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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Chris Craik98d608d2014-07-17 12:25:11 -070024#include <SkColor.h>
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040025#include <SkShader.h>
Romain Guy694b5192010-07-21 21:33:20 -070026#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070027
Romain Guye4d01122010-06-16 18:44:05 -070028#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070029#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Romain Guy08aa2cb2011-03-17 11:06:57 -070031#include <private/hwui/DrawGlInfo.h>
32
Romain Guy5b3b3522010-10-27 18:57:51 -070033#include <ui/Rect.h>
34
Romain Guy85bf02f2010-06-22 13:11:24 -070035#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080036#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080037#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070038#include "Fence.h"
John Reck3b202512014-06-23 13:13:08 -070039#include "RenderState.h"
Chris Craik65cd6122012-12-10 17:56:27 -080040#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070041#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080042#include "ShadowTessellator.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040043#include "SkiaShader.h"
Chris Craike4aa95e2014-05-08 13:57:05 -070044#include "utils/GLUtils.h"
Romain Guya957eea2010-12-08 18:34:42 -080045#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080046#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070047
Chris Craik62d307c2014-07-29 10:35:13 -070048#if DEBUG_DETAILED_EVENTS
49 #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
50#else
51 #define EVENT_LOGD(...)
52#endif
53
Romain Guye4d01122010-06-16 18:44:05 -070054namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070055namespace uirenderer {
56
Chris Craik678625242014-02-28 12:26:34 -080057static GLenum getFilter(const SkPaint* paint) {
58 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
59 return GL_LINEAR;
60 }
61 return GL_NEAREST;
62}
Romain Guyd21b6e12011-11-30 20:21:23 -080063
Romain Guy9d5316e2010-06-24 19:30:36 -070064///////////////////////////////////////////////////////////////////////////////
65// Globals
66///////////////////////////////////////////////////////////////////////////////
67
Romain Guy889f8d12010-07-29 14:37:42 -070068/**
69 * Structure mapping Skia xfermodes to OpenGL blending factors.
70 */
71struct Blender {
72 SkXfermode::Mode mode;
73 GLenum src;
74 GLenum dst;
75}; // struct Blender
76
Romain Guy026c5e162010-06-28 17:12:22 -070077// In this array, the index of each Blender equals the value of the first
78// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
79static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070080 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
81 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
82 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
83 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
84 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
85 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
86 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
87 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
88 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
91 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
92 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050093 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070094 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070095};
Romain Guye4d01122010-06-16 18:44:05 -070096
Romain Guy87a76572010-09-13 18:11:21 -070097// This array contains the swapped version of each SkXfermode. For instance
98// this array's SrcOver blending mode is actually DstOver. You can refer to
99// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -0700100static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -0700101 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
102 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
103 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
104 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
105 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
106 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
107 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
108 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
109 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
110 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
111 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
112 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
113 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500114 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700115 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700116};
117
Romain Guyf6a11b82010-06-23 17:47:49 -0700118///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700119// Functions
120///////////////////////////////////////////////////////////////////////////////
121
122template<typename T>
123static inline T min(T a, T b) {
124 return a < b ? a : b;
125}
126
127///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700128// Constructors/destructor
129///////////////////////////////////////////////////////////////////////////////
130
John Reck3b202512014-06-23 13:13:08 -0700131OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
Chris Craik058fc642014-07-23 18:19:28 -0700132 : mFrameStarted(false)
133 , mCaches(Caches::getInstance())
John Reck3b202512014-06-23 13:13:08 -0700134 , mExtensions(Extensions::getInstance())
Chris Craik058fc642014-07-23 18:19:28 -0700135 , mRenderState(renderState)
136 , mScissorOptimizationDisabled(false)
Chris Craik284b2432014-09-18 16:05:35 -0700137 , mSuppressTiling(false)
138 , mFirstFrameAfterResize(true)
Chris Craik058fc642014-07-23 18:19:28 -0700139 , mCountOverdraw(false)
John Reck1aa5d2d2014-07-24 13:38:28 -0700140 , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
Chris Craik058fc642014-07-23 18:19:28 -0700141 , mLightRadius(FLT_MIN)
142 , mAmbientShadowAlpha(0)
143 , mSpotShadowAlpha(0) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800144 // *set* draw modifiers to be 0
145 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700146 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700147
Romain Guyac670c02010-07-27 17:39:27 -0700148 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
Romain Guye4d01122010-06-16 18:44:05 -0700149}
150
Romain Guy85bf02f2010-06-22 13:11:24 -0700151OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700152 // The context has already been destroyed at this point, do not call
153 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700154}
155
Romain Guy87e2f7572012-09-24 11:37:12 -0700156void OpenGLRenderer::initProperties() {
157 char property[PROPERTY_VALUE_MAX];
158 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
159 mScissorOptimizationDisabled = !strcasecmp(property, "true");
160 INIT_LOGD(" Scissor optimization %s",
161 mScissorOptimizationDisabled ? "disabled" : "enabled");
162 } else {
163 INIT_LOGD(" Scissor optimization enabled");
164 }
Romain Guy13631f32012-01-30 17:41:55 -0800165}
166
Chris Craik058fc642014-07-23 18:19:28 -0700167void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
168 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
169 mLightCenter = lightCenter;
170 mLightRadius = lightRadius;
171 mAmbientShadowAlpha = ambientShadowAlpha;
172 mSpotShadowAlpha = spotShadowAlpha;
173}
174
Romain Guy13631f32012-01-30 17:41:55 -0800175///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700176// Setup
177///////////////////////////////////////////////////////////////////////////////
178
Chris Craik797b95b22014-05-20 18:10:25 -0700179void OpenGLRenderer::onViewportInitialized() {
Romain Guy35643dd2012-09-18 15:40:58 -0700180 glDisable(GL_DITHER);
181 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
182
183 glEnableVertexAttribArray(Program::kBindingPosition);
Chris Craik284b2432014-09-18 16:05:35 -0700184 mFirstFrameAfterResize = true;
Romain Guy35643dd2012-09-18 15:40:58 -0700185}
186
Romain Guy96885eb2013-03-26 15:05:58 -0700187void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800188 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800189 mCaches.clearGarbage();
Chris Craik69e5adf2014-08-14 13:34:01 -0700190 initializeSaveStack(left, top, right, bottom, mLightCenter);
Romain Guy96885eb2013-03-26 15:05:58 -0700191 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700192 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700193}
194
195status_t OpenGLRenderer::startFrame() {
196 if (mFrameStarted) return DrawGlInfo::kStatusDone;
197 mFrameStarted = true;
198
Romain Guy41308e22012-10-22 20:02:43 -0700199 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700200
Romain Guy96885eb2013-03-26 15:05:58 -0700201 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700202
John Reck3b202512014-06-23 13:13:08 -0700203 mRenderState.setViewport(getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800204
Romain Guy54c1a642012-09-27 17:55:46 -0700205 // Functors break the tiling extension in pretty spectacular ways
206 // This ensures we don't use tiling when a functor is going to be
207 // invoked during the frame
Chris Craik284b2432014-09-18 16:05:35 -0700208 mSuppressTiling = mCaches.hasRegisteredFunctors()
209 || mFirstFrameAfterResize;
210 mFirstFrameAfterResize = false;
Romain Guy54c1a642012-09-27 17:55:46 -0700211
Chris Craikd6b65f62014-01-01 14:45:21 -0800212 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700213
Romain Guy7c450aa2012-09-21 19:15:00 -0700214 debugOverdraw(true, true);
215
Romain Guy96885eb2013-03-26 15:05:58 -0700216 return clear(mTilingClip.left, mTilingClip.top,
217 mTilingClip.right, mTilingClip.bottom, mOpaque);
218}
219
Romain Guy96885eb2013-03-26 15:05:58 -0700220status_t OpenGLRenderer::prepareDirty(float left, float top,
221 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700222
Romain Guy96885eb2013-03-26 15:05:58 -0700223 setupFrameState(left, top, right, bottom, opaque);
224
225 // Layer renderers will start the frame immediately
226 // The framebuffer renderer will first defer the display list
227 // for each layer and wait until the first drawing command
228 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800229 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700230 syncState();
231 updateLayers();
232 } else {
233 return startFrame();
234 }
235
236 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700237}
238
Romain Guydcfc8362013-01-03 13:08:57 -0800239void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
240 // If we know that we are going to redraw the entire framebuffer,
241 // perform a discard to let the driver know we don't need to preserve
242 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800243 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800244 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800245 const bool isFbo = getTargetFbo() == 0;
246 const GLenum attachments[] = {
247 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
248 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800249 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
250 }
251}
252
Romain Guy7c25aab2012-10-18 15:05:02 -0700253status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700254 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700255 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700256 mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700257 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700258 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700259 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700260
Romain Guy7c25aab2012-10-18 15:05:02 -0700261 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700262 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700263}
264
265void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700266 if (mCaches.blend) {
267 glEnable(GL_BLEND);
268 } else {
269 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700270 }
Romain Guybb9524b2010-06-22 18:56:38 -0700271}
272
henry.uh_chen33f5a592014-07-02 19:36:56 +0800273void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
Romain Guy54c1a642012-09-27 17:55:46 -0700274 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800275 const Snapshot* snapshot = currentSnapshot();
276
Chris Craik14e51302013-12-30 15:32:54 -0800277 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800278 if (snapshot->flags & Snapshot::kFlagFboTarget) {
279 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700280 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700281
henry.uh_chen33f5a592014-07-02 19:36:56 +0800282 startTiling(*clip, getViewportHeight(), opaque, expand);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800283 }
284}
285
henry.uh_chen33f5a592014-07-02 19:36:56 +0800286void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800287 if (!mSuppressTiling) {
henry.uh_chen33f5a592014-07-02 19:36:56 +0800288 if(expand) {
289 // Expand the startTiling region by 1
290 int leftNotZero = (clip.left > 0) ? 1 : 0;
291 int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
292
293 mCaches.startTiling(
294 clip.left - leftNotZero,
295 windowHeight - clip.bottom - topNotZero,
296 clip.right - clip.left + leftNotZero + 1,
297 clip.bottom - clip.top + topNotZero + 1,
298 opaque);
299 } else {
300 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800301 clip.right - clip.left, clip.bottom - clip.top, opaque);
henry.uh_chen33f5a592014-07-02 19:36:56 +0800302 }
Romain Guy54c1a642012-09-27 17:55:46 -0700303 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700304}
305
306void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700307 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700308}
309
Romain Guyb025b9c2010-09-16 14:16:48 -0700310void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700311 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700312 endTiling();
313
Romain Guyca89e2a2013-03-08 17:44:20 -0800314 // When finish() is invoked on FBO 0 we've reached the end
315 // of the current frame
316 if (getTargetFbo() == 0) {
317 mCaches.pathCache.trim();
Chris Craik05f3d6e2014-06-02 16:27:04 -0700318 mCaches.tessellationCache.trim();
Romain Guyca89e2a2013-03-08 17:44:20 -0800319 }
320
Romain Guy11cb6422012-09-21 00:39:43 -0700321 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700322#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700323 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700324#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700325
Romain Guyc15008e2010-11-10 11:59:15 -0800326#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800327 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700328#else
329 if (mCaches.getDebugLevel() & kDebugMemory) {
330 mCaches.dumpMemoryUsage();
331 }
Romain Guyc15008e2010-11-10 11:59:15 -0800332#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700333 }
Romain Guy96885eb2013-03-26 15:05:58 -0700334
Romain Guy78dd96d2013-05-03 14:24:16 -0700335 if (mCountOverdraw) {
336 countOverdraw();
337 }
338
Romain Guy96885eb2013-03-26 15:05:58 -0700339 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700340}
341
Romain Guy35643dd2012-09-18 15:40:58 -0700342void OpenGLRenderer::resumeAfterLayer() {
John Reck3b202512014-06-23 13:13:08 -0700343 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
344 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700345 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700346
347 mCaches.resetScissor();
348 dirtyClip();
349}
350
John Reck8b59a522014-11-22 00:10:02 +0000351status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800352 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700353
Chris Craikd6b65f62014-01-01 14:45:21 -0800354 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700355 clip.snapToPixelBoundaries();
356
Romain Guyd643bb52011-03-01 14:55:21 -0800357 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800358 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800359 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800360 dirtyLayerUnchecked(clip, getRegion());
361 }
Romain Guyd643bb52011-03-01 14:55:21 -0800362
Romain Guy08aa2cb2011-03-17 11:06:57 -0700363 DrawGlInfo info;
364 info.clipLeft = clip.left;
365 info.clipTop = clip.top;
366 info.clipRight = clip.right;
367 info.clipBottom = clip.bottom;
368 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700369 info.width = getViewportWidth();
370 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800371 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700372
John Reck3b202512014-06-23 13:13:08 -0700373 bool prevDirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700374 // setup GL state for functor
375 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700376 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
377 }
John Reck3b202512014-06-23 13:13:08 -0700378 if (mCaches.enableScissor() || prevDirtyClip) {
John Reck25d2f7b2013-09-10 13:12:09 -0700379 setScissorFromClip();
380 }
Chris Craik54f574a2013-08-26 11:23:46 -0700381
John Reck3b202512014-06-23 13:13:08 -0700382 mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
383 // Scissor may have been modified, reset dirty clip
384 dirtyClip();
Romain Guycabfcc12011-03-07 18:06:46 -0800385
John Reck750ca6d2014-03-28 16:33:18 -0700386 return DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800387}
388
Romain Guyf6a11b82010-06-23 17:47:49 -0700389///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700390// Debug
391///////////////////////////////////////////////////////////////////////////////
392
Chris Craik62d307c2014-07-29 10:35:13 -0700393void OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
394#if DEBUG_DETAILED_EVENTS
395 const int BUFFER_SIZE = 256;
396 va_list ap;
397 char buf[BUFFER_SIZE];
398
399 va_start(ap, fmt);
400 vsnprintf(buf, BUFFER_SIZE, fmt, ap);
401 va_end(ap);
402
403 eventMark(buf);
404#endif
405}
406
407
Romain Guy0f6675332013-03-01 14:31:04 -0800408void OpenGLRenderer::eventMark(const char* name) const {
409 mCaches.eventMark(0, name);
410}
411
Romain Guy87e2f7572012-09-24 11:37:12 -0700412void OpenGLRenderer::startMark(const char* name) const {
413 mCaches.startMark(0, name);
414}
415
416void OpenGLRenderer::endMark() const {
417 mCaches.endMark();
418}
419
420void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
John Reck3b202512014-06-23 13:13:08 -0700421 mRenderState.debugOverdraw(enable, clear);
