guycf8675e2012-10-02 12:32:25 -07002617 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002618 mCaches.textureState().activateTexture(0);
Chris Craik30036092015-02-12 10:41:39 -08002619 PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002620 mCaches.pathCache.getRect(right - left, bottom - top, p);
Tom Hudson107843d2014-09-08 11:26:26 -04002621 drawShape(left, top, texture, p);
2622 } else {
2623 SkPath path;
2624 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2625 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2626 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2627 }
2628 path.addRect(rect);
2629 drawConvexPath(path, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002630 }
Chet Haase858aa932011-05-12 09:06:00 -07002631 } else {
Tom Hudson107843d2014-09-08 11:26:26 -04002632 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
2633 SkPath path;
2634 path.addRect(left, top, right, bottom);
2635 drawConvexPath(path, p);
2636 } else {
2637 drawColorRect(left, top, right, bottom, p);
2638
2639 mDirty = true;
2640 }
Chet Haase858aa932011-05-12 09:06:00 -07002641 }
Romain Guyc7d53492010-06-25 13:41:57 -07002642}
Romain Guy9d5316e2010-06-24 19:30:36 -07002643
Chris Craikd218a922014-01-02 17:13:34 -08002644void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2645 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002646 FontRenderer& fontRenderer, int alpha, float x, float y) {
Chris Craik44eb2c02015-01-29 09:45:09 -08002647 mCaches.textureState().activateTexture(0);
Raph Levien416a8472012-07-19 22:48:17 -07002648
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002649 TextShadow textShadow;
2650 if (!getTextShadow(paint, &textShadow)) {
2651 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2652 }
2653
Raph Levien416a8472012-07-19 22:48:17 -07002654 // NOTE: The drop shadow will not perform gamma correction
2655 // if shader-based correction is enabled
2656 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2657 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002658 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002659 // If the drop shadow exceeds the max texture size or couldn't be
2660 // allocated, skip drawing
2661 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002662 const AutoTexture autoCleanup(shadow);
2663
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002664 const float sx = x - shadow->left + textShadow.dx;
2665 const float sy = y - shadow->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002666
Tom Hudson984162f2014-10-10 13:38:16 -04002667 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * writableSnapshot()->alpha;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002668 if (getShader(paint)) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002669 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002670 }
2671
2672 setupDraw();
2673 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002674 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002675 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002676 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002677 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002678 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002679 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2680 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002681 setupDrawTexture(shadow->id);
2682 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002683 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002684 setupDrawShaderUniforms(getShader(paint));
Chris Craik96a5c4c2015-01-27 15:46:35 -08002685 setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset);
Raph Levien416a8472012-07-19 22:48:17 -07002686
Chris Craik117bdbc2015-02-05 10:12:38 -08002687 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Raph Levien416a8472012-07-19 22:48:17 -07002688}
2689
Romain Guy768bffc2013-02-27 13:50:45 -08002690bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Tom Hudson984162f2014-10-10 13:38:16 -04002691 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * currentSnapshot()->alpha;
Tom Hudson8dfaa492014-12-09 15:03:44 -05002692 return MathUtils::isZero(alpha)
2693 && PaintUtils::getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
Romain Guy768bffc2013-02-27 13:50:45 -08002694}
2695
Tom Hudson107843d2014-09-08 11:26:26 -04002696void OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002697 const float* positions, const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -08002698 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002699 return;
Romain Guyeb9a5362012-01-17 17:39:26 -08002700 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002701
Romain Guy671d6cf2012-01-18 12:39:17 -08002702 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002703 if (!currentTransform()->isSimple()) {
Tom Hudson107843d2014-09-08 11:26:26 -04002704 return;
Romain Guy671d6cf2012-01-18 12:39:17 -08002705 }
2706
Chris Craik65fe5ee2015-01-26 18:06:29 -08002707 mRenderState.scissor().setEnabled(true);
Chris Craik39a908c2013-06-13 14:39:01 -07002708
Romain Guy671d6cf2012-01-18 12:39:17 -08002709 float x = 0.0f;
2710 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002711 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002712 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002713 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2714 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002715 }
2716
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002717 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002718 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy671d6cf2012-01-18 12:39:17 -08002719
2720 int alpha;
2721 SkXfermode::Mode mode;
2722 getAlphaAndMode(paint, &alpha, &mode);
2723
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002724 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002725 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002726 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002727 }
2728
Romain Guy671d6cf2012-01-18 12:39:17 -08002729 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002730 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002731 if (pureTranslate && !linearFilter) {
2732 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2733 }
