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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy5b3b3522010-10-27 18:57:51 -070017#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
Romain Guy9d5316e2010-06-24 19:30:36 -070019
20#include <GLES2/gl2.h>
21#include <GLES2/gl2ext.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070022
Romain Guyce0537b2010-06-29 21:05:21 -070023#include <SkBitmap.h>
Romain Guyf6a11b82010-06-23 17:47:49 -070024#include <SkMatrix.h>
Romain Guyce0537b2010-06-29 21:05:21 -070025#include <SkPaint.h>
Romain Guy079ba2c2010-07-16 14:12:24 -070026#include <SkRegion.h>
Romain Guyd27977d2010-07-14 19:18:51 -070027#include <SkShader.h>
Romain Guy85bf02f2010-06-22 13:11:24 -070028#include <SkXfermode.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Chet Haasedaf98e92011-01-10 14:10:36 -080030#include <utils/Functor.h>
Romain Guybb9524b2010-06-22 18:56:38 -070031#include <utils/RefBase.h>
Romain Guyba6be8a2012-04-23 18:22:09 -070032#include <utils/SortedVector.h>
Romain Guy86942302010-09-12 13:02:16 -070033#include <utils/Vector.h>
Romain Guybb9524b2010-06-22 18:56:38 -070034
Romain Guy79537452011-10-12 13:48:51 -070035#include <cutils/compiler.h>
36
Romain Guyc15008e2010-11-10 11:59:15 -080037#include "Debug.h"
Romain Guy51769a62010-07-23 00:28:00 -070038#include "Extensions.h"
Romain Guyf6a11b82010-06-23 17:47:49 -070039#include "Matrix.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070040#include "Program.h"
Romain Guybb9524b2010-06-22 18:56:38 -070041#include "Rect.h"
Romain Guy5cbbce52010-06-27 22:59:20 -070042#include "Snapshot.h"
Romain Guyf7f93552010-07-08 19:17:03 -070043#include "Vertex.h"
Romain Guy06f96e22010-07-30 19:18:16 -070044#include "SkiaShader.h"
Romain Guydb1938e2010-08-02 18:50:22 -070045#include "SkiaColorFilter.h"
Romain Guyfb8b7632010-08-23 21:05:08 -070046#include "Caches.h"
Romain Guybb9524b2010-06-22 18:56:38 -070047
Romain Guye4d01122010-06-16 18:44:05 -070048namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070049namespace uirenderer {
Romain Guye4d01122010-06-16 18:44:05 -070050
Romain Guyf6a11b82010-06-23 17:47:49 -070051///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -070052// Renderer
53///////////////////////////////////////////////////////////////////////////////
54
Romain Guy0fe478e2010-11-08 12:08:41 -080055class DisplayList;
Romain Guyb051e892010-09-28 19:09:36 -070056
Romain Guy5cbbce52010-06-27 22:59:20 -070057/**
58 * OpenGL renderer used to draw accelerated 2D graphics. The API is a
59 * simplified version of Skia's Canvas API.
60 */
Romain Guy85bf02f2010-06-22 13:11:24 -070061class OpenGLRenderer {
Romain Guye4d01122010-06-16 18:44:05 -070062public:
Romain Guy79537452011-10-12 13:48:51 -070063 ANDROID_API OpenGLRenderer();
Romain Guye2d345e2010-09-24 18:39:22 -070064 virtual ~OpenGLRenderer();
Romain Guye4d01122010-06-16 18:44:05 -070065
Romain Guy49c5fc02012-05-15 11:10:01 -070066 virtual bool isDeferred();
67
Romain Guyb051e892010-09-28 19:09:36 -070068 virtual void setViewport(int width, int height);
Romain Guye2d345e2010-09-24 18:39:22 -070069
Chet Haase44b2fe32012-06-06 19:03:58 -070070 ANDROID_API int prepare(bool opaque);
71 virtual int prepareDirty(float left, float top, float right, float bottom, bool opaque);
Romain Guye2d345e2010-09-24 18:39:22 -070072 virtual void finish();
73
Romain Guy6c319ca2011-01-11 14:29:25 -080074 // These two calls must not be recorded in display lists
Chet Haasedaf98e92011-01-10 14:10:36 -080075 virtual void interrupt();
76 virtual void resume();
Romain Guy6c319ca2011-01-11 14:29:25 -080077
Romain Guy8f3b8e32012-03-27 16:33:45 -070078 ANDROID_API status_t invokeFunctors(Rect& dirty);
Romain Guyba6be8a2012-04-23 18:22:09 -070079 ANDROID_API void detachFunctor(Functor* functor);
80 ANDROID_API void attachFunctor(Functor* functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -070081 virtual status_t callDrawGLFunction(Functor* functor, Rect& dirty);
Romain Guy08ae3172010-06-21 19:35:50 -070082
Romain Guy79537452011-10-12 13:48:51 -070083 ANDROID_API int getSaveCount() const;
Romain Guy4aa90572010-09-26 18:40:37 -070084 virtual int save(int flags);
85 virtual void restore();
86 virtual void restoreToCount(int saveCount);
Romain Guybb9524b2010-06-22 18:56:38 -070087
Romain Guye2d345e2010-09-24 18:39:22 -070088 virtual int saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -070089 SkPaint* p, int flags);
Romain Guye2d345e2010-09-24 18:39:22 -070090 virtual int saveLayerAlpha(float left, float top, float right, float bottom,
91 int alpha, int flags);
Romain Guybd6b79b2010-06-26 00:13:53 -070092
Romain Guyf26c8be2012-05-18 10:58:45 -070093 void setAlpha(float alpha) {
Chet Haasedb8c9a62012-03-21 18:54:18 -070094 mSnapshot->alpha = alpha;
95 }
96
Romain Guy4aa90572010-09-26 18:40:37 -070097 virtual void translate(float dx, float dy);
98 virtual void rotate(float degrees);
99 virtual void scale(float sx, float sy);
Romain Guy807daf72011-01-18 11:19:19 -0800100 virtual void skew(float sx, float sy);