Romain Guy87e2f7572012-09-24 11:37:12 -0700422}
423
424void OpenGLRenderer::renderOverdraw() {
425 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700426 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700427
428 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700429 mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700430 clip->right - clip->left, clip->bottom - clip->top);
431
Romain Guy627c6fd2013-08-21 11:53:18 -0700432 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700433 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700434 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
435
436 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700437 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700438 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
439
440 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700441 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700442 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
443
444 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700445 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700446 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
447
Romain Guy87e2f7572012-09-24 11:37:12 -0700448 mCaches.stencil.disable();
449 }
450}
451
Romain Guy78dd96d2013-05-03 14:24:16 -0700452void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800453 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700454 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800455 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700456
457 size_t total = 0;
458 for (size_t i = 0; i < count; i++) {
459 total += buffer[i] & 0xff;
460 }
461
462 mOverdraw = total / float(count);
463
464 delete[] buffer;
465}
466
Romain Guy87e2f7572012-09-24 11:37:12 -0700467///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700468// Layers
469///////////////////////////////////////////////////////////////////////////////
470
471bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Chris Craika7090e02014-06-20 16:01:00 -0700472 if (layer->deferredUpdateScheduled && layer->renderer
473 && layer->renderNode.get() && layer->renderNode->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700474 ATRACE_CALL();
475
Romain Guy7c450aa2012-09-21 19:15:00 -0700476 if (inFrame) {
477 endTiling();
478 debugOverdraw(false, false);
479 }
Romain Guy11cb6422012-09-21 00:39:43 -0700480
Romain Guy96885eb2013-03-26 15:05:58 -0700481 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Chris Craik69e5adf2014-08-14 13:34:01 -0700482 layer->render(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700483 } else {
Chris Craik69e5adf2014-08-14 13:34:01 -0700484 layer->defer(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700485 }
Romain Guy11cb6422012-09-21 00:39:43 -0700486
487 if (inFrame) {
488 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800489 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700490 }
491
Romain Guy5bb3c732012-11-29 17:52:58 -0800492 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700493 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700494
495 return true;
496 }
497
498 return false;
499}
500
501void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700502 // If draw deferring is enabled this method will simply defer
503 // the display list of each individual layer. The layers remain
504 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700505 int count = mLayerUpdates.size();
506 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700507 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
508 startMark("Layer Updates");
509 } else {
510 startMark("Defer Layer Updates");
511 }
Romain Guy11cb6422012-09-21 00:39:43 -0700512
Chris Craik1206b9b2013-04-04 14:46:24 -0700513 // Note: it is very important to update the layers in order
514 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700515 Layer* layer = mLayerUpdates.itemAt(i);
516 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700517 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
518 mCaches.resourceCache.decrementRefcount(layer);
519 }
Romain Guy11cb6422012-09-21 00:39:43 -0700520 }
Romain Guy11cb6422012-09-21 00:39:43 -0700521
Romain Guy96885eb2013-03-26 15:05:58 -0700522 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
523 mLayerUpdates.clear();
John Reck3b202512014-06-23 13:13:08 -0700524 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700525 }
526 endMark();
527 }
528}
529
530void OpenGLRenderer::flushLayers() {
531 int count = mLayerUpdates.size();
532 if (count > 0) {
533 startMark("Apply Layer Updates");
534 char layerName[12];
535
Chris Craik1206b9b2013-04-04 14:46:24 -0700536 // Note: it is very important to update the layers in order
537 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700538 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700539 startMark(layerName);
540
Romain Guy40543602013-06-12 15:31:28 -0700541 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700542 Layer* layer = mLayerUpdates.itemAt(i);
543 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700544 ATRACE_END();
545
Romain Guy02b49b72013-03-29 12:37:16 -0700546 mCaches.resourceCache.decrementRefcount(layer);
547
Romain Guy96885eb2013-03-26 15:05:58 -0700548 endMark();
549 }
550
551 mLayerUpdates.clear();
John Reck3b202512014-06-23 13:13:08 -0700552 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700553
Romain Guy11cb6422012-09-21 00:39:43 -0700554 endMark();
555 }
556}
557
558void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
559 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700560 // Make sure we don't introduce duplicates.
561 // SortedVector would do this automatically but we need to respect
562 // the insertion order. The linear search is not an issue since
563 // this list is usually very short (typically one item, at most a few)
564 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
565 if (mLayerUpdates.itemAt(i) == layer) {
566 return;
567 }
568 }
Romain Guy11cb6422012-09-21 00:39:43 -0700569 mLayerUpdates.push_back(layer);
570 mCaches.resourceCache.incrementRefcount(layer);
571 }
572}
573
Romain Guye93482f2013-06-17 13:14:51 -0700574void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
575 if (layer) {
576 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
577 if (mLayerUpdates.itemAt(i) == layer) {
578 mLayerUpdates.removeAt(i);
579 mCaches.resourceCache.decrementRefcount(layer);
580 break;
581 }
582 }
583 }
584}
585
Romain Guy11cb6422012-09-21 00:39:43 -0700586void OpenGLRenderer::clearLayerUpdates() {
587 size_t count = mLayerUpdates.size();
588 if (count > 0) {
589 mCaches.resourceCache.lock();
590 for (size_t i = 0; i < count; i++) {
591 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
592 }
593 mCaches.resourceCache.unlock();
594 mLayerUpdates.clear();
595 }
596}
597
Romain Guy40543602013-06-12 15:31:28 -0700598void OpenGLRenderer::flushLayerUpdates() {
John Recka7c2ea22014-08-08 13:21:00 -0700599 ATRACE_CALL();
Romain Guy40543602013-06-12 15:31:28 -0700600 syncState();
601 updateLayers();
602 flushLayers();
603 // Wait for all the layer updates to be executed
604 AutoFence fence;
605}
606
John Reck443a7142014-09-04 17:40:05 -0700607void OpenGLRenderer::markLayersAsBuildLayers() {
608 for (size_t i = 0; i < mLayerUpdates.size(); i++) {
609 mLayerUpdates[i]->wasBuildLayered = true;
610 }
611}
612
Romain Guy11cb6422012-09-21 00:39:43 -0700613///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700614// State management
615///////////////////////////////////////////////////////////////////////////////
616
Chris Craik14e51302013-12-30 15:32:54 -0800617void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700618 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800619 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
620 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700621
Chris Craika64a2be2014-05-14 14:17:01 -0700622 if (restoreViewport) {
John Reck3b202512014-06-23 13:13:08 -0700623 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700624 }
625
Romain Guy2542d192010-08-18 11:47:12 -0700626 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700627 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700628 }
Romain Guy2542d192010-08-18 11:47:12 -0700629
Romain Guy5ec99242010-11-03 16:19:08 -0700630 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700631 endMark(); // Savelayer
632 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800633 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700634 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700635 }
Romain Guybb9524b2010-06-22 18:56:38 -0700636}
637
Romain Guyf6a11b82010-06-23 17:47:49 -0700638///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700639// Layers
640///////////////////////////////////////////////////////////////////////////////
641
642int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700643 const SkPaint* paint, int flags, const SkPath* convexMask) {
Chris Craik4ace7302014-09-14 15:49:54 -0700644 // force matrix/clip isolation for layer
645 flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
646
Romain Guyeb993562010-10-05 18:14:38 -0700647 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700648
Chris Craikd6b65f62014-01-01 14:45:21 -0800649 if (!currentSnapshot()->isIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700650 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700651 }
Romain Guyd55a8612010-06-28 17:42:46 -0700652
653 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700654}
655
Chris Craikd90144d2013-03-19 15:03:48 -0700656void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
657 const Rect untransformedBounds(bounds);
658
Chris Craikd6b65f62014-01-01 14:45:21 -0800659 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700660
661 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800662 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700663 // We cannot work with sub-pixels in this case
664 bounds.snapToPixelBoundaries();
665
666 // When the layer is not an FBO, we may use glCopyTexImage so we
667 // need to make sure the layer does not extend outside the bounds
668 // of the framebuffer
Chris Craik92419752014-05-15 13:21:28 -0700669 const Snapshot& previous = *(currentSnapshot()->previous);
670 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
671 if (!bounds.intersect(previousViewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700672 bounds.setEmpty();
673 } else if (fboLayer) {
674 clip.set(bounds);
675 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800676 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700677 inverse.mapRect(clip);
678 clip.snapToPixelBoundaries();
679 if (clip.intersect(untransformedBounds)) {
680 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
681 bounds.set(untransformedBounds);
682 } else {
683 clip.setEmpty();
684 }
685 }
686 } else {
687 bounds.setEmpty();
688 }
689}
690
Chris Craik408eb122013-03-26 18:55:15 -0700691void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
692 bool fboLayer, int alpha) {
693 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
694 bounds.getHeight() > mCaches.maxTextureSize ||
695 (fboLayer && clip.isEmpty())) {
696 mSnapshot->empty = fboLayer;
697 } else {
Chris Craik74cf7e62014-08-07 14:34:46 -0700698 mSnapshot->invisible = mSnapshot->invisible || (alpha <= 0 && fboLayer);
Chris Craik408eb122013-03-26 18:55:15 -0700699 }
700}
701
Chris Craikd90144d2013-03-19 15:03:48 -0700702int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500703 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700704 const int count = saveSnapshot(flags);
705
Chris Craikd6b65f62014-01-01 14:45:21 -0800706 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700707 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
708 // operations will be able to store and restore the current clip and transform info, and
709 // quick rejection will be correct (for display lists)
710
711 Rect bounds(left, top, right, bottom);
712 Rect clip;
713 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500714 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700715
Chris Craikd6b65f62014-01-01 14:45:21 -0800716 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700717 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
718 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700719 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikdeeda3d2014-05-05 19:09:33 -0700720 mSnapshot->roundRectClipState = NULL;
Chris Craikd90144d2013-03-19 15:03:48 -0700721 }
722 }
723
724 return count;
725}
726
Romain Guy1c740bc2010-09-13 18:00:09 -0700727/**
728 * Layers are viewed by Skia are slightly different than layers in image editing
729 * programs (for instance.) When a layer is created, previously created layers
730 * and the frame buffer still receive every drawing command. For instance, if a
731 * layer is created and a shape intersecting the bounds of the layers and the
732 * framebuffer is draw, the shape will be drawn on both (unless the layer was
733 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
734 *
735 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
736 * texture. Unfortunately, this is inefficient as it requires every primitive to
737 * be drawn n + 1 times, where n is the number of active layers. In practice this
738 * means, for every primitive:
739 * - Switch active frame buffer
740 * - Change viewport, clip and projection matrix
741 * - Issue the drawing
742 *
743 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700744 * To avoid this, layers are implemented in a different way here, at least in the
745 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
746 * is set. When this flag is set we can redirect all drawing operations into a
747 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700748 *
749 * This implementation relies on the frame buffer being at least RGBA 8888. When
750 * a layer is created, only a texture is created, not an FBO. The content of the
751 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700752 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700753 * buffer and drawing continues as normal. This technique therefore treats the
754 * frame buffer as a scratch buffer for the layers.
755 *
756 * To compose the layers back onto the frame buffer, each layer texture
757 * (containing the original frame buffer data) is drawn as a simple quad over
758 * the frame buffer. The trick is that the quad is set as the composition
759 * destination in the blending equation, and the frame buffer becomes the source
760 * of the composition.
761 *
762 * Drawing layers with an alpha value requires an extra step before composition.
763 * An empty quad is drawn over the layer's region in the frame buffer. This quad
764 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
765 * quad is used to multiply the colors in the frame buffer. This is achieved by
766 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
767 * GL_ZERO, GL_SRC_ALPHA.
768 *
769 * Because glCopyTexImage2D() can be slow, an alternative implementation might
770 * be use to draw a single clipped layer. The implementation described above
771 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700772 *
773 * (1) The frame buffer is actually not cleared right away. To allow the GPU
774 * to potentially optimize series of calls to glCopyTexImage2D, the frame
775 * buffer is left untouched until the first drawing operation. Only when
776 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700777 */
Chet Haased48885a2012-08-28 17:43:28 -0700778bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700779 const SkPaint* paint, int flags, const SkPath* convexMask) {
Andreas Gampe1e196742014-11-10 15:23:43 -0800780 if (kDebugLayers) {
781 ALOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
782 ALOGD("Layer cache size = %d", mCaches.layerCache.getSize());
783 }
Romain Guy8ba548f2010-06-30 19:21:21 -0700784
Romain Guyeb993562010-10-05 18:14:38 -0700785 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
786
Romain Guyf607bdc2010-09-10 19:20:06 -0700787 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700788 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700789 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700790 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000791 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700792
793 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800794 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700795 return false;
796 }
Romain Guyf18fd992010-07-08 11:45:51 -0700797
Romain Guya1d3c912011-12-13 14:55:06 -0800798 mCaches.activeTexture(0);
John Reck3b202512014-06-23 13:13:08 -0700799 Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
Romain Guydda570202010-07-06 11:39:32 -0700800 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700801 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700802 }
803
Derek Sollenberger674554f2014-02-19 16:47:32 +0000804 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700805 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700806 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
807 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500808
Chet Haasea23eed82012-04-12 15:19:04 -0700809 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700810 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700811 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda570202010-07-06 11:39:32 -0700812
Romain Guy8fb95422010-08-17 18:38:51 -0700813 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700814 mSnapshot->flags |= Snapshot::kFlagIsLayer;
815 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700816
Chris Craik7273daa2013-03-28 11:25:24 -0700817 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700818 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700819 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700820 } else {
821 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700822 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800823 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700824 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700825 // Workaround for some GL drivers. When reading pixels lying outside
826 // of the window we should get undefined values for those pixels.
827 // Unfortunately some drivers will turn the entire target texture black
828 // when reading outside of the window.
829 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
830 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700831 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800832 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700833
Chris Craika64a2be2014-05-14 14:17:01 -0700834 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
835 bounds.left, getViewportHeight() - bounds.bottom,
836 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700837
Romain Guy54be1cd2011-06-13 19:04:27 -0700838 // Enqueue the buffer coordinates to clear the corresponding region later
839 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700840 }
Romain Guyeb993562010-10-05 18:14:38 -0700841 }
Romain Guyf86ef572010-07-01 11:05:42 -0700842
Romain Guyd55a8612010-06-28 17:42:46 -0700843 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700844}
845
Chris Craike63f7c622013-10-17 10:30:55 -0700846bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800847 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700848 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700849
Chet Haased48885a2012-08-28 17:43:28 -0700850 mSnapshot->region = &mSnapshot->layer->region;
Chris Craika64a2be2014-05-14 14:17:01 -0700851 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
Chet Haased48885a2012-08-28 17:43:28 -0700852 mSnapshot->fbo = layer->getFbo();
853 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
854 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700855 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikdeeda3d2014-05-05 19:09:33 -0700856 mSnapshot->roundRectClipState = NULL;
Romain Guy5b3b3522010-10-27 18:57:51 -0700857
Romain Guy2b7028e2012-09-19 17:25:38 -0700858 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700859 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700860 // Bind texture to FBO
John Reck3b202512014-06-23 13:13:08 -0700861 mRenderState.bindFramebuffer(layer->getFbo());
Romain Guy9ace8f52011-07-07 20:50:11 -0700862 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700863
864 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700865 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700866 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700867 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700868 }
869
870 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700871 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700872
henry.uh_chen33f5a592014-07-02 19:36:56 +0800873 // Expand the startTiling region by 1
874 startTilingCurrentClip(true, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700875
876 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700877 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800878 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700879 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700880 glClear(GL_COLOR_BUFFER_BIT);
881
882 dirtyClip();
883
884 // Change the ortho projection
John Reck3b202512014-06-23 13:13:08 -0700885 mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700886 return true;
887}
888
Romain Guy1c740bc2010-09-13 18:00:09 -0700889/**
890 * Read the documentation of createLayer() before doing anything in this method.
891 */
Chris Craik14e51302013-12-30 15:32:54 -0800892void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
893 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000894 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700895 return;
896 }
897
Chris Craik14e51302013-12-30 15:32:54 -0800898 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800899 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800900 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700901
Chris Craik39a908c2013-06-13 14:39:01 -0700902 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800903 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
Chris Craikdeeda3d2014-05-05 19:09:33 -0700904 &clipRequired, NULL, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700905 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
906
Romain Guyeb993562010-10-05 18:14:38 -0700907 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700908 endTiling();
909
Romain Guye0aa84b2012-04-03 19:30:26 -0700910 // Detach the texture from the FBO
911 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800912
913 layer->removeFbo(false);
914
Romain Guyeb993562010-10-05 18:14:38 -0700915 // Unbind current FBO and restore previous one
John Reck3b202512014-06-23 13:13:08 -0700916 mRenderState.bindFramebuffer(restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700917 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700918
Chris Craikd6b65f62014-01-01 14:45:21 -0800919 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700920 }
921
Romain Guy9ace8f52011-07-07 20:50:11 -0700922 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500923 SkPaint layerPaint;
924 layerPaint.setAlpha(layer->getAlpha());
925 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
926 layerPaint.setColorFilter(layer->getColorFilter());
927
928 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700929 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700930 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700931 }
932
Romain Guy03750a02010-10-18 14:06:08 -0700933 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700934
Romain Guya1d3c912011-12-13 14:55:06 -0800935 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700936
Romain Guy5b3b3522010-10-27 18:57:51 -0700937 // When the layer is stored in an FBO, we can save a bit of fillrate by
938 // drawing only the dirty region
939 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800940 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700941 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700942 } else if (!rect.isEmpty()) {
943 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530944
945 save(0);
946 // the layer contains screen buffer content that shouldn't be alpha modulated
947 // (and any necessary alpha modulation was handled drawing into the layer)
948 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700949 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530950 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700951 }
Romain Guy8b55f372010-08-18 17:10:07 -0700952
Romain Guy746b7402010-10-26 16:27:31 -0700953 dirtyClip();
954
Romain Guyeb993562010-10-05 18:14:38 -0700955 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craik3f0854292014-04-15 16:18:08 -0700956 layer->setConvexMask(NULL);
Romain Guy8550c4c2010-10-08 15:49:53 -0700957 if (!mCaches.layerCache.put(layer)) {
Andreas Gampe1e196742014-11-10 15:23:43 -0800958 if (kDebugLayers) {
959 ALOGD("Deleting layer");
960 }
Chet Haase603f6de2012-09-14 15:31:25 -0700961 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700962 }
963}
964
Romain Guyaa6c24c2011-04-28 18:40:04 -0700965void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -0700966 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700967
968 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700969 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700970 setupDrawWithTexture();
971 } else {
972 setupDrawWithExternalTexture();
973 }
974 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700975 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500976 setupDrawColorFilter(layer->getColorFilter());
977 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700978 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700979 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500980 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700981 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
982 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700983 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700984 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700985 }
Chris Craikd6b65f62014-01-01 14:45:21 -0800986 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -0800987 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700988 layer->getWidth() == (uint32_t) rect.getWidth() &&
989 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800990 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
991 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700992
Romain Guyd21b6e12011-11-30 20:21:23 -0800993 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800994 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
995 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700996 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800997 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -0800998 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
999 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001000 }
1001 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -07001002 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001003
1004 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001005}
1006
Romain Guy5b3b3522010-10-27 18:57:51 -07001007void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Chris Craik62d307c2014-07-29 10:35:13 -07001008 if (layer->isTextureLayer()) {
1009 EVENT_LOGD("composeTextureLayerRect");
1010 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1011 drawTextureLayer(layer, rect);
1012 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1013 } else {
1014 EVENT_LOGD("composeHardwareLayerRect");
Romain Guyaa6c24c2011-04-28 18:40:04 -07001015 const Rect& texCoords = layer->texCoords;
1016 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1017 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001018
Romain Guy9ace8f52011-07-07 20:50:11 -07001019 float x = rect.left;
1020 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001021 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001022 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001023 layer->getHeight() == (uint32_t) rect.getHeight();
1024
1025 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001026 // When we're swapping, the layer is already in screen coordinates
1027 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001028 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1029 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001030 }
1031
Romain Guyd21b6e12011-11-30 20:21:23 -08001032 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001033 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001034 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001035 }
1036
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001037 SkPaint layerPaint;
1038 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1039 layerPaint.setXfermodeMode(layer->getMode());
1040 layerPaint.setColorFilter(layer->getColorFilter());
1041
1042 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001043 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001044 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001045 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001046 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001047
Romain Guyaa6c24c2011-04-28 18:40:04 -07001048 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001049 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001050}
1051
Chris Craik34416ea2013-04-15 16:08:28 -07001052/**
1053 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1054 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1055 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1056 * by saveLayer's restore
1057 */
1058#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1059 DRAW_COMMAND; \
1060 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1061 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1062 DRAW_COMMAND; \
1063 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1064 } \
1065 }
1066
1067#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1068
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001069// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
1070// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
1071class LayerShader : public SkShader {
1072public:
1073 LayerShader(Layer* layer, const SkMatrix* localMatrix)
1074 : INHERITED(localMatrix)
1075 , mLayer(layer) {
1076 }
1077
1078 virtual bool asACustomShader(void** data) const {
1079 if (data) {
1080 *data = static_cast<void*>(mLayer);
1081 }
1082 return true;
1083 }
1084
1085 virtual bool isOpaque() const {
1086 return !mLayer->isBlend();
1087 }
1088
1089protected:
John Reck8b59a522014-11-22 00:10:02 +00001090 virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001091 LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1092 }
1093
1094 virtual void flatten(SkWriteBuffer&) const {
1095 LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1096 }
1097
1098 virtual Factory getFactory() const {
1099 LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1100 return NULL;
1101 }
1102private:
1103 // Unowned.
1104 Layer* mLayer;
1105 typedef SkShader INHERITED;
1106};
1107
Romain Guy5b3b3522010-10-27 18:57:51 -07001108void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001109 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1110
1111 if (layer->getConvexMask()) {
1112 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1113
1114 // clip to the area of the layer the mask can be larger
1115 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1116
1117 SkPaint paint;
1118 paint.setAntiAlias(true);
1119 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1120
Chris Craik3f0854292014-04-15 16:18:08 -07001121 // create LayerShader to map SaveLayer content into subsequent draw
1122 SkMatrix shaderMatrix;
1123 shaderMatrix.setTranslate(rect.left, rect.bottom);
1124 shaderMatrix.preScale(1, -1);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001125 LayerShader layerShader(layer, &shaderMatrix);
1126 paint.setShader(&layerShader);
Chris Craik3f0854292014-04-15 16:18:08 -07001127
1128 // Since the drawing primitive is defined in local drawing space,
1129 // we don't need to modify the draw matrix
1130 const SkPath* maskPath = layer->getConvexMask();
1131 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1132
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001133 paint.setShader(NULL);
Chris Craik3f0854292014-04-15 16:18:08 -07001134 restore();
1135
1136 return;
1137 }
1138
Romain Guy5b3b3522010-10-27 18:57:51 -07001139 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001140 layer->setRegionAsRect();
1141
Chris Craik34416ea2013-04-15 16:08:28 -07001142 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001143
Romain Guy5b3b3522010-10-27 18:57:51 -07001144 layer->region.clear();
1145 return;
1146 }
1147
Chris Craik62d307c2014-07-29 10:35:13 -07001148 EVENT_LOGD("composeLayerRegion");
Chris Craik3f0854292014-04-15 16:18:08 -07001149 // standard Region based draw
1150 size_t count;
1151 const android::Rect* rects;
1152 Region safeRegion;
1153 if (CC_LIKELY(hasRectToRectTransform())) {
1154 rects = layer->region.getArray(&count);
1155 } else {
1156 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1157 rects = safeRegion.getArray(&count);
1158 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001159
Chris Craik3f0854292014-04-15 16:18:08 -07001160 const float alpha = getLayerAlpha(layer);
1161 const float texX = 1.0f / float(layer->getWidth());
1162 const float texY = 1.0f / float(layer->getHeight());
1163 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001164
Chris Craik3f0854292014-04-15 16:18:08 -07001165 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001166
Chris Craik3f0854292014-04-15 16:18:08 -07001167 // We must get (and therefore bind) the region mesh buffer
1168 // after we setup drawing in case we need to mess with the
1169 // stencil buffer in setupDraw()
1170 TextureVertex* mesh = mCaches.getRegionMesh();
1171 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001172
Chris Craik3f0854292014-04-15 16:18:08 -07001173 setupDrawWithTexture();
1174 setupDrawColor(alpha, alpha, alpha, alpha);
1175 setupDrawColorFilter(layer->getColorFilter());
1176 setupDrawBlending(layer);
1177 setupDrawProgram();
1178 setupDrawDirtyRegionsDisabled();
1179 setupDrawPureColorUniforms();
1180 setupDrawColorFilterUniforms(layer->getColorFilter());
1181 setupDrawTexture(layer->getTexture());
1182 if (currentTransform()->isPureTranslate()) {
1183 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1184 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001185
Chris Craik3f0854292014-04-15 16:18:08 -07001186 layer->setFilter(GL_NEAREST);
1187 setupDrawModelView(kModelViewMode_Translate, false,
1188 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1189 } else {
1190 layer->setFilter(GL_LINEAR);
1191 setupDrawModelView(kModelViewMode_Translate, false,
1192 rect.left, rect.top, rect.right, rect.bottom);
1193 }
1194 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001195
Chris Craik3f0854292014-04-15 16:18:08 -07001196 for (size_t i = 0; i < count; i++) {
1197 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001198
Chris Craik3f0854292014-04-15 16:18:08 -07001199 const float u1 = r->left * texX;
1200 const float v1 = (height - r->top) * texY;
1201 const float u2 = r->right * texX;
1202 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001203
Chris Craik3f0854292014-04-15 16:18:08 -07001204 // TODO: Reject quads outside of the clip
1205 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1206 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1207 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1208 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001209
Chris Craik3f0854292014-04-15 16:18:08 -07001210 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001211
Chris Craik3f0854292014-04-15 16:18:08 -07001212 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001213 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1214 GL_UNSIGNED_SHORT, NULL));
Chris Craik3f0854292014-04-15 16:18:08 -07001215 numQuads = 0;
1216 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001217 }
Chris Craik3f0854292014-04-15 16:18:08 -07001218 }
1219
1220 if (numQuads > 0) {
1221 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1222 GL_UNSIGNED_SHORT, NULL));
1223 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001224
Romain Guy5b3b3522010-10-27 18:57:51 -07001225#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001226 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001227#endif
1228
Chris Craik3f0854292014-04-15 16:18:08 -07001229 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001230}
1231
Romain Guy3a3133d2011-02-01 22:59:58 -08001232#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001233void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001234 size_t count;
1235 const android::Rect* rects = region.getArray(&count);
1236
1237 uint32_t colors[] = {
1238 0x7fff0000, 0x7f00ff00,
1239 0x7f0000ff, 0x7fff00ff,
1240 };
1241
1242 int offset = 0;
1243 int32_t top = rects[0].top;
1244
1245 for (size_t i = 0; i < count; i++) {
1246 if (top != rects[i].top) {
1247 offset ^= 0x2;
1248 top = rects[i].top;
1249 }
1250
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001251 SkPaint paint;
1252 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001253 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001254 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001255 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001256}
Chris Craike63f7c622013-10-17 10:30:55 -07001257#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001258
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001259void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001260 Vector<float> rects;
1261
1262 SkRegion::Iterator it(region);
1263 while (!it.done()) {
1264 const SkIRect& r = it.rect();
1265 rects.push(r.fLeft);
1266 rects.push(r.fTop);
1267 rects.push(r.fRight);
1268 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001269 it.next();
1270 }
1271
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001272 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001273}
1274
Romain Guy5b3b3522010-10-27 18:57:51 -07001275void OpenGLRenderer::dirtyLayer(const float left, const float top,
1276 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001277 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001278 Rect bounds(left, top, right, bottom);
1279 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001280 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001281 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001282}
1283
1284void OpenGLRenderer::dirtyLayer(const float left, const float top,
1285 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001286 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001287 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001288 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001289 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001290}
1291
1292void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001293 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001294 bounds.snapToPixelBoundaries();
1295 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1296 if (!dirty.isEmpty()) {
1297 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001298 }
1299 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001300}
1301
Chris Craik4063a0e2013-11-15 16:06:56 -08001302void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001303 GLsizei elementsCount = quadsCount * 6;
1304 while (elementsCount > 0) {
1305 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1306
Romain Guy3380cfd2013-08-15 16:57:57 -07001307 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001308 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1309
1310 elementsCount -= drawCount;
1311 // Though there are 4 vertices in a quad, we use 6 indices per
1312 // quad to draw with GL_TRIANGLES
1313 mesh += (drawCount / 6) * 4;
1314 }
1315}
1316
Romain Guy54be1cd2011-06-13 19:04:27 -07001317void OpenGLRenderer::clearLayerRegions() {
1318 const size_t count = mLayers.size();
1319 if (count == 0) return;
1320
Chris Craikd6b65f62014-01-01 14:45:21 -08001321 if (!currentSnapshot()->isIgnored()) {
Chris Craik62d307c2014-07-29 10:35:13 -07001322 EVENT_LOGD("clearLayerRegions");
Romain Guy54be1cd2011-06-13 19:04:27 -07001323 // Doing several glScissor/glClear here can negatively impact
1324 // GPUs with a tiler architecture, instead we draw quads with
1325 // the Clear blending mode
1326
1327 // The list contains bounds that have already been clipped
1328 // against their initial clip rect, and the current clip
1329 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001330 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001331
Romain Guy448455f2013-07-22 13:57:50 -07001332 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001333 Vertex* vertex = mesh;
1334
1335 for (uint32_t i = 0; i < count; i++) {
1336 Rect* bounds = mLayers.itemAt(i);
1337
Romain Guy54be1cd2011-06-13 19:04:27 -07001338 Vertex::set(vertex++, bounds->left, bounds->top);
1339 Vertex::set(vertex++, bounds->right, bounds->top);
1340 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001341 Vertex::set(vertex++, bounds->right, bounds->bottom);
1342
1343 delete bounds;
1344 }
Romain Guye67307c2013-02-11 18:01:20 -08001345 // We must clear the list of dirty rects before we
1346 // call setupDraw() to prevent stencil setup to do
1347 // the same thing again
1348 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001349
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001350 SkPaint clearPaint;
1351 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1352
Romain Guy54be1cd2011-06-13 19:04:27 -07001353 setupDraw(false);
1354 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001355 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001356 setupDrawProgram();
1357 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001358 setupDrawModelView(kModelViewMode_Translate, false,
1359 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001360
Chris Craik4063a0e2013-11-15 16:06:56 -08001361 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001362
1363 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001364 } else {
1365 for (uint32_t i = 0; i < count; i++) {
1366 delete mLayers.itemAt(i);
1367 }
Romain Guye67307c2013-02-11 18:01:20 -08001368 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001369 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001370}
1371
Romain Guybd6b79b2010-06-26 00:13:53 -07001372///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001373// State Deferral
1374///////////////////////////////////////////////////////////////////////////////
1375
Chris Craikff785832013-03-08 13:12:16 -08001376bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001377 const Rect* currentClip = currentClipRect();
1378 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001379
Chris Craikff785832013-03-08 13:12:16 -08001380 if (stateDeferFlags & kStateDeferFlag_Draw) {
1381 // state has bounds initialized in local coordinates
1382 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001383 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001384 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001385 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1386 // is used, it should more closely duplicate the quickReject logic (in how it uses
1387 // snapToPixelBoundaries)
1388
Chris Craikd6b65f62014-01-01 14:45:21 -08001389 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001390 // quick rejected
1391 return true;
1392 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001393
Chris Craika02c4ed2013-06-14 13:43:58 -07001394 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001395 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001396 int& flags = state.mClipSideFlags;
1397 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001398 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1399 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1400 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1401 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001402 }
1403 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001404 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001405 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1406 // overdraw avoidance (since we don't know what it overlaps)
1407 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001408 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001409 }
1410 }
1411
Chris Craik527a3aa2013-03-04 10:19:31 -08001412 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1413 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001414 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001415 }
1416
Chris Craik7273daa2013-03-28 11:25:24 -07001417 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1418 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001419 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001420 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001421 state.mAlpha = currentSnapshot()->alpha;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001422
1423 // always store/restore, since it's just a pointer
1424 state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
Chris Craikc3566d02013-02-04 16:16:33 -08001425 return false;
1426}
1427
Chris Craik527a3aa2013-03-04 10:19:31 -08001428void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001429 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001430 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001431 mDrawModifiers = state.mDrawModifiers;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001432 mSnapshot->roundRectClipState = state.mRoundRectClipState;
Chris Craikff785832013-03-08 13:12:16 -08001433
Chris Craik527a3aa2013-03-04 10:19:31 -08001434 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001435 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1436 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001437 dirtyClip();
1438 }
Chris Craikc3566d02013-02-04 16:16:33 -08001439}
1440
Chris Craik28ce94a2013-05-31 11:38:03 -07001441/**
1442 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1443 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1444 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1445 *
1446 * This method should be called when restoreDisplayState() won't be restoring the clip
1447 */
1448void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1449 if (clipRect != NULL) {
1450 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1451 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001452 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001453 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001454 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001455 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001456}
1457
Chris Craikc3566d02013-02-04 16:16:33 -08001458///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001459// Clipping
1460///////////////////////////////////////////////////////////////////////////////
1461
Romain Guybb9524b2010-06-22 18:56:38 -07001462void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001463 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001464 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001465
Chris Craika64a2be2014-05-14 14:17:01 -07001466 if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001467 clip.getWidth(), clip.getHeight())) {
1468 mDirtyClip = false;
1469 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001470}
1471
Romain Guy8ce00302013-01-15 18:51:42 -08001472void OpenGLRenderer::ensureStencilBuffer() {
1473 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1474 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1475 // just hope we have one when hasLayer() returns false.
1476 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001477 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001478 }
1479}
1480
1481void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1482 // The layer's FBO is already bound when we reach this stage
1483 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001484 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1485 // is attached after we initiated tiling. We must turn it off,
1486 // attach the new render buffer then turn tiling back on
1487 endTiling();
1488
Romain Guy8d4aeb72013-02-12 16:08:55 -08001489 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001490 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001491 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001492
Romain Guyf735c8e2013-01-31 17:45:55 -08001493 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001494 }
1495}
1496
1497void OpenGLRenderer::setStencilFromClip() {
1498 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001499 if (!currentSnapshot()->clipRegion->isEmpty()) {
Chris Craik62d307c2014-07-29 10:35:13 -07001500 EVENT_LOGD("setStencilFromClip - enabling");
1501
Romain Guy8ce00302013-01-15 18:51:42 -08001502 // NOTE: The order here is important, we must set dirtyClip to false
1503 // before any draw call to avoid calling back into this method
1504 mDirtyClip = false;
1505
1506 ensureStencilBuffer();
1507
1508 mCaches.stencil.enableWrite();
1509
Chris Craikdeeda3d2014-05-05 19:09:33 -07001510 // Clear and update the stencil, but first make sure we restrict drawing
Romain Guy8ce00302013-01-15 18:51:42 -08001511 // to the region's bounds
1512 bool resetScissor = mCaches.enableScissor();
1513 if (resetScissor) {
1514 // The scissor was not set so we now need to update it
1515 setScissorFromClip();
1516 }
1517 mCaches.stencil.clear();
Chris Craikdeeda3d2014-05-05 19:09:33 -07001518
1519 // stash and disable the outline clip state, since stencil doesn't account for outline
1520 bool storedSkipOutlineClip = mSkipOutlineClip;
1521 mSkipOutlineClip = true;
Romain Guy8ce00302013-01-15 18:51:42 -08001522
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001523 SkPaint paint;
Chris Craik98d608d2014-07-17 12:25:11 -07001524 paint.setColor(SK_ColorBLACK);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001525 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1526
Romain Guy8ce00302013-01-15 18:51:42 -08001527 // NOTE: We could use the region contour path to generate a smaller mesh
1528 // Since we are using the stencil we could use the red book path
1529 // drawing technique. It might increase bandwidth usage though.
1530
1531 // The last parameter is important: we are not drawing in the color buffer
1532 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001533 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001534 if (resetScissor) mCaches.disableScissor();
1535 mSkipOutlineClip = storedSkipOutlineClip;
Romain Guy8ce00302013-01-15 18:51:42 -08001536
1537 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001538
1539 // Draw the region used to generate the stencil if the appropriate debug
1540 // mode is enabled
1541 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001542 paint.setColor(0x7f0000ff);
1543 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1544 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001545 }
Romain Guy8ce00302013-01-15 18:51:42 -08001546 } else {
Chris Craik62d307c2014-07-29 10:35:13 -07001547 EVENT_LOGD("setStencilFromClip - disabling");
Romain Guy8ce00302013-01-15 18:51:42 -08001548 mCaches.stencil.disable();
1549 }
1550 }
1551}
1552
Chris Craikf0a59072013-11-19 18:00:46 -08001553/**
1554 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1555 *
1556 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1557 * style, and tessellated AA ramp
1558 */
1559bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001560 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08001561 bool snapOut = paint && paint->isAntiAlias();
1562
1563 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1564 float outset = paint->getStrokeWidth() * 0.5f;
1565 left -= outset;
1566 top -= outset;
1567 right += outset;
1568 bottom += outset;
1569 }
1570
Chris Craikdeeda3d2014-05-05 19:09:33 -07001571 bool clipRequired = false;
1572 bool roundRectClipRequired = false;
1573 if (calculateQuickRejectForScissor(left, top, right, bottom,
1574 &clipRequired, &roundRectClipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001575 return true;
1576 }
1577
Chris Craikf23b25a2014-06-26 15:46:20 -07001578 // not quick rejected, so enable the scissor if clipRequired
1579 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1580 mSkipOutlineClip = !roundRectClipRequired;
Chris Craik39a908c2013-06-13 14:39:01 -07001581 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001582}
1583
Romain Guy8ce00302013-01-15 18:51:42 -08001584void OpenGLRenderer::debugClip() {
1585#if DEBUG_CLIP_REGIONS
Chris Craikf23b25a2014-06-26 15:46:20 -07001586 if (!currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001587 SkPaint paint;
1588 paint.setColor(0x7f00ff00);
1589 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1590
Romain Guy8ce00302013-01-15 18:51:42 -08001591 }
1592#endif
1593}
1594
Romain Guyf6a11b82010-06-23 17:47:49 -07001595///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001596// Drawing commands
1597///////////////////////////////////////////////////////////////////////////////
1598
Chris Craik62d307c2014-07-29 10:35:13 -07001599void OpenGLRenderer::setupDraw(bool clearLayer) {
Chris Craikf0a59072013-11-19 18:00:46 -08001600 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001601 // changes the scissor test state
Chris Craik62d307c2014-07-29 10:35:13 -07001602 if (clearLayer) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001603 // Make sure setScissor & setStencil happen at the beginning of
1604 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001605 if (mDirtyClip) {
1606 if (mCaches.scissorEnabled) {
1607 setScissorFromClip();
1608 }
Chris Craik62d307c2014-07-29 10:35:13 -07001609
Dohyun Leeadc0d9d2014-11-24 21:08:15 +09001610 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001611 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001612
Romain Guy70ca14e2010-12-13 18:24:33 -08001613 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001614
Romain Guy70ca14e2010-12-13 18:24:33 -08001615 mSetShaderColor = false;
1616 mColorSet = false;
1617 mColorA = mColorR = mColorG = mColorB = 0.0f;
1618 mTextureUnit = 0;
1619 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001620
1621 // Enable debug highlight when what we're about to draw is tested against
1622 // the stencil buffer and if stencil highlight debugging is on
1623 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1624 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1625 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001626
1627 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001628}
1629
1630void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1631 mDescription.hasTexture = true;
1632 mDescription.hasAlpha8Texture = isAlpha8;
1633}
1634
Romain Guyff316ec2013-02-13 18:39:43 -08001635void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1636 mDescription.hasTexture = true;
1637 mDescription.hasColors = true;
1638 mDescription.hasAlpha8Texture = isAlpha8;
1639}
1640
Romain Guyaa6c24c2011-04-28 18:40:04 -07001641void OpenGLRenderer::setupDrawWithExternalTexture() {
1642 mDescription.hasExternalTexture = true;
1643}
1644
Romain Guy15bc6432011-12-13 13:11:32 -08001645void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001646 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001647}
1648
Chris Craik91a8c7c2014-08-12 14:31:35 -07001649void OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
1650 mDescription.hasVertexAlpha = true;
1651 mDescription.useShadowAlphaInterp = useShadowAlphaInterp;
Chet Haase5b0200b2011-04-13 17:58:08 -07001652}
1653
Romain Guy8d0d4782010-12-14 20:13:35 -08001654void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1655 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001656 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1657 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1658 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001659 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001660 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001661}
1662
Romain Guy86568192010-12-14 15:55:39 -08001663void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1664 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001665 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1666 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1667 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001668 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001669 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001670}
1671
Romain Guy41210632012-07-16 17:04:24 -07001672void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1673 mCaches.fontRenderer->describe(mDescription, paint);
1674}
1675
Romain Guy70ca14e2010-12-13 18:24:33 -08001676void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1677 mColorA = a;
1678 mColorR = r;
1679 mColorG = g;
1680 mColorB = b;
1681 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001682 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001683}
1684
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001685void OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1686 if (shader != NULL) {
1687 SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001688 }
1689}
1690
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001691void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1692 if (filter == NULL) {
1693 return;
1694 }
1695
1696 SkXfermode::Mode mode;
1697 if (filter->asColorMode(NULL, &mode)) {
1698 mDescription.colorOp = ProgramDescription::kColorBlend;
1699 mDescription.colorMode = mode;
1700 } else if (filter->asColorMatrix(NULL)) {
1701 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001702 }
1703}
1704
Romain Guyf09ef512011-05-27 11:43:46 -07001705void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1706 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1707 mColorA = 1.0f;
1708 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001709 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001710 }
1711}
1712
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001713static bool isBlendedColorFilter(const SkColorFilter* filter) {
1714 if (filter == NULL) {
1715 return false;
1716 }
1717 return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
1718}
1719
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001720void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1721 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001722 // When the blending mode is kClear_Mode, we need to use a modulate color
1723 // argb=1,0,0,0
1724 accountForClear(mode);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001725 // TODO: check shader blending, once we have shader drawing support for layers.
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001726 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001727 (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001728 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001729}
1730
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001731void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1732 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001733 // When the blending mode is kClear_Mode, we need to use a modulate color
1734 // argb=1,0,0,0
1735 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001736 blend |= (mColorSet && mColorA < 1.0f) ||
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001737 (getShader(paint) && !getShader(paint)->isOpaque()) ||
1738 isBlendedColorFilter(getColorFilter(paint));
Chris Craikc3566d02013-02-04 16:16:33 -08001739 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001740}
1741
1742void OpenGLRenderer::setupDrawProgram() {
1743 useProgram(mCaches.programCache.get(mDescription));
Chris Craikdeeda3d2014-05-05 19:09:33 -07001744 if (mDescription.hasRoundRectClip) {
1745 // TODO: avoid doing this repeatedly, stashing state pointer in program
1746 const RoundRectClipState* state = mSnapshot->roundRectClipState;
Chris Craikaf4d04c2014-07-29 12:50:14 -07001747 const Rect& innerRect = state->innerRect;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001748 glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
Chris Craikaf4d04c2014-07-29 12:50:14 -07001749 innerRect.left, innerRect.top,
1750 innerRect.right, innerRect.bottom);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001751 glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1752 1, GL_FALSE, &state->matrix.data[0]);
Chris Craik4340c262014-09-11 18:58:45 -07001753
1754 // add half pixel to round out integer rect space to cover pixel centers
1755 float roundedOutRadius = state->radius + 0.5f;
1756 glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1757 roundedOutRadius);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001758 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001759}
1760
1761void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1762 mTrackDirtyRegions = false;
1763}
1764
Chris Craik4063a0e2013-11-15 16:06:56 -08001765void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1766 float left, float top, float right, float bottom, bool ignoreTransform) {
Chris Craike10e8272014-05-08 14:28:26 -07001767 mModelViewMatrix.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001768 if (mode == kModelViewMode_TranslateAndScale) {
Chris Craike10e8272014-05-08 14:28:26 -07001769 mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001770 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001771
Romain Guy86568192010-12-14 15:55:39 -08001772 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
Chris Craika64a2be2014-05-14 14:17:01 -07001773 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1774 mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1775 if (dirty && mTrackDirtyRegions) {
1776 if (!ignoreTransform) {
1777 dirtyLayer(left, top, right, bottom, *currentTransform());
1778 } else {
1779 dirtyLayer(left, top, right, bottom);
1780 }
Romain Guy86568192010-12-14 15:55:39 -08001781 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001782}
1783
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001784void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1785 if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001786 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1787 }
1788}
1789
Romain Guy86568192010-12-14 15:55:39 -08001790void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001791 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001792 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001793 }
1794}
1795
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001796void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1797 if (shader == NULL) {
1798 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001799 }
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001800
1801 if (ignoreTransform) {
1802 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1803 // because it was built into modelView / the geometry, and the description needs to
1804 // compensate.
1805 mat4 modelViewWithoutTransform;
1806 modelViewWithoutTransform.loadInverse(*currentTransform());
1807 modelViewWithoutTransform.multiply(mModelViewMatrix);
1808 mModelViewMatrix.load(modelViewWithoutTransform);
1809 }
1810
1811 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001812}
1813
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001814void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1815 if (NULL == filter) {
1816 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001817 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001818
1819 SkColor color;
1820 SkXfermode::Mode mode;
1821 if (filter->asColorMode(&color, &mode)) {
1822 const int alpha = SkColorGetA(color);
1823 const GLfloat a = alpha / 255.0f;
1824 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1825 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1826 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1827 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1828 return;
1829 }
1830
1831 SkScalar srcColorMatrix[20];
1832 if (filter->asColorMatrix(srcColorMatrix)) {
1833
1834 float colorMatrix[16];
1835 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1836 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1837 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1838 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1839
1840 // Skia uses the range [0..255] for the addition vector, but we need
1841 // the [0..1] range to apply the vector in GLSL
1842 float colorVector[4];
1843 colorVector[0] = srcColorMatrix[4] / 255.0f;
1844 colorVector[1] = srcColorMatrix[9] / 255.0f;
1845 colorVector[2] = srcColorMatrix[14] / 255.0f;
1846 colorVector[3] = srcColorMatrix[19] / 255.0f;
1847
1848 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1849 GL_FALSE, colorMatrix);
1850 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1851 return;
1852 }
1853
1854 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001855}
1856
Romain Guy41210632012-07-16 17:04:24 -07001857void OpenGLRenderer::setupDrawTextGammaUniforms() {
1858 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1859}
1860
Romain Guy70ca14e2010-12-13 18:24:33 -08001861void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001862 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001863 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001864 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001865}
1866
1867void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001868 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001869 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001870 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001871}
1872
Romain Guyaa6c24c2011-04-28 18:40:04 -07001873void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1874 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001875 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001876 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001877}
1878
Romain Guy8f0095c2011-05-02 17:24:22 -07001879void OpenGLRenderer::setupDrawTextureTransform() {
1880 mDescription.hasTextureTransform = true;
1881}
1882
1883void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001884 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1885 GL_FALSE, &transform.data[0]);
1886}
1887
Chris Craik564acf72014-01-02 16:46:18 -08001888void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1889 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001890 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001891 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001892 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001893 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001894 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001895 }
Romain Guyd71dd362011-12-12 19:03:35 -08001896
Chris Craikcb4d6002012-09-25 12:00:29 -07001897 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001898 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001899 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001900 }
1901
1902 mCaches.unbindIndicesBuffer();
1903}
1904
Chris Craik564acf72014-01-02 16:46:18 -08001905void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1906 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001907 bool force = mCaches.unbindMeshBuffer();
1908 GLsizei stride = sizeof(ColorTextureVertex);
1909
1910 mCaches.bindPositionVertexPointer(force, vertices, stride);
1911 if (mCaches.currentProgram->texCoords >= 0) {
1912 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1913 }
1914 int slot = mCaches.currentProgram->getAttrib("colors");
1915 if (slot >= 0) {
1916 glEnableVertexAttribArray(slot);
1917 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1918 }
1919
1920 mCaches.unbindIndicesBuffer();
1921}
1922
Chris Craik564acf72014-01-02 16:46:18 -08001923void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1924 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001925 bool force = false;
1926 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1927 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1928 // use the default VBO found in Caches
1929 if (!vertices || vbo) {
1930 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1931 } else {
1932 force = mCaches.unbindMeshBuffer();
1933 }
ztenghui63d41ab2014-02-14 13:13:41 -08001934 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001935
Chris Craikcb4d6002012-09-25 12:00:29 -07001936 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001937 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001938 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001939 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001940}
1941
Romain Guy448455f2013-07-22 13:57:50 -07001942void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001943 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001944 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001945 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001946}
1947
Romain Guy70ca14e2010-12-13 18:24:33 -08001948///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001949// Drawing
1950///////////////////////////////////////////////////////////////////////////////
1951
Chris Craika7090e02014-06-20 16:01:00 -07001952status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001953 status_t status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001954 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1955 // will be performed by the display list itself
Chris Craika7090e02014-06-20 16:01:00 -07001956 if (renderNode && renderNode->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001957 // compute 3d ordering
Chris Craika7090e02014-06-20 16:01:00 -07001958 renderNode->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001959 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001960 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001961 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001962 renderNode->replay(replayStruct, 0);
Chet Haase58d110a2013-04-10 07:43:29 -07001963 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001964 }
1965
Chris Craik28ce94a2013-05-31 11:38:03 -07001966 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001967 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001968 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001969 renderNode->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001970
1971 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001972 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001973
Chris Craikf57776b2013-10-25 18:30:17 -07001974 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001975 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001976
henry.uh_chen3a1bffa2014-07-03 18:01:37 +08001977 // Even if there is no drawing command(Ex: invisible),
1978 // it still needs startFrame to clear buffer and start tiling.
1979 return startFrame();
Romain Guy0fe478e2010-11-08 12:08:41 -08001980}
1981
Chris Craikd218a922014-01-02 17:13:34 -08001982void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guya168d732011-03-18 16:50:13 -07001983 float x = left;
1984 float y = top;
1985
Romain Guy886b2752013-01-04 12:26:18 -08001986 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1987
Romain Guya168d732011-03-18 16:50:13 -07001988 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001989 if (currentTransform()->isPureTranslate()) {
1990 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1991 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001992 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001993
1994 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001995 } else {
Chris Craik678625242014-02-28 12:26:34 -08001996 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001997 }
1998
Romain Guy3b748a42013-04-17 18:54:38 -07001999 // No need to check for a UV mapper on the texture object, only ARGB_8888
2000 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08002001 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002002 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07002003 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07002004}
2005
Romain Guy03c00b52013-06-20 18:30:28 -07002006/**
2007 * Important note: this method is intended to draw batches of bitmaps and
2008 * will not set the scissor enable or dirty the current layer, if any.
2009 * The caller is responsible for properly dirtying the current layer.
2010 */
Chris Craikd218a922014-01-02 17:13:34 -08002011status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2012 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
2013 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002014 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07002015 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08002016 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07002017
Chris Craik527a3aa2013-03-04 10:19:31 -08002018 const AutoTexture autoCleanup(texture);
2019
Chris Craik527a3aa2013-03-04 10:19:31 -08002020 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002021 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08002022
2023 const float x = (int) floorf(bounds.left + 0.5f);
2024 const float y = (int) floorf(bounds.top + 0.5f);
Mike Reed1103b322014-07-08 12:36:44 -04002025 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002026 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002027 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002028 GL_TRIANGLES, bitmapCount * 6, true,
2029 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002030 } else {
2031 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002032 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002033 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
2034 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002035 }
2036
2037 return DrawGlInfo::kStatusDrew;
2038}
2039
Chris Craik79647502014-08-06 13:42:24 -07002040status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
2041 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
Chet Haase48659092012-05-31 15:21:51 -07002042 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002043 }
2044
Romain Guya1d3c912011-12-13 14:55:06 -08002045 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002046 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002047 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002048 const AutoTexture autoCleanup(texture);
2049
Mike Reed1103b322014-07-08 12:36:44 -04002050 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik79647502014-08-06 13:42:24 -07002051 drawAlphaBitmap(texture, 0, 0, paint);
Romain Guya168d732011-03-18 16:50:13 -07002052 } else {
Chris Craik79647502014-08-06 13:42:24 -07002053 drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
Romain Guya168d732011-03-18 16:50:13 -07002054 }
Chet Haase48659092012-05-31 15:21:51 -07002055
2056 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07002057}
2058
Chris Craik79647502014-08-06 13:42:24 -07002059status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) {
2060 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
Chet Haase48659092012-05-31 15:21:51 -07002061 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002062 }
2063
2064 mCaches.activeTexture(0);
2065 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2066 const AutoTexture autoCleanup(texture);
2067
Mike Reed1103b322014-07-08 12:36:44 -04002068 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik79647502014-08-06 13:42:24 -07002069 drawAlphaBitmap(texture, 0, 0, paint);
Romain Guy886b2752013-01-04 12:26:18 -08002070 } else {
Chris Craik79647502014-08-06 13:42:24 -07002071 drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
Romain Guy886b2752013-01-04 12:26:18 -08002072 }
Chet Haase48659092012-05-31 15:21:51 -07002073
2074 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002075}
2076
Chris Craikd218a922014-01-02 17:13:34 -08002077status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2078 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002079 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002080 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002081 }
2082
Chris Craik39a908c2013-06-13 14:39:01 -07002083 // TODO: use quickReject on bounds from vertices
2084 mCaches.enableScissor();
2085
Romain Guyb18d2d02011-02-10 15:52:54 -08002086 float left = FLT_MAX;
2087 float top = FLT_MAX;
2088 float right = FLT_MIN;
2089 float bottom = FLT_MIN;
2090
Romain Guya92bb4d2012-10-16 11:08:44 -07002091 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002092
Chris Craik564acf72014-01-02 16:46:18 -08002093 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2094 mesh.setCapacity(count);
2095 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002096
2097 bool cleanupColors = false;
2098 if (!colors) {
2099 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002100 int* newColors = new int[colorsCount];
2101 memset(newColors, 0xff, colorsCount * sizeof(int));
2102 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002103 cleanupColors = true;
2104 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002105
Romain Guy3b748a42013-04-17 18:54:38 -07002106 mCaches.activeTexture(0);
2107 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2108 const UvMapper& mapper(getMapper(texture));
2109
Romain Guy5a7b4662011-01-20 19:09:30 -08002110 for (int32_t y = 0; y < meshHeight; y++) {
2111 for (int32_t x = 0; x < meshWidth; x++) {
2112 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2113
2114 float u1 = float(x) / meshWidth;
2115 float u2 = float(x + 1) / meshWidth;
2116 float v1 = float(y) / meshHeight;
2117 float v2 = float(y + 1) / meshHeight;
2118
Romain Guy3b748a42013-04-17 18:54:38 -07002119 mapper.map(u1, v1, u2, v2);
2120
Romain Guy5a7b4662011-01-20 19:09:30 -08002121 int ax = i + (meshWidth + 1) * 2;
2122 int ay = ax + 1;
2123 int bx = i;
2124 int by = bx + 1;
2125 int cx = i + 2;
2126 int cy = cx + 1;
2127 int dx = i + (meshWidth + 1) * 2 + 2;
2128 int dy = dx + 1;
2129
Romain Guyff316ec2013-02-13 18:39:43 -08002130 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2131 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2132 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002133
Romain Guyff316ec2013-02-13 18:39:43 -08002134 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2135 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2136 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002137
Romain Guya92bb4d2012-10-16 11:08:44 -07002138 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2139 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2140 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2141 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002142 }
2143 }
2144
Chris Craikf0a59072013-11-19 18:00:46 -08002145 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002146 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002147 return DrawGlInfo::kStatusDone;
2148 }
2149
Romain Guyff316ec2013-02-13 18:39:43 -08002150 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002151 texture = mCaches.textureCache.get(bitmap);
2152 if (!texture) {
2153 if (cleanupColors) delete[] colors;
2154 return DrawGlInfo::kStatusDone;
2155 }
Romain Guyff316ec2013-02-13 18:39:43 -08002156 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002157 const AutoTexture autoCleanup(texture);
2158
2159 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002160 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002161
2162 int alpha;
2163 SkXfermode::Mode mode;
2164 getAlphaAndMode(paint, &alpha, &mode);
2165
Romain Guyff316ec2013-02-13 18:39:43 -08002166 float a = alpha / 255.0f;
2167
Romain Guya92bb4d2012-10-16 11:08:44 -07002168 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002169 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002170 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002171
Romain Guyff316ec2013-02-13 18:39:43 -08002172 setupDraw();
2173 setupDrawWithTextureAndColor();
2174 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002175 setupDrawColorFilter(getColorFilter(paint));
2176 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002177 setupDrawProgram();
2178 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002179 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002180 setupDrawTexture(texture->id);
2181 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002182 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002183 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002184
2185 glDrawArrays(GL_TRIANGLES, 0, count);
2186
Romain Guyff316ec2013-02-13 18:39:43 -08002187 int slot = mCaches.currentProgram->getAttrib("colors");
2188 if (slot >= 0) {
2189 glDisableVertexAttribArray(slot);
2190 }
2191
2192 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002193
2194 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002195}
2196
Chris Craikd218a922014-01-02 17:13:34 -08002197status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002198 float srcLeft, float srcTop, float srcRight, float srcBottom,
2199 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002200 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002201 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002202 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002203 }
2204
Romain Guya1d3c912011-12-13 14:55:06 -08002205 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002206 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002207 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002208 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002209
Romain Guy8ba548f2010-06-30 19:21:21 -07002210 const float width = texture->width;
2211 const float height = texture->height;
2212
Romain Guy3b748a42013-04-17 18:54:38 -07002213 float u1 = fmax(0.0f, srcLeft / width);
2214 float v1 = fmax(0.0f, srcTop / height);
2215 float u2 = fmin(1.0f, srcRight / width);
2216 float v2 = fmin(1.0f, srcBottom / height);
2217
2218 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002219
Romain Guy03750a02010-10-18 14:06:08 -07002220 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002221 resetDrawTextureTexCoords(u1, v1, u2, v2);
2222
Romain Guyd21b6e12011-11-30 20:21:23 -08002223 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2224
Romain Guy886b2752013-01-04 12:26:18 -08002225 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2226 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002227
Romain Guy886b2752013-01-04 12:26:18 -08002228 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2229 // Apply a scale transform on the canvas only when a shader is in use
2230 // Skia handles the ratio between the dst and src rects as a scale factor
2231 // when a shader is set
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002232 bool useScaleTransform = getShader(paint) && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002233 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002234
Chris Craikd6b65f62014-01-01 14:45:21 -08002235 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2236 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2237 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002238
2239 dstRight = x + (dstRight - dstLeft);
2240 dstBottom = y + (dstBottom - dstTop);
2241
2242 dstLeft = x;
2243 dstTop = y;
2244
Chris Craik678625242014-02-28 12:26:34 -08002245 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002246 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002247 } else {
Chris Craik678625242014-02-28 12:26:34 -08002248 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002249 }
2250
2251 if (CC_UNLIKELY(useScaleTransform)) {
2252 save(SkCanvas::kMatrix_SaveFlag);
2253 translate(dstLeft, dstTop);
2254 scale(scaleX, scaleY);
2255
2256 dstLeft = 0.0f;
2257 dstTop = 0.0f;
2258
2259 dstRight = srcRight - srcLeft;
2260 dstBottom = srcBottom - srcTop;
2261 }
2262
Mike Reed1103b322014-07-08 12:36:44 -04002263 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guy886b2752013-01-04 12:26:18 -08002264 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002265 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002266 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002267 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2268 } else {
2269 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002270 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002271 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002272 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2273 }
2274
2275 if (CC_UNLIKELY(useScaleTransform)) {
2276 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002277 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002278
2279 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002280
2281 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002282}
2283
Chris Craikd218a922014-01-02 17:13:34 -08002284status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2285 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002286 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002287 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002288 }
2289
Romain Guy4c2547f2013-06-11 16:19:24 -07002290 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002291 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2292 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002293
Romain Guy03c00b52013-06-20 18:30:28 -07002294 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002295}
2296
Chris Craikd218a922014-01-02 17:13:34 -08002297status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2298 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2299 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002300 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002301 return DrawGlInfo::kStatusDone;
2302 }
2303
Romain Guy211370f2012-02-01 16:10:55 -08002304 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002305 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002306 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002307 if (!texture) return DrawGlInfo::kStatusDone;
2308 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002309
Romain Guya4adcf02013-02-28 12:15:35 -08002310 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2311 texture->setFilter(GL_LINEAR, true);
2312
Chris Craikd6b65f62014-01-01 14:45:21 -08002313 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002314 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002315 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002316 const float offsetX = left + currentTransform()->getTranslateX();
2317 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002318 const size_t count = mesh->quads.size();
2319 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002320 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002321 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002322 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2323 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2324 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002325 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002326 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002327 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002328 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002329 }
2330 }
2331
Chris Craik4063a0e2013-11-15 16:06:56 -08002332 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002333 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002334 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2335 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002336
Romain Guy3b748a42013-04-17 18:54:38 -07002337 right = x + right - left;
2338 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002339 left = x;
2340 top = y;
2341 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002342 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002343 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2344 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002345 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2346 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002347 }
Chet Haase48659092012-05-31 15:21:51 -07002348
2349 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002350}
2351
Romain Guy03c00b52013-06-20 18:30:28 -07002352/**
2353 * Important note: this method is intended to draw batches of 9-patch objects and
2354 * will not set the scissor enable or dirty the current layer, if any.
2355 * The caller is responsible for properly dirtying the current layer.
2356 */
Chris Craikd218a922014-01-02 17:13:34 -08002357status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2358 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002359 mCaches.activeTexture(0);
2360 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2361 if (!texture) return DrawGlInfo::kStatusDone;
2362 const AutoTexture autoCleanup(texture);
2363
2364 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2365 texture->setFilter(GL_LINEAR, true);
2366
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002367 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2368 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002369 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002370
2371 return DrawGlInfo::kStatusDrew;
2372}
2373
Chris Craik05f3d6e2014-06-02 16:27:04 -07002374status_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
Chris Craikbf759452014-08-11 16:00:44 -07002375 const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002376 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002377 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002378 // no vertices to draw
2379 return DrawGlInfo::kStatusDone;
2380 }
2381
Chris Craik0d5ac952014-07-15 13:01:02 -07002382 Rect bounds(vertexBuffer.getBounds());
2383 bounds.translate(translateX, translateY);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002384 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2385
Chris Craikcb4d6002012-09-25 12:00:29 -07002386 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002387 bool isAA = paint->isAntiAlias();
2388
Chris Craik710f46d2012-09-17 17:25:49 -07002389 setupDraw();
2390 setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -07002391 if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp));
Chris Craik710f46d2012-09-17 17:25:49 -07002392 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002393 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002394 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002395 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002396 setupDrawProgram();
Chris Craikbf759452014-08-11 16:00:44 -07002397 setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset),
2398 translateX, translateY, 0, 0);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002399 setupDrawColorUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002400 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002401 setupDrawShaderUniforms(getShader(paint));
Chet Haase858aa932011-05-12 09:06:00 -07002402
ztenghui55bfb4e2013-12-03 10:38:55 -08002403 const void* vertices = vertexBuffer.getBuffer();
Andreas Gampe1e196742014-11-10 15:23:43 -08002404 mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002405 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002406 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002407
Chris Craik710f46d2012-09-17 17:25:49 -07002408 int alphaSlot = -1;
2409 if (isAA) {
2410 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2411 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002412 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002413 glEnableVertexAttribArray(alphaSlot);
2414 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002415 }
Romain Guy04299382012-07-18 17:15:41 -07002416
Chris Craik05f3d6e2014-06-02 16:27:04 -07002417 const VertexBuffer::Mode mode = vertexBuffer.getMode();
2418 if (mode == VertexBuffer::kStandard) {
ztenghui63d41ab2014-02-14 13:13:41 -08002419 mCaches.unbindIndicesBuffer();
2420 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
Chris Craik05f3d6e2014-06-02 16:27:04 -07002421 } else if (mode == VertexBuffer::kOnePolyRingShadow) {
ztenghui63d41ab2014-02-14 13:13:41 -08002422 mCaches.bindShadowIndicesBuffer();
ztenghui50ecf842014-03-11 16:52:30 -07002423 glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002424 } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
ztenghui50ecf842014-03-11 16:52:30 -07002425 mCaches.bindShadowIndicesBuffer();
2426 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
ztenghuid5e8ade2014-08-13 15:48:02 -07002427 } else if (mode == VertexBuffer::kIndices) {
2428 mCaches.unbindIndicesBuffer();
2429 glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(), GL_UNSIGNED_SHORT,
2430 vertexBuffer.getIndices());
ztenghui63d41ab2014-02-14 13:13:41 -08002431 }
Romain Guy04299382012-07-18 17:15:41 -07002432
Chris Craik710f46d2012-09-17 17:25:49 -07002433 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002434 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002435 }
Chris Craik65cd6122012-12-10 17:56:27 -08002436
2437 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002438}
2439
2440/**
Chris Craik65cd6122012-12-10 17:56:27 -08002441 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2442 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2443 * screen space in all directions. However, instead of using a fragment shader to compute the
2444 * translucency of the color from its position, we simply use a varying parameter to define how far
2445 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2446 *
2447 * Doesn't yet support joins, caps, or path effects.
2448 */
Chris Craikd218a922014-01-02 17:13:34 -08002449status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002450 VertexBuffer vertexBuffer;
2451 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002452 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002453 return drawVertexBuffer(vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002454}
2455
2456/**
2457 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2458 * and additional geometry for defining an alpha slope perimeter.
2459 *
2460 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2461 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2462 * in-shader alpha region, but found it to be taxing on some GPUs.
2463 *
2464 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2465 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002466 */
Chris Craikd218a922014-01-02 17:13:34 -08002467status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002468 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002469
Chris Craik65cd6122012-12-10 17:56:27 -08002470 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002471
Chris Craik65cd6122012-12-10 17:56:27 -08002472 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002473 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
2474 const Rect& bounds = buffer.getBounds();
Romain Guyd71ff91d2013-02-08 13:46:40 -08002475
Chris Craik05f3d6e2014-06-02 16:27:04 -07002476 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002477 return DrawGlInfo::kStatusDone;
2478 }
2479
Chris Craikbf759452014-08-11 16:00:44 -07002480 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2481 return drawVertexBuffer(buffer, paint, displayFlags);
Chet Haase5b0200b2011-04-13 17:58:08 -07002482}
2483
Chris Craikd218a922014-01-02 17:13:34 -08002484status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002485 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002486
Chris Craik6d29c8d2013-05-08 18:35:44 -07002487 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002488
Chris Craik6d29c8d2013-05-08 18:35:44 -07002489 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002490 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002491
Chris Craik05f3d6e2014-06-02 16:27:04 -07002492 const Rect& bounds = buffer.getBounds();
2493 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002494 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002495 }
2496
Chris Craikbf759452014-08-11 16:00:44 -07002497 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2498 return drawVertexBuffer(buffer, paint, displayFlags);
Romain Guyed6fcb02011-03-21 13:11:28 -07002499}
2500
Chet Haase48659092012-05-31 15:21:51 -07002501status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002502 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002503 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002504
Chris Craikd6b65f62014-01-01 14:45:21 -08002505 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002506 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002507
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002508 SkPaint paint;
2509 paint.setColor(color);
2510 paint.setXfermodeMode(mode);
2511
2512 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002513
2514 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002515}
Romain Guy9d5316e2010-06-24 19:30:36 -07002516
Chet Haase48659092012-05-31 15:21:51 -07002517status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002518 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002519 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002520 const AutoTexture autoCleanup(texture);
2521
2522 const float x = left + texture->left - texture->offset;
2523 const float y = top + texture->top - texture->offset;
2524
2525 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002526
2527 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002528}
2529
Chet Haase48659092012-05-31 15:21:51 -07002530status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002531 float rx, float ry, const SkPaint* p) {
Chris Craik947eabf2014-08-19 10:21:12 -07002532 if (currentSnapshot()->isIgnored()
2533 || quickRejectSetupScissor(left, top, right, bottom, p)
2534 || paintWillNotDraw(*p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002535 return DrawGlInfo::kStatusDone;
2536 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002537
Chris Craikcb4d6002012-09-25 12:00:29 -07002538 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002539 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002540 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002541 right - left, bottom - top, rx, ry, p);
2542 return drawShape(left, top, texture, p);
2543 }
2544
Chris Craik6ac174b2014-06-17 13:47:05 -07002545 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
2546 *currentTransform(), *p, right - left, bottom - top, rx, ry);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002547 return drawVertexBuffer(left, top, *vertexBuffer, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002548}
2549
Chris Craikd218a922014-01-02 17:13:34 -08002550status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craik947eabf2014-08-19 10:21:12 -07002551 if (currentSnapshot()->isIgnored()
2552 || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
2553 || paintWillNotDraw(*p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002554 return DrawGlInfo::kStatusDone;
2555 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002556 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002557 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002558 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002559 return drawShape(x - radius, y - radius, texture, p);
2560 }
2561
2562 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002563 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2564 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2565 } else {
2566 path.addCircle(x, y, radius);
2567 }
Chris Craik65cd6122012-12-10 17:56:27 -08002568 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002569}
Romain Guy01d58e42011-01-19 21:54:02 -08002570
Chet Haase48659092012-05-31 15:21:51 -07002571status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002572 const SkPaint* p) {
Chris Craik947eabf2014-08-19 10:21:12 -07002573 if (currentSnapshot()->isIgnored()
2574 || quickRejectSetupScissor(left, top, right, bottom, p)
2575 || paintWillNotDraw(*p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002576 return DrawGlInfo::kStatusDone;
2577 }
Romain Guy01d58e42011-01-19 21:54:02 -08002578
Chris Craikcb4d6002012-09-25 12:00:29 -07002579 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002580 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002581 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002582 return drawShape(left, top, texture, p);
2583 }
2584
2585 SkPath path;
2586 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002587 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2588 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2589 }
Chris Craik710f46d2012-09-17 17:25:49 -07002590 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002591 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002592}
2593
Chet Haase48659092012-05-31 15:21:51 -07002594status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002595 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craik947eabf2014-08-19 10:21:12 -07002596 if (currentSnapshot()->isIgnored()
2597 || quickRejectSetupScissor(left, top, right, bottom, p)
2598 || paintWillNotDraw(*p)) {
Chris Craik780c1282012-10-04 14:10:49 -07002599 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002600 }
2601
Chris Craik780c1282012-10-04 14:10:49 -07002602 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002603 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002604 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002605 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002606 startAngle, sweepAngle, useCenter, p);
2607 return drawShape(left, top, texture, p);
2608 }
2609
2610 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2611 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2612 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2613 }
2614
2615 SkPath path;
2616 if (useCenter) {
2617 path.moveTo(rect.centerX(), rect.centerY());
2618 }
2619 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2620 if (useCenter) {
2621 path.close();
2622 }
Chris Craik65cd6122012-12-10 17:56:27 -08002623 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002624}
2625
Romain Guycf8675e2012-10-02 12:32:25 -07002626// See SkPaintDefaults.h
2627#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2628
Chris Craikd218a922014-01-02 17:13:34 -08002629status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2630 const SkPaint* p) {
Chris Craik947eabf2014-08-19 10:21:12 -07002631 if (currentSnapshot()->isIgnored()
2632 || quickRejectSetupScissor(left, top, right, bottom, p)
2633 || paintWillNotDraw(*p)) {
Chet Haase48659092012-05-31 15:21:51 -07002634 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002635 }
2636
Chris Craik710f46d2012-09-17 17:25:49 -07002637 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002638 // only fill style is supported by drawConvexPath, since others have to handle joins
2639 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2640 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2641 mCaches.activeTexture(0);
2642 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002643 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002644 return drawShape(left, top, texture, p);
2645 }
2646
2647 SkPath path;
2648 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2649 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2650 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2651 }
2652 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002653 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002654 }
2655
Chris Craikd6b65f62014-01-01 14:45:21 -08002656 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002657 SkPath path;
2658 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002659 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002660 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002661 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002662 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002663 }
Romain Guyc7d53492010-06-25 13:41:57 -07002664}
Romain Guy9d5316e2010-06-24 19:30:36 -07002665
Chris Craikd218a922014-01-02 17:13:34 -08002666void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2667 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002668 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002669 mCaches.activeTexture(0);
2670
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002671 TextShadow textShadow;
2672 if (!getTextShadow(paint, &textShadow)) {
2673 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2674 }
2675
Raph Levien416a8472012-07-19 22:48:17 -07002676 // NOTE: The drop shadow will not perform gamma correction
2677 // if shader-based correction is enabled
2678 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2679 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002680 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002681 // If the drop shadow exceeds the max texture size or couldn't be
2682 // allocated, skip drawing
2683 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002684 const AutoTexture autoCleanup(shadow);
2685
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002686 const float sx = x - shadow->left + textShadow.dx;
2687 const float sy = y - shadow->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002688
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002689 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002690 if (getShader(paint)) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002691 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002692 }
2693
2694 setupDraw();
2695 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002696 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002697 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002698 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002699 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002700 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002701 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2702 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002703 setupDrawTexture(shadow->id);
2704 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002705 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002706 setupDrawShaderUniforms(getShader(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002707 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2708
2709 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2710}
2711
Romain Guy768bffc2013-02-27 13:50:45 -08002712bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002713 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
Romain Guy768bffc2013-02-27 13:50:45 -08002714 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2715}
2716
Chet Haase48659092012-05-31 15:21:51 -07002717status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002718 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002719 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002720 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002721 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002722
Romain Guy671d6cf2012-01-18 12:39:17 -08002723 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002724 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002725 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002726 }
2727
Chris Craik39a908c2013-06-13 14:39:01 -07002728 mCaches.enableScissor();
2729
Romain Guy671d6cf2012-01-18 12:39:17 -08002730 float x = 0.0f;
2731 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002732 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002733 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002734 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2735 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002736 }
2737
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002738 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002739 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy671d6cf2012-01-18 12:39:17 -08002740
2741 int alpha;
2742 SkXfermode::Mode mode;
2743 getAlphaAndMode(paint, &alpha, &mode);
2744
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002745 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002746 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002747 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002748 }
2749
Romain Guy671d6cf2012-01-18 12:39:17 -08002750 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002751 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002752 if (pureTranslate && !linearFilter) {
2753 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2754 }
Romain Guy257ae352013-03-20 16:31:12 -07002755 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002756
2757 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2758 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2759
Romain Guy211370f2012-02-01 16:10:55 -08002760 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002761
Victoria Lease1e546812013-06-25 14:25:17 -07002762 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002763 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002764 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002765 if (hasActiveLayer) {
2766 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002767 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002768 }
2769 dirtyLayerUnchecked(bounds, getRegion());
2770 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002771 }
Chet Haase48659092012-05-31 15:21:51 -07002772
2773 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002774}
2775
Chris Craik59744b72014-07-01 17:56:52 -07002776bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
Romain Guy624234f2013-03-05 16:43:31 -08002777 if (CC_LIKELY(transform.isPureTranslate())) {
Chris Craik59744b72014-07-01 17:56:52 -07002778 outMatrix->setIdentity();
2779 return false;
2780 } else if (CC_UNLIKELY(transform.isPerspective())) {
2781 outMatrix->setIdentity();
2782 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002783 }
Chris Craik59744b72014-07-01 17:56:52 -07002784
2785 /**
Chris Craika736cd92014-08-04 13:18:38 -07002786 * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2787 * with values rounded to the nearest int.
Chris Craik59744b72014-07-01 17:56:52 -07002788 */
2789 float sx, sy;
2790 transform.decomposeScale(sx, sy);
Chris Craika736cd92014-08-04 13:18:38 -07002791 outMatrix->setScale(
2792 roundf(fmaxf(1.0f, sx)),
2793 roundf(fmaxf(1.0f, sy)));
2794 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002795}
2796
Chris Craik41541822013-05-03 16:35:54 -07002797status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002798 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002799 DrawOpMode drawOpMode) {
2800
Chris Craik527a3aa2013-03-04 10:19:31 -08002801 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002802 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2803 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002804 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002805 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002806 return DrawGlInfo::kStatusDone;
2807 }
Romain Guycac5fd32011-12-01 20:08:50 -08002808 }
2809
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002810 const float oldX = x;
2811 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002812
Chris Craikd6b65f62014-01-01 14:45:21 -08002813 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002814 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002815
Romain Guy211370f2012-02-01 16:10:55 -08002816 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002817 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2818 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002819 }
2820
Romain Guy86568192010-12-14 15:55:39 -08002821 int alpha;
2822 SkXfermode::Mode mode;
2823 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002824
Romain Guyc74f45a2013-02-26 19:10:14 -08002825 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2826
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002827 if (CC_UNLIKELY(hasTextShadow(paint))) {
Chris Craik59744b72014-07-01 17:56:52 -07002828 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guyc74f45a2013-02-26 19:10:14 -08002829 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002830 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002831 }
2832
Romain Guy19d4dd82013-03-04 11:14:26 -08002833 const bool hasActiveLayer = hasLayer();
2834
Romain Guy624234f2013-03-05 16:43:31 -08002835 // We only pass a partial transform to the font renderer. That partial
2836 // matrix defines how glyphs are rasterized. Typically we want glyphs
2837 // to be rasterized at their final size on screen, which means the partial
2838 // matrix needs to take the scale factor into account.
2839 // When a partial matrix is used to transform glyphs during rasterization,
2840 // the mesh is generated with the inverse transform (in the case of scale,
2841 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2842 // apply the full transform matrix at draw time in the vertex shader.
2843 // Applying the full matrix in the shader is the easiest way to handle
2844 // rotation and perspective and allows us to always generated quads in the
2845 // font renderer which greatly simplifies the code, clipping in particular.
Chris Craik59744b72014-07-01 17:56:52 -07002846 SkMatrix fontTransform;
2847 bool linearFilter = findBestFontTransform(transform, &fontTransform)
2848 || fabs(y - (int) y) > 0.0f
2849 || fabs(x - (int) x) > 0.0f;
Romain Guy3b753822013-03-05 10:27:35 -08002850 fontRenderer.setFont(paint, fontTransform);
Romain Guy257ae352013-03-20 16:31:12 -07002851 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002852
Romain Guy624234f2013-03-05 16:43:31 -08002853 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002854 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002855 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002856
Raph Levien996e57c2012-07-23 15:22:52 -07002857 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002858 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002859
2860 // don't call issuedrawcommand, do it at end of batch
2861 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002862 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002863 SkPaint paintCopy(*paint);
2864 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2865 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002866 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002867 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002868 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002869 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002870 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002871
Chris Craik527a3aa2013-03-04 10:19:31 -08002872 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002873 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002874 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002875 }
Chris Craik41541822013-05-03 16:35:54 -07002876 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002877 }
Romain Guy694b5192010-07-21 21:33:20 -07002878
Chris Craike63f7c622013-10-17 10:30:55 -07002879 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002880
2881 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002882}
2883
Chris Craikd218a922014-01-02 17:13:34 -08002884status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2885 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002886 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002887 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002888 }
2889
Chris Craik39a908c2013-06-13 14:39:01 -07002890 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2891 mCaches.enableScissor();
2892
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002893 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002894 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy257ae352013-03-20 16:31:12 -07002895 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002896
2897 int alpha;
2898 SkXfermode::Mode mode;
2899 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002900 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002901
Romain Guy97771732012-02-28 18:17:02 -08002902 const Rect* clip = &mSnapshot->getLocalClip();
2903 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002904
Romain Guy97771732012-02-28 18:17:02 -08002905 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002906
2907 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002908 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002909 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002910 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002911 dirtyLayerUnchecked(bounds, getRegion());
2912 }
Romain Guy97771732012-02-28 18:17:02 -08002913 }
Chet Haase48659092012-05-31 15:21:51 -07002914
2915 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002916}
2917
Chris Craikd218a922014-01-02 17:13:34 -08002918status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002919 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002920
Romain Guya1d3c912011-12-13 14:55:06 -08002921 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002922
Romain Guyfb8b7632010-08-23 21:05:08 -07002923 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002924 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002925 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002926
Romain Guy8b55f372010-08-18 17:10:07 -07002927 const float x = texture->left - texture->offset;
2928 const float y = texture->top - texture->offset;
2929
Romain Guy01d58e42011-01-19 21:54:02 -08002930 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002931
2932 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002933}
2934
Chris Craika08f95c2013-03-15 17:24:33 -07002935status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002936 if (!layer) {
2937 return DrawGlInfo::kStatusDone;
2938 }
2939
Romain Guyb2e2f242012-10-17 18:18:35 -07002940 mat4* transform = NULL;
2941 if (layer->isTextureLayer()) {
2942 transform = &layer->getTransform();
2943 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002944 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002945 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002946 }
2947 }
2948
Chris Craik39a908c2013-06-13 14:39:01 -07002949 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002950 const bool rejected = calculateQuickRejectForScissor(x, y,
Chris Craikdeeda3d2014-05-05 19:09:33 -07002951 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002952
2953 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002954 if (transform && !transform->isIdentity()) {
2955 restore();
2956 }
Chet Haase48659092012-05-31 15:21:51 -07002957 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002958 }
2959
Chris Craik62d307c2014-07-29 10:35:13 -07002960 EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
2961 x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
2962
Romain Guy5bb3c732012-11-29 17:52:58 -08002963 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002964
Chris Craik39a908c2013-06-13 14:39:01 -07002965 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002966 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002967
Romain Guy211370f2012-02-01 16:10:55 -08002968 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002969 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002970 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2971 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002972 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002973
Chris Craik16ecda52013-03-29 10:59:59 -07002974 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002975 setupDraw();
2976 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002977 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002978 setupDrawColorFilter(layer->getColorFilter());
2979 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002980 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002981 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002982 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002983 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002984 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2985 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2986 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002987
Romain Guyd21b6e12011-11-30 20:21:23 -08002988 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002989 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002990 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002991 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002992 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002993 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002994 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2995 }
Romain Guyf219da52011-01-16 12:54:25 -08002996
Romain Guy448455f2013-07-22 13:57:50 -07002997 TextureVertex* mesh = &layer->mesh[0];
2998 GLsizei elementsCount = layer->meshElementCount;
2999
3000 while (elementsCount > 0) {
3001 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3002
Romain Guy3380cfd2013-08-15 16:57:57 -07003003 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07003004 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3005 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3006
3007 elementsCount -= drawCount;
3008 // Though there are 4 vertices in a quad, we use 6 indices per
3009 // quad to draw with GL_TRIANGLES
3010 mesh += (drawCount / 6) * 4;
3011 }
Romain Guyf219da52011-01-16 12:54:25 -08003012
Romain Guy3a3133d2011-02-01 22:59:58 -08003013#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003014 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003015#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003016 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003017
Romain Guy5bb3c732012-11-29 17:52:58 -08003018 if (layer->debugDrawUpdate) {
3019 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003020
3021 SkPaint paint;
3022 paint.setColor(0x7f00ff00);
3023 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003024 }
Romain Guyf219da52011-01-16 12:54:25 -08003025 }
Chris Craik34416ea2013-04-15 16:08:28 -07003026 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003027
Romain Guyb2e2f242012-10-17 18:18:35 -07003028 if (transform && !transform->isIdentity()) {
3029 restore();
3030 }
3031
Chet Haase48659092012-05-31 15:21:51 -07003032 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003033}
3034
Romain Guy6926c722010-07-12 20:20:03 -07003035///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003036// Draw filters
3037///////////////////////////////////////////////////////////////////////////////
3038
3039void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003040 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3041 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003042 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003043 mDrawModifiers.mPaintFilterClearBits = 0;
3044 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003045}
3046
3047void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craik591be6c2014-09-11 11:09:34 -07003048 // TODO: don't bother with boolean, it's redundant with clear/set bits
Chris Craikc3566d02013-02-04 16:16:33 -08003049 mDrawModifiers.mHasDrawFilter = true;
3050 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3051 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003052}
3053
Chris Craikd218a922014-01-02 17:13:34 -08003054const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Chris Craik591be6c2014-09-11 11:09:34 -07003055 // TODO: use CompatFlagsDrawFilter here, and combine logic with android/graphics/DrawFilter.cpp
3056 // to avoid clobbering 0x02 paint flag
3057
3058 // Equivalent to the Java Paint's FILTER_BITMAP_FLAG.
3059 static const uint32_t sFilterBitmapFlag = 0x02;
3060
Romain Guy758724f2013-02-27 11:53:12 -08003061 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003062 return paint;
3063 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003064
Chris Craik591be6c2014-09-11 11:09:34 -07003065 const uint32_t clearBits = mDrawModifiers.mPaintFilterClearBits;
3066 const uint32_t setBits = mDrawModifiers.mPaintFilterSetBits;
Romain Guy5ff9df62012-01-23 17:09:05 -08003067
Chris Craik591be6c2014-09-11 11:09:34 -07003068 const uint32_t flags = (paint->getFlags() & ~clearBits) | setBits;
Romain Guy5ff9df62012-01-23 17:09:05 -08003069 mFilteredPaint = *paint;
Chris Craik591be6c2014-09-11 11:09:34 -07003070 mFilteredPaint.setFlags(flags);
3071
3072 // check if paint filter trying to override bitmap filter
3073 if ((clearBits | setBits) & sFilterBitmapFlag) {
3074 mFilteredPaint.setFilterLevel(flags & sFilterBitmapFlag
3075 ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel);
3076 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003077
3078 return &mFilteredPaint;
3079}
3080
3081///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003082// Drawing implementation
3083///////////////////////////////////////////////////////////////////////////////
3084
Chris Craikd218a922014-01-02 17:13:34 -08003085Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003086 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3087 if (!texture) {
3088 return mCaches.textureCache.get(bitmap);
3089 }
3090 return texture;
3091}
3092
Romain Guy01d58e42011-01-19 21:54:02 -08003093void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003094 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003095 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003096 return;
3097 }
3098
3099 int alpha;
3100 SkXfermode::Mode mode;
3101 getAlphaAndMode(paint, &alpha, &mode);
3102
3103 setupDraw();
3104 setupDrawWithTexture(true);
3105 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003106 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003107 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003108 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003109 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003110 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3111 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003112 setupDrawTexture(texture->id);
3113 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003114 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003115 setupDrawShaderUniforms(getShader(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003116 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3117
3118 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003119}
3120
Romain Guyf607bdc2010-09-10 19:20:06 -07003121// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003122#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3123#define kStdUnderline_Offset (1.0f / 9.0f)
3124#define kStdUnderline_Thickness (1.0f / 18.0f)
3125
Chris Craikd218a922014-01-02 17:13:34 -08003126void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3127 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003128 // Handle underline and strike-through
3129 uint32_t flags = paint->getFlags();
3130 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003131 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003132
Romain Guy211370f2012-02-01 16:10:55 -08003133 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003134 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003135 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003136
Raph Levien8b4072d2012-07-30 15:50:00 -07003137 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003138 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003139
Romain Guyf6834472011-01-23 13:32:12 -08003140 int linesCount = 0;
3141 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3142 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3143
3144 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003145 float points[pointsCount];
3146 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003147
3148 if (flags & SkPaint::kUnderlineText_Flag) {
3149 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003150 points[currentPoint++] = left;
3151 points[currentPoint++] = top;
3152 points[currentPoint++] = left + underlineWidth;
3153 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003154 }
3155
3156 if (flags & SkPaint::kStrikeThruText_Flag) {
3157 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003158 points[currentPoint++] = left;
3159 points[currentPoint++] = top;
3160 points[currentPoint++] = left + underlineWidth;
3161 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003162 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003163
Romain Guy726aeba2011-06-01 14:52:00 -07003164 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003165
Romain Guy726aeba2011-06-01 14:52:00 -07003166 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003167 }
3168 }
3169}
3170
Chris Craikd218a922014-01-02 17:13:34 -08003171status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003172 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003173 return DrawGlInfo::kStatusDone;
3174 }
3175
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003176 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003177}
3178
Chris Craik05f3d6e2014-06-02 16:27:04 -07003179status_t OpenGLRenderer::drawShadow(float casterAlpha,
3180 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003181 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003182
Chris Craik15a07a22014-01-26 13:43:53 -08003183 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003184 mCaches.enableScissor();
3185
3186 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003187 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003188
ztenghui14a4e352014-08-13 10:44:39 -07003189 // The caller has made sure casterAlpha > 0.
3190 float ambientShadowAlpha = mAmbientShadowAlpha;
3191 if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) {
3192 ambientShadowAlpha = mCaches.propertyAmbientShadowStrength;
3193 }
3194 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
3195 paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07003196 drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08003197 }
ztenghui7b4516e2014-01-07 10:42:55 -08003198
ztenghui14a4e352014-08-13 10:44:39 -07003199 float spotShadowAlpha = mSpotShadowAlpha;
3200 if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) {
3201 spotShadowAlpha = mCaches.propertySpotShadowStrength;
3202 }
3203 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
3204 paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07003205 drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08003206 }
ztenghui7b4516e2014-01-07 10:42:55 -08003207
3208 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003209}
3210
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003211status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3212 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003213 if (count == 0) {
3214 return DrawGlInfo::kStatusDone;
3215 }
Romain Guy735738c2012-12-03 12:34:51 -08003216
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003217 int color = paint->getColor();
3218 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003219 if (getShader(paint)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003220 color |= 0x00ffffff;
3221 }
3222
Romain Guy672433d2013-01-04 19:05:13 -08003223 float left = FLT_MAX;
3224 float top = FLT_MAX;
3225 float right = FLT_MIN;
3226 float bottom = FLT_MIN;
3227
Romain Guy448455f2013-07-22 13:57:50 -07003228 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003229 Vertex* vertex = mesh;
3230
Chris Craik2af46352012-11-26 18:30:17 -08003231 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003232 float l = rects[index + 0];
3233 float t = rects[index + 1];
3234 float r = rects[index + 2];
3235 float b = rects[index + 3];
3236
Romain Guy3b753822013-03-05 10:27:35 -08003237 Vertex::set(vertex++, l, t);
3238 Vertex::set(vertex++, r, t);
3239 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003240 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003241
Romain Guy3b753822013-03-05 10:27:35 -08003242 left = fminf(left, l);
3243 top = fminf(top, t);
3244 right = fmaxf(right, r);
3245 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003246 }
3247
Chris Craikf0a59072013-11-19 18:00:46 -08003248 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003249 return DrawGlInfo::kStatusDone;
3250 }
Romain Guy672433d2013-01-04 19:05:13 -08003251
Romain Guy672433d2013-01-04 19:05:13 -08003252 setupDraw();
3253 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003254 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003255 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003256 setupDrawColorFilter(getColorFilter(paint));
3257 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003258 setupDrawProgram();
3259 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003260 setupDrawModelView(kModelViewMode_Translate, false,
3261 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003262 setupDrawColorUniforms(getShader(paint));
3263 setupDrawShaderUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003264 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003265
Romain Guy8ce00302013-01-15 18:51:42 -08003266 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003267 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003268 }
3269
Chris Craik4063a0e2013-11-15 16:06:56 -08003270 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003271
3272 return DrawGlInfo::kStatusDrew;
3273}
3274
Romain Guy026c5e162010-06-28 17:12:22 -07003275void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003276 const SkPaint* paint, bool ignoreTransform) {
3277 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003278 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003279 if (getShader(paint)) {
Romain Guyd27977d2010-07-14 19:18:51 -07003280 color |= 0x00ffffff;
3281 }
3282
Romain Guy70ca14e2010-12-13 18:24:33 -08003283 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003284 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003285 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003286 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003287 setupDrawColorFilter(getColorFilter(paint));
3288 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003289 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003290 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3291 left, top, right, bottom, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003292 setupDrawColorUniforms(getShader(paint));
3293 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003294 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003295 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003296
Romain Guyc95c8d62010-09-17 15:31:32 -07003297 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3298}
3299
Romain Guy82ba8142010-07-09 13:25:56 -07003300void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003301 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003302 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003303
Romain Guy3b748a42013-04-17 18:54:38 -07003304 GLvoid* vertices = (GLvoid*) NULL;
3305 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3306
3307 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003308 vertices = &mMeshVertices[0].x;
3309 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003310
3311 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3312 texture->uvMapper->map(uvs);
3313
3314 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3315 }
3316
Chris Craikd6b65f62014-01-01 14:45:21 -08003317 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3318 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3319 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003320
Romain Guyd21b6e12011-11-30 20:21:23 -08003321 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003322 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003323 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003324 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003325 } else {
Chris Craik678625242014-02-28 12:26:34 -08003326 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003327 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003328 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3329 }
3330
3331 if (texture->uvMapper) {
3332 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003333 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003334}
3335
Romain Guyf7f93552010-07-08 19:17:03 -07003336void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003337 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003338 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003339 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3340 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003341
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003342 int a;
3343 SkXfermode::Mode mode;
3344 getAlphaAndMode(paint, &a, &mode);
3345 const float alpha = a / 255.0f;
3346
Romain Guy746b7402010-10-26 16:27:31 -07003347 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003348 setupDrawWithTexture();
3349 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003350 setupDrawColorFilter(getColorFilter(paint));
3351 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003352 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003353 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003354 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003355 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003356 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003357 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003358 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003359
Romain Guy6820ac82010-09-15 18:11:50 -07003360 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003361}
3362
Romain Guy3b748a42013-04-17 18:54:38 -07003363void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003364 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003365 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003366 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3367 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003368
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003369 int a;
3370 SkXfermode::Mode mode;
3371 getAlphaAndMode(paint, &a, &mode);
3372 const float alpha = a / 255.0f;
3373
Romain Guy3b748a42013-04-17 18:54:38 -07003374 setupDraw();
3375 setupDrawWithTexture();
3376 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003377 setupDrawColorFilter(getColorFilter(paint));
3378 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003379 setupDrawProgram();
3380 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003381 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003382 setupDrawTexture(texture);
3383 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003384 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003385 setupDrawMeshIndices(vertices, texCoords, vbo);
3386
3387 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003388}
3389
Romain Guy886b2752013-01-04 12:26:18 -08003390void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003391 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003392 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003393 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003394
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003395 int color = paint != NULL ? paint->getColor() : 0;
3396 int alpha;
3397 SkXfermode::Mode mode;
3398 getAlphaAndMode(paint, &alpha, &mode);
3399
Romain Guy886b2752013-01-04 12:26:18 -08003400 setupDraw();
3401 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003402 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003403 setupDrawAlpha8Color(color, alpha);
3404 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003405 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003406 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003407 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003408 setupDrawProgram();
3409 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003410 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003411 setupDrawTexture(texture);
3412 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003413 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003414 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003415 setupDrawMesh(vertices, texCoords);
3416
3417 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003418}
3419
Romain Guya5aed0d2010-09-09 14:42:43 -07003420void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003421 ProgramDescription& description, bool swapSrcDst) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003422
3423 if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3424 blend = true;
3425 mDescription.hasRoundRectClip = true;
3426 }
3427 mSkipOutlineClip = true;
3428
Romain Guy78dd96d2013-05-03 14:24:16 -07003429 if (mCountOverdraw) {
3430 if (!mCaches.blend) glEnable(GL_BLEND);
3431 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3432 glBlendFunc(GL_ONE, GL_ONE);
3433 }
3434
3435 mCaches.blend = true;
3436 mCaches.lastSrcMode = GL_ONE;
3437 mCaches.lastDstMode = GL_ONE;
3438
3439 return;
3440 }
3441
Romain Guy82ba8142010-07-09 13:25:56 -07003442 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003443
Romain Guy82ba8142010-07-09 13:25:56 -07003444 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003445 // These blend modes are not supported by OpenGL directly and have
3446 // to be implemented using shaders. Since the shader will perform
3447 // the blending, turn blending off here
3448 // If the blend mode cannot be implemented using shaders, fall
3449 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003450 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003451 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003452 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003453 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003454
Romain Guy82bc7a72012-01-03 14:13:39 -08003455 if (mCaches.blend) {
3456 glDisable(GL_BLEND);
3457 mCaches.blend = false;
3458 }
3459
3460 return;
3461 } else {
3462 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003463 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003464 }
3465
3466 if (!mCaches.blend) {
3467 glEnable(GL_BLEND);
3468 }
3469
3470 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3471 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3472
3473 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3474 glBlendFunc(sourceMode, destMode);
3475 mCaches.lastSrcMode = sourceMode;
3476 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003477 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003478 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003479 glDisable(GL_BLEND);
3480 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003481 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003482}
3483
Romain Guy889f8d12010-07-29 14:37:42 -07003484bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003485 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003486 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003487 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003488 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003489 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003490 }
Romain Guy6926c722010-07-12 20:20:03 -07003491 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003492}
3493
Romain Guy026c5e162010-06-28 17:12:22 -07003494void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003495 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003496 TextureVertex::setUV(v++, u1, v1);
3497 TextureVertex::setUV(v++, u2, v1);
3498 TextureVertex::setUV(v++, u1, v2);
3499 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003500}
3501
Chris Craikd218a922014-01-02 17:13:34 -08003502void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003503 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003504 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3505 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003506 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003507 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003508 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003509}
3510
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003511float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003512 float alpha;
3513 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3514 alpha = mDrawModifiers.mOverrideLayerAlpha;
3515 } else {
3516 alpha = layer->getAlpha() / 255.0f;
3517 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003518 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003519}
3520
Romain Guy9d5316e2010-06-24 19:30:36 -07003521}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003522}; // namespace android