Romain Guy257ae352013-03-20 16:31:12 -07002734 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002735
Rob Tsuk487a92c2015-01-06 13:22:54 -08002736 const Rect& clip(pureTranslate ? writableSnapshot()->getClipRect() : writableSnapshot()->getLocalClip());
Romain Guy671d6cf2012-01-18 12:39:17 -08002737 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2738
Romain Guy211370f2012-02-01 16:10:55 -08002739 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002740
Victoria Lease1e546812013-06-25 14:25:17 -07002741 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Rob Tsuk487a92c2015-01-06 13:22:54 -08002742 if (fontRenderer.renderPosText(paint, &clip, text, 0, bytesCount, count, x, y,
Chris Craike84a2082014-12-22 14:28:49 -08002743 positions, hasActiveLayer ? &bounds : nullptr, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002744 if (hasActiveLayer) {
2745 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002746 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002747 }
2748 dirtyLayerUnchecked(bounds, getRegion());
2749 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002750 }
Chet Haase48659092012-05-31 15:21:51 -07002751
Tom Hudson107843d2014-09-08 11:26:26 -04002752 mDirty = true;
Romain Guyeb9a5362012-01-17 17:39:26 -08002753}
2754
Chris Craik59744b72014-07-01 17:56:52 -07002755bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
Romain Guy624234f2013-03-05 16:43:31 -08002756 if (CC_LIKELY(transform.isPureTranslate())) {
Chris Craik59744b72014-07-01 17:56:52 -07002757 outMatrix->setIdentity();
2758 return false;
2759 } else if (CC_UNLIKELY(transform.isPerspective())) {
2760 outMatrix->setIdentity();
2761 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002762 }
Chris Craik59744b72014-07-01 17:56:52 -07002763
2764 /**
Chris Craika736cd92014-08-04 13:18:38 -07002765 * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2766 * with values rounded to the nearest int.
Chris Craik59744b72014-07-01 17:56:52 -07002767 */
2768 float sx, sy;
2769 transform.decomposeScale(sx, sy);
Chris Craika736cd92014-08-04 13:18:38 -07002770 outMatrix->setScale(
2771 roundf(fmaxf(1.0f, sx)),
2772 roundf(fmaxf(1.0f, sy)));
2773 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002774}
2775
Tom Hudson984162f2014-10-10 13:38:16 -04002776int OpenGLRenderer::getSaveCount() const {
2777 return mState.getSaveCount();
2778}
2779
2780int OpenGLRenderer::save(int flags) {
2781 return mState.save(flags);
2782}
2783
2784void OpenGLRenderer::restore() {
2785 return mState.restore();
2786}
2787
2788void OpenGLRenderer::restoreToCount(int saveCount) {
2789 return mState.restoreToCount(saveCount);
2790}
2791
2792void OpenGLRenderer::translate(float dx, float dy, float dz) {
2793 return mState.translate(dx, dy, dz);
2794}
2795
2796void OpenGLRenderer::rotate(float degrees) {
2797 return mState.rotate(degrees);
2798}
2799
2800void OpenGLRenderer::scale(float sx, float sy) {
2801 return mState.scale(sx, sy);
2802}
2803
2804void OpenGLRenderer::skew(float sx, float sy) {
2805 return mState.skew(sx, sy);
2806}
2807
2808void OpenGLRenderer::setMatrix(const Matrix4& matrix) {
2809 mState.setMatrix(matrix);
2810}
2811
2812void OpenGLRenderer::concatMatrix(const Matrix4& matrix) {
2813 mState.concatMatrix(matrix);
2814}
2815
2816bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
2817 return mState.clipRect(left, top, right, bottom, op);
2818}
2819
2820bool OpenGLRenderer::clipPath(const SkPath* path, SkRegion::Op op) {
2821 return mState.clipPath(path, op);
2822}
2823
2824bool OpenGLRenderer::clipRegion(const SkRegion* region, SkRegion::Op op) {
2825 return mState.clipRegion(region, op);
2826}
2827
2828void OpenGLRenderer::setClippingOutline(LinearAllocator& allocator, const Outline* outline) {
2829 mState.setClippingOutline(allocator, outline);
2830}
2831
2832void OpenGLRenderer::setClippingRoundRect(LinearAllocator& allocator,
2833 const Rect& rect, float radius, bool highPriority) {
2834 mState.setClippingRoundRect(allocator, rect, radius, highPriority);
2835}
2836
Tom Hudson107843d2014-09-08 11:26:26 -04002837void OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002838 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002839 DrawOpMode drawOpMode) {
2840
Chris Craik527a3aa2013-03-04 10:19:31 -08002841 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002842 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2843 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craike84a2082014-12-22 14:28:49 -08002844 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002845 quickRejectSetupScissor(bounds)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002846 return;
Chris Craik28ce94a2013-05-31 11:38:03 -07002847 }
Romain Guycac5fd32011-12-01 20:08:50 -08002848 }
2849
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002850 const float oldX = x;
2851 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002852
Chris Craikd6b65f62014-01-01 14:45:21 -08002853 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002854 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002855
Romain Guy211370f2012-02-01 16:10:55 -08002856 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002857 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2858 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002859 }
2860
Romain Guy86568192010-12-14 15:55:39 -08002861 int alpha;
2862 SkXfermode::Mode mode;
2863 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002864
Romain Guyc74f45a2013-02-26 19:10:14 -08002865 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2866
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002867 if (CC_UNLIKELY(hasTextShadow(paint))) {
Chris Craik59744b72014-07-01 17:56:52 -07002868 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guyc74f45a2013-02-26 19:10:14 -08002869 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002870 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002871 }
2872
Romain Guy19d4dd82013-03-04 11:14:26 -08002873 const bool hasActiveLayer = hasLayer();
2874
Romain Guy624234f2013-03-05 16:43:31 -08002875 // We only pass a partial transform to the font renderer. That partial
2876 // matrix defines how glyphs are rasterized. Typically we want glyphs
2877 // to be rasterized at their final size on screen, which means the partial
2878 // matrix needs to take the scale factor into account.