Romain Guyf6a11b82010-06-23 17:47:49 -0700101
Romain Guy79537452011-10-12 13:48:51 -0700102 ANDROID_API void getMatrix(SkMatrix* matrix);
Romain Guy4aa90572010-09-26 18:40:37 -0700103 virtual void setMatrix(SkMatrix* matrix);
104 virtual void concatMatrix(SkMatrix* matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -0700105
Romain Guy79537452011-10-12 13:48:51 -0700106 ANDROID_API const Rect& getClipBounds();
107 ANDROID_API bool quickReject(float left, float top, float right, float bottom);
Romain Guy4aa90572010-09-26 18:40:37 -0700108 virtual bool clipRect(float left, float top, float right, float bottom, SkRegion::Op op);
Chet Haasea23eed82012-04-12 15:19:04 -0700109 virtual Rect* getClipRect();
Romain Guybb9524b2010-06-22 18:56:38 -0700110
Chet Haase1271e2c2012-04-20 09:54:27 -0700111 virtual status_t drawDisplayList(DisplayList* displayList, Rect& dirty, int32_t flags,
112 uint32_t level = 0);
Chet Haaseed30fd82011-04-22 16:18:45 -0700113 virtual void outputDisplayList(DisplayList* displayList, uint32_t level = 0);
Chet Haase48659092012-05-31 15:21:51 -0700114 virtual status_t drawLayer(Layer* layer, float x, float y, SkPaint* paint);
115 virtual status_t drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint);
116 virtual status_t drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint);
117 virtual status_t drawBitmap(SkBitmap* bitmap, float srcLeft, float srcTop,
Romain Guye2d345e2010-09-24 18:39:22 -0700118 float srcRight, float srcBottom, float dstLeft, float dstTop,
Chet Haase5c13d892010-10-08 08:37:55 -0700119 float dstRight, float dstBottom, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700120 virtual status_t drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint);
121 virtual status_t drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -0800122 float* vertices, int* colors, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700123 virtual status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -0700124 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -0700125 float left, float top, float right, float bottom, SkPaint* paint);
Romain Guybe6f9dc2012-07-16 12:41:17 -0700126 status_t drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
127 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
128 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode);
Chet Haase48659092012-05-31 15:21:51 -0700129 virtual status_t drawColor(int color, SkXfermode::Mode mode);
130 virtual status_t drawRect(float left, float top, float right, float bottom, SkPaint* paint);
131 virtual status_t drawRoundRect(float left, float top, float right, float bottom,
Romain Guy01d58e42011-01-19 21:54:02 -0800132 float rx, float ry, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700133 virtual status_t drawCircle(float x, float y, float radius, SkPaint* paint);
134 virtual status_t drawOval(float left, float top, float right, float bottom, SkPaint* paint);
135 virtual status_t drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -0800136 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700137 virtual status_t drawPath(SkPath* path, SkPaint* paint);
138 virtual status_t drawLines(float* points, int count, SkPaint* paint);
139 virtual status_t drawPoints(float* points, int count, SkPaint* paint);
140 virtual status_t drawText(const char* text, int bytesCount, int count, float x, float y,
Romain Guycac5fd32011-12-01 20:08:50 -0800141 SkPaint* paint, float length = -1.0f);
Chet Haase48659092012-05-31 15:21:51 -0700142 virtual status_t drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -0800143 float hOffset, float vOffset, SkPaint* paint);
Chet Haase48659092012-05-31 15:21:51 -0700144 virtual status_t drawPosText(const char* text, int bytesCount, int count,
Romain Guy325740f2012-02-24 16:48:34 -0800145 const float* positions, SkPaint* paint);
Romain Guy08ae3172010-06-21 19:35:50 -0700146
Romain Guy4aa90572010-09-26 18:40:37 -0700147 virtual void resetShader();
148 virtual void setupShader(SkiaShader* shader);
Romain Guyd27977d2010-07-14 19:18:51 -0700149
Romain Guy4aa90572010-09-26 18:40:37 -0700150 virtual void resetColorFilter();
151 virtual void setupColorFilter(SkiaColorFilter* filter);
Romain Guydb1938e2010-08-02 18:50:22 -0700152
Romain Guy4aa90572010-09-26 18:40:37 -0700153 virtual void resetShadow();
154 virtual void setupShadow(float radius, float dx, float dy, int color);
Romain Guy1e45aae2010-08-13 19:39:53 -0700155
Romain Guy5ff9df62012-01-23 17:09:05 -0800156 virtual void resetPaintFilter();
157 virtual void setupPaintFilter(int clearBits, int setBits);
158
159 SkPaint* filterPaint(SkPaint* paint);
160
Romain Guy530041d2012-01-25 18:56:29 -0800161 ANDROID_API static uint32_t getStencilSize();
162
Romain Guy13631f32012-01-30 17:41:55 -0800163 void startMark(const char* name) const;
164 void endMark() const;
165
Romain Guye2d345e2010-09-24 18:39:22 -0700166protected:
167 /**
168 * Compose the layer defined in the current snapshot with the layer
169 * defined by the previous snapshot.
170 *
171 * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
172 *
173 * @param curent The current snapshot containing the layer to compose
174 * @param previous The previous snapshot to compose the current layer with
175 */
176 virtual void composeLayer(sp<Snapshot> current, sp<Snapshot> previous);
Romain Guy694b5192010-07-21 21:33:20 -0700177
Romain Guyada830f2011-01-13 12:13:20 -0800178 /**
Romain Guyf219da52011-01-16 12:54:25 -0800179 * Marks the specified region as dirty at the specified bounds.
Romain Guyada830f2011-01-13 12:13:20 -0800180 */
Romain Guyf219da52011-01-16 12:54:25 -0800181 void dirtyLayerUnchecked(Rect& bounds, Region* region);
Romain Guyada830f2011-01-13 12:13:20 -0800182
183 /**
Romain Guyf219da52011-01-16 12:54:25 -0800184 * Returns the current snapshot.
Romain Guyada830f2011-01-13 12:13:20 -0800185 */
Romain Guyf219da52011-01-16 12:54:25 -0800186 sp<Snapshot> getSnapshot() {
187 return mSnapshot;
188 }
Romain Guyada830f2011-01-13 12:13:20 -0800189
Romain Guy42f3a4b2011-01-19 13:42:26 -0800190 /**
191 * Returns the region of the current layer.
192 */
Romain Guyf219da52011-01-16 12:54:25 -0800193 virtual Region* getRegion() {
194 return mSnapshot->region;
195 }
196
Romain Guy42f3a4b2011-01-19 13:42:26 -0800197 /**
198 * Indicates whether rendering is currently targeted at a layer.
199 */
Romain Guyf219da52011-01-16 12:54:25 -0800200 virtual bool hasLayer() {
201 return (mSnapshot->flags & Snapshot::kFlagFboTarget) && mSnapshot->region;
202 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800203
Romain Guy42f3a4b2011-01-19 13:42:26 -0800204 /**
205 * Returns the name of the FBO this renderer is rendering into.
206 */
207 virtual GLint getTargetFbo() {
208 return 0;
209 }
210
Romain Guy77a81162011-06-14 16:45:55 -0700211 /**
212 * Renders the specified layer as a textured quad.
213 *
214 * @param layer The layer to render
215 * @param rect The bounds of the layer
216 */
217 void drawTextureLayer(Layer* layer, const Rect& rect);
218
Romain Guybe6f9dc2012-07-16 12:41:17 -0700219 /**
220 * Gets the alpha and xfermode out of a paint object. If the paint is null
221 * alpha will be 255 and the xfermode will be SRC_OVER.
222 *
223 * @param paint The paint to extract values from
224 * @param alpha Where to store the resulting alpha
225 * @param mode Where to store the resulting xfermode
226 */
227 inline void getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode);
228
229 /**
230 * Gets the alpha and xfermode out of a paint object. If the paint is null
231 * alpha will be 255 and the xfermode will be SRC_OVER. This method does
232 * not multiply the paint's alpha by the current snapshot's alpha.
233 *
234 * @param paint The paint to extract values from
235 * @param alpha Where to store the resulting alpha
236 * @param mode Where to store the resulting xfermode
237 */
238 static inline void getAlphaAndModeDirect(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
239 if (paint) {
240 *mode = getXfermode(paint->getXfermode());
241
242 // Skia draws using the color's alpha channel if < 255
243 // Otherwise, it uses the paint's alpha
244 int color = paint->getColor();
245 *alpha = (color >> 24) & 0xFF;
246 if (*alpha == 255) {
247 *alpha = paint->getAlpha();
248 }
249 } else {
250 *mode = SkXfermode::kSrcOver_Mode;
251 *alpha = 255;
252 }
253 }
254
255 /**
256 * Safely retrieves the mode from the specified xfermode. If the specified
257 * xfermode is null, the mode is assumed to be SkXfermode::kSrcOver_Mode.
258 */
259 static inline SkXfermode::Mode getXfermode(SkXfermode* mode) {
260 SkXfermode::Mode resultMode;
261 if (!SkXfermode::AsMode(mode, &resultMode)) {
262 resultMode = SkXfermode::kSrcOver_Mode;
263 }
264 return resultMode;
265 }
266
Romain Guy85bf02f2010-06-22 13:11:24 -0700267private:
Romain Guy5cbbce52010-06-27 22:59:20 -0700268 /**
Romain Guyddf74372012-05-22 14:07:07 -0700269 * Ensures the state of the renderer is the same as the state of
270 * the GL context.
271 */
272 void syncState();
273
274 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700275 * Saves the current state of the renderer as a new snapshot.
276 * The new snapshot is saved in mSnapshot and the previous snapshot
277 * is linked from mSnapshot->previous.
278 *
Romain Guy8aef54f2010-09-01 15:13:49 -0700279 * @param flags The save flags; see SkCanvas for more information
280 *
Romain Guy5cbbce52010-06-27 22:59:20 -0700281 * @return The new save count. This value can be passed to #restoreToCount()
282 */
Romain Guy8aef54f2010-09-01 15:13:49 -0700283 int saveSnapshot(int flags);
Romain Guy5cbbce52010-06-27 22:59:20 -0700284
285 /**
286 * Restores the current snapshot; mSnapshot becomes mSnapshot->previous.
287 *
Romain Guy2542d192010-08-18 11:47:12 -0700288 * @return True if the clip was modified.
Romain Guy5cbbce52010-06-27 22:59:20 -0700289 */
Romain Guybb9524b2010-06-22 18:56:38 -0700290 bool restoreSnapshot();
291
Romain Guy5cbbce52010-06-27 22:59:20 -0700292 /**
293 * Sets the clipping rectangle using glScissor. The clip is defined by
294 * the current snapshot's clipRect member.
295 */
Romain Guybb9524b2010-06-22 18:56:38 -0700296 void setScissorFromClip();
297
Romain Guy5cbbce52010-06-27 22:59:20 -0700298 /**
Romain Guyd55a8612010-06-28 17:42:46 -0700299 * Creates a new layer stored in the specified snapshot.
300 *
301 * @param snapshot The snapshot associated with the new layer
302 * @param left The left coordinate of the layer
303 * @param top The top coordinate of the layer
304 * @param right The right coordinate of the layer
305 * @param bottom The bottom coordinate of the layer
306 * @param alpha The translucency of the layer
307 * @param mode The blending mode of the layer
308 * @param flags The layer save flags
Romain Guyeb993562010-10-05 18:14:38 -0700309 * @param previousFbo The name of the current framebuffer
Romain Guyd55a8612010-06-28 17:42:46 -0700310 *
311 * @return True if the layer was successfully created, false otherwise
312 */
313 bool createLayer(sp<Snapshot> snapshot, float left, float top, float right, float bottom,
Romain Guyeb993562010-10-05 18:14:38 -0700314 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo);
Romain Guyd55a8612010-06-28 17:42:46 -0700315
316 /**
Romain Guy5b3b3522010-10-27 18:57:51 -0700317 * Creates a new layer stored in the specified snapshot as an FBO.
318 *
319 * @param layer The layer to store as an FBO
320 * @param snapshot The snapshot associated with the new layer
321 * @param bounds The bounds of the layer
322 * @param previousFbo The name of the current framebuffer
323 */
324 bool createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
325 GLuint previousFbo);
326
327 /**
328 * Compose the specified layer as a region.
329 *
330 * @param layer The layer to compose
331 * @param rect The layer's bounds
332 */
333 void composeLayerRegion(Layer* layer, const Rect& rect);
334
335 /**
336 * Compose the specified layer as a simple rectangle.
337 *
338 * @param layer The layer to compose
339 * @param rect The layer's bounds
340 * @param swap If true, the source and destination are swapped
341 */
342 void composeLayerRect(Layer* layer, const Rect& rect, bool swap = false);
343
Romain Guy54be1cd2011-06-13 19:04:27 -0700344 /**
345 * Clears all the regions corresponding to the current list of layers.
346 * This method MUST be invoked before any drawing operation.
347 */
348 void clearLayerRegions();
349
350 /**
Romain Guyf219da52011-01-16 12:54:25 -0800351 * Mark the layer as dirty at the specified coordinates. The coordinates
352 * are transformed with the supplied matrix.
353 */
354 void dirtyLayer(const float left, const float top,
355 const float right, const float bottom, const mat4 transform);
356
357 /**
358 * Mark the layer as dirty at the specified coordinates.
359 */
360 void dirtyLayer(const float left, const float top,
361 const float right, const float bottom);
362
363 /**
Romain Guy5cbbce52010-06-27 22:59:20 -0700364 * Draws a colored rectangle with the specified color. The specified coordinates
365 * are transformed by the current snapshot's transform matrix.
366 *
367 * @param left The left coordinate of the rectangle
368 * @param top The top coordinate of the rectangle
369 * @param right The right coordinate of the rectangle
370 * @param bottom The bottom coordinate of the rectangle
371 * @param color The rectangle's ARGB color, defined as a packed 32 bits word
Romain Guy026c5e162010-06-28 17:12:22 -0700372 * @param mode The Skia xfermode to use
Romain Guy3d58c032010-07-14 16:34:53 -0700373 * @param ignoreTransform True if the current transform should be ignored
Romain Guy5b3b3522010-10-27 18:57:51 -0700374 * @param ignoreBlending True if the blending is set by the caller
Romain Guy5cbbce52010-06-27 22:59:20 -0700375 */
Romain Guy026c5e162010-06-28 17:12:22 -0700376 void drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -0700377 int color, SkXfermode::Mode mode, bool ignoreTransform = false);
Romain Guy5cbbce52010-06-27 22:59:20 -0700378
Romain Guy54be1cd2011-06-13 19:04:27 -0700379 /**
380 * Draws the shape represented by the specified path texture.
381 * This method invokes drawPathTexture() but takes into account
382 * the extra left/top offset and the texture offset to correctly
383 * position the final shape.
384 *
385 * @param left The left coordinate of the shape to render
386 * @param top The top coordinate of the shape to render
387 * @param texture The texture reprsenting the shape
388 * @param paint The paint to draw the shape with
389 */
Chet Haase48659092012-05-31 15:21:51 -0700390 status_t drawShape(float left, float top, const PathTexture* texture, SkPaint* paint);
Romain Guy54be1cd2011-06-13 19:04:27 -0700391
392 /**
393 * Renders the rect defined by the specified bounds as a shape.
394 * This will render the rect using a path texture, which is used to render
395 * rects with stroke effects.
396 *
397 * @param left The left coordinate of the rect to draw
398 * @param top The top coordinate of the rect to draw
399 * @param right The right coordinate of the rect to draw
400 * @param bottom The bottom coordinate of the rect to draw
401 * @param p The paint to draw the rect with
402 */
Chet Haase48659092012-05-31 15:21:51 -0700403 status_t drawRectAsShape(float left, float top, float right, float bottom, SkPaint* p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -0800404
Romain Guy54be1cd2011-06-13 19:04:27 -0700405 /**
406 * Draws the specified texture as an alpha bitmap. Alpha bitmaps obey
407 * different compositing rules.
408 *
409 * @param texture The texture to draw with
410 * @param left The x coordinate of the bitmap
411 * @param top The y coordinate of the bitmap
412 * @param paint The paint to render with
413 */
Romain Guya168d732011-03-18 16:50:13 -0700414 void drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint);
415
Romain Guy54be1cd2011-06-13 19:04:27 -0700416 /**
417 * Renders the rect defined by the specified bounds as an anti-aliased rect.
418 *
419 * @param left The left coordinate of the rect to draw
420 * @param top The top coordinate of the rect to draw
421 * @param right The right coordinate of the rect to draw
422 * @param bottom The bottom coordinate of the rect to draw
423 * @param color The color of the rect
424 * @param mode The blending mode to draw the rect
425 */
Chet Haase858aa932011-05-12 09:06:00 -0700426 void drawAARect(float left, float top, float right, float bottom,
427 int color, SkXfermode::Mode mode);
428
Romain Guy5cbbce52010-06-27 22:59:20 -0700429 /**
430 * Draws a textured rectangle with the specified texture. The specified coordinates
431 * are transformed by the current snapshot's transform matrix.
432 *
433 * @param left The left coordinate of the rectangle
434 * @param top The top coordinate of the rectangle
435 * @param right The right coordinate of the rectangle
436 * @param bottom The bottom coordinate of the rectangle
437 * @param texture The texture name to map onto the rectangle
438 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
Romain Guyd55a8612010-06-28 17:42:46 -0700439 * @param mode The blending mode
Romain Guyc1396e92010-06-30 17:56:19 -0700440 * @param blend True if the texture contains an alpha channel
Romain Guy5cbbce52010-06-27 22:59:20 -0700441 */
Romain Guybd6b79b2010-06-26 00:13:53 -0700442 void drawTextureRect(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700443 float alpha, SkXfermode::Mode mode, bool blend);
Romain Guyc7d53492010-06-25 13:41:57 -0700444
Romain Guy026c5e162010-06-28 17:12:22 -0700445 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700446 * Draws a textured rectangle with the specified texture. The specified coordinates
447 * are transformed by the current snapshot's transform matrix.
448 *
449 * @param left The left coordinate of the rectangle
450 * @param top The top coordinate of the rectangle
451 * @param right The right coordinate of the rectangle
452 * @param bottom The bottom coordinate of the rectangle
453 * @param texture The texture to use
454 * @param paint The paint containing the alpha, blending mode, etc.
Romain Guy82ba8142010-07-09 13:25:56 -0700455 */
Romain Guya9794742010-07-13 11:37:54 -0700456 void drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -0700457 Texture* texture, SkPaint* paint);
Romain Guy82ba8142010-07-09 13:25:56 -0700458
459 /**
Romain Guy03750a02010-10-18 14:06:08 -0700460 * Draws a textured mesh with the specified texture. If the indices are omitted,
461 * the mesh is drawn as a simple quad. The mesh pointers become offsets when a
462 * VBO is bound.
Romain Guy82ba8142010-07-09 13:25:56 -0700463 *
464 * @param left The left coordinate of the rectangle
465 * @param top The top coordinate of the rectangle
466 * @param right The right coordinate of the rectangle
467 * @param bottom The bottom coordinate of the rectangle
468 * @param texture The texture name to map onto the rectangle
469 * @param alpha An additional translucency parameter, between 0.0f and 1.0f
470 * @param mode The blending mode
471 * @param blend True if the texture contains an alpha channel
Romain Guy82ba8142010-07-09 13:25:56 -0700472 * @param vertices The vertices that define the mesh
473 * @param texCoords The texture coordinates of each vertex
Romain Guy82ba8142010-07-09 13:25:56 -0700474 * @param elementsCount The number of elements in the mesh, required by indices
Romain Guyf607bdc2010-09-10 19:20:06 -0700475 * @param swapSrcDst Whether or not the src and dst blending operations should be swapped
476 * @param ignoreTransform True if the current transform should be ignored
Romain Guy03750a02010-10-18 14:06:08 -0700477 * @param vbo The VBO used to draw the mesh
Romain Guy5b3b3522010-10-27 18:57:51 -0700478 * @param ignoreScale True if the model view matrix should not be scaled
479 * @param dirty True if calling this method should dirty the current layer
Romain Guyf7f93552010-07-08 19:17:03 -0700480 */
481 void drawTextureMesh(float left, float top, float right, float bottom, GLuint texture,
Romain Guya9794742010-07-13 11:37:54 -0700482 float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -0700483 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -0700484 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
485 bool ignoreScale = false, bool dirty = true);
Romain Guyf7f93552010-07-08 19:17:03 -0700486
487 /**
Romain Guy0a417492010-08-16 20:26:20 -0700488 * Draws text underline and strike-through if needed.
489 *
490 * @param text The text to decor
491 * @param bytesCount The number of bytes in the text
492 * @param length The length in pixels of the text, can be <= 0.0f to force a measurement
493 * @param x The x coordinate where the text will be drawn
494 * @param y The y coordinate where the text will be drawn
495 * @param paint The paint to draw the text with
496 */
497 void drawTextDecorations(const char* text, int bytesCount, float length,
498 float x, float y, SkPaint* paint);
Romain Guy1e45aae2010-08-13 19:39:53 -0700499
Romain Guy54be1cd2011-06-13 19:04:27 -0700500 /**
501 * Draws a path texture. Path textures are alpha8 bitmaps that need special
502 * compositing to apply colors/filters/etc.
503 *
504 * @param texture The texture to render
505 * @param x The x coordinate where the texture will be drawn
506 * @param y The y coordinate where the texture will be drawn
507 * @param paint The paint to draw the texture with
508 */
Romain Guy01d58e42011-01-19 21:54:02 -0800509 void drawPathTexture(const PathTexture* texture, float x, float y, SkPaint* paint);
510
Romain Guy1e45aae2010-08-13 19:39:53 -0700511 /**
Romain Guyac670c02010-07-27 17:39:27 -0700512 * Resets the texture coordinates stored in mMeshVertices. Setting the values
Romain Guy026c5e162010-06-28 17:12:22 -0700513 * back to default is achieved by calling:
514 *
Romain Guy8ba548f2010-06-30 19:21:21 -0700515 * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy026c5e162010-06-28 17:12:22 -0700516 *
517 * @param u1 The left coordinate of the texture
518 * @param v1 The bottom coordinate of the texture
519 * @param u2 The right coordinate of the texture
520 * @param v2 The top coordinate of the texture
521 */
522 void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
523
Romain Guy8ba548f2010-06-30 19:21:21 -0700524 /**
Romain Guy746b7402010-10-26 16:27:31 -0700525 * Binds the specified texture. The texture unit must have been selected
526 * prior to calling this method.
Romain Guya1db5742010-07-20 13:09:13 -0700527 */
Romain Guy746b7402010-10-26 16:27:31 -0700528 inline void bindTexture(GLuint texture) {
529 glBindTexture(GL_TEXTURE_2D, texture);
530 }
531
532 /**
Romain Guyaa6c24c2011-04-28 18:40:04 -0700533 * Binds the specified EGLImage texture. The texture unit must have been selected
534 * prior to calling this method.
535 */
536 inline void bindExternalTexture(GLuint texture) {
537 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
538 }
539
540 /**
Romain Guy82ba8142010-07-09 13:25:56 -0700541 * Enable or disable blending as necessary. This function sets the appropriate
542 * blend function based on the specified xfermode.
543 */
Romain Guyf607bdc2010-09-10 19:20:06 -0700544 inline void chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description,
545 bool swapSrcDst = false);
Romain Guya5aed0d2010-09-09 14:42:43 -0700546
Romain Guyf607bdc2010-09-10 19:20:06 -0700547 /**
Romain Guyd27977d2010-07-14 19:18:51 -0700548 * Use the specified program with the current GL context. If the program is already
549 * in use, it will not be bound again. If it is not in use, the current program is
550 * marked unused and the specified program becomes used and becomes the new
551 * current program.
Romain Guy6926c722010-07-12 20:20:03 -0700552 *
Romain Guyd27977d2010-07-14 19:18:51 -0700553 * @param program The program to use
554 *
555 * @return true If the specified program was already in use, false otherwise.
Romain Guy260e1022010-07-12 14:41:06 -0700556 */
Romain Guy889f8d12010-07-29 14:37:42 -0700557 inline bool useProgram(Program* program);
Romain Guy260e1022010-07-12 14:41:06 -0700558
Romain Guy746b7402010-10-26 16:27:31 -0700559 /**
560 * Invoked before any drawing operation. This sets required state.
561 */
Romain Guy54be1cd2011-06-13 19:04:27 -0700562 void setupDraw(bool clear = true);
Romain Guy70ca14e2010-12-13 18:24:33 -0800563 /**
564 * Various methods to setup OpenGL rendering.
565 */
566 void setupDrawWithTexture(bool isAlpha8 = false);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700567 void setupDrawWithExternalTexture();
Romain Guy15bc6432011-12-13 13:11:32 -0800568 void setupDrawNoTexture();
Chet Haase5b0200b2011-04-13 17:58:08 -0700569 void setupDrawAALine();
Romain Guyed6fcb02011-03-21 13:11:28 -0700570 void setupDrawPoint(float pointSize);
Romain Guy70ca14e2010-12-13 18:24:33 -0800571 void setupDrawColor(int color);
Romain Guy8d0d4782010-12-14 20:13:35 -0800572 void setupDrawColor(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800573 void setupDrawColor(float r, float g, float b, float a);
Romain Guy86568192010-12-14 15:55:39 -0800574 void setupDrawAlpha8Color(int color, int alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -0800575 void setupDrawShader();
576 void setupDrawColorFilter();
577 void setupDrawBlending(SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
578 bool swapSrcDst = false);
579 void setupDrawBlending(bool blend = true, SkXfermode::Mode mode = SkXfermode::kSrcOver_Mode,
580 bool swapSrcDst = false);
581 void setupDrawProgram();
582 void setupDrawDirtyRegionsDisabled();
Chet Haase8a5cc922011-04-26 07:28:09 -0700583 void setupDrawModelViewIdentity(bool offset = false);
Romain Guy70ca14e2010-12-13 18:24:33 -0800584 void setupDrawModelView(float left, float top, float right, float bottom,
585 bool ignoreTransform = false, bool ignoreModelView = false);
586 void setupDrawModelViewTranslate(float left, float top, float right, float bottom,
587 bool ignoreTransform = false);
Romain Guyed6fcb02011-03-21 13:11:28 -0700588 void setupDrawPointUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800589 void setupDrawColorUniforms();
Romain Guy86568192010-12-14 15:55:39 -0800590 void setupDrawPureColorUniforms();
Romain Guy8d0d4782010-12-14 20:13:35 -0800591 void setupDrawShaderIdentityUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -0800592 void setupDrawShaderUniforms(bool ignoreTransform = false);
593 void setupDrawColorFilterUniforms();
594 void setupDrawSimpleMesh();
595 void setupDrawTexture(GLuint texture);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700596 void setupDrawExternalTexture(GLuint texture);
Romain Guy8f0095c2011-05-02 17:24:22 -0700597 void setupDrawTextureTransform();
598 void setupDrawTextureTransformUniforms(mat4& transform);
Romain Guy8d0d4782010-12-14 20:13:35 -0800599 void setupDrawMesh(GLvoid* vertices, GLvoid* texCoords = NULL, GLuint vbo = 0);
Romain Guy15bc6432011-12-13 13:11:32 -0800600 void setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords);
Chet Haase5b0200b2011-04-13 17:58:08 -0700601 void setupDrawVertices(GLvoid* vertices);
Chet Haase99585ad2011-05-02 15:00:16 -0700602 void setupDrawAALine(GLvoid* vertices, GLvoid* distanceCoords, GLvoid* lengthCoords,
Romain Guy7b631422012-04-04 11:38:54 -0700603 float strokeWidth, int& widthSlot, int& lengthSlot);
604 void finishDrawAALine(const int widthSlot, const int lengthSlot);
Romain Guy70ca14e2010-12-13 18:24:33 -0800605 void finishDrawTexture();
Romain Guyf09ef512011-05-27 11:43:46 -0700606 void accountForClear(SkXfermode::Mode mode);
Romain Guy746b7402010-10-26 16:27:31 -0700607
Romain Guy3a3133d2011-02-01 22:59:58 -0800608 void drawRegionRects(const Region& region);
609
Romain Guy746b7402010-10-26 16:27:31 -0700610 /**
611 * Should be invoked every time the glScissor is modified.
612 */
613 inline void dirtyClip() {
614 mDirtyClip = true;
615 }
616
Romain Guybb9524b2010-06-22 18:56:38 -0700617 // Dimensions of the drawing surface
618 int mWidth, mHeight;
619
Romain Guy85bf02f2010-06-22 13:11:24 -0700620 // Matrix used for ortho projection in shaders
Romain Guy260e1022010-07-12 14:41:06 -0700621 mat4 mOrthoMatrix;
Romain Guybb9524b2010-06-22 18:56:38 -0700622
Romain Guyc7d53492010-06-25 13:41:57 -0700623 // Model-view matrix used to position/size objects
624 mat4 mModelView;
625
Romain Guybb9524b2010-06-22 18:56:38 -0700626 // Number of saved states
627 int mSaveCount;
Romain Guyf6a11b82010-06-23 17:47:49 -0700628 // Base state
Romain Guyae5575b2010-07-29 18:48:04 -0700629 sp<Snapshot> mFirstSnapshot;
Romain Guybb9524b2010-06-22 18:56:38 -0700630 // Current state
631 sp<Snapshot> mSnapshot;
Romain Guy9d5316e2010-06-24 19:30:36 -0700632
633 // Shaders
Romain Guy06f96e22010-07-30 19:18:16 -0700634 SkiaShader* mShader;
Romain Guy026c5e162010-06-28 17:12:22 -0700635
Romain Guydb1938e2010-08-02 18:50:22 -0700636 // Color filters
637 SkiaColorFilter* mColorFilter;
638
Romain Guy026c5e162010-06-28 17:12:22 -0700639 // Used to draw textured quads
Romain Guyac670c02010-07-27 17:39:27 -0700640 TextureVertex mMeshVertices[4];
Romain Guyce0537b2010-06-29 21:05:21 -0700641
Romain Guy1e45aae2010-08-13 19:39:53 -0700642 // Drop shadow
643 bool mHasShadow;
644 float mShadowRadius;
645 float mShadowDx;
646 float mShadowDy;
647 int mShadowColor;
648
Romain Guy5ff9df62012-01-23 17:09:05 -0800649 // Draw filters
650 bool mHasDrawFilter;
651 int mPaintFilterClearBits;
652 int mPaintFilterSetBits;
653 SkPaint mFilteredPaint;
654
Romain Guy82ba8142010-07-09 13:25:56 -0700655 // Various caches
Romain Guyfb8b7632010-08-23 21:05:08 -0700656 Caches& mCaches;
Romain Guy86942302010-09-12 13:02:16 -0700657
Romain Guy8f3b8e32012-03-27 16:33:45 -0700658 // List of rectangles to clear after saveLayer() is invoked
Romain Guy54be1cd2011-06-13 19:04:27 -0700659 Vector<Rect*> mLayers;
Romain Guy8f3b8e32012-03-27 16:33:45 -0700660 // List of functors to invoke after a frame is drawn
Romain Guyba6be8a2012-04-23 18:22:09 -0700661 SortedVector<Functor*> mFunctors;
Romain Guy54be1cd2011-06-13 19:04:27 -0700662
Romain Guy99bcdc52010-10-13 15:17:00 -0700663 // Indentity matrix
664 const mat4 mIdentity;
665
Romain Guy746b7402010-10-26 16:27:31 -0700666 // Indicates whether the clip must be restored
667 bool mDirtyClip;
668
Romain Guy70ca14e2010-12-13 18:24:33 -0800669 // The following fields are used to setup drawing
670 // Used to describe the shaders to generate
671 ProgramDescription mDescription;
672 // Color description
673 bool mColorSet;
674 float mColorA, mColorR, mColorG, mColorB;
675 // Indicates that the shader should get a color
676 bool mSetShaderColor;
677 // Current texture unit
678 GLuint mTextureUnit;
679 // Track dirty regions, true by default
680 bool mTrackDirtyRegions;
Romain Guy70ca14e2010-12-13 18:24:33 -0800681
Romain Guyb051e892010-09-28 19:09:36 -0700682 friend class DisplayListRenderer;
683
Romain Guybb9524b2010-06-22 18:56:38 -0700684}; // class OpenGLRenderer
Romain Guye4d01122010-06-16 18:44:05 -0700685
Romain Guy9d5316e2010-06-24 19:30:36 -0700686}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -0700687}; // namespace android
688
Romain Guy5b3b3522010-10-27 18:57:51 -0700689#endif // ANDROID_HWUI_OPENGL_RENDERER_H