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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guy79537452011-10-12 13:48:51 -070034#include <cutils/compiler.h>
35
Romain Guyc15008e2010-11-10 11:59:15 -080036#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070037#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070038#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070039#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070040#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070041#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070042#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070043#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070044#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070045#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070046
Romain Guye4d01122010-06-16 18:44:05 -070047namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070048namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070049
Romain Guyf6a11b82010-06-23 17:47:49 -070050///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070051// Renderer
52///////////////////////////////////////////////////////////////////////////////
53
Romain Guy0fe478e2010-11-08 12:08:41 -080054class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070055
Romain Guy5cbbce52010-06-27 22:59:20 -070056/**
57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
58 * simplified version of Skia's Canvas API.
59 */
Romain Guy85bf02f2010-06-22 13:11:24 -070060class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070061public:
Romain Guy79537452011-10-12 13:48:51 -070062 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070063 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070064
Romain Guyb051e892010-09-28 19:09:36 -070065 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070066
Romain Guy79537452011-10-12 13:48:51 -070067 ANDROID_API void prepare(bool opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -080068 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070069 virtual void finish();
70
Romain Guy6c319ca2011-01-11 14:29:25 -080071 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080072 virtual void interrupt();
73 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080074
Romain Guy8f3b8e32012-03-27 16:33:45 -070075 ANDROID_API status_t invokeFunctors(Rect& dirty);
76 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070077
Romain Guy79537452011-10-12 13:48:51 -070078 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070079 virtual int save(int flags);
80 virtual void restore();
81 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070082
Romain Guye2d345e2010-09-24 18:39:22 -070083 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070084 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070085 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
86 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070087
Chet Haasedb8c9a62012-03-21 18:54:18 -070088 virtual void setAlpha(float alpha) {
89 mSnapshot->alpha = alpha;
90 }
91
Romain Guy4aa90572010-09-26 18:40:37 -070092 virtual void translate(float dx, float dy);
93 virtual void rotate(float degrees);
94 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080095 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070096
Romain Guy79537452011-10-12 13:48:51 -070097 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070098 virtual void setMatrix(SkMatrix* matrix);
99 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700100
Romain Guy79537452011-10-12 13:48:51 -0700101 ANDROID_API const Rect& getClipBounds();
102 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700103 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Romain Guybb9524b2010-06-22 18:56:38 -0700104
Romain Guy65549432012-03-26 16:45:05 -0700105 virtual status_t drawDisplayList(DisplayList* displayList, uint32_t width, uint32_t height,
Romain Guy33f6beb2012-02-16 19:24:51 -0800106 Rect& dirty, int32_t flags, uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700107 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800108 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700109 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
110 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700111 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
112 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700113 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800114 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
115 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700116 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700117 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700118 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700119 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700120 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800121 virtual void drawRoundRect(float left, float top, float right, float bottom,
122 float rx, float ry, SkPaint* paint);
123 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800124 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800125 virtual void drawArc(float left, float top, float right, float bottom,
126 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700127 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700128 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700129 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700130 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Romain Guycac5fd32011-12-01 20:08:50 -0800131 SkPaint* paint, float length = -1.0f);
Romain Guy325740f2012-02-24 16:48:34 -0800132 virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
133 float hOffset, float vOffset, SkPaint* paint);
134 virtual void drawPosText(const char* text, int bytesCount, int count,
135 const float* positions, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700136
Romain Guy4aa90572010-09-26 18:40:37 -0700137 virtual void resetShader();
138 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700139
Romain Guy4aa90572010-09-26 18:40:37 -0700140 virtual void resetColorFilter();
141 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700142
Romain Guy4aa90572010-09-26 18:40:37 -0700143 virtual void resetShadow();
144 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700145
Romain Guy5ff9df62012-01-23 17:09:05 -0800146 virtual void resetPaintFilter();
147 virtual void setupPaintFilter(int clearBits, int setBits);
148
149 SkPaint* filterPaint(SkPaint* paint);
150
Romain Guy530041d2012-01-25 18:56:29 -0800151 ANDROID_API static uint32_t getStencilSize();
152
Romain Guy13631f32012-01-30 17:41:55 -0800153 void startMark(const char* name) const;
154 void endMark() const;
155
Romain Guye2d345e2010-09-24 18:39:22 -0700156protected:
157 /**
158 * Compose the layer defined in the current snapshot with the layer
159 * defined by the previous snapshot.
160 *
161 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
162 *
163 * @param curent The current snapshot containing the layer to compose
164 * @param previous The previous snapshot to compose the current layer with
165 */
166 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700167
Romain Guyada830f2011-01-13 12:13:20 -0800168 /**
Romain Guyf219da52011-01-16 12:54:25 -0800169 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800170 */
Romain Guyf219da52011-01-16 12:54:25 -0800171 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800172
173 /**
Romain Guyf219da52011-01-16 12:54:25 -0800174 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800175 */
Romain Guyf219da52011-01-16 12:54:25 -0800176 sp<Snapshot> getSnapshot() {
177 return mSnapshot;
178 }
Romain Guyada830f2011-01-13 12:13:20 -0800179
Romain Guy42f3a4b2011-01-19 13:42:26 -0800180 /**
181 * Returns the region of the current layer.
182 */
Romain Guyf219da52011-01-16 12:54:25 -0800183 virtual Region* getRegion() {
184 return mSnapshot->region;
185 }
186
Romain Guy42f3a4b2011-01-19 13:42:26 -0800187 /**
188 * Indicates whether rendering is currently targeted at a layer.
189 */
Romain Guyf219da52011-01-16 12:54:25 -0800190 virtual bool hasLayer() {
191 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
192 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800193
Romain Guy42f3a4b2011-01-19 13:42:26 -0800194 /**
195 * Returns the name of the FBO this renderer is rendering into.
196 */
197 virtual GLint getTargetFbo() {
198 return 0;
199 }
200
Romain Guy77a81162011-06-14 16:45:55 -0700201 /**
202 * Renders the specified layer as a textured quad.
203 *
204 * @param layer The layer to render
205 * @param rect The bounds of the layer
206 */
207 void drawTextureLayer(Layer* layer, const Rect& rect);
208
Romain Guy85bf02f2010-06-22 13:11:24 -0700209private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700210 /**
211 * Saves the current state of the renderer as a new snapshot.
212 * The new snapshot is saved in mSnapshot and the previous snapshot
213 * is linked from mSnapshot->previous.
214 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700215 * @param flags The save flags; see SkCanvas for more information
216 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700217 * @return The new save count. This value can be passed to #restoreToCount()
218 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700219 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700220
221 /**
222 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
223 *
Romain Guy2542d192010-08-18 11:47:12 -0700224 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700225 */
Romain Guybb9524b2010-06-22 18:56:38 -0700226 bool restoreSnapshot();
227
Romain Guy5cbbce52010-06-27 22:59:20 -0700228 /**
229 * Sets the clipping rectangle using glScissor. The clip is defined by
230 * the current snapshot's clipRect member.
231 */
Romain Guybb9524b2010-06-22 18:56:38 -0700232 void setScissorFromClip();
233
Romain Guy5cbbce52010-06-27 22:59:20 -0700234 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700235 * Creates a new layer stored in the specified snapshot.
236 *
237 * @param snapshot The snapshot associated with the new layer
238 * @param left The left coordinate of the layer
239 * @param top The top coordinate of the layer
240 * @param right The right coordinate of the layer
241 * @param bottom The bottom coordinate of the layer
242 * @param alpha The translucency of the layer
243 * @param mode The blending mode of the layer
244 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700245 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700246 *
247 * @return True if the layer was successfully created, false otherwise
248 */
249 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700250 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700251
252 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700253 * Creates a new layer stored in the specified snapshot as an FBO.
254 *
255 * @param layer The layer to store as an FBO
256 * @param snapshot The snapshot associated with the new layer
257 * @param bounds The bounds of the layer
258 * @param previousFbo The name of the current framebuffer
259 */
260 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
261 GLuint previousFbo);
262
263 /**
264 * Compose the specified layer as a region.
265 *
266 * @param layer The layer to compose
267 * @param rect The layer's bounds
268 */
269 void composeLayerRegion(Layer* layer, const Rect& rect);
270
271 /**
272 * Compose the specified layer as a simple rectangle.
273 *
274 * @param layer The layer to compose
275 * @param rect The layer's bounds
276 * @param swap If true, the source and destination are swapped
277 */
278 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
279
Romain Guy54be1cd2011-06-13 19:04:27 -0700280 /**
281 * Clears all the regions corresponding to the current list of layers.
282 * This method MUST be invoked before any drawing operation.
283 */
284 void clearLayerRegions();
285
286 /**
Romain Guyf219da52011-01-16 12:54:25 -0800287 * Mark the layer as dirty at the specified coordinates. The coordinates
288 * are transformed with the supplied matrix.
289 */
290 void dirtyLayer(const float left, const float top,
291 const float right, const float bottom, const mat4 transform);
292
293 /**
294 * Mark the layer as dirty at the specified coordinates.
295 */
296 void dirtyLayer(const float left, const float top,
297 const float right, const float bottom);
298
299 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700300 * Draws a colored rectangle with the specified color. The specified coordinates
301 * are transformed by the current snapshot's transform matrix.
302 *
303 * @param left The left coordinate of the rectangle
304 * @param top The top coordinate of the rectangle
305 * @param right The right coordinate of the rectangle
306 * @param bottom The bottom coordinate of the rectangle
307 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700308 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700309 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700310 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700311 */
Romain Guy026c5e162010-06-28 17:12:22 -0700312 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700313 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700314
Romain Guy54be1cd2011-06-13 19:04:27 -0700315 /**
316 * Draws the shape represented by the specified path texture.
317 * This method invokes drawPathTexture() but takes into account
318 * the extra left/top offset and the texture offset to correctly
319 * position the final shape.
320 *
321 * @param left The left coordinate of the shape to render
322 * @param top The top coordinate of the shape to render
323 * @param texture The texture reprsenting the shape
324 * @param paint The paint to draw the shape with
325 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800326 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700327
328 /**
329 * Renders the rect defined by the specified bounds as a shape.
330 * This will render the rect using a path texture, which is used to render
331 * rects with stroke effects.
332 *
333 * @param left The left coordinate of the rect to draw
334 * @param top The top coordinate of the rect to draw
335 * @param right The right coordinate of the rect to draw
336 * @param bottom The bottom coordinate of the rect to draw
337 * @param p The paint to draw the rect with
338 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800339 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
340
Romain Guy54be1cd2011-06-13 19:04:27 -0700341 /**
342 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
343 * different compositing rules.
344 *
345 * @param texture The texture to draw with
346 * @param left The x coordinate of the bitmap
347 * @param top The y coordinate of the bitmap
348 * @param paint The paint to render with
349 */
Romain Guya168d732011-03-18 16:50:13 -0700350 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
351
Romain Guy54be1cd2011-06-13 19:04:27 -0700352 /**
353 * Renders the rect defined by the specified bounds as an anti-aliased rect.
354 *
355 * @param left The left coordinate of the rect to draw
356 * @param top The top coordinate of the rect to draw
357 * @param right The right coordinate of the rect to draw
358 * @param bottom The bottom coordinate of the rect to draw
359 * @param color The color of the rect
360 * @param mode The blending mode to draw the rect
361 */
Chet Haase858aa932011-05-12 09:06:00 -0700362 void drawAARect(float left, float top, float right, float bottom,
363 int color, SkXfermode::Mode mode);
364
Romain Guy5cbbce52010-06-27 22:59:20 -0700365 /**
366 * Draws a textured rectangle with the specified texture. The specified coordinates
367 * are transformed by the current snapshot's transform matrix.
368 *
369 * @param left The left coordinate of the rectangle
370 * @param top The top coordinate of the rectangle
371 * @param right The right coordinate of the rectangle
372 * @param bottom The bottom coordinate of the rectangle
373 * @param texture The texture name to map onto the rectangle
374 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700375 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700376 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700377 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700378 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700379 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700380
Romain Guy026c5e162010-06-28 17:12:22 -0700381 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700382 * Draws a textured rectangle with the specified texture. The specified coordinates
383 * are transformed by the current snapshot's transform matrix.
384 *
385 * @param left The left coordinate of the rectangle
386 * @param top The top coordinate of the rectangle
387 * @param right The right coordinate of the rectangle
388 * @param bottom The bottom coordinate of the rectangle
389 * @param texture The texture to use
390 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700391 */
Romain Guya9794742010-07-13 11:37:54 -0700392 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700393 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700394
395 /**
Romain Guy03750a02010-10-18 14:06:08 -0700396 * Draws a textured mesh with the specified texture. If the indices are omitted,
397 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
398 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700399 *
400 * @param left The left coordinate of the rectangle
401 * @param top The top coordinate of the rectangle
402 * @param right The right coordinate of the rectangle
403 * @param bottom The bottom coordinate of the rectangle
404 * @param texture The texture name to map onto the rectangle
405 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
406 * @param mode The blending mode
407 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700408 * @param vertices The vertices that define the mesh
409 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700410 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700411 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
412 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700413 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700414 * @param ignoreScale True if the model view matrix should not be scaled
415 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700416 */
417 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700418 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700419 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700420 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
421 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700422
423 /**
Romain Guy0a417492010-08-16 20:26:20 -0700424 * Draws text underline and strike-through if needed.
425 *
426 * @param text The text to decor
427 * @param bytesCount The number of bytes in the text
428 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
429 * @param x The x coordinate where the text will be drawn
430 * @param y The y coordinate where the text will be drawn
431 * @param paint The paint to draw the text with
432 */
433 void drawTextDecorations(const char* text, int bytesCount, float length,
434 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700435
Romain Guy54be1cd2011-06-13 19:04:27 -0700436 /**
437 * Draws a path texture. Path textures are alpha8 bitmaps that need special
438 * compositing to apply colors/filters/etc.
439 *
440 * @param texture The texture to render
441 * @param x The x coordinate where the texture will be drawn
442 * @param y The y coordinate where the texture will be drawn
443 * @param paint The paint to draw the texture with
444 */
Romain Guy01d58e42011-01-19 21:54:02 -0800445 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
446
Romain Guy1e45aae2010-08-13 19:39:53 -0700447 /**
Romain Guyac670c02010-07-27 17:39:27 -0700448 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700449 * back to default is achieved by calling:
450 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700451 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700452 *
453 * @param u1 The left coordinate of the texture
454 * @param v1 The bottom coordinate of the texture
455 * @param u2 The right coordinate of the texture
456 * @param v2 The top coordinate of the texture
457 */
458 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
459
Romain Guy8ba548f2010-06-30 19:21:21 -0700460 /**
461 * Gets the alpha and xfermode out of a paint object. If the paint is null
462 * alpha will be 255 and the xfermode will be SRC_OVER.
463 *
464 * @param paint The paint to extract values from
465 * @param alpha Where to store the resulting alpha
466 * @param mode Where to store the resulting xfermode
467 */
Chet Haase5c13d892010-10-08 08:37:55 -0700468 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700469
Romain Guyf7f93552010-07-08 19:17:03 -0700470 /**
Romain Guy746b7402010-10-26 16:27:31 -0700471 * Binds the specified texture. The texture unit must have been selected
472 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700473 */
Romain Guy746b7402010-10-26 16:27:31 -0700474 inline void bindTexture(GLuint texture) {
475 glBindTexture(GL_TEXTURE_2D, texture);
476 }
477
478 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700479 * Binds the specified EGLImage texture. The texture unit must have been selected
480 * prior to calling this method.
481 */
482 inline void bindExternalTexture(GLuint texture) {
483 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
484 }
485
486 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700487 * Enable or disable blending as necessary. This function sets the appropriate
488 * blend function based on the specified xfermode.
489 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700490 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
491 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700492
Romain Guyf607bdc2010-09-10 19:20:06 -0700493 /**
494 * Safely retrieves the mode from the specified xfermode. If the specified
495 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
496 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700497 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700498
Romain Guy260e1022010-07-12 14:41:06 -0700499 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700500 * Use the specified program with the current GL context. If the program is already
501 * in use, it will not be bound again. If it is not in use, the current program is
502 * marked unused and the specified program becomes used and becomes the new
503 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700504 *
Romain Guyd27977d2010-07-14 19:18:51 -0700505 * @param program The program to use
506 *
507 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700508 */
Romain Guy889f8d12010-07-29 14:37:42 -0700509 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700510
Romain Guy746b7402010-10-26 16:27:31 -0700511 /**
512 * Invoked before any drawing operation. This sets required state.
513 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700514 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800515 /**
516 * Various methods to setup OpenGL rendering.
517 */
518 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700519 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800520 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700521 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700522 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800523 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800524 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800525 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800526 void setupDrawAlpha8Color(int color, int alpha);
527 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800528 void setupDrawShader();
529 void setupDrawColorFilter();
530 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
531 bool swapSrcDst = false);
532 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
533 bool swapSrcDst = false);
534 void setupDrawProgram();
535 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700536 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800537 void setupDrawModelView(float left, float top, float right, float bottom,
538 bool ignoreTransform = false, bool ignoreModelView = false);
539 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
540 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700541 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800542 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800543 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800544 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800545 void setupDrawShaderUniforms(bool ignoreTransform = false);
546 void setupDrawColorFilterUniforms();
547 void setupDrawSimpleMesh();
548 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700549 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700550 void setupDrawTextureTransform();
551 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800552 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800553 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700554 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700555 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
556 float strokeWidth);
Romain Guy70ca14e2010-12-13 18:24:33 -0800557 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700558 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700559
Romain Guy3a3133d2011-02-01 22:59:58 -0800560 void drawRegionRects(const Region& region);
561
Romain Guy746b7402010-10-26 16:27:31 -0700562 /**
563 * Should be invoked every time the glScissor is modified.
564 */
565 inline void dirtyClip() {
566 mDirtyClip = true;
567 }
568
Romain Guybb9524b2010-06-22 18:56:38 -0700569 // Dimensions of the drawing surface
570 int mWidth, mHeight;
571
Romain Guy85bf02f2010-06-22 13:11:24 -0700572 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700573 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700574
Romain Guyc7d53492010-06-25 13:41:57 -0700575 // Model-view matrix used to position/size objects
576 mat4 mModelView;
577
Romain Guybb9524b2010-06-22 18:56:38 -0700578 // Number of saved states
579 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700580 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700581 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700582 // Current state
583 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700584
585 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700586 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700587
Romain Guydb1938e2010-08-02 18:50:22 -0700588 // Color filters
589 SkiaColorFilter* mColorFilter;
590
Romain Guy026c5e162010-06-28 17:12:22 -0700591 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700592 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700593
Romain Guy1e45aae2010-08-13 19:39:53 -0700594 // Drop shadow
595 bool mHasShadow;
596 float mShadowRadius;
597 float mShadowDx;
598 float mShadowDy;
599 int mShadowColor;
600
Romain Guy5ff9df62012-01-23 17:09:05 -0800601 // Draw filters
602 bool mHasDrawFilter;
603 int mPaintFilterClearBits;
604 int mPaintFilterSetBits;
605 SkPaint mFilteredPaint;
606
Romain Guy82ba8142010-07-09 13:25:56 -0700607 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700608 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700609
Romain Guy8f3b8e32012-03-27 16:33:45 -0700610 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700611 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700612 // List of functors to invoke after a frame is drawn
613 Vector<Functor*> mFunctors;
Romain Guy54be1cd2011-06-13 19:04:27 -0700614
Romain Guy99bcdc52010-10-13 15:17:00 -0700615 // Indentity matrix
616 const mat4 mIdentity;
617
Romain Guy746b7402010-10-26 16:27:31 -0700618 // Indicates whether the clip must be restored
619 bool mDirtyClip;
620
Romain Guy70ca14e2010-12-13 18:24:33 -0800621 // The following fields are used to setup drawing
622 // Used to describe the shaders to generate
623 ProgramDescription mDescription;
624 // Color description
625 bool mColorSet;
626 float mColorA, mColorR, mColorG, mColorB;
627 // Indicates that the shader should get a color
628 bool mSetShaderColor;
629 // Current texture unit
630 GLuint mTextureUnit;
631 // Track dirty regions, true by default
632 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800633
Romain Guyb051e892010-09-28 19:09:36 -0700634 friend class DisplayListRenderer;
635
Romain Guybb9524b2010-06-22 18:56:38 -0700636}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700637
Romain Guy9d5316e2010-06-24 19:30:36 -0700638}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700639}; // namespace android
640
Romain Guy5b3b3522010-10-27 18:57:51 -0700641#endif // ANDROID_HWUI_OPENGL_RENDERER_H