2879 // When a partial matrix is used to transform glyphs during rasterization,
2880 // the mesh is generated with the inverse transform (in the case of scale,
2881 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2882 // apply the full transform matrix at draw time in the vertex shader.
2883 // Applying the full matrix in the shader is the easiest way to handle
2884 // rotation and perspective and allows us to always generated quads in the
2885 // font renderer which greatly simplifies the code, clipping in particular.
Chris Craik59744b72014-07-01 17:56:52 -07002886 SkMatrix fontTransform;
2887 bool linearFilter = findBestFontTransform(transform, &fontTransform)
2888 || fabs(y - (int) y) > 0.0f
2889 || fabs(x - (int) x) > 0.0f;
Romain Guy3b753822013-03-05 10:27:35 -08002890 fontRenderer.setFont(paint, fontTransform);
Romain Guy257ae352013-03-20 16:31:12 -07002891 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002892
Romain Guy624234f2013-03-05 16:43:31 -08002893 // TODO: Implement better clipping for scaled/rotated text
Rob Tsuk487a92c2015-01-06 13:22:54 -08002894 const Rect* clip = !pureTranslate ? nullptr : &mState.currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002895 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002896
Raph Levien996e57c2012-07-23 15:22:52 -07002897 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002898 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002899
2900 // don't call issuedrawcommand, do it at end of batch
2901 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002902 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002903 SkPaint paintCopy(*paint);
2904 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2905 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craike84a2082014-12-22 14:28:49 -08002906 positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002907 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002908 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craike84a2082014-12-22 14:28:49 -08002909 positions, hasActiveLayer ? &layerBounds : nullptr, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002910 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002911
Chris Craik527a3aa2013-03-04 10:19:31 -08002912 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002913 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002914 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002915 }
Chris Craik41541822013-05-03 16:35:54 -07002916 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002917 }
Romain Guy694b5192010-07-21 21:33:20 -07002918
Chris Craike63f7c622013-10-17 10:30:55 -07002919 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002920
Tom Hudson107843d2014-09-08 11:26:26 -04002921 mDirty = true;
Romain Guy694b5192010-07-21 21:33:20 -07002922}
2923
Tom Hudson107843d2014-09-08 11:26:26 -04002924void OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002925 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craike84a2082014-12-22 14:28:49 -08002926 if (text == nullptr || count == 0 || mState.currentlyIgnored() || canSkipText(paint)) {
Tom Hudson107843d2014-09-08 11:26:26 -04002927 return;
Romain Guy03d58522012-02-24 17:54:07 -08002928 }
2929
Chris Craik39a908c2013-06-13 14:39:01 -07002930 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
Chris Craik65fe5ee2015-01-26 18:06:29 -08002931 mRenderState.scissor().setEnabled(true);
Chris Craik39a908c2013-06-13 14:39:01 -07002932
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002933 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002934 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy257ae352013-03-20 16:31:12 -07002935 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002936
2937 int alpha;
2938 SkXfermode::Mode mode;
2939 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002940 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002941
Tom Hudson984162f2014-10-10 13:38:16 -04002942 const Rect* clip = &writableSnapshot()->getLocalClip();
Romain Guy97771732012-02-28 18:17:02 -08002943 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002944
Romain Guy97771732012-02-28 18:17:02 -08002945 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002946
2947 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Chris Craike84a2082014-12-22 14:28:49 -08002948 hOffset, vOffset, hasActiveLayer ? &bounds : nullptr, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002949 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002950 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002951 dirtyLayerUnchecked(bounds, getRegion());
2952 }
Romain Guy97771732012-02-28 18:17:02 -08002953 }
Chet Haase48659092012-05-31 15:21:51 -07002954
Tom Hudson107843d2014-09-08 11:26:26 -04002955 mDirty = true;
Romain Guy325740f2012-02-24 16:48:34 -08002956}
2957
Tom Hudson107843d2014-09-08 11:26:26 -04002958void OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04002959 if (mState.currentlyIgnored()) return;
Romain Guydbc26d22010-10-11 17:58:29 -07002960
Chris Craik44eb2c02015-01-29 09:45:09 -08002961 mCaches.textureState().activateTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002962
Chris Craik30036092015-02-12 10:41:39 -08002963 PathTexture* texture = mCaches.pathCache.get(path, paint);
Tom Hudson107843d2014-09-08 11:26:26 -04002964 if (!texture) return;
Romain Guy22158e12010-08-06 11:18:34 -07002965 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002966
Romain Guy8b55f372010-08-18 17:10:07 -07002967 const float x = texture->left - texture->offset;
2968 const float y = texture->top - texture->offset;
2969
Romain Guy01d58e42011-01-19 21:54:02 -08002970 drawPathTexture(texture, x, y, paint);
Tom Hudson107843d2014-09-08 11:26:26 -04002971 mDirty = true;
Romain Guy7fbcc042010-08-04 15:40:07 -07002972}
2973
Tom Hudson107843d2014-09-08 11:26:26 -04002974void OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002975 if (!layer) {
Tom Hudson107843d2014-09-08 11:26:26 -04002976 return;
Romain Guy35643dd2012-09-18 15:40:58 -07002977 }
2978
Chris Craike84a2082014-12-22 14:28:49 -08002979 mat4* transform = nullptr;
Romain Guyb2e2f242012-10-17 18:18:35 -07002980 if (layer->isTextureLayer()) {
2981 transform = &layer->getTransform();
2982 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002983 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002984 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002985 }
2986 }
2987
Chris Craik39a908c2013-06-13 14:39:01 -07002988 bool clipRequired = false;
Chris Craike84a2082014-12-22 14:28:49 -08002989 const bool rejected = mState.calculateQuickRejectForScissor(
2990 x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2991 &clipRequired, nullptr, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002992
2993 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002994 if (transform && !transform->isIdentity()) {
2995 restore();
2996 }
Tom Hudson107843d2014-09-08 11:26:26 -04002997 return;
Romain Guy6c319ca2011-01-11 14:29:25 -08002998 }
2999
Chris Craik62d307c2014-07-29 10:35:13 -07003000 EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
3001 x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
3002
Romain Guy5bb3c732012-11-29 17:52:58 -08003003 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08003004
Chris Craik65fe5ee2015-01-26 18:06:29 -08003005 mRenderState.scissor().setEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craik44eb2c02015-01-29 09:45:09 -08003006 mCaches.textureState().activateTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08003007
Romain Guy211370f2012-02-01 16:10:55 -08003008 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08003009 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07003010 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3011 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08003012 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003013
Chris Craik16ecda52013-03-29 10:59:59 -07003014 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08003015 setupDraw();
3016 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08003017 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003018 setupDrawColorFilter(layer->getColorFilter());
3019 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08003020 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08003021 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003022 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07003023 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08003024 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3025 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
3026 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07003027
Romain Guyd21b6e12011-11-30 20:21:23 -08003028 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08003029 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07003030 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07003031 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003032 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08003033 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07003034 x + layer->layer.getWidth(), y + layer->layer.getHeight());
3035 }
Romain Guyf219da52011-01-16 12:54:25 -08003036
Romain Guy448455f2013-07-22 13:57:50 -07003037 TextureVertex* mesh = &layer->mesh[0];
3038 GLsizei elementsCount = layer->meshElementCount;
3039
3040 while (elementsCount > 0) {
Chris Craik922d3a72015-02-13 17:47:21 -08003041 GLsizei drawCount = MathUtils::min(elementsCount, (GLsizei) kMaxNumberOfQuads * 6);
Romain Guy448455f2013-07-22 13:57:50 -07003042
Romain Guy3380cfd2013-08-15 16:57:57 -07003043 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07003044 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
Chris Craike84a2082014-12-22 14:28:49 -08003045 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, nullptr));
Romain Guy448455f2013-07-22 13:57:50 -07003046
3047 elementsCount -= drawCount;
3048 // Though there are 4 vertices in a quad, we use 6 indices per
3049 // quad to draw with GL_TRIANGLES
3050 mesh += (drawCount / 6) * 4;
3051 }
Romain Guyf219da52011-01-16 12:54:25 -08003052
Romain Guy3a3133d2011-02-01 22:59:58 -08003053#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003054 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003055#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003056 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003057
Romain Guy5bb3c732012-11-29 17:52:58 -08003058 if (layer->debugDrawUpdate) {
3059 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003060
3061 SkPaint paint;
3062 paint.setColor(0x7f00ff00);
3063 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003064 }
Romain Guyf219da52011-01-16 12:54:25 -08003065 }
Chris Craik34416ea2013-04-15 16:08:28 -07003066 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003067
Romain Guyb2e2f242012-10-17 18:18:35 -07003068 if (transform && !transform->isIdentity()) {
3069 restore();
3070 }
3071
Tom Hudson107843d2014-09-08 11:26:26 -04003072 mDirty = true;
Romain Guy6c319ca2011-01-11 14:29:25 -08003073}
3074
Romain Guy6926c722010-07-12 20:20:03 -07003075///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003076// Draw filters
3077///////////////////////////////////////////////////////////////////////////////
Derek Sollenberger09c2d4f2014-10-15 09:21:10 -04003078void OpenGLRenderer::setDrawFilter(SkDrawFilter* filter) {
3079 // We should never get here since we apply the draw filter when stashing
3080 // the paints in the DisplayList.
3081 LOG_ALWAYS_FATAL("OpenGLRenderer does not directly support DrawFilters");
Romain Guy5ff9df62012-01-23 17:09:05 -08003082}
3083
3084///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003085// Drawing implementation
3086///////////////////////////////////////////////////////////////////////////////
3087
Chris Craikd218a922014-01-02 17:13:34 -08003088Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
John Reckebd52612014-12-10 16:47:36 -08003089 Texture* texture = mRenderState.assetAtlas().getEntryTexture(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07003090 if (!texture) {
3091 return mCaches.textureCache.get(bitmap);
3092 }
3093 return texture;
3094}
3095
Chris Craik30036092015-02-12 10:41:39 -08003096void OpenGLRenderer::drawPathTexture(PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003097 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003098 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003099 return;
3100 }
3101
Chris Craik922d3a72015-02-13 17:47:21 -08003102 if (USE_GLOPS) {
Chris Craik30036092015-02-12 10:41:39 -08003103 Glop glop;
3104 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
3105 aBuilder.setMeshTexturedUnitQuad(nullptr, true)
3106 .setFillPathTexturePaint(*texture, *paint, currentSnapshot()->alpha)
3107 .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
3108 .setModelViewMapUnitToRect(Rect(x, y, x + texture->width, y + texture->height))
3109 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
3110 .build();
3111 renderGlop(glop);
3112 return;
3113 }
3114
3115
Romain Guy01d58e42011-01-19 21:54:02 -08003116 int alpha;
3117 SkXfermode::Mode mode;
3118 getAlphaAndMode(paint, &alpha, &mode);
3119
3120 setupDraw();
3121 setupDrawWithTexture(true);
3122 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003123 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003124 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003125 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003126 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003127 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3128 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003129 setupDrawTexture(texture->id);
3130 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003131 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003132 setupDrawShaderUniforms(getShader(paint));
Chris Craik96a5c4c2015-01-27 15:46:35 -08003133 setupDrawMesh(nullptr, (GLvoid*) kMeshTextureOffset);
Romain Guy01d58e42011-01-19 21:54:02 -08003134
Chris Craik117bdbc2015-02-05 10:12:38 -08003135 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003136}
3137
Romain Guyf607bdc2010-09-10 19:20:06 -07003138// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003139#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3140#define kStdUnderline_Offset (1.0f / 9.0f)
3141#define kStdUnderline_Thickness (1.0f / 18.0f)
3142
Chris Craikd218a922014-01-02 17:13:34 -08003143void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3144 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003145 // Handle underline and strike-through
3146 uint32_t flags = paint->getFlags();
3147 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003148 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003149
Romain Guy211370f2012-02-01 16:10:55 -08003150 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003151 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003152 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003153
Raph Levien8b4072d2012-07-30 15:50:00 -07003154 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003155 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003156
Romain Guyf6834472011-01-23 13:32:12 -08003157 int linesCount = 0;
3158 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3159 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3160
3161 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003162 float points[pointsCount];
3163 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003164
3165 if (flags & SkPaint::kUnderlineText_Flag) {
3166 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003167 points[currentPoint++] = left;
3168 points[currentPoint++] = top;
3169 points[currentPoint++] = left + underlineWidth;
3170 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003171 }
3172
3173 if (flags & SkPaint::kStrikeThruText_Flag) {
3174 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003175 points[currentPoint++] = left;
3176 points[currentPoint++] = top;
3177 points[currentPoint++] = left + underlineWidth;
3178 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003179 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003180
Romain Guy726aeba2011-06-01 14:52:00 -07003181 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003182
Romain Guy726aeba2011-06-01 14:52:00 -07003183 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003184 }
3185 }
3186}
3187
Tom Hudson107843d2014-09-08 11:26:26 -04003188void OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Tom Hudson984162f2014-10-10 13:38:16 -04003189 if (mState.currentlyIgnored()) {
Tom Hudson107843d2014-09-08 11:26:26 -04003190 return;
Romain Guy672433d2013-01-04 19:05:13 -08003191 }
3192
Tom Hudson107843d2014-09-08 11:26:26 -04003193 drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003194}
3195
Tom Hudson107843d2014-09-08 11:26:26 -04003196void OpenGLRenderer::drawShadow(float casterAlpha,
Chris Craik05f3d6e2014-06-02 16:27:04 -07003197 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
Tom Hudson984162f2014-10-10 13:38:16 -04003198 if (mState.currentlyIgnored()) return;
Chris Craikf57776b2013-10-25 18:30:17 -07003199
Chris Craik15a07a22014-01-26 13:43:53 -08003200 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craik65fe5ee2015-01-26 18:06:29 -08003201 mRenderState.scissor().setEnabled(true);
Chris Craikf57776b2013-10-25 18:30:17 -07003202
3203 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003204 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003205
ztenghui14a4e352014-08-13 10:44:39 -07003206 // The caller has made sure casterAlpha > 0.
3207 float ambientShadowAlpha = mAmbientShadowAlpha;
3208 if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) {
3209 ambientShadowAlpha = mCaches.propertyAmbientShadowStrength;
3210 }
3211 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
3212 paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07003213 drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08003214 }
ztenghui7b4516e2014-01-07 10:42:55 -08003215
ztenghui14a4e352014-08-13 10:44:39 -07003216 float spotShadowAlpha = mSpotShadowAlpha;
3217 if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) {
3218 spotShadowAlpha = mCaches.propertySpotShadowStrength;
3219 }
3220 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
3221 paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07003222 drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08003223 }
ztenghui7b4516e2014-01-07 10:42:55 -08003224
Tom Hudson107843d2014-09-08 11:26:26 -04003225 mDirty=true;
Chris Craikf57776b2013-10-25 18:30:17 -07003226}
3227
Tom Hudson107843d2014-09-08 11:26:26 -04003228void OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003229 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003230 if (count == 0) {
Tom Hudson107843d2014-09-08 11:26:26 -04003231 return;
Romain Guy3b753822013-03-05 10:27:35 -08003232 }
Romain Guy735738c2012-12-03 12:34:51 -08003233
Romain Guy672433d2013-01-04 19:05:13 -08003234 float left = FLT_MAX;
3235 float top = FLT_MAX;
3236 float right = FLT_MIN;
3237 float bottom = FLT_MIN;
3238
Romain Guy448455f2013-07-22 13:57:50 -07003239 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003240 Vertex* vertex = mesh;
3241
Chris Craik2af46352012-11-26 18:30:17 -08003242 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003243 float l = rects[index + 0];
3244 float t = rects[index + 1];
3245 float r = rects[index + 2];
3246 float b = rects[index + 3];
3247
Romain Guy3b753822013-03-05 10:27:35 -08003248 Vertex::set(vertex++, l, t);
3249 Vertex::set(vertex++, r, t);
3250 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003251 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003252
Romain Guy3b753822013-03-05 10:27:35 -08003253 left = fminf(left, l);
3254 top = fminf(top, t);
3255 right = fmaxf(right, r);
3256 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003257 }
3258
Chris Craikf0a59072013-11-19 18:00:46 -08003259 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Tom Hudson107843d2014-09-08 11:26:26 -04003260 return;
Romain Guya362c692013-02-04 13:50:16 -08003261 }
Romain Guy672433d2013-01-04 19:05:13 -08003262
Chris Craik922d3a72015-02-13 17:47:21 -08003263 if (USE_GLOPS) {
Chris Craik2ab95d72015-02-06 15:25:51 -08003264 const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
3265 Glop glop;
3266 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
3267 aBuilder.setMeshIndexedQuads(&mesh[0], count / 4)
Chris Craik0519c8102015-02-11 13:17:06 -08003268 .setFillPaint(*paint, currentSnapshot()->alpha)
3269 .setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
Chris Craik2ab95d72015-02-06 15:25:51 -08003270 .setModelViewOffsetRect(0, 0, Rect(left, top, right, bottom))
Chris Craik0519c8102015-02-11 13:17:06 -08003271 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik2ab95d72015-02-06 15:25:51 -08003272 .build();
3273 renderGlop(glop);
3274 return;
3275 }
3276
3277 int color = paint->getColor();
3278 // If a shader is set, preserve only the alpha
3279 if (getShader(paint)) {
3280 color |= 0x00ffffff;
3281 }
3282
Romain Guy672433d2013-01-04 19:05:13 -08003283 setupDraw();
3284 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003285 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003286 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003287 setupDrawColorFilter(getColorFilter(paint));
3288 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003289 setupDrawProgram();
3290 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003291 setupDrawModelView(kModelViewMode_Translate, false,
3292 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003293 setupDrawColorUniforms(getShader(paint));
3294 setupDrawShaderUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003295 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003296
Romain Guy8ce00302013-01-15 18:51:42 -08003297 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003298 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003299 }
3300
Chris Craik4063a0e2013-11-15 16:06:56 -08003301 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003302
Tom Hudson107843d2014-09-08 11:26:26 -04003303 mDirty = true;
Romain Guy672433d2013-01-04 19:05:13 -08003304}
3305
Romain Guy026c5e162010-06-28 17:12:22 -07003306void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003307 const SkPaint* paint, bool ignoreTransform) {
Chris Craik117bdbc2015-02-05 10:12:38 -08003308
Chris Craik922d3a72015-02-13 17:47:21 -08003309 if (USE_GLOPS) {
Chris Craik117bdbc2015-02-05 10:12:38 -08003310 const Matrix4& transform = ignoreTransform ? Matrix4::identity() : *currentTransform();
3311 Glop glop;
3312 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
3313 aBuilder.setMeshUnitQuad()
Chris Craik0519c8102015-02-11 13:17:06 -08003314 .setFillPaint(*paint, currentSnapshot()->alpha)
3315 .setTransformClip(currentSnapshot()->getOrthoMatrix(), transform, false)
Chris Craik117bdbc2015-02-05 10:12:38 -08003316 .setModelViewMapUnitToRect(Rect(left, top, right, bottom))
Chris Craik0519c8102015-02-11 13:17:06 -08003317 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
Chris Craik117bdbc2015-02-05 10:12:38 -08003318 .build();
3319 renderGlop(glop);
3320 return;
3321 }
3322
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003323 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003324 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003325 if (getShader(paint)) {
Romain Guyd27977d2010-07-14 19:18:51 -07003326 color |= 0x00ffffff;
3327 }
3328
Romain Guy70ca14e2010-12-13 18:24:33 -08003329 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003330 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003331 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003332 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003333 setupDrawColorFilter(getColorFilter(paint));
3334 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003335 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003336 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3337 left, top, right, bottom, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003338 setupDrawColorUniforms(getShader(paint));
3339 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003340 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003341 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003342
Chris Craik117bdbc2015-02-05 10:12:38 -08003343 glDrawArrays(GL_TRIANGLE_STRIP, 0, kUnitQuadCount);
Romain Guyc95c8d62010-09-17 15:31:32 -07003344}
3345
Chris Craik0519c8102015-02-11 13:17:06 -08003346void OpenGLRenderer::drawTextureRect(Texture* texture, const SkPaint* paint) {
3347 if (USE_GLOPS) {
3348 Glop glop;
3349 GlopBuilder aBuilder(mRenderState, mCaches, &glop);
3350 aBuilder.setMeshTexturedUnitQuad(texture->uvMapper, false)
3351 .setFillTexturePaint(*texture, false, paint, currentSnapshot()->alpha)
3352 .setTransformClip(currentSnapshot()->getOrthoMatrix(), *currentTransform(), false)
3353 .setModelViewMapUnitToRectSnap(Rect(0, 0, texture->width, texture->height))
3354 .setRoundRectClipState(currentSnapshot()->roundRectClipState)
3355 .build();
3356 renderGlop(glop);
3357 return;
3358 }
3359
Romain Guyd21b6e12011-11-30 20:21:23 -08003360 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003361
Chris Craike84a2082014-12-22 14:28:49 -08003362 GLvoid* vertices = (GLvoid*) nullptr;
Chris Craik96a5c4c2015-01-27 15:46:35 -08003363 GLvoid* texCoords = (GLvoid*) kMeshTextureOffset;
Romain Guy3b748a42013-04-17 18:54:38 -07003364
3365 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003366 vertices = &mMeshVertices[0].x;
3367 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003368
3369 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3370 texture->uvMapper->map(uvs);
3371
3372 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3373 }
3374
Chris Craikd6b65f62014-01-01 14:45:21 -08003375 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
Chris Craik0519c8102015-02-11 13:17:06 -08003376 const float x = (int) floorf(currentTransform()->getTranslateX() + 0.5f);
3377 const float y = (int) floorf(currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003378
Romain Guyd21b6e12011-11-30 20:21:23 -08003379 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003380 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003381 paint, texture->blend, vertices, texCoords,
Chris Craik117bdbc2015-02-05 10:12:38 -08003382 GL_TRIANGLE_STRIP, kUnitQuadCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003383 } else {
Chris Craik0519c8102015-02-11 13:17:06 -08003384 texture->setFilter(PaintUtils::getFilter(paint), true);
3385 drawTextureMesh(0, 0, texture->width, texture->height, texture->id, paint,
Chris Craik117bdbc2015-02-05 10:12:38 -08003386 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, kUnitQuadCount);
Romain Guy3b748a42013-04-17 18:54:38 -07003387 }
3388
3389 if (texture->uvMapper) {
3390 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003391 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003392}
3393
Romain Guyf7f93552010-07-08 19:17:03 -07003394void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003395 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003396 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003397 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3398 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003399
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003400 int a;
3401 SkXfermode::Mode mode;
3402 getAlphaAndMode(paint, &a, &mode);
3403 const float alpha = a / 255.0f;
3404
Romain Guy746b7402010-10-26 16:27:31 -07003405 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003406 setupDrawWithTexture();
3407 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003408 setupDrawColorFilter(getColorFilter(paint));
3409 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003410 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003411 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003412 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003413 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003414 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003415 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003416 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003417
Romain Guy6820ac82010-09-15 18:11:50 -07003418 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003419}
3420
Romain Guy3b748a42013-04-17 18:54:38 -07003421void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003422 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003423 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003424 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3425 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003426
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003427 int a;
3428 SkXfermode::Mode mode;
3429 getAlphaAndMode(paint, &a, &mode);
3430 const float alpha = a / 255.0f;
3431
Romain Guy3b748a42013-04-17 18:54:38 -07003432 setupDraw();
3433 setupDrawWithTexture();
3434 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003435 setupDrawColorFilter(getColorFilter(paint));
3436 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003437 setupDrawProgram();
3438 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003439 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003440 setupDrawTexture(texture);
3441 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003442 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003443 setupDrawMeshIndices(vertices, texCoords, vbo);
3444
Chris Craike84a2082014-12-22 14:28:49 -08003445 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, nullptr);
Romain Guy3b748a42013-04-17 18:54:38 -07003446}
3447
Romain Guy886b2752013-01-04 12:26:18 -08003448void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003449 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003450 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003451 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003452
Chris Craike84a2082014-12-22 14:28:49 -08003453 int color = paint != nullptr ? paint->getColor() : 0;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003454 int alpha;
3455 SkXfermode::Mode mode;
3456 getAlphaAndMode(paint, &alpha, &mode);
3457
Romain Guy886b2752013-01-04 12:26:18 -08003458 setupDraw();
3459 setupDrawWithTexture(true);
Chris Craike84a2082014-12-22 14:28:49 -08003460 if (paint != nullptr) {
Romain Guy886b2752013-01-04 12:26:18 -08003461 setupDrawAlpha8Color(color, alpha);
3462 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003463 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003464 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003465 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003466 setupDrawProgram();
3467 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003468 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003469 setupDrawTexture(texture);
3470 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003471 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003472 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003473 setupDrawMesh(vertices, texCoords);
3474
3475 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003476}
3477
Romain Guya5aed0d2010-09-09 14:42:43 -07003478void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003479 ProgramDescription& description, bool swapSrcDst) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003480
Chris Craik117bdbc2015-02-05 10:12:38 -08003481 if (currentSnapshot()->roundRectClipState != nullptr /*&& !mSkipOutlineClip*/) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003482 blend = true;
3483 mDescription.hasRoundRectClip = true;
3484 }
3485 mSkipOutlineClip = true;
3486
Romain Guy82ba8142010-07-09 13:25:56 -07003487 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003488
Romain Guy82ba8142010-07-09 13:25:56 -07003489 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003490 // These blend modes are not supported by OpenGL directly and have
3491 // to be implemented using shaders. Since the shader will perform
3492 // the blending, turn blending off here
3493 // If the blend mode cannot be implemented using shaders, fall
3494 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003495 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Chris Craik117bdbc2015-02-05 10:12:38 -08003496 if (CC_UNLIKELY(mCaches.extensions().hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003497 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003498 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003499
Chris Craik44eb2c02015-01-29 09:45:09 -08003500 mRenderState.blend().disable();
Romain Guy82bc7a72012-01-03 14:13:39 -08003501 return;
3502 } else {
3503 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003504 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003505 }
Chris Craik44eb2c02015-01-29 09:45:09 -08003506 mRenderState.blend().enable(mode, swapSrcDst);
3507 } else {
3508 mRenderState.blend().disable();
Romain Guy82ba8142010-07-09 13:25:56 -07003509 }
Romain Guybd6b79b2010-06-26 00:13:53 -07003510}
3511
Romain Guy026c5e162010-06-28 17:12:22 -07003512void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003513 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003514 TextureVertex::setUV(v++, u1, v1);
3515 TextureVertex::setUV(v++, u2, v1);
3516 TextureVertex::setUV(v++, u1, v2);
3517 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003518}
3519
Chris Craike84a2082014-12-22 14:28:49 -08003520void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha,
3521 SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003522 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003523 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3524 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003525 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003526 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003527 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003528}
3529
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003530float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003531 float alpha;
3532 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3533 alpha = mDrawModifiers.mOverrideLayerAlpha;
3534 } else {
3535 alpha = layer->getAlpha() / 255.0f;
3536 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003537 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003538}
3539
Romain Guy9d5316e2010-06-24 19:30:36 -07003540}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003541}; // namespace android