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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guy86942302010-09-12 13:02:16 -070032#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070033
Romain Guy79537452011-10-12 13:48:51 -070034#include <cutils/compiler.h>
35
Romain Guyc15008e2010-11-10 11:59:15 -080036#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070037#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070038#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070039#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070040#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070041#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070042#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070043#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070044#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070045#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070046
Romain Guye4d01122010-06-16 18:44:05 -070047namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070048namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070049
Romain Guyf6a11b82010-06-23 17:47:49 -070050///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070051// Renderer
52///////////////////////////////////////////////////////////////////////////////
53
Romain Guy0fe478e2010-11-08 12:08:41 -080054class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070055
Romain Guy5cbbce52010-06-27 22:59:20 -070056/**
57 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
58 * simplified version of Skia's Canvas API.
59 */
Romain Guy85bf02f2010-06-22 13:11:24 -070060class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070061public:
Romain Guy79537452011-10-12 13:48:51 -070062 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070063 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070064
Romain Guyb051e892010-09-28 19:09:36 -070065 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070066
Romain Guy79537452011-10-12 13:48:51 -070067 ANDROID_API void prepare(bool opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -080068 virtual void prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070069 virtual void finish();
70
Romain Guy6c319ca2011-01-11 14:29:25 -080071 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080072 virtual void interrupt();
73 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080074
Romain Guy8f3b8e32012-03-27 16:33:45 -070075 ANDROID_API status_t invokeFunctors(Rect& dirty);
76 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070077
Romain Guy79537452011-10-12 13:48:51 -070078 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070079 virtual int save(int flags);
80 virtual void restore();
81 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070082
Romain Guye2d345e2010-09-24 18:39:22 -070083 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070084 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070085 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
86 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070087
Chet Haasedb8c9a62012-03-21 18:54:18 -070088 virtual void setAlpha(float alpha) {
89 mSnapshot->alpha = alpha;
90 }
91
Romain Guy4aa90572010-09-26 18:40:37 -070092 virtual void translate(float dx, float dy);
93 virtual void rotate(float degrees);
94 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -080095 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -070096
Romain Guy79537452011-10-12 13:48:51 -070097 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -070098 virtual void setMatrix(SkMatrix* matrix);
99 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700100
Romain Guy79537452011-10-12 13:48:51 -0700101 ANDROID_API const Rect& getClipBounds();
102 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700103 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700104 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700105
Chet Haase1271e2c2012-04-20 09:54:27 -0700106 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
107 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700108 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Romain Guyada830f2011-01-13 12:13:20 -0800109 virtual void drawLayer(Layer* layer, float x, float y, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700110 virtual void drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
111 virtual void drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700112 virtual void drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
113 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700114 float dstRight, float dstBottom, SkPaint* paint);
Romain Guy5a7b4662011-01-20 19:09:30 -0800115 virtual void drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
116 float* vertices, int* colors, SkPaint* paint);
Romain Guy4aa90572010-09-26 18:40:37 -0700117 virtual void drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700118 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700119 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700120 virtual void drawColor(int color, SkXfermode::Mode mode);
Chet Haase5c13d892010-10-08 08:37:55 -0700121 virtual void drawRect(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy01d58e42011-01-19 21:54:02 -0800122 virtual void drawRoundRect(float left, float top, float right, float bottom,
123 float rx, float ry, SkPaint* paint);
124 virtual void drawCircle(float x, float y, float radius, SkPaint* paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800125 virtual void drawOval(float left, float top, float right, float bottom, SkPaint* paint);
Romain Guy8b2f5262011-01-23 16:15:02 -0800126 virtual void drawArc(float left, float top, float right, float bottom,
127 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700128 virtual void drawPath(SkPath* path, SkPaint* paint);
Chet Haase5c13d892010-10-08 08:37:55 -0700129 virtual void drawLines(float* points, int count, SkPaint* paint);
Romain Guyed6fcb02011-03-21 13:11:28 -0700130 virtual void drawPoints(float* points, int count, SkPaint* paint);
Romain Guye2d345e2010-09-24 18:39:22 -0700131 virtual void drawText(const char* text, int bytesCount, int count, float x, float y,
Romain Guycac5fd32011-12-01 20:08:50 -0800132 SkPaint* paint, float length = -1.0f);
Romain Guy325740f2012-02-24 16:48:34 -0800133 virtual void drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
134 float hOffset, float vOffset, SkPaint* paint);
135 virtual void drawPosText(const char* text, int bytesCount, int count,
136 const float* positions, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700137
Romain Guy4aa90572010-09-26 18:40:37 -0700138 virtual void resetShader();
139 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700140
Romain Guy4aa90572010-09-26 18:40:37 -0700141 virtual void resetColorFilter();
142 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700143
Romain Guy4aa90572010-09-26 18:40:37 -0700144 virtual void resetShadow();
145 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700146
Romain Guy5ff9df62012-01-23 17:09:05 -0800147 virtual void resetPaintFilter();
148 virtual void setupPaintFilter(int clearBits, int setBits);
149
150 SkPaint* filterPaint(SkPaint* paint);
151
Romain Guy530041d2012-01-25 18:56:29 -0800152 ANDROID_API static uint32_t getStencilSize();
153
Romain Guy13631f32012-01-30 17:41:55 -0800154 void startMark(const char* name) const;
155 void endMark() const;
156
Romain Guye2d345e2010-09-24 18:39:22 -0700157protected:
158 /**
159 * Compose the layer defined in the current snapshot with the layer
160 * defined by the previous snapshot.
161 *
162 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
163 *
164 * @param curent The current snapshot containing the layer to compose
165 * @param previous The previous snapshot to compose the current layer with
166 */
167 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700168
Romain Guyada830f2011-01-13 12:13:20 -0800169 /**
Romain Guyf219da52011-01-16 12:54:25 -0800170 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800171 */
Romain Guyf219da52011-01-16 12:54:25 -0800172 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800173
174 /**
Romain Guyf219da52011-01-16 12:54:25 -0800175 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800176 */
Romain Guyf219da52011-01-16 12:54:25 -0800177 sp<Snapshot> getSnapshot() {
178 return mSnapshot;
179 }
Romain Guyada830f2011-01-13 12:13:20 -0800180
Romain Guy42f3a4b2011-01-19 13:42:26 -0800181 /**
182 * Returns the region of the current layer.
183 */
Romain Guyf219da52011-01-16 12:54:25 -0800184 virtual Region* getRegion() {
185 return mSnapshot->region;
186 }
187
Romain Guy42f3a4b2011-01-19 13:42:26 -0800188 /**
189 * Indicates whether rendering is currently targeted at a layer.
190 */
Romain Guyf219da52011-01-16 12:54:25 -0800191 virtual bool hasLayer() {
192 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
193 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800194
Romain Guy42f3a4b2011-01-19 13:42:26 -0800195 /**
196 * Returns the name of the FBO this renderer is rendering into.
197 */
198 virtual GLint getTargetFbo() {
199 return 0;
200 }
201
Romain Guy77a81162011-06-14 16:45:55 -0700202 /**
203 * Renders the specified layer as a textured quad.
204 *
205 * @param layer The layer to render
206 * @param rect The bounds of the layer
207 */
208 void drawTextureLayer(Layer* layer, const Rect& rect);
209
Romain Guy85bf02f2010-06-22 13:11:24 -0700210private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700211 /**
212 * Saves the current state of the renderer as a new snapshot.
213 * The new snapshot is saved in mSnapshot and the previous snapshot
214 * is linked from mSnapshot->previous.
215 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700216 * @param flags The save flags; see SkCanvas for more information
217 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700218 * @return The new save count. This value can be passed to #restoreToCount()
219 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700220 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700221
222 /**
223 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
224 *
Romain Guy2542d192010-08-18 11:47:12 -0700225 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700226 */
Romain Guybb9524b2010-06-22 18:56:38 -0700227 bool restoreSnapshot();
228
Romain Guy5cbbce52010-06-27 22:59:20 -0700229 /**
230 * Sets the clipping rectangle using glScissor. The clip is defined by
231 * the current snapshot's clipRect member.
232 */
Romain Guybb9524b2010-06-22 18:56:38 -0700233 void setScissorFromClip();
234
Romain Guy5cbbce52010-06-27 22:59:20 -0700235 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700236 * Creates a new layer stored in the specified snapshot.
237 *
238 * @param snapshot The snapshot associated with the new layer
239 * @param left The left coordinate of the layer
240 * @param top The top coordinate of the layer
241 * @param right The right coordinate of the layer
242 * @param bottom The bottom coordinate of the layer
243 * @param alpha The translucency of the layer
244 * @param mode The blending mode of the layer
245 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700246 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700247 *
248 * @return True if the layer was successfully created, false otherwise
249 */
250 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700251 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700252
253 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700254 * Creates a new layer stored in the specified snapshot as an FBO.
255 *
256 * @param layer The layer to store as an FBO
257 * @param snapshot The snapshot associated with the new layer
258 * @param bounds The bounds of the layer
259 * @param previousFbo The name of the current framebuffer
260 */
261 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
262 GLuint previousFbo);
263
264 /**
265 * Compose the specified layer as a region.
266 *
267 * @param layer The layer to compose
268 * @param rect The layer's bounds
269 */
270 void composeLayerRegion(Layer* layer, const Rect& rect);
271
272 /**
273 * Compose the specified layer as a simple rectangle.
274 *
275 * @param layer The layer to compose
276 * @param rect The layer's bounds
277 * @param swap If true, the source and destination are swapped
278 */
279 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
280
Romain Guy54be1cd2011-06-13 19:04:27 -0700281 /**
282 * Clears all the regions corresponding to the current list of layers.
283 * This method MUST be invoked before any drawing operation.
284 */
285 void clearLayerRegions();
286
287 /**
Romain Guyf219da52011-01-16 12:54:25 -0800288 * Mark the layer as dirty at the specified coordinates. The coordinates
289 * are transformed with the supplied matrix.
290 */
291 void dirtyLayer(const float left, const float top,
292 const float right, const float bottom, const mat4 transform);
293
294 /**
295 * Mark the layer as dirty at the specified coordinates.
296 */
297 void dirtyLayer(const float left, const float top,
298 const float right, const float bottom);
299
300 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700301 * Draws a colored rectangle with the specified color. The specified coordinates
302 * are transformed by the current snapshot's transform matrix.
303 *
304 * @param left The left coordinate of the rectangle
305 * @param top The top coordinate of the rectangle
306 * @param right The right coordinate of the rectangle
307 * @param bottom The bottom coordinate of the rectangle
308 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700309 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700310 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700311 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700312 */
Romain Guy026c5e162010-06-28 17:12:22 -0700313 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700314 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700315
Romain Guy54be1cd2011-06-13 19:04:27 -0700316 /**
317 * Draws the shape represented by the specified path texture.
318 * This method invokes drawPathTexture() but takes into account
319 * the extra left/top offset and the texture offset to correctly
320 * position the final shape.
321 *
322 * @param left The left coordinate of the shape to render
323 * @param top The top coordinate of the shape to render
324 * @param texture The texture reprsenting the shape
325 * @param paint The paint to draw the shape with
326 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800327 void drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700328
329 /**
330 * Renders the rect defined by the specified bounds as a shape.
331 * This will render the rect using a path texture, which is used to render
332 * rects with stroke effects.
333 *
334 * @param left The left coordinate of the rect to draw
335 * @param top The top coordinate of the rect to draw
336 * @param right The right coordinate of the rect to draw
337 * @param bottom The bottom coordinate of the rect to draw
338 * @param p The paint to draw the rect with
339 */
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800340 void drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
341
Romain Guy54be1cd2011-06-13 19:04:27 -0700342 /**
343 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
344 * different compositing rules.
345 *
346 * @param texture The texture to draw with
347 * @param left The x coordinate of the bitmap
348 * @param top The y coordinate of the bitmap
349 * @param paint The paint to render with
350 */
Romain Guya168d732011-03-18 16:50:13 -0700351 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
352
Romain Guy54be1cd2011-06-13 19:04:27 -0700353 /**
354 * Renders the rect defined by the specified bounds as an anti-aliased rect.
355 *
356 * @param left The left coordinate of the rect to draw
357 * @param top The top coordinate of the rect to draw
358 * @param right The right coordinate of the rect to draw
359 * @param bottom The bottom coordinate of the rect to draw
360 * @param color The color of the rect
361 * @param mode The blending mode to draw the rect
362 */
Chet Haase858aa932011-05-12 09:06:00 -0700363 void drawAARect(float left, float top, float right, float bottom,
364 int color, SkXfermode::Mode mode);
365
Romain Guy5cbbce52010-06-27 22:59:20 -0700366 /**
367 * Draws a textured rectangle with the specified texture. The specified coordinates
368 * are transformed by the current snapshot's transform matrix.
369 *
370 * @param left The left coordinate of the rectangle
371 * @param top The top coordinate of the rectangle
372 * @param right The right coordinate of the rectangle
373 * @param bottom The bottom coordinate of the rectangle
374 * @param texture The texture name to map onto the rectangle
375 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700376 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700377 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700378 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700379 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700380 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700381
Romain Guy026c5e162010-06-28 17:12:22 -0700382 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700383 * Draws a textured rectangle with the specified texture. The specified coordinates
384 * are transformed by the current snapshot's transform matrix.
385 *
386 * @param left The left coordinate of the rectangle
387 * @param top The top coordinate of the rectangle
388 * @param right The right coordinate of the rectangle
389 * @param bottom The bottom coordinate of the rectangle
390 * @param texture The texture to use
391 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700392 */
Romain Guya9794742010-07-13 11:37:54 -0700393 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700394 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700395
396 /**
Romain Guy03750a02010-10-18 14:06:08 -0700397 * Draws a textured mesh with the specified texture. If the indices are omitted,
398 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
399 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700400 *
401 * @param left The left coordinate of the rectangle
402 * @param top The top coordinate of the rectangle
403 * @param right The right coordinate of the rectangle
404 * @param bottom The bottom coordinate of the rectangle
405 * @param texture The texture name to map onto the rectangle
406 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
407 * @param mode The blending mode
408 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700409 * @param vertices The vertices that define the mesh
410 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700411 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700412 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
413 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700414 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700415 * @param ignoreScale True if the model view matrix should not be scaled
416 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700417 */
418 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700419 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700420 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700421 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
422 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700423
424 /**
Romain Guy0a417492010-08-16 20:26:20 -0700425 * Draws text underline and strike-through if needed.
426 *
427 * @param text The text to decor
428 * @param bytesCount The number of bytes in the text
429 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
430 * @param x The x coordinate where the text will be drawn
431 * @param y The y coordinate where the text will be drawn
432 * @param paint The paint to draw the text with
433 */
434 void drawTextDecorations(const char* text, int bytesCount, float length,
435 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700436
Romain Guy54be1cd2011-06-13 19:04:27 -0700437 /**
438 * Draws a path texture. Path textures are alpha8 bitmaps that need special
439 * compositing to apply colors/filters/etc.
440 *
441 * @param texture The texture to render
442 * @param x The x coordinate where the texture will be drawn
443 * @param y The y coordinate where the texture will be drawn
444 * @param paint The paint to draw the texture with
445 */
Romain Guy01d58e42011-01-19 21:54:02 -0800446 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
447
Romain Guy1e45aae2010-08-13 19:39:53 -0700448 /**
Romain Guyac670c02010-07-27 17:39:27 -0700449 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700450 * back to default is achieved by calling:
451 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700452 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700453 *
454 * @param u1 The left coordinate of the texture
455 * @param v1 The bottom coordinate of the texture
456 * @param u2 The right coordinate of the texture
457 * @param v2 The top coordinate of the texture
458 */
459 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
460
Romain Guy8ba548f2010-06-30 19:21:21 -0700461 /**
462 * Gets the alpha and xfermode out of a paint object. If the paint is null
463 * alpha will be 255 and the xfermode will be SRC_OVER.
464 *
465 * @param paint The paint to extract values from
466 * @param alpha Where to store the resulting alpha
467 * @param mode Where to store the resulting xfermode
468 */
Chet Haase5c13d892010-10-08 08:37:55 -0700469 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
Romain Guy8ba548f2010-06-30 19:21:21 -0700470
Romain Guyf7f93552010-07-08 19:17:03 -0700471 /**
Romain Guy746b7402010-10-26 16:27:31 -0700472 * Binds the specified texture. The texture unit must have been selected
473 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700474 */
Romain Guy746b7402010-10-26 16:27:31 -0700475 inline void bindTexture(GLuint texture) {
476 glBindTexture(GL_TEXTURE_2D, texture);
477 }
478
479 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700480 * Binds the specified EGLImage texture. The texture unit must have been selected
481 * prior to calling this method.
482 */
483 inline void bindExternalTexture(GLuint texture) {
484 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
485 }
486
487 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700488 * Enable or disable blending as necessary. This function sets the appropriate
489 * blend function based on the specified xfermode.
490 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700491 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
492 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700493
Romain Guyf607bdc2010-09-10 19:20:06 -0700494 /**
495 * Safely retrieves the mode from the specified xfermode. If the specified
496 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
497 */
Romain Guya5aed0d2010-09-09 14:42:43 -0700498 inline SkXfermode::Mode getXfermode(SkXfermode* mode);
Romain Guy82ba8142010-07-09 13:25:56 -0700499
Romain Guy260e1022010-07-12 14:41:06 -0700500 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700501 * Use the specified program with the current GL context. If the program is already
502 * in use, it will not be bound again. If it is not in use, the current program is
503 * marked unused and the specified program becomes used and becomes the new
504 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700505 *
Romain Guyd27977d2010-07-14 19:18:51 -0700506 * @param program The program to use
507 *
508 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700509 */
Romain Guy889f8d12010-07-29 14:37:42 -0700510 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700511
Romain Guy746b7402010-10-26 16:27:31 -0700512 /**
513 * Invoked before any drawing operation. This sets required state.
514 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700515 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800516 /**
517 * Various methods to setup OpenGL rendering.
518 */
519 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700520 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800521 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700522 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700523 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800524 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800525 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800526 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800527 void setupDrawAlpha8Color(int color, int alpha);
528 void setupDrawAlpha8Color(float r, float g, float b, float a);
Romain Guy70ca14e2010-12-13 18:24:33 -0800529 void setupDrawShader();
530 void setupDrawColorFilter();
531 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
532 bool swapSrcDst = false);
533 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
534 bool swapSrcDst = false);
535 void setupDrawProgram();
536 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700537 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800538 void setupDrawModelView(float left, float top, float right, float bottom,
539 bool ignoreTransform = false, bool ignoreModelView = false);
540 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
541 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700542 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800543 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800544 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800545 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800546 void setupDrawShaderUniforms(bool ignoreTransform = false);
547 void setupDrawColorFilterUniforms();
548 void setupDrawSimpleMesh();
549 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700550 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700551 void setupDrawTextureTransform();
552 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800553 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800554 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700555 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700556 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700557 float strokeWidth, int& widthSlot, int& lengthSlot);
558 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800559 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700560 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700561
Romain Guy3a3133d2011-02-01 22:59:58 -0800562 void drawRegionRects(const Region& region);
563
Romain Guy746b7402010-10-26 16:27:31 -0700564 /**
565 * Should be invoked every time the glScissor is modified.
566 */
567 inline void dirtyClip() {
568 mDirtyClip = true;
569 }
570
Romain Guybb9524b2010-06-22 18:56:38 -0700571 // Dimensions of the drawing surface
572 int mWidth, mHeight;
573
Romain Guy85bf02f2010-06-22 13:11:24 -0700574 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700575 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700576
Romain Guyc7d53492010-06-25 13:41:57 -0700577 // Model-view matrix used to position/size objects
578 mat4 mModelView;
579
Romain Guybb9524b2010-06-22 18:56:38 -0700580 // Number of saved states
581 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700582 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700583 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700584 // Current state
585 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700586
587 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700588 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700589
Romain Guydb1938e2010-08-02 18:50:22 -0700590 // Color filters
591 SkiaColorFilter* mColorFilter;
592
Romain Guy026c5e162010-06-28 17:12:22 -0700593 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700594 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700595
Romain Guy1e45aae2010-08-13 19:39:53 -0700596 // Drop shadow
597 bool mHasShadow;
598 float mShadowRadius;
599 float mShadowDx;
600 float mShadowDy;
601 int mShadowColor;
602
Romain Guy5ff9df62012-01-23 17:09:05 -0800603 // Draw filters
604 bool mHasDrawFilter;
605 int mPaintFilterClearBits;
606 int mPaintFilterSetBits;
607 SkPaint mFilteredPaint;
608
Romain Guy82ba8142010-07-09 13:25:56 -0700609 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700610 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700611
Romain Guy8f3b8e32012-03-27 16:33:45 -0700612 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700613 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700614 // List of functors to invoke after a frame is drawn
615 Vector<Functor*> mFunctors;
Romain Guy54be1cd2011-06-13 19:04:27 -0700616
Romain Guy99bcdc52010-10-13 15:17:00 -0700617 // Indentity matrix
618 const mat4 mIdentity;
619
Romain Guy746b7402010-10-26 16:27:31 -0700620 // Indicates whether the clip must be restored
621 bool mDirtyClip;
622
Romain Guy70ca14e2010-12-13 18:24:33 -0800623 // The following fields are used to setup drawing
624 // Used to describe the shaders to generate
625 ProgramDescription mDescription;
626 // Color description
627 bool mColorSet;
628 float mColorA, mColorR, mColorG, mColorB;
629 // Indicates that the shader should get a color
630 bool mSetShaderColor;
631 // Current texture unit
632 GLuint mTextureUnit;
633 // Track dirty regions, true by default
634 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800635
Romain Guyb051e892010-09-28 19:09:36 -0700636 friend class DisplayListRenderer;
637
Romain Guybb9524b2010-06-22 18:56:38 -0700638}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700639
Romain Guy9d5316e2010-06-24 19:30:36 -0700640}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700641}; // namespace android
642
Romain Guy5b3b3522010-10-27 18:57:51 -0700643#endif // ANDROID_HWUI_OPENGL_RENDERER